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Thread: Simple Q&A D&D 3.5 (by RAW) XX
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2012-02-13, 07:30 PM (ISO 8601)
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Re: Simple Q&A D&D 3.5 (by RAW) XX
Originally Posted by Kenneth
This explicit rule on page 136 of Rules Compendium:The modifications made by metamagic feats apply only to spells cast directly by the feat user. A spellcaster can’t use a metamagic feat to alter a spell being cast from a wand, scroll, or other device.
A caster may only use one metamagic rod on any given spell, but it is permissible to combine a rod with metamagic feats possessed by the rod’s wielder.Last edited by Curmudgeon; 2012-02-13 at 09:30 PM.
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2012-02-13, 08:25 PM (ISO 8601)
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Re: Simple Q&A D&D 3.5 (by RAW) XX
Q127
If a cleric who has 18 int casts owls wisdom on himself, for the duration of the spell, he has an unprepared 1st and 2nd level spell. Can he, for the duration of the spell, spontaneously convert these unprepared spells into cure spells?
Im thinking probably not because the text says they can "'lose' any *prepared* spell" and the extra spells in question are unprepared slots.
If it wouldnt work with a cleric, would it work with a spontaneous caster such as favoured soul or sorcerer (or psion with temporary powerpoints)?
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2012-02-13, 09:29 PM (ISO 8601)
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Re: Simple Q&A D&D 3.5 (by RAW) XX
A 127 No.
Those would be bonus spells, and expressly excluded in the spell description.Originally Posted by Owl's Wisdom
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2012-02-14, 02:00 AM (ISO 8601)
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Re: Simple Q&A D&D 3.5 (by RAW) XX
Q 128
Can a Spellwarp Sniper with Sorcerer (or other spontaneous) entry apply Split Ray or other ray-specific metamagic to spellwarped spells? Also, just to confirm, Wizards are hosed unless they can apply metamagic on the fly somehow, correct?
Possibly relevant text:SpoilerVia Spellwarp Sniper:You can alter the form of certain area spells into rays as you cast them.But because the sorcerer or bard has not prepared the spell in a metamagic form in advance, he must apply the metamagic feat on the spot.Originally Posted by The Giant
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2012-02-14, 04:59 AM (ISO 8601)
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Re: Simple Q&A D&D 3.5 (by RAW) XX
I don't believe that answers the question, the text you quote specifically mentions feats and not rods, unless I'm missing something?
Edit: oh that's what I'm missing, just checked my DMG, its not so much a meta-magic rod as a meta-magic feat rod. The rod specifically grants you the use of the feat, rather than just being its own reason for modifying the spell. So the feat and the rod are basically the same thing.
Also, I'm not sure what you are getting at with the semantics, if you are casting a spell surely that makes you a caster? Even the items themselves are described as "spell completion". You require the ability to cast the spell or you lack the ability to use the wand. The wand just represents stored power.Last edited by TypoNinja; 2012-02-14 at 05:08 AM.
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2012-02-14, 05:39 AM (ISO 8601)
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Re: Simple Q&A D&D 3.5 (by RAW) XX
Q 129
I have heard of Aptitude weapons (ToB) being used with feats such as Lightning Mace, and by my interpretation of the enchantment and feat, it all checks out. In a similar line of logic, could the Lightning Mace feat be applied to someone wielding a single greatsword in two hands? (It calls for a "light mace" held in each hand, so does one in both count as one in each?) And secondly, could a feat such as Axespike bee used with one Aptitude weapon? For instance, a fighter with Axespike makes a Full Attack with his greatsword, counting it as a greataxe, and as a result gets an extra attack with his "armor spikes," which would also be the greatsword. This would of course be impractical, since it would require Weapon Focus in light maces and armor spikes respectively (unless Aptitude can mess with that too.)
Edit: Looked at Aptitude enchantment again, now I'm wondering, does it have to be a feat applied to a specific weapon, like weapon focus, or could something applied to a weapon group, like Slashing flurry, work just as well? Or applying Hand Crossbow Focus (Drow of the Underdark, +1 to attack and reload as a free action) to a heavy crossbow, or even Rapid Reload of Weapon Finesse to the wrong kinds of weapons?Last edited by Crocodactyl; 2012-02-14 at 05:52 AM.
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2012-02-14, 01:53 PM (ISO 8601)
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Re: Simple Q&A D&D 3.5 (by RAW) XX
A 129
By my reading of the RAW, aptitude does not apply to Lightning Mace.Effect: A wielder who has feats that affect the use of a particular type of weapon, such as Weapon Focus, Greater Weapon Focus, Weapon Specialization, or the like, can apply the benefits of those feats to any weapon that has the aptitude quality.
Weapon Focus [General]
Choose one type of weapon.Greater Weapon Focus [General]
Choose one type of weapon for which you have already selected Weapon Focus.Weapon Specialization [General]
Choose one type of weapon for which you have already selected the Weapon Focus feat.Lightning Mace [Style]
You are a master of fighting with two maces at the same time, and have learned to strike your foes with lightning speed.
Benefit: Whenever you roll a threat on an attack roll while using a light mace in each hand ...
For further clarification of the language used in the aptitude weapon property we can look at the Weapon Aptitude class features of the Warblade and Bloodstorm Blade classes which aptitude emulates.Originally Posted by Bloodstorm Blade
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2012-02-14, 02:06 PM (ISO 8601)
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Re: Simple Q&A D&D 3.5 (by RAW) XX
Q. 130
2-part question about Ring of Force Shield
- Do I lose the shield bonus while attacking with a 2-handed weapon as if it were a physical shield?
- How is the 8,500 gp cost derived? I would think that it would draw from the cost of an AC bonus (a +2 shield bonus, in this case):
"AC Bonus (other)" would be (n^2)*2,500 for 10,000 gp
"AC Bonus (deflection)" would only by (n^2)*2,000 for 8,000 gp
Maybe the cost of the physical ring is 500 gp? I noticed that in more obvious cases, sometimes an extra cost is included (Ring of Feather Fall is 2,200 gp: Spell level 1 * CL 1 * 2000, plus an extra 200? It ignores the x4 factor for the duration of the spell, but oh well :-P), and sometimes it's not (Ring of Jumping is 2,500 or 10,000 gp for a +5 or +10 bonus, respectively. Maybe it's made out of a melted down copper piece?)
The reason I ask is because I'm interested in creating a similar item and want to make sure the cost is balanced the same way. Maybe one that gives a +1 Shield bonus for 1,500 gp. Or, if I wanted to make a "Ring of Shield" (as the spell), it looks like it would only be 4,000 gp [Spell level 1 * CL 1 * 2000 * 2 (duration factor)], but that's obviously not right. I guess the cost of AC bonus trumps the cost of a spell effect.
I would apologize for all the math, but I suspect that the people who answer questions on this thread enjoy math.For a sleek and simple battle grid for PbP, check out EZ PbP! You can edit the terrain, and have your players update their own coordinates on the map! PM me with comments or questions!
Shyguy taken from Yoshi's Island. Sword and shield from LttP. Both are ©Nintendo
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2012-02-14, 02:11 PM (ISO 8601)
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Re: Simple Q&A D&D 3.5 (by RAW) XX
Reposting from the previous page:
Q113
If a character has multiple casting classes capable of casting Animate Dead, does that character have a separate control pool for each class or only one control pool?
E.g. with a Cleric 10/Wizard 10, can one control 40HD of undead with cleric-cast spells and 40HD of undead with wizard cast spells; or 40HD of undead regardless of which class cast Animate Dead; or 80HD of undead regardless of which class cast Animate Dead.
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2012-02-14, 02:47 PM (ISO 8601)
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Re: Simple Q&A D&D 3.5 (by RAW) XX
Q 131
Okay, I've seen this mentionned in a thread about means to gain early-entry in a prestige class, which have a tendency to be silly (since no sane DM is going to allow it anyway, so why bother), but I got to ask about this one:
With the Versatile Spellcaster feat, "You can use two lower-level spell slots to cast a spell one level higher."
Would this allow a spontaneous caster to cast a spell increased by a metamagic feat at the cost of two lower-level spell slot? Including one that would be the equivalent of a spell slot one level above the maximum spell level the sorcerer can cast?Last edited by St Fan; 2012-02-14 at 02:47 PM.
Spoiler
DM: At the end of the meal, the innkeeper is bringing you the cheese plate. Roll for initiative.
PC: Excuse me, what?
DM: I said, roll for initiative. They like their cheese really ripe in these parts. They have the ooze type.
"Excuse me, but... is it a GOOD or a BAD thing when the DM can't help bursting into laughter every time he hears the phrase 'level-appropriate encounter'? No, just curious..."
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2012-02-14, 02:59 PM (ISO 8601)
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Re: Simple Q&A D&D 3.5 (by RAW) XX
A 130
1. Yes.Force Shield: An iron band, this simple ring generates a shield-sized (and shield-shaped) wall of force that stays with the ring and can be wielded by the wearer as if it were a heavy shield (+2 AC).A heavy shield is so heavy that you can’t use your shield hand for anything else.
The first rule of pricing custom magic items is this, from page 282 of Dungeon Master's Guide:The easiest way to come up with a price is to match the new item to an item priced in this chapter and use its price as a guide.
Each of the magic items presented here was examined and modified based on its actual worth. The formulas only provide a starting point.
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2012-02-15, 03:06 AM (ISO 8601)
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Re: Simple Q&A D&D 3.5 (by RAW) XX
Q132 Does the dexterity bonus from a cat's grace potion apply to someone's mirror images too ? (mirror images have base +dex AC)
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2012-02-15, 10:51 AM (ISO 8601)
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Re: Simple Q&A D&D 3.5 (by RAW) XX
Q133
Originally Posted by MM5, ShaedlingThanks to banjo1985 for the amazing Avatar.
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2012-02-15, 11:49 AM (ISO 8601)
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Re: Simple Q&A D&D 3.5 (by RAW) XX
A 132 Yes.
That answer assumes the Cat's Grace takes effect before the Mirror Image spell is cast, when all the parameters of the figments are determined.
A 133 No.
To create any magic weapon under the rules a creature must have the Craft Magic Arms And Armor feat, must start with a provided masterwork weapon, must spend one day for each 1,000 gp in the price of its magical features, and the creator’s caster level must be at least three times the enhancement bonus of the weapon. The Shadow Gossamer ability does not provide for creating items of masterwork quality, and as a swift action cannot satisfy the crafting time requirement. Shaedlings also do not have the necessary feat, nor do they have a caster level. See Dungeon Master's Guide on pages 285-286 for more details on the rules for creating magic weapons.
There are no means to create artifacts in the rules; see Dungeon Master's Guide on page 277.Last edited by Curmudgeon; 2012-02-15 at 11:53 AM.
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2012-02-15, 01:20 PM (ISO 8601)
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Re: Simple Q&A D&D 3.5 (by RAW) XX
Q 134a and b
Greater Concealing Amorpha is a metacreativity effect that provides total concealment, and lacks the disclaimers that displacement has. Questions:
a) Can you be targeted while it is up, or do enemies have to target your square?
b) Can it be pierced by True Seeing (either version)?Plague Doctor by Crimmy
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2012-02-15, 03:26 PM (ISO 8601)
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Re: Simple Q&A D&D 3.5 (by RAW) XX
A 134 a) No.
The quasi-real membrane is visible, but your position inside it is completely concealed. Enemies can target the square but not you.
A 134 b) No.
True Seeing can pierce illusions, but the film covering you is partially real rather than an illusion. True Seeing does not confer X-ray vision to see through the film, and doesn't negate the total concealment it provides. True Seeing will let the observer see the membrane clearly.
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2012-02-15, 05:23 PM (ISO 8601)
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Re: Simple Q&A D&D 3.5 (by RAW) XX
Q. 135 a and b
Re: Wild Shape,
a. if wild shaping into a critter that has an attack routine of one attack (say, a bite), and my BAB allows for multiple attacks. Do I make multiple bites as a full attack action?
b. and vice-versa, if I shapeshift into a form with multiple attack routine (say, bite/claw/claw), but my BAB only allows for one attack normally, do I only get one attack as a full attack action?
Thanks in advance!
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2012-02-15, 06:07 PM (ISO 8601)
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Re: Simple Q&A D&D 3.5 (by RAW) XX
A 135: Natural weapons work differently from manufactured weapons. If all you have is natural weapons, you either make a single attack with your primary weapon, or a full attack consisting of one attack with each of your natural weapons. A creature with a bite and two claws makes one bite attack and two claw attacks with a full attack, regardless of its BAB.
Time travels in divers paces with divers persons.
—As You Like It, III:ii:328
Chronos's Unalliterative Skillmonkey Guide
Current Homebrew: 5th edition psionics
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2012-02-15, 07:23 PM (ISO 8601)
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Re: Simple Q&A D&D 3.5 (by RAW) XX
Q136
For a multi-classed ToB character could they learn the same maneuver twice once for each class?
ie. crusader/warblade taking white raven tactics with each class
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2012-02-15, 07:27 PM (ISO 8601)
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Re: Simple Q&A D&D 3.5 (by RAW) XX
Last edited by Psyren; 2012-02-15 at 07:54 PM.
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2012-02-15, 09:36 PM (ISO 8601)
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Re: Simple Q&A D&D 3.5 (by RAW) XX
Q137
I remember noticing that oozes have damage reduction x/bludgeoning, but I can't seem to find that in the MM or online. Do oozes have any sort of this damage reduction? It would make sense, considering slashing and piercing weapons wouldn't be effective against it.
EDIT: I now notice that it is Mudmen that gain the damage reduction/bludgeoning. Is there any sort of vulnerabilities specific to oozes such as the gelatinous cube?Last edited by ajfonty; 2012-02-15 at 09:43 PM.
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2012-02-15, 11:33 PM (ISO 8601)
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Re: Simple Q&A D&D 3.5 (by RAW) XX
Q138
Anyone standing in the AoE of a Grease spell is considered flat-footed because they are balancing to stay upright.
However, if they fail their reflex save and fall prone, are they still considered flat-footed for determining whether or not SA applies?
Also, I know that when they make their Reflex save, they stay upright, and the general consensus here is that they are flat-footed anyway, but since they don't actually make a balance check until the next round so can we still say by RAW that they are balancing?"Make a smell check."
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2012-02-15, 11:53 PM (ISO 8601)
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Re: Simple Q&A D&D 3.5 (by RAW) XX
A 138 partial:
Standing in a Grease spell does not require a Balance check, just moving in it.Time travels in divers paces with divers persons.
—As You Like It, III:ii:328
Chronos's Unalliterative Skillmonkey Guide
Current Homebrew: 5th edition psionics
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2012-02-16, 02:07 AM (ISO 8601)
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Re: Simple Q&A D&D 3.5 (by RAW) XX
Q 139
Can a high level Bloodstorm Blade count Weapon Focus in normally a non-thrown melee weapon such as Greatsword for the Weapon Focus (Any thrown/ranged weapon) requirement in certain feats and PrCs?
Q 140
Can the Bloodstorm Blade add bonuses to both ranged and melee attacks on a thrown weapon by RAW or is it either/or?Last edited by Crocodactyl; 2012-02-16 at 02:10 AM.
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2012-02-16, 02:34 AM (ISO 8601)
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Re: Simple Q&A D&D 3.5 (by RAW) XX
Q 141
Do I need to see my destination when abrupt jaunting? Say I'm in a dugeon facing a closed door. May I abrupt jaunt inside the room without means of seeing what's there?
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2012-02-16, 02:46 AM (ISO 8601)
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Re: Simple Q&A D&D 3.5 (by RAW) XX
A 139 No.
Your question isn't really about the Bloodstorm Blade, but rather their bonus feat Throw Anything:
Benefit: You can throw a melee weapon you are proficient with as if it were a ranged weapon.
A 140 No.
If the Bloodstorm Blade elects to use Thunderous Throw, their ranged attacks with thrown weapons are treated as melee attacks. Consequently, only melee attack properties apply.
A 141 No.
That's not a requirement of the Immediate Magic ACF. If there's no clear space at your destination, your DM is free to decide what happens to you: immediate death as you merge with the obstruction, a mishap as specified in the Teleport spell, damage and return to your starting position, or whatever.Last edited by Curmudgeon; 2012-02-16 at 03:04 AM.
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2012-02-16, 05:54 AM (ISO 8601)
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Re: Simple Q&A D&D 3.5 (by RAW) XX
Q 142 Are you still entangled after you move out a web spell?
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2012-02-16, 07:09 AM (ISO 8601)
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Re: Simple Q&A D&D 3.5 (by RAW) XX
Q 143
If you become afflicted with Lycanthropy, I believe the animal HD are added "on top" of your existing class levels. I draw this conclusion from this:
Skills
A lycanthrope gains skill points equal to (2 + Int modifier, minimum 1) per Hit Die of its animal form, as if it had multiclassed into the animal type. (Animal is never its first Hit Die, though, and it does not gain quadruple skill points for any animal Hit Die.) Any skill given in the animal’s description is a class skill for the lycanthrope’s animal levels. In any form, a lycanthrope also has any racial skill bonuses of the base creature and of the base animal, although conditional skill bonuses only apply in the associated form.My winning competition entries: Kinvig Arrumskor | The Great Pumpkinhead | Wynfrith d'Acker
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2012-02-16, 04:23 PM (ISO 8601)
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Re: Simple Q&A D&D 3.5 (by RAW) XX
A 142 No.
Originally Posted by Web
A 143
You lose the most recent hit die/dice with permanent level drain; see "LEVEL LOSS" on page 296 of Dungeon Master's Guide.The character’s base attack bonus, base saving throw bonuses, and special class abilities are now reduced to the new, lower level. A 2nd-level rogue, for example, normally has the evasion ability, but when she is drained to 1st level, she loses that ability. Likewise, the character loses any ability score gain, skill ranks, and any feat associated with the level (if applicable).Becoming a lycanthrope is very much like multiclassing as an animal and gaining the appropriate Hit Dice.
This is the counterpart to gaining a great deal of capabilities immediately when you acquire lycanthropy: if you "break" the template through level loss, you also lose a great deal of capabilities immediately.
There is no requirement for you to re-add those animal hit dice when you gain new levels; you simply won't have the benefit of the lycanthropy template until you restore the needed animal HD.Last edited by Curmudgeon; 2012-02-16 at 04:31 PM.
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2012-02-16, 05:05 PM (ISO 8601)
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Re: Simple Q&A D&D 3.5 (by RAW) XX
Q144
By combining the Ronin class feature Banzai Charge, which lowers AC to increase damage, and the feat Shock Trooper, which does the same, is it possible to reach a negative AC value? If this were the case,or even if it reaches 0, would the character still be able to preform a full -subtraction power attack/Banzai charge? How does rolling-to hit work against a negative AC character?