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    Default Class'ina Can 3.5



    Fighter'ina Can


    {table=head]Level|Base Attack Bonus|Fort Save|Ref Save|Will Save|Special

    1st|
    +1
    |
    +2
    |
    +2
    |
    +0
    | I'ma FIGHTER @#$%!
    [/table]


    Class Features:

    I'ma FIGHTER @#$%! (Ex):
    The Fighter'ina Can gains this feature. It can select from the following styles:

    Archer:
    Spoiler
    Show
    Hd: d6

    Skills:
    Concentration, Hide, Listen, Search, Sense Motive, Spot, and Survival.
    6 Skill points

    Path:
    Now and every four levels hereafter, the Fighter can gain any feat that requires Point Blank Shot so long as the Fighter meets the prerequisites.


    Brawler:
    Spoiler
    Show
    Hd: d12

    Skills:

    Balance, Bluff, Escape Artist, Jump, Sleight of Hand, and Tumble
    6 Skill points

    Path:
    Now and every four levels hereafter, the Fighter can gain any feat that requires Improved Unarmed Strike so long as the Fighter meets the prerequisites.


    Chopper:
    Spoiler
    Show
    Hd: d10

    Skills:
    Climb, Intimidate, Jump, and Swim
    4 Skill Points

    Path:
    Now and every four levels hereafter, the Fighter gains any feat that requires Power Attack so long as the Fighter meets the prerequisites.


    Dicer:
    Spoiler
    Show
    Hd: d8

    Skills:
    Appraise, Balance, Bluff, Diplomacy, Gather Information, Listen, Perform, Sense Motive, Sleight of Hand, Spot, and Tumble

    Path:
    Now and every four levels hereafter, the Fighter gains any feat that requires Two Weapon Fighting so long as the Fighter meets the prerequisites.


    Slicer:
    Spoiler
    Show
    Hd: d8

    Skills:
    Appraise, Balance, Bluff, Diplomacy, Gather Information, Listen, Perform, Sense Motive, Sleight of Hand, Spot, and Tumble

    Path:
    Now and every four levels hereafter, the Fighter gains any feat that requires Combat Expertise so long as the Fighter meets the prerequisites.



    Skirmisher:
    Spoiler
    Show
    Hd: d8

    Skills:
    Appraise, Balance, Bluff, Diplomacy, Gather Information, Listen, Perform, Sense Motive, Sleight of Hand, Spot, and Tumble

    Path:
    Now and every four levels hereafter, the Fighter gains any feat that requires Dodge so long as the Fighter meets the prerequisites.


    Mountie:
    Spoiler
    Show
    hd: d8

    Skills:
    Appraise, Diplomacy, Disguise, Gather Information, Handle Animal, Knowledge (Any two), Listen, Rise, Search, Sense Motive, Spot, Survival
    6 Skill points

    Path:
    Now and every four levels hereafter, the Fighter gains any feat that requires Mounted Combat so long as the Fighter meets the prerequisites.


    I'ma FIGHTER @#$%! can only be taken once on any single character.

    Note: anything not listed should be assumed to be the same as listed in The Fighter
    Last edited by Cipherthe3vil; 2012-02-01 at 01:42 PM.

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    NeoSeraphi's Avatar

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    Default Re: Class'ina Can 3.5

    Pretty good. Straightforward. I would suggest adding the following styles:

    Skirmisher: Any feat based on Dodge

    Dicer: (Put below Slicer) Any feat based on Two-Weapon Fighting

    Marshal: Any feat based on Combat Focus.

    The picture is perfect, and the class feature is easy to understand and works well. You even get good Reflex saves.

    Are Weapon and Armor Proficiencies same as standard fighter?
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    Default Re: Class'ina Can 3.5

    Quote Originally Posted by NeoSeraphi View Post
    Pretty good. Straightforward. I would suggest adding the following styles:

    Skirmisher: Any feat based on Dodge

    Dicer: (Put below Slicer) Any feat based on Two-Weapon Fighting

    Marshal: Any feat based on Combat Focus.

    The picture is perfect, and the class feature is easy to understand and works well. You even get good Reflex saves.

    Are Weapon and Armor Proficiencies same as standard fighter?
    I was just going to add those in a bit, except the Combat Focus. I was just doing chain-feats from Core.

    I forgot about Proficiencies. I thought about them, but guess I forgot to add them before I Submitted it.

    *My Homebrew*
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    Default Re: Class'ina Can 3.5

    So you're trying to create classes literally designed for dipping. Is that correct?

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    Default Re: Class'ina Can 3.5

    Every 4 levels? But a standard fighter gains a new feat every other level, in addition to the normal feat progression of 1 per every 3 levels. Even if these are free bonus feats gained on top of all of that, it's gonna take a long time to gain all of the possible feats with this. Even if an archer took this at 1st level (is that legal? not without skill points, starting gold, etc.), they couldn't use this to gain all of the archery-based feats by 20th level, & they'd be far behind a fighter who just took them as soon as possible. With this system, the temptation to use your normal feats (IE those gained by levels & fighter "class features") for other things would be great, so you'd actually have a build that was far less like what you chose in the first place than a standard fighter of equal level. That's bad design.

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    Default Re: Class'ina Can 3.5

    Quote Originally Posted by Cipherthe3vil View Post
    I was just going to add those in a bit, except the Combat Focus. I was just doing chain-feats from Core.
    Okay. Well, if you're just doing Core feats, you've got them all with those two chains, so good work.
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    Default Re: Class'ina Can 3.5

    Quote Originally Posted by Okizruin View Post
    So you're trying to create classes literally designed for dipping. Is that correct?
    Clearly, as you can't continue with multiple levels even if you wanted to.

    Quote Originally Posted by Zeta Kai View Post
    Every 4 levels? But a standard fighter gains a new feat every other level, in addition to the normal feat progression of 1 per every 3 levels. Even if these are free bonus feats gained on top of all of that, it's gonna take a long time to gain all of the possible feats with this. Even if an archer took this at 1st level (is that legal? not without skill points, starting gold, etc.), they couldn't use this to gain all of the archery-based feats by 20th level, & they'd be far behind a fighter who just took them as soon as possible. With this system, the temptation to use your normal feats (IE those gained by levels & fighter "class features") for other things would be great, so you'd actually have a build that was far less like what you chose in the first place than a standard fighter of equal level. That's bad design.
    Your way over thinking this.

    This a single level. Unlike a Fighter, you could take this and go play something else for further bonus feats or class features.

    Here's a NORMAL fighter + Fighter in a Can:
    {table=head] Level | Class | FBF | FCP
    1 | Fighter'ina Can | | +1
    2 | Fighter |+1 |
    3 | Fighter | +1|
    4 | Fighter | | +1
    5 | Fighter | +1|
    6 | Fighter | |
    7 | Fighter | +1|
    8 | Fighter | | +1
    9 | Fighter | +1|
    10 | Fighter | |
    11 | Fighter | +1 |
    12 | Fighter | | +1
    13 | Fighter | +1|
    14 | Fighter | |
    15 | Fighter | +1|
    16 | Fighter | | +1
    17 | Fighter | +1|
    18 | Fighter | |
    19 | Fighter | +1|
    20 | Fighter | | +1
    [/table]
    FBF: Fighter bonus Feats
    FCP: Fighter'ina Can Path
    Last edited by Cipherthe3vil; 2012-01-31 at 08:42 PM.

    *My Homebrew*
    If I ever come across as rude, please inform me and I'll do my best to change my attitude. Sorry.

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    Default Re: Class'ina Can 3.5

    How do you get a Fighter Bonus feat at 1st level when you're not a fighter?

    Edit: By the way, I think this would work much better as a template that could be applied to a race, rather than as a single-level class. Just a suggestion.
    Last edited by NeoSeraphi; 2012-01-31 at 08:42 PM.
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    Default Re: Class'ina Can 3.5

    Quote Originally Posted by Cipherthe3vil View Post
    Your way over thinking this.
    And if you want anyone to actually use this homebrew, & not point to it as an example of why nobody should be allowed to use homebrew, then you are under-thinking this. You wrote it, now you have to back it up or fix it. I'm just pointing out a glaring flaw.

    Here's a build for a bog-standard fighter, aiming to be an archer. He's human, with no flaws, no real optimization, & only using Core material:

    {table=head]Level|Feats
    1|Point Blank Shot, Precise Shot, Rapid Shot
    2|Far Shot
    3|Dodge
    4|Mobility
    5|
    6|Manyshot, Shot on the Run
    7|
    8|Improved Critical
    9|Combat Reflexes
    10|Improved Initiative
    11|Improved Precise Shot
    12|Quick Draw, Weapon Focus
    13|
    14|Weapon Specialization
    15|Greater Weapon Focus
    16|Greater Weapon Specialization
    17|
    18|Skill Focus, Stealthy
    19|
    20|Lightning Reflexes
    [/table]

    Did you notice how, with the exception of Improved Precise Shot, I ran out of archery-related feats at 6th level, & had to take things that were only tangentially related to being a better archer? Did you see that? Well, take a look at a fighter with all of the same parameters, except using your FIAC at first level:

    {table=head]Level|Feats|FIAC
    1|Point Blank Shot, Precise Shot|Rapid Shot
    2|Dodge|
    3|Improved Initiative, Mobility|
    4||
    5|Combat Reflexes|Far Shot
    6|Weapon Focus|
    7|Weapon Specialization|
    8||
    9|Improved Critical, Greater Weapon Focus|Manyshot
    10||
    11|Quick Draw|
    12|Greater Weapon Specialization|
    13|Skill Focus|Shot on the Run
    14||
    15|Lightning Reflexes, Stealthy|
    16||
    17|Rapid Reload|Improved Precise Shot
    18|Spring Attack|
    19|Iron Will|
    20||
    [/table]

    Notice how I didn't get most of my archery-related feat until way later? Why did I wait? Because if I didn't wait, then my FIAC class feature would've been wasted, & I'd get no feats from it later. So I ended up with a diluted build full of feats that are largely unrelated to what I set out to do. I took your dip class to become an archer, & I ended up being less of an archer because of it.

    And it works the same way with any other combat style offered by your class (archery was merely chosen because it was first, & it has the most related feats in Core). The FIAC does offer 3 feats for a single-level dip (well, it actually offers 4, but I get the last one at 17th level, & taking this class dip costs a fighter his 20th-level bonus feat), but I have to take the build-related feats far later than I would normally otherwise, which goes against all logic. Outside of Core, I could possibly do better, but most related feats have higher prerequisites, so I'd have to wait to take those anyway.

    No matter what, I'm missing out by taking your dip class. And you never gave it skills or starting gold, so I'd have to fudge that myself to even get this far. I may be over-thinking it, but the alternative is obviously bad homebrew, so I'll take that label.

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