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Thread: Tools of Chaos

  1. - Top - End - #781
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    Default Re: Tools of Chaos

    The priest is no match for your holy smiting and perishes.
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    C1 on Angus
    (1d20+5)[11]
    (1d4+2)[6]
    L on C1
    (1d20+5)[18]
    (1d8+5)[11]
    B on C1
    (1d20+5)[16]
    (1d8+5)[12]
    F on C1
    (1d20+6)[24]
    (1d10+6)[11]

  2. - Top - End - #782
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    Your allies finish off the last cultist. The archers look abnormal, like some type of hunter animal began to mix with a human. Their bows turn to ash when touched, but they still have some arrows that Linx is very interested in and takes. 3 more of the same daggers and not much else. The walls are full of books that Beothor and Linx look over while the fighter stands lookout. She takes her helmet off and you recognize the orc from the tavern. There is some curious stonework in the floor that you notice.

  3. - Top - End - #783
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    Ask in anyone needs healing. If not, let's head to the sub-basement before survivors get any more time to marshal a defense.
    Quote Originally Posted by The Giant
    An entertaining defeat is better than a boring victory...
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  4. - Top - End - #784
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    Linx says that he could use some healing. When you mention the sub-basement Beothor and Linx look at you funny. When you mention the strange stone work they understand. They say something about there being no wonder they can't find what they are looking for.

  5. - Top - End - #785
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    I'll heal Linx, and give my self a shot of healing as well.

    heal Linx - (1d8+5)[11]
    heal me - (1d8+5)[7]

    Then use detect magic again as we descend.

    Spells
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    3rd lvl
    Magic Vestment
    Searing Light
    Searing Light
    Wind Wall
    2nd lvl
    Sound Burst
    Bull's Strength
    Sound Burst
    Sound Burst
    Status
    1st lvl
    Magic Weapon
    Obscuring Mist
    Entropic shield
    Enlarge Person
    Shield of Faith
    0 lvl
    Detect Magic
    Guidance
    Virtue
    Guidance
    Detect Magic
    Quote Originally Posted by The Giant
    An entertaining defeat is better than a boring victory...
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  6. - Top - End - #786
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    You descend to the sub basement. No one is there. There are few records down here but Beothor and Linx get excited about one thin tome with the title "Evidence of Coup in ..." You can't make out the last words. With it they find a journal that they are also excited about. Most of the books and scroll are labeled things like "What really happened in ..." and "Arcane and Divine Secrets Concerning...". You also spot a scroll entitled "Chosen of the Token".

  7. - Top - End - #787
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    Slip the last title "Chosen..." into my backpack. Do I notice any magic auras?
    Quote Originally Posted by The Giant
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  8. - Top - End - #788
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    You notice an aura behind a stone in the wall. Once you remove the stone you find a chalice of gold. It has some archaic form of human writing on it and radiates good.

  9. - Top - End - #789
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    Is this what you're looking for?
    Quote Originally Posted by The Giant
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  10. - Top - End - #790
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    Beothor replies that they have found what they are looking for already. Someone in town they did this job for might know what it is.

  11. - Top - End - #791
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    All right then. I discretely slip the chalice into my bag. Let them gather up the rest of whatever they came for. Then ask, "How do we divide up the loot?"
    Quote Originally Posted by The Giant
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  12. - Top - End - #792
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    The loot will be divided evenly as far as money goes. If you want any of the equipment, choose a piece you like. It is mostly the enhanced daggers. Linx has already taken the enhanced arrows. The strange cleric equipment will be taken and used to fund the True-Sons or destroyed. The gold grand total is 2500 gold. If you pass on the equipment then you get an extra 150 gold. XP is 450.

  13. - Top - End - #793
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    I don't need any equipment or the daggers, but I would like the chalice.
    Last edited by madtinker; 2012-11-20 at 02:09 PM.
    Quote Originally Posted by The Giant
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  14. - Top - End - #794
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    They are all fine with that. As soon as you and Beothor return to the camp you can both go back to three rivers.

  15. - Top - End - #795
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    I take my share of the gold and prepare to leave as soon as my companions are ready. If we get back to camp without incident I bid them farewell and accompany Beothor to Three Rivers.
    Quote Originally Posted by The Giant
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  16. - Top - End - #796
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    Before you return to camp you stop at the village to report to the village elder that the cult has been dealt with. Unless you say something you will then proceed to the camp without incident and from there start your journey to Three Rivers.

  17. - Top - End - #797
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    Okay. No need for input from me. I'll let the True Sons do the talking and let them take all the credit.
    Quote Originally Posted by The Giant
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  18. - Top - End - #798
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    The villagers are pleased to have their church back. When you get back to the True Sons command post the commander is pleased with your success. He also has another mission for you Beothor and Linx. Upon hearing a small protest from Beothor that you are going back to Three Rivers you are told that it is on the way. There is a group of bandits that control the area and normally they would send a contingent to wipe them out, but they don't have the recruits to do it and maintain control of the area. It has also been observed that this group is efficient, but not particularly viscious. The True Sons have little money to hire them, but do have a good amount of food and if they can bring order to the area they have been promised food and some small money. It is contested area as well and any offensive noticed by the Usurpers would be an invitation to attack. Your mission is to locate the bandit headquarters and see if you can recruit the bandits as a police force for the True Sons, leaving Linx behind as a liaison. You will be lent horses for transportation. Do you accept the mission?

  19. - Top - End - #799
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    I may have already been in contact with these bandits. They seemed to be decent folk. I'll have a go at convincing them to ally themselves with you.
    Quote Originally Posted by The Giant
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  20. - Top - End - #800
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    Beothor suggests you let he and Linx do the talking, as they have more experience in negotiating. You picture Linx negotiating by saying "You can certainly die now, or maybe die later." but leave it alone. Off the three of you go. You start going in the direction of the fort you visited on your way over. About five miles from it you are waylaid by 10 bandits in the cloaks that you recognize. You even recognize the leader of the group, though he is not the bandit leader. He demands your gold, but once Beothor identifies who you are he doesn't know what to do, until it is suggested that he take you to the fort and let him speak to the leader. He still isn't sure.

  21. - Top - End - #801
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    Do I recognize either Jason or Brian, or any of the men I healed?
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  22. - Top - End - #802
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    The leader is someone from the fort, but you don't know his name. You do recognize Jason as one of the other men.

  23. - Top - End - #803
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    You could still take our gold after we talk to your Captain. Talking won't do any harm.
    Quote Originally Posted by The Giant
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  24. - Top - End - #804
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    You see Jason whisper into the leaders ear. The leader nods and orders you to all dismount and follow. Two of them take the horses reigns and most of them follow the three of you. You reach the same fort and the captain is there. You finally find out that his name is Jarvis. He asks what the parties business is and Linx explains that he and Beothor are emissaries from the True Sons and would like to make a long term deal with he and his men. Jarvis asks you if this is true.

  25. - Top - End - #805
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    Yes sir, it's all true.
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  26. - Top - End - #806
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    Well then, I will hear them out. Jarvis has his chief deputy accompany him into his office and negotiations begin. Some time later all four emerge, each looking satisfied. Men, I have an announcement. We are going semi-legitimate. As of now we are no longer ripping off merchants or anyone else. We police the area and keep other groups out. In exchange, we get all the food we need, and some gold on the side. The announcement is met with little enthusiasm, but not grumbling either.
    You and Beothors mounts are returned to you and you are permitted to leave, though night is coming. You are again free to spend the night.

  27. - Top - End - #807
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    We may as well spend the night. I'll heal the rest of my wounds and then heal anyone else who needs it.
    Quote Originally Posted by The Giant
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  28. - Top - End - #808
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    Your wounds heal nicely, and the mean you visited a couple days ago appreciate the extra healing. The next day you make it back to Three Rivers and find that Rothgar is still alive, though he has also deteriorated. He asks that he speak to Beothor alone.

  29. - Top - End - #809
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    I step outside and wait.
    Quote Originally Posted by The Giant
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  30. - Top - End - #810
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    As you are waiting outside you are approached by Alora. She seems to have something on her mind. Finally she comes up and asks you if Rothgar is occupied.

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