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  1. - Top - End - #61
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    Lizardfolk

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    Default Re: Warhammer 40K Tabletop XV: "More People Should Be Punched In The Head."

    Quote Originally Posted by Renegade Paladin View Post
    Hammernators in a Caestus assault ram?

    Forge World to the rescue!
    Fast Skimmers to the rescue. Its weird how many of the game's problems are solved with Fast Skimmers.
    Last edited by Cheesegear; 2012-02-17 at 08:12 PM.
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  2. - Top - End - #62
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    Default Re: Warhammer 40K Tabletop XV: "More People Should Be Punched In The Head."

    Quote Originally Posted by Cheesegear View Post
    Fast Skimmers to the rescue. Its weird how many of the game's problems are solved with Fast Skimmers.
    Fast skimmers that carry 10 Terminators with afterburners.
    "Courage is the complement of fear. A fearless man cannot be courageous. He is also a fool." -- Robert Heinlein


  3. - Top - End - #63
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    Default Re: Warhammer 40K Tabletop XV: "More People Should Be Punched In The Head."

    Quote Originally Posted by Renegade Paladin View Post
    Fast skimmers that carry 10 Terminators with afterburners.
    Fast skimmers that can carry 10 Terminators with afterburners and Assault Vehicle.

  4. - Top - End - #64
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    Default Re: Warhammer 40K Tabletop XV: "More People Should Be Punched In The Head."

    Hey guys I have been building up my guard army and I was just wondering what is the best set up for heavy weapons in the squads. I am guessing it is autocannons because at BS3 you are going to be wasting a lot of lascannon or missile launcher shots if you take them.

    Basically my 1000pts army so far is
    -Command squad
    -veteran squad
    -Platoon with 4 infantry squads
    -2 basilisks
    -1 demolisher

    I dont have any solid anti tank yet but I am planning on taking vendettas as anti tank in my 1500pts list. So are autocannons the best bet?
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  5. - Top - End - #65
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    Default Re: Warhammer 40K Tabletop XV: "More People Should Be Punched In The Head."

    Fast Skimmers to the rescue. Its weird how many of the game's problems are solved with Fast Skimmers.
    Alternatively, its weird how many of the game's problems are caused by vehicles.
    thnx to Starwoof for the fine avatar

  6. - Top - End - #66
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    Default Re: Warhammer 40K Tabletop XV: "More People Should Be Punched In The Head."

    Quote Originally Posted by Ricky S View Post
    Hey guys I have been building up my guard army and I was just wondering what is the best set up for heavy weapons in the squads. I am guessing it is autocannons because at BS3 you are going to be wasting a lot of lascannon or missile launcher shots if you take them.

    Basically my 1000pts army so far is
    -Command squad
    -veteran squad
    -Platoon with 4 infantry squads
    -2 basilisks
    -1 demolisher

    I dont have any solid anti tank yet but I am planning on taking vendettas as anti tank in my 1500pts list. So are autocannons the best bet?
    Basilisks and Demolishers are quite solid anti-tank, actually. (Really they're anti-everything, but yeah.)

    Lascannons are actually a fairly good bet with a company command squad in the mix, since you can make them twin-linked with orders. Autocannons are also good. I usually run some of each.
    Quote Originally Posted by lord_khaine View Post
    Alternatively, its weird how many of the game's problems are caused by vehicles.
    Go get yourself an RPG-7 and plink away at a modern main battle tank for awhile. Then come back and tell me how easy killing one should be. If anything, the game models tanks as too fragile.
    Last edited by Renegade Paladin; 2012-02-18 at 11:34 AM.
    "Courage is the complement of fear. A fearless man cannot be courageous. He is also a fool." -- Robert Heinlein


  7. - Top - End - #67
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    Default Re: Warhammer 40K Tabletop XV: "More People Should Be Punched In The Head."

    Go get yourself an RPG-7 and plink away at a modern main battle tank for awhile. Then come back and tell me how easy killing one should be. If anything, the game models tanks as too fragile.
    Well, thats something that unfortunately is overcompensated for by how cheap they are
    thnx to Starwoof for the fine avatar

  8. - Top - End - #68
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    Default Re: Warhammer 40K Tabletop XV: "More People Should Be Punched In The Head."

    Okay, 500 point tournament coming up in the next few weeks. I figure, hey, it's 500 points. I could start any army I wanted and have it painted by then. This'll be easy.

    Imperial Guard
    Spoiler
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    Lord Commissar - 80 Points
    Camo Cloak

    Veterans - 155 Points
    x3 Meltaguns
    + Chimera

    Veterans - 155 Points
    x3 Meltaguns
    + Chimera

    Sentinels (x3) - 110 Points
    x1 Heavy Flamer


    Blood Angels
    Spoiler
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    Librarian - 100 Points

    Sanguinary Priest - 65 Points
    Power Weapon

    Assault Squad (x5) - 170 Points
    Meltagun
    Sergeant; Melta Bombs
    + Plaserback

    Assault Squad (x5) - 165 Points
    Meltagun
    + Plaserback


    Space Wolves
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    Rune Priest - 100 Points

    Grey Hunters (x5) - 155 Points
    Meltagun
    + Plaserback

    Grey Hunters (x5) - 155 Points
    Meltagun
    + Plaserback

    Long Fangs (x4) - 90 Points
    x3 Missile Launchers
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  9. - Top - End - #69
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    Default Re: Warhammer 40K Tabletop XV: "More People Should Be Punched In The Head."

    Quote Originally Posted by Renegade Paladin View Post
    Basilisks and Demolishers are quite solid anti-tank, actually. (Really they're anti-everything, but yeah.)

    Lascannons are actually a fairly good bet with a company command squad in the mix, since you can make them twin-linked with orders. Autocannons are also good. I usually run some of each.

    Go get yourself an RPG-7 and plink away at a modern main battle tank for awhile. Then come back and tell me how easy killing one should be. If anything, the game models tanks as too fragile.
    I'll try them out as such.The range on the demolisher will be the only issue. Luckily so far I havent had to play against any vehicles, only mephiston, 20 assault marines and 10 devastators... Wait, thats worse.

    Good point. I keep on thinking of guard as individual units without support from their commanders. I have been playing space marines too long. For now I will run two and two and see how that goes.

    The problem then arises, is an rpg-7 firing at a M1a1 equivalent to a missile launcher firing at a leman russ? Also for a table top game they are trying to make it fun to play not overly realistic.
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  10. - Top - End - #70
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    Default Re: Warhammer 40K Tabletop XV: "More People Should Be Punched In The Head."

    So what about this list? 82 models, three tanks. 6 meltas, 6 joakero, two plasma guns and two psycannons for anti-armour.

    Spoiler
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    HQ
    Coteaz 100

    Ordo Xenos Inquisitor Rourke 101
    Rad Grenades, dude.
    Combi Bolter-melta.
    Psyker- Force Sword, Hammerhand.
    Power Armour.
    Servo-skull

    ELITES
    Purifier squad -202
    2 extra purifiers
    2 Psycannons
    3 Halberds
    2 Demon Hammers

    Vindicare assassin-145

    Techpreist- 113
    Rad grenades
    Halberd
    Storm bolter


    TROOPS
    Henchman squad- 147
    2 Jokaero
    10 warriors
    -9 Storm Bolters
    -1 plasma gun

    Henchman squad- 147
    2 Jokaero
    10 warriors
    -9 Storm Bolters
    -1 plasma gun

    Henchman squad- 195
    2 Jokaero
    10 warriors
    -Storm Bolters
    Chimera (For the purifiers)

    Henchman squad- 180
    3 Crusaders
    9 Warriors
    -3 Meltaguns
    -6 Storm bolters
    Chimera

    Henchman squad- 180
    3 Crusaders
    9 Warriors
    -3 Meltaguns
    -6 Storm bolters
    Chimera

    1500 points exactly


    The two plasma guns in the henchmen squads are...*shrug*. I had 20 points spare and two models with plasma guns. Plus, that frees me enough points for the servo-skull and storm bolter. If conventional wisdom is that plasma guns are too unreliable i'll find some meltas somewhere. Most likely in a shop.
    Last edited by LeSwordfish; 2012-02-19 at 01:04 PM.
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    Default Re: Warhammer 40K Tabletop XV: "More People Should Be Punched In The Head."



    Seriously, they're good. AP2, Rapid Fire, wounds most things on 2+. Just keep in mind that they're anti-infantry guns that happen to be useful against tanks, and you should be quite pleased with the result.
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  12. - Top - End - #72
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    Default Re: Warhammer 40K Tabletop XV: "More People Should Be Punched In The Head."

    The Necron Battleforce has been announced


    My thoughts; You're getting 3 troop choices, a dedicated transport, and a fast attack choice. However, the immortals are the only really good things in there (I remain skeptical about the usefulness of the Ghost Ark, as I've said before).

    Costwise, the Ghost Ark is about 25% off, and the extra warriors and scarabs are free.
    Last edited by Squark; 2012-02-19 at 01:50 PM.
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  13. - Top - End - #73
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    Default Re: Warhammer 40K Tabletop XV: "More People Should Be Punched In The Head."

    Quote Originally Posted by Squark View Post
    The Necron Battleforce has been announced


    My thoughts; You're getting 3 troop choices, a dedicated transport, and a fast attack choice. However, the immortals are the only really good things in there (I remain skeptical about the usefulness of the Ghost Ark, as I've said before).

    Costwise, the Ghost Ark is about 25% off, and the extra warriors and scarabs are free.
    Something else that this indicates, which has been a question for me at least, is that it says in the description that you can also make the immortals deathmarks, and you can make the ghost ark a doomsday ark.
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  14. - Top - End - #74
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    Default Re: Warhammer 40K Tabletop XV: "More People Should Be Punched In The Head."

    Yes?

    Most new packs can be used to make 2 different units.
    thnx to Starwoof for the fine avatar

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    Default Re: Warhammer 40K Tabletop XV: "More People Should Be Punched In The Head."

    Quote Originally Posted by Ricky S View Post
    I'll try them out as such.The range on the demolisher will be the only issue. Luckily so far I havent had to play against any vehicles, only mephiston, 20 assault marines and 10 devastators... Wait, thats worse.
    Demolishers take a lot of finesse and a good sense of distance to use. I haven't mastered the art; I have a tendency to get mine too close and then assaulted to death. If you can skirt at the edge of the cannon's range, though, you're golden. If you take multimeltas, don't worry too much about melta range; it's still an AP1 missile launcher at 24".

    With Basilisks, don't forget that barrage always hits the side armor of a vehicle, to represent the top armor. Combined with it being S9 Ordnance, that'll kill most things short of a Land Raider with considerable ease.
    Quote Originally Posted by Ricky S View Post
    Good point. I keep on thinking of guard as individual units without support from their commanders. I have been playing space marines too long. For now I will run two and two and see how that goes.
    One Company Command Squad gets two orders per turn. If you blob up your infantry squads with heavy weapons, one order gets all of them. You can then use your second HQ slot for something else (or for another CCS tooled up to murder stuff with a Chimera so you don't have to worry about keeping them near the heavy weapons) or just save points for more troops.
    Last edited by Renegade Paladin; 2012-02-19 at 08:47 PM.
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  16. - Top - End - #76
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    Default Re: Warhammer 40K Tabletop XV: "More People Should Be Punched In The Head."

    So, 500 points of Imperial Guard. I'm basically down to these two;

    EDIT;
    Cancel everything. This is what I'm doing.

    Mordian style!

    Spoiler
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    Company Command - 70 Points
    Lascannon, x2 Grenade Launchers

    Ratlings (x5) - 50 Points

    Marbo - 65 Points

    Veteran Squad - 105 Points
    Lascannon, x3 Grenade Launchers

    Veteran Squad - 105 Points
    Lascannon, x3 Grenade Launchers

    Veteran Squad - 105 Points
    Lascannon, x3 Grenade Launchers

    Total: 500 points
    Last edited by Cheesegear; 2012-02-20 at 06:38 AM.
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  17. - Top - End - #77
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    Griffon

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    Default Re: Warhammer 40K Tabletop XV: "More People Should Be Punched In The Head."

    Have to admit, I'm slightly surprised to see Marbo in there.
    From experience I know that he's the ultimate suicide unit and is to be feared, but I've also seen a lot of criticism about him. Least of all, because for the same price you could have another unit of Ratlings, and bodies always count in small games.

    Having said that.... Scary. Unless someone comes at you with 500 points worth of Ork/Tyranid Swarm, someone is going to go home crying. And even then you might get away with it....
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  18. - Top - End - #78
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    Default Re: Warhammer 40K Tabletop XV: "More People Should Be Punched In The Head."

    Quote Originally Posted by Wraith View Post
    Having said that.... Scary. Unless someone comes at you with 500 points worth of Ork/Tyranid Swarm, someone is going to go home crying. And even then you might get away with it....
    Originally it was

    Command Squad - 70 Points
    Lascannon, x2 Grenade Launchers

    Veteran Squad - 105 Points
    x3 Grenade Launchers, Lascannon

    And just 4 Veteran Squads. Equals 490. Anybody who says the Guard Codex isn't broken, hasn't read it. I swapped a Veteran Squad for two squads of Ratlings, since these are Mordians* (Veterans on Foot, Grenade Launcher, Lascannon spam) and Ratlings were easier on the wallet - I'm essentially building a new 500 point army in a month. But, then I've found out something really, really terrifying with Parking Lot armies; What happens when your opponent leaves LoS? Nothing. That's what. Which is where Marbo comes in.

    Alternatively, I can drop the Ratlings and Marbo and go for something similar to my original list and use Sentinels.

    * Sauce: Imperial Guard 4th Edition. I can do the list with Cadians. But I really, really want my Mail Order to come so I can rock up with Mordians, since nobody really has those anymore.
    Last edited by Cheesegear; 2012-02-20 at 07:36 AM.
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    Default Re: Warhammer 40K Tabletop XV: "More People Should Be Punched In The Head."

    Quote Originally Posted by lord_khaine View Post
    Yes?

    Most new packs can be used to make 2 different units.
    Sure, but I thought I saw some people(and was curious myself), if the battleforces just included the sprues needed to create the listed models, or if they were in fact the dual-purpose sprues. I may just be out of date in my realization.
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    Default Re: Warhammer 40K Tabletop XV: "More People Should Be Punched In The Head."

    I need some advice on 750 points lists. I'll be going to a doubles tournament (750x2) a few weeks from now and I'd like some feedback on my list. The rules are: Rules/abilities only affect your own army, 33 total armor value max, no special characters. I can't remember much else off the top of my head.

    So far, my possible lists are:
    CSM:
    Spoiler
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    HQ: Daemon Prince, Wings, Mark of Slaneesh, Lash. 155

    Troops:
    5x Plaguemarines, 2x Plasma/meltagun (not sure which), Rhino with dozer blades. 175-185

    5x Plaguemarines, 2x Plasma/meltagun (not sure which), Rhino with dozer blades. 175-185

    HS:
    3x Obliterators, 225

    If I go for the cheaper option, I'll ad combiweapons to the rhinos.


    IG:
    Spoiler
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    HQ:
    Primaris Psyker

    Troops:
    Veteran Squad, 3x Plasmagun, Chimera with a hull HF. 170
    Veteran Squad, 3x Plasmagun, Chimera with a hull HF. 170
    Veteran Squad, 3x Plasmagun, Chimera with a hull HF. 170

    HS:
    Manticore: 160 or something similar in points cost.


    My teammate will probably be playing Spave Wolves with some long fangs and something. Since I realized I only have Leman Russes in addition to the veterans for IG and I don't really want to get more minis I'll probably go with the CSM list.

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    Default Re: Warhammer 40K Tabletop XV: "More People Should Be Punched In The Head."

    Quote Originally Posted by Penguinizer View Post
    ...I don't really want to get more minis I'll probably go with the CSM list.
    Just to check, what sort of advice are you looking for?
    If it's deciding between the two, it may depend on what your partner is fielding. With the assumption it is standard missions, if he has a decent number of Troops choices, Chaos is the way to go. What it lacks in hitting power it makes up for in resiliency, and when you park a Rhino of Plague Marines on an objective, you know the opposition will have to work hard to shift them. That said, you will only be able to cover two objectives max from your side.
    On the up side, Lash + Long Fangs with missile launchers will ruin infantry from a distance, and when the time comes Lash will help the Space Wolves set up how combat will run, either setting up a charge or delaying the inevitable.
    If you do go Chaos, I would recommend the plasma on the marines. The Obliterators will do well against any tanks you see, and that AV 33 Max rule removes one of the big drawbacks plasma suffers - being unable to damage AV14. Also, if all the Heavy slots are not filled, split the Obliterators into separate units to increase flexibility.

    If your partner has got the route of minimal Troops, it may be worth going the route of IG, as the fast moving Troops will prove to be a great boon in objectives missions. Just make sure he has the anti tank to fill the gap of those obliterators.

    Overall though, I would probably go for the Chaos in most cases. Obliterators are great in these situations as they can adapt for whatever the enemy is, and you can pull off truly nasty tricks such as Lashing units into a conga line followed with Jaws of the World Wolf.
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    Default Re: Warhammer 40K Tabletop XV: "More People Should Be Punched In The Head."

    So, here's what's up; It seems that due to nearly 100% of my army coming from Mail Order, and I'll pretty much be unable to find anyone to play test 500 point lists with, I'm giving you Playgrounders - yes, you! - the ability to decide my army for me.

    Core List:
    Spoiler
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    Company Command - 70 Points
    Lascannon, x2 Grenade Launchers

    Veteran Squad - 105 Points
    x3 Grenade Launchers, Lascannon

    Veteran Squad - 105 Points
    x3 Grenade Launchers, Lascannon

    Veteran Squad - 105 Points
    x3 Grenade Launchers, Lascannon

    Total: 385 Points


    Essentially, I have 115 Points to play with. The problem with this list, is it's inability to deal with anything outside of LoS. Nothing is mobile, nothing can Infiltrate/Outflank for angles or anything. One interesting thing I decided was that Harker and Chimera were 110 Points, and I can drop one Veteran Squad to two Flamers and a Heavy Flamer for 100 Points with ten points left.

    100 Points is also enough for a Valkyrie, drop the 'Nade Launchers and Lascannon for Meltaguns and in the end have 20 points left over? Or perhaps even drop a Lascannon and have a Grenade team in a Vendetta? A Gunship is an incredible centerpiece for 500 points.

    Another idea (and presently the one I'm going with) is Marbo and 5 Ratlings.

    Anyway, go for it Playgrounders;
    Spoiler
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    {table=head]Stuff I should include | Stuff I can't include
    Psykers | Priests (crap)
    Ratlings | Techpriests (crap)
    More Veterans | Storm Troopers
    Doctrines | Ogryns (crap)
    Bastonne | Rough Riders (crap)[/table]

    Of the list on the right, the only choice I kind of, sort of miss is Strom Troopers for their 95 Point Infiltrating, Pinning Melta-teams. But, 95 points is kind of a lot for only 5 models out of the Guard Codex so I'm not particularly bothered. Keep in mind that I decided I liked Mordians before I found my old Codex and realised that they had, like, no downsides.
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    Default Re: Warhammer 40K Tabletop XV: "More People Should Be Punched In The Head."

    I'd have to say Ratlings.
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  24. - Top - End - #84
    Dwarf in the Playground
    Join Date
    Feb 2011

    Default Re: Warhammer 40K Tabletop XV: "More People Should Be Punched In The Head."

    Quote Originally Posted by Cheesegear View Post
    Anyway, go for it Playgrounders;
    It seems to me like the simplest solution is to mount up. That may not be what you're going for, but, you know, objective based games. My first instinct is 2x Chimera, but I also prioritize army ascetics and I have to say that in your position, I'd go for the gunship; centerpieces are a great thing to have.

  25. - Top - End - #85
    Ogre in the Playground
     
    Zorg's Avatar

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    Default Re: Warhammer 40K Tabletop XV: "More People Should Be Punched In The Head."

    Tyrannofex/Tervigon:

    Spoiler
    Show








    New Hive Tyrant/Swarmlord/Winged Tyrant:

    Spoiler
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    Harpy:
    Derp, Italliano fail - el Tyranno dell'alveare is obviously not Harpy. I do like that the Swarmlord is basically Seņor Swarm, but Itallian. All I can think of is him eating a dude with a flamer and going "eh, that's a spicy meatball!"


    Thunderwooolves hoooo!!!

    Spoiler
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    Fenrisian wolves:

    Spoiler
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    Group shots:

    Spoiler
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    All kits above are plastic.

    Price info (USD? not sure if this is a conversion of the magazine's prices or what):
    Tyranid Hive Tyrant / The Swarmlord 3-Mar-12 $53.75 New Plastic
    Tyranid Tyrannofex / Tervigon 3-Mar-12 $57.75 New Plastic
    Tyranid Boneswords Pack 3 x 'Pair of Boneswords' 3-Mar-12 $19.75 New Resin
    Tyranid Lash Whip & Bonesword Pack 3 x 'Lash Whip & Bonesword' 3-Mar-12 $19.75 New Resin
    Deathleaper 1 Fig Box 3-Mar-12 $24.75 Repackaged Resin
    Old One Eye 1 Fig Box 3-Mar-12 $41.25 Repackaged Resin
    Tyranid Biovore 1 Fig Box 3-Mar-12 $41.25 Repackaged Resin
    Tyranid Spore Mine Cluster 9 Fig Box 3-Mar-12 $24.75 Repackaged Resin
    The Red Terror 1 Fig Box 3-Mar-12 $41.25 Repackaged Resin
    Tyranid Ripper Swarm Brood 1 Base Clampack 3-Mar-12 $13.25 Repackaged Resin


    via Fresh Coast 40k and Faet212
    Last edited by Zorg; 2012-02-21 at 11:55 AM.
    Princess in the streets.
    Princess in the sheets.
    Don't touch me I'm royalty.

  26. - Top - End - #86
    Bugbear in the Playground
     
    ZeltArruin's Avatar

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    Default Re: Warhammer 40K Tabletop XV: "More People Should Be Punched In The Head."

    Quote Originally Posted by Zorg View Post
    Tyrannofex/Tervigon:

    New Hive Tyrant/Swarmlord:

    Harpy:

    Thunderwooolves hoooo!!!

    Fenrisian wolves:

    All kits above are plastic.
    Quote Originally Posted by Zorg View Post
    Thunderwooolves hoooo!!!

    All kits above are plastic.
    Quote Originally Posted by Zorg View Post
    Thunderwooolves
    plastic.
    Quote Originally Posted by Zorg View Post
    THUNDERWOLVES!!!
    PLASTIC!!!!
    ffffffffffFFFFFFFFFFFFFFFUUUUUUUUUUUUUUUUUUUUUUUU. .......I just bought 5 resin thunderwolves....for, like, more than I could get 5 of these. It's a shame I can't return them!
    Last edited by ZeltArruin; 2012-02-21 at 11:46 AM.
    ~ZA

  27. - Top - End - #87
    Dwarf in the Playground
    Join Date
    Feb 2011

    Default Re: Warhammer 40K Tabletop XV: "More People Should Be Punched In The Head."

    Oo, I really like those Fenrisian Wolf sculpts.... but are those on terminator bases? That strikes me as an odd choice, from a design standpoint. Oh well.

  28. - Top - End - #88
    Bugbear in the Playground
     
    Hawkfrost000's Avatar

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    Default Re: Warhammer 40K Tabletop XV: "More People Should Be Punched In The Head."

    Tervigoooooooooooooooooooooooooooooooooooooooooooo oooooooooooooon!

    woooooooooooo!

    yay!

    DM
    The Lords of Uncloaked Steel
    "But iron - cold iron - is master of them all."

  29. - Top - End - #89
    Ettin in the Playground
     
    Kobold

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    Jan 2007
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    Default Re: Warhammer 40K Tabletop XV: "More People Should Be Punched In The Head."

    Quote Originally Posted by BoSheck View Post
    Oo, I really like those Fenrisian Wolf sculpts.... but are those on terminator bases? That strikes me as an odd choice, from a design standpoint. Oh well.
    No, the regular wolves are on normal bases. The Thundwolf cavelry are on terminator bases, but that's to be expected of a wolf capable of carrying a power-armored space marine. You can get a clear picture of this if you find the one with the THunderwolf Canis Wolfborn flanked by the two fenrisian wolves
    Last edited by Squark; 2012-02-21 at 01:13 PM.
    Steam ID: The Great Squark
    3ds Friend Code: 4571-1588-1000

    Currently Playing: Warhammer 40000, Hades, Stellaris, Warframe

  30. - Top - End - #90
    Ogre in the Playground
     
    NecromancerGuy

    Join Date
    May 2009

    Default Re: Warhammer 40K Tabletop XV: "More People Should Be Punched In The Head."

    Sweet, new models, and ones that have been in demand for a while!

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