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2012-03-02, 08:17 PM (ISO 8601)
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Re: Class and Level Geekery VIII (spoilers ahoy!)
The amount of time you've played doesn't mean anything.
The spell says that it can kill you if you fail your save. That's what it says. It's not very well worded, and that may not have been the intent, but the inability to kill is attached to the successful will save, not the entire spell. RAW is that it can kill.
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2012-03-02, 08:27 PM (ISO 8601)
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Re: Class and Level Geekery VIII (spoilers ahoy!)
Yes, actually it does, because I've read numerous threads and discussions such as this one where it is made quite clear that the intent of the spell is, regardless of save, to reduce the targets HP but not kill them outright.
It could be better phrased, yes, but the pronoun "it" in the description refers back to the Harm spell itself, and is not dependant on the saving throw in any way.
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2012-03-02, 08:36 PM (ISO 8601)
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Re: Class and Level Geekery VIII (spoilers ahoy!)
I couldn't care less if you think you're Gygax himself, it wouldn't change the rules of English.
Again, intent is not what I am talking about, the spell, as written, can kill. This isn't debatable or uncertain, it's how English works. The clause preventing killing applies only to a successful save.
The pronoun isn't the issue, the issue is that the clause is predicated on the situation established earlier in the sentence. That being a failed save.
If [successful save] then [harm] cannot reduce the target’s hit points to less than 1.
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2012-03-02, 08:38 PM (ISO 8601)
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Re: Class and Level Geekery VIII (spoilers ahoy!)
From the official FAQ for D&D 3.5 comes the Harm spell:
The harm spell deals 10 points of damage per caster
level (to a maximum of 150 points at 15th level) and cannot
take a target’s hit points to less than 1. If the target
creature makes a successful saving throw, the damage is
reduced by half, but the spell still cannot reduce the target’s
hit points to less than 1.
The clearer, more explicit phrasing demonstrates the intent of the game writers. As I said, it's not a matter of whether you agree with the grammar, it's the stated intent of the spell.
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2012-03-02, 08:43 PM (ISO 8601)
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Re: Class and Level Geekery VIII (spoilers ahoy!)
How many times do I have to say this? The spell description as given in the SRD says harm can kill on a failed save. Those are the rules as written for Harm in the core rulebooks. This FAQ quote (never mind that the FAQ is not a reliable source) is changing the rules as written. If you play by the revised rules the FAQ puts forth then yes, Harm can't kill, but that isn't what I've been saying, I've been saying that the spell text says it can.
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2012-03-02, 08:50 PM (ISO 8601)
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Re: Class and Level Geekery VIII (spoilers ahoy!)
The spell text can be interpreted either way on this subject. English is ambiguous like that sometimes.
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2012-03-02, 08:51 PM (ISO 8601)
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Re: Class and Level Geekery VIII (spoilers ahoy!)
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2012-03-02, 09:00 PM (ISO 8601)
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Re: Class and Level Geekery VIII (spoilers ahoy!)
In this case it is not. The clause is predicated on a successful save. This isn't an issue of interpretation, it's fact. The intent may differ, my point is simply that the text does not reflect that.
No, I am not being 'willfully argumentative', I am endeavoring to be patient and explain why the rules of language mean that you are provably wrong, despite your provocations and arrogant declarations of D&D based expertise. The confusion is yours, not mine.
You need to look up how clauses like this work - the spell does not say what you think it says.
Since you apparently don't understand the rules of English, yet are certain that you do, this argument is futile. Think what you will, since there is nothing I can do at this point other than refer you to English books.
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2012-03-02, 09:05 PM (ISO 8601)
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Re: Class and Level Geekery VIII (spoilers ahoy!)
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2012-03-02, 09:08 PM (ISO 8601)
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Re: Class and Level Geekery VIII (spoilers ahoy!)
If you want a melee attack scenario, Durkon's number game is an entire comic presented as LESS than one combat round (since we just get Durkon's turn.)
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2012-03-02, 09:32 PM (ISO 8601)
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Re: Class and Level Geekery VIII (spoilers ahoy!)
Re: Harm, the spell wording in the SRD is unambiguous in only giving the "can't reduce below 1" clause to a successful save; however, the FAQ is a clear statement that the above was a mistake. So it is as previously stated: Harm cannot reduce a creature's hit points below 1 in any situation.
Multiple places in this strip--I'm thinking in particular of the point where Roy makes a full unarmed attack over three panels. I assume you mean a single action, not a single turn combat round, as combat rounds are routinely spread over many panels, and even turns are frequently spread over multiple panels (for example, practically any time a quickened spell is used). There aren't that many examples of a single action being spread over many panels, but I think Thog's door attack and Roy's full punch attack are both good solid examples.Last edited by Math_Mage; 2012-03-02 at 09:34 PM.
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2012-03-02, 10:41 PM (ISO 8601)
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Re: Class and Level Geekery VIII (spoilers ahoy!)
I am endeavoring to be patient and explain why the rules of language mean that you are provably wrong,
If "it" means "the casting of the spell harm," then the spell cannot kill on a successful save. If "it" means "the casting of the spell harm which has been successfully saved against," then it means the spell cannot kill on a successful save, but can kill otherwise.
Another way to look at it is to consider whether it's a compound sentence, the first have of which is an if-then statement and the second half of which is a simple clause, or if it's an if-then statement with a compound "then" portion. The punctuation and wording is ambiguous as to these two meanings.
This kind of question comes up all the time in law, especially contract law and statutory construction. It's not as simple as following "the rules of language." Careless compounding of sentences has led to lengthy litigation, and courts do not always use the construction you've asserted is provably correct.
There is a specialized set of rules, and whole classes and books dedicated to this subject. Look up "Canons of Construction" for examples. I'm not saying those rules should be used here. I'm saying that ambiguity of language is far greater than is generally assumed, and the existence of such a complex area of law is evidence of such ambiguity.
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2012-03-02, 11:15 PM (ISO 8601)
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Re: Class and Level Geekery VIII (spoilers ahoy!)
This all kind of strikes me as kind of off-topic, though, since it's been agreed that the fact that Nale survived Harm tells us nothing.
But: It is my view that number of panels does not actually a collation to number of rounds strong enough for us base anything off of it.
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2012-03-02, 11:29 PM (ISO 8601)
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2012-03-03, 12:01 AM (ISO 8601)
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Re: Class and Level Geekery VIII (spoilers ahoy!)
It is support for that, yes.
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2012-03-03, 12:18 AM (ISO 8601)
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Re: Class and Level Geekery VIII (spoilers ahoy!)
I disagree, but only partially. The 1 round* = 1 panel convention is used often enough that it should be assumed to be in effect whenever it is reasonable to do so. It is broken often enough that the bar for deciding it is not in effect should be pretty low, however.
* Or, more precisely, 1 character's actions for 1 round
One character delivering a series of several attacks in one panel should be assumed to be precisely one rounds' worth of attacks for that character unless we have reason to believe otherwise, for example. For the Thog door-smashing scene, though, we do have substantial reason to believe the three separate panels are not three separate rounds - if they were, it would be absurd that no one else did anything at all in those three rounds.
Or, in other words, yes that scene is evidence for Thog being level 11+, but other evidence (such as Belkar being 16+) that relies on the 1 panel = 1 round rule should not be automatically tossed out.Last edited by Douglas; 2012-03-03 at 12:21 AM.
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2012-03-03, 12:36 AM (ISO 8601)
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Re: Class and Level Geekery VIII (spoilers ahoy!)
I feel this is a poor interpretation of the sentence structure. The issue is not the word 'it'; rather, the issue is whether the clause beginning with 'but' is subordinate to the clause beginning with 'if'. This is the point of ambiguity. For example, I can create a sentence with the same clauses that would obviously be interpreted with the 'but' clause independent of the 'if' clause: "If Joe dies, the creature is yours, but it hasn't technically committed murder yet."
Technically, there is possible ambiguity. As a matter of common interpretation, there is no ambiguity. If the FAQ revision takes precedence, it doesn't matter. And since Nale made his save, the failed-save case is still more irrelevant.Last edited by Math_Mage; 2012-03-03 at 03:01 AM.
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2012-03-03, 12:46 AM (ISO 8601)
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2012-03-03, 02:56 AM (ISO 8601)
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Re: Class and Level Geekery VIII (spoilers ahoy!)
Would everyone please stop arguing about the semantics of the Harm spell? It would be annoying enough if there were a point to it, but there isn't even any stat in the thread that depends on it! So, please, just stop!
Also, I agree with douglas' analysis of the round-to-panel rule.
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2012-03-03, 06:53 AM (ISO 8601)
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Re: Class and Level Geekery VIII (spoilers ahoy!)
And I did some searching myself for an action spread over multiple panels, and found the arrow here. Overall, it's good to have evidence that this happens more often in the comic, rather than being a justification for only a singular event.
Okay, you've convinced me that Thog does indeed make three attacks in one round, pegging his level at 11+.Guide to the Magus, the Pathfinder Gish class.
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2012-03-03, 06:57 AM (ISO 8601)
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Re: Class and Level Geekery VIII (spoilers ahoy!)
Indeed. I shall update Thog's level.
My suspicion is that we won't be able to have a solid rule about how much time pasts per panel, and it will just be something we need to cover in a case-by-case basis."They couldn't know that the points from the mainline to the siding were frozen, and the signal should have been set at 'DANGER', but snow had forced it down."
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2012-03-03, 03:18 PM (ISO 8601)
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Re: Class and Level Geekery VIII (spoilers ahoy!)
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2012-03-03, 03:21 PM (ISO 8601)
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2012-03-03, 03:28 PM (ISO 8601)
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Re: Class and Level Geekery VIII (spoilers ahoy!)
I thought it could be Arcane Eye, but then I reread the text and it doesn't fit. So yeah, I guess the more accurate listing would be "Scrying or Greater Scrying."
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2012-03-03, 03:59 PM (ISO 8601)
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Re: Class and Level Geekery VIII (spoilers ahoy!)
Guide to the Magus, the Pathfinder Gish class.
"I would really like to see a game made by Obryn, Kurald Galain, and Knaight from these forums. I'm not joking one bit. I would buy the hell out of that." -- ChubbyRain
Crystal Shard Studios - Freeware games designed by Kurald and others!
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2012-03-03, 04:02 PM (ISO 8601)
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Re: Class and Level Geekery VIII (spoilers ahoy!)
It was one of two interpretive methods I offered - the other being the one you just described.
Technically, there is possible ambiguity. As a matter of common interpretation, there is no ambiguity.
But the foundational premise of all those cases is that the construct at issue is ambiguous.
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2012-03-03, 04:18 PM (ISO 8601)
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Re: Class and Level Geekery VIII (spoilers ahoy!)
I'll mark the spell as Scrying, as it's the lower level spell.
"They couldn't know that the points from the mainline to the siding were frozen, and the signal should have been set at 'DANGER', but snow had forced it down."
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2012-03-03, 07:14 PM (ISO 8601)
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Re: Class and Level Geekery VIII (spoilers ahoy!)
The link for Tarquin's dagger is missing a bracket.
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2012-03-04, 01:00 PM (ISO 8601)
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Re: Class and Level Geekery VIII (spoilers ahoy!)
wrt: Haley's special rogue abilities. A level 15 human rogue has seven feats, and Haley is listed with eight. Should this not mean that she spent one of her special rogue abilities on learning one of those feats? Should this not also mean that she has only one special rogue ability unaccounted-for?
EDIT: also, the table should be titled "In which comics do the characters demonstrate that they have levelled-up".Last edited by zimmerwald1915; 2012-03-04 at 01:03 PM.
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2012-03-04, 03:51 PM (ISO 8601)
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Re: Class and Level Geekery VIII (spoilers ahoy!)