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Thread: Becoming epic
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2012-02-07, 09:28 AM (ISO 8601)
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- Jun 2010
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- Helsinki, Finland
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Becoming epic
Do you think it would be cool to depict the process of becoming an epic character in some special way, rather than just "taking another level"? One example I had in mind was a (literally) epic ascension to demigodhood (which I think epic levels should represent) (yes I know demigod specifically means halfgod, that doesn't matter here), like the God Tier ascensions in Homestuck or the kind of power-ups that happen in lots of fantasy, especially anime.
Would it bring nice flavor to the game and/or make that golden 21st level more memorable? Of course, it won't fit in all settings, but generally speaking.
Though the concept of Epic levels might only apply to D&D, I think this discussion could concern any system with such super-high levels.
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2012-02-07, 09:45 AM (ISO 8601)
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- Apr 2009
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- Germany
Re: Becoming epic
Delete your post from the duplicate thread and the thread is gone.
We are not standing on the shoulders of giants, but on very tall tower of other dwarves.
Spriggan's Den Heroic Fantasy Roleplaying
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2012-02-07, 09:51 AM (ISO 8601)
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- Apr 2011
Re: Becoming epic
Take a look at Dark Heresy: Ascension for some ideas. For example, to make Ascension from Scum (underworld criminal type) to Desperado, the Acolyte basically asks for leave from his Inquisitor, goes back home, clears out every single opposing criminal organization, and becomes the kingpin of crime on his home planet/hive. Think the Godfather, except it's just Michael Corleone without backup vs the Five Families.
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2012-02-07, 09:51 AM (ISO 8601)
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- Jun 2010
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- Helsinki, Finland
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Re: Becoming epic
I tried, but it doesn't give me that option when I edit it.
EDIT: Yes, some kind of quest can be a fairly cool way of ascending to epicness, but I'm personally more interested in some kind of visually astounding display of power, whichever kind is most fit for the character.Last edited by SilverLeaf167; 2012-02-07 at 09:54 AM.
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2012-02-07, 10:47 AM (ISO 8601)
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- Jan 2007
Re: Becoming epic
It sounds like something that could easily be worked in to 3.5 Epic Destinies as a "when you take the first level - X specific thing related to this destiny happens".
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2012-02-08, 03:57 AM (ISO 8601)
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- Aug 2010
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The Specialist PrC(WIP) An attempt to make really high skills more useful. I would love it if someone would PEACH.
"Do not meddle in the affairs of Dragons, for you are crunchy and taste good with ketchup."
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2012-02-08, 09:43 AM (ISO 8601)
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- Jan 2007
Re: Becoming epic
Here is a blog that saved the WotC article before it went away with the changing of their website. Epic Destinies were actually a thing in 3.5 at the very end before 4e. Take a look.
You'll find a whole bunch of homebrewed epic destinies on this website for 3.5 as well. Krimm's homebrew has eight(ish), for one, and The Demented One has a ridiculous number more. I'm sure there are even more than that, but those two I still have their homebrew bookmarked.
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2012-02-08, 10:01 AM (ISO 8601)
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- Jun 2010
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- Helsinki, Finland
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Re: Becoming epic
Epic Destinies seem pretty cool, though that link is pretty unclear about when the destiny is actually fulfilled, but I don't really want to derail this thread into discussing that.
But yeah, though those are cool, some of them seem fairly lackluster... as I mentioned, I like to consider Epic character as something just below a god in power.
I'm just asking about your opinion on whether this kind of ascension can be cool, how it should be done and perhaps how you've done it yourself.
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2012-02-08, 08:30 PM (ISO 8601)
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- Aug 2010
Re: Becoming epic
That kind of ascension can most definitely be cool. I think the epic level handbook specifically mentions that possibility, but I don't remember precisely offhand.
I did a similar thing in my last campaign. My players were intrinsically linked with these ancient heroes of old. At level 20 they pulled off a ritual to summon these hero's back to deal with the BBEG elder evil god(Literally the Elder God Of Evil). The result of this ritual was the hero's souls being merged into their own, turning them into a kinda of uber-gestalt. They had the best abilities scores from each character, the feats from both, and class features combined as normal for gestalt. I had specifically designed the ancient heroes to be very synergetic with the party, and for the end results of the fusion to work extremely well as a team.
This lead to them ROFLstomping the Cr 20 enemies that had become common, then going on to the final battle with the elder god. For a sense if the power scale, the god had 500,000 hp. He only lasted 5 rounds, and he wasn't just sitting there and taking it.
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2012-02-08, 08:43 PM (ISO 8601)
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- Sep 2011
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- Chanute, KS
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Re: Becoming epic
My one attempt at running an Epic level game of 3.5 started with the party entering a sealed vault/dungeon that forced them through a series of challenges (some mazes, puzzles, appropriate CR encounters and under-CR encounters) that culminated in fighting Baphomet from the Fiendish Codex (1 or 2, idr which atm). Their goal was to defeat him any-which-way with no punches pulled and no resting or recovery of resources after entering to obtain a Tome of Power (the Epic Level Handbook) that divulged ancient secrets they could learn to break the normal power paradigm(sp?).
I felt like it was a good lead-in to Epic levels....but of course it was my idea so why wouldn't I?Just in case, in any game I've applied to without being selected: DMs are more than welcome to use my submission as an NPC as they wish!
Huge thanks to Howl for puting some Boomstick in my avatar
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2012-02-08, 09:34 PM (ISO 8601)
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- Jul 2005
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- Davis, California
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Re: Becoming epic
That was how Epic levels worked when they were first released in Dragon and Dungeon. Dungeon contained an adventure where the players were allowed to take their 21st level after touching a font of power at the bottom of the sea. Epic power was very much an ascension to godhood and only a few were allowed to do it. At least with the initial system. It was later changed to being optional.
The process of going up that extra level shouldn't matter. I think the epicness of the things the characters are facing is already scaling. The extra bump when you hit 21st feels unnecessary.
I haven't played into epic yet though, so maybe I'm full of bull.
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2012-02-08, 09:42 PM (ISO 8601)
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- Aug 2010
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2012-02-10, 01:49 AM (ISO 8601)
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- May 2010
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- Where there be dragons
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Re: Becoming epic
This reminds of Scion, in which characters that reach high levels literally become demigods, and eventually gods. It is actually expected, provided they survive and continue gaining power.