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  1. - Top - End - #121
    Bugbear in the Playground
     
    ThePhantom's Avatar

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    Default Re: [Nexus] MURDER II: Actual Levels of Murder May Vary

    Front

    A package is bought to the bar, and left there. A note on it says: For the man in the back.

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    Inside the package, is the sum of money required for the job Rogar requested, as well as five covered flower pots.
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  2. - Top - End - #122
    Bugbear in the Playground
     
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    Default Re: [Nexus] MURDER II: Actual Levels of Murder May Vary

    [The Front] -> [Operatives Office]

    The man goes down and assuming he will leaded to the Operatives Room he kocks and goes in after a moment when the Operative(as allways) calls the person in.

    "I heared your Organisation is offering capture. I got a target for you"

    Straith through.
    Grammer is my declared deadly enemy!
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  3. - Top - End - #123
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    Default Re: [Nexus] MURDER II: Actual Levels of Murder May Vary

    [The Front]

    The package is taken to Jane, who will take it down to the lab to extract its poison.

    [Operative's Office]

    The Operative's first impression is that this is a client that he can respect somewhat respect, so he responds immediately. "Name your target, and we will negotiate payment."

  4. - Top - End - #124
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    Default Re: [Nexus] MURDER II: Actual Levels of Murder May Vary

    [Operative's Office]

    The man graps slowly under his cap, he don't want the Operativ to think he is aggressiv. He drags out a picture showing two persons.

    On the left stands a smiling wife in a dress obviously ready to go to a festival or else. She looks very nice,but dosen't have the beauty of a model. her long blond her falls down up to her hip. She is crossed out on the picture.

    On the right side stands a tall man who barly fits on the picture. He is wearing an armor the helm laying un the bottem he lays one hand on the woman while leaning with the other one on his weapon. He is crossed out as well.

    The last one is a younge boy wearing a kid's suit. He looks straith at the camara with his blue eyes and pitch black hair his father has as well. His pose is simular to his fathers. He isn't crossed out. The man points at the boy.

    "This is the target. He is currently in an orphanage in Riverside. We don't know much about the people working there, but we are sure they aren't helpless."

    He looks at the Operative waiting for his offer.
    Grammer is my declared deadly enemy!
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  5. - Top - End - #125
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    Default Re: [Nexus] MURDER II: Actual Levels of Murder May Vary

    [Operative's Office]

    The Operative looks at the picture, then back at the client. "And this child's name is?" He had very little to go on right now, and he wasn't going to accept a contract until he had more information than just a picture and a general location.

  6. - Top - End - #126
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    Default Re: [Nexus] MURDER II: Actual Levels of Murder May Vary

    [Operative's Office]

    The guy smiles. It was a bad try but sometimes it works. With less informations the price could be lower then what he got to tell him.

    "He is called Eon. The crossed out are dead. We don't know how the boy was able to escape, maybe his father saved him with his last breath or else. I don't wanna risk hire the same guys again."
    Grammer is my declared deadly enemy!
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  7. - Top - End - #127
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    Default Re: [Nexus] MURDER II: Actual Levels of Murder May Vary

    [Operative's Office]

    "And, if I may ask, why do you require this child?" The Operative doesn't actually care about the kid's well-being, but he needs every bit of information he can get so that he can get a proper price.

  8. - Top - End - #128
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    Default Re: [Nexus] MURDER II: Actual Levels of Murder May Vary

    [Operative's Office]

    "It's a family vendeta. We want to wipe out there whole family, but since this boy isn't able to reproduce we have some time."
    Grammer is my declared deadly enemy!
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  9. - Top - End - #129
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    Default Re: [Nexus] MURDER II: Actual Levels of Murder May Vary

    Teq arrives here, hoping to volunteer for the mass-murder mission. These Thespians sound intriguing, and Teq's specialty is ranged combat with heavy weaponry.
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  10. - Top - End - #130
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    Default Re: [Nexus] MURDER II: Actual Levels of Murder May Vary

    [Operative's Office]

    The Operative considers the facts for a few moments, and then makes his decision. "The price for this is (insert high amount of money here.)" He brought the price up a little, but he could at least pretend it was for moral reasons.

    [Main Room]

    Jane is a little surprised to see Teq, she thought he'd left MURDER. "Hello, Mr. Vraal. Looking to volunteer for a contract?"

  11. - Top - End - #131
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    Default Re: [Nexus] MURDER II: Actual Levels of Murder May Vary

    Main Room

    "The assault contract. I'd like to volunteer as the mission's ranged combat specialist," Teq leans forward, propping his hands on Jane's desktop.
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  12. - Top - End - #132
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    Default Re: [Nexus] MURDER II: Actual Levels of Murder May Vary

    [Main Room]

    "The slot's currently free, so you're welcome to it," Jane says. "Do you have any suggestions as to the other shock troop?" She is already going on the contract, but Teq doesn't know that.
    Last edited by Devixer; 2012-03-20 at 02:23 AM.

  13. - Top - End - #133
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    Default Re: [Nexus] MURDER II: Actual Levels of Murder May Vary

    Main Room

    Teq looks down, obviously thinking. He clicks and says, "That... Warsh man should be suitable," He turns his head to the side. "Anything else I should know? Payment? Logistics?"
    My avatar was done by Gullara. Thanks again!

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  14. - Top - End - #134
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    Default Re: [Nexus] MURDER II: Actual Levels of Murder May Vary

    [Main Room]

    "The targets are believed to be heavily armed and armored. We've been told to expect power armor, at the most." Jane pauses for a second. "You will be entitled to one sixth of the payment when the job is completed, but you'll have to provide your own equipment. Not that you need to worry about that, Mr. Vraal."

  15. - Top - End - #135
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    Default Re: [Nexus] MURDER II: Actual Levels of Murder May Vary

    [Operatives office]

    The man looks with a smile at him.

    "A high price for some 'secret groupe' that isn't that secret. Lets say [half the sum the Operativ called]. And if you manage to bring me the child alive, I will give you a Soul dagger. This weapon stores the soul of the person you kill with it for reanimation or else."


    [Main Room]


    Fade is here as well.

    "I will go for the scout part if that is still available."
    Last edited by Zefir; 2012-03-20 at 04:00 PM.
    Grammer is my declared deadly enemy!
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  16. - Top - End - #136
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    Default Re: [Nexus] MURDER II: Actual Levels of Murder May Vary

    [Main Room]

    "Certainly not,"the giant replies. Teq barely spares a glance at Fade, but certainly acknowledges his presence. "Well, that's one more person to pay. But a scout might be useful."
    My avatar was done by Gullara. Thanks again!

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  17. - Top - End - #137
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    Default Re: [Nexus] MURDER II: Actual Levels of Murder May Vary

    [Operative's Office]

    "We have no need for this weapon, and a live capture is more difficult than a simple assassination. My original price stands, take it or leave." The Operative doesn't seem to be much for negotiating when it's not in his favor.

    [Main Room]

    "Very well. We will contact the client for further details, and then give you two the information as we are updated. In the meantime, I'd suggest you two plan for the job."

  18. - Top - End - #138
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    Default Re: [Nexus] MURDER II: Actual Levels of Murder May Vary

    Main Room

    "Without details, there's no plan to make. I'll gear up, at least," Teq nods to Jane politely and turns to leave. He gives Fade another look, though. "If you need equipment..."
    My avatar was done by Gullara. Thanks again!

    "If you meet a spirit walking,
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  19. - Top - End - #139
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    Default Re: [Nexus] MURDER II: Actual Levels of Murder May Vary

    [Operative's Office]

    The man looks at the Operativ, small amused.

    "Your price would be welcome if you would be more discreet. Or didn't you see the video on the WALL? How sounds 3/4 of your price and the dagger. And the dagger isn't only that bad. you could use it to forece a soul into another person. Something you could need for investigation."


    [Main Room]

    Fade nods to Jane. And then turns to follow Teq.

    "Depends on what is available."
    Grammer is my declared deadly enemy!
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  20. - Top - End - #140
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    Default Re: [Nexus] MURDER II: Actual Levels of Murder May Vary

    Main Room

    "I've got weapons, armor, special equipment. What do you need?" Teq inquires. He's not doing this out of the kindness of his heart - everyone on this mission needs to be at tip-top shape. His own life depends on it.
    My avatar was done by Gullara. Thanks again!

    "If you meet a spirit walking,
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  21. - Top - End - #141
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    Default Re: [Nexus] MURDER II: Actual Levels of Murder May Vary

    Main Room

    "I don't know. I never had such things. Most likly cause I don't bought any."

    Fade says with his careless voice and shrugs.
    Grammer is my declared deadly enemy!
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  22. - Top - End - #142
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    Default Re: [Nexus] MURDER II: Actual Levels of Murder May Vary

    Main Room

    "W-what?" Teq says, perplexed. He clicks, frowning at the diminutive, alien creature. "How do you expect to assassinate someone without a weapon? Have you killed anything, Fade?"
    Last edited by Murkus; 2012-03-21 at 05:00 PM.
    My avatar was done by Gullara. Thanks again!

    "If you meet a spirit walking,
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  23. - Top - End - #143
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    Default Re: [Nexus] MURDER II: Actual Levels of Murder May Vary

    Main Room

    If Teq looks closly now he notice the sword fade carrys around.

    "The paths I went over are marked with the blood of the people trying to stop me."
    Grammer is my declared deadly enemy!
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  24. - Top - End - #144
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    Default Re: [Nexus] MURDER II: Actual Levels of Murder May Vary

    Main Room

    "Ah," Teq says, cocking a brow at the robed menace. A quirky individual, for an assassin. "Some armor then. With me." He gestures toward the exit, and back toward his ship.
    My avatar was done by Gullara. Thanks again!

    "If you meet a spirit walking,
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  25. - Top - End - #145
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    Default Re: [Nexus] MURDER II: Actual Levels of Murder May Vary

    Main Room -> A ship

    Fade follows silently. Who needs a weapon if you are able to create living weapons.
    Grammer is my declared deadly enemy!
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  26. - Top - End - #146
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    Default Re: [Nexus] MURDER II: Actual Levels of Murder May Vary

    Teq's Ship

    Outside, in the run-down camouflage that is the entrance to MURDER, some vast invisible mass hovers almost silently. A ramp folds down at Teq's presence, simply falling out of space, revealing the entrance to the ship. Teq climbs this ramp slowly, turning to look at Fade once. "Don't touch anything."

    They enter a small hangar bay, where a couple other non-descript vehicles lie in wait. Farther in, beneath a dull steel catwalk, follows an ominous hallway. The walls shine, apparently well-maintained. Teq leads him past several closed doors before turning into his armory.

    A vast array of equipment is there for the taking. One wall is dedicated entirely to firearms. The bench beneath it is strewn with various accessories for these ranged weapons. They're of all makes and models, from simple projectile weapons to tremendous anti-matter rifles. The largest spans the whole length of the shelf, and from end to end would nearly pass Teq's tremendous height. The room is a mess, but for that shelf - pieces of weapons and equipment lie in various states of disassembly.

    Hung in the corner is another shelf - this one laiden with armor. Plate, chitin, kevlar, energy. Smaller things - probably devices for generating kinetic barriers or radiation shields - are scattered on top.

    "Have a look around," Teq invites, stepping towards his weapon rack and extracting the largest rifle of them all.
    Last edited by Murkus; 2012-03-24 at 09:20 PM.
    My avatar was done by Gullara. Thanks again!

    "If you meet a spirit walking,
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  27. - Top - End - #147
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    Default Re: [Nexus] MURDER II: Actual Levels of Murder May Vary

    Teq's Ship

    Fade follows looking at the strange stuff with some interest. As they past the vehicles his shadow splits for have a closer look, it will return when they leave the room.

    When entering the weapon chamber Fade shrugs, he never got why people tend to have such a huge amount of this weapons. The more they have the weaker they are. That's his opinion.

    Fade will have a look over the armor, but obviously he has no idea what they are made for. Are they all heavy armor or light? He don't know and just observes them.
    Grammer is my declared deadly enemy!
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  28. - Top - End - #148
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    Default Re: [Nexus] MURDER II: Actual Levels of Murder May Vary

    Teq's Ship

    The shadow will find little of interest on the vehicles. Teq makes sure to keep anything important hidden away. The vehicles themselves are simple - a large, mobile motorbike with wide, earth-rending tires and an armored canopy to envelope the rider during combat. The other is a partially disassembled hover-tank, missing it's main gun and emblazoned with the name 'Gecko'. It's a dark green, and vaguely in the same shape - four small anti-grav ports projected outward from the main chassis, with a larger one in the rear angled upward like a tail.

    Meanwhile, back in the armory, Teq is definitely the opposite. He stockpiles weaponry. Packs it away, till it's needed. All the guns a man could ever need. And he's always needed quite a few.

    The armor is separated into different varieties - all the way up to impenetrable sets of full body armor and layered, concentrated force fields that hover near the body in curved plates. Of course, it's all far too large for Fade.

    "The size can be changed," Teq offers, perhaps sensing this issue. He looks at the assassin. "To fit you."
    Last edited by Murkus; 2012-03-25 at 01:22 AM.
    My avatar was done by Gullara. Thanks again!

    "If you meet a spirit walking,
    Incline your head.
    Do not meet their gaze.
    Do not follow after."

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  29. - Top - End - #149
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    Default Re: [Nexus] MURDER II: Actual Levels of Murder May Vary

    Teq's Ship

    The size isn't the main issue here. Fade has never worn any kind of armor. He don't know how to wear them, what they do or else. Well not more than by watching some fights where this armor seems to be useless.

    "I'm still not knowing there task. Some of them seem to block movement when you wear them and others seem to leave important points without defense."
    Grammer is my declared deadly enemy!
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  30. - Top - End - #150
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    Default Re: [Nexus] MURDER II: Actual Levels of Murder May Vary

    Quote Originally Posted by Zefir View Post
    [Operative's Office]

    The man looks at the Operativ, small amused.

    "Your price would be welcome if you would be more discreet. Or didn't you see the video on the WALL? How sounds 3/4 of your price and the dagger. And the dagger isn't only that bad. you could use it to forece a soul into another person. Something you could need for investigation."
    The Operative's demeanor is unchanged at the mention of his killing Rocid. He hadn't expected a public video, but it would be very difficult for anyone but a client to link that to his organization. "We still have no need of your weapon. Seven eighths of my original price. No less."

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