Results 31 to 39 of 39
Thread: Watches in d&d?
-
2012-01-23, 07:56 AM (ISO 8601)
- Join Date
- Feb 2010
- Location
- Finland
Re: Watches in d&d?
Quotes:Praise for avatar may be directed to Derjuin.Spoiler
-
2012-01-23, 08:22 AM (ISO 8601)
- Join Date
- Dec 2004
- Location
- The Land of Angles
-
2012-01-23, 10:28 AM (ISO 8601)
- Join Date
- Mar 2011
-
2012-01-23, 11:48 AM (ISO 8601)
- Join Date
- Nov 2010
Re: Watches in d&d?
Rest
To prepare her daily spells, a wizard must first sleep for 8 hours. The wizard does not have to slumber for every minute of the time, but she must refrain from movement, combat, spellcasting, skill use, conversation, or any other fairly demanding physical or mental task during the rest period. If her rest is interrupted, each interruption adds 1 hour to the total amount of time she has to rest in order to clear her mind, and she must have at least 1 hour of uninterrupted rest immediately prior to preparing her spells. If the character does not need to sleep for some reason, she still must have 8 hours of restful calm before preparing any spells.
-
2012-01-23, 11:55 AM (ISO 8601)
- Join Date
- Feb 2010
- Location
- Finland
Quotes:Praise for avatar may be directed to Derjuin.Spoiler
-
2012-01-23, 12:34 PM (ISO 8601)
- Join Date
- Jun 2007
Re: Watches in d&d?
Unless the DM is really out to get you, most divine characters will know when it's time to pray. Why? Because it's annoying to keep track of. Who wants to end up with a powerless character because you were 2 minutes late trying to get your prayers on? Especially if you're late because you were in a random or story encounter at that time.
Which then tells you that you're an hour late. And you're SOL if you get dispelled.
No one in your party stands watch at night?
-
2012-01-23, 03:09 PM (ISO 8601)
- Join Date
- Jan 2012
Re: Watches in d&d?
Yes, I don't expect my DM to screw me because I was a` few minutes late. But I wanted to add some fluff to character.
Actually PHb that if I can't pray at my scheduled time for some reason I will gain spells I I'll pray right after interruption stops.
They do but I'm not sure they will e willing to. And hourglass is inaccurate.
-
2012-01-23, 03:48 PM (ISO 8601)
- Join Date
- Sep 2008
Re: Watches in d&d?
It's accurate enough for our purposes. All it needs to tell you is a particular hour.
Even the highly inaccurate, one dialled Nuremberg Egg, one of the very first pocket watches, was suitable for this purpose.
-
2012-01-23, 04:25 PM (ISO 8601)
- Join Date
- Nov 2011
- Location
- Virginia
- Gender
Re: Watches in d&d?
I know in the 1600s there was a handy little device called a diptych (which might be a more general term; 'pocket sundial' might also work), which was a combination sundial/compass. It looked like a hinged box, both halves attached with a string opposite the hinge. If you opened it up and oriented yourself north, the string would cast a shadow onto a sundial, telling you the time. The ones I've used are usually accurate within half an hour or so.
The universal equinoctial ring dial is another option (again, 1600s), and has the added benefit of looking really cool.
Wikipedia should have a whole article on sundials and such; might be worth checking out.Last edited by RobD; 2012-01-23 at 04:31 PM.