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  1. - Top - End - #481
    Troll in the Playground
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    Default Re: Madness, Blood and Thunder in Ravens Bluff IC

    Keeva

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    The adventures of reloading continue.
    Just finding my roots again.

  2. - Top - End - #482
    Titan in the Playground
     
    Jeff the Green's Avatar

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    Default Re: Madness, Blood and Thunder in Ravens Bluff IC

    At this point, Mirielle is nearly running out of plant deities and archdruids to curse.

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    (1d20+2)[9]
    Author of The Auspician's Handbook and The Tempestarian's Handbook for Spheres of Power.
    Ask me (or the other authors) anything.
    Quote Originally Posted by Lateral View Post
    Well, of course I'm paranoid about everything. Hell, with Jeff as DM, I'd be paranoid even if we were playing a game set in The Magic Kiddie Funland of Perfectly Flat Planes and Sugar Plums.
    Greenman by Bradakhan/Spring Greenman by Comissar/Autumn Greenman by Sgt. Pepper/Winter Greenman by gurgleflep

  3. - Top - End - #483
    Ogre in the Playground
     
    BlackDragon

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    Default Re: Madness, Blood and Thunder in Ravens Bluff IC

    Jorran laughs as the tanglefoot bag finds it mark, but his mockery turns into a curse as the blindly swinging warrior catches him in the side. Jorran staggers backwards half a step before striking back, attempting to sink his sword into the bugbear, ready to step forth to meet another foe.

    Spoiler
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    Standard: Shankshankshank, Full Power Attack
    Attack Roll: (1d20+6)[17]
    Damage: (2d6+13)[21]

    If the bugbear falls, Jorran 5ft steps forward.
    Frog in the playground.

    My homebrewer's extended signature.

    I have Str 5!

    Quote Originally Posted by BobVosh View Post
    Wall of text attacks! CRITS!

  4. - Top - End - #484
    Titan in the Playground
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    Default Re: Madness, Blood and Thunder in Ravens Bluff IC

    Oh, hello there. Think I didn't bring spare lights? Launching another of the clumsy arrows through the darkness, Aya swiftly readjusts her aim as it bursts open, targeting the courageous psion.

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    Rapid Shot again; one hearthfire arrow, one normal at the blue. Launching the light 35ft feet in front of the cave entrance this time, so Aya's still got bright illumination on the entrance, and they'll have a harder time reaching it without stepping into the Entangle. (Actually, on that note, how tall was the barricade again?)
    Hearthfire: (1d20+5)[20]

    Attack: (1d20+9)[21]
    Damage: (1d8+3)[5] + 1 electricity
    Wriggle avatar by memnarch.
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    Current characters:
    Faien
    Aya
    Sei

  5. - Top - End - #485
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    TheFallenOne's Avatar

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    Default Re: Madness, Blood and Thunder in Ravens Bluff IC

    Jorran's retalatory strike finds the blind bugbear's heart, killing him instantly. The lone goblin, now the last line of defense between the fierce warrior and the winch, anxiously gets into a defensive posture when suddenly from behind him the sound of breaking wood can be heard; in their desperate attempts to free the mechanism from the sticky goo, they broke it and while the winch now turns flawlessly, it fails to transmit any force to the floodgate's opening mechanism.
    Aya once again brings light upon the barricade and strikes the surprised psion with an arrow, making him stagger back out of sight.

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    well, one more turn and the Entangle is gone.

    Left goblin takes full defense
    non-blind bugbear tosses javelin at Mirielle
    (1d20+1)[7] (1d6+3)[6]

    barricade is 5 feet high.
    Quote Originally Posted by Jeff the Green View Post
    Actually, when you first put up the post where the gazebo started trying to eat us, I assumed you were pulling our legs and you'd put up the real post soon enough.


  6. - Top - End - #486
    Ogre in the Playground
     
    BlackDragon

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    Default Re: Madness, Blood and Thunder in Ravens Bluff IC

    Jorran shifts to the side to avoid the javelin and slashes down at the goblin.

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    Attack goblin.
    (1d20+9)[28]
    (2d6+7)[17]
    Frog in the playground.

    My homebrewer's extended signature.

    I have Str 5!

    Quote Originally Posted by BobVosh View Post
    Wall of text attacks! CRITS!

  7. - Top - End - #487
    Titan in the Playground
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    Default Re: Madness, Blood and Thunder in Ravens Bluff IC

    Well, as long as you're just going to stand up there in plain sight... Now that Jorran is eagerly slaughtering the dam's defenders, the shielded goblins atop the barricade become targets of opportunity, and Aya continues her efforts to diminish the fortress's population.

    Spoiler
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    Two more shots at the barricade guards.
    Attack: (1d20+9)[28]
    Damage: (1d8+3)[7] + 1 electricity
    Attack: (1d20+9)[27]
    Damage: (1d8+3)[6] + 1 electricity
    Wriggle avatar by memnarch.
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    Current characters:
    Faien
    Aya
    Sei

  8. - Top - End - #488
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    Jeff the Green's Avatar

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    Default Re: Madness, Blood and Thunder in Ravens Bluff IC

    Mirielle stops her imprecations as a javelin sinks into the turf in front of her, but continues to struggle against the vines.

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    Strength:(1d20+2)[15]
    Author of The Auspician's Handbook and The Tempestarian's Handbook for Spheres of Power.
    Ask me (or the other authors) anything.
    Quote Originally Posted by Lateral View Post
    Well, of course I'm paranoid about everything. Hell, with Jeff as DM, I'd be paranoid even if we were playing a game set in The Magic Kiddie Funland of Perfectly Flat Planes and Sugar Plums.
    Greenman by Bradakhan/Spring Greenman by Comissar/Autumn Greenman by Sgt. Pepper/Winter Greenman by gurgleflep

  9. - Top - End - #489
    Ettin in the Playground
     
    NecromancerGirl

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    Default Re: Madness, Blood and Thunder in Ravens Bluff IC

    Magnus. Vines. FIFTH try.

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    Str (1d20+3)[10]

    Honestly, DC 20 Strength check is frakkin ridiculous.

    It's basically: Are you a rogue? No? Then welcome to ineffectiveness.
    Last edited by candycorn; 2012-05-04 at 11:47 PM.
    All of this has happened before...
    and all of this will happen again.

    Moving. Internet access is a bit spotty.

  10. - Top - End - #490
    Troll in the Playground
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    Default Re: Madness, Blood and Thunder in Ravens Bluff IC

    Keeva

    Keeva snickers to herself, as she hears the breaking of the mechanism. Twits, she thinks to herself, as she raises up her crossbow, hoping to make some mark this time.

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    Instant of Power. Attack roll.
    To Hit: (1d20+9)[12]
    Kill it already: (2d8)[11]
    I'm having as much luck with this aiming thing as candycorn has with vines. Heh.
    Last edited by Cardea; 2012-05-05 at 01:21 AM.
    Just finding my roots again.

  11. - Top - End - #491
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    TheFallenOne's Avatar

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    Default Re: Madness, Blood and Thunder in Ravens Bluff IC

    The grass finally stops twisting and turning, freeing Magnus and Mirielle from their predicament. Jorran splits the skull of the interposing goblin, and the two remaining bugbears gang up on him, the blind one trying to take a hold of him. Elsewhere, Aya kills yet another goblin with two arrows. The remaining ones kneel down to lessen their opposed parts, and are soon reinforced by three more goblins, these ones lying flat on the barricade and readying crossbows.

    Spoiler
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    touch on Jorran - (1d20+6)[20] grapple - (1d20+6)[22] miss chance - (1d100)[36] provoking AoO
    attack on Jorran - (1d20+8)[22] (1d8+3)[6]

    the last goblin on the dam tries to flee blindly
    Quote Originally Posted by Jeff the Green View Post
    Actually, when you first put up the post where the gazebo started trying to eat us, I assumed you were pulling our legs and you'd put up the real post soon enough.


  12. - Top - End - #492
    Ettin in the Playground
     
    NecromancerGirl

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    Default Re: Madness, Blood and Thunder in Ravens Bluff IC

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    Can I get a key for the characters on the map? Preferably in a format of Name: Location?
    All of this has happened before...
    and all of this will happen again.

    Moving. Internet access is a bit spotty.

  13. - Top - End - #493
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    TheFallenOne's Avatar

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    Default Re: Madness, Blood and Thunder in Ravens Bluff IC

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    Jorran G6
    Magnus E11
    Mirielle I13
    Keeva G15

    bugbears F and H6
    goblin O6
    Quote Originally Posted by Jeff the Green View Post
    Actually, when you first put up the post where the gazebo started trying to eat us, I assumed you were pulling our legs and you'd put up the real post soon enough.


  14. - Top - End - #494
    Ogre in the Playground
     
    BlackDragon

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    Default Re: Madness, Blood and Thunder in Ravens Bluff IC

    Jorran slashes the bugbear as it blindly flails at him, getting hit by the other bugbear for his trouble. He turns and slashes at the one with still functioning eyes, sword suddenly aflame.

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    AOO
    Attack: [/Roll]1d20+9[Roll]
    Damage: (2d6+7)[17]
    At the start of turn, Burning Blade.
    Attack sighted bugbear.
    Attack: (1d20+9)[11]
    Damage: (2d6+7)[18]
    Fire Damage: (1d6+3)[8]
    Frog in the playground.

    My homebrewer's extended signature.

    I have Str 5!

    Quote Originally Posted by BobVosh View Post
    Wall of text attacks! CRITS!

  15. - Top - End - #495
    Ettin in the Playground
     
    NecromancerGirl

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    Default Re: Madness, Blood and Thunder in Ravens Bluff IC

    Magnus presses forward to the ladder, finally able to act, then begins climbing it.

    Maneuvers:
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    (1d5)[4]
    (1d4)[2]
    (1d3)[1]
    All of this has happened before...
    and all of this will happen again.

    Moving. Internet access is a bit spotty.

  16. - Top - End - #496
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    Jeff the Green's Avatar

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    Default Re: Madness, Blood and Thunder in Ravens Bluff IC

    Judging that Jorran and Magnus have the bugbears on the dam under control, Mirielle chases after the blind hobgoblin.

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    Double move to O7, drawing morningstar.
    Knowledge Devotion: (1d20+6)[15]
    Author of The Auspician's Handbook and The Tempestarian's Handbook for Spheres of Power.
    Ask me (or the other authors) anything.
    Quote Originally Posted by Lateral View Post
    Well, of course I'm paranoid about everything. Hell, with Jeff as DM, I'd be paranoid even if we were playing a game set in The Magic Kiddie Funland of Perfectly Flat Planes and Sugar Plums.
    Greenman by Bradakhan/Spring Greenman by Comissar/Autumn Greenman by Sgt. Pepper/Winter Greenman by gurgleflep

  17. - Top - End - #497
    Titan in the Playground
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    Default Re: Madness, Blood and Thunder in Ravens Bluff IC

    Confident, at least. Guess they must really have numbers on their side if they're still coming. Switching her aim to the new arrivals, Aya attempts to off one or two of them before they can open fire on the others.

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    I'm going to have start using the expensive arrows soon... Targeting the crossbow-wielders. Kneeling + shield's about the same as prone, anyway.
    Attack: (1d20+9)[27]
    Damage: (1d8+3)[11] + 1 electricity
    Attack: (1d20+9)[15]
    Damage: (1d8+3)[5] + 1 electricity
    Wriggle avatar by memnarch.
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    Current characters:
    Faien
    Aya
    Sei

  18. - Top - End - #498
    Troll in the Playground
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    Default Re: Madness, Blood and Thunder in Ravens Bluff IC

    Keeva

    Keeva cradles her crossbow, as she moves forward.

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    Moving to E9.
    Instant of Power on Mirrielle.
    Just finding my roots again.

  19. - Top - End - #499
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    TheFallenOne's Avatar

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    Default Re: Madness, Blood and Thunder in Ravens Bluff IC

    Jorran fails to hit either of the bugbears, and they keep wailing at him with combined efforts. The fleeing goblin slowly stumbles down the rock, not confident to move down the slope any faster while unable to see anything. Two crossbow bolts fly out of the darkness at Mirielle, the third goblin killed by Aya's shot.

    Spoiler
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    Magnus is at +10 on the ladder

    bugbears on Jorran
    (1d20+8)[21] (1d8+3)[8]
    (1d20+8)[11] (1d8+4)[8] (1d100)[92]

    crossbows on Mirielle
    (1d20-1)[0] (1d6)[6]
    (1d20-1)[4] (1d6)[3]
    Quote Originally Posted by Jeff the Green View Post
    Actually, when you first put up the post where the gazebo started trying to eat us, I assumed you were pulling our legs and you'd put up the real post soon enough.


  20. - Top - End - #500
    Titan in the Playground
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    Default Re: Madness, Blood and Thunder in Ravens Bluff IC

    Fingering her supply of arrows, Aya frowns as she fires the last two of her ordinary shafts at the remaining crossbowmen. I need a better quiver. Hope they've got a decent bit of gold stashed away in there.

    Spoiler
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    Repeat last round.
    Attack: (1d20+9)[19]
    Damage: (1d8+3)[5] + 1 electricity
    Attack: (1d20+9)[28]
    Damage: (1d8+3)[8] + 1 electricity
    Last edited by Sallera; 2012-05-05 at 02:35 PM.
    Wriggle avatar by memnarch.
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    Current characters:
    Faien
    Aya
    Sei

  21. - Top - End - #501
    Ogre in the Playground
     
    BlackDragon

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    Default Re: Madness, Blood and Thunder in Ravens Bluff IC

    Jorran was suddenly, and acutely, running out of steam. His 36 seconds of exertion caught up to him as he struggled to combat the bugbears with weakened arms, taking a hit from the sighted one. He summoned his rage for a second more, roaring at the bugbears as an unreasoning avatar of rage, striving to replace their defiance with terror.

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    6 rounds are up, Jorran is out of ferocity. Yay for -2 to almost everything a melee character could care about.
    Standard Action: Frightful Scream. Will save DC 13 or be frightened for 1d4 rounds if they have less HD than I do, shaken if they succeed on the save.
    Last edited by Frog Dragon; 2012-05-05 at 02:59 PM.
    Frog in the playground.

    My homebrewer's extended signature.

    I have Str 5!

    Quote Originally Posted by BobVosh View Post
    Wall of text attacks! CRITS!

  22. - Top - End - #502
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    Jeff the Green's Avatar

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    Default Re: Madness, Blood and Thunder in Ravens Bluff IC

    Having felled the goblin as he tried to escape, Mirielle makes her way over to the dam to help Jorran with the last two bugbears.

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    Double move to I6.
    Author of The Auspician's Handbook and The Tempestarian's Handbook for Spheres of Power.
    Ask me (or the other authors) anything.
    Quote Originally Posted by Lateral View Post
    Well, of course I'm paranoid about everything. Hell, with Jeff as DM, I'd be paranoid even if we were playing a game set in The Magic Kiddie Funland of Perfectly Flat Planes and Sugar Plums.
    Greenman by Bradakhan/Spring Greenman by Comissar/Autumn Greenman by Sgt. Pepper/Winter Greenman by gurgleflep

  23. - Top - End - #503
    Troll in the Playground
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    Default Re: Madness, Blood and Thunder in Ravens Bluff IC

    Keeva

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    Keeva heads over to, and starts moving up, the ladder.
    Just finding my roots again.

  24. - Top - End - #504
    Ettin in the Playground
     
    NecromancerGirl

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    Default Re: Madness, Blood and Thunder in Ravens Bluff IC

    Magnus finishes the last steps up the ladder, glancing around for nearby enemies. Seeing the hobgoblin next to him, he brings his hammer to bear.

    Mechanics:
    Spoiler
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    Climb to top of ladder, drawing XXX as part of movement (at top of ladder).

    Attack (hobgoblin in F6): (1d20+7)[16] (+2 for flank included)
    Damage: (1d8+3)[10]
    All of this has happened before...
    and all of this will happen again.

    Moving. Internet access is a bit spotty.

  25. - Top - End - #505
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    TheFallenOne's Avatar

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    Default Re: Madness, Blood and Thunder in Ravens Bluff IC

    Magnus's hammer crushes into the back of the bugbear with a resounding crack and the goblinoid goes down, neck bent in an unnatural angle. The last bugbear turns to flee, but is immediately stopped dead in his tracks by Jorran's sword. Over at the cave, the goblins lose yet another of their number to Aya's arrows and seeing the dam fallen, the abandon the barricade reluctantly, retreating inside the cave.
    Quote Originally Posted by Jeff the Green View Post
    Actually, when you first put up the post where the gazebo started trying to eat us, I assumed you were pulling our legs and you'd put up the real post soon enough.


  26. - Top - End - #506
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    Jeff the Green's Avatar

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    Default Re: Madness, Blood and Thunder in Ravens Bluff IC

    Motivated as much by pragmatism as by compassion, Mirielle circles around to each of the goblins and bugbears to see if any are yet alive.

    Spoiler
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    I think we've got some time, and it only takes a standard action, so I'll make a few heal checks to stabilize them:
    (1d20+3)[14]
    (1d20+3)[19]
    (1d20+3)[20]
    (1d20+3)[20]
    (1d20+3)[17]
    Author of The Auspician's Handbook and The Tempestarian's Handbook for Spheres of Power.
    Ask me (or the other authors) anything.
    Quote Originally Posted by Lateral View Post
    Well, of course I'm paranoid about everything. Hell, with Jeff as DM, I'd be paranoid even if we were playing a game set in The Magic Kiddie Funland of Perfectly Flat Planes and Sugar Plums.
    Greenman by Bradakhan/Spring Greenman by Comissar/Autumn Greenman by Sgt. Pepper/Winter Greenman by gurgleflep

  27. - Top - End - #507
    Titan in the Playground
     
    TheFallenOne's Avatar

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    Default Re: Madness, Blood and Thunder in Ravens Bluff IC

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    you can get the final bugbear stabilized
    Quote Originally Posted by Jeff the Green View Post
    Actually, when you first put up the post where the gazebo started trying to eat us, I assumed you were pulling our legs and you'd put up the real post soon enough.


  28. - Top - End - #508
    Titan in the Playground
     
    Jeff the Green's Avatar

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    Default Re: Madness, Blood and Thunder in Ravens Bluff IC

    Mirielle pulls out a pair of manacles and a lock and clasps them onto the bugbear. "Would the two of you like to interrogate him?" she asks Magnus and Jorran. "Anything we can find out from him will be more important than the few minutes it takes, but I doubt he'll willingly give up information. Just, don't undo the work I had to do on him." She then dumps a small amount of sand from a pouch on the ground and focuses on it intently. Shortly, it coils into a lasso, which she straps to her belt.

    Spoiler
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    Wisdom checks to make a lasso from shapesand (DC 16):
    (1d20+3)[8]
    (1d20+3)[17] Nifty.
    (1d20+3)[15]
    (1d20+3)[19]
    (1d20+3)[9]
    Last edited by Jeff the Green; 2012-05-06 at 05:55 AM.
    Author of The Auspician's Handbook and The Tempestarian's Handbook for Spheres of Power.
    Ask me (or the other authors) anything.
    Quote Originally Posted by Lateral View Post
    Well, of course I'm paranoid about everything. Hell, with Jeff as DM, I'd be paranoid even if we were playing a game set in The Magic Kiddie Funland of Perfectly Flat Planes and Sugar Plums.
    Greenman by Bradakhan/Spring Greenman by Comissar/Autumn Greenman by Sgt. Pepper/Winter Greenman by gurgleflep

  29. - Top - End - #509
    Ettin in the Playground
     
    NecromancerGirl

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    Default Re: Madness, Blood and Thunder in Ravens Bluff IC

    Magnus looks in the cave, not looking at the hobgoblin or Mirielle, as he answers, "It's likely the thing doesn't even speak common. Even if he does, the only relevant information he could possibly have relates to the defenses in there, and any time spent interrogating him is time that the ones inside have to strengthen those defenses and get in position. No, it's best to just put him down, and continue. Anything he knows about motives behind this or larger schemes at play will undoubtedly be known by the leaders in the cave. Capturing them for interrogation will be far more useful."
    All of this has happened before...
    and all of this will happen again.

    Moving. Internet access is a bit spotty.

  30. - Top - End - #510
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    Jeff the Green's Avatar

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    Default Re: Madness, Blood and Thunder in Ravens Bluff IC

    Mirielle bites her lower lip. "Fine," she says. She takes off the manacles and returns them to her sack. She pulls out a wand and taps Jorran with it before climbing down the ladder. "Are we ready to go?"

    Spoiler
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    Lesser vigor restores 11 hp. Anyone need more healing?
    Author of The Auspician's Handbook and The Tempestarian's Handbook for Spheres of Power.
    Ask me (or the other authors) anything.
    Quote Originally Posted by Lateral View Post
    Well, of course I'm paranoid about everything. Hell, with Jeff as DM, I'd be paranoid even if we were playing a game set in The Magic Kiddie Funland of Perfectly Flat Planes and Sugar Plums.
    Greenman by Bradakhan/Spring Greenman by Comissar/Autumn Greenman by Sgt. Pepper/Winter Greenman by gurgleflep

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