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    Default [PF] Archetype Combos: Doing all the work b/c reading charts is bloody annoying

    Welcome, welcome, to the Archetype Combo Guide. I'm rewriting this intro to be more relevant, now that it's complete in it's initial form. Let me lay out the rules of what to expect and then the lists.
    • Sources: Advanced Player's Guide, Advanced Race Guide, Pathfinder Society Field Guide, Ultimate Combat, Ultimate Magic
    • There are three special things to note:
      • Italics means the class feature is modified instead of replaced, though it still means it can't be replaced or modified a second time.
      • Underlined means the class feature that should have been replaced, like Pistoleros replacing Gun Training with Pistol Training.
      • (Parenthesed) shows a race restriction.
    • While I work on expanding the list, if others want to make their own assessments and additions, I will consider adding them to the Guide.

    Without further ado, in alphabetical order:

    Alchemist
    Spoiler
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    BeastmorphUC
    Features Replaced: Swift Alchemy, Swift Poisoning, Poison Immunity, Persistent Mutagen
    Valid Archetypes: Bramble Brewer (Half-Elf), Mindchemist, Reanimator, Saboteur (Gnome), Vivisectionist
    Bramble Brewer (Half-Elf)ARG:
    Features Replaced: Mutagen, Discovery (2nd)
    Valid Archetypes: Beastmorph, Chirurgeon, Clone Master, Grenadier, Internal Alchemist, Preservationist, Psychonaut, Ragechemist, Reanimator, Vivisectionist
    ChirurgeonUM
    Features Replaced: Poison Resistance (+4), Poison Use, Poison Immunity
    Valid Archetypes: Bramble Brewer (Half-Elf), Internal Alchemist, Reanimator, Saboteur (Gnome), Vivisectionist
    Clone MasterUM
    Features Replaced: Bomb, Poison Resistance (+6), Poison Immunity
    Valid Archetypes: Bramble Brewer (Half-Elf), Internal Alchemist, Mindchemist, Saboteur (Gnome)
    GrenadierPSFG
    Features Replaced: Brew Potion, Poison Resistance, Poison Use, Swift Poisoning, Poison Immunity
    Valid Archetypes: Bramble Brewer (Half-Elf), Reanimator, Saboteur (Gnome), Vivisectionist
    Internal AlchemistUM
    Features Replaced: Throw Anything, Swift Alchemy, Swift Poisoning
    Valid Archetypes: Bramble Brewer (Half-Elf), Chirurgeon, Clone Master, Mindchemist, Preservationist, Psychonaut, Reanimator, Saboteur (Gnome), Vivisectionist
    MindchemistUM
    Features Replaced: Mutagen, Poison Use
    Valid Archetypes: Beastmorph, Clone Master, Internal Alchemist, Psychonaut, Reanimator, Vivisectionist
    PreservationistUM
    Features Replaced: Discovery (18th), Poison Resistance (+4, +6), Poison Use, Poison Immunity, Persistent Mutagen
    Valid Archetypes: Bramble Brewer (Half-Elf), Internal Alchemist, Reanimator, Saboteur (Gnome), Vivisectionist
    PsychonautUM
    Features Replaced: Bomb, Bomb Damage (15th, 17th), Poison Resistance (+4, +6), Poison Immunity
    Valid Archetypes: Bramble Brewer (Half-Elf), Internal Alchemist, Mindchemist, Saboteur (Gnome)
    RagechemistCM
    Features Replaced: Poison Use, Swift Poisoning, Poison Immunity
    Valid Archetypes: Bramble Brewer (Half-Elf), Reanimator, Saboteur (Gnome), Vivisectionist
    ReanimatorUM
    Features Replaced: Bomb, Bomb Damage (7th, 13th, 15th)
    Valid Archetypes: Beastmorph, Bramble Brewer (Half-Elf), Chirurgeon, Grenadier, Internal Alchemist, Mindchemist, Preservationist, Ragechemist, Saboteur (Gnome)
    Saboteur (Gnome)ARG
    Features Replaced: Class Skills, Mutagen
    Valid Archetypes: Beastmorph, Chirurgeon, Clone Master, Grenadier, Internal Alchemist, Preservationist, Psychonaut, Ragechemist, Reanimator, Vivisectionist
    VivisectionistUM
    Features Replaced: Bomb
    Valid Archetypes: Beastmorph, Bramble Brewer (Half-Elf), Chirurgeon, Grenadier, Internal Alchemist, Mindchemist, Preservationist, Ragechemist, Saboteur (Gnome)

    Barbarian
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    Archetypes that don't Combine with any others: Armored HulkUC, Scarred RagerUC, Titan MaulerUC
    BreakerAPG
    Features Replaced: Fast Movement, Trap Sense
    Valid Archetypes: Wild Rager
    Brutal PugilistAPG
    Features Replaced: Uncanny Dodge, Trap Sense, Improved Uncanny Dodge
    Valid Archetypes: Drunken Brute, Hurler, Urban Barbarian
    Drunken BruteAPG
    Features Replaced: Fast Movement
    Valid Archetypes: Brutal Pugilist, Elemental Kin, Hateful Rager (Half-Orc), Invulnerable Rager, Savage Barbarian, Superstitious, Wild Rager
    Elemental KinAPG
    Features Replaced: Trap Sense
    Valid Archetypes: Drunken Brute, Hurler, Mounted Fury, Sea Reaver, Urban Barbarian, Wild Rager
    Hateful Rager (Half-Orc)ARG
    Features Replaced: Rage Rounds, Rage Power (2nd, 8th, 14th, 20th), Trap Sense (9th), Improved Uncanny Dodge
    Valid Archetypes: Drunken Brute, Hurler, Urban Barbarian
    HurlerAPG
    Features Replaced: Fast Movement
    Valid Archetypes: Brutal Pugilist, Elemental Kin, Hateful Rager (Half-Orc), Invulnerable Rager, Savage Barbarian, Superstitious, Wild Rager
    Invulnerable RagerAPG
    Features Replaced: Uncanny Dodge, Trap Sense, Improved Uncanny Dodge, Damage Reduction
    Valid Archetypes: Drunken Brute, Hurler, Urban Barbarian
    Mounted FuryAPG
    Features Replaced: Fast Movement, Uncanny Dodge, Improved Uncanny Dodge
    Valid Archetypes: Elemental Kin, Savage Barbarian, Superstitious
    Savage BarbarianAPG
    Features Replaced: Trap Sense, Damage Reduction
    Valid Archetypes: Drunken Brute, Hurler, Mounted Fury, Sea Reaver, Urban Barbarian, Wild Rager
    Sea ReaverUC
    Features Replaced: Armor Proficiency, Fast Movement, Uncanny Dodge, Improved Uncanny Dodge
    Valid Archetypes: Elemental Kin, Savage Barbarian, Superstitious
    SuperstitiousAPG
    Features Replaced: Trap Sense, Damage Reduction
    Valid Archetypes: Drunken Brute, Hurler, Mounted Fury, Sea Reaver, Urban Barbarian, Wild Rager
    True PrimitiveUC
    Features Replaced: Armor and Weapon Proficiency, Fast Movement, Trap Sense
    Valid Archetypes: Wild Rager
    Urban BarbarianUC
    Features Replaced: Class Skills, Armor Proficiency, Fast Movement, Rage
    Valid Archetypes: Brutal Pugilist, Elemental Kin, Hateful Rager (Half-Orc), Invulnerable Rager, Savage Barbarian, Superstitious
    Wild RagerUC
    Features Replaced: Rage, Uncanny Dodge, Improved Uncanny Dodge
    Valid Archetypes: Breaker, Drunken Brute, Elemental Kin, Hurler, Savage Barbarian, Superstitious, True Primitive

    Bard
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    Archetypes that don't Combine with any others: Arcane DuelistAPG, Court BardAPG, Dervish DancerUC, SandmanAPG
    Animal SpeakerUM
    Features Replaced: Bardic Performance (Fascinate, Inspire Competence), Well-Versed, Lore Master
    Valid Archetypes: Geisha, Songhealer
    ArchaeologistUC
    Features Replaced: Bardic Performance, Versatile Performance, Well-Versed
    Valid Archetypes: Geisha
    ArchivistAPG
    Features Replaced: Bardic Performance (Inspire Courage, Suggestion, Mass Suggestion), Versatile Performance, Well Versed, Lore Master, Jack of All Trades
    Valid Archetypes: Geisha
    CelebrityUM
    Features Replaced: Bardic Performance (Inspire Courage, Dirge of Doom), Lore Master
    Valid Archetypes: Geisha, Savage Skald, Sea Singer, Songhealer, Sound Striker
    DaredevilUC
    Features Replaced: Bardic Knowledge, Bardic Performance (Inspire Courage), Versatile Performance, Well-Versed, Loremaster
    Valid Archetypes: Savage Skald, Sound Striker
    DemagogueUM
    Features Replaced: Bardic Performance (Inspire Courage, Suggestion, Mass Suggestion), Lore Master
    Valid Archetypes: Geisha, Songhealer
    DetectiveAPG
    Features Replaced: Bardic Knowledge, Bardic Performance (Inspire Courage, Inspire Greatness, Inspire Heroics), Versatile Performance, Well-Versed
    Valid Archetypes: Prankster (Gnome), Savage Skald, Sound Striker
    Dirge BardUM
    Features Replaced: Versatile Performance, Well-Versed, Lore Master, Jack of All Trades
    Valid Archetypes: Geisha, Sound Striker
    GeishaUM
    Features Replaced: Weapon and Armor Proficiencies, Bardic Knowledge
    Valid Archetypes: Animal Speaker, Archaeologist, Archivist, Celebrity, Demagogue, Dirge Bard, Prankster (Gnome), Savage Skald, Songhealer, Sound Striker
    MagicianAPG
    Features Replaced: Bardic Knowledge, Bardic Performance (Countersong, Inspire Courage, Dirge of Doom, Frightening Tune), Versatile Performance, Well-Versed, Lore Master, Jack of All Trades
    Valid Archetypes: Sound Striker
    Prankster (Gnome)ARG
    Features Replaced: Bardic Performance (Fascinate, Suggestion, Mass Suggestion), Lore Master
    Valid Archetypes: Detective, Geisha, Songhealer
    Savage SkaldAPG
    Features Replaced: Bardic Performance (Fascinate, Suggestion, Mass Suggestion), Jack of All Trades
    Valid Archetypes: Celebrity, Daredevil, Detective, Geisha, Songhealer, Street Performer
    Sea SingerAPG
    Features Replaced: Bardic Knowledge, Bardic Performance (Countersong, Inspire Competence, Suggestion, Mass Suggestion), Versatile Performance, Well-Versed
    Valid Archetypes: Celebrity
    SonghealerUM
    Features Replaced: Bardic Performance (Frightening Tune, Deadly Performance), Versatile Performance
    Valid Archetypes: Animal Speaker, Celebrity, Demagogue, Geisha, Prankster (Gnome), Savage Skald, Sound Striker, Street Performer
    Sound StrikerUM
    Features Replaced: Bardic Performance (Inspire Competence, Suggestion)
    Valid Archetypes: Celebrity, Daredevil, Detective, Dirge Bard, Geisha, Magician, Songhealer, Street Performer
    Street PerformerAPG
    Features Replaced: Bardic Knowledge, Bardic Performance (Countersong, Inspire Courage, Inspire Competence, Inspire Greatness, Inspire Heroics), Lore Master
    Valid Archetypes: Savage Skald, Songhealer

    Cavalier
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    Archetypes that don't Combine with any others: SamuraiUC
    Beast RiderUC
    Features Replaced: Mount, Expert Trainer
    Valid Archetypes: Emissary, Gendarme, Honor Guard, Luring Cavalier
    EmissaryUC
    Features Replaced: Tactician, Banner, Greater Tactician, Greater Banner, Supreme Charge
    Valid Archetypes: Beast Rider, Honor Guard, Musketeer
    GendarmeUC
    Features Replaced: Tactician, Bonus Feat, Greater Tactician, Master Tactician, Supreme Charge
    Valid Archetypes: Beast Rider, Honor Guard, Musketeer
    Honor GuardUC
    Features Replaced: Challenge, Cavalier's Charge, Mighty Charge, Demanding Challenge
    Valid Archetypes: Beast Rider, Emissary, Gendarme, Musketeer, Strategist
    Luring CavalierUC
    Features Replaced: Challenge, Cavalier's Charge, Mighty Charge, Supreme Charge
    Valid Archetypes: Beast Rider, Musketeer, Strategist
    MusketeerUC
    Features Replaced: Mount, Expert Trainer
    Valid Archetypes: Emissary, Gendarme, Honor Guard, Luring Cavalier
    Standard BearerUC
    Features Replaced: Mount, Banner, Mighty Charge, Supreme Charge
    Valid Archetypes: Strategist
    StrategistUC
    Features Replaced: Tactician, Expert Trainer, Greater Banner, Bonus Feat (18th)
    Valid Archetypes: Honor Guard, Luring Cavalier, Standard Bearer

    Cleric
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    Archetypes that don't Combine with any others: Cloistered ClericUM, CrusaderUC, Divine StrategistUC, Forgemaster (Dwarf)ARG
    Archetypes that don't Combine with any others besides Scroll ScholarPSFG: EvangelistUC, Merciful HealerUC,SeparatistUM, TheologianUM, Undead LordUM

    Druid
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    Archetypes that don't Combine with any others: Animal Shaman [Ape, Bat, Bear, Boar, Dragon, Eagle, Lion, Saurian, Serpent, Shark, Wolf]APG, UM, UC, Blight DruidAPG, Cave DruidAPG, Storm DruidUM, Urban DruidAPG
    Environmental Druids (except Blight, Cave, Storm, Urban) Combines with: Pack LordUM, Treesinger (Elf)ARG (Except Aquatic)
    Menhir SavantUM
    Features Replaced: Nature Sense, Wild Empathy, Woodland Stride, Trackless Step, Venom Immunity, A Thousand Faces
    Valid Archetypes: Pack Lord
    MooncallerUM
    Features Replaced: Woodland Stride, Resist Nature's Lure, Venom Immunity, A Thousand Faces
    Valid Archetypes: Pack Lord, Treesinger (Elf)
    Pack LordUM
    Features Replaced: Nature Bond, Wild Shape Use (6th)
    Valid Archetypes: Environment Druid except Blight, Cave, Storm & Urban, Menhir Savant, Mooncaller, Reincarnated Druid, World Walker
    Reincarnated DruidUM
    Features Replaced: Woodland Stride, Resist Nature's Lure, Wild Shape, Venom Immunity, Timeless Body
    Valid Archetypes: Pack Lord, Treesinger (Elf)
    Treesinger (Elf)ARG
    Features Replaced: Nature Bond, Wild Empathy, Wild Shape
    Valid Archetypes: Environment Druid except Aquatic, Blight, Cave, Storm & Urban, Mooncaller, Reincarnated Druid, World Walker
    World WalkerUC
    Features Replaced: Trackless Step, Resist Nature's Lure, Venom Immunity, Timeless Body
    Valid Archetypes: Pack Lord, Treesinger (Elf)

    Fighter
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    Archetypes that don't Combine with any others: ArcherAPG, Armor MasterUC, CadUC, Free Hand FighterAPG, Lore WardenPSFG, Mobile FighterAPG, Phalanx SoldierAPG, Polearm FighterAPG, RoughriderAPG,Savage WariorAPG, TacticianUC, Tower Shield SpecialistUC, Two-Handed FighterAPG, Unarmed FighterUC, UnbreakableUC, Weapon MasterAPG
    Archetypes that Combine with GladiatorUC: BrawlerUC, CrossbowmanAPG, DragoonUC, Foehammer (Dwarf)ARG, Shielded FighterAPG, ThunderstrikerUC, Two-Weapon WarriorAPG

    Gunslinger
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    Archetypes that don't Combine with any others: Musket MasterUC, Mysterious StrangerUC
    Experimental Gunsmith (Gnome)ARG
    Features Replaced: Gunsmith, Gun Training
    Valid Archetypes: Gun Tank
    Gun TankUC
    Features Replaced: Armor Proficiency, Deeds (Gunslinger's Dodge, Evasive), Nimble, Bonus Feats
    Valid Archetypes: Experimental Gunsmith (Gnome), Pistolero
    PistoleroUC
    Features Replaced: Weapon Proficiency, Deeds (Deadeye, Startling Shot, Menacing Shot), Gunsmith, Gun Training
    Valid Archetypes: Gun Tank

    Inquisitor
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    Archetypes that don't Combine with any others: SpellbreakerUC
    Exarch (Dwarf)ARG
    Features Replaced: Spells, Monster Lore, Detect Alignment, Bane, Second Judgement, Greater Bane, Third Judgement
    Valid Archetypes: Preacher, Sin Eater
    ExorcistUM
    Features Replaced: Second Judgement, Third Judgement, Slayer, True Judgement
    Valid Archetypes: Heretic, Infiltrator, Preacher, Sin Eater
    HereticUM
    Features Replaced: Monster Lore
    Valid Archetypes: Exorcist, Preacher, Sin Eater
    IconoclastUC
    Features Replaced: Monster Lore, Detect Alignment, Discern Lies, Exploit Weakness, True Judgement
    Valid Archetypes: Preacher
    InfiltratorUM
    Features Replaced: Monster Lore, Stern Gaze, Track, Discern Lies
    Valid Archetypes: Exorcist, Preacher, Sin Eater
    PreacherUM
    Features Replaced: Solo Tactics
    Valid Archetypes: Exarch (Dwarf), Exorcist, Heretic, Iconoclast, Infiltrator, Sin Eater, Witch Hunter
    Sin EaterUM
    Features Replaced: Domain, Teamwork Feat (6th), Exploit Weakness
    Valid Archetypes: Exarch (Dwarf), Exorcist, Heretic, Infiltrator, Preacher
    Witch HunterUC
    Features Replaced: Monster Lore, Detect Alignment, Track, Discern Lies, Exploit Weakness, True Judgement
    Valid Archetypes: Preacher

    Magus
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    Archetypes that Combine with any other: BladeboundUM
    HexcrafterUM
    Features Replaced: Spells, Spell Recall
    Valid Archetypes: Spellblade, Spell Dancer (Elf), Staff Magus
    KensaiUC
    Features Replaced: Armor and Weapon Proficiency, Spellcasting, Magus Arcana (9th), Spell Recall, Knowledge Pool, Medium Armor, Improved Spell Recall, Heavy Armor, Greater Spell Access, True Magus
    Valid Archetypes: Spellblade
    MyrmidarchUC
    Features Replaced: Spellcasting, Magus Arcana (6th, 12th, 18th), Spell Recall, Knowledge Pool, Improved Spell Combat, Improved Spell Recall, Greater Spell Combat, True Magus
    Valid Archetypes: Spellblade, Spell Dancer (Elf), Staff Magus
    SkirnirUC
    Features Replaced: Spellcasting, Arcane Pool, Spell Combat, Spellstrike, Spell Recall, Knowledge Pool, Improved Spell Combat, Greater Spell Combat, Counterstrike, Greater Spell Access
    Valid Archetypes: Staff Magus
    Soul ForgerUC
    Features Replaced: Spellcasting, Spell Combat, Spellstrike, Spell Recall, Knowledge Pool, Improved Spell Recall, Counterstrike, Greater Spell Access
    Valid Archetypes: Spell Dancer (Elf), Staff Magus
    Spell Dancer (Elf)ARG
    Features Replaced: Skills, Arcane Pool, Bonus Feat (5th), Medium Armor, Heavy Armor
    Valid Archetypes: Bladebound, Hexcrafter, Myrmidarch, Soul Forger, Spellblade
    SpellbladeUM
    Features Replaced: Spellstrike
    Valid Archetypes: Hexcrafter, Kensai, Myrmidarch, Spell Dancer (Elf), Staff Magus
    Staff MagusUM
    Features Replaced: Weapon Proficiency, Medium Armor, Heavy Armor, Fighter Training
    Valid Archetypes: Hexcrafter, Myrmidarch, Skirnir, Soul Forger, Spellblade

    Monk
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    Archetypes that Combine with any other: Qinggong MonkUM
    Archetypes that don't Combine with any others besides Qinggong Monk: Zen ArcherAPG (They also can't make Monk Vows, suckers. )
    Drunken MasterAPG
    Features Replaced: Still Mind, Purity of Body, Diamond Body, Diamond Soul, Empty Body
    Valid Archetypes: Master of Many Styles, Monk of the Four Winds, Monk of the Lotus, Monk of the Sacred Mountain, Sensei, Weapon Adept
    Monk Vows/Monastic Legacy?: No
    Flowing MonkUC
    Features Replaced: Bonus Feats, Stunning Fist, Bonus Feat (2nd), Fast Movement, Purity of Body, Diamond Body, Quivering Palm
    Valid Archetypes: Monk of the Sacred Mountain
    Monk Vows/Monastic Legacy?: Yes
    Hungry Ghost MonkAPG
    Features Replaced: Stunning Fist, Purity of Body, Wholeness of Body, Diamond Body, Diamond Soul
    Valid Archetypes: Master of Many Styles, Monk of the Sacred Mountain, Sensei
    Monk Vows/Monastic Legacy?: Yes
    Ki MysticAPG
    Features Replaced: Still Mind, Purity of Body, Diamond Body, Diamond Soul, Empty Body
    Valid Archetypes: Master of Many Styles, Monk of the Four Winds, Monk of the Lotus, Monk of the Sacred Mountain, Sensei, Weapon Adept
    Monk Vows/Monastic Legacy?: No
    Maneuver MasterAPG
    Features Replaced: Flurry of Blows, Still Mind, Slow Fall, Purity of Body, Diamond Body, Quivering Palm
    Valid Archetypes: Monk of the Four Winds, Weapon Adept
    Monk Vows/Monastic Legacy?: No
    Martial ArtistUC
    Features Replaced: Still Mind, Ki Pool, Slow Fall, Purity of Body, Wholeness of Body, Diamond Body, Diamond Soul, Timeless Body, Tongue of the Sun and Moon, Empty Body, Perfect Self
    Valid Archetypes: Qinggong Monk, Sensei
    Monk Vows/Monastic Legacy?: No
    Master of Many StylesUC
    Features Replaced: Bonus Feats, Flurry of Blows, Perfect Self
    Valid Archetypes: Drunken Master, Hungry Ghost Monk, Ki Mystic, Monk of the Lotus, Monk of the Sacred Mountain, Sohei
    Monk Vows/Monastic Legacy?: Yes
    Monk of the Empty HandAPG
    Features Replaced: Weapon and Armor Proficiency, Flurry of Blows, Still Mind, Purity of Body, Diamond Body
    Valid Archetypes: Monk of the Four Winds, Monk of the Lotus, Monk of the Sacred Mountain, Weapon Adept
    Monk Vows/Monastic Legacy?: No
    Monk of the Four WindsAPG
    Features Replaced: Stunning Fist, Abundant Step, Timeless Body, Perfect Self
    Valid Archetypes: Drunken Master, Ki Mystic, Maneuver Master, Monk of the Empty Hand, Monk of the Sacred Mountain, Sensei
    Monk Vows/Monastic Legacy?: Yes
    Monk of the Healing HandAPG
    Features Replaced: Wholeness of Body, Diamond Body, Quivering Palm, Perfect Self
    Valid Archetypes: Monk of the Sacred Mountain, Sensei, Tetori
    Monk Vows/Monastic Legacy?: Yes
    Monk of the LotusAPG
    Features Replaced: Stunning Fist, Abundant Step, Quivering Palm, Tongue of the Sun and Moon
    Valid Archetypes: Drunken Master, Ki Mystic, Master of Many Styles, Monk of the Empty Hand, Sensei
    Monk Vows/Monastic Legacy?: Yes
    Monk of the Sacred MountainAPG
    Features Replaced: Evasion, Slow Fall, High Jump, Improved Evasion, Tongue of the Sun and Moon
    Valid Archetypes: Drunken Master, Flowing Monk, Hungry Ghost Monk, Ki Mystic, Master of Many Styles, Monk of the Empty Hand, Monk of the Four Winds, Monk of the Healing Hand
    Monk Vows/Monastic Legacy?: Yes
    SenseiUC
    Features Replaced: Flurry of Blows, Bonus Feat (2nd, 6th, 14th, 18th), Evasion, Fast Movement, Improved Evasion
    Valid Archetypes: Drunken Master, Hungry Ghost Monk, Ki Mystic, Martial Artist, Monk of the Four Winds, Monk of the Healing Hand, Monk of the Lotus
    Monk Vows/Monastic Legacy?: Yes
    SoheiUC
    Features Replaced: Weapon and Armor Proficiency, Stunning Fist, Unarmed Strike, Fast Movement, Slow Fall, Purity of Body, Diamond Body, Abundant Step, Quivering Palm, Timeless Body, Tongue of the Sun and Moon
    Valid Archetypes: Master of Many Styles
    Monk Vows/Monastic Legacy?: Yes
    TetoriUC
    Features Replaced: Bonus Feats, Flurry of Blows, Slow Fall, High Jump, Improved Evasion, Abundant Step, Diamond Soul, Timeless Body, Tongue of the Sun and Moon, Empty Body
    Valid Archetypes: Monk of the Healing Hand
    Monk Vows/Monastic Legacy?: Yes
    Weapon AdeptAPG
    Features Replaced: Stunning Fist, Evasion, Improved Evasion, Timeless Body, Perfect Self
    Valid Archetypes: Drunken Master, Ki Mystic, Maneuver Master, Monk of the Empty Hand
    Monk Vows/Monastic Legacy?: Yes

    Oracle
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    Archetypes that don't Combine with any others: Ancient Lorekeeper (Elf)ARG, Enlightened PhilosopherUM, Planar OracleUM, SeerUM, StargazerUM
    Archetypes that Combine with SeekerPSFG: Dual-Cursed OracleUM, Possessed OracleUM

    Paladin
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    Archetypes that don't Combine with any others: Divine HunterUC, Stonelord (Dwarf)ARG (No Oaths, either)
    Divine DefenderAPG
    Features Replaced: Mercy, Divine Bond
    Valid Archetypes: Hospitaler, Redeemer (Half-Orc), Undead Scourge, Warrior of the Holy Light
    Valid Oaths: Chastity, Corruption, Loyalty, Savagery, Vengeance
    Empyreal KnightUC
    Features Replaced: Divine Grace, Lay on Hands, Mercy, Channel Positive Energy, Divine Bond, Holy Champion
    Valid Archetypes: Redeemer (Half-Orc), Undead Scourge, Warrior of the Holy Light
    Valid Oaths: Loyalty
    Holy GunUC
    Features Replaced: Weapon and Armor Proficiency, Detect Evil, Smite Evil, Divine Bond, Aura of Justice, Holy Champion
    Valid Archetypes: Warrior of the Holy Light
    Valid Oaths: Chastity, Fiends
    Holy TacticianUC
    Features Replaced: Smite Evil, Aura of Courage, Divine Health, Divine Bond, Aura of Resolve, Aura of Justice, Holy Champion
    Valid Archetypes: Warrior of the Holy Light
    Valid Oaths: None
    HospitalerAPG
    Features Replaced: Smite Evil, Channel Positive Energy, Aura of Justice
    Valid Archetypes: Divine Defender, Warrior of the Holy Light
    Valid Oaths: Charity, Chastity, Fiends
    Oathbound PaladinUM
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    Oath against Corruption
    Features Replaced: Aura of Courage, Aura of Justice, Holy Champion
    Valid Oaths: Charity, Chastity, Fiends, Loyalty
    Oath against Fiends
    Features Replaced: Mercy (9th), Aura of Resolve
    Valid Oaths: Charity, Corruption, Savagery, Vengeance, Wyrm
    Oath against Savagery
    Features Replaced: Divine Grace, Aura of Justice
    Valid Oaths: Charity, Fiends, Loyalty, Wyrm
    Oath against Undeath
    Features Replaced: Detect Evil, Mercy (3rd, 9th), Aura of Resolve, Aura of Justice
    Valid Oaths: Charity, Wyrm
    Oath against the Wyrm
    Features Replaced: Channel Positive Energy, Divine Bond, Holy Champion
    Valid Oaths: Chastity, Fiends, Loyalty, Savagery, Undeath
    Oath of Charity
    Features Replaced: Lay on Hands, Divine Bond
    Valid Oaths: Chastity, Corruption, Fiends, Loyalty, Savagery, Undeath, Vengeance
    Oath of Chastity
    Features Replaced: Divine Grace, Aura of Resolve
    Valid Oaths: Charity, Corruption, Vengeance, Wyrm
    Oath of Loyalty
    Features Replaced: Smite Evil, Aura of Resolve
    Valid Oaths: Charity, Corruption, Savagery, Undeath, Vengeance, Wyrm
    Oath of Vengeance
    Features Replaced: Channel Positive Energy, Aura of Justice
    Valid Oaths: Charity, Chastity, Fiends, Loyalty
    Redeemer (Half-Orc)ARG
    Features Replaced: Detect Evil, Smite Evil, Aura of Resolve, Aura of Justice
    Valid Archetypes: Divine Defender, Empyreal Knight, Warrior of the Holy Light
    Valid Oaths: Charity, Wyrm
    Sacred ServantAPG
    Features Replaced: Smite Evil, Spells, Divine Bond, Aura of Resolve
    Valid Archetypes: None
    Valid Oaths: Corruption, Savagery, Vengeance
    Sacred ShieldUC
    Features Replaced: Smite Evil, Channel Positive Energy, Divine Bond, Aura of Justice, Holy Champion
    Valid Archetypes: Warrior of the Holy Light
    Valid Oaths: Chastity, Fiends
    Shining KnightAPG
    Features Replaced: Divine Health, Divine Bond, Aura of Justice
    Valid Archetypes: Warrior of the Holy Light
    Valid Oaths: Chastity, Fiends, Loyalty
    Undead ScourgeAPG
    Features Replaced: Smite Evil, Aura of Resolve, Aura of Justice
    Valid Archetypes: Divine Defender, Empyreal Knight, Warrior of the Holy Light
    Valid Oaths: Charity, Wyrm
    Warrior of the Holy LightAPG
    Features Replaced: Spells, Aura of Faith
    Valid Archetypes: Divine Defender, Empyreal Knight, Holy Gun, Holy Tactician, Hospitaler, Redeemer (Half-Orc), Sacred Shield, Shining Knight, Undead Scourge
    Valid Oaths: All

    Ranger
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    Archetypes that Combine with any others (except each other and Nirmathi Irregular): SkirmisherAPG, TrapperUM
    Archetypes that Combine only with SkirmisherAPG and TrapperUM: Wild Shadow (Half-Elf)ARG
    Battle ScoutUC
    Features Replaced: Favored Enemy (2nd, 3rd, 4th), Hunter's Bond, Master Hunter
    Valid Archetypes: Deep Walker, Infiltrator, Urban Ranger
    Beast MasterAPG
    Features Replaced: Class Skills, Combat Style (6th), Hunter's Bond, Camouflage
    Valid Archetypes: Infiltrator, Nirmathi Irregular
    Deep WalkerUC
    Features Replaced: Favored Terrain, Woodland Stride, Camouflage, Hide in Plain Sight
    Valid Archetypes: Battle Scout, Falconer, Guide, Trophy Hunter, Warden, Wild Stalker
    FalconerUC
    Features Replaced: Wild Empathy, Combat Style (6th), Hunter's Bond
    Valid Archetypes: Deep Walker, Infiltrator, Shapeshifter, Urban Ranger
    GuideAPG
    Features Replaced: Favored Enemy, Hunter's Bond, Evasion, Quarry, Improved Evasion, Improved Quarry
    Valid Archetypes: Deep Walker, Infiltrator, Shapeshifter, Urban Ranger
    Horse LordAPG
    Features Replaced: Combat Style, Hunter's Bond, Camouflage, Hide in Plain Sight
    Valid Archetypes: Infiltrator, Nirmathi Irregular
    InfiltratorAPG
    Features Replaced: Favored Terrain
    Valid Archetypes: Battle Scout, Beast Master, Falconer, Guide, Horse Lord, Spirit Ranger, Trophy Hunter, Warden, Wild Stalker
    Nirmathi IrregularISM
    Features Replaced: Armor Proficiency, Favored Enemy, Wild Empathy, Favored Terrain, Spells
    Valid Archetypes: Beast Master, Horse Lord, Spirit Ranger
    ShapeshifterAPG
    Features Replaced: Combat Style, Favored Terrain, Camouflage, Master Hunter
    Valid Archetypes: Falconer, Guide
    Spirit RangerAPG
    Features Replaced: Hunter's Bond, Camouflage
    Valid Archetypes: Infiltrator, Nirmathi Irregular
    Trophy HunterUC
    Features Replaced: Wild Empathy, Combat Style, Hunter's Bond
    Valid Archetypes: Deep Walker, Infiltrator, Urban Ranger
    Urban RangerAPG
    Features Replaced: Class Skills, Favored Terrain, Endurance, Woodland Stride, Camouflage, Hide in Plain Sight
    Valid Archetypes: Battle Scout, Falconer, Guide, Trophy Hunter, Warden, Wild Stalker
    WardenUC
    Features Replaced: Favored Enemy, Combat Style, Hunter's Bond
    Valid Archetypes: Deep Walker, Infiltrator, Urban Ranger
    Wild StalkerUC
    Features Replaced: Favored Enemy, Combat Style Feat, Hunter's Bond
    Valid Archetypes: Deep Walker, Infiltrator, Urban Ranger
    Rogue
    Spoiler
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    AcrobatAPG
    Features Replaced: Trapfinding, Trap Sense
    Valid Archetypes: Bandit, Burglar, Sanctified Rogue, Scout, Trapsmith
    BanditUC
    Features Replaced: Uncanny Dodge, Improved Uncanny Dodge
    Valid Archetypes: Acrobat, Chameleon, Charlatan, Cutpurse, Driver, Investigator, Knife Master, Pirate, Poisoner, Rake, Roof Runner, Skulking Slayer (Half-Orc), Sniper, Spy, Survivalist, Swashbuckler, Thug
    BurglarAPG
    Features Replaced: Uncanny Dodge, Improved Uncanny Dodge
    Valid Archetypes: Acrobat, Chameleon, Charlatan, Cutpurse, Driver, Investigator, Knife Master, Pirate, Poisoner, Rake, Roof Runner, Skulking Slayer (Half-Orc), Skulking Slayer (Half-Orc), Sniper, Spy, Survivalist, Swashbuckler, Thug
    ChameleonUC
    Features Replaced: Trapfinding, Trap Sense
    Valid Archetypes: Bandit, Burglar, Sanctified Rogue, Scout, Trapsmith
    CharlatanUC
    Features Replaced: Trapfinding, Trap Sense
    Valid Archetypes: Bandit, Burglar, Sanctified Rogue, Scout, Trapsmith
    CutpurseAPG
    Features Replaced: Trapfinding, Trap Sense
    Valid Archetypes: Bandit, Burglar, Sanctified Rogue, Scout, Trapsmith
    DriverUC
    Features Replaced: Trapfinding, Trap Sense
    Valid Archetypes: Bandit, Burglar, Sanctified Rogue, Scout, Trapsmith
    InvestigatorAPG
    Features Replaced: Trapfinding
    Valid Archetypes: Bandit, Burglar, Sanctified Rogue, Scroll Scoundrel, Scout, Trapsmith
    Knife MasterUC
    Features Replaced: Sneak Attack, Trapfinding, Trap Sense
    Valid Archetypes: Bandit, Burglar, Sanctified Rogue, Scout, Trapsmith
    NinjaUC
    Spoiler
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    Valid Archetypes: Bandit, Burglar, Sanctified Rogue, Scout, Trapsmith
    PirateUC
    Features Replaced: Trapfinding, Rogue Talent (2nd), Trap Sense
    Valid Archetypes: Bandit, Burglar, Sanctified Rogue, Scout, Trapsmith
    PoisonerAPG
    Features Replaced: Trapfinding, Trap Sense
    Valid Archetypes: Bandit, Burglar, Sanctified Rogue, Scout, Trapsmith
    RakeAPG
    Features Replaced: Trapfinding, Trap Sense
    Valid Archetypes: Bandit, Burglar, Sanctified Rogue, Scout, Trapsmith
    Roof RunnerUC
    Features Replaced: Trapfinding, Trap Sense
    Valid Archetypes: Bandit, Burglar, Sanctified Rogue, Scout, Trapsmith
    Sanctified RogueUC
    Features Replaced: Uncanny Dodge, Improved Uncanny Dodge
    Valid Archetypes: Acrobat, Chameleon, Charlatan, Cutpurse, Driver, Investigator, Knife Master, Pirate, Poisoner, Rake, Roof Runner, Skulking Slayer (Half-Orc), Sniper, Spy, Survivalist, Swashbuckler, Thug
    ScoutAPG
    Features Replaced: Uncanny Dodge, Improved Uncanny Dodge
    Valid Archetypes: Acrobat, Chameleon, Charlatan, Cutpurse, Driver, Investigator, Knife Master, Pirate, Poisoner, Rake, Roof Runner, Skulking Slayer (Half-Orc), Sniper, Spy, Survivalist, Swashbuckler, Thug
    Scroll ScoundrelPSFG
    Features Replaced: Rogue Talent (2nd, 10th), Trap Sense, Uncanny Dodge, Improved Uncanny Dodge
    Valid Archetypes: Investigator
    Skulking Slayer (Half-Orc)ARG
    Features Replaced: Class Skills, Weapon Proficiency, Trapfinding, Trap Sense (+1, +2, +3, +4)
    Valid Archetypes: Bandit, Burglar, Sanctified Rogue, Scout, Trapsmith
    SniperAPG
    Features Replaced: Trapfinding, Trap Sense
    Valid Archetypes: Bandit, Burglar, Sanctified Rogue, Scout, Trapsmith
    SpyAPG
    Features Replaced: Trapfinding, Trap Sense
    Valid Archetypes: Bandit, Burglar, Sanctified Rogue, Scout, Trapsmith
    SurvivalistUC
    Features Replaced: Trapfinding, Trap Sense
    Valid Archetypes: Bandit, Burglar, Sanctified Rogue, Scout, Trapsmith
    SwashbucklerAPG
    Features Replaced: Trapfinding, Trap Sense
    Valid Archetypes: Bandit, Burglar, Sanctified Rogue, Scout, Trapsmith
    ThugAPG
    Features Replaced: Trapfinding, Trap Sense
    Valid Archetypes: Bandit, Burglar, Sanctified Rogue, Scout, Trapsmith
    TrapsmithAPG
    Features Replaced: Uncanny Dodge, Improved Uncanny Dodge
    Valid Archetypes: Acrobat, Chameleon, Charlatan, Cutpurse, Driver, Investigator, Knife Master, Pirate, Poisoner, Rake, Roof Runner, Skulking Slayer (Half-Orc), Skulking Slayer (Half-Orc), Sniper, Spy, Survivalist, Swashbuckler, Thug

    Sorcerer
    Spoiler
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    CrossbloodedUM, SeekerPSFG and WildbloodedUM all stack and can be all be taken at the same time, if a Sorcerer wishes to.

    Summoner
    Spoiler
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    Blood God Disciple (Half-Orc)ARG
    Features Replaced: Summon Monster
    Valid Archetypes: Broodmaster, Evolutionist, Synthesist
    BroodmasterUM
    Features Replaced: Eidolon
    Valid Archetypes: Blood God Disciple (Half-Orc), Evolutionist
    EvolutionistUM
    Features Replaced: Maker's Call, Transposition, Greater Shield Ally
    Valid Archetypes: Blood God Disciple (Half-Orc), Broodmaster, Master Summoner, Wild Caller (Half-Elf)
    Master SummonerUM
    Features Replaced: Eidolon, Summon Monster, Bond Senses, Shield Ally
    Valid Archetypes: Evolutionist
    SynthesistUM:
    Features Replaced: Eidolon, Life Link, Bond Senses, Shield Ally, Maker's Call, Transposition, Greater Shield Ally, Merge Forms
    Valid Archetypes: Blood God Disciple (Half-Orc)
    Wild Caller (Half-Elf)ARG
    Features Replaced: Spells, Eidolon, Summon Monster
    Valid Archetypes: Evolutionist

    Witch
    Spoiler
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    Archetypes that don't Combine with any others: GravewalkerUM
    Beast-BondedUM
    Features Replaced: Hex (4th, 8th, 10th)
    Valid Archetypes: Bonded Witch (Half-Elf), Sea Witch
    Bonded Witch (Half-Elf)ARG
    Features Replaced: Witch's Familiar
    Valid Archetypes: Beast Bonded, Dimensional Occultist, Hedge Witch, Sea Witch
    Dimensional OccultistPSFG
    Features Replaced: Hex (2nd, 8th, 12th), Patron
    Valid Archetypes: Bonded Witch (Half-Elf)
    Hedge WitchUM
    Features Replaced: Hex (4th, 8th)
    Valid Archetypes: Bonded Witch (Half-Elf), Sea Witch
    Sea WitchUM
    Features Replaced: Hex (1st), Patron, Patron Spells
    Valid Archetypes: Beast-Bonded, Bonded Witch (Half-Elf), Hedge Witch

    Wizard
    Spoiler
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    Archetypes that only stack with Scroll ScholarPSFG: Arcane BomberUC, ScrollmasterUM, Siege MageUC, Spellbinder (Elf)ARG, SpellslingerUC
    Last edited by Cieyrin; 2014-01-04 at 05:02 PM.
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    Default Re: [PF] Archetype Combos: Doing all the work b/c reading charts is bloody annoying

    Reserving an Extra Post, Just in case I spill over.
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    Quote Originally Posted by Mulletmanalive View Post
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    Default Re: [PF] Archetype Combos: Doing all the work b/c reading charts is bloody annoying

    Last post reserved, because I'm paranoid like that.

    Feel free to post now.
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    Quote Originally Posted by Mulletmanalive View Post
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    Default Re: [PF] Archetype Combos: Doing all the work b/c reading charts is bloody annoying

    Fantastic. I can tell this could be really useful, so thanks very much. I'm sure I'll be referencing it heavily whenever I make a character.
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    Default Re: [PF] Archetype Combos: Doing all the work b/c reading charts is bloody annoying

    Yeah, this is amazing, man.

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    Default Re: [PF] Archetype Combos: Doing all the work b/c reading charts is bloody annoying

    Quote Originally Posted by Curious View Post
    Fantastic. I can tell this could be really useful, so thanks very much. I'm sure I'll be referencing it heavily whenever I make a character.
    Quote Originally Posted by NamelessNPC View Post
    Yeah, this is amazing, man.
    It's why I'm doing it, as Paizo unfortunately didn't have the foresight to put such a thing together, plus the fact that having to dig through text to find out what features are replaced gets annoying quick. As the title eludes to, PF d20 SRD's method isn't much better, at least for me, as keeping track of rows to compare what has what is a different kind of annoying.

    Also, you're welcome. Any resource to reduce eye strain and referencing headaches is a good thing in my book.
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    Quote Originally Posted by Mulletmanalive View Post
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    Default Re: [PF] Archetype Combos: Doing all the work b/c reading charts is bloody annoying

    Cavalier, Cleric and Druid Archetypes added. Cleric and Druid Archetypes don't really combine well, unless you're Scroll Scholar or Pack Lord, apparently.

    Fighter Archetypes is tomorrow and probably solo, as there's a huge number of those and hopefully combines easier than Druid does.
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    Quote Originally Posted by Mulletmanalive View Post
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    Default Re: [PF] Archetype Combos: Doing all the work b/c reading charts is bloody annoying

    Good luck with the fighter, and thanks for this, its definantly getting saved.

    edit: And pretty much none work together, can't check it right now, but I think the fighter's archetypes don't work together.
    Last edited by Ninjabob; 2012-01-19 at 09:34 PM.
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    Default Re: [PF] Archetype Combos: Doing all the work b/c reading charts is bloody annoying

    Truly, this is a worthwhile venture. Also, good to know that my planned Bear Cavlary Cavilier will work. My poor D.M...
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    Quote Originally Posted by Craft (Cheese) View Post
    "In his free time, he gates in Balors just so he can kill and eat them later!"

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    Default Re: [PF] Archetype Combos: Doing all the work b/c reading charts is bloody annoying

    Awesome thread idea, subscribed for future reference!

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    Quote Originally Posted by Doorhandle View Post
    Truly, this is a worthwhile venture. Also, good to know that my planned Bear Cavlary Cavilier will work. My poor D.M...
    So that's Beast Rider and Gendarme, I'm guessing?
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    Quote Originally Posted by Mulletmanalive View Post
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    Default Re: [PF] Archetype Combos: Doing all the work b/c reading charts is bloody annoying

    Hell yes it's Beast Rider and Gendarme!

    ...Although, to be honest, a tiger would work better because of pounce, but **** you, I'm on a bear that will become huge-sized next level.
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    Quote Originally Posted by Craft (Cheese) View Post
    "In his free time, he gates in Balors just so he can kill and eat them later!"

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    Default Re: [PF] Archetype Combos: Doing all the work b/c reading charts is bloody annoying

    This looks astoundingly useful. Thank you for putting this together!

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    Default Re: [PF] Archetype Combos: Doing all the work b/c reading charts is bloody annoying

    Is there a reason Bard got left out of this listing?
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    Default Re: [PF] Archetype Combos: Doing all the work b/c reading charts is bloody annoying

    Quote Originally Posted by Coidzor View Post
    Is there a reason Bard got left out of this listing?
    Because I forgot?
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    Default Re: [PF] Archetype Combos: Doing all the work b/c reading charts is bloody annoying

    Bard is rectified and Fighter is up, though that was lots of work with not much to show. Turns out there's exactly one Fighter Archetype that can combine with a select few others. I suppose I shouldn't be that surprised, as the only things to trade are Weapon and Armor Training, basically.

    I may or may not update tomorrow, as I'll be at my local PFS game day for most of Saturday. We'll see, though...
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    Default Re: [PF] Archetype Combos: Doing all the work b/c reading charts is bloody annoying

    Incredible. Thank you!
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    Default Re: [PF] Archetype Combos: Doing all the work b/c reading charts is bloody annoying

    I saw someone do this with monk archetypes on the Paizo forums. Using the list posted by Epic Meepo from this Link

    Not promising a perfect list but figured you wouldn't mind a little help especially with monk archetype combinations -- it's a bit overwhelming.

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    Very Condensed List:

    Qinggong Monk plus...

    ...[Drunken Master -or- Ki Mystic] / Master of Many Styles / [Monk of the Lotus -or- Monk of the Sacred Mountain]

    ...[Drunken Master -or- Ki Mystic] / Monk of the Four Winds / [Monk of the Sacred Mountain -or- Sensei]

    ...[Drunken Master -or- Ki Mystic] / Monk of the Lotus / Sensei

    ...[Drunken Master -or- Ki Mystic] / Weapon Adept

    ...Flowing Monk / Monk of the Sacred Mountain

    ...Hungry Ghost Monk / Master of Many Styles / Monk of the Sacred Mountain

    ...[Hungry Ghost Monk -or- Martial Artist] / Sensei

    ...Maneuver Master / [Monk of the Four Winds -or- Weapon Adept]

    ...[Master of Many Styles -or- Sensei] / Sohei

    ...Monk of the Empty Hand / Monk of the Four Winds / Monk of the Sacred Mountain

    ...Monk of the Empty Hand / [Monk of the Lotus -or- Weapon Adept]

    ...Monk of the Healing Hand / [Monk of the Sacred Mountain -or- Sensei -or- Tetori]

    ...Zen Archer

    Last edited by Murillio; 2012-01-20 at 11:54 PM.

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    Default Re: [PF] Archetype Combos: Doing all the work b/c reading charts is bloody annoying

    Pretty sure that Drunken master, monk of the four winds, and monk of the sacred mountain all stack.
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    "In his free time, he gates in Balors just so he can kill and eat them later!"

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    Default Re: [PF] Archetype Combos: Doing all the work b/c reading charts is bloody annoying

    I didn't realize you could combine Beastmorph and Vivisectionist. That's kinda unsettling.
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    Default Re: [PF] Archetype Combos: Doing all the work b/c reading charts is bloody annoying

    Quote Originally Posted by Crasical View Post
    I didn't realize you could combine Beastmorph and Vivisectionist. That's kinda unsettling.
    My character right now is one of those. I flavor it as him making 'improvements' to his body, using. . . Acquired material.
    Last edited by Curious; 2012-01-21 at 03:40 AM.
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    Default Re: [PF] Archetype Combos: Doing all the work b/c reading charts is bloody annoying

    Same thing here. Characters Mutagen is a DANGEROUS thing.

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    Default Re: [PF] Archetype Combos: Doing all the work b/c reading charts is bloody annoying

    Hi

    Making up a character for Conception (UK convention). Got the plastic WotC Wulfger mini, and basing stuf around that.

    Mountain Druid looks good, as does Unbreakable Fighter.

    Human (Ulfen)
    Str 15 Dex 12 Con 14 Int 10 Wis 18 Cha 7

    1) Mountain Druid. (Weather Domain) Feats: Toughness. Point Blank Shot
    2) Unbrakable Fighter (Endurance, Diehard - Replaces Combat Feat)
    3) Mountain Druid. Feat: Pwr Attack

    And so on.....
    (PBS is for the mini lighning bolts I'll be calling down within 30'. 3+wis mod/day).

    Just a suggestion.
    Thanks
    Paul H

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    Default Re: [PF] Archetype Combos: Doing all the work b/c reading charts is bloody annoying

    Quote Originally Posted by Paul H View Post
    Hi

    Making up a character for Conception (UK convention). Got the plastic WotC Wulfger mini, and basing stuf around that.

    Mountain Druid looks good, as does Unbreakable Fighter.

    Human (Ulfen)
    Str 15 Dex 12 Con 14 Int 10 Wis 18 Cha 7

    1) Mountain Druid. (Weather Domain) Feats: Toughness. Point Blank Shot
    2) Unbreakable Fighter (Endurance, Diehard - Replaces Combat Feat)
    3) Mountain Druid. Feat: Pwr Attack

    And so on.....
    (PBS is for the mini lighning bolts I'll be calling down within 30'. 3+wis mod/day).

    Just a suggestion.
    Thanks
    Paul H
    Um...okay? I'm not sure what that has to do with anything in the thread, other than using Archetypes...
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    Damn you Cieyrin! Cieyrin!!!!!read as Khaaaaan!

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    Default Re: [PF] Archetype Combos: Doing all the work b/c reading charts is bloody annoying

    Gunslinger and Inquisitor are up, Magus and Monk tomorrow. I've done Gunslinger as how the Archetypes likely work (a.k.a. Pistolero replaces Gun Training).
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    Default Re: [PF] Archetype Combos: Doing all the work b/c reading charts is bloody annoying

    Gun tank and Pistolero?

    ....
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    Quote Originally Posted by Craft (Cheese) View Post
    "In his free time, he gates in Balors just so he can kill and eat them later!"

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    Default Re: [PF] Archetype Combos: Doing all the work b/c reading charts is bloody annoying

    Quote Originally Posted by Doorhandle View Post
    Gun tank and Pistolero?

    ....
    Yeah...weird combination, I know, as I see Gun Tanks as being more muskety but Gun Tank and Musket Master both replace Gunslinger's Dodge. No dwarven Musket Tanks, though you can still dip out to Bounty Hunter Ranger or Grit Rogue to pick up extra deeds.
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    Default Re: [PF] Archetype Combos: Doing all the work b/c reading charts is bloody annoying

    It does make some sense though, because the other hand would hold some sort of riot sheild.
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    Quote Originally Posted by Craft (Cheese) View Post
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    Default Re: [PF] Archetype Combos: Doing all the work b/c reading charts is bloody annoying

    Is there any way thus far of combining THREE or more archetypes into a single build?
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    Default Re: [PF] Archetype Combos: Doing all the work b/c reading charts is bloody annoying

    Quote Originally Posted by sonofzeal View Post
    Is there any way thus far of combining THREE or more archetypes into a single build?
    Probably have to be monk.
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