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Thread: Tools of Chaos

  1. - Top - End - #451
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    Default Re: Tools of Chaos

    Keep on swinging until the last three go down.

    (1d20+11)[30], (2d6+7)[14]+(1d6)[4]
    (1d20+11)[31], (2d6+7)[15]+(1d6)[6]
    (1d20+11)[15], (2d6+7)[19]+(1d6)[3]

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    If they are all in front of me, by the rules they can't really all attack in the same round, but you're the DM, so if that's what you need to do to make a challenge for me, I'm okay with it.


    Edit: I see I have critical threats, but if they go down in one hit like the other one, I'm not sure its necessary to roll for the crit confirm and extra damage.
    Last edited by madtinker; 2012-06-08 at 05:06 AM.
    Quote Originally Posted by The Giant
    An entertaining defeat is better than a boring victory...
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  2. - Top - End - #452
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    Default Re: Tools of Chaos

    You hit the first which dies and the remaining attack.
    (1d20+1)[18]
    (1d6+1)[6]
    (1d20+1)[19]
    (1d6+1)[7]
    down to one
    (1d20+1)[18]
    (1d6+1)[6]
    you miss by a hairs breadth and it attacks again
    (1d20+1)[20]
    (1d6+1)[6]
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    One was is in front, the others front right and front left.

  3. - Top - End - #453
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    Default Re: Tools of Chaos

    critical threats
    (1d20+1)[9]
    (1d6+1)[4]

  4. - Top - End - #454
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    Default Re: Tools of Chaos

    Attack some more (1d20+11)[30], (2d6+7)[17]+(1d6)[2]
    (1d20+11)[24], (2d6+7)[11]+(1d6)[2]
    (1d20+11)[25], (2d6+7)[15]+(1d6)[6]
    (1d20+11)[24], (2d6+7)[10]+(1d6)[4]
    Quote Originally Posted by The Giant
    An entertaining defeat is better than a boring victory...
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  5. - Top - End - #455
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    Default Re: Tools of Chaos

    Your first attack lands and kills it instantly, your next attacks break parts of the already dead skeletons to power, and Chuancy looks at you funny. Once you are done he says Lets go, the shaft is close. and presses on.

  6. - Top - End - #456
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    Default Re: Tools of Chaos

    Cast CSW on myself (3d8+5)[16], and follow him.

    Spells
    Spoiler
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    3rd lvl
    Magic Vestment
    Searing Light
    2nd lvl
    Sound Burst
    Bull's Strength
    Sound Burst
    Sound Burst
    1st lvl
    Magic Weapon
    Obscuring Mist
    Entropic shield
    Enlarge Person
    Shield of Faith

    0 lvl
    Detect Magic
    Guidance
    Virtue
    Guidance
    Detect Magic
    Last edited by madtinker; 2012-06-09 at 07:14 PM.
    Quote Originally Posted by The Giant
    An entertaining defeat is better than a boring victory...
    Spoiler: Current characters
    Show

  7. - Top - End - #457
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    Default Re: Tools of Chaos

    The tunnel/hallway bends around and you come to a part that is collapsed. When you inquire where the shaft is he replies that it is under several of the rocks. Upon closer inspection you see a hole that a halfling could fit through, followed by a drop that goes beyond your darkvision, or torchlight. It looks like there was a large drain grate or trap that got punched through in the cave in. Once we get the rocks moved we should be able to climb down the shaft, get the codex and climb out. There may be a guardian of some type down here too. The rocks look to be several hundred pounds each. Meanwhile, Chuancy starts digging around in his pack and eventually produces an immoveable rod which he sticks in a crack in the floor at an angle away from the shaft and a knotted rope which he ties to the rod.

  8. - Top - End - #458
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    Angus can lift 800 pounds off the ground with his new belt, so he'll just move the rocks, trying to not cause a cave in.
    Quote Originally Posted by The Giant
    An entertaining defeat is better than a boring victory...
    Spoiler: Current characters
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  9. - Top - End - #459
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    Default Re: Tools of Chaos

    Angus moves most of the rocks with ease, though the last couple test his limits. Chuancy throws a glowing orb down the shaft, which illuminates the bottom, which is about 50 feet down. Suddenly there is the sound of rushing air and looks down to see a huge centipede with fire coming out of its eyes appear at the bottom of the shaft.
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    HP(6d8+6)[45]

  10. - Top - End - #460
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    Stand at the top with my sword out and wait to see if the centipede comes up to meet me.
    Quote Originally Posted by The Giant
    An entertaining defeat is better than a boring victory...
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  11. - Top - End - #461
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    You wait for what seems an eternity. Suddenly, Chuancy sneezes and the thing looks up and starts climbing up the shaft at you. Roll initiative. (1d20+2)[6]
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    Character must last 4 rounds before spell summon monster 3 expires.

  12. - Top - End - #462
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    Default Re: Tools of Chaos

    initiative (1d20-1)[5]

    if I win, stand over the pit and get ready to chop him in two when he comes to the top of the hole.

    (1d2011)[1157], (2d6+7)[13]+(1d6)[6].
    Quote Originally Posted by The Giant
    An entertaining defeat is better than a boring victory...
    Spoiler: Current characters
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  13. - Top - End - #463
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    oops, I mean (1d20+11)[20]
    Quote Originally Posted by The Giant
    An entertaining defeat is better than a boring victory...
    Spoiler: Current characters
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  14. - Top - End - #464
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    Default Re: Tools of Chaos

    It quickly climbs up the shaft and attacks you.
    (1d20+5)[13]
    (2d6+4)[12]
    If it hits, make a DC14 fortitude save or take (1d6)[4] Dexterity damage.
    You then do 19 damage to it.

  15. - Top - End - #465
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    Default Re: Tools of Chaos

    keep attacking while trying to stay between the monster and Chauncy. (1d20+11)[17], (2d6+9)[15], (1d6)[2]

    I think my damage modifier has been wrong, but is now fixed.

    (1d20+11)[31], (2d6+9)[18], (1d6)[2]
    (1d20+11)[28], (2d6+9)[15], (1d6)[5]
    (1d20+11)[29], (2d6+9)[13], (1d6)[3]
    (1d20+11)[22], (2d6+9)[19], (1d6)[5]
    Quote Originally Posted by The Giant
    An entertaining defeat is better than a boring victory...
    Spoiler: Current characters
    Show

  16. - Top - End - #466
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    Crit confirm - (1d20+11)[29], (2d6+9)[15], (1d6)[1]
    Quote Originally Posted by The Giant
    An entertaining defeat is better than a boring victory...
    Spoiler: Current characters
    Show

  17. - Top - End - #467
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    Default Re: Tools of Chaos

    It attacks twice more
    (1d20+5)[22]
    (2d6+4)[11]
    (1d20+5)[11]
    (2d6+4)[13]
    It then falls down the shaft and after a little while disappears.

  18. - Top - End - #468
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    Default Re: Tools of Chaos

    rolling a fortitude save
    (1d20+6)[17]
    if roll fails, take (1d6)[6] dexterity damage

  19. - Top - End - #469
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    Soo...I won? If the creature does not reappear, begin the descent after healing my wounds (3d8+4)[17]

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    3rd lvl
    Magic Vestment
    Searing Light

    2nd lvl
    Sound Burst
    Bull's Strength
    Sound Burst
    Sound Burst
    1st lvl
    Magic Weapon
    Obscuring Mist
    Entropic shield
    Enlarge Person
    Shield of Faith
    0 lvl
    Detect Magic
    Guidance
    Virtue
    Guidance
    Detect Magic
    Last edited by madtinker; 2012-06-17 at 03:11 PM.
    Quote Originally Posted by The Giant
    An entertaining defeat is better than a boring victory...
    Spoiler: Current characters
    Show

  20. - Top - End - #470
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    Default Re: Tools of Chaos

    Yes you won, and take 1600 XP for the skeletons and fiendish centipede. As you reach the bottom of the shaft nothing happens. Chuancy soon joins you and the two of you head down a passage which soon opens up into a room lined with books of all shapes and sizes. In the center are ten or fifteen fired clay tablets that each have witting on them in four lines. You don't recognize any of it but Chuancy is very excited about them. As he goes to pick up the first one a voice commands inside your head, and presumably his STOP. Why do you take these? The world is not yet ready for them. Chuancy seems stunned at this and begs for even a copy. No. You may take all the notes you want, learn and leave, but no copies can leave.

  21. - Top - End - #471
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    Stand ready to prevent Chauncy from doing anything rash, and survey the room for any threats, using dwarven stonecraft to detect any secret openings.
    Quote Originally Posted by The Giant
    An entertaining defeat is better than a boring victory...
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  22. - Top - End - #472
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    You don't find any hidden or even strange stone work. Chuancy thinks for a time and then gets out a circlet and says I don't know how well this will work, but get me out when I am done.. He places on his head and then studies the tablets intently for over an hour. His face turns pale and he says something in gibberish, but points to the way out and starts in that direction.

  23. - Top - End - #473
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    Guide him by the hand if he needs it. If he can't climb back up, tie the rope to him and go first so I can pull him up after me.
    Quote Originally Posted by The Giant
    An entertaining defeat is better than a boring victory...
    Spoiler: Current characters
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  24. - Top - End - #474
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    Other than being unable to say anything correctly he seems to be okay, if somewhat tired. He ties the rope around himself and points you up the rope. You manage to climb up and then haul him up easily enough. You get back to the hallway of many traps. Make a spot check.
    10 or higher
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    You see a tunnels going off to the side.

  25. - Top - End - #475
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    Default Re: Tools of Chaos

    making the spot check (1d20+3)[7]
    Quote Originally Posted by The Giant
    An entertaining defeat is better than a boring victory...
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  26. - Top - End - #476
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    Default Re: Tools of Chaos

    By now the blue line has faded, Chuancy looks for a second and then goes to take a step onto what you can clearly see is a pressure plate.

  27. - Top - End - #477
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    Default Re: Tools of Chaos

    grab his arm and pull him back towards me.
    Quote Originally Posted by The Giant
    An entertaining defeat is better than a boring victory...
    Spoiler: Current characters
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  28. - Top - End - #478
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    Default Re: Tools of Chaos

    He nods his head, says something in gibberish, points to you and the roller device he used before and activates it again. Again it bounces between walls and again leaves a blue line on its way back, not setting off any traps.
    make two more spot checks to see the previous spoiler.

  29. - Top - End - #479
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    Default Re: Tools of Chaos

    spot - (1d20+3)[17], spot - (1d20+3)[6]. Oh good, a re try. "Say Chauncy, have you ever explored those side tunnels?"
    Last edited by madtinker; 2012-06-22 at 08:27 AM.
    Quote Originally Posted by The Giant
    An entertaining defeat is better than a boring victory...
    Spoiler: Current characters
    Show

  30. - Top - End - #480
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    Default Re: Tools of Chaos

    He says something else in gibberish. At you puzzled expression he shakes his head "no".

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