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Thread: Tools of Chaos

  1. - Top - End - #121
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    Of course sir. Dwarven brotherhood will always trump employment.
    Quote Originally Posted by The Giant
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  2. - Top - End - #122
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    Down ta river from the Odegard memorial bridge there is Rimrock Cave. There were a Necromancer in ta area with zombies and skeletons being sighted. Chamille hates Necromancers. She can fight them better than most anybody. After she left there weren't no more undead, but folks still disappear in that area occasionally. One person went to check the cave, but was attacked soon as he entered.

  3. - Top - End - #123
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    Angus bows deeply. Thank you sir. Now, how about that drink?
    Quote Originally Posted by The Giant
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  4. - Top - End - #124
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    Though it be not the Dwarven way, it be too early to get plastered. When ye gets beck ye tells me the story and see who have the greater constitution then.

  5. - Top - End - #125
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    Angus bows again. Your strength is only exceeded by your wisdom.

    After bidding him good day, Angus sets off to find Odegard bridge.
    Quote Originally Posted by The Giant
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  6. - Top - End - #126
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    When you ask around it is called either the Odegard Memorial Bridge, but the unofficial name is Assassins Bridge, after the assassin who jumped off of it into the river to avoid capture.

  7. - Top - End - #127
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    Set off towards it, humming a somber tune.
    Quote Originally Posted by The Giant
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  8. - Top - End - #128
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    If anyone takes objection to your somber tune, they say nothing. You reach the bridge without trouble. It is about 100 feet wide with a drop of at least 40 feet to the water below. The water is well below the high water line, which is about 30 feet below. The water is shallow right now and large boulders lie around in it. There are large, boring fish swimming in the river.

  9. - Top - End - #129
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    Wander downstream, scanning the banks for signs of a cave.
    Quote Originally Posted by The Giant
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  10. - Top - End - #130
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    about 5 miles down you see an opening in the rock about 40 feet above the water. It not a difficult looking climb, mostly angular river rocks and such.

  11. - Top - End - #131
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    Angus pulls out his greatsword and looks for any signs of life - or unlife.
    Quote Originally Posted by The Giant
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  12. - Top - End - #132
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    A crow flies overhead. That is about the only thing moving right now besides the river itself. Inside the cave you find a skeleton in light armor.

  13. - Top - End - #133
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    Angus bows to the skeleton, honoring the fallen. Search the bones for anything of value or anything that could identify him. search - (1d20)[14]

    spells
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    Sound Burst
    Bull's Strength
    Sound Burst
    Sound Burst
    1st lvl
    Magic Weapon
    Obscuring Mist
    Entropic shield
    Enlarge Person
    Shield of Faith
    0 lvl
    Detect Magic
    Guidance
    Virtue
    Guidance
    Detect Magic
    Quote Originally Posted by The Giant
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  14. - Top - End - #134
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    Its time in the cave has not been kind to the armor. from what you can tell it is ruined standard issue leather and that is about it. There is a ring on one of the skeletons fingers, a thin band of silver with some type of design on it. A dagger is on the skeletons belt. When it is taken out of its sheath it seems to not be touched by time, with a design that has two talons on the guard and a feather etched into the handle.. There is also a pouch with a largely illegible note in it.
    From what you can make out
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    ...Hunter,
    ....target Odegard...
    dead.


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    The ring is one of chamelian power special made by the hunter group "Raznorok". The dagger is a +3 returning dagger.

  15. - Top - End - #135
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    Pocket the ring, dagger, and note. Venture carefully deeper into the cave.
    Quote Originally Posted by The Giant
    An entertaining defeat is better than a boring victory...
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  16. - Top - End - #136
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    The deeper you go into the cave the more skeletons you find, though these are all bone, with nothing of value, of much anything besides bone. You start to hear a voice speaking in some type of dwarven..
    We haven't heard skritch scratch for some time have we? Maybe its a delicious rat. We just gots heres, and wishes we hads a trap for the little cute yummy.

  17. - Top - End - #137
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    Angus stands stock still, barely breathing, to see if the voices are talking about him, or some other poor unfortunate in the same cave.
    Quote Originally Posted by The Giant
    An entertaining defeat is better than a boring victory...
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  18. - Top - End - #138
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    The skritch scratch has stopped. See if you can catch the rat so we cans eat. I goes to see what is left from the undeading wizard.

  19. - Top - End - #139
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    Hide behind any handy outcropping and wait. hide - (1d20-6)[1].
    Quote Originally Posted by The Giant
    An entertaining defeat is better than a boring victory...
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  20. - Top - End - #140
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    You find an outcropping, but it is tiny. A derro comes around the corner and spots you, roll initiative.

    (1d20+1)[7]

  21. - Top - End - #141
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    initiative - (1d20-1)[2] What's a derro?
    Quote Originally Posted by The Giant
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  22. - Top - End - #142
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    Derro are small monstrous humanoids. I suppose they are stunted insane dwarves. He draws a sword and comes at you.
    (1d20+4)[6]
    (1d4)[2]

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    health (1d8+3)[10]
    attack 1d20+4 damage 1d4

  23. - Top - End - #143
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    Sidestepping the clumsy swing, Angus brings his own sword into the conversation. attack - (1d20+9)[11], damage - (2d6+7)[15].
    Quote Originally Posted by The Giant
    An entertaining defeat is better than a boring victory...
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  24. - Top - End - #144
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    You miss, he attacks again.
    (1d20+4)[16]
    (1d4)[1]

  25. - Top - End - #145
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    His sword crashes on my sturdy armor, but does no harm. attack - (1d20+9)[10], damage - (2d6+7)[14].
    Quote Originally Posted by The Giant
    An entertaining defeat is better than a boring victory...
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  26. - Top - End - #146
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    your awesome blow glances off his shield.
    (1d20+4)[18]
    (1d4)[3]

  27. - Top - End - #147
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    Grunt with the bruising impact. Chop down hard. (1d20+9)[22], (2d6+7)[17].
    Quote Originally Posted by The Giant
    An entertaining defeat is better than a boring victory...
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  28. - Top - End - #148
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    The derro does some magic thing where he divides in two, but it is fine with you because both halves are bleeding.

  29. - Top - End - #149
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    Pause to listen if anything is coming. listen - (1d20+3)[6].
    Quote Originally Posted by The Giant
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  30. - Top - End - #150
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    You hear nothing except he cave being silent.

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