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2012-04-29, 12:19 PM (ISO 8601)
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Re: [PF] Archetype Combos: Doing all the work b/c reading charts is bloody annoying
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2012-04-29, 03:00 PM (ISO 8601)
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Re: [PF] Archetype Combos: Doing all the work b/c reading charts is bloody annoying
Last edited by Starbuck_II; 2012-04-29 at 03:19 PM.
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2012-04-29, 03:13 PM (ISO 8601)
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Re: [PF] Archetype Combos: Doing all the work b/c reading charts is bloody annoying
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2012-04-29, 08:28 PM (ISO 8601)
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Re: [PF] Archetype Combos: Doing all the work b/c reading charts is bloody annoying
It does not matter that they are not actually replaced, they are altered, and in the prd about multiple archetypes it says
A character can take more than one archetype and garner additional alternate class features, but none of the alternate class features can replace or alter the same class feature from the base class as another alternate class feature. For example, a fighter could not be both an armor master and a brawler, since both archetypes replace the weapon training 1 class feature with something different.
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2012-04-29, 08:51 PM (ISO 8601)
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Re: [PF] Archetype Combos: Doing all the work b/c reading charts is bloody annoying
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2012-04-29, 10:33 PM (ISO 8601)
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Re: [PF] Archetype Combos: Doing all the work b/c reading charts is bloody annoying
Sorry if someone already brought this up or If I'm just plain wrong, But I believe seeker and stargazer can't play nice together as they both replace mystery bonus skills. Or is there some exception for replacing skills?
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2012-04-29, 11:37 PM (ISO 8601)
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Re: [PF] Archetype Combos: Doing all the work b/c reading charts is bloody annoying
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2012-05-10, 11:01 PM (ISO 8601)
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Re: [PF] Archetype Combos: Doing all the work b/c reading charts is bloody annoying
Sohei+Master of Many Styles falls under "while possible, it's not recommended" outside of a dip, as the Sohei's main class feature that is largely dependent on Flurry.
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2012-05-11, 12:24 AM (ISO 8601)
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Re: [PF] Archetype Combos: Doing all the work b/c reading charts is bloody annoying
Did you forget the Crypt Breaker Alchemist in your combo-ing? Or was it not out yet when you made the list?
I only ask because I was going to see what can combo with that archetype and went immediately to your list... and was a bit confused.Avatar by Savannah
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2012-05-11, 12:40 AM (ISO 8601)
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Re: [PF] Archetype Combos: Doing all the work b/c reading charts is bloody annoying
Looks like it combines with
Chirurgeon
Internal Alchemist
Oenopion Researcher
Ragechemist (Need to burn a discovery to regain Mutagen to actually do anything with it)
Internal Alchemist+ChirurgeonLast edited by deuxhero; 2012-05-11 at 12:46 AM.
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2012-05-11, 10:56 AM (ISO 8601)
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Re: [PF] Archetype Combos: Doing all the work b/c reading charts is bloody annoying
Hmm, indeed, I guess I hadn't read too closely to the Weapon Training granting Flurry. I'll update that.
That's because it's from Inner Sea Magic, which isn't one of the books the list covers, as noted in the preface. The only addendum was the Nirmathi Irregular, since grarrrg provided the full info for it. I don't own the book, so I haven't perused its contents and the PF SRD isn't exactly nice for perusing things you aren't aware of.
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2012-05-11, 01:21 PM (ISO 8601)
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Re: [PF] Archetype Combos: Doing all the work b/c reading charts is bloody annoying
Avatar by Savannah
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2012-05-28, 12:42 PM (ISO 8601)
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Re: [PF] Archetype Combos: Doing all the work b/c reading charts is bloody annoying
But for a dip, it's outstanding. You trade the likely useless (for a dipper) stunning fist for the awesome ability to act in any surprise round. depending on the rest of your build, the proficiencies might actually help, too.
MoMS is a very dip-friendly archetype, as is Sohei. So they do make quite an awesome combo. For dippers.
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2012-06-26, 04:21 PM (ISO 8601)
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Re: [PF] Archetype Combos: Doing all the work b/c reading charts is bloody annoying
Just wondering about a Master Summoner/First Worlder
Master Summoner lessens the Eidolon while First Worlder makes it a Fey.
First Worlder makes it Summon Nature's Ally instead of Monster
Master Summoner gives you 5+Cha uses per day of your Summon ability.
They don't clash, but they do mix a little. Is it legal to combine?
Concept is a Packmaster Brightwolf, Large Wolf Eidolon, then the Augment Summoning + Superior Summoning as well as Sunlight, Moonlight and Starlight Summons feats to make wolves summoned Bright and Shiny, with extra bonuses which the Eidolon can also benefit from when you spell-summon it.Roleplay is Important Alway come Prepared
Credit to the absolutely stunning Mavis Vermilion Avatar goes to the Amazing Ceika
I always Carouse, I never Peruse, it's much more fun to find things my way.
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2012-06-26, 07:19 PM (ISO 8601)
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Re: [PF] Archetype Combos: Doing all the work b/c reading charts is bloody annoying
Cieyrin, I just signed up to post and say THANK YOU for compiling this list. My newer players (I run several campaigns these days, and one of them is always one for newer/first-timers) have been after me for valid combos of archetypes without having to sit and scroll through d20pfsrd - this is *absolutely* perfect and wonderful!
Thank you again for doing the work on this and posting it for others to share!
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2012-06-26, 07:46 PM (ISO 8601)
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Re: [PF] Archetype Combos: Doing all the work b/c reading charts is bloody annoying
Sharing my appreciation as well, and I've sigged this handbook for easy reference.
@ Exemplar: in the strictest of senses they're an illegal combo, but I would personally allow it. There are plenty of "illegal" combos that I like enough to give the nod for other classes.
No one can tell you what to do at your table, the main reason I find the list of legal combos handy is for PFS play.Plague Doctor by Crimmy
Ext. Sig (Handbooks/Creations)
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2012-06-28, 01:43 PM (ISO 8601)
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Re: [PF] Archetype Combos: Doing all the work b/c reading charts is bloody annoying
By strictest RAW, First Worlder and Master Summoner both modify the Eidolon feature, so you probably can't combo them. But I don't see any home game DM denying usage of the two. They're at least somewhat more functional than Master Broodmasters are, especially with using the Summon modifier feats. The consistency of the rules on how features are replaced are modified definitely leaves something to be desired, though it's not as bad as Paladin Archetypes and Oaths are.
As I said to others, you are welcome. It's why I put the list together, as reading the SRD archetype charts for determining combos is incredibly irritating and frustrating. The list should be mostly valid, though I have sneaking suspicions that there may yet be some errors hiding out, so if you guys or anyone else spots any, let me know so I can correct them.Last edited by Cieyrin; 2012-06-28 at 01:45 PM.
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2012-07-10, 07:21 PM (ISO 8601)
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Re: [PF] Archetype Combos: Doing all the work b/c reading charts is bloody annoying
So ARG introduced a bunch of new archtypes. One thing that stands out when combining is Blood God Disciple+Synthesist. It may or may not work because of how the wording is. It gives the Summoner an evolution, but only one the Eidolon has, so if it lets you take another instance of an evolution that you can take multiple times (such as minor magic or claws) it is a workable combination, if not, the first ability is useless. A minor related issue is if it count as eating for a Synthesist (normally of no concern as outsiders don't need to eat).
Of course given Blood Feast is an ability based off eating someone for a class that can get Swallow Whole and has no notes for how it interacts with Swallow Whole, failing to note how it would combine with Synthesist is the least of the issues with the archetype.
Edit: Quick glance of ARG stuff for witches
Witch
Dreamweaver: Legal with Hedge Witch. Dreamwever or Scarred Witch Doctor too if you can figure out a way to work around the race restrictions.
Bonded Witch: Legal with Dimensional Occultist, Hedge, Sea, White Haired, and if you somehow manage to do it, Dreamweaver.
Scarred Witch Doctor: Legal with Dimensional Occultist and Hedge Witch. Dreamweaver too if you can work around race.Last edited by deuxhero; 2012-07-12 at 11:47 AM.
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2012-09-13, 12:55 PM (ISO 8601)
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Re: [PF] Archetype Combos: Doing all the work b/c reading charts is bloody annoying
Just looking at all these Paladin Oaths,
What's the maximum you can have? because if two can combine together plus the Oath of Loyalty, that's three, but can you have more? If you stack enough are you an Oath Knight?
So, the numbers at the top show how many overlaps there are.
And the left side are the oaths. (I decided that film studies is worth goofing of in)Last edited by ExemplarofAvg; 2012-09-13 at 01:19 PM.
Roleplay is Important Alway come Prepared
Credit to the absolutely stunning Mavis Vermilion Avatar goes to the Amazing Ceika
I always Carouse, I never Peruse, it's much more fun to find things my way.
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2012-09-13, 06:16 PM (ISO 8601)
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Re: [PF] Archetype Combos: Doing all the work b/c reading charts is bloody annoying
First off, you missed Channeling, and Holy Champion
The max is 4 Oaths. 1 of which must be Loyalty. This is bad, as Loyalty is the only one that trades away Smite, 2 of the other Oaths require Smite to get the most use, and one can grant you more uses of Smite.
So while the Max is 4, the 'optimized' choice is only 3.
Charity and Fiends don't play nice together due to Charity losing Divine Bond, and Fiends getting to enchant both Weapon and Armor with their Bond.
Wyrm and Undeath are bad, because Wyrm trades Channel, while Undeath gets a bonus.
Aura of Resolve and Aura of Justice are the biggest roadblocks to what remains with 3 and 4 Oaths trading them.
Good 3-Oath combinations:
Charity, Chastity, Corruption
Charity, Chastity, Vengeance
Fiends, Savagery, Wyrm
Charity, Loyalty, Undeath
Again, Loyalty "can" be added to most of these, making a 4-Oath, but pairing with Corruption, Savagery, or Vengeance is a poor choice.
Likewise, there are some valid options that include both Charity and Fiends:
Charity, Corruption, Fiends
Charity, Fiends, Savagery
Charity, Fiends, VengeanceLast edited by grarrrg; 2012-09-13 at 06:24 PM.
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2012-09-28, 04:30 PM (ISO 8601)
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Re: [PF] Archetype Combos: Doing all the work b/c reading charts is bloody annoying
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2012-09-28, 04:42 PM (ISO 8601)
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Re: [PF] Archetype Combos: Doing all the work b/c reading charts is bloody annoying
This isn't the guide for that. If you want that, go to grarrrg's Class Dipping Guide.
Last edited by Cieyrin; 2012-09-28 at 04:43 PM.
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2013-02-13, 02:27 PM (ISO 8601)
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Re: [PF] Archetype Combos: Doing all the work b/c reading charts is bloody annoying
Hi, I'm new and might be off base here (and late to the party), but I'm not sure about certain classes that are listed as compatible...well, because of this from the SRD:
"A character can take more than one archetype and garner additional alternate class features, but none of the alternate class features can replace or alter the same class feature from the base class as another alternate class feature." (Emphasis mine)
So, for example, wouldn't the Ranger Archetypes of Trapper and Urban Ranger be incompatible (much to my dismay!), since they both alter class skills? Just wondering.
Oh, and here's the link:
http://www.d20pfsrd.com/classes/class-archetypesLast edited by Rhody; 2013-02-13 at 02:29 PM.
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2013-02-13, 06:43 PM (ISO 8601)
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Re: [PF] Archetype Combos: Doing all the work b/c reading charts is bloody annoying
Considering Trapper only adds Disable Device to their list, something Urban Rangers were already getting, I don't find that a very strong argument. If a skill was removed twice, that would be more cause to consider incompatibility. I don't think a GM is gonna deny you for gaining the same class skill twice.
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2013-02-18, 08:29 AM (ISO 8601)
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Re: [PF] Archetype Combos: Doing all the work b/c reading charts is bloody annoying
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2013-02-18, 01:29 PM (ISO 8601)
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Re: [PF] Archetype Combos: Doing all the work b/c reading charts is bloody annoying
I believe pistolero and the mysterious stranger can be combined as well. Or at least I don't see any reason that it shouldn't be able to.
Last edited by Squirrel_Dude; 2013-02-18 at 01:29 PM.
Two things what I've done
A Pathfinder Psychic Warrior Handbook [discussion]
A Pathfinder Psion Handbook [discussion]
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2013-02-18, 06:47 PM (ISO 8601)
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Re: [PF] Archetype Combos: Doing all the work b/c reading charts is bloody annoying
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2013-02-18, 09:28 PM (ISO 8601)
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Re: [PF] Archetype Combos: Doing all the work b/c reading charts is bloody annoying
Just wanted to add my appreciation for this thread. It's often the 1st stop I make after I have a basic optimization idea in mind and open up the SRD.
Any plans to ever expand the list of archetypes covered to all of the ones on the OGC?Handbooks: (Hosted on the new MixMax forums)
[3.5] The Poison Handbook
[3.5] (New) Master of Shrouds Handbook
[3.5 Base Class] Healer's Handbook
Trophies!Spoiler
Thanks to Strategos and Jumilk for the awesome Iron Chef trophies!
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2013-02-25, 07:04 PM (ISO 8601)
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Re: [PF] Archetype Combos: Doing all the work b/c reading charts is bloody annoying
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2013-08-20, 01:31 PM (ISO 8601)
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Re: [PF] Archetype Combos: Doing all the work b/c reading charts is bloody annoying
I love this listing and hope it continues to be updated in the future!
There are a couple of mistakes in the listings for Paladin Oaths, though:
Wyrm and Vengeance both modify/replace Channel Energy, so they can't be combined.
Chastity and Savagery both modify/replace Divine Grace, so they can't be combined.Last edited by Ninevah; 2013-08-20 at 01:32 PM.