Page 1 of 2 12 LastLast
Results 1 to 30 of 39

Thread: Watches in d&d?

  1. - Top - End - #1
    Bugbear in the Playground
     
    Kobold

    Join Date
    Jan 2012

    Default Watches in d&d?

    So I'm playing cleric. Clerics have to pray at fixed time of day. This is not a big problem when party is spending most of the above ground. But if we go for a few weeks long underground trip how should my cleric know what daytime is it? Are there any watches/ magical items that make it possible to track time (in days)?

  2. - Top - End - #2
    Dwarf in the Playground
     
    SpaceBadger's Avatar

    Join Date
    Oct 2009

    Default Re: Watches in d&d?

    If it is important to your cleric's deity that prayers be at a particular time of day, then I'd just say the deity also grants awareness of the appropriate time to the cleric. A watch or equivalent would just seem out of place and anachronistic, at least to me (unless you're in a magi-tech setting, I guess).
    Last edited by SpaceBadger; 2012-01-19 at 08:50 AM.

  3. - Top - End - #3
    Ogre in the Playground
     
    Imp

    Join Date
    May 2011
    Location
    in the dark
    Gender
    Male

    Default Re: Watches in d&d?

    Their spidey sense probably tells them when it's time to pray.

  4. - Top - End - #4
    Troll in the Playground
     
    Ernir's Avatar

    Join Date
    Jan 2009
    Location
    Iceland
    Gender
    Male

    Default Re: Watches in d&d?

    There is a water clock in the Player's Handbook. Which kind of sucks.

    You could track it with spell durations, too. Take your shirt off before praying, and cast Endure Elements. It lasts for 24 hours. When you suddenly get goose bumps, you know it is time to renew the spell and pray again.

    But are you sure the DM is going to give you a hard time about this?
    Can't the Cleric tell time by just constantly trying to pray for spells until he gets a signal?
    Last edited by Ernir; 2012-01-19 at 08:55 AM.
    Halfling healer avatar by Akrim.elf.

    My sarcasm is never blue.

    Personal stuff: PbP characters, The Diablo 2 game (DMing), BBCode syntax highlighter for KDE
    CharOp: Lists of Necessary Magic Items
    Homebrew: My proudest achievement, a translation of vancian spellcasting to psionic mechanics. Other brew can be found in my Homebrewer's Extended Signature.

  5. - Top - End - #5
    Bugbear in the Playground
     
    Kobold

    Join Date
    Jan 2012

    Default Re: Watches in d&d?

    Quote Originally Posted by Ernir View Post
    But are you sure the DM is going to give you a hard time about this?
    Can't the Cleric tell time by just constantly trying to pray for spells until he gets a signal?
    No I don't think that will be a problem but I was curious. And I thought it may be a nice bit of fluff for my character

  6. - Top - End - #6
    Ogre in the Playground
     
    Imp

    Join Date
    May 2011
    Location
    in the dark
    Gender
    Male

    Default Re: Watches in d&d?

    Well I guess it depends on the campaign. In our world, mechanical clocks were first designed somewhere around 12th century but they didn't make pocket watches until late 17th century and I think the first wrist watch was made right at the end of 19th century.

    Of course D&D is hardly period specific, there are plenty of extremely sophisticated clockwork machines in the game as it is. Combined with the magic forces that are generally prevalent in most games, I don't think that it would be much of a stretch for a character to have a pocket watch.

    Of course I also don't think such a thing is necessary unless the deities in the campaign aren't your usual entities with human traits that like to meddle in everyone's business or if you don't follow a deity.

  7. - Top - End - #7
    Ettin in the Playground
     
    Darrin's Avatar

    Join Date
    Oct 2006
    Location
    Cleveland, OH
    Gender
    Male

    Default Re: Watches in d&d?

    Quote Originally Posted by ahenobarbi View Post
    So I'm playing cleric. Clerics have to pray at fixed time of day. This is not a big problem when party is spending most of the above ground. But if we go for a few weeks long underground trip how should my cleric know what daytime is it? Are there any watches/ magical items that make it possible to track time (in days)?
    There's a Desk Clock in Ghostwalk (25 GP, 8 lbs) that is essentially a wind-up clock or large pocket-watch.

    There's also Firmament Stones in Dungeonscape (110 GP, 0.5 lbs) that can tell you roughly the time of day and phase of the moon.

    And then there's the Differential Hourglass in the Planar Handbook (75 GP, 4 lbs) that is supposed to show the time difference between two planes, but could be created to measure the hours/days of a single plane.

  8. - Top - End - #8
    Dwarf in the Playground
     
    Kobold

    Join Date
    Aug 2011

    Default Re: Watches in d&d?

    Perhaps some kind of customized spell or then cleric would start to feel weak or cleric could hear the main churches bells when they are used even if they are far away as time to pray would come? Hourglass?

  9. - Top - End - #9
    Bugbear in the Playground
     
    Kobold

    Join Date
    Jan 2012

    Default Re: Watches in d&d?

    Quote Originally Posted by Darrin View Post
    There's a Desk Clock in Ghostwalk (25 GP, 8 lbs) that is essentially a wind-up clock or large pocket-watch.

    There's also Firmament Stones in Dungeonscape (110 GP, 0.5 lbs) that can tell you roughly the time of day and phase of the moon.

    And then there's the Differential Hourglass in the Planar Handbook (75 GP, 4 lbs) that is supposed to show the time difference between two planes, but could be created to measure the hours/days of a single plane.
    Thanks Firmament Stone looks nice, it's a bit to expansive for 1st level character but soon it shouldn't be a problem

  10. - Top - End - #10
    Firbolg in the Playground
     
    Flumph

    Join Date
    Nov 2010

    Default Re: Watches in d&d?

    Auto-resetting trap of Ghost Sound. 250 gold and 20 xp. Have it re-cast every 24 hours. Put the trap on your holy symbol.

  11. - Top - End - #11
    Dwarf in the Playground
     
    LaughingRogue's Avatar

    Join Date
    Feb 2010
    Location
    Pennsylvania
    Gender
    Male

    Default Re: Watches in d&d?

    Water clock of course
    I don't wanna be a dwarf anymore

  12. - Top - End - #12
    Barbarian in the Playground
     
    Demonic_Spoon's Avatar

    Join Date
    Aug 2011

    Default Re: Watches in d&d?

    Apparently you accidentally made two threads. Darrin already said what I said in the other thread, except that I forgot about the differential hourglass.

  13. - Top - End - #13
    Bugbear in the Playground
     
    Kobold

    Join Date
    Jan 2012

    Default Re: Watches in d&d?

    Quote Originally Posted by Demonic_Spoon View Post
    Apparently you accidentally made two threads. Darrin already said what I said in the other thread, except that I forgot about the differential hourglass.
    Thanks I edited the other thread to avoid further confusion. Hmm Ghost Sound trap is more expansive than Firmament Stone... but nice (it can work as alarm clock too ).

  14. - Top - End - #14
    Titan in the Playground
     
    Ravens_cry's Avatar

    Join Date
    Sep 2008

    Default Re: Watches in d&d?

    There is a pocket watch item in Pathfinder, but it's really up to the DM if it's anachronistic or not.
    Last edited by Ravens_cry; 2012-01-19 at 05:32 PM.
    Quote Originally Posted by Calanon View Post
    Raven_Cry's comments often have the effects of a +5 Tome of Understanding

  15. - Top - End - #15
    Barbarian in the Playground
     
    AssassinGuy

    Join Date
    Aug 2010
    Location
    Netherlands
    Gender
    Male

    Default Re: Watches in d&d?

    Let me start of by saying I don't want to make a religious discussion out of this, but if I'm not mistaken muslims have to pray five times per day at fixed times, and have been doing this ever since the 7th century AD. If you could figure out how they knew at what times they had to pray, you have a historically accurate awnser to your question.

    EDIT: nevermind, according to wikipedia they used water clocks, which would be a drag to take with you during your travels. Makes you wonder how travelling muslims knew when to pray though.
    Last edited by Kaeso; 2012-01-19 at 06:47 PM.

  16. - Top - End - #16
    Barbarian in the Playground
     
    Riverdance's Avatar

    Join Date
    Jan 2012
    Gender
    Male

    Default Re: Watches in d&d?

    If you have gnomes in the setting they have no doubt invented watches and are just hiding them because they're shiny and they don't feel like sharing.
    Many thanks to Ceika for my Avatar

  17. - Top - End - #17
    Bugbear in the Playground
     
    Kobold

    Join Date
    Jan 2012

    Default Re: Watches in d&d?

    Quote Originally Posted by Riverdance View Post
    If you have gnomes in the setting they have no doubt invented watches and are just hiding them because they're shiny and they don't feel like sharing.
    There are some gnomes (it's Forgotten Realms) so I will check if I run into one

  18. - Top - End - #18
    Titan in the Playground
     
    Ravens_cry's Avatar

    Join Date
    Sep 2008

    Default Re: Watches in d&d?

    Quote Originally Posted by Kaeso View Post
    EDIT: nevermind, according to wikipedia they used water clocks, which would be a drag to take with you during your travels. Makes you wonder how travelling muslims knew when to pray though.
    On a sunny day, which it presumably is quite a lot in the Middle East, sundials can tell the time with fairly good accuracy as long as you compensate for the time of year.
    Underground, dead reckoning by repeatedly turning an hourglass would do the trick.
    Last edited by Ravens_cry; 2012-01-20 at 12:11 AM.
    Quote Originally Posted by Calanon View Post
    Raven_Cry's comments often have the effects of a +5 Tome of Understanding

  19. - Top - End - #19
    Bugbear in the Playground
    Join Date
    Mar 2011

    Default Re: Watches in d&d?

    Quote Originally Posted by Kaeso View Post
    Let me start of by saying I don't want to make a religious discussion out of this, but if I'm not mistaken muslims have to pray five times per day at fixed times, and have been doing this ever since the 7th century AD. If you could figure out how they knew at what times they had to pray, you have a historically accurate awnser to your question.

    EDIT: nevermind, according to wikipedia they used water clocks, which would be a drag to take with you during your travels. Makes you wonder how travelling muslims knew when to pray though.
    The mosques will sound calls from their minarets five times a day. Which... kinda puts you in an uncomfortable position if you are nonmuslim and happen to live near one.
    Last edited by NNescio; 2012-01-20 at 12:23 AM.
    Quote Originally Posted by kardar233 View Post
    GitP: The only place where D&D and Cantorian Set Theory combine. Also a place of madness, and small fairy cakes.

  20. - Top - End - #20
    Bugbear in the Playground
     
    Kobold

    Join Date
    Jan 2012

    Default Re: Watches in d&d?

    Quote Originally Posted by Ravens_cry View Post
    Underground, dead reckoning by repeatedly turning an hourglass would do the trick.
    Yeah, who needs to sleep I can sit all night turning hourglass upside down

  21. - Top - End - #21
    Ogre in the Playground
     
    absolmorph's Avatar

    Join Date
    Nov 2009
    Location
    A place with no pants

    Default Re: Watches in d&d?

    Quote Originally Posted by Ernir View Post
    But are you sure the DM is going to give you a hard time about this?
    Can't the Cleric tell time by just constantly trying to pray for spells until he gets a signal?
    "Dear lord Pelor, can you hear me now?"
    "Yes."
    "Okay, I'm gonna need two Miracles, a Divine Power, a Holy Word..."
    Some men just want to watch the world shift uncomfortably in its seat.
    Spoiler
    Show

    Quote Originally Posted by Kylarra View Post
    Quote Originally Posted by absolmorph View Post
    I happen to like screwing around with Handle Animal.
    Red Mage, is that you?
    Quote Originally Posted by Rawhide View Post
    Now you're cranking it up to eleven.
    Quote Originally Posted by Dimonite View Post
    A week ago, I didn't know who you were. Now I know: you're the BEST PERSON EVER.
    Quote Originally Posted by noparlpf View Post
    You seem to be having trouble with the idea that a rulebook can contradict itself, because it shouldn't, but...WotC.


    Absolatar by Teutonic Knight.

  22. - Top - End - #22
    Bugbear in the Playground
     
    Kobold

    Join Date
    Jan 2012

    Default Re: Watches in d&d?

    I think id d&d gods can hear every time someone speaks their name so my cleric would risk annoying my god if he would constantly spam her with "he, hey, should ask for spells now?"

    Hmm maybe I could flood some hostile god with irrelevant messages (train parrots to do this) so it's worshipers are cut of

  23. - Top - End - #23
    Ogre in the Playground
     
    BlueKnightGuy

    Join Date
    Jan 2007
    Location
    Neither here nor there
    Gender
    Male

    Default Re: Watches in d&d?

    Quote Originally Posted by Kaeso View Post
    Let me start of by saying I don't want to make a religious discussion out of this, but if I'm not mistaken muslims have to pray five times per day at fixed times, and have been doing this ever since the 7th century AD. If you could figure out how they knew at what times they had to pray, you have a historically accurate awnser to your question.

    EDIT: nevermind, according to wikipedia they used water clocks, which would be a drag to take with you during your travels. Makes you wonder how travelling muslims knew when to pray though.
    That big shiny thing in the sky, it tells you what time it is.
    I think I've had enough for a while.

  24. - Top - End - #24
    Barbarian in the Playground
     
    AssassinGuy

    Join Date
    Aug 2010
    Location
    Netherlands
    Gender
    Male

    Default Re: Watches in d&d?

    Quote Originally Posted by ahenobarbi View Post
    I think id d&d gods can hear every time someone speaks their name
    "All praise be to Pelor"
    "Thank Pelor"
    "If it wasn't for Pelor"
    "Have you heard the story of Pelor?"
    "What in Pelors name is this?"
    "Can you give me directions to the temple of Pelor?"

    Pelor must be half insane by now

  25. - Top - End - #25
    Bugbear in the Playground
     
    Kobold

    Join Date
    Jan 2012

    Default Re: Watches in d&d?

    Quote Originally Posted by Solaris View Post
    That big shiny thing in the sky, it tells you what time it is.
    You mean alien space ship?

    Quote Originally Posted by Kaeso View Post
    "All praise be to Pelor"
    "Thank Pelor"
    "If it wasn't for Pelor"
    "Have you heard the story of Pelor?"
    "What in Pelors name is this?"
    "Can you give me directions to the temple of Pelor?"

    Pelor must be half insane by now
    I figure that's why d&d gods do so little - they're busy taking psychotherapy sessions to get rid of all the voices they hear.

  26. - Top - End - #26
    Barbarian in the Playground
     
    Demonic_Spoon's Avatar

    Join Date
    Aug 2011

    Default Re: Watches in d&d?

    Sigging
    Last edited by Demonic_Spoon; 2012-01-20 at 11:31 AM.

  27. - Top - End - #27
    Ogre in the Playground
     
    killem2's Avatar

    Join Date
    Nov 2011

    Default Re: Watches in d&d?

    With out a method to tell time, it is the DM's responsibility when asked, to provider the setting. not the players.
    Path of the Nefarious: A Way of the Wicked Journal.
    Please take a look at the adventures of my group going through Fire Mountain Games's Way of the Wicked, An evil based Pathfinder Compatible adventure path.
    http://d20evil.blogspot.com/

  28. - Top - End - #28
    Bugbear in the Playground
     
    Kobold

    Join Date
    Jan 2012

    Default Re: Watches in d&d?

    Quote Originally Posted by Demonic_Spoon View Post
    Sigging
    Grows bigger ego ;)

    Quote Originally Posted by killem2 View Post
    With out a method to tell time, it is the DM's responsibility when asked, to provider the setting. not the players.
    Yeah, I asked because I like to fill details of my characters

  29. - Top - End - #29
    Pixie in the Playground
     
    HalflingPirate

    Join Date
    Mar 2011

    Default Re: Watches in d&d?

    The gods are a poor bunch anyway, they never get any sleep. With the different planetary timezones, and the time differences between planes, there's always someone praying to them. That's also why gods don't interfere with mortals much: They're busy granting spells all the time!

  30. - Top - End - #30
    Barbarian in the Playground
     
    Rossebay's Avatar

    Join Date
    Jun 2011
    Location
    Looks like a mitten.
    Gender
    Male

    Default Re: Watches in d&d?

    Quote Originally Posted by Kaeso View Post
    "All praise be to Pelor"
    "Thank Pelor"
    "If it wasn't for Pelor"
    "Have you heard the story of Pelor?"
    "What in Pelors name is this?"
    "Can you give me directions to the temple of Pelor?"

    Pelor must be half insane by now
    Sigging this.
    Thanks to Ceika for the awesome avatar!
    - Current Characters -
    Lurk - Poison Dusk Rogue
    Spoiler
    Show
    Quote Originally Posted by Ursus the Grim View Post
    Everyone's right. Its okay to attempt diplomatic solutions. Its also alright to respond to a Scorching Ray by burying your dagger in his friend's sternum. Twice.
    Quote Originally Posted by Kaeso View Post
    "All praise be to Pelor"
    "Thank Pelor"
    "If it wasn't for Pelor"
    "Have you heard the story of Pelor?"
    "What in Pelors name is this?"
    "Can you give me directions to the temple of Pelor?"

    Pelor must be half insane by now


Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •