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Thread: Simple Q&A D&D 3.5 (by RAW) XX
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2012-03-13, 04:51 AM (ISO 8601)
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Re: Simple Q&A D&D 3.5 (by RAW) XX
Q367 Does jumping penalize a hide or move silently check? For example if you move less than you full move distance, and make two small 5 feet jumps, what would the penalty be?
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2012-03-13, 05:08 AM (ISO 8601)
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Re: Simple Q&A D&D 3.5 (by RAW) XX
Q368: Does Wraithstrike bypass armor enchantments too? (ie Heavy fortification etc)
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2012-03-13, 07:53 AM (ISO 8601)
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Re: Simple Q&A D&D 3.5 (by RAW) XX
A368
It makes your attacks touch attacks. thats it. So it bypass armor and enchantments that give you armor bonus to AC.
Fortification and anything else that is +X equivalent is unaffected
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2012-03-13, 09:47 AM (ISO 8601)
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Re: Simple Q&A D&D 3.5 (by RAW) XX
Yes, this would necessarily be homebrew material, since it makes no physical sense. Diamonds are very hard, but not very tough. From Wikipedia:
Unlike hardness, which only denotes resistance to scratching, diamond's toughness or tenacity is only fair to good. Toughness relates to the ability to resist breakage from falls or impacts. Because of diamond's perfect and easy cleavage, it is vulnerable to breakage. A diamond will shatter if hit with an ordinary hammer.
A 367
This will be up to your individual DM. You can't move at lower speed while jumping (gravity precludes that). The problem is that the Move Silently penalty for moving at your full speed isn't defined in the rules. It will be at least -5 (the penalty for moving up to your full speed). Many DMs make the penalty be the same for full speed; some use -10.Last edited by Curmudgeon; 2012-03-13 at 09:55 AM.
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2012-03-13, 10:28 AM (ISO 8601)
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Re: Simple Q&A D&D 3.5 (by RAW) XX
Q369
Do greater armor/weapon crystals work with weapons/armor on which greater magic weapon (CL12+)/Magic Vestement (CL12+) is cast?
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2012-03-13, 10:41 AM (ISO 8601)
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Re: Simple Q&A D&D 3.5 (by RAW) XX
A 369 Yes.
If the items meet the requirements, the greater augment crystals will function. With a few exceptions (such as INT-boosting items and skill point gain) the rules don't make distinctions about the components that make up requirements, just whether the numbers are met. When the spells end and the requirements are no longer met, you'll lose the higher functions of those augment crystals.
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2012-03-13, 10:48 AM (ISO 8601)
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- Oct 2011
Re: Simple Q&A D&D 3.5 (by RAW) XX
Q370
would shivering touch & lesser shivering touch stack?
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2012-03-13, 11:06 AM (ISO 8601)
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Re: Simple Q&A D&D 3.5 (by RAW) XX
A 370 Yes.
Damage always stacks in D&D, and both of these deal ability damage (although it's a very odd sort of damage, since it has a time limit).
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2012-03-13, 01:05 PM (ISO 8601)
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- Mar 2011
Re: Simple Q&A D&D 3.5 (by RAW) XX
Q 371: There was an Item/property in a Splat Book that granted extra XP when ever you gained it. I think it was in the Fiend Folio, and I KNOW it was not the Item Familiar Feat. Does anyone know what it was?
"I Burn!"
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2012-03-13, 01:12 PM (ISO 8601)
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Re: Simple Q&A D&D 3.5 (by RAW) XX
Q372
Is there an item/property that makes all creatures that are immune to critical hits vulnerable to them?
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2012-03-13, 03:47 PM (ISO 8601)
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Re: Simple Q&A D&D 3.5 (by RAW) XX
Q 373
Sickening Grasp (CMage) states "As long as you have a necromancy spell of 3rd level or higher available to cast, any living creature you hit with a melee touch attack becomes sickened"
I know Reserve feats have standard action activation, but is there any activation required for this feat? It appears to be in an always on state.Last edited by dextercorvia; 2012-03-13 at 03:48 PM.
Dex
SpoilerRegarding my Necrotic Apprentice trick:
Regarding my Non-Epic Hidecarved Dragon:
Check out the Versatile Domain Generalist.
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2012-03-13, 03:50 PM (ISO 8601)
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Re: Simple Q&A D&D 3.5 (by RAW) XX
Q 374
What happens if a 2nd level CG Soulborn has their Dexterity lowered to 0? The Rules state that a character with a Dexterity of 0 is paralyzed, but the CG Soulborn's Incarnum Defense ability renders them immune to paralysis.Last edited by Kuulvheysoon; 2012-03-13 at 04:02 PM. Reason: Number Ninja'd
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2012-03-13, 03:52 PM (ISO 8601)
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Re: Simple Q&A D&D 3.5 (by RAW) XX
Q 373
Sickening Grasp (CMage) states "As long as you have a necromancy spell of 3rd level or higher available to cast, any living creature you hit with a melee touch attack becomes sickened"
I know Reserve feats have standard action activation, but is there any activation required for this feat? It appears to be in an always on state.
It works like any other touch spell, you make the melee touch attack with the same action you use to activate the feat.
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2012-03-13, 03:58 PM (ISO 8601)
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Re: Simple Q&A D&D 3.5 (by RAW) XX
Q 373
What happens if a 2nd level CG Soulborn has their Dexterity lowered to 0? The Rules state that a character with a Dexterity of 0 is paralyzed, but the CG Soulborn's Incarnum Defense ability renders them immune to paralysis.
From the SRD:
Dexterity 0 means that the character cannot move at all. He stands motionless, rigid, and helpless.Last edited by Onikani; 2012-03-13 at 04:00 PM.
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2012-03-13, 04:02 PM (ISO 8601)
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Re: Simple Q&A D&D 3.5 (by RAW) XX
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2012-03-13, 04:36 PM (ISO 8601)
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Re: Simple Q&A D&D 3.5 (by RAW) XX
A 373 (additional)
As worded, the feat would also trigger on the touch attack associated with spells (like an evil Cleric casting inflicts).Last edited by Elric VIII; 2012-03-13 at 04:37 PM.
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2012-03-13, 05:26 PM (ISO 8601)
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Re: Simple Q&A D&D 3.5 (by RAW) XX
Q 374-ish
Does the Warforged's racial feat, Adamant Body, count as Heavy Armor as proficiencies go?
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2012-03-13, 05:47 PM (ISO 8601)
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Re: Simple Q&A D&D 3.5 (by RAW) XX
A 375
Funny enough, no. The wording on the feat (Page 50, ECS) states that it acts as heavy armor for the purposes of determining whether or not you can use your class features, and that it's considered to be heavy armor.
The 3.5e FAQ states that the ___ Body feats do not count as far as proficiencies go.
Source: http://www.wizards.com/default.asp?x=dnd/er/20030221a (Page 7, specifically)Last edited by Kuulvheysoon; 2012-03-13 at 05:48 PM. Reason: Source added
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2012-03-13, 07:04 PM (ISO 8601)
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Re: Simple Q&A D&D 3.5 (by RAW) XX
Q 376
can duskblades learn extra spells outside of from leveling up? like my friend wants to learn spells from a scroll, however it says that sorcerers and bards cannot do that so it seems logical that since the duskblade is also a spontaneous caster he can't either. so can duskblades learn spells from scrolls like wizards?
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2012-03-13, 07:11 PM (ISO 8601)
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Re: Simple Q&A D&D 3.5 (by RAW) XX
Q377
Will a erudite still be able to learn new powers if he has more levels in a psionic prestige class than he has in erudite levels. Example: a Erudite 5/Anarchic Initiate 6.
Q377b
Will a Cerebremancer advance the Erudite's Unique Powers per Day?Last edited by jywu98; 2012-03-13 at 08:23 PM.
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2012-03-13, 07:18 PM (ISO 8601)
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Re: Simple Q&A D&D 3.5 (by RAW) XX
Q 378
More a double check than a question - is there any reason that you couldn't apply both the Swarm Shifter (LM) and Hivenest Monster (Dng) templates to a large, corporeal undead with an Intelligence score?
Q 378b
If this is legal, what would happen to the Hivenest swarm when the being assumes swarm form from it's Swarm Shifter abilities? Are they assumed to be merged into the swarm form, or do they function separately?My winning competition entries: Kinvig Arrumskor | The Great Pumpkinhead | Wynfrith d'Acker
Torn-City - Massively multiplayer online browser based crime RPG
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2012-03-13, 10:45 PM (ISO 8601)
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Re: Simple Q&A D&D 3.5 (by RAW) XX
Q379
How does familiar advancement work with the Improved Familiar feat? Specifically, the feat says that all features of normal familiar apply except for changing the type and removing speak with animals - how does this interact with the familiar's increased Intelligence?
A vanilla familiar gets its Int promoted to 6 at level 1. At level 10, the Int is now at 10.
An Improved Familiar gets its Int promoted to ?? at, say, level 6 when you take the feat. At level 10, the Int is now at ??
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2012-03-14, 12:19 AM (ISO 8601)
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Re: Simple Q&A D&D 3.5 (by RAW) XX
Q380
when a monk is grappling, can he use his flurry to gain extra grapple check attempts?
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2012-03-14, 12:46 AM (ISO 8601)
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Re: Simple Q&A D&D 3.5 (by RAW) XX
Dex
SpoilerRegarding my Necrotic Apprentice trick:
Regarding my Non-Epic Hidecarved Dragon:
Check out the Versatile Domain Generalist.
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2012-03-14, 02:39 AM (ISO 8601)
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Re: Simple Q&A D&D 3.5 (by RAW) XX
Q381
When a totemist binds blink shirt to his totem chakra, does he still loose the ability to do anything else that round even though it's now a move action to activate instead of standard?
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2012-03-14, 02:49 AM (ISO 8601)
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Re: Simple Q&A D&D 3.5 (by RAW) XX
A 376
A Duskblade cannot learn spells from scrolls. The most common method for a Duskblade to add to its spell list (aside from levelling up) is via feats or Prestige Classes. A mostly-complete list of ways to increase spells known is available here.
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2012-03-14, 03:56 AM (ISO 8601)
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Re: Simple Q&A D&D 3.5 (by RAW) XX
A 380 Yes.
Flurry of Blows is an Extraordinary class ability which modifies the full attack action.Using an extraordinary ability is usually not an action because most extraordinary abilities automatically happen in a reactive fashion.Damage Your Opponent
While grappling, you can deal damage to your opponent equivalent to an unarmed strike. Make an opposed grapple check in place of an attack.
...
Pin Your Opponent
You can hold your opponent immobile for 1 round by winning an opposed grapple check (made in place of an attack).
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2012-03-14, 04:58 AM (ISO 8601)
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2012-03-14, 12:14 PM (ISO 8601)
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Re: Simple Q&A D&D 3.5 (by RAW) XX
Q382 Is this possible: 4 people stand in a square next to each other,
- Person 1 casts from a staff and passes it to person 2
- Person 2 casts from the staff and passes it to person 3
- Person 3 casts from the staff and passes it to person 4
- Person 4 casts from the staff and passes it back to Person 1 just in time for the next turn to start where they do it all again
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2012-03-14, 12:58 PM (ISO 8601)
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Re: Simple Q&A D&D 3.5 (by RAW) XX
A 382 Probably not.
The default for "Manipulate an Item" is a move action. So handing an item to someone else is a move action, and so is taking a handed item. Except for the initial "Person 1", each character would need 2 move actions and whatever action was required to trigger a spell from the staff. Most such spells require a standard action, which would make the total exceed the actions available in one round. The scenario would work if the spell required only a swift action, however.
A different set of actions might accomplish what you want. Dropping an item in an adjacent square is a free action. Picking up an item is a move action; this would provoke an attack of opportunity. There's no guarantee that some enemy wouldn't pick up the staff from the ground instead of an ally. It does fit the available actions in one round, leaving a standard action for triggering a spell from the staff.Last edited by Curmudgeon; 2012-03-14 at 01:04 PM.