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  1. - Top - End - #181
    Bugbear in the Playground
     
    Toric's Avatar

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    Default Re: Adventures in Sigil - IC - Part III [4E]

    Zyrr
    HP 42/96 Surge 5/8, 24
    AC 30 Fort 26 Ref 34 Will 29
    (Partially Concealed)

    And the world goes black. It's an old tactic for Zyrr, but that doesn't mean he can dodge in the dark. Despite the drider's sword raking across the drow's back, he manages to hold onto the cord with one hand and draw his dagger with the other.

    Spoiler
    Show
    Sustain garrote grip as a minor. 2 more sustains and the Drider falls unconscious.
    Standard action: Hounding Strike on the Drider, despite it having total concealment.
    Attack - (1d20+23)[43] vs Will.
    On hit, Damage - (3d4+17)[21] + Sneak Attack - (3d8)[17] that's a critical hit so 73 damage total, + 5 ongoing necrotic from the Shadow Wound feature I forgot to apply last round. Also if it hits, Zyrr both has combat advantage and gains a +4 bonus to defenses against the drider until the end of his next turn.


    But, as pointed out previously, this is an old tactic, and Zyrr's ready for his counterattack. He has two feet and one cord-hand touching the drider, so it's a simple matter to triangulate the warrior's back and plunge his dagger in above a shoulderblade.
    Last edited by Toric; 2012-05-08 at 06:03 PM.
    Avatar gladly adopted from Ink!

  2. - Top - End - #182
    Ogre in the Playground
     
    Planetar

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    Default Re: Adventures in Sigil - IC - Part III [4E]

    DM Post

    From out of the darkness, the Shepherd flashes with lightning and thunder, drawing his enemies close even as they strike at the empty air where he once was.

    Stepping back, Lucan fires one arrow into the Drow that had just managed to climb back up. The drow screams in pain, but still lurches towards the bard until a second arrow sends him tumbling from the web, unmoving.

    Aramil, after taking measures to protect both himself and Zyrr, sends another barrage of attacks into the darkness and hears the Drider grunt in pain.

    Even as Zyrr keeps one grip on the garrote, he jabs the dagger into the Drider's back, sending think blood spilling out all over him. The drider tries to call out, but the firm grip around its neck prevents any sound from escaping.

    The drow guard that almost fell off the edge stands and looks to the bard, but seeing Lucan still spinning from the Draegloth's curse, it focuses it's attention on the Shepherd in front of it. The other remaining drow, clutching its side in pain after the long fall hobbles forward and also tries to lash the Goliath

    The Draegloth howl in fury at Shep as their claws have failed to find a mark, but the Draegloth on the ground pauses as it spots the hole in the web behind Shep. Calling out to it's twin in a dark, cruel language, the Draegloth on the ground sticks out a leg directly behind Shep, while the Draegloth standing pushes the goliath back, trying to send him tripping over the other Draegloth's leg and through the gap in the web.

    The Drider, twisting and squirming as it tries to get free, decides to take the risk of the Aegis and attacks the Drow on its back, but not before trying to highlight Zyrr with darkfire. The darkfire misses, but the blades find their mark, as Zyrr slumps over unconscious.

    OOC: Aramil can make his attack

    ------------- Pavick ------------

    Pavick, free from the webs, steps forward to examine the wards. They're complicated, but the frequent raids into the Feydark over the last year have given Pavick plenty of practice with these sorts of traps, and with little effort the gnome is able to disable the trap and slip inside just moments before the guards round the corners. From outside the door, he hears the guards call out to the Drider. "Hey, what's going on? Where's your partner?" "Oh...he heard shhomething back in'the tunnel a few minutess ago." "And you let him go alone? What's wrong with you? Wait..are you drunk?" "No, I'm fine, I jusht feel a little funny..." "Oh my gods....it'll be your head for this!"

    Pavick hears a whistle blow outside, and the guard calls out "Hey, there's something weird going on. Get over here and watch the house. We're going to go check out the tunnel. And keep an eye on this idiot when you get here."

    After a moment, Pavick stops to look around him. The hut is small, only one other room aside from the one he is in, and sparsely furnished. Through a doorway to the south, he can see into the bedroom where the blindfolded drow woman is still staring off into space, even as the quill in her hand darts around on the parchment in front of her. As Pavick watches, she softly calls out. "Hello? Did someone come in?"

    MAP
    Spoiler
    Show


    Initiative:
    Lucan - (dazed (save ends)) - P15
    Shep - L10
    Aramil - D14
    Zyrr - Unconscious - (74 damage) D11
    Pavick

    Drow Guards - N10 (9 damage), J12 - Bloodied(104)
    Draegloth - J10 (92 = 42+26+9+15 dazed), M11 (41=16+17+9)
    Drider - C12 - Bloodied (179 = 92+14+73)

    Attacks
    Spoiler
    Show

    M10 Drow Guard
    vs. Shep's AC 36
    (1d20+22)[32] Damage: (3d10+9)[24] and Shep is Marked
    J12 Drow Guard
    vs. Shep's AC 36
    (1d20+22)[34]
    If Shep is already marked, it will try & entangle him (2d10+6)[17] damage, & Shep is grabbed & takes ongoing 20. If Shep isn't marked, (3d10+9)[20] damage & marked.

    Draegloth on the ground is aiding.
    Bull Rush vs. Shep's Fortitude 31; (1d20+22)[27] If successful, Shep needs to make a saving throw with a +5 bonus or take (10d10)[58] falling damage.

    Drider (all attacks include Aegis penalty)
    Darkfire vs. Zyrr's Reflex: (1d20+18)[23] - Zyrr doesn't get concealment
    Attack vs. Zyrr's AC: (1d20+22)[39] Damage: (2d8+16)[21] Necrotic + (2d8)[15] Sneak Attack
    Attack vs. Zyrr's AC: (1d20+22)[34] Damage: (2d8+16)[30] Necrotic + (2d8)[8] Sneak Attack

    Last edited by Hzurr; 2012-05-10 at 11:56 AM.

  3. - Top - End - #183
    Titan in the Playground
     
    PaladinGuy

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    Default Re: Adventures in Sigil - IC - Part III [4E]

    Aramil
    HP 107/136 Surge 10/10, 34
    AC 35 Fort 27 Ref 29 Will 28, Resist 5 all

    (I had also forgotten a +3 damage bonus on Sword Burst due to the Fundamental Mastery feature)

    Aramil responds to the drider's lashes against Zyrr with a blazing strike at the darkness. As the cloud clears, he sees he missed, and strikes twice more.
    Spoiler
    Show
    Standard: Elemental Detonation
    Attack vs AC - (1d20+23)[34]
    On hit, Lightning Damage - (2d8+17)[26], and the drider is Restrained until the end of Aramil's next turn.

    Move: Armathor's Step to B13, gaining a +2 power bonus to the next attack against the drider, and refreshing the Cloak of Translocation's defense bonus.

    Action Point: Burning Mantle
    Attack vs AC - (1d20+25)[26]
    On hit, Fire Damage - (2d8+16)[24], and until the end of the encounter, creatures that start their turn adjacent to Aramil take 5 fire damage.
    Miss: Reroll with Educated Action: Attack vs AC - (1d20+25)[26] (WTF?!) Reliable.

    (Forgot Veteran's Armor's +1 in there, but by rolling 1s on the attack three times...)

    AC 38 Fort 28 Ref 32 Will 29, Resist 5 all
    Last edited by Mando Knight; 2012-05-09 at 05:17 PM.

  4. - Top - End - #184
    Barbarian in the Playground
     
    Haberdashery's Avatar

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    Default Re: Adventures in Sigil - IC - Part III [4E]

    Shep
    HP
    82/114; Resist 10 all
    AC 36, Fortitude 29, Reflex 32, Will 31
    (Note, all enemies other than the J12 guard are granting combat advantage to Shep. Against them his defenses are as follows. Also, enemies do not gain a +2 bonus to attack rolls if they have combat advantage against him.)
    AC 44, Fortitude 35, Reflex 38, Will 37

    Surrounded by enemies as he was, the Shepherd still heard the sounds of combat echoing down the long tunnel behind him. He turned his beardless head to Lucan behind him, and arched an eyebrow. "Mr. Sharp..." he began, "I do believe you're needed elsewhere."

    He turned his head back to the drow and drow-monstrosities before him, and bowed his head respectfully. "My apologies, gentlemen, shall we not continue? I believe I have some gold you happen to want." Shep sank into a defensive position, and the wind, though no wind existed in the pits of the Underdark, began to swirl about his feet. He extended one hand upwards, and beckoned them closer with his fingers.

    Spoiler
    Show

    Minor Action: Resourceful Dastard stance. Shep gains a +4 bonus to all defenses when he has concealment. Ghostwalker gives him concealment whenever he has combat advantage against an enemy.

    Minor Action: Stone's Endurance

    Standard Action: Brilliant Counterstrike against the J12 draegoloth.
    Attack vs. Draegoloth's Fortitude: (1d20+24)[30]
    Damage: (2d8+19)[26], and until the end of Shep's next turn, whenever an enemy attacks him, that enemy will take 1d8 + 13 damage. I'll roll these as he gets attacked in the OOC thread.

    No Action: Centered Flurry of Blows on both draegoloths, sliding them 1 square (doesn't matter to me where, as long as they are still adjacent to me), they each take 9 damage, and continue to grant combat advantage to Shep. Starblade Flurry will target the O10 guard, deal him 9 damage, and slide him adjacent to Shep, also causing him to grant combat advantage.

    Also, if Shep is hit by an attack targeting his AC or Fortitude, he will use Roots of the Mountain to raise that defense by 4, provided that will make the attack miss. Just putting it out there to alleviate the issues in play-by-post with interrupts.
    Last edited by Haberdashery; 2012-05-10 at 04:23 PM.

  5. - Top - End - #185
    Ogre in the Playground
     
    ClericGuy

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    Default Re: Adventures in Sigil - IC - Part III [4E]

    Pavick - Gnome Wizard

    Pavick moves up closer to the woman. He pauses a few steps to her side, trying to get a look at what she had been writing as he confirmed his presence. "Yes. I am here. I was hoping to have a word with you. Cerzei Na-Duurn, I presume."

  6. - Top - End - #186
    Ogre in the Playground
     
    Planetar

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    Default Re: Adventures in Sigil - IC - Part III [4E]

    DM Post

    OOC: Could I get a perception and history check from Pavick?

  7. - Top - End - #187
    Ogre in the Playground
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    Default Re: Adventures in Sigil - IC - Part III [4E]

    Lucan - Half-elf Bard

    Lucan tries to see a way to get to the cave, but his path seems to be blocked, and he still isn't able to think clearly. So instead, he alters his battle chant slightly, and tries to get into his enemy's head.

    Spoiler
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    Standard
    Use Song of Discord on Draegloth in M11
    Attack - (1d20+20)[31] v. Will
    Hit or miss, he attacks the Draegloth in J10
    Hit, he's dominated, and he bull rushes the drow in N10 off the web (or if he has another attack I can use with a push, he'll do that)

    Save v Daze - (1d20)[7]
    Last edited by DSCrankshaw; 2012-05-10 at 10:27 PM.

  8. - Top - End - #188
    Ogre in the Playground
     
    ClericGuy

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    Default Re: Adventures in Sigil - IC - Part III [4E]

    Pavick Roslow - Gnome Wizard

    Spoiler
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    Perception - (1d20+11)[17]
    History - (1d20+21)[24]

  9. - Top - End - #189
    Ogre in the Playground
     
    Planetar

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    Default Re: Adventures in Sigil - IC - Part III [4E]

    DM Post

    As Zyrr falls from the Drider's blades, Aramil moves into attack. The swordmage's first attack slips through the spider abomination's defenses, and magical bindings grasp the creature firmly in place. However, as Aramil attempts to channel the elemental plane of fire, he finds that the strange magics of the underdark have warped the elemental weaves, and he is unable to navigate through the strange arcane tangles.

    Shep, in a whirl of motion strikes out against the Draegloth, who simply snarls in response, and looks to be unphased by the attack.

    Lucan is more fortunate, as his song bypasses the beastial creature. The Draegloth turns its wrath from Shep to it's ally, and slashes at the other Drow-Demon. Unfortunately, Lucan's song is so disorienting, that the claw goes harmlessly wild.

    As the Drow guards look at Shep, the haziness and mist finally dissipate from the creature, and they both give a wicked smile as they move in for the attack, but not before one sends enchanted lights around the stony figure.

    One of the Draegloths, still under Lucan's spell, turns and tries to shove it's ally off of the web. The guard's eyes open in shock, but it manages to grab hold of the web, and keep from tumbling into the city below. The second Draegloth eyes its companion with some suspicion, before again trying to push the Shepherd off of the web. The attempt is awkward, and the Shepherd is forced to move nearly an entire inch to the left.

    The Drider struggles against the magical restraints, and seeing that it is now out of the darkness and facing a very angry Eladrin, it gives a wicked smile, and places one of it's chitinous legs on Zyrr's unconscious throat. "Surrender, daywalker, else this one will be sent to Lolth's judgement in the afterlife."


    --------Pavick----------

    The blindfolded woman turns to look in Pavick's direction. "Yes. It has been long since I've had any visitors but the priestesses. And a gnome by the sound of your voice. How did you get in here?" As she speaks, Pavick tries to glance at the table, but the dim light and low angle make it difficult to make out any details. They appear to be maps, but Pavick didn't get a good enough look to identify where. You would need to go up and examine them to get a feel for what was contained on them.

    MAP:
    Spoiler
    Show


    Init:
    Initiative:
    Lucan - (dazed (save ends)) - P15
    Shep - L10
    Aramil - B13
    Zyrr - Unconscious - (one failed death save.) D11
    Pavick

    Drow Guards - N10 (9 damage, prone), J12 - Bloodied(104)
    Draegloth - J10 (107=92+15 thunder), M11 (56=41+15 thunder)
    Drider - C12 - Bloodied (205 = 179 + 26)

    Attacks:
    Spoiler
    Show

    Draegloth against the other Draegloth:
    (1d20+20)[21] vs. AC 31 Damage: (2d10+20)[30]

    Drow guards vs. Shep
    Darkfire
    vs. Reflex
    (1d20+20)[39] Shep grants CA & doesn't benefit from invisibility or concealment
    vs. AC 36
    (1d20+22)[35] Damage:(3d10+9)[25](-10 resistance) & Shep is Marked

    Guard #2 vs. AC 36
    (1d20+22)[26]
    If guard 1 missed: Damage:(3d10+9)[32](-10 resistance) & Shep is Marked
    If Guard 1 hit: Damage:(2d10+6)[12](-10 resistance) & Shep is grabbed & takes ongoing 20 damage til he isn't grabbed (Escape DC 23)


    Drider: Readying an action to coup-de-grace Zyrr.

    Draegloth vs. Shep
    vs. Fortitude 29 (1d20+20)[21] & Shep needs to make a saving throw w/a +5 bonus or take (10d10)[53](-10) falling damage
    Last edited by Hzurr; 2012-05-11 at 04:11 PM.

  10. - Top - End - #190
    Titan in the Playground
     
    PaladinGuy

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    Default Re: Adventures in Sigil - IC - Part III [4E]

    Aramil
    HP 107/136 Surge 10/10, 34
    AC 37 Fort 27 Ref 31 Will 28, Resist 5 all

    Aramil quickly calculates his next move... without more opponents for his magic to work on, he relies on the powers of his enchanted equipment. Banishing the Drider from his immediate presence, he works quickly to revive Zyrr. Looking back at the abomination, he smirks, daring it to come closer.

    "You're afraid of us, aren't you?"
    Spoiler
    Show
    Minor: Cloak of Translocation daily to recover Fey Step.

    Move: Fey Step to C11. MBA against the Drider.
    Attack vs AC - (1d20+24)[38]
    Hit: Damage - (1d8+16)[19], Mithrendain Steel Longsword's daily to teleport the Drider south 2.

    Standard: Heal vs DC 10 - (1d20+7)[14], success: Zyrr can spend his Second Wind.
    Last edited by Mando Knight; 2012-05-11 at 06:01 PM.

  11. - Top - End - #191
    Ogre in the Playground
     
    Planetar

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    Default Re: Adventures in Sigil - IC - Part III [4E]

    DM Post

    As Aramil teleports, the Drider sends a leg through Zyrr's throat, killing the Drow instantly.

    Spoiler
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    Ready Action to Coup-de-grace: Automatic Critical: 48 damage. Zyrr is taken to negative blooedied and dies.

  12. - Top - End - #192
    Barbarian in the Playground
     
    Haberdashery's Avatar

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    Default Re: Adventures in Sigil - IC - Part III [4E]

    Shep
    HP
    92 + 28/114
    AC 36, Fortitude 29, Reflex 32, Will 31
    (Note, all enemies are granting combat advantage to Shep. Against them his defenses are as follows. Also, enemies do not gain a +2 bonus to attack rolls if they have combat advantage against him.)
    AC 38, Fortitude 29, Reflex 32, Will 31

    The Shepherd arched one sculpted, heavy eyebrow. This fight seemed to be going absolutely nowhere, and now there were irritating little lights flashing around him. How annoying.

    It was about time he moved to end this. And so Shep, cracking his neck, seemingly left the physical world and became a nigh invisible blur of motion.

    Spoiler
    Show

    Move Action: Shift to M10

    Minor Action: Rain of Hammers Ki Focus daily power to use Five Storms as a minor action.
    Attack vs. N10 Drow's Reflex: (1d20+21)[33]
    Attack vs. J11 Draegoloth's Reflex: (1d20+21)[39]
    Attack vs. M11 Draegoloth's Reflex: (1d20+21)[32]
    Damage: (1d8+15)[22] damage.

    No Action: Centered Flurry of Blows targeting the two draegoloths and the drow in N10, sliding them all to a square adjacent to him, where they take 9 damage, and grant Shep combat advantage until the end of his next turn.

    Standard Action: Dancer on the Sea of Battle. Shep shifts 8 squares, moving adjacent to each enemy, and ends his movement in M10. As he moves adjacent to each enemy, he makes the following attacks.
    Attack vs. J12 Drow's Fortitude: (1d20+21)[23] 24 (see OOC)
    Damage: (3d10+15)[44] and it is knocked prone. Half damage on a miss.

    Attack vs. J11 Draegoloth's Fortitude: (1d20+24)[32]
    Damage: (3d10+19)[39] and it is knocked prone. Half damage on a miss.

    Attack vs. M11 Draegoloth's Fortitude: (1d20+24)[26] 37 (see OOC)
    Damage: (3d10+19)[45] and it is knocked prone. Half damage on a miss.

    Attack vs. N10 Drow's Fortitude: (1d20+24)[41]
    Damage: (3d10+19)[30] and it is knocked prone. Half damage on a miss.


    EDIT: Factoring in Lucan's Revitalizing Incantation.
    Last edited by Haberdashery; 2012-05-15 at 11:11 AM.

  13. - Top - End - #193
    Ogre in the Playground
     
    ClericGuy

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    Default Re: Adventures in Sigil - IC - Part III [4E]

    Pavick - Gnome Wizard

    "I simply walked. It is amazing how many people will simply ignore us gnomes thinking we are nothing. It took a little smooth talking and a little ward-cracking, but here I am." As he speaks Pavick waves his hand and through an act of prestidigitation he summons up a small hand mirror. Then uses a mage hand to position it above the table, so he could see the reflection of the maps.

    "So the priestesses still visit you often? My understanding was that you had abandoned the faith. Is that true? If so, why do you still live? I would have assumed that a former priestess of Lolth would be a very rare thing to encounter, especially still within a drow city."

  14. - Top - End - #194
    Ogre in the Playground
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    Question Re: Adventures in Sigil - IC - Part III [4E]

    Lucan - Half-elf Bard

    He should have dominated a drow. Those draegloths can't seem to hit anything.

    Before he can manage anything else, Lucan realizes that the music of the battle has changed. Lucan has always experienced battle as music, each fight having its own rhythm and themes. But some themes are constant, consistent with those he had fought beside time and again. And now one of those themes, what he thinks of as the trickster theme, has suddenly cut off, as if with a knife. Lucan knows what that means.

    "No!" he shouts. "It can't be!" Rage and frustration rise up inside of him, as hot tears trickle down his cheeks. The fog lying on his mind swirls as if in a whirlwind. If not for that, he could have done something, he could have saved Zyrr. Now, he must do what he's feared to do all battle. He must speak those terrible words, words of power, words that may shatter this very web and send it crashing to the ground. "Comrade Yuri!" he cries. "Kill!

  15. - Top - End - #195
    Ogre in the Playground
     
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    Default Re: Adventures in Sigil - IC - Part III [4E]

    DM Post

    OOC: Lucan can go ahead and take his normal set of actions in addition to commanding Yuri

  16. - Top - End - #196
    Bugbear in the Playground
     
    Toric's Avatar

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    Default Re: Adventures in Sigil - IC - Part III [4E]

    In response to Lucan's cry, Yuri appears from the companion monster pocket dimension of convenience and lets out a ferocious whinny as he obeys the bard's orders by charging at the nearest half-demon. "Die, elitist predators!"

    Spoiler
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    Making a Heal check to grant Lucan a saving throw. Moving to adjacent to wherever the formerly M11 draegloth is after Shep moves it. No attack.

    * post roll count doesn't match database
    Last edited by Toric; 2012-05-14 at 08:42 PM.
    Avatar gladly adopted from Ink!

  17. - Top - End - #197
    Ogre in the Playground
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    Default Re: Adventures in Sigil - IC - Part III [4E]

    Lucan - Half-elf bard

    When Yuri clears the way, Lucan takes aim at the nearest enemy, and turns his karma against him.

    Spoiler
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    Standard
    Attack nearest enemy to Yuri who isn't prone
    Attack v AC - (1d20+24)[32] (includes CA from being adjacent to Yuri)
    Damage - (2d10+14)[23]
    On hit, the next time he attacks an ally, he takes an additional (1d10+4)[8]

    EDIT: If the DM okays the change in Yuri's action, Lucan will do the following:

    Minor
    Use Revitalizing Incantation on Shep. He can spend a surge to regain surge hp + an equal amount of temp hp.
    Last edited by DSCrankshaw; 2012-05-14 at 10:51 PM.

  18. - Top - End - #198
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    Default Re: Adventures in Sigil - IC - Part III [4E]

    DM Post

    As Aramil's cloak surges with power, and the eladrin disappears, the Drider's eyes widen and it jabs a leg down through the unconscious drow's throat a split second before Aramil re-appears and sends the Drider away with the sword he received at the battle of Mithrendain. But even as the Eladrin tries to wake up Zyrr, he realizes that in the split second before his blade could connect and his magiks take hold, the Drider's spined leg did too much damage, and Zyrr's blood pours out onto the ground.

    As the Shepherd's movements begin transcending physical impossibility, all around him bodies began flying. One of the Drow and Draegloth managed to avoid the last bout of attacks, but even then they found themselves beaten and bruised.

    Yuri, using his magical horn to help Lucan recover, prances up to the Draegloths. A red fire burns in his eyes...

    Lucan, after quickly spinning another Bard song to heal the Shepherd, sends an arrow into the closest Draegloth on the ground, it's magical barbs threatening the half-demon should he attack.

    The Drow, on the ground after Shep's ruthless attack, quickly analyzes the situation. "This isn't working. You, go alert the temple." He motions to the surviving guard; "And you two," he shifts his attention to the draegloths. "Kill that healer..."

    The Drow stands, and sends his scourge against the monk, entangling the Shepherd(13 damage, & grabbed, ongoing 20 damage while grabbed) The second guard takes off across the webs towards the massive temple of Lolth.

    The Draegloth on the ground stands, and casts a curse upon Yuri and Lucan but opens himself up to attack in the process. (33 damage & dazed for Yuri, 16 damage to Lucan) OOC: Shep and Yuri can each make an opportunity attack

    The second Draegloth, who managed to keep his feet during Shep's onslaught, leaps over the other Draegloth and unicorn, attempting to slash the bard with a massive demonic claw. Shep can make an opportunity attack. The jump across the webs proved to be too unbalancing, however, and the claw goes wide.

    Back in the cave, the Drider eyes Aramil. "Your ally as fallen, and soon you will as well. You think I fear you?" and sends a glob of darkness towards the swordmage, before skittering down the tunnel. The glob catches Aramil in the face, enveloping the swordmage in darkness (23 damage & blind, save ends)

    ------------Pavick-------------

    As Pavick chats, his clever use of magic serves him well. It takes a couple of moments to recognize the reversed image, but Pavick soon recognizes that these parchments are hand-drawn maps of Selienesse. More importantly, the maps show the troop and defensive deployments of Spring and Summer forces throughout the city.

    The blinded drow looks in your direction thoughtfully. "Abandonned the faith? Hardly. The Spider goddess has simply called me to a higher purpose. I am no longer her priestess, I am her most high seer." The drow's blindfolded gaze lowers, and looks in your direction. "But you...I know your aura. A mage of your power always leaves a mark in the weave of the world? The gnomish liberator who has caused so much disruption in the feydark. Tell me, why do you come to Vyrrdarr? Most of our slaves are ogres and goblins."


    MAP:
    Spoiler
    Show


    Initiative:
    Shep - 13 damage & ongoing 20. Grabbed. - M10
    Aramil - 23 damage & blind (save ends) - C11
    Zyrr - Dead
    Pavick
    Yuri - 33 damage, dazed (save ends) - N12
    Lucan - 16 damage- P15


    Drow Guards - N9 (70=31 + 9 + 30, prone), I22 - Bloodied(123 = 104+19)
    Draegloth - N14 (157 = 107+22+9+19), M10 (155 = 56+22+9+45+23, prone)
    Drider - D18 - Bloodied (224 = 205 + 19)

    Attacks:
    Spoiler
    Show

    Drow:
    Attack vs. Shep's AC 38: (1d20+22)[40] Damage:(2d10+6)[13] & Shep is grabbed (escape DC 23). Shep takes ongoing 20 damage until the grab ends

    Draegloth
    vs. Yuri's Will 30 (1d20+18)[36]
    vs. Lucan's Will 30 (1d20+18)[31] Knocked Prone from Yuri's attack, so this will miss
    Hit: (6d6+10)[33] necrotic damage & the target is dazed
    Miss: Half damage

    Draegloth

    Claw vs. Lucan's AC 31 (1d20+20)[21] Damage: (2d10+20)[35]
    If Hit, follow-up bite attack (1d20+20)[23] Damage: (5d6+14)[33]


    Drider:
    Attack vs. Aramil's Reflex 31 (1d20+20)[32] Damage: (2d10+14)[23] necrotic damage, & aramil is blinded (save ends)
    Last edited by Hzurr; 2012-05-16 at 06:31 PM.

  19. - Top - End - #199
    Titan in the Playground
     
    PaladinGuy

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    Default Re: Adventures in Sigil - IC - Part III [4E]

    Aramil
    HP 89/136 Surge 10/10, 34
    AC 35 Fort 27 Ref 29 Will 28, Resist 5 all

    Aramil frowns at the spider. "If this is how you fight, then yes. You are afraid. Like the rest of your kin, you cower in the darkness, unwilling to face the light."

    He walks forward, calling forth his young squire while extending his hand and unleashing bolts of lightning to drag the drider back.
    Spoiler
    Show
    Move to C15

    Minor Summon Sidhe Ally in C18.

    Standard Ensnaring Bolts, which ignores Blind.
    Attack vs Ref - (1d20+20)[40] CRITICAL
    Hit: Lightning Damage - (1d10+13)[18] 34 Lightning damage, and the Drider is pulled 2, to C/D 16/17.

    Save vs Blind - (1d20)[14]
    Last edited by Mando Knight; 2012-05-15 at 04:15 PM.

  20. - Top - End - #200
    Barbarian in the Playground
     
    Haberdashery's Avatar

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    Default Re: Adventures in Sigil - IC - Part III [4E]

    Shep
    HP
    92 + 28/114
    AC 36, Fortitude 29, Reflex 32, Will 31
    (Note, all enemies are granting combat advantage to Shep. Against them his defenses are as follows. Also, enemies do not gain a +2 bonus to attack rolls if they have combat advantage against him. Shep has concealment, factored in below.)
    AC 44, Fortitude 35, Reflex 38, Will 37

    The drow, in fact, had not been done with his sentence. "Kill the healer--" he had said, but there was most certainly about to be a whole string of nasty admonishments. This of course was cut short, as the Shepherd's fist connected with the drow's nose, which sent him flying off the web before he could finish his speech.

    The Shepherd then grabbed the draegoloth remaining in front of him by the face, digging his rocky fingers into the mutated crevices that marked it as an abomination, and twisted. A swirling of mountain wind, and the echo of pan flutes filled the chamber, and suddenly the goliath was across the webs, and the monstrous half-fiend was standing on naught but air. The Shepherd threw another punch, this one wreathed in a wailing, lurching breeze.

    Spoiler
    Show

    Opportunity Attack against first Draegoloth: (1d20+26)[36]
    Damage: (1d4+15)[17]

    Opportunity Attack against second Draegoloth: (1d20+26)[43]
    Damage: (1d4+15)[16]

    Move Action: Tormented Spirit movement technique, to teleport myself to N13, and targeting the draegoloth adjacent to me to teleport him to M14. Which is in midair. Since he's not in contact with webs at that point, and it's a teleport, I shouldn't think spider climb could help him avoid that.

    Standard Action: Tormented Spirit attack technique against O14 draegoloth.
    Attack vs. Draegoloth's Fortitude: (1d20+24)[44]
    Damage: (3d6+19)[33] 50 (see OOC) necrotic damage, and it is weakened until the end of my next turn.

    No Action: Centered Flurry of Blows. Targets the O14 draegoloth, dealing him 9 damage, and slides him so that he'll be forced to save against falling prone. And if the draegoloth I teleported off the web did not fall, then it'll target him as well for 9 damage, and slide him either adjacent to me, or make him save against prone as well.
    Last edited by Haberdashery; 2012-05-15 at 06:07 PM.

  21. - Top - End - #201
    Ogre in the Playground
     
    ClericGuy

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    Default Re: Adventures in Sigil - IC - Part III [4E]

    Pavick - Gnome Wizard

    Pavick gives a little bow as she recognizes him, as he straightens back up, he remembers that she wears a blindfold and probably has not seen him anyway. He shrugs.

    "Most of your slaves may be goblins and ogres, but not all," he says with a slight edge to his voice. He tries to maintain a civilized tone, but it is obvious that he considers any gnomish slaves to be a bad thing.

    "But honestly I am just passing through. I am on my way elsewhere and was asked to make a stop through here along my way. So, you're the high seer now, eh? What are these visions you've been given?"

  22. - Top - End - #202
    Bugbear in the Playground
     
    Toric's Avatar

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    Default Re: Adventures in Sigil - IC - Part III [4E]

    Yuri, Communist Unicorn
    20/53 (Bloodied), AC 32, Fort 30, Reflex 30, Will 30
    Dazed
    Yuri rears back and angles his horn for a strike... just as a flurry of action leaves him barely able to stand and caught between his victim and an identical twin, and two stony shepherds.
    "Fear not, comrades!" the unicorn bellows as he sweeps his horn across the draegloths' hides. "I will defend you from the elitist pig-demons!"

    Spoiler
    Show
    Opportunity Attack - (1d20+24)[35] vs AC
    On hit: Damage - (1d8+8)[14], and the target is knocked prone.

    Attacking the M10 draegloth.
    Attack - (1d20+22)[24] vs AC
    On hit: Damage - (1d8+8)[15], and the target is knocked prone.
    Last edited by Toric; 2012-05-16 at 06:54 PM.
    Avatar gladly adopted from Ink!

  23. - Top - End - #203
    Ogre in the Playground
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    Default Re: Adventures in Sigil - IC - Part III [4E]

    Lucan - Half-elf bard
    AC 31 Fort 25 Ref 26 Will 30 Surges 7/9 HP 79/107

    Saved by Yuri's quick action from being dazed again, Yuri tries to Lucan tries to alter fate to save Yuri from harm as well. It's not enough to make the Draegloth miss, but healing magic knits up Yuri's wounds and Shep makes a quick attack against the offending Draegloth.

    Then Shep and Yuri leap into action, giving Lucan some breathing space, and he takes off in pursuit of the retreating drow, sending a couple of arrows after him.

    Spoiler
    Show

    Immediate Interrupt
    Use Virtue of Prescience on Yuri
    Gains +4 to all defenses against Draegloth attack. If it hits anyway, can spend one of Lucan's healing surges and regain Lucan's healing surge value (26 hp).

    Move
    If the Draegloth is no longer adjacent, move to O19
    If the Draegloth is still adjacent, shift to Q16

    Standard
    Use Twin Strike on drow at I22
    Attack v AC - (1d20+22)[36]
    Damage - (1d10+8)[15]
    Attack v AC - (1d20+22)[30]
    Damage - (1d10+8)[11]

  24. - Top - End - #204
    Ogre in the Playground
     
    Planetar

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    Default Re: Adventures in Sigil - IC - Part III [4E]

    DM Post

    As the drow raises it's whip against Shep, a quick punch from the monk sends the guard tumbling over the edge of the web. While a series of arrows from Lucan stops the running guard before it can reach the temple. The Draegloth, while vicious, are far from clever creatures. With quick tactics from Yuri, Shep, and Lucan the half-demons are soon put out of their misery from a series of punches, arrows and spiral horns.

    Back in the tunnel, Aramil and his house fighter surround the Drider. The two Spring Eladrin move as one as they harry the spider creature. Before long, the Drider is on it's back, legs twitching in death spasms. With the creature defeated, Aramil is able to collect the mangled body of Zyrr, and rejoin his allies back at the web. As he leaves the cave, he can hear the sounds of guards and movement in the far side of the tunnels, cutting him off from wherever Pavick had disappeared to.

    ---------- Pavick ------------

    Cerzei looks at him curiously, and raises a hand, tracing the faint arcane weaves that Pavick's small mirror conjuration had left. "My 'visions'? I'm not some low-born male, licking mushrooms to see colors and fading dreams." She reaches up, and slowly removes the blindfold, before leaning down to face Pavick. Her eye sockets are hollow, and where you expected her eyes to be there is a deep blackness. Yet within that vast blackness, Pavick can see what a pulsing, memorizing miasma of arcane magic. The threads that make up arcane power are all jumbled together. Threads of divination, conjuration, and enchantment interwoven with the essence of pure water from the elemental chaos, and bound with the glowing thread that guides ships through the Astral Sea.

    The effect is hypnotizing...an endless fabric of colors hidden behind darkness. Even as Pavick gazes, the drow smiles. "I see the weave, Pavick Roslow. And you...you have left your mark on the weave, haven't you?"

  25. - Top - End - #205
    Ogre in the Playground
     
    ClericGuy

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    Default Re: Adventures in Sigil - IC - Part III [4E]

    Pavick - Gnome Wizard

    Pavick glances into the seer's eye sockets for a few heartbeats that seem to stretch on for ages. He examines the threads that swirl there, but ultimately finds himself looking away. The dark holes were just too unsettling to look into for long. He finds himself instead staring down at the sleeve of his robe and playing with a loose string hanging there.

    "Yes, I suppose. Most every wizard of any skill does. To me the more important mark is the one I leave on the world. It seems that you already know much about me. What mark do you hope to leave?"

  26. - Top - End - #206
    Ogre in the Playground
     
    Planetar

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    Default Re: Adventures in Sigil - IC - Part III [4E]

    DM Post

    -------- Pavick ----------

    Pavick's question seems to catch the drow woman off guard. "Well...I...erm..." she stammers for a moment, before shaking her head. "For the eternal glory of the Spider Queen, of course." Upon saying this, she immediately tilts her head to the side, as if listening for anyone else nearby.

    Insight DC 18
    Spoiler
    Show
    For any priestess of Lolth, that question should have been second nature. Had she been overheard misspeaking like that, her "faith" would have been called into question, in a most painful way.


    She replaces the blindfold, and turns to face Pavick. "So tell me. What should I do with you?"


    ----------- Everyone Else -------------

    OOC: Aramil has just brought back Zyrr's dead body; you're fairly certain that an alarm will soon be raised, and there's soldiers between you and Pavick through the tunnel. What are y'all doing?

  27. - Top - End - #207
    Titan in the Playground
     
    PaladinGuy

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    Default Re: Adventures in Sigil - IC - Part III [4E]

    Aramil walks back through the tunnel, Zyrr's body slung over his shoulder.

    "Lucan, Shep... I see you were in a scuffle yourselves. We need to move quickly. Zyrr is dead, and guards are likely alerted to our presence. We need to rendezvous with Pavick, complete our objective, and leave the city before we can find a safe location to revive him. If the drider was any indication, they've stationed the temple's elite guards near our target, so prepare for a struggle. Shep, without Zyrr, we'll need another scout. Keep your eyes out for paths of escape, potential ambushes, and anything we can use to bring the city down around their blackened ears."

  28. - Top - End - #208
    Ogre in the Playground
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    Default Re: Adventures in Sigil - IC - Part III [4E]

    Lucan - Half-elf bard

    "I knew it! Oh, poor Zyrr," Lucan cries, wiping tears from his eyes. "We'll try to get him back, but the gods may not be merciful." He looks around "What about Lena? Where is she?"

  29. - Top - End - #209
    Ogre in the Playground
     
    Planetar

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    Default Re: Adventures in Sigil - IC - Part III [4E]

    DM Post

    Lucan knows that Lena is still alive, and when he reaches out to her with his mind, he sees a vague image. A hut, with four drow guards and a drider in the distance. There seems to be some sort of debate going on, but the sounds Lucan can make out are garbled.

  30. - Top - End - #210
    Ogre in the Playground
     
    ClericGuy

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    Default Re: Adventures in Sigil - IC - Part III [4E]

    Pavick - Gnome Wizard

    Pavick nods. "I see. And what would be the danger of admitting to me what your real ambitions are? For all the power you have, you are trapped here. Stuck in your cottage alone. A slave to your powers and your position. And here I am, mysteriously on your doorstep, a reknowned liberator. What an interesting coincidence..."

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