New OOTS products from CafePress
New OOTS t-shirts, ornaments, mugs, bags, and more
Results 1 to 5 of 5

Thread: Armorum

  1. - Top - End - #1
    Halfling in the Playground
     
    LibrarianHuntar's Avatar

    Join Date
    Dec 2011
    Location
    The room of Random Button

    Default Armorum

    Armorum
    Spoiler
    Show
    An ancient and primitive armorum in full construct form, with the armorum located inside the large crystal in the middle.



    The path of the armorum is ancient one. Before the discovery of how to create a golem, the children of those who served the ancient mages would be offered up to them, for training in honor of the debt a vassal owes to his master. They would be trained in a small amount of magic and psionics, and then, after achieving the age of the majority, they would be trained in the path of the armorum

    Abilities:The most important abilities for an Armorum, are, first, intelligence, which controls the number of nexus points usable and spellcasting/psionic abilities. Constitution is the second most important, as it controls how many hit's they can take and how long

    Role:Armorums are ideal for their training was originally for; guarding others. They excel at taking hits, and, with their powers, can fix the damage, which is only done to their armor, as opposed to other tanks, who must rely on others to heal them, or use resources on potions.

    Background:Most armorums come from the ruins of the ancient castles were the original armorums were born and trained. In the last few centuries orders of monks have taken up residence in many of those castles, and have adopted the Code of the Armored Ones, which is similar to the desire for spiritual perfection held by many monks, and eventually became armorums.

    Organization:While different orders have hardly any contact with each other, and loners have a low chance of ever meeting another of their kind, those within one order have a strict hierarchy, which is based upon both seniority and merit, with specific titles, the highest being True Colossi.

    Alignment:All armorums are lawful. This is due to the harsh training required to control the energy nexus, center of their powers, as well as the lifestyle they live, bound by the Code of the Armored Ones

    Races: Armorums, like all classes, cab be of any race, but, the most common races who chose this path are humans and dwarves. Humans take this path to protect themselves, but dwarves consider being an armorum akin to being given a suit of precious armor, a honor to be sure, but just equipment. The other races don't usually become armorums, but any race has the potential to become one.

    Religion: Armorums, when they have a religion, usually worship a god or goddess of law, magic, psionics, or protection. They are especially devout for a non divine class.

    Other Classes: Fighters find an armorums magical and psionic abilities enviable, and wizards, sorcerers and psions envy the toughness of the armorum. barbarians respect their strength, put dislike how rigid armorums are. Most other classes don't really care much one way or another.


    Alignment: Any lawful

    Hit Dice: d6

    Class Skills: To be finished

    Skill Points: 4+Int per level, x4 at first level

    NAME OF CLASS
    {table=head]Level| Base Attack Bonus | Fort Save | Ref Save | Will Save |_ Special _|Nexus Points|0|1st|2nd|3rd|4th|5th|6th


    1st|
    +0
    |
    +2
    |
    +0
    |
    +2
    |Living Armor (masterwork, natural or steel)|2+Con|2

    2nd|
    +1
    |
    +3
    |
    +0
    |
    +3
    ||6+Con|3|0

    3rd|
    +1
    |
    +3
    |
    +1
    |
    +3
    |Armorums Fist 1d4|12+Con|3|1

    4th|
    +2
    |
    +4
    |
    +1
    |
    +4
    |Living Armor +1|20+Con|3|2|0

    5th|
    +2
    |
    +4
    |
    +1
    |
    +4
    ||30+Con|3|3|1

    6th|
    +3
    |
    +5
    |
    +2
    |
    +5
    |Armorums Fist 2d4|42+Con|3|3|2

    7th|
    +3
    |
    +5
    |
    +2
    |
    +5
    ||56+Con|3|3|2|0

    8th|
    +4
    |
    +6
    |
    +2
    |
    +6
    |Living Armor +2 (special wood)|62+Con|3|3|3|1

    9th|
    +4
    |
    +6
    |
    +3
    |
    +6
    |Deadly Strike 3d4|80+Con|3|3|3|2

    10th|
    +5
    |
    +7
    |
    +3
    |
    +7
    ||100+Con|3|3|3|2|0

    11th|
    +5
    |
    +7
    |
    +3
    |
    +7
    ||122+Con|3|3|3|3|1

    12th|
    +6/+1
    |
    +8
    |
    +4
    |
    +8
    |Deadly Strike 4d4, Living Armor +3 (special metal)|144+Con|3|3|3|3|2

    13th|
    +6/+1
    |
    +8
    |
    +4
    |
    +8
    ||160+Con|3|3|3|3|2|0

    14th|
    +7/+2
    |
    +9
    |
    +4
    |
    +9
    ||178+Con|4|3|3|3|3|1

    15th|
    +7/+2
    |
    +9
    |
    +5
    |
    +9
    |Deadly Strike 5d4|198+Con|4|4|3|3|3|2

    16th|
    +8/+3
    |
    +10
    |
    +5
    |
    +10
    |Living Armor +4|230+Con|4|4|4|3|3|2|0

    17th|
    +8/+3
    |
    +10
    |
    +5
    |
    +10
    ||264+Con|4|4|4|4|3|3|1

    18th|
    +9/+4
    |
    +11
    |
    +6
    |
    +11
    |Deadly Strike 6d4|300+Con|4|4|4|4|4|3|2

    19th|
    +10/+5
    |
    +11
    |
    +6
    |
    +11
    ||338+Con|4|4|4|4|4|4|3

    20th|
    +10/+5
    |
    +12
    |
    +6
    |
    +12
    |Living Armor +5|378+Con|4|4|4|4|4|4|4[/table]

    Living Armor (Ex):

    Spoiler
    Show
    My concept is a tough armored warrior, who, while tough on the outside, is only of average strength on the inside, with a small amount of both psionics and magic, making it the first class I've seen to combine all three.

    To do: Spell list, specifics of abilities
    Last edited by LibrarianHuntar; 2012-01-22 at 12:34 PM.
    My hovercraft is full of eels.
    Spoiler
    Show

    Spoiler
    Show

    Spoiler
    Show

    Spoiler
    Show

  2. - Top - End - #2
    Ogre in the Playground
     
    absolmorph's Avatar

    Join Date
    Nov 2009
    Location
    A place with no pants

    Default Re: Armorum

    This thread has tables for classes.
    Some men just want to watch the world shift uncomfortably in its seat.
    Spoiler
    Show

    Quote Originally Posted by Kylarra View Post
    Quote Originally Posted by absolmorph View Post
    I happen to like screwing around with Handle Animal.
    Red Mage, is that you?
    Quote Originally Posted by Rawhide View Post
    Now you're cranking it up to eleven.
    Quote Originally Posted by Dimonite View Post
    A week ago, I didn't know who you were. Now I know: you're the BEST PERSON EVER.
    Quote Originally Posted by noparlpf View Post
    You seem to be having trouble with the idea that a rulebook can contradict itself, because it shouldn't, but...WotC.

    If you're reading this for some reason, you can find me in a few places on the web as azoicennead.

  3. - Top - End - #3
    Halfling in the Playground
     
    LibrarianHuntar's Avatar

    Join Date
    Dec 2011
    Location
    The room of Random Button

    Default Re: Armorum

    Quote Originally Posted by absolmorph View Post
    This thread has tables for classes.
    Thanks, that helps a lot.
    Last edited by LibrarianHuntar; 2012-01-20 at 09:15 AM.
    My hovercraft is full of eels.
    Spoiler
    Show

    Spoiler
    Show

    Spoiler
    Show

    Spoiler
    Show

  4. - Top - End - #4
    Ogre in the Playground
     
    Deepbluediver's Avatar

    Join Date
    Oct 2011
    Location
    The US of A

    Default Re: Armorum

    PEACH
    Please Evaluate And Comment Honestly


    Also, anything that starts combining different systems of magic (here it looks like arcane and psionics) starts to feel like a prestige class real quick. I'm interested to see how you do it, but I'm just giving you a heads up.
    Last edited by Deepbluediver; 2012-01-20 at 01:04 PM.
    Quote Originally Posted by Rater202 View Post
    It's not called common because the sense is common, it's called common because it's about common things.
    Homebrew Extended Signature!

  5. - Top - End - #5
    Halfling in the Playground
     
    LibrarianHuntar's Avatar

    Join Date
    Dec 2011
    Location
    The room of Random Button

    Default Re: Armorum

    Actually, my idea is that their spell list will contain arcane magic and psionics, as opposed to having one for each.
    My hovercraft is full of eels.
    Spoiler
    Show

    Spoiler
    Show

    Spoiler
    Show

    Spoiler
    Show

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •