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    Bugbear in the Playground
     
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    Default The Requip Domain

    The Requip Domain

    Recommended Class:
    Wandering Paladin.

    Granted Power:
    You gain the at will ability to access your own personal Dimensional Storage that functions similarly to a Bag of Holding. You can retrieve items inside as a swift action. It can store 10lbs x Caster Level with a total area inside equal to 5ft x Caster Level. You can store any item that is yours within. Armor or Weapons that are called from the storage appear in their proper places in relation to yourself replacing any item that gets in their way such as weapons or armor you are already using.
    This has no effect with portable holes or the like, bags of holding placed in the storage function as extensions to your holding, and you can call objects from a bag of holding withing your storage just as you would any other item within your storage.

    Domain Spells:
    1st:
    Magic Weapon
    2nd: Align Weapon
    3rd: Magic Vestment
    4th: Greater Magic Weapon
    5th: Disrupting Weapon
    6th: Weapon Wall*
    7th: Dancing Armory*
    8th: Legions Arms*
    9th: Catastrophe's Blade*

    Weapon Wall
    [Conjuration] [Requip][Calling]
    Level: Requip 6
    Components: V,S
    Casting Time: Standard Action
    Range: Medium (100 ft. + 10 ft./level)
    Effect: Wall of up to 20 ft. long/ level, or a ring with a radius of up to 5 ft. per two levels; either form 20 ft. high
    Duration:1 min./level
    Saving Throw: Reflex Half
    Spell Resistance: No

    Description:
    You conjure a wall of blades that functions similar to Blade Barrier. However, this all is formed of you weapons you store in you Dimensional Storage. Choose one of your stored weapons per 5ft square the wall would be formed, anyone passing through that square takes an attack from that blade in addition to the effects of the normal effects Blade Barrier.


    Dancing Armory
    [Conjuration] [Requip][Calling]
    Level: Requip 7
    Components: V,S
    Casting Time: Standard Action
    Range: Personal
    Target: You
    Duration: 1 minute/level
    Saving Throw: None
    Spell Resistance: No

    Description:
    For the duration of the effect, Any weapon from your Dimensional Storage gains the Dancing property but it lasts as long as this spell is in effect, rather then 4 rounds.


    Legions Arms
    [Conjuration] [Requip][Calling]
    Level: Requip 8
    Components: V,S
    Casting Time: Standard Action
    Range: Personal
    Duration: Instantaneous
    Saving Throw: None
    Spell Resistance: No

    Description:
    As a standard action, you can call every weapon from your Dimensional Storage (though she can choose selectively if she wants to exclude certain weapons) to attack anyone within 100ft, one target per weapon. The attacks use your caster level + your casting stat to determine their total attack bonus.
    Otherwise, the weapons deal their own damage normally.
    The weapons disappear back to storage after they hit or miss.


    Catastrophe's Blade
    [Conjuration] [Requip][Calling]
    Level: Requip 9
    Components: V,S,M,F
    Casting Time: Standard Action
    Range: Long, 400ft +40ft/level
    Duration: Instantaneous
    Saving Throw: See text
    Spell Resistance: No

    Description:
    You call down the colossal blade of Catastrophe.
    The blade is 100ft wide, and 20ft thick at its thickest. It is 1,000ft long from tip to hilt.
    It falls from up high, appearing like a star as it approaches.
    It impacts heavily, those in the 100ftx20ft area the blade itself will take up are instantly slain if they fail a reflex save. On a success they take 1d4 damage/level (No max) and are still subject to the following:
    The area 200ft around the blade's impact is spiderwebed with deep cracks that project flame as many Flame Wall's while the cracks themselves as they appear and act as Earthquake.
    The blade remains for 1d12 hours, during which time the deep cracks and flame walls remain. When the time ends, the blade lifts itself back up to the heavens, the flame walls ending and the cracks closing. Anything still in these cracks when they close are killed or destroyed unless they have the Burrowing ability. The sword can be retrieved sooner if the caster wishes. If the caster is slain or nullified in an Antimagic field the sword remains indefinitely but the flame walls vanish, and cracks remain open.
    When they first appear, there is a 25% chance a crack (And by extension a firewall) will appear under them. Reflex save again to avoid falling in the crack. on a success, they are still singed by the flames taking 2d6 fire damage.

    Material Component:
    Your right arm. (Take 1d6 con damage)
    Focus:
    A sword with +5 enhancement bonus.
    Last edited by Cipherthe3vil; 2013-05-06 at 09:41 AM.

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    Bugbear in the Playground
     
    PaladinGuy

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    Default Re: The Requip Domain

    Catastrophe's Blade
    [Conjuration] [Requip][Calling]
    Level: Requip 9
    Components: V,S,M,F
    Casting Time: Standard Action
    Range: Long, 400ft +50ft/level
    Duration: Instantaneous
    Saving Throw: Reflex half
    Spell Resistance: No

    Description:
    You call down the colossal blade of Catastrophe.
    The blade is 100ft wide, and 20ft thick at its thickest. It is 1,000ft long from tip to hilt.
    It falls from up high, appearing like a star as it approaches.
    It impacts heavily, those in the 100ftx20ft area the blade itself will take up are instantly slain if they fail a reflex save.
    The area 200ft around the blade's impact is spiderwebed with deep cracks that project flame as many Flame Wall's while the cracks themselves as they appear act as Earthquake.
    The blade remains for 1d12 hours, during which time the deep cracks and flame walls remain. When the time ends, the blade lifts itself back up to the heavens, the flame walls ending and the cracks closing. Anything still in these cracks when they close are killed or destroyed unless they have the Burrowing ability.
    1. Long range is 400 ft.+40 ft./level.
    2. Reflex half? Reflex save for half of dying? What?
    Last edited by legomaster00156; 2012-02-04 at 09:04 PM.
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    Quote Originally Posted by Shadowknight12
    There is only one weapon which is always good in all situations: a spell. You are playing a warlock, who cannot cast spells. Welcome to the world of the fighter. We have goblets of Bitter Tears of Sorrow, freshly shed by those who spent all their feats and class features to specialise in melee weapons and faced flying foes.
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    Smoke weed strange herbs catnip to learn spells. You are a magic pothead kitten.

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    Bugbear in the Playground
     
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    Default Re: The Requip Domain

    Quote Originally Posted by legomaster00156 View Post
    1. Long range is 400 ft.+40 ft./level.
    2. Reflex half? Reflex save for half of dying? What?
    Fix 'd

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    Drammor's Avatar

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    Default Re: The Requip Domain

    Quote Originally Posted by Cipherthe3vil View Post
    Granted Power:
    You have your own personal Dimensional Storage that functions similarly to a Bag of Holding. You can retrieve items inside as a swift action. It can store 10lbs x Caster Level with a total volume inside equal to 5ft x Caster Level. You can store any item that is yours within. Armor or Weapons that are called from the storage appear in their proper places in relation to yourself replacing any item that gets in their way such as weapons or armor you are already using.
    What happens if you store a Portable Hole in your personal storage space? Also, 5 feet x caster level feet is an area. You need to denote a third dimension to make that a volume.

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    Bugbear in the Playground
     
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    Default Re: The Requip Domain

    Quote Originally Posted by Drammor View Post
    What happens if you store a Portable Hole in your personal storage space? Also, 5 feet x caster level feet is an area. You need to denote a third dimension to make that a volume.
    Nothing special happens. It just *poofs* away and *poofs* back when you retrieve it.
    Or other silly or not so silly sound effects you wish to come up with.
    Last edited by Cipherthe3vil; 2012-02-04 at 11:44 PM.

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    Default Re: The Requip Domain

    More, specifically, I was asking because you said that it functions similarly to a Bag of Holding.

    Well, when you put a Portable Hole in a Bag of Holding, you get a gate to Astral Plane. Does your Dimensional Storage space function differently, or can you sacrifice it to gate yourself and some other stuff to the astral plane?

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    Default Re: The Requip Domain

    Quote Originally Posted by Drammor View Post
    More, specifically, I was asking because you said that it functions similarly to a Bag of Holding.

    Well, when you put a Portable Hole in a Bag of Holding, you get a gate to Astral Plane. Does your Dimensional Storage space function differently, or can you sacrifice it to gate yourself and some other stuff to the astral plane?
    How can you sacrifice an at will ability?

    Its similar to a bag of holding in that it stores your shinies.

    The function itself is akin to Teleportation, You teleport with bags of holding, port'a holes and the like just fine.

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    Default Re: The Requip Domain

    Quote Originally Posted by Cipherthe3vil View Post
    How can you sacrifice an at will ability?

    Its similar to a bag of holding in that it stores your shinies.

    The function itself is akin to Teleportation, You teleport with bags of holding, port'a holes and the like just fine.
    You only gain the ability once, and there's no clarification in the ability itself on whether or not it functions like a Bag of Holding with regards to the Portable Hole, so it looks like what should happen is that the dimensional storage space and the portable hole are destroyed (never coming back), and the character who chose to use it in this way (or did so accidentally ) just went to the Astral Plane.

    And lost a really sweet ability in exchange. Personally, I would prefer that this sort of thing never happen to me, which is why I asked in the first place. Although... I guess if I really, really needed to go to the Astral Plane...

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    BlackDragon

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    Default Re: The Requip Domain

    I think the 9th level spell should deal some damage even if they succeed on the Reflex save. And a +5 sword? Really? That's the most expensive component I've ever seen, and along with the arm and the fact that it's just an attack spell, that's ridiculous. I would suggest you make that a +1, maybe 2 sword. Or just let the caster keep the sword afterwards.
    The Specialist PrC(WIP) An attempt to make really high skills more useful. I would love it if someone would PEACH.

    "Do not meddle in the affairs of Dragons, for you are crunchy and taste good with ketchup."
    Quote Originally Posted by The Glyphstone View Post
    Start the game in a tavern. Then have the tavern attacked by horrifically over-CRed monsters and kill them all.
    The real campaign begins when they wake up as spirits, and you pull out the Ghostwalk supplement.
    Quote Originally Posted by Drachasor View Post
    The sanity of DMs also varies wildly.

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    Default Re: The Requip Domain

    Unless it was edited to change it you do get to keep the sword as it is a focus not a component.

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    Default Re: The Requip Domain

    Quote Originally Posted by nyarlathotep View Post
    Unless it was edited to change it you do get to keep the sword as it is a focus not a component.
    Like its been the whole time?
    Focus:
    A sword with +5 enhancement bonus.
    Silly peoples.
    You don't loose your sword.
    Last edited by Cipherthe3vil; 2012-02-05 at 02:55 AM.

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