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  1. - Top - End - #841
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    Default Re: Starcraft 2: 8 Medivac drop

    Quote Originally Posted by ShneekeyTheLost View Post
    You know, that's gonna suuuuck for newbies who play the campaign, then try multiplayer...
    That goes for pretty much every RTS ever though. And many non-RTS games, for that matter.
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    Bossing Around Mad Cats for Fun and Profit: Let's Play MechCommander 2!

    Kicking this LP into overdrive: Let's Play StarCraft 2!

  2. - Top - End - #842
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    Default Re: Starcraft 2: 8 Medivac drop

    Quote Originally Posted by Thiyr View Post
    I just managed to pull that one off, actually. I cut it extremely close (around 10 seconds), but picked up a few pointers.

    a) In regards to queens, make many of them. I hotkeyed them with kerrigan, and sent them in first to soak damage and take out any fire they had on them. Once most of the fire is down, send in the zerglings. keep as many alive as possible, and use kerrigan and queens to soften defenses as much as possible. All about durability (which is funny 'cause i got armor upgrades last)

    b) once the defenses for an area are mostly stripped, leave the lings there to clean it up and pull kerrigan and queens to start softening the defenses of the next area. keep on mitigating as best as possible (largely just crushing grip), and focus down medics if you feel up to it.

    c) as always, save early save often. If you make a big blunder, go back to the last save where you can fix it and go from there. Yea, yea, save scumming, but if you misclick and lose a chunk of lings to a hellbat, or realize that you forgot to make a spawning pool (not that anyone would ever do that...>_>), i prefer it to restarting wholescale.

    I didn't do any fancy spine pushes, though i did make a creep highway up the right side to help reinforcements arrive quicker. That's all I got tho.
    Ah, okay. Is it safe to assume you were 2 hatch, not 3?
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  3. - Top - End - #843
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    Default Re: Starcraft 2: 8 Medivac drop

    Quote Originally Posted by Silverraptor View Post
    Ah, okay. Is it safe to assume you were 2 hatch, not 3?
    Yup, just two hatches did the trick. Never felt like i had the cash to warrant a third until the very end, and that was only 'cause my macro was slipping. Like it does.
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  4. - Top - End - #844
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    Default Re: Starcraft 2: 8 Medivac drop

    Quote Originally Posted by Thiyr View Post
    Yup, just two hatches did the trick. Never felt like i had the cash to warrant a third until the very end, and that was only 'cause my macro was slipping. Like it does.
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  5. - Top - End - #845
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    Default Re: Starcraft 2: 8 Medivac drop

    My favorite part is how it looks like he's looking down at my body, sprawled on the floor in pain as it has slipped (like it does) and impaled itself on deadly, razor-sharp hydralisk spines of death and pain.
    The Complete Warrior rules on losing prerequisites for a PrC apply to all books. This bothers me enough to sig it. If you disagree, please PM me, I'm down with being proven wrong.


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  6. - Top - End - #846
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    Default Re: Starcraft 2: 8 Medivac drop

    Quote Originally Posted by Thiyr View Post
    My favorite part is how it looks like he's looking down at my body, sprawled on the floor in pain as it has slipped (like it does) and impaled itself on deadly, razor-sharp hydralisk spines of death and pain.
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  7. - Top - End - #847
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    Default Re: Starcraft 2: 8 Medivac drop

    Heh, that reminds me of one of the more amusing things in the campaign:

    When choosing which of the three upgrades to take for Hydras, the description for the +Range upgrade basically says, "Seriously, this is like the first thing everybody gets for Hydras anyways, so you might as well start with it"
    Quote Originally Posted by Cheesegear View Post
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    Bossing Around Mad Cats for Fun and Profit: Let's Play MechCommander 2!

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  8. - Top - End - #848
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    Default Re: Starcraft 2: 8 Medivac drop

    http://www.nerfnow.com/comic/976
    Wait a minute! Now I remember,
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    didn't Jim Raynor swore revenge against Kerrigan back in Brood Wars? I think his alcoholism or Blizzard Retcon has something to do with this.
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  9. - Top - End - #849
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    Default Re: Starcraft 2: 8 Medivac drop

    Quote Originally Posted by t209 View Post
    http://www.nerfnow.com/comic/976
    Wait a minute! Now I remember,
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    didn't Jim Raynor swore revenge against Kerrigan back in Brood Wars? I think his alcoholism or Blizzard Retcon has something to do with this.
    Yes he did. But then again, Kerrigan had a personality change between brood war and starcraft 2 as well.
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  10. - Top - End - #850
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    Default Re: Starcraft 2: 8 Medivac drop

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    That actually gets mentioned in the cinematic after Kerrigan rescues Jim from the prison facility.

    Over the course of the whole campaign we pretty much see that everyone treats Kerrigan and the original Queen of Blades as different people. Including herself. Abathur in special does this.
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    Homebrewing

  11. - Top - End - #851
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    Default Re: Starcraft 2: 8 Medivac drop

    add tigerus2004 to the list (central usa). Im not much of a multiplayer but i am trying to learn. Just have wol not the new one yet.
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  12. - Top - End - #852
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    Default Re: Starcraft 2: 8 Medivac drop

    Boo! BOOOO!!! False Advertising!

    I got the achievement, with 3 minutes to spare. And they totally didn't make it clear. They could have said, "Destroy all dominion buildings on this side of the bridge on hard" but noooooooooo. You had me worried about also getting the buildings on the other side of the bridge and make me write these useless posts asking for help when I could've gotten the achievement several times earlier, but was more worried about the buildings over the bridge than to clean up.

    God I am so frustrated right now with that achievement.

    Oh, and Tiger, I'll need your number code.
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  13. - Top - End - #853
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    Default Re: Starcraft 2: 8 Medivac drop

    Ewww, that sucks. On the plus side, by setting a harder goal for yourself, it forced you to improve even more to pull it off!
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  14. - Top - End - #854
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    Default Re: Starcraft 2: 8 Medivac drop

    where would I find that code, not seeing it anywhere in game
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    Default Re: Starcraft 2: 8 Medivac drop

    Quote Originally Posted by tigerusthegreat View Post
    where would I find that code, not seeing it anywhere in game
    Mouse over your avatar portrait. It was over there way back in WoL, but I'm not sure now.
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    Default Re: Starcraft 2: 8 Medivac drop

    Quote Originally Posted by Silverraptor View Post
    Boo! BOOOO!!! False Advertising!

    I got the achievement, with 3 minutes to spare. And they totally didn't make it clear. They could have said, "Destroy all dominion buildings on this side of the bridge on hard" but noooooooooo. You had me worried about also getting the buildings on the other side of the bridge and make me write these useless posts asking for help when I could've gotten the achievement several times earlier, but was more worried about the buildings over the bridge than to clean up.

    God I am so frustrated right now with that achievement.

    Oh, and Tiger, I'll need your number code.
    Over the bridge? You mean...the bridge that leads to the cannon? I thought you couldn't get to that until after the time limit anyway. *confused*
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  17. - Top - End - #857
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    Default Re: Starcraft 2: 8 Medivac drop

    Quote Originally Posted by Silverraptor View Post
    Mouse over your avatar portrait. It was over there way back in WoL, but I'm not sure now.
    its not there now
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  18. - Top - End - #858
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    Default Re: Starcraft 2: 8 Medivac drop

    found it in my account settings on the blizz website

    ID: Tigerus#1479
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  19. - Top - End - #859
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    Default Re: Starcraft 2: 8 Medivac drop

    Quote Originally Posted by tigerusthegreat View Post
    found it in my account settings on the blizz website

    ID: Tigerus#1479
    Hmmm... Its suppose to be a 3 number extention.
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  20. - Top - End - #860
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    Default Re: Starcraft 2: 8 Medivac drop

    Quote Originally Posted by Silverraptor View Post
    Hmmm... Its suppose to be a 3 number extention.
    okay. dug a little deeper.... Tigerus#339
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  21. - Top - End - #861
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    Default Re: Starcraft 2: 8 Medivac drop

    By request of SilverRaptor, here is how to defend a 10 pool with 15 hatch 15 gas 17 pool

  22. - Top - End - #862
    Eldritch Horror in the Playground Moderator
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    Default Re: Starcraft 2: 8 Medivac drop

    Phew. I can finally venture into this thread without fear of hitting an accidental unspoilered spoiler.

    Awesome game. Can't wait for Legacy of the Void.

    It's kind of sad. Everyone is talking about the unit combos they use, and I just build a gigantic Mutaball and kill all the things. Ground units are for suckers and base defense.
    Last edited by The Glyphstone; 2013-03-27 at 02:16 AM.

  23. - Top - End - #863
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    Default Re: Starcraft 2: 8 Medivac drop

    Quote Originally Posted by The Glyphstone View Post
    Phew. I can finally venture into this thread without fear of hitting an accidental unspoilered spoiler.

    Awesome game. Can't wait for Legacy of the Void.

    It's kind of sad. Everyone is talking about the unit combos they use, and I just build a gigantic Mutaball and kill all the things. Ground units are for suckers and base defense.
    Atleast tell us what evolutions and mutations you choose.
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    Default Re: Starcraft 2: 8 Medivac drop

    Quote Originally Posted by Silverraptor View Post
    Atleast tell us what evolutions and mutations you choose.
    Oh right.

    Let's see...

    Swarmling Zerglings with Adrenal Glands, the instant spawn is real handy for the 'oh crap my mutaball is halfway across the map and marines are in my drone line cause I skimped on spine crawlers'. The 3x Ling per egg is icing on the cake.

    Bouncing Banelings with extra blast radius. Not so much for their cliff-jumping, but their jump-attack getting them into attack range quicker. They're like little purple acid-filled Mexican jumping beans of death.

    Vile Roaches with Tunneling Claws, the slowed attack is crazy good.

    Impaler Hydras with extra range, though I never built one outside of the test mission. The only mission I even built normal Hydras was the Protoss one where I needed mobile anti-air to kill the shuttles.

    Brood Lord Mutalisks with Rapid Regeneration. This was my bread and butter and butterknife and toast and toaster unit for any mission where I had a base. Never really bothered with the Brood Lords, though - to turn one Muta into a BL cost more than just getting ANOTHER MUTALISK for the ball. I could hit-and-run Thors or anything else, including the Hybrid Eradicators in the secret lab, with almost no casualties.

    Swarm Hosts with the flying locusts and attack-while burrowed, though I never built a single SH in the entire campaign.

    Regenerating Ultralisks with Life Leech, same thing.

    Kerrigan generally took whatever enabled my mutaball to come online faster, while she stayed back and ripped people attacking my base to shreds. I actually found the Leviathan to be kinda weak, it died way too fast without my mutaball to protect it from Vikings/Scouts/Void Rays, and if I had the ball the Leviathan couldn't keep up.

  25. - Top - End - #865
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    Default Re: Starcraft 2: 8 Medivac drop

    I felt like the campaign was a little short, like there needed a little more character development for several characters.

    Also, I did not like Isha or whatever the snake chick was called. She was useless and annoying. Give me more conversations with Abathur. He was awesome.

    Which brings me to another thing that I didn't like. There weren't any cool units that were campaign-only like there was for Wings of Liberty. Heck, there were fewer units than in multi-player, since they never let you have Corrupters and they made Brood Lords and Vipers a mutually exclusive choice.

    Also, I felt like there wasn't enough mutation options. You just got to pick one of three for each unit and never got another one to allocate. I wanted Adrenal Glands and Metabolic Boost, like normal multiplayer. Is that too much to ask? Why not do what Wings of Liberty did and let me spread my mutations around whatever way I like? Maybe let me just leave the roach and the swarm host the way it is and use the spare points to buff my favorite units.

    Then there was the lack of choices during the campaign. In Wings of Liberty, I could usually pick one of three different missions and a couple of the missions you could choose two different versions. The choices were meaningful. This time around you are lucky if you get two choices instead of only one.

    Now, don't get me wrong, the game was wonderful. It just wasn't as well done as Wings of Liberty and that says something coming from a Zerg player.

  26. - Top - End - #866
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    Default Re: Starcraft 2: 8 Medivac drop

    I was frustrated by the complete lack of ability I had to give my units ANY ORDER besides Move and Attack-Move. Is there some way to turn that off? I got frustrated by the need to constantly micromanage everything because i couldn't give Hold Position or Patrol orders.


    And where were my damn Nydus Worms? I learned to be terrified of that screech whenever one spawned and I panicked around looking for it, I wanted to unleash that fear on my fearless AI enemies.
    Last edited by The Glyphstone; 2013-03-27 at 02:38 AM.

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    Default Re: Starcraft 2: 8 Medivac drop

    Quote Originally Posted by The Glyphstone View Post
    I was frustrated by the complete lack of ability I had to give my units ANY ORDER besides Move and Attack-Move. Is there some way to turn that off? I got frustrated by the need to constantly micromanage everything because i couldn't give Hold Position or Patrol orders.
    You want to know what drove me bananas? I couldn't select a unit that wasn't mine. Those giant Feral Zerg reptile things that I want to know what they are? Can't look at them. Those tentacle plants? No looking. The freaking yetis from the first mission I could choose? No idea what they could do.

    Blizzard, why did you dumb the campaign down?

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    Default Re: Starcraft 2: 8 Medivac drop

    I have only one reason why I paid for this expansion, and it was worth every penny...

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    That final scene. That was a beatdown that has been over a decade in the coming. And soooo very worth it.

    As far as the discredit mengsk missions in WoL? Pave the way for Valarian. Who might end up being a smoother but ultimately more dangerous bastard than daddy dearest.

    Then again... does he *really* want to actively piss Kerrigan off right now? I mean... the swarm is off going after the Xel-Naga dude. I wouldn't be rocking that boat right now...
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    Default Re: Starcraft 2: 8 Medivac drop

    Quote Originally Posted by The Glyphstone View Post
    I was frustrated by the complete lack of ability I had to give my units ANY ORDER besides Move and Attack-Move. Is there some way to turn that off? I got frustrated by the need to constantly micromanage everything because i couldn't give Hold Position or Patrol orders.


    And where were my damn Nydus Worms? I learned to be terrified of that screech whenever one spawned and I panicked around looking for it, I wanted to unleash that fear on my fearless AI enemies.
    Quote Originally Posted by Kyeudo View Post
    You want to know what drove me bananas? I couldn't select a unit that wasn't mine. Those giant Feral Zerg reptile things that I want to know what they are? Can't look at them. Those tentacle plants? No looking. The freaking yetis from the first mission I could choose? No idea what they could do.

    Blizzard, why did you dumb the campaign down?
    I had these problems too. I got until campaign 3 before I got so fed up, I spent 10 minutes combing through the settings to turn those off. You guys still having those problems? Because I fixed mine and can help you guys fix your displays and be able to click on things.
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    Default Re: Starcraft 2: 8 Medivac drop

    Quote Originally Posted by Silverraptor View Post
    I had these problems too. I got until campaign 3 before I got so fed up, I spent 10 minutes combing through the settings to turn those off. You guys still having those problems? Because I fixed mine and can help you guys fix your displays and be able to click on things.
    I also had Kyeudo's problem....please, please share your arcane wisdom in how to make the game interesting again.

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