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    Ogre in the Playground
     
    Ashen Lilies's Avatar

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    Default [NEXUS] WATCHTOWER 14: Now a Family Business.


    Jutting out of the side of Overlook Waterfall like some sort of weird cathedral that got turned on it's side and converted into a fortress, is the WATCHTOWER.
    Who built it? Unknown (A sect of mages known as the Dillinites). What purpose does it serve? Unknown (Dillinite Forward Command Base). How do people even know about these things? A sort of sixth sense, really, which tells everybody in Acronymia when a new thread is created (Unknown).


    Previously abandoned, the WATCHTOWER has now been refurbished, thanks to the constant attentions of the members. However, due to recent events it still bears several craters and battle damaged bits and the like.

    The base is also now Dimension Locked, to members and non-members alike. Teleporters, and other such users of inter-spatial travel, will only be allowed to appear or disappear at or from the main gate, at the closest.

    OOC NOTES & RULES
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    1. No destroying the place, or doing something to it that'll produce a similar effect (for example, no placing a massive time freeze on the entire area forever), unless it's part of an epic plot, and you've run it through me. You're allowed to damage it, but destroying it just takes the fun out of it for all the other players.
    2. No godmoding/godmodding. Even if it's permitted in some ACRONYMs, it isn't in the WATCHTOWER. The occasional mishap's OK, repeated offense isn't.
    3. Please try and keep posts longer than one or two lines of speech. Description is appreciated. One-or-two-liners that don't do much are OK once in a while - but not regularly.
    4. If you want random smashy hahaN00BlulzFun, here's not the place. Anything spammy, random, or just plain annoying, can go! Of course, if your silliness is in moderation and well-roleplayed, and considerate of other players, then welcome in.
    5. Romance/Fanservice/Secks/WOOHOO!/Whateveryawannacallit is acceptable here, but remember to curtain once it goes past the snuggling stage, and be aware that there may be IC repercussions for dropping the curtain whenever you're online, as this is a thread with a mission. And said mission does not involve ******* like rabbits.





    THE BUILDING
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    Ground Level/First Floor
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    • Courtyard - A courtyard, surrounded by high stone walls. Bare, and pretty much uncultivated, the courtyard is filled with grass, wild flowers and bomb craters. A gravel path leads from the main gates to the main entrance. Off to one side is a well and an small, overgrown apple orchard, dotted with small obelisks carved with faded runes that once, and now once more, having been reactivated by Sakura, fueled powerful spells of growth and plenty. Off to the other is what might have once been a vegetable garden, and a large animal pen, which is now an ad hoc stable building for the rare occasion people bring horses or other animal mounts to the WATCHTOWER. Near the building, against the cliffs, construction golems have built a wide lift, large enough to accommodate several vehicles, up to the Airship Gantry.
    • Main Room - A sort of wide, square lounge area. There are several low tables and comfy chairs. To one side is a 'fireplace' which is really just a stone recess occupied by the illusion of a fire, and several heating glyphs (restored by KR). No chimney, you see. Several torch brackets hang on the walls but are empty. Light here is provided (as in all rooms of the building) by glyphs in the ceiling. At the back are three doors, leading to the barracks and stairway. Near the fireplace is a secret panel that when pressed by an active member opens up a Doorway to the Safe Room. Non-members pressing the panel will have no result.
    • Stairway - A small square room dominated by a spiral staircase which leads up the tower, to identical such small square rooms on every floor. Has two doors, which lead to the Main Room and Kitchen.
    • Kitchen - A kitchen. It contains modern kitchen equipment. It's also square. Has a door leading to the stairway. Has never been visited. Ever. For shame, people. This room claimed in the name of Butler!
    • Barracks (East) - An 'L' shaped corridor, which leads off to several bunk rooms. Each room was originally designed to house four soldiers, but has since been re-furbished to provide a sort of quarters for a single (or perhaps two) member(s). A room initially contains a single bed, a dresser, a desk with a chair, and a miniature closed off bathroom area containing a toilet and a sink with a mirror.
    • Barracks (West) - An 'L' shaped corridor, which leads off to several bunk rooms. Each room was originally designed to house four soldiers, but has since been re-furbished to provide a sort of quarters for a single (or perhaps two) member(s). One of the rooms has become a miniature shrine to the Demon Dalachrech, Lord of Invertebrates. A room initially contains a single bed, a dresser, a desk with a chair, and a miniature closed off bathroom area containing a toilet and a sink with a mirror.
    • Showers - A shower room accessible at the end of each barracks corridor.
      ...
      Wait wait wait, public showers? How barbaric! Public MIXED-SEX Showers? How... Yeah, it's barbaric.
      NOTE: There are cubicles. The showers are 'public' not in the sense that WATCHTOWER members will be forced to look at each other naked, only in the sense that they are not present in the rooms.
      (Of course, there's nothing stopping members from buying themselves a nice little bathtub or something.)




    Second Floor
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    • Stairway - A small square room dominated by a spiral staircase which leads up the tower, to identical such small square rooms on every floor. Has four doors, which lead to the Library, Offices, Infirmary and Labs.
    • Library - A large room, with a large window that overlooks the courtyard. In the center of the room is a statue, perhaps a shrine to some long-forgotten god of knowledge, that has been covered with a purple cloth, and a sign that warns 'Do Not Remove Upon Pain of Death.' How strange. Radiating out from the statue are masses upon masses of shelves, upon which sit books on all topics, but mostly magic. At one wall is a secret panel that when pressed by an active member opens up a Doorway to the Safe Room. Non-members pressing the panel will have no result.
    • Offices - A sparse room that doesn't see much use. The office contains a back-up mainframe, as well as filing cabinets where hard copies of important information (and member forms) are stored. The offices also provide storage space for the dozen or so Construction Golems that were left behind.
    • Infirmary - A stark white clean room, with several partitions. Each segment contains a bed, as well as various medical equipment both magical and technological. The beds themselves are sturdy, quite comfortable, and also have straps if restraining the patient is necessary. There are several shelves in each section containing medicine and healing herbs and stuff.
    • The Labs - Previously where the Dillinite mages performed unholy experiments and summoned volatile beasts. The first room is a semi-circular one, which leads to four labs which are separated from the 'main' room by thick blast doors and decontamination chambers. Access to this room is restricted to Members only, or guests accompanied by a Member, as determined by a magical handscanner. The four labs vary wildly in appearance, due to the differing styles of the resident MAD SCIENTISTS (and mages). Each one, however, contains magical interface panels linked to computers, which can be used to control laboratory functions.




    Third Floor
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    • Stairway - A small square room dominated by a spiral staircase which leads up the tower, to identical such small square rooms on every floor. Has four doors, which lead to the Security Room, Arena and the two Vaults.
    • Security Room - Access restricted to Members only, as determined by a magical handscanner. If WATCHTOWER were a ship, this would be the bridge. Overlooking the courtyard, this room is filled with magical interface panels which control the base defenses, internal and external, as well as the prison cells. Computer wires and ports interlink with the panels, converting mana signals into binary, allowing control from one of the computer terminals in the room for the less magically inclined. The computers are also wired to the WATCHTOWER mainframe, which is located in this room, allowing for access to the main database. The mainframe can only be accessed from the computers in this room. Internal defenses include magical forcefields in every doorway that can be activated singularly, or all together in an emergency. External defenses include extra strong magical forcefields on the main gate and doors, as well as magical forcefields over the windows. There are also a variety of cunning magical traps buried in the courtyard and the path to WATCHTOWER, that may be deployed for explosive effect. Forcefields may remain active for roughly 4 hours before having to recharge (for 24 hours), or until they are beaten down or dispelled. Traps take a roughly 12 hours to recharge. Simply dispelling the forcefield or traps (or indeed, any of the various glyphs in the building) only deactivates them. More powerful spells (like a Mage's Disjunction, for instance) must be used to get rid of them permanently. At one wall is a secret panel that when pressed by an active member opens up a Doorway to the Safe Room. Non-members pressing the panel will have no result.
    • Arena - A large, squarish (and yet also roundish) Arena. It's been somewhat refurbished as a training room/gymnasium, with some training equipment, a few dummies and bags and a weapon's rack.
    • Prison Cells - A 'C' shaped corridor that surrounds the Arena. The prison cells are actually along the inside of the C, allowing them to open up directly into the Arena. Something that the Dillinites used regularly, to much enjoyment. The cells are sparse, three walled affairs containing a chamberpot and a mattress. The rear wall is hinged, to open into the Arena. The front of the cells is barred, of course, and the bars can be magically charged or supplemented by a magical forcefield, activated from the Security Room.
    • Vaults (East) - An 'L' shaped room, this particular Vault acts as an armory, containing racks of weapons and armor (magical or not) left behind from the Dillinite days, as well as a few extra additions.
    • Vaults (West) - An 'L' shaped room, this particular Vault holds some gold, and also some of the artifacts, good or evil that WATCHTOWER have managed to procure. This vault has more security than the other vault, and has a handscanner much like the security room. Right now it contains:
      • A large block of an incredibly strong concrete-like substance, etched with runes of binding and sealing, warded against teleportation or dimensional irregularities, and a number of other things. Sealed inside are a pair of ceramic jars, similarly warded, which house the captured souls of Shepherd and Cynthia.




    Basement
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    • Safe Room - A large room located deep underground, filled with mattresses and several months of consumables. Virtually impregnable, and accessible from the main building only via secret Doorway in the Main Room, Library, Security Room or Observatory. The Doorway may also be used to return to any of these locations (even by non-members, if they entered through different means or as a guest). In the back is a small door that leads to the Escape Tunnel. There is also a large bronze door, locked and inscribed with runes of sealing and warding, which leads to the Catacombs. This room is teleport proof, scry-proof, psi-proof, spy-proof, teleprot proof, and whatever other proofs you care to imagine (including 180-proof!) save for Epic MagicTM.
    • Escape Tunnel - A long tunnel. It leads to a hidden one-way trapdoor further south, near the Taverna Generica.




    Catacombs
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    A bunch of catacombs and stuff below the basement. Excitement and plots sure to be found here, as well as a viable avenue for a sneak attack. This isn't technically, part of the building, merely a network of DungeonsTM under it. NO probably has a tunnel leading into here. If not, they're being painfully lax with their network.



    Observatory Level
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    • Observatory - Accessible through a trap door at the top of the spiral staircase. The room is enclosed at the front half by a tremendous glass dome, which serves as the focus for the powerful scrying spell etched all around. In the center is a raised circular viewing platform, with more runes etched around. On three sides are magical interface panels linked to computers like in the Security Room. The computers here are partially networked to the Security Room computers, and allow searching to a copy of the Central Database. The computers and interface panels are primarily used, however, to control the view from the observatory. The scrying spell is capable of reaching across a large area of the planet, as well as deep space. Things can also be viewed from any angle, eliminating conventional obstacles, however things underground or inside buildings cannot be seen. The scrying can of course be severed, blocked or traced back to its source using magic. There is a door to the side of the Observatory that leads to the Airship Gantry. At the back wall, opposite the Gantry door is a secret panel that when pressed by an active member opens up a Doorway to the Safe Room. Non-members pressing the panel will have no result.
    • Airship Gantry - Jutting out the side of the cliff, and even slightly set into it for protection, is an large gantry, accessible from the Observatory, which acts as an airdock for WATCHTOWER's small (but ever increasing) airfleet. It's pretty awesome. There is room for expansion, and the WATCHTOWER construction golems have built a large lift so that land-based vehicles and mounts can be stored up here as well.
      ::Vehicles::
      • A large, heavily armored zeppelin of K-Corp design, captured after a failed attack on WATCHTOWER. It's been decorated psychedelic patterns painted all over the envelope, as well as a pair of angry eyes and mouth. The gondola, while not as eye-blindingly colorful, has a memorial to Butler B. Butler painted on the side. The zeppelin has a rather large cargo hold, as well as a separate bomb-bay, which can drop rather large bombs (though they are currently in rather short supply). It's armed with a rather heavy variety of weapons, including: two disruptor quad-cannons mounted in the aft of the envelope (one ventral, the other dorsal); two heavier disruptor quad-cannons mounted on either side of the gondola and two long-range flamethrowers mounted on the fore. The thing is powered by one of DC's zero-point modules, and can pretty much stay aloft and fire forever, carrying no fuel except for that which goes in the flamethrowers. It has energy shielding, though prolonged use cuts into the ship's energy supply significantly. Currently WATCHTOWER's only functioning aircraft, and is usually used for large scale assaults.
      • A smaller airship stolen from Lethargia, built for transport. It has controls, two seats for the pilot and co-pilot, and cages in the back for prisoners. It's currently in a state of refurbishment, (and has been for several months, due to KR's lack of proper materials). The combustion engines have been replaced by much simpler ones, seemingly powered by magitech, and everything that can possibly be simplified has been. The hull has been reinforced slightly, and is now both fireproof (up to several thousand degrees centigrade) and vacuum proof. The inside has been hollowed out somewhat, regular controls having been replaced, again, by much simpler ones, and benches have been added along the sides, for extra passengers. The center is dominated by some sort of receptacle, for what looks like a large cylindrical device that stretches from floor to ceiling, though the device itself is currently missing.
      • An alien spacecraft, hijacked by DC during an extraterrestrial invasion of Inside. Details in the spoiler:
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        -It's solar-powered and never lands, instead meant to sit in space and recharge. The solar power tech is enough that so long as it's kept charged, it shouldn't run out unless it's being used heavily.
        -Its main weapons are high-efficiency laser cannons (basically, more shots than usual) with a single mass driver mounted somewhere. I imagine the bottom or something like that. He said it was better for ground targets due to being difficult to aim, so I imagine it's on the bottom or something.
        -It has shields, with variable amounts of power able to be diverted to them. They're quite strong at max power, but this takes power from movement and weapons.
        -The main method of boarding it consists of transporter beams (aka cliche 'abduction beams'.)
        -There are, of course, airlocks.
        -There are shuttle ports.
        -The ship's actual frame/armor is pretty tough, though some of the interior is...flimsy at times, or so I saw during the hijacking.

        And of course, the ship has an armory!

        -Many laser rifles (can be dialed down for weak rapid-fire or dialed up for more powerful shots but slow-firing)
        -Power armor designed for aliens
        -Beam focuser modification for lasers (allows greater armor-piercing capability for the lasers weakens them a bit, they have to be dialed up fully to regain normal power)
        -Deployable uni-directional shields (can be fired through from one side but not the other, lasts a minute maximum, can be depleted by enemy fire)
        -Mines, grenades, and directional charges, probably fairly standard explosives or something since they weren't described much. The grenades are supposedly some kind of cross between frag and incendiary.
        -Pickaxe/hammer-like melee weapons that use pistons to deliver a secondary shock to drive the pick in deeper. Designed to pierce armor.

        Much of the armory (including all of the alien power armor) and quite a bit of the interior have been disassembled and/or removed by WATCHTOWER's rather large cohort of mad scientists for study, though some of it's slowly being put back and reassembled. As of the moment, it's non-functional.
      • Several generic cars and motorbikes intended for use by members. They're unarmed and (mostly) unarmored, and though somewhat futuristic looking (running on electricity rather than hydrocarbon fuels), are plainly intended for transport only.




    MEMBERSHIP
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    Membership at WATCHTOWER is a two-step system.
    Prospective Watchmen should fill out the below form and submit it to any member.
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    Name:
    Age:
    Sex:
    Species:
    Profession:
    Reason for joining WATCHTOWER:
    Special skills/items you believe will aid/have decided to contribute to WATCHTOWER:
    Other Information:

    Additionally, prospective Watchmen must prove their worth to the organization. The proof is open-ended, and can be decided by any member, (Watchman or higher) with proofs ranging from a simple interview or test of skill, duels in the arena, even to accompanying a member on a WATCHTOWER mission. ((OoC note: Players of prospective members are encouraged to discuss the terms of their test in advance with the player of their 'interviewing' member, in order to find a test suitable to both players. Not everyone wants to run an entire adventure for a new member, but on the other hand, some people might find a simple interview or test too simple for their tastes.))
    Prospective members who have been approved by a member become Watchman Initiates, and gain access to the base's facilities, including quarters, as well as full access to the Labs, Safe Room, East Vaults (Armory) and vehicles from the Airship Gantry/Garage, but do not have access to the Security Room or West Vaults without another member present.

    To become a full Watchman, Watchman Initiate must perform in any Watchtower mission, or other 'real life' (ie, non-staged) situation, under the approval of a senior member (Sentry/Beholder rank or higher). This can be any sort of situation that proves the Initiate's ability to handle genuine danger/risk, and can range from fighting full, apocalypse level threats, to things as simple as spying on someone, scouting out a place, negotiating a thingy, or healing a severely injured person. WATCHTOWER doesn't have room for people who are going to crack under pressure, no matter how skilled they might otherwise be.
    Watchmen Initiates who undertook a mission as part of their initial membership trial can forgo this step and become a full Watchman immediately, providing there was a member of appropriate seniority there to witness and approve their membership. Watchmen get the full run of the base, including restricted areas, and can approve new Watchmen Initiates.

    WATCHTOWER is also accepting applications for cleaning, nursing, secretarial, maintenance, security, or other miscellaneous duties, without the full responsibilities of membership. Prospective staff members should apply to, and be interviewed by a senior member for suitability. WATCHTOWER staff members will receive quarters if requested, and will be allowed full run of the base except for the Labs, Vaults, Prisons and Security Room, unless as required and allowed for on account of their job.


    FREQUENTLY ASKED QUESTIONS - Submit a Question today!
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    What the hell is WATCHTOWER's purpose, anyway?
    An excellent question! And one that I've just noticed is not answered in the OP in any way! Which is terrible! Anyway, whereas GLoG concerns itself with redeeming evil-doers (and healing the sick and sheltering refugees etc.), HALO smites them and AMEN are them, WATCHTOWER doesn't typically concern itself with concepts of good and evil in any way. Rather, WATCHTOWER exists to deal with massive scale threats to the Nexus, like apocalypses or vast demonic invasions. Of course, given that evil-doers tend to be the ones who cause those things, WATCHTOWER tends to be pitted against the forces of evil more often than not, but is unlikely to concern itself with muggings, murders or exploding taverns. Also, calling WATCHTOWER a 'Good' organization is likely to draw the ire of some of the more omnicidal members around.



    LIST OF MEMBERS
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    Oracle (Commander)
    • DC - Darkcomet
    • KR - Kid Kris
    • Wenomir (in denial) - Morty


    Sentinel (Sub-Commander)
    • Cessie Mithar - Shadowcaller
    • Harnel - Harnel
    • Ilpholin Xar'Cha - Reinholdt


    Sentry (Lieutenant)
    • Jeremy - Wolfbane
    • Shawna von Letters - The Bushranger
    • Catherine - horngeek


    Beholder (Specialist) Roughly equivalent to Sentry, with added responsibilities.
    • Dominic (Doctor) - billtodamax
    • Darcy Diavolo (Infiltrator) - Happyturtle
    • Terrowin (Cleric) - Earl of Purple


    Watchman (Member)
    • Decker - Happyturtle
    • Spyridon - FireFox
    • Adir Frescot - Murkus
    • Sakura - Gulaghar
    • Sarget - Gulaghar
    • Valeriya Waskensen - Murkus
    • Boris Krestyanov - Rotting Baron
    • Jasper - ThirdEmperor
    • Tic - Gulaghar
    • Tac - Gulaghar
    • Toe - Gulaghar
    • Mia Mechanicus - Zefir
    • Jakob - BladeofObliviom
    • Vizekasadriz - Shadowcaller
    • Mr. Sirtch - Lord Magtok


    Watchman Initiate (Recruit)
    • Harin Grael - C'nor
    • Wolfgang Hirsch - Rotting Baron
    • Nathaniel Hutchinson - billtodamax


    Staff (Restricted Access)
    • Butler B. Butler (Janitor/Butler) - Reinholdt



    ARCHIVED THREADS


    This OP will be subject to updates, so even though major updates will be posted or generally mentioned in the Nexus OOC thread, it would be advisable that you check back regularly. Also, whenever this thread reaches 50, I'd ask no-one else start the new thread, at least until all the pictures are in, or until I say okay.
    Last edited by Ashen Lilies; 2012-02-22 at 11:33 PM.
    Quote Originally Posted by Lord Magtok
    She’s graduated from child soldier to unstable teen sorceress, way to go.

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    Bugbear in the Playground
     
    Zefir's Avatar

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    Default Re: [NEXUS] WATCHTOWER 14: Now a Family Business.

    Quote Originally Posted by Murkus View Post
    Barracks

    "Well good to meetcha." Adir says, waving his hand once. The stag smiles between the two draconic beings. "She joining?" His attention returns to Vutha. "Anywho, a friend of Harnel's is a friend of mine. I'll be around if you need help adjusting or whatever." Adir hasn't the slightest clue how to handle amnesia, but Harnel seems to be doing a good job.
    Barracks

    She seems a bit confused.

    "Thank you. At first I have to clear my needs. I felt a need of gold, but I can't say why."


    Indeed it's a dragon thing she will feel better laying on a mountain of gold.^^
    Grammer is my declared deadly enemy!
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    Halfling in the Playground
     
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    Default Re: [NEXUS] WATCHTOWER 14: Now a Family Business.

    Front Door

    "Can you make him live againnn?" Dar thrums questioningly, watching the creature.

    Barracks

    "Gold makes everyone feel a little better." Adir explains with a grin.
    My avatar was done by Gullara. Thanks again!

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    Incline your head.
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    Titan in the Playground
     
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    Default Re: [NEXUS] WATCHTOWER 14: Now a Family Business.

    [Entrance]

    Wenomir re-enters the base, looking quite pleased with himself.
    My FFRP characters. Avatar by Ashen Lilies. Sigatars by Ashen Lilies, Gullara and Purple Eagle.
    Interested in the Nexus FFRP setting? See our Discord server.

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    Ogre in the Playground
     
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    Default Re: [NEXUS] WATCHTOWER 14: Now a Family Business.

    [Courtyard]

    There are bunch of inanimate corpses outside and their beaten up, though still useful, Lethargia power armor. It no doubt will start to smell extra bad soon enough. They are totally godmodable.
    Last edited by Reinholdt; 2011-11-18 at 03:37 PM.
    Quote Originally Posted by Lord Magtok View Post
    Gods, Reinholdt was right, a hundred percent right.
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    -Nyahahaha~
    Quote Originally Posted by Supagoof View Post
    Tale as old as thread
    And you find yourself dead
    Reinholdt was the Beast
    Quote Originally Posted by Philistine View Post
    Reinholdt had already told the truth once in that post, and therefore was over his annual quota.

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    Titan in the Playground
     
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    Default Re: [NEXUS] WATCHTOWER 14: Now a Family Business.

    [Courtyard]

    They'll have to get them out of the armor and then Cessie should be able to burn them quickly. This should probably be done offscreen.
    Glad that destroying the dagger freed the zombies, Wenomir begins to look for someone to relate his success to.

    Quote Originally Posted by Morty View Post
    [Labs]

    Wenomir leans against the doorframe. Ilpholin had an interesting idea. She wants to go to AMEN, take it over and direct their violent urges at useful targets.
    ((Repost for the new thread.))
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    Default Re: [NEXUS] WATCHTOWER 14: Now a Family Business.

    [Courtyard]

    Cessie can no doubt burn a couple of mindless zombies off screen if they indeed are in torment.
    Wenomir is of course welcome to relate his success to anyone thought.

  8. - Top - End - #8
    Bugbear in the Playground
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    Default Re: [NEXUS] WATCHTOWER 14: Now a Family Business.

    Front Door

    "Nay, the power to bring the dead to life once more is... is... There's a pause, as the ifrit desperately tries to think of a suitably impressive way to phrase an explanation. "You know what? Screw it." The whirlwind collapses in on itself, forming into a roughly humanoid form, a simulacrum of ash and embers, with two burning coals for eyes.

    "No, I can't. No killing people, no unkilling people. Can't mess with their minds either. I guess I could point you to someone who can revive him though." The homunculus spits, sitting down on the doorstep, obviously rather bored. It's no fun when his owners refuse to be impressed, much less when they're so damn uncreative with their wishes.
    Last edited by ThirdEmperor; 2011-11-18 at 08:39 PM.
    Meese Mobster by smuchmuch.

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    Ogre in the Playground
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    Default Re: [NEXUS] WATCHTOWER 14: Now a Family Business.

    Quote Originally Posted by Reinholdt View Post
    Ariel's Room

    Ilpholin does not hesitate to lie down on a bed.
    "Mmmmmmmmm... I could definitely go for this more often. You'd have to stick around though or something."
    Ariel's Room

    "Oh? And why would I do that?"
    Ariel asks with a teasing tone and smile. As she works, Ilpholin might start to feel sleepy as the part-daemon adds a bit more magic to get her to loosen up and relax.
    Last edited by UncleWolf; 2011-11-19 at 01:02 PM.

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    Dwarf in the Playground
     
    Beholder

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    Default Re: [NEXUS] WATCHTOWER 14: Now a Family Business.

    [Somewhere That Way, Outside]

    "I imagine that is our destination up there."
    It's where those directions said to go, right? Right.
    So this has to be it, because people never lie in the Nexus.
    Never ever.

    Reviline places her hands in the pockets of her big billowy winter coat and busily fails to think about limping wolf she saw earlier.
    "Fear and creativity are conjoined twins."
    Absentee Spirit

  11. - Top - End - #11
    Halfling in the Playground
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    Default Re: [NEXUS] WATCHTOWER 14: Now a Family Business.

    [At a suitably vague distance away]

    Marcus peers at Watchtower. After a moment he concludes, "This place...too big to be lookout post." Which makes him wonder why it has such a name.

    "Would make sense why any person knows where it is. Big place like this must be important, most people would know of it."

    As he's peering at the fortress, Marcus's eyes also pick up on the craters and other signs that this place has seen some sort of combat. He points at them, "Looks like there have been fights here too. Powerful people, magics used, maybe? Holes made by something more than sword or bow."
    Before you criticise someone, walk a mile in their shoes. That way, when you criticise them, you'll be a mile away and you'll have their shoes.

  12. - Top - End - #12
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    Default Re: [NEXUS] WATCHTOWER 14: Now a Family Business.

    [Vague is the New Clear]

    "The various organizations are supposed to be rather well-known, I would imagine. They are big powers, for this city."
    Reviline knew something of them, not even being a natural resident of the city.
    Then again, she's known a couple people here, so perhaps that helped.

    "I can't say what caused the destruction, but a magical battle is likely, yes.
    Not entirely sure why it hasn't been repaired, I know there are people capable of it, simply enough."

    Oh well, off to the gate.
    "Fear and creativity are conjoined twins."
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    [All shall be made clear in vagueness!]

    "Regular fights, maybe? If often attacked, might be hard for them to keep place repaired." Or maybe they're just lazy, or maybe the relatively minor damage that remains isn't worth the effort to repair it. Who knows?

    Still, Marcus can't help feeling a little uneasy since this place clearly has been attacked before. He heads for the entrance at a relatively brisk pace, "Seems safe, but never know. Best to get inside just in case." That's probably just his natural paranoia from living in a beastie-filled wasteland for so long talking.
    Before you criticise someone, walk a mile in their shoes. That way, when you criticise them, you'll be a mile away and you'll have their shoes.

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    Quote Originally Posted by Morty View Post
    [Labs]

    Wenomir leans against the doorframe. Ilpholin had an interesting idea. She wants to go to AMEN, take it over and direct their violent urges at useful targets.
    "...an interesting idea, certainly. I'm not sure I trust her, though." Of course DC is being distrusting again. "Your opinion?"
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    [Labs]

    Wenomir shrugs. I trust her. She's proven to be committed to our cause and she's had plenty of opportunities to betray us if she wanted to. Mind you, she doesn't by any means guarantee it will work.
    Last edited by Morty; 2011-11-19 at 04:08 PM.
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    [To the Gate!]

    The gate may or may not be closed, which will result in Reviline and Marcus being forced to stop there.

    The former glances at the entrance and hums a little.
    "Very secure looking location, one way or another."
    Might be forced to wait for someone to greet them, or let them in, depending.

    Something tells Reviline it'd be rude to find a way to just force in.
    "Fear and creativity are conjoined twins."
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    [...yay gate?]

    Yeah, Marcus knows better than to simply walk in and start wandering about.

    Learned that lesson the hard way the first time his tribe sent him to arrange a sale at a town.

    The mayor got rather angry when Marcus simply walked into his office. The tribe weren't too happy when he reported back either.

    "Yes. Not seen anything like this before. No big forts in wasteland, magic would tear them apart."
    Before you criticise someone, walk a mile in their shoes. That way, when you criticise them, you'll be a mile away and you'll have their shoes.

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    [Yippie Ki-Yeh Gate]

    "Fortresses are rather common in magically stable areas, as a means to keep out intruders or invaders.
    I would guess Watch here has a reason to keep people out, or in."

    Reviline leans up against one of the walls near the gate and rubs the sleeve of her coat a bit.
    "I imagine this won't be the end of the new things for you."
    "Fear and creativity are conjoined twins."
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    [Can't be bothered thinking of gate puns]

    "Perhaps attacks on the city are...happening often in this direction? So they put fortress here to defend from attacks?"

    Well, y'never know, perhaps all those invasions of Inside did pass Watchtower first! It's not impossible!

    "Lots of new things here, yes. Always finding new things in wasteland too. But not been attacked by beast here yet, and already found many new things."
    Before you criticise someone, walk a mile in their shoes. That way, when you criticise them, you'll be a mile away and you'll have their shoes.

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    Default Re: [NEXUS] WATCHTOWER 14: Now a Family Business.

    [Lazy Gate]

    Doesn't seem likely that all the invasions would detour to a cliff, on the way to Inside...
    But maybe, perhaps.
    It's possible.

    "With luck, the beasts can be avoided for a little while yet, until you're comfortable here. Plenty of individuals are randomly dropped here, so I imagine you can find someone to relate to, in that department."
    "Fear and creativity are conjoined twins."
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    [Gate]

    The two at the gate might spot Wenomir heading towards it from outside, his player having decides to backtrack a little so that he can meet them. He raises his eyebrows upon spotting them and quickens his pace.
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    [The path to lazyness...has a gate on it]

    Who knows? Perhaps the invaders usually go via the cliff because it would be totally unexpected and just the sort of dirty trick that would catch the defenders of Inside off-guard!

    "This place is strange and full of strange things. If not for places like the city and this...Watch...fortress...it would feel like home. The only thing missing are the big beasts." Marcus should really be more careful about tempting fate...

    But oh, what's this? Someone approaches!

    Marcus turns to meet the approaching person, "I was thinking someone inside fortress would greet us, but someone outside instead, it seems."
    Before you criticise someone, walk a mile in their shoes. That way, when you criticise them, you'll be a mile away and you'll have their shoes.

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    Default Re: [NEXUS] WATCHTOWER 14: Now a Family Business.

    [Lazy Path Gate?]

    "Careful what you wish for. This land is notorious for making one's words truth."
    Reviline slides her gaze over towards Wenomir and acquires a warm smile.

    Someone from outside works just as well as inside.

    She moves away from the wall and straightens her coat out a little.
    Need to look presentable for the fellow.
    "Fear and creativity are conjoined twins."
    Absentee Spirit

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    [Gate]

    The scarred, red-eyed man stolls up to the two newcomers. Curiously enough, he doesn't have his sword with him and he's not wearing armor.
    Mind if I ask what you're doing here? Are you here to join or report some threat?
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    Default Re: [NEXUS] WATCHTOWER 14: Now a Family Business.

    [Watchtower: The gate in the path to lazyness?]

    "I know not why she came," Marcus says, nodding at Reviline, "I have nothing to do, so thought worthwhile to follow her, find out things...like the purpose of this place? Might be worth joining if I could be of use."

    Marcus...well...if the numerous animal furs from various mutated beasties that make up his outfit are anything to go by, he can probably handle himself fairly well in a fight. Of particular interest is the four-eyed bear head he used for his hood, its mouth stretched wide open to fit round his head, several teeth kept in to add to the fierceness of it.

    Oh, and he has a crude serrated-bone from some beast tied to a simple wooden handle as a weapon.
    Before you criticise someone, walk a mile in their shoes. That way, when you criticise them, you'll be a mile away and you'll have their shoes.

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    Default Re: [NEXUS] WATCHTOWER 14: Now a Family Business.

    [Gate of Confirmed Purpose]

    "I came in the hopes I could help, yes. Assuming you're not full or denying employment."
    Reviline gives a little upper-body tilt/bow, keeping up with her smile.
    She politely does her best to not stare overly much at Wenomir's scars or eyes.

    Maybe he's sensitive?
    "Fear and creativity are conjoined twins."
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    Default Re: [NEXUS] WATCHTOWER 14: Now a Family Business.

    Quote Originally Posted by Wolfbane View Post
    Ariel's Room

    "Oh? And why would I do that?"
    Ariel asks with a teasing tone and smile. As she works, Ilpholin might start to feel sleepy as the part-daemon adds a bit more magic to get her to loosen up and relax.
    Ariel's Room

    "Oh, I think I'll be able to provide you with a few-"

    There's a brief interruption here in which Ilpholin grows slightly more tense. Ariel was using magic on her. Not just any magic, HER kind of magic. Being a nymph drow provides her with a certain amount of awareness and natural resistance certain spells. Lust potions would almost never work (though why they'd be needed, I don't know) and such.

    However, getting someone to relax falls under a variety of different schools and powers because of the numerous reasons for it. Course, given who Ariel is, it's probably more along the lines of Ilpholin's talents. Still it means only a partial success. Which incidentally negates the heightened suspicion and tension that just occurred and nulls itself out in a way. And Ilpholin isn't particular eager for the massage to stop, though she's now a bit more on the guard.

    Ariel might notice this slight change in the all of a second interruption that occurred just now.
    "A few reasons." Ilpholin says, blinking her eyes.
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    Reinholdt had already told the truth once in that post, and therefore was over his annual quota.

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    Quote Originally Posted by ThirdEmperor View Post
    Front Door

    "Nay, the power to bring the dead to life once more is... is... There's a pause, as the ifrit desperately tries to think of a suitably impressive way to phrase an explanation. "You know what? Screw it." The whirlwind collapses in on itself, forming into a roughly humanoid form, a simulacrum of ash and embers, with two burning coals for eyes.

    "No, I can't. No killing people, no unkilling people. Can't mess with their minds either. I guess I could point you to someone who can revive him though." The homunculus spits, sitting down on the doorstep, obviously rather bored. It's no fun when his owners refuse to be impressed, much less when they're so damn uncreative with their wishes.
    Dar starts to stand, taking a long and roaring sigh. "No. It is as it should be." He plods toward the ifrit, and will sit beside him. This ends up cracking the doorstep a little. "You are not a very powerful spirit, spirit."
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    Quote Originally Posted by Reinholdt View Post
    Ariel's Room

    "Oh, I think I'll be able to provide you with a few-"

    There's a brief interruption here in which Ilpholin grows slightly more tense. Ariel was using magic on her. Not just any magic, HER kind of magic. Being a nymph drow provides her with a certain amount of awareness and natural resistance certain spells. Lust potions would almost never work (though why they'd be needed, I don't know) and such.

    However, getting someone to relax falls under a variety of different schools and powers because of the numerous reasons for it. Course, given who Ariel is, it's probably more along the lines of Ilpholin's talents. Still it means only a partial success. Which incidentally negates the heightened suspicion and tension that just occurred and nulls itself out in a way. And Ilpholin isn't particular eager for the massage to stop, though she's now a bit more on the guard.

    Ariel might notice this slight change in the all of a second interruption that occurred just now.
    "A few reasons." Ilpholin says, blinking her eyes.
    Ariel's Room

    As soon as Ariel feels the resistance, she stops trying to force her to relax and instead concentrates on alternating heat and cold in her fingertips as she kneads Ilpholin's muscles. "Oh?" She asks playfully. "I think I'd like to hear a couple of those." If Ilpholin is looking ahead, she might see the tip of Ariel's tail slither into her sight before the tip moves back and forth, teasing her.

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    Quote Originally Posted by Gnrlshrimp View Post
    [Watchtower: The gate in the path to lazyness?]

    "I know not why she came," Marcus says, nodding at Reviline, "I have nothing to do, so thought worthwhile to follow her, find out things...like the purpose of this place? Might be worth joining if I could be of use."

    Marcus...well...if the numerous animal furs from various mutated beasties that make up his outfit are anything to go by, he can probably handle himself fairly well in a fight. Of particular interest is the four-eyed bear head he used for his hood, its mouth stretched wide open to fit round his head, several teeth kept in to add to the fierceness of it.

    Oh, and he has a crude serrated-bone from some beast tied to a simple wooden handle as a weapon.
    Quote Originally Posted by Chaotic Bob View Post
    [Gate of Confirmed Purpose]

    "I came in the hopes I could help, yes. Assuming you're not full or denying employment."
    Reviline gives a little upper-body tilt/bow, keeping up with her smile.
    She politely does her best to not stare overly much at Wenomir's scars or eyes.

    Maybe he's sensitive?
    Wenomir folds his arms across his chest. Reviline doesn't really need to worry, since he's used to people noticing his eyes and scars.
    We are recruiting, yes. And the purpose of this place is to tackle big threats to the Nexus and its inhabitants. If you want to join, you'll have to each pass a test to prove your worth and usefulness.
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