Results 421 to 450 of 1473
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2012-03-21, 07:44 PM (ISO 8601)
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- Mar 2007
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- In the Playground
Re: Warhammer 40K Tabletop XV: "More People Should Be Punched In The Head."
Cheers for the input Cheesegear. I've been re-reading the relevant CG guides, stroking my beard and going "hmm...".
I never noticed the way the Necron Death Way was written, but you are totally right. At least they fixed it in the FAQ, even if they didn't errata it.
The Grey Knights are swamping the tournaments at the moment and seem extremely boring to fight against, so I kind of want to avoid them. I'm on the fence between DE and Necrons. I have tasted the bitter sting of the buckets of Venom spam shots hurled at me, and like the Mobility + Shooty elements of such a force.
On the other hand, the last tournament was won by someone using Necrons with unpainted Star Wars toy Droid ships, and the army was so ugly I want to show that a flyer army can be done to look better.
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2012-03-21, 09:03 PM (ISO 8601)
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- Jun 2009
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- Everywhere but home
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Re: Warhammer 40K Tabletop XV: "More People Should Be Punched In The Head."
Necron Death Way should totally be a thing! And yes, it had to be said.
"Don't make me go all Darth Vader on your teddy." - BBEG of the month
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Awesome avy by Serpentine <3
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2012-03-21, 09:49 PM (ISO 8601)
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- Oct 2006
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- Indiana
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Re: Warhammer 40K Tabletop XV: "More People Should Be Punched In The Head."
"Courage is the complement of fear. A fearless man cannot be courageous. He is also a fool." -- Robert Heinlein
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2012-03-22, 01:36 AM (ISO 8601)
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- Nov 2008
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2012-03-22, 07:33 PM (ISO 8601)
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- Mar 2007
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- In the Playground
Re: Warhammer 40K Tabletop XV: "More People Should Be Punched In The Head."
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2012-03-22, 11:44 PM (ISO 8601)
- Join Date
- Jul 2011
- Location
- Sydney, NSW
Re: Warhammer 40K Tabletop XV: "More People Should Be Punched In The Head."
I know that Cheesegear has repeatedly said that Nathaniel Garro is the greatest Astartes ever and this was something I absolutely agreed with. Until reading "Know no fear" the latest HH novel, which I believe is among the strongest of the series (along with Legion & The First Heretic). Sergeant Thiel is at least on par with Garro, if not better. The fact that the red helmet for Ultramarines was formerly a mark of censure but became a signal honour for sergeants because of Thiel's action during the Battle of Calth shows part of the pure awesomeness that is Thiel.
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2012-03-23, 12:35 AM (ISO 8601)
- Join Date
- Jan 2007
Re: Warhammer 40K Tabletop XV: "More People Should Be Punched In The Head."
Check out my horrible homebrews
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2012-03-23, 01:04 AM (ISO 8601)
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- Mar 2010
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- The Flying City Columbia
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2012-03-23, 01:50 AM (ISO 8601)
- Join Date
- Apr 2011
- Location
- Australia
Re: Warhammer 40K Tabletop XV: "More People Should Be Punched In The Head."
Considering that wearing a helmet is "Doing it Wrong" in 40k and going double for SM, I think it's actually more of a sign of bad-arsery.
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2012-03-23, 09:05 PM (ISO 8601)
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- Mar 2007
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- In the Playground
Re: Warhammer 40K Tabletop XV: "More People Should Be Punched In The Head."
Hmm, on the fence Rules/modelling question here.
For the Night Scythes and Doom Scythes for the Necrons, is there any solid indication on what size they need to be or whether they are on a flying base?
Common sense dictates they are flyers (based on fluff, images etc) and need the flyer base and will be Vendetta sized, but from a rules perspective is there any information given beyond them being "Vehicle - Skimmer".
I'm tempted to convert up some eldar Falcons until the official models come out, so I'm trying to see if there are any requirements I must adhere to for tournaments and the like.
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2012-03-24, 01:48 AM (ISO 8601)
- Join Date
- Jan 2008
Re: Warhammer 40K Tabletop XV: "More People Should Be Punched In The Head."
Well, the Doom Scythe (pg 50) has a Necron pilot, which should give you an indication of scale. Most of the conversions I've seen have used parts from the Falcon and Catacomb Command Barge. Others have even used Destroyer parts as well, given what the back part of the Doom Scythe looks like.
Bigger than a Command/Annhilation Barge, smaller than a tank. Probably about the size of a Razorwing.
so I'm trying to see if there are any requirements I must adhere to for tournaments and the like.
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2012-03-24, 06:37 AM (ISO 8601)
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- Jun 2010
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- Denmark
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Re: Warhammer 40K Tabletop XV: "More People Should Be Punched In The Head."
I was wondering what options are worth it for a comand squad?
Vox caster: I think it is, it is cheap.
Medi pack: good but expencive.
Camo cloaks: Same as medi packs, cheaper, not quite as good, i think. Is it ever worth it taking both?
Regimental standard: if i would have to leave something out it would propperbly be this, is that correct?
Carapace armor: Camocloaks are better.
Krak-grenades: You don't want them fighting CC with a tank, you shoot it.
And what about bodyguards?Last edited by Ninjaman; 2012-03-24 at 06:37 AM.
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2012-03-24, 07:17 AM (ISO 8601)
- Join Date
- Jan 2008
Re: Warhammer 40K Tabletop XV: "More People Should Be Punched In The Head."
Vox-Caster; There are very few - if any - reasons why you wouldn't take one, especially on your Command Squad. Sometimes you'll find that you have 45 or less points left over at the end after you've bought everything else, if you don't have Voxes on all your units, you should.
Medi-Pack; Some people use them, other people don't. It helps you survive longer, but it also takes a weapon slot. i.e; The guy with the Medi-Pack can't take a Plasma or Meltagun.
Camo-Cloaks; Meh.
Regimental Standard; Ignore.
Carapace Armour; Camo Cloaks are only better if you aren't rocking around with Plasma weapons. If you're in a vehicle, Carapace Armour is also good since you wont get gibbed when your Transport blows up. It also gives that all important save against Bolters. Camo Cloaks need you to be in cover to begin with, and don't help you at all in Assault.
Krak Grenades; Who said anything about Assaulting tanks? It's Walkers Assaulting you that you have to worry about. Just last week my Command Squad was locked in combat for four rounds with a War Walker because I didn't have Krak Grenades.
Bodyguards aren't useful. That's 30 Points you could spend on anything else.
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2012-03-24, 07:27 AM (ISO 8601)
- Join Date
- Oct 2006
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- Indiana
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Re: Warhammer 40K Tabletop XV: "More People Should Be Punched In The Head."
Well, bodyguards could be marginally useful if you wanted to make assault Guard for some reason and wanted some more WS4 guys in your command squad. But they're too expensive just for that.
I have two command squad loadouts: Three plasma guns, medipack, and carapace armor in a Chimera for taking the fight to the enemy with my meltavets, and either bare bones or camo cloaks only depending on spare points for hiding in the back with the blob(s) and being an order generator.
Edit: At any rate, I have a rules question regarding template-throwing weapons (like the Inferno Cannon) and armor facings. I'll illustrate the question using sprites:
Here we have a Hellhound projecting its flame template at a Razorback. The question: Is the Hellhound in the Razorback's side arc, since that's where the vehicle is (striking against AV11) or is the shot considered to come from the point from which the template is projected, which would put it in the rear arc (striking against AV10)?Last edited by Renegade Paladin; 2012-03-24 at 01:29 PM.
"Courage is the complement of fear. A fearless man cannot be courageous. He is also a fool." -- Robert Heinlein
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2012-03-24, 01:38 PM (ISO 8601)
- Join Date
- Nov 2006
Re: Warhammer 40K Tabletop XV: "More People Should Be Punched In The Head."
Is there any reason for why it should not be the same way as with blast markers, and hit av 11?
thnx to Starwoof for the fine avatar
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2012-03-24, 02:36 PM (ISO 8601)
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- Jun 2009
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- Everywhere but home
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Re: Warhammer 40K Tabletop XV: "More People Should Be Punched In The Head."
Well, rules would suggest you hit on the side you are facing, as per Template and Blast weapons against vehicles (pg. 60 in little rulebook).
Also, from RAI, that makes sense, since you are still firing from your turret gun, it's just that a stream of fire is long it hits even that far away."Don't make me go all Darth Vader on your teddy." - BBEG of the month
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Awesome avy by Serpentine <3
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2012-03-25, 03:41 PM (ISO 8601)
- Join Date
- Oct 2006
- Location
- Planet Donegal
Re: Warhammer 40K Tabletop XV: "More People Should Be Punched In The Head."
Played an Apocalypse game yesterday, it was brutal. All that was left was a serious understrength squad of boyz, a single meganob and an imobilised furioso after my Titan's single structure point stomp of destruction across the width of the board. I lost, of course, but it was good. I killed a Stompa with my Librarian and Death Company and also pounded Snikrot and a big squad of Kommandoz with them. My opponant didn't even wait for the power weapons to finish falling. Of course, the sheer amount of Rokkits and S10 powerklaws did for me, but it was worth it to kill Ghazkull in combat and lagh maniacally as the Rokkits just bounced off my poor, shot up Titan. I now love the Inferno cannon.
"What's in this empty box ?"
"Youth and talent is no match for age and treachery."
Mechwarrior by Elder Tsofu
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2012-03-25, 05:19 PM (ISO 8601)
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- Oct 2006
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- Indiana
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Re: Warhammer 40K Tabletop XV: "More People Should Be Punched In The Head."
Is it just me, or have all the Imperial Armour and other Forge World books vanished from the face of GW's website?
"Courage is the complement of fear. A fearless man cannot be courageous. He is also a fool." -- Robert Heinlein
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2012-03-25, 06:41 PM (ISO 8601)
- Join Date
- Oct 2006
- Location
- Planet Donegal
Re: Warhammer 40K Tabletop XV: "More People Should Be Punched In The Head."
They're still in the stores as of Saturday here in the UK. I bought the Doom of Mymeara. However, there's no sign of them on the site. Fortunately Forge World will still have them.
"What's in this empty box ?"
"Youth and talent is no match for age and treachery."
Mechwarrior by Elder Tsofu
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2012-03-25, 08:16 PM (ISO 8601)
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- Oct 2006
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- Indiana
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Re: Warhammer 40K Tabletop XV: "More People Should Be Punched In The Head."
"Courage is the complement of fear. A fearless man cannot be courageous. He is also a fool." -- Robert Heinlein
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2012-03-26, 01:23 AM (ISO 8601)
- Join Date
- Jan 2007
Re: Warhammer 40K Tabletop XV: "More People Should Be Punched In The Head."
They are no longer available through GW's website, though they are of course available through forge world of course. All GW stores however are still being restocked on the latest few (vraks to current if I am not mistaken) however if they are not in stock you will have to wait until they receive their weekly order (but provided the local staff are not complete tools I am sure they can hold one of the books for you when they get it in.)
Check out my horrible homebrews
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2012-03-26, 04:59 AM (ISO 8601)
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- Oct 2006
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- Indiana
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Re: Warhammer 40K Tabletop XV: "More People Should Be Punched In The Head."
"Courage is the complement of fear. A fearless man cannot be courageous. He is also a fool." -- Robert Heinlein
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2012-03-26, 05:12 AM (ISO 8601)
- Join Date
- Jan 2008
Re: Warhammer 40K Tabletop XV: "More People Should Be Punched In The Head."
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2012-03-26, 09:18 AM (ISO 8601)
- Join Date
- Nov 2007
- Location
- Boston, MA
Re: Warhammer 40K Tabletop XV: "More People Should Be Punched In The Head."
For the people who've played with or against Orks, what do you think are the most effective ways to field Boyz? Basically, I'm looking for number of bodies and preference for Shootas or Choppas.
Personally, I find that my Shoota Boyz pull well over their own weight in many battles (except for my Big Shootas, which I can't seem to hit with). I tend to field them this way:
Shoota Boyz 20
-2 Big Shootas, Nob with PK, 'Eavy Armor, and Bosspole
I don't get much use out of the pole, but that 'Eavy Armor on a two-wound model has saved me a lot of casualties ever since I realized how much difference the 4+ Save could make.
What I'm now thinking about is trying to test out Trukkin' Boyz, but I can't figure out if the extra shooting is worth the lesser number of attacks in assault on a unit that is clearly designed to charge recklessly into close combat. In addition to this, does anyone have suggestions for what kind of special weapons I should add the the squad? I know Powerklaw Nobs are pretty much manditory on all squads that can take them, but what about the fancy shooting weapons?
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2012-03-26, 10:36 AM (ISO 8601)
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- Jun 2009
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- Everywhere but home
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Re: Warhammer 40K Tabletop XV: "More People Should Be Punched In The Head."
A friend of mine plays Orks, so I can give some experience from other side of the field.
This is almost exactly how he fields them, but he likes to give them Rokkit Launchas too. Reasoning is that they ain't so expensive, and he fit two into this kind of unit. 20 boyz makes 2 Rokkits, if I remember correctly? And if he comes into assault range it's usually with 7-8 boyz and a Nob, so if that Rokkits connect he stands a good chance of wrecking a transport and assaulting what's in it.
What I'm now thinking about is trying to test out Trukkin' Boyz, but I can't figure out if the extra shooting is worth the lesser number of attacks in assault on a unit that is clearly designed to charge recklessly into close combat.
As for special weapons, well, I already said he uses Rokkit only, Big shootas failed to impress anyone. For other special weapons you have Lootas and Flash Gitz after all.
As for actually playing against him, well, I play Chaos SMs, so:
If I don't commit enough firepower I can never kill (or get low enough) all of his boyz in time (he fields three units of them). This combined with a Killa Kan wall and Lootas makes for a tough decisions. If we play Kill points, they are hard to kill for points. If we play other two modes it's hard to drive them off objective (4+ cover, T4, 20 of them ). And he has 40 more of them to take other objectives. So I would say that for points cost they are fairly effective, and with good enough heavy hitters they are a tough nut to crack."Don't make me go all Darth Vader on your teddy." - BBEG of the month
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Awesome avy by Serpentine <3
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2012-03-26, 01:25 PM (ISO 8601)
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- Jan 2007
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Re: Warhammer 40K Tabletop XV: "More People Should Be Punched In The Head."
So... I now have my Space Wolves.
Total force, once assembled
Rune Priest with Chooser of the Slain and Saga of the Beastslayer
-- Murderous Hurricane, Living Lightning
5x Wolf scouts with Meltagun, 2 Power swords, and Mark of the Wulfen (On melta-guy)
5x Grey Hunters with Plasma Gun
5x Grey Hunters with Plasma Gun
10x Grey Hunters with 2 meltaguns and Mark of the Wulfen*
5x Long Fangs with 3x Rocket Launcher, 1x Lascannon
Drop Pod with Storm Bolter
Next on the list to be acquired will be another wolf pack box, to give me the wolf Guard pack leaders I need and to convert into the 6th Long Fang (A Lascannon user).
*Just to be clear; That little backpack standard that came in the Sprue does not count as a Wolf Standard, Correct?
EDIT: Do more recent versions of codexes have the errata printed in them? Looking at the errata in the FAQ, that seems to be the case with my newly purchased codex.
Also, word to the wise: When purchasing older versions of existing units, make sure GW hasn't changed the bits in the pack since that pack was made. My box of devastators came with a metal lascanon, Heavy Bolter, and what I think is a plasma cannon, and a plastic Missile Launcher. Nothing else. Fortunately I think my friend has spare Missile Launchers I can buy or trade for.Last edited by Squark; 2012-03-26 at 02:01 PM.
Steam ID: The Great Squark
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2012-03-26, 06:51 PM (ISO 8601)
- Join Date
- Mar 2007
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- In the Playground
Re: Warhammer 40K Tabletop XV: "More People Should Be Punched In The Head."
I tend to find on foot big units of 30 boys with choppas (plus aforementioned Nob) are the way to go. It gives you the most time being fearless and becomes an extremely intimidating target to all but the nastiest CC units. I leave the special weapons at home, if the boys are too far to charge they should probably be running, when closing the gap they should be Waaagh-ing.
For transports I would usually recommend Battlewagons over trukks. I find the extra capacity, extra armour and addition of deffrollas are always worth the extra points cost.
If in Trukks, I would go for 12 boys, choppas, Nob with Powerklaw, Bosspole, Eavy Armour, and really go for the charge. With shoota's you can only move 6" and fire out, and stunned and shaken results will stop you from shooting out as well. Hopping out to shoot will leave them exposed, and when going for the charge the last thing you want to happen is to open fire and have tactical model removal or a failed leadership test to take you out of charge range. I feel most of the time you are better off with the extra attack.
Hope that helps.
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2012-03-26, 11:02 PM (ISO 8601)
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- May 2009
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Re: Warhammer 40K Tabletop XV: "More People Should Be Punched In The Head."
Originally Posted by Book of Erotic Fantasy
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2012-03-27, 04:42 AM (ISO 8601)
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- Jun 2009
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- Somewhere lost in dream.
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Re: Warhammer 40K Tabletop XV: "More People Should Be Punched In The Head."
Last edited by Tome; 2012-03-27 at 04:44 AM.
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2012-03-27, 05:12 AM (ISO 8601)
- Join Date
- Jan 2008
Re: Warhammer 40K Tabletop XV: "More People Should Be Punched In The Head."