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  1. - Top - End - #91
    Barbarian in the Playground
     
    Devixer's Avatar

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    Default Re: [Nexus] MURDER II: Actual Levels of Murder May Vary

    ((Phantom, do you want to have Rogar's dealings in a separate timeline so you don't have to wait?))

    [Operative's Office]

    The Operative thinks about Rael's words for a few moments. "Unfortunately, with our current manpower, there is little that can be done about Riv right now. As for your request, it is granted."

  2. - Top - End - #92
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    Default Re: [Nexus] MURDER II: Actual Levels of Murder May Vary

    [Operative's Office]

    "Thank you. If there's nothing else...?"

    Assuming there isn't, he'll head off to set up food for the vehicle.

  3. - Top - End - #93
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    Default Re: [Nexus] MURDER II: Actual Levels of Murder May Vary

    [Operative's Office]

    "There's a new contract, if you wish to participate in it. According to the client, we'll need two shock troops and one ranged fighter. You can ask Ms. Doe for more details. Other than that, there is nothing else. You are free to go."

  4. - Top - End - #94
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    Default Re: [Nexus] MURDER II: Actual Levels of Murder May Vary

    [Operative's Office -> Lobby]

    In that case, Rael simply heads out to the Lobby, and pauses in front of Jane's desk.

    "I was told there's a new contract, requiring two shock troops and a ranged fighter, and to see you for details?"
    Last edited by Lady Serpentine; 2012-03-02 at 10:08 PM.

  5. - Top - End - #95
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    Default Re: [Nexus] MURDER II: Actual Levels of Murder May Vary

    [Lobby]

    Jane searches through a few papers before speaking to Rael. "The targets are a group of twenty-odd actors, apparently ritualistic serial killers. They're likely to be heavily armed, for whatever reason, and their location is up in the air. This file says we'll be contacted when we have a definite location."

  6. - Top - End - #96
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    Default Re: [Nexus] MURDER II: Actual Levels of Murder May Vary

    [Lobby]

    "An acting troupe made up of heavily armed ritualistic serial killers. What, are we going after a bunch of Harlequins? I don't envy the team on that job, if there are only three... But anyway, thanks. I'll keep it in mind."


    Unless there's anything else she wants to say, he heads down to the Garage, and sets up the flesh-block for the vehicle to eat.

  7. - Top - End - #97
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    Default Re: [Nexus] MURDER II: Actual Levels of Murder May Vary

    [Lobby]

    "I expect there will be another contract fairly soon as well." Jane pushes her file back into its pile, as she considers taking this contract herself.

  8. - Top - End - #98
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    Default Re: [Nexus] MURDER II: Actual Levels of Murder May Vary

    [Lobby]

    "What would that be, if there is?", the vampire asks, pausing, and looking back at her curiously.

  9. - Top - End - #99
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    Default Re: [Nexus] MURDER II: Actual Levels of Murder May Vary

    [Lobby]

    Jane shrugs. "Whatever that guy wants," she says while gesturing to the deadtimed Rogar.

  10. - Top - End - #100
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    Default Re: [Nexus] MURDER II: Actual Levels of Murder May Vary

    [Lobby]

    The vampire sighs, but chuckles a bit.

    "Of course it is... Still, nice to know you have a sense of humor, at least."

  11. - Top - End - #101
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    Default Re: [Nexus] MURDER II: Actual Levels of Murder May Vary

    [Lobby]

    Jane just smiles a little. "Eh, he'll snap out of it. In the meantime, you should get back down to the garage and feed what you call a vehicle."

  12. - Top - End - #102
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    Default Re: [Nexus] MURDER II: Actual Levels of Murder May Vary

    [Lobby]

    "Well, what do you call something that the people ride in, inside a compartment specifically designed for such, and control by means of a piece with no purpose other than to direct it?"
    , the vampire asks, calling the elevator.

  13. - Top - End - #103
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    Default Re: [Nexus] MURDER II: Actual Levels of Murder May Vary

    [Lobby]

    "A vehicle. But the ones I use need hydrogen, not flesh." The jest is a little obvious at this point, but Jane is stoic as always.

  14. - Top - End - #104
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    Default Re: [Nexus] MURDER II: Actual Levels of Murder May Vary

    [Lobby -> Garage]

    "Fair enough," he replies, grinning, and laughing again, before stepping into the elevator, and heading down to set up the flesh-cube.
    Last edited by Lady Serpentine; 2012-03-03 at 06:51 AM.

  15. - Top - End - #105
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    Default Re: [Nexus] MURDER II: Actual Levels of Murder May Vary

    Lobby

    Rogar gets up, seeing as the line has cleared out, and knocks on the Operative's office door.
    Avatar by Emperor Ing

  16. - Top - End - #106
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    Default Re: [Nexus] MURDER II: Actual Levels of Murder May Vary

    [Lobby]

    Rogar, like everyone else who knocks, will hear the Operative say "Enter."

  17. - Top - End - #107
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    Default Re: [Nexus] MURDER II: Actual Levels of Murder May Vary

    Operative's Office

    Rogar opens the door and takes a seat.

    "How much would you require to have Magtok poisoned?"

    Straight to the point aren't you today, Rogar.
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  18. - Top - End - #108
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    Default Re: [Nexus] MURDER II: Actual Levels of Murder May Vary

    [Operative's Office]

    "I'm going to go ahead and assume you want Magtok dead from the poison and not just sickened." The Operative weighs all of the factors of killing Magtok, and then he says, "Likely more than you can provide."

  19. - Top - End - #109
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    Default Re: [Nexus] MURDER II: Actual Levels of Murder May Vary

    [Operative's Office]

    "Really? There's like a thousand of him running around, killing one or two should be not that costly. I'm not asking to get all of him, just a few."

    Rogar stays straight in his chair, watching the ghostly head of MURDER.
    Avatar by Emperor Ing

  20. - Top - End - #110
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    Default Re: [Nexus] MURDER II: Actual Levels of Murder May Vary

    [Operative's Office]

    "Ah, forgive my assuming you wanted all of his clones dead. The conditions you provide are much easier to get done." The Operative thinks for another couple seconds. "A job like this would cost you [A pretty high, but reasonable amount of money]."

  21. - Top - End - #111
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    Default Re: [Nexus] MURDER II: Actual Levels of Murder May Vary

    [Operative's Office]

    Rogar reachs down and pulls off one of his shoes.

    "Perhaps I can cut down the amount by offering your group something that they might find useful."

    Rogar taps the shoe and the blade hidden inside it pops out.

    "There's a rather nasty poison on that blade. If you allow it, I'll give you five of the plant where that the poison comes from."
    Avatar by Emperor Ing

  22. - Top - End - #112
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    Default Re: [Nexus] MURDER II: Actual Levels of Murder May Vary

    [Operative's Office]

    The Operative looks at the blade for a few moments. "For five of the plants and their location, I am willing to reduce the payment by one fourth. How many of Magtok's clones do you want poisoned?"

  23. - Top - End - #113
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    Default Re: [Nexus] MURDER II: Actual Levels of Murder May Vary

    [Operative's Office]

    "Four Magtoks, and the plant's location, outside of the garden where I harvest them, is the Weald. There's a number of pools where it grows, but the pools location changes due to the Weald's nature."

    Ah, going with four means death symbolism, Rogar. Okay then, its your money.
    Avatar by Emperor Ing

  24. - Top - End - #114
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    Default Re: [Nexus] MURDER II: Actual Levels of Murder May Vary

    [Operative's Office]

    "This contract can be done." The Operative thinks he knows just who to send, as well. "Once you provide the plants, we will get to work on it."

  25. - Top - End - #115
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    Default Re: [Nexus] MURDER II: Actual Levels of Murder May Vary

    [Operative's Office]

    Rogar smiles, revenge will be sweet.

    "Excellent. I'll have the plants in your groups' hands by day's end. Now, if you excuse me, I have other business to do."
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  26. - Top - End - #116
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    Default Re: [Nexus] MURDER II: Actual Levels of Murder May Vary

    [Operative's Office]

    "As do I. I will let you get to your other matters." Rogar will be allowed to leave with no problems.

  27. - Top - End - #117
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    Default Re: [Nexus] MURDER II: Actual Levels of Murder May Vary

    And so Rogar leaves, whistling in the enjoying that Magtok will be a lot of pain in a short while.
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  28. - Top - End - #118
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    Default Re: [Nexus] MURDER II: Actual Levels of Murder May Vary

    [Operative's Office]

    As soon as Rogar leaves the base, the Operative calls Jane into his office, to discuss the contract.

  29. - Top - End - #119
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    Default Re: [Nexus] MURDER II: Actual Levels of Murder May Vary

    The Front

    A man enters the bar. The man wears a black cape with barly hides the black leather clothes he wear under it. The man heads for the bar ordering a drink. One of the get you down one.
    He says nothing else be sure the bartender understands. The only obviouse weapons he wear are a small pistol and a knife. Also a big scale covers his face.

    Main Room

    Fade enters the main Room, strange is that he comes from the lower level.He heads for the place the contracts are, or Jane Doe if that's the only place to hear about the contracts.
    Grammer is my declared deadly enemy!
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    Let's PLay's in German Take a Look at Bravely Default.

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  30. - Top - End - #120
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    Default Re: [Nexus] MURDER II: Actual Levels of Murder May Vary

    [The Front]

    Like all potential contract buyers, this man is allowed down. MURDER doesn't really have enough contracts to be picky about who they allow through.

    [Main Room]

    All the contracts are on display on a bulletin board.

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