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Thread: Tools of Chaos

  1. - Top - End - #751
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    Default Re: Tools of Chaos

    Hit him again. (1d20+14)[23] (2d6+12)[21] (1d6)[6]
    Quote Originally Posted by The Giant
    An entertaining defeat is better than a boring victory...
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  2. - Top - End - #752
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    Default Re: Tools of Chaos

    Upon death the priest cries out and erupts in a column of energy. Make a reflex save of 15 or better to take half damage from (3d8+3)[17] points from something that resembles inflict serious wounds. There is nothing left of him but a peculiar dagger and ash. The battle continues.
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    C3
    Beothor and cultist
    attack (1d20+4)[24]
    damage (1d8+3)[8]
    C3 on B
    attack (1d20+3)[13]
    damage (1d4)[4]
    C4
    attack (1d20+3)[13]
    damage (1d4)[1]
    Linx on C6
    (1d20+5)[18]
    (1d8+5)[6]
    C8
    attack (1d20+3)[10]
    damage (1d4)[3]
    C6
    attack (1d20+3)[6]
    damage (1d4)[1]
    fighter on C4
    (1d20+6)[23]
    (1d10+6)[15]

  3. - Top - End - #753
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    Default Re: Tools of Chaos

    The death of the priest causes the cultists to fight harder, but seems to help your teams luck. Beothor finishes his opponent and Linx and the fighter land hits.

  4. - Top - End - #754
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    reflex - (1d20+1)[7]
    Turn and attack C4 (with flanking bonus)
    (1d20+16)[31](2d6+12)[21](1d6)[5].
    Quote Originally Posted by The Giant
    An entertaining defeat is better than a boring victory...
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  5. - Top - End - #755
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    Default Re: Tools of Chaos

    The cultist is dead. Very dead.
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    Beothor and cultist
    attack [roll]1d20+4[roll]
    damage (1d8+3)[11]
    C2 on B
    attack (1d20+3)[8]
    damage (1d4)[4]

    Linx on C6
    (1d20+5)[8]
    (1d8+5)[10]

    C6
    attack (1d20+3)[17]
    damage (1d4)[4]
    fighter on C6
    (1d20+6)[8]
    (1d10+6)[14]

  6. - Top - End - #756
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    Default Re: Tools of Chaos

    Don't even bother rolling. the only way you could not hit this guy is with a natural 1. Even then your follow through would get him. They are all dead. Huzzah.
    treasure (length)
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    The priests dagger is a +1 attack +2 damage dagger. Each of them have 1. The cultists each have an average of 200 gold on them. So a total of 1600 gold. You can find nothing else of worth that as a cleric you wouldn't light on fire instead, all of it being of some type of evil alignment.

  7. - Top - End - #757
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    DM only
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    H1 ac (1d4+14)[16] hp (4d8+3)[17] init (1d20+4)[7]
    H2 ac (1d4+14)[16] hp (4d8+3)[14] init (1d20+4)[11]
    C1 ac (1d4+12)[13] hp (4d6+3)[12] init (1d20+2)[11]
    C2 ac (1d4+12)[15] hp (4d6+3)[11] init (1d20+2)[20]
    C3 ac (1d4+12)[13] hp (4d6+3)[14] init (1d20+2)[13]
    P ac (1d10+12)[13] hp (5d6+3)[20] init (1d20+2)[9]

  8. - Top - End - #758
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    Default Re: Tools of Chaos

    When the last enemy has fallen, ask my fellows Does anyone need a healing spell?
    Quote Originally Posted by The Giant
    An entertaining defeat is better than a boring victory...
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  9. - Top - End - #759
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    They all answer in the negative. Beothor and the fighter have only scratches.

  10. - Top - End - #760
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    Have the others gather up any loot while I stand outside the church and watch for reinforcements. We can divide it up when we get back to camp.
    Quote Originally Posted by The Giant
    An entertaining defeat is better than a boring victory...
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  11. - Top - End - #761
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    Beothor asks where you are going. There is still more to be done. There is the basement and then a sub basement. The records they seek are most likely in the sub basement. the basement probably has more trouble.

  12. - Top - End - #762
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    I had a feeling this wouldn't be that easy. I'll just peek outside to check for reinforcements. After doing so, join the others and ask if they have any idea what might be down there.
    Quote Originally Posted by The Giant
    An entertaining defeat is better than a boring victory...
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  13. - Top - End - #763
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    You see no reinforcements.
    "Maybe more cultists. These guys were pretty easy. The head priest is way more powerful than these guys were."

  14. - Top - End - #764
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    Scoop up the loot to divide later. Cast detect magic and concentrate to keep the spell going as we go down the stairs. I'm hoping we'll be able to detect any magical traps, or sense when anyone with magical gear gets close, or if anyone casts a spell.

    Spells
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    3rd lvl
    Magic Vestment
    Searing Light
    Searing Light
    Wind Wall
    2nd lvl
    Sound Burst
    Bull's Strength
    Sound Burst
    Sound Burst
    Status
    1st lvl
    Magic Weapon
    Obscuring Mist
    Entropic shield
    Enlarge Person
    Shield of Faith
    0 lvl
    Detect Magic
    Guidance
    Virtue
    Guidance
    Detect Magic
    Last edited by madtinker; 2012-11-09 at 03:04 PM.
    Quote Originally Posted by The Giant
    An entertaining defeat is better than a boring victory...
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  15. - Top - End - #765
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    In the next room you detect two faint auras and one string aura of magic. They are all moving slowly back and forth.

  16. - Top - End - #766
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    Whisper to my companions "I think there are three of them in the next room. One of them might be a priest. I'll hit him with a ray first, then we charge." Before bursting through the door, I cast guidance to use on my next attack. Then we open the door and I shoot at the one that looks most magically powerful.

    ranged touch - (1d20+4)[5]
    damage - (3d8)[5]
    Quote Originally Posted by The Giant
    An entertaining defeat is better than a boring victory...
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  17. - Top - End - #767
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    You open the door and cast a spell at a priest who looks like he is at the beginning of some type of ritual. You singe his cloak, but nothing else happens. The two smaller auras you saw are attached to two men with bows. There are also 3 more cultists. roll initiative

  18. - Top - End - #768
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    (1d20-1)[16] shout, give up while you still can!
    Quote Originally Posted by The Giant
    An entertaining defeat is better than a boring victory...
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  19. - Top - End - #769
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    The cultists ignore you and continue with their ritual. Linx won initiative and launches an arrow at the priest. You suspect he might hate spell-casters.Cultist 2 comes at you with a dagger similar to the ones you found upstairs. Must hate good clerics. Beothor and the fighter attack her.
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    Linx on priest
    (1d20+5)[21]
    (1d8+5)[8]
    C2
    (1d20+4)[5]
    (1d4+3)[6]
    Beothor on C2.
    (1d20+4)[23]
    (1d8+3)[6]
    Fighter on C2
    (1d20+6)[18]
    (1d10+6)[10]

  20. - Top - End - #770
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    Linx manages to hit and the cultist is slashed and bashed to death. You now have their attention and from the hate in their eyes this will be a fight to the death. Your turn.

  21. - Top - End - #771
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    Let's take out the archers. charge H1.

    (1d20+16)[35](2d6+12)[16](1d6)[3]
    Quote Originally Posted by The Giant
    An entertaining defeat is better than a boring victory...
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  22. - Top - End - #772
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    Default Re: Tools of Chaos

    Crit confirm.

    (1d20+16)[32](2d6+12)[17](1d6)[5]
    Quote Originally Posted by The Giant
    An entertaining defeat is better than a boring victory...
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  23. - Top - End - #773
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    Default Re: Tools of Chaos

    The archer is dead, very dead. Cultists 3 and 1 attack you, the priest casts mass inflict light wounds, and the other archer attacks Linx. Linx attacks the archer, Beothor attacks the priest, Fighter attacks C1.
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    C3 on Angus
    (1d20+5)[14]
    (1d4+2)[3]
    C1 on Angus
    (1d20+5)[23]
    (1d4+2)[3]
    P on A
    (1d8+5)[9]
    P on F
    (1d8+5)[12]
    P on B
    (1d8+5)[6]
    P on L
    (1d8+5)[8]
    Will for half
    F (1d20+4)[17]
    B (1d20+4)[19]
    L (1d20+3)[18]
    H2 on L
    (1d20+4)[11]
    (1d8+3)[8]
    L on H2
    (1d20+5)[17]
    (1d8+5)[11]
    B on P
    (1d20+5)[6]
    (1d8+5)[11]
    F on C1
    (1d20+6)[20]
    (1d10+6)[10]

  24. - Top - End - #774
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    Default Re: Tools of Chaos

    Some attacks land, some miss. All allies are still very much up. Take 3 damage from the cultists hit. Make a will save of 15 for half damage out of 9 from the priests spell. Your turn.

  25. - Top - End - #775
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    Default Re: Tools of Chaos

    will save - (1d20+8)[24]

    Attack C3, hacking my way towards the priest.

    (1d20+14)[33](2d6+12)[18](1d6)[3].

    Five foot step
    Quote Originally Posted by The Giant
    An entertaining defeat is better than a boring victory...
    Spoiler: Current characters
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  26. - Top - End - #776
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    Default Re: Tools of Chaos

    The cultist is dead. C1 continues his attack on you. Fighting continues. The priest closes in and says "Be Weak, Agent of Good." and launches a touch attack.
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    C1 on Angus
    (1d20+5)[7]
    (1d4+2)[5]
    P on A
    (1d20+5)[20]
    H2 on L
    (1d20+4)[18]
    (1d8+3)[10]
    L on H2
    (1d20+5)[24]
    (1d8+5)[13]
    B on P
    (1d20+5)[13]
    (1d8+5)[12]
    F on C3
    (1d20+6)[15]
    (1d10+6)[13]

  27. - Top - End - #777
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    Default Re: Tools of Chaos

    Make a will save of 15 or take 6 points damage to strength due to the Bestow Curse spell. You are down to one cultist and the priest.

  28. - Top - End - #778
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    Default Re: Tools of Chaos

    Oh, forgot Beothor got an AOC there.
    (1d20+5)[12]
    (1d8+5)[6]

  29. - Top - End - #779
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    will save - (1d20+8)[28]. Here's hoping.
    Quote Originally Posted by The Giant
    An entertaining defeat is better than a boring victory...
    Spoiler: Current characters
    Show

  30. - Top - End - #780
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    Default Re: Tools of Chaos

    Shout, You shall NOT prevail! Five foot step, and smite with my greatsword. (1d20+14)[33](2d6+12)[20](1d6)[3].
    Quote Originally Posted by The Giant
    An entertaining defeat is better than a boring victory...
    Spoiler: Current characters
    Show

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