Results 91 to 120 of 334
-
2013-01-31, 04:35 AM (ISO 8601)
- Join Date
- Nov 2012
- Gender
Re: Final Fantasy VII D20 Roleplaying Game Core Rulebook (version 1.10)
I could download everything. I expect Safer Sephiroth with huge anticipation :D
-
2013-01-31, 07:01 AM (ISO 8601)
- Join Date
- Nov 2010
- Location
- that place no one goes to
- Gender
Re: Final Fantasy VII D20 Roleplaying Game Core Rulebook (version 1.10)
This is an old thread but the links are in my signiature.
Also, I haven't done any of the limit forms yet, would you be able to help me with them?
-
2013-01-31, 07:09 PM (ISO 8601)
- Join Date
- Oct 2008
-
2013-02-01, 03:22 AM (ISO 8601)
- Join Date
- Nov 2010
- Location
- that place no one goes to
- Gender
Re: Final Fantasy VII D20 Roleplaying Game Core Rulebook (version 1.10)
I'm posting from my phone and away from my computer but will sort out the problem when I get home.
-
2013-02-01, 06:04 AM (ISO 8601)
- Join Date
- Jul 2011
Re: Final Fantasy VII D20 Roleplaying Game Core Rulebook (version 1.10)
If there's any problems with the downloads, I can host them on a mirror that's a direct download click. :P
-
2013-02-01, 08:26 AM (ISO 8601)
- Join Date
- Nov 2010
- Location
- that place no one goes to
- Gender
Re: Final Fantasy VII D20 Roleplaying Game Core Rulebook (version 1.10)
What version of the books have you got, Servbot? They should be 1.16 and should be named as they are in my signiature.
-
2013-02-01, 08:29 AM (ISO 8601)
- Join Date
- Jul 2011
Re: Final Fantasy VII D20 Roleplaying Game Core Rulebook (version 1.10)
-
2013-02-01, 12:36 PM (ISO 8601)
- Join Date
- Aug 2008
-
2013-02-01, 04:21 PM (ISO 8601)
- Join Date
- Nov 2010
- Location
- that place no one goes to
- Gender
Re: Final Fantasy VII D20 Roleplaying Game Core Rulebook (version 1.10)
Yay, the new link in my signature is working
Last edited by Marc_In_Da_Room; 2013-02-01 at 04:33 PM.
-
2013-02-01, 05:42 PM (ISO 8601)
- Join Date
- Nov 2010
- Location
- that place no one goes to
- Gender
Re: Final Fantasy VII D20 Roleplaying Game Core Rulebook (version 1.10)
Forget the last post, I just tried the link again and still no luck. Servbot, I tried emailing you the books but it won't allow me to attach files. Help?
-
2013-02-01, 05:55 PM (ISO 8601)
- Join Date
- Jul 2011
Re: Final Fantasy VII D20 Roleplaying Game Core Rulebook (version 1.10)
Uh, hm, huh. That's certainly odd! What size are the files? http://boonce.org/ These guys allow a 32mb zip file, and if you can link me that I can deliver a download link from my place. D:
-
2013-02-02, 03:47 AM (ISO 8601)
- Join Date
- Nov 2010
- Location
- that place no one goes to
- Gender
Re: Final Fantasy VII D20 Roleplaying Game Core Rulebook (version 1.10)
Thanks Servbot.im at work at the moment so will make a new link by tonight.
-
2013-02-03, 04:23 AM (ISO 8601)
- Join Date
- Nov 2010
- Location
- that place no one goes to
- Gender
Re: Final Fantasy VII D20 Roleplaying Game Core Rulebook (version 1.10)
Ok, Thanks to Servbot, i now have a fully working link to my books for everyone to download and view at their pleasure . so, without further ado, i give you:
FINAL FANTASY VII D20 ROLEPLAYING GAME v1.17
The link in my signature is also working now, as well.
-
2013-02-03, 03:17 PM (ISO 8601)
- Join Date
- Oct 2008
-
2013-02-03, 03:32 PM (ISO 8601)
- Join Date
- Nov 2010
- Location
- that place no one goes to
- Gender
Re: Final Fantasy VII D20 Roleplaying Game Core Rulebook (version 1.10)
you are welcome. The monster manual isn't finished so if you would like to help me with monster stats I'll be most greatful.
-
2013-02-04, 10:36 AM (ISO 8601)
- Join Date
- May 2012
Re: Final Fantasy VII D20 Roleplaying Game Core Rulebook (version 1.10)
One thing I'd like to ask, with the double barrel pistol, it damage is listed as 3d8, yet the description says to roll damage twice, does that mean it would deal 6d8? Even if it uses ammo twice as quick as a normal pistol that's just insanely strong
-
2013-02-04, 11:39 AM (ISO 8601)
- Join Date
- Nov 2010
- Location
- that place no one goes to
- Gender
Re: Final Fantasy VII D20 Roleplaying Game Core Rulebook (version 1.10)
Sorry that was an error I thought I had corrected. I was just describing it as a weapon that uses twice as much ammo as it fires two bullets instead of one, but the damage is only 3d8, not rolled twice.
-
2013-02-05, 06:15 AM (ISO 8601)
- Join Date
- Nov 2010
- Location
- that place no one goes to
- Gender
Re: Final Fantasy VII D20 Roleplaying Game Core Rulebook (version 1.10)
Any thoughts on the system?
-
2013-02-05, 04:23 PM (ISO 8601)
- Join Date
- May 2012
Re: Final Fantasy VII D20 Roleplaying Game Core Rulebook (version 1.10)
Overall I find it pretty well done (the magic rules in particular are good considering how unique they are in saga edition), I just need a complete monster manual for a proper play test (on that note, I would play test the original 'era,' any advice on how to track exp? I was thinking Cloud and the others would be lvl 10 by the time Sephiroth summons meteor)
-
2013-02-06, 12:46 AM (ISO 8601)
- Join Date
- Nov 2010
- Location
- that place no one goes to
- Gender
Re: Final Fantasy VII D20 Roleplaying Game Core Rulebook (version 1.10)
Thanks Solidchaos. What do you mean by tracking exp? And for who? If you meant the original characters of ff7, I would say Cloud would be a fighter 1/mage 1 at the start of ff7, Barrett would be a rogue 2, Tifa would be a fighter 2, and Aerith would be a rogue 1/mage 1.
-
2013-02-06, 01:10 PM (ISO 8601)
- Join Date
- May 2012
Re: Final Fantasy VII D20 Roleplaying Game Core Rulebook (version 1.10)
Ultimately I was going to have one of my 'at home' players go along with the main story as an extra character (kinda like white knight chronicles with the player avatar) I was more asking what level SHOULD certain characters be by certain points in the story. I figured level 2 would be a good start for the mako reactor, but what about the first northern crater trip? (After the mountain climb)
-
2013-02-06, 01:19 PM (ISO 8601)
- Join Date
- Nov 2010
- Location
- that place no one goes to
- Gender
Re: Final Fantasy VII D20 Roleplaying Game Core Rulebook (version 1.10)
On that note, Solidchaos, i would say level 9-11. only reason because i statted Aerith to be level 10 when she dies at the end of disc 1.
-
2013-02-06, 04:38 PM (ISO 8601)
- Join Date
- May 2012
Re: Final Fantasy VII D20 Roleplaying Game Core Rulebook (version 1.10)
Cool, thanks for the advice, I'm just trying to get a friend to help me play test the rules. Having resistance lol, the main story I'd actually use is this scenario.
http://silvertech.wikispaces.com/
Are you familiar with this? Thereturnergames made a ffrpg several years back and these people took the ff7 settin and made a fan expansion set roughly 100 years after the end of the original game.
-
2013-02-06, 05:31 PM (ISO 8601)
- Join Date
- Nov 2010
- Location
- that place no one goes to
- Gender
Re: Final Fantasy VII D20 Roleplaying Game Core Rulebook (version 1.10)
I can't say that I am familiar with it but its worth having a look. If SE make more games/films for the CoFF7 then I will make campaign guides for my system.
-
2013-02-06, 08:59 PM (ISO 8601)
- Join Date
- May 2012
Re: Final Fantasy VII D20 Roleplaying Game Core Rulebook (version 1.10)
Well, these guys have been done with that particular setting for a couple of years at least, I was particularly interested in Silvertech's LEGION and thralls (the organizations answer to Shinra's SOLDIER and Turks respectively)
Anyway, more constructive criticism: I realize the the classes hit die and mp die seem largely inconsistent. The fighter has both the highest hit die and the second highest mp while the Mage ha both the highest hp AND mp.
IMO that wrecks havoc on balance, you should readjust hp and mp according to class.
My opinion in hit die:
D12: Fighter
D10: SOLDIER, Scout
D8: Noble, Rogue
D6: Mage
Now mp:
D10: Mage
D6:Noble, Rogue
D4: SOLDIER, Scout
D3: Fighter
This is just my opinion, feel free to keep it as such if you like, just sharing my thoughts.Last edited by Solidchaos; 2013-02-07 at 02:50 AM.
-
2013-02-07, 04:36 AM (ISO 8601)
- Join Date
- Nov 2010
- Location
- that place no one goes to
- Gender
Re: Final Fantasy VII D20 Roleplaying Game Core Rulebook (version 1.10)
Thanks for the advice. How about I change it to this:
Hit Points
D12: Fighter, SOLDIER
D10: Noble, scout
D8: Mage, rogue
Magic Points
D6: Mage, noble
D4: Rogue, SOLDIER
D3: Fighter, scout
How does that look?
-
2013-02-07, 10:50 AM (ISO 8601)
- Join Date
- May 2012
-
2013-02-07, 11:45 AM (ISO 8601)
- Join Date
- Nov 2010
- Location
- that place no one goes to
- Gender
Re: Final Fantasy VII D20 Roleplaying Game Core Rulebook (version 1.10)
Thanks for the advice, but im going to keep it as I put it in my last post. Reason being is because hit die for player characters have always been d12, d10 and d8 in my system (any lower is considered non-heroic or chocobo). As regards to mp die, I won't go higher than d6 because I want to stay true to the CoFF7 in that magic points have always been lower than hit points.
Last edited by Marc_In_Da_Room; 2013-02-07 at 12:17 PM.
-
2013-02-07, 02:00 PM (ISO 8601)
- Join Date
- May 2012
Re: Final Fantasy VII D20 Roleplaying Game Core Rulebook (version 1.10)
Fair enough, and I can accept that: up until you get the hp-mp swap materia, and your hp became 999 and mp 9999
Last edited by Solidchaos; 2013-02-07 at 02:00 PM.
-
2013-02-07, 02:31 PM (ISO 8601)
- Join Date
- Nov 2010
- Location
- that place no one goes to
- Gender
Re: Final Fantasy VII D20 Roleplaying Game Core Rulebook (version 1.10)
That is true, and its for that reason why I didn't covert the hp-mp materia into the d20 system lol.
Any more feedback on the books?