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2012-02-17, 08:09 PM (ISO 8601)
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Re: Warhammer 40K Tabletop XV: "More People Should Be Punched In The Head."
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2012-02-17, 10:11 PM (ISO 8601)
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- Oct 2006
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2012-02-17, 10:41 PM (ISO 8601)
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- Jun 2007
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- In the Playground
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2012-02-18, 07:04 AM (ISO 8601)
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Re: Warhammer 40K Tabletop XV: "More People Should Be Punched In The Head."
Hey guys I have been building up my guard army and I was just wondering what is the best set up for heavy weapons in the squads. I am guessing it is autocannons because at BS3 you are going to be wasting a lot of lascannon or missile launcher shots if you take them.
Basically my 1000pts army so far is
-Command squad
-veteran squad
-Platoon with 4 infantry squads
-2 basilisks
-1 demolisher
I dont have any solid anti tank yet but I am planning on taking vendettas as anti tank in my 1500pts list. So are autocannons the best bet?Lillien Lemmerin:http://www.myth-weavers.com/sheetvie...sheetid=111721
Member of the Mr Scruffy fan club
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2012-02-18, 08:41 AM (ISO 8601)
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- Nov 2006
Re: Warhammer 40K Tabletop XV: "More People Should Be Punched In The Head."
Fast Skimmers to the rescue. Its weird how many of the game's problems are solved with Fast Skimmers.thnx to Starwoof for the fine avatar
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2012-02-18, 11:18 AM (ISO 8601)
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Re: Warhammer 40K Tabletop XV: "More People Should Be Punched In The Head."
Basilisks and Demolishers are quite solid anti-tank, actually. (Really they're anti-everything, but yeah.)
Lascannons are actually a fairly good bet with a company command squad in the mix, since you can make them twin-linked with orders. Autocannons are also good. I usually run some of each. Go get yourself an RPG-7 and plink away at a modern main battle tank for awhile. Then come back and tell me how easy killing one should be. If anything, the game models tanks as too fragile.Last edited by Renegade Paladin; 2012-02-18 at 11:34 AM.
"Courage is the complement of fear. A fearless man cannot be courageous. He is also a fool." -- Robert Heinlein
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2012-02-18, 11:56 AM (ISO 8601)
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- Nov 2006
Re: Warhammer 40K Tabletop XV: "More People Should Be Punched In The Head."
Go get yourself an RPG-7 and plink away at a modern main battle tank for awhile. Then come back and tell me how easy killing one should be. If anything, the game models tanks as too fragile.thnx to Starwoof for the fine avatar
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2012-02-18, 07:09 PM (ISO 8601)
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- Jan 2008
Re: Warhammer 40K Tabletop XV: "More People Should Be Punched In The Head."
Okay, 500 point tournament coming up in the next few weeks. I figure, hey, it's 500 points. I could start any army I wanted and have it painted by then. This'll be easy.
Imperial Guard
SpoilerLord Commissar - 80 Points
Camo Cloak
Veterans - 155 Points
x3 Meltaguns
+ Chimera
Veterans - 155 Points
x3 Meltaguns
+ Chimera
Sentinels (x3) - 110 Points
x1 Heavy Flamer
Blood Angels
SpoilerLibrarian - 100 Points
Sanguinary Priest - 65 Points
Power Weapon
Assault Squad (x5) - 170 Points
Meltagun
Sergeant; Melta Bombs
+ Plaserback
Assault Squad (x5) - 165 Points
Meltagun
+ Plaserback
Space Wolves
SpoilerRune Priest - 100 Points
Grey Hunters (x5) - 155 Points
Meltagun
+ Plaserback
Grey Hunters (x5) - 155 Points
Meltagun
+ Plaserback
Long Fangs (x4) - 90 Points
x3 Missile Launchers
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2012-02-18, 08:01 PM (ISO 8601)
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- Sep 2008
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Re: Warhammer 40K Tabletop XV: "More People Should Be Punched In The Head."
I'll try them out as such.The range on the demolisher will be the only issue. Luckily so far I havent had to play against any vehicles, only mephiston, 20 assault marines and 10 devastators... Wait, thats worse.
Good point. I keep on thinking of guard as individual units without support from their commanders. I have been playing space marines too long. For now I will run two and two and see how that goes.
The problem then arises, is an rpg-7 firing at a M1a1 equivalent to a missile launcher firing at a leman russ? Also for a table top game they are trying to make it fun to play not overly realistic.Lillien Lemmerin:http://www.myth-weavers.com/sheetvie...sheetid=111721
Member of the Mr Scruffy fan club
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2012-02-19, 01:01 PM (ISO 8601)
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Re: Warhammer 40K Tabletop XV: "More People Should Be Punched In The Head."
So what about this list? 82 models, three tanks. 6 meltas, 6 joakero, two plasma guns and two psycannons for anti-armour.
SpoilerHQ
Coteaz 100
Ordo Xenos Inquisitor Rourke 101
Rad Grenades, dude.
Combi Bolter-melta.
Psyker- Force Sword, Hammerhand.
Power Armour.
Servo-skull
ELITES
Purifier squad -202
2 extra purifiers
2 Psycannons
3 Halberds
2 Demon Hammers
Vindicare assassin-145
Techpreist- 113
Rad grenades
Halberd
Storm bolter
TROOPS
Henchman squad- 147
2 Jokaero
10 warriors
-9 Storm Bolters
-1 plasma gun
Henchman squad- 147
2 Jokaero
10 warriors
-9 Storm Bolters
-1 plasma gun
Henchman squad- 195
2 Jokaero
10 warriors
-Storm Bolters
Chimera (For the purifiers)
Henchman squad- 180
3 Crusaders
9 Warriors
-3 Meltaguns
-6 Storm bolters
Chimera
Henchman squad- 180
3 Crusaders
9 Warriors
-3 Meltaguns
-6 Storm bolters
Chimera
1500 points exactly
The two plasma guns in the henchmen squads are...*shrug*. I had 20 points spare and two models with plasma guns. Plus, that frees me enough points for the servo-skull and storm bolter. If conventional wisdom is that plasma guns are too unreliable i'll find some meltas somewhere. Most likely in a shop.Last edited by LeSwordfish; 2012-02-19 at 01:04 PM.
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2012-02-19, 01:30 PM (ISO 8601)
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Re: Warhammer 40K Tabletop XV: "More People Should Be Punched In The Head."
Seriously, they're good. AP2, Rapid Fire, wounds most things on 2+. Just keep in mind that they're anti-infantry guns that happen to be useful against tanks, and you should be quite pleased with the result.Originally Posted by Book of Erotic Fantasy
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2012-02-19, 01:47 PM (ISO 8601)
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Re: Warhammer 40K Tabletop XV: "More People Should Be Punched In The Head."
The Necron Battleforce has been announced
My thoughts; You're getting 3 troop choices, a dedicated transport, and a fast attack choice. However, the immortals are the only really good things in there (I remain skeptical about the usefulness of the Ghost Ark, as I've said before).
Costwise, the Ghost Ark is about 25% off, and the extra warriors and scarabs are free.Last edited by Squark; 2012-02-19 at 01:50 PM.
Steam ID: The Great Squark
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Currently Playing: Warhammer 40000, Hades, Stellaris, Warframe
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2012-02-19, 03:46 PM (ISO 8601)
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Re: Warhammer 40K Tabletop XV: "More People Should Be Punched In The Head."
CEO of Evil Incorporated: "Subjugating humanity for a better tomorrow."
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2012-02-19, 03:57 PM (ISO 8601)
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- Nov 2006
Re: Warhammer 40K Tabletop XV: "More People Should Be Punched In The Head."
Yes?
Most new packs can be used to make 2 different units.thnx to Starwoof for the fine avatar
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2012-02-19, 08:46 PM (ISO 8601)
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Re: Warhammer 40K Tabletop XV: "More People Should Be Punched In The Head."
Demolishers take a lot of finesse and a good sense of distance to use. I haven't mastered the art; I have a tendency to get mine too close and then assaulted to death. If you can skirt at the edge of the cannon's range, though, you're golden. If you take multimeltas, don't worry too much about melta range; it's still an AP1 missile launcher at 24".
With Basilisks, don't forget that barrage always hits the side armor of a vehicle, to represent the top armor. Combined with it being S9 Ordnance, that'll kill most things short of a Land Raider with considerable ease.
One Company Command Squad gets two orders per turn. If you blob up your infantry squads with heavy weapons, one order gets all of them. You can then use your second HQ slot for something else (or for another CCS tooled up to murder stuff with a Chimera so you don't have to worry about keeping them near the heavy weapons) or just save points for more troops.Last edited by Renegade Paladin; 2012-02-19 at 08:47 PM.
"Courage is the complement of fear. A fearless man cannot be courageous. He is also a fool." -- Robert Heinlein
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2012-02-20, 02:44 AM (ISO 8601)
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- Jan 2008
Re: Warhammer 40K Tabletop XV: "More People Should Be Punched In The Head."
So, 500 points of Imperial Guard. I'm basically down to these two;
EDIT;
Cancel everything. This is what I'm doing.
Mordian style!
SpoilerCompany Command - 70 Points
Lascannon, x2 Grenade Launchers
Ratlings (x5) - 50 Points
Marbo - 65 Points
Veteran Squad - 105 Points
Lascannon, x3 Grenade Launchers
Veteran Squad - 105 Points
Lascannon, x3 Grenade Launchers
Veteran Squad - 105 Points
Lascannon, x3 Grenade Launchers
Total: 500 points
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2012-02-20, 06:57 AM (ISO 8601)
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Re: Warhammer 40K Tabletop XV: "More People Should Be Punched In The Head."
Have to admit, I'm slightly surprised to see Marbo in there.
From experience I know that he's the ultimate suicide unit and is to be feared, but I've also seen a lot of criticism about him. Least of all, because for the same price you could have another unit of Ratlings, and bodies always count in small games.
Having said that.... Scary. Unless someone comes at you with 500 points worth of Ork/Tyranid Swarm, someone is going to go home crying. And even then you might get away with it....~ CAUTION: May Contain Weasels ~
RPG Characters What I Done Played As (Explained Badly)
17 Things I Learned About 40k By Playing Dark Heresy
Tales of a Role-Play Gamer - Horrible Optimisation
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2012-02-20, 07:34 AM (ISO 8601)
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- Jan 2008
Re: Warhammer 40K Tabletop XV: "More People Should Be Punched In The Head."
Originally it was
Command Squad - 70 Points
Lascannon, x2 Grenade Launchers
Veteran Squad - 105 Points
x3 Grenade Launchers, Lascannon
And just 4 Veteran Squads. Equals 490. Anybody who says the Guard Codex isn't broken, hasn't read it. I swapped a Veteran Squad for two squads of Ratlings, since these are Mordians* (Veterans on Foot, Grenade Launcher, Lascannon spam) and Ratlings were easier on the wallet - I'm essentially building a new 500 point army in a month. But, then I've found out something really, really terrifying with Parking Lot armies; What happens when your opponent leaves LoS? Nothing. That's what. Which is where Marbo comes in.
Alternatively, I can drop the Ratlings and Marbo and go for something similar to my original list and use Sentinels.
* Sauce: Imperial Guard 4th Edition. I can do the list with Cadians. But I really, really want my Mail Order to come so I can rock up with Mordians, since nobody really has those anymore.
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2012-02-20, 10:20 AM (ISO 8601)
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Re: Warhammer 40K Tabletop XV: "More People Should Be Punched In The Head."
CEO of Evil Incorporated: "Subjugating humanity for a better tomorrow."
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2012-02-20, 12:59 PM (ISO 8601)
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Re: Warhammer 40K Tabletop XV: "More People Should Be Punched In The Head."
I need some advice on 750 points lists. I'll be going to a doubles tournament (750x2) a few weeks from now and I'd like some feedback on my list. The rules are: Rules/abilities only affect your own army, 33 total armor value max, no special characters. I can't remember much else off the top of my head.
So far, my possible lists are:
CSM:
Spoiler
HQ: Daemon Prince, Wings, Mark of Slaneesh, Lash. 155
Troops:
5x Plaguemarines, 2x Plasma/meltagun (not sure which), Rhino with dozer blades. 175-185
5x Plaguemarines, 2x Plasma/meltagun (not sure which), Rhino with dozer blades. 175-185
HS:
3x Obliterators, 225
If I go for the cheaper option, I'll ad combiweapons to the rhinos.
IG:
Spoiler
HQ:
Primaris Psyker
Troops:
Veteran Squad, 3x Plasmagun, Chimera with a hull HF. 170
Veteran Squad, 3x Plasmagun, Chimera with a hull HF. 170
Veteran Squad, 3x Plasmagun, Chimera with a hull HF. 170
HS:
Manticore: 160 or something similar in points cost.
My teammate will probably be playing Spave Wolves with some long fangs and something. Since I realized I only have Leman Russes in addition to the veterans for IG and I don't really want to get more minis I'll probably go with the CSM list.
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2012-02-20, 03:12 PM (ISO 8601)
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- Mar 2007
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Re: Warhammer 40K Tabletop XV: "More People Should Be Punched In The Head."
Just to check, what sort of advice are you looking for?
If it's deciding between the two, it may depend on what your partner is fielding. With the assumption it is standard missions, if he has a decent number of Troops choices, Chaos is the way to go. What it lacks in hitting power it makes up for in resiliency, and when you park a Rhino of Plague Marines on an objective, you know the opposition will have to work hard to shift them. That said, you will only be able to cover two objectives max from your side.
On the up side, Lash + Long Fangs with missile launchers will ruin infantry from a distance, and when the time comes Lash will help the Space Wolves set up how combat will run, either setting up a charge or delaying the inevitable.
If you do go Chaos, I would recommend the plasma on the marines. The Obliterators will do well against any tanks you see, and that AV 33 Max rule removes one of the big drawbacks plasma suffers - being unable to damage AV14. Also, if all the Heavy slots are not filled, split the Obliterators into separate units to increase flexibility.
If your partner has got the route of minimal Troops, it may be worth going the route of IG, as the fast moving Troops will prove to be a great boon in objectives missions. Just make sure he has the anti tank to fill the gap of those obliterators.
Overall though, I would probably go for the Chaos in most cases. Obliterators are great in these situations as they can adapt for whatever the enemy is, and you can pull off truly nasty tricks such as Lashing units into a conga line followed with Jaws of the World Wolf.
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2012-02-21, 01:41 AM (ISO 8601)
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- Jan 2008
Re: Warhammer 40K Tabletop XV: "More People Should Be Punched In The Head."
So, here's what's up; It seems that due to nearly 100% of my army coming from Mail Order, and I'll pretty much be unable to find anyone to play test 500 point lists with, I'm giving you Playgrounders - yes, you! - the ability to decide my army for me.
Core List:
SpoilerCompany Command - 70 Points
Lascannon, x2 Grenade Launchers
Veteran Squad - 105 Points
x3 Grenade Launchers, Lascannon
Veteran Squad - 105 Points
x3 Grenade Launchers, Lascannon
Veteran Squad - 105 Points
x3 Grenade Launchers, Lascannon
Total: 385 Points
Essentially, I have 115 Points to play with. The problem with this list, is it's inability to deal with anything outside of LoS. Nothing is mobile, nothing can Infiltrate/Outflank for angles or anything. One interesting thing I decided was that Harker and Chimera were 110 Points, and I can drop one Veteran Squad to two Flamers and a Heavy Flamer for 100 Points with ten points left.
100 Points is also enough for a Valkyrie, drop the 'Nade Launchers and Lascannon for Meltaguns and in the end have 20 points left over? Or perhaps even drop a Lascannon and have a Grenade team in a Vendetta? A Gunship is an incredible centerpiece for 500 points.
Another idea (and presently the one I'm going with) is Marbo and 5 Ratlings.
Anyway, go for it Playgrounders;
Spoiler{table=head]Stuff I should include | Stuff I can't include
Psykers | Priests (crap)
Ratlings | Techpriests (crap)
More Veterans | Storm Troopers
Doctrines | Ogryns (crap)
Bastonne | Rough Riders (crap)[/table]
Of the list on the right, the only choice I kind of, sort of miss is Strom Troopers for their 95 Point Infiltrating, Pinning Melta-teams. But, 95 points is kind of a lot for only 5 models out of the Guard Codex so I'm not particularly bothered. Keep in mind that I decided I liked Mordians before I found my old Codex and realised that they had, like, no downsides.
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2012-02-21, 08:29 AM (ISO 8601)
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Re: Warhammer 40K Tabletop XV: "More People Should Be Punched In The Head."
I'd have to say Ratlings.
Im a Terrorist not an idiot. - Me
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2012-02-21, 10:49 AM (ISO 8601)
- Join Date
- Feb 2011
Re: Warhammer 40K Tabletop XV: "More People Should Be Punched In The Head."
It seems to me like the simplest solution is to mount up. That may not be what you're going for, but, you know, objective based games. My first instinct is 2x Chimera, but I also prioritize army ascetics and I have to say that in your position, I'd go for the gunship; centerpieces are a great thing to have.
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2012-02-21, 11:32 AM (ISO 8601)
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- Jan 2005
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Re: Warhammer 40K Tabletop XV: "More People Should Be Punched In The Head."
Tyrannofex/Tervigon:
Spoiler
New Hive Tyrant/Swarmlord/Winged Tyrant:
Spoiler
Harpy:
Derp, Italliano fail - el Tyranno dell'alveare is obviously not Harpy. I do like that the Swarmlord is basically Seņor Swarm, but Itallian. All I can think of is him eating a dude with a flamer and going "eh, that's a spicy meatball!"
Thunderwooolves hoooo!!!
Spoiler
Fenrisian wolves:
Spoiler
Group shots:
Spoiler
All kits above are plastic.
Price info (USD? not sure if this is a conversion of the magazine's prices or what):
Tyranid Hive Tyrant / The Swarmlord 3-Mar-12 $53.75 New Plastic
Tyranid Tyrannofex / Tervigon 3-Mar-12 $57.75 New Plastic
Tyranid Boneswords Pack 3 x 'Pair of Boneswords' 3-Mar-12 $19.75 New Resin
Tyranid Lash Whip & Bonesword Pack 3 x 'Lash Whip & Bonesword' 3-Mar-12 $19.75 New Resin
Deathleaper 1 Fig Box 3-Mar-12 $24.75 Repackaged Resin
Old One Eye 1 Fig Box 3-Mar-12 $41.25 Repackaged Resin
Tyranid Biovore 1 Fig Box 3-Mar-12 $41.25 Repackaged Resin
Tyranid Spore Mine Cluster 9 Fig Box 3-Mar-12 $24.75 Repackaged Resin
The Red Terror 1 Fig Box 3-Mar-12 $41.25 Repackaged Resin
Tyranid Ripper Swarm Brood 1 Base Clampack 3-Mar-12 $13.25 Repackaged Resin
via Fresh Coast 40k and Faet212Last edited by Zorg; 2012-02-21 at 11:55 AM.
Princess in the streets.
Princess in the sheets.
Don't touch me I'm royalty.
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2012-02-21, 11:45 AM (ISO 8601)
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Re: Warhammer 40K Tabletop XV: "More People Should Be Punched In The Head."
Last edited by ZeltArruin; 2012-02-21 at 11:46 AM.
~ZA
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2012-02-21, 12:22 PM (ISO 8601)
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- Feb 2011
Re: Warhammer 40K Tabletop XV: "More People Should Be Punched In The Head."
Oo, I really like those Fenrisian Wolf sculpts.... but are those on terminator bases? That strikes me as an odd choice, from a design standpoint. Oh well.
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2012-02-21, 12:41 PM (ISO 8601)
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- Vancouver
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Re: Warhammer 40K Tabletop XV: "More People Should Be Punched In The Head."
Tervigoooooooooooooooooooooooooooooooooooooooooooo oooooooooooooon!
woooooooooooo!
yay!
DMThe Lords of Uncloaked Steel
"But iron - cold iron - is master of them all."
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2012-02-21, 01:12 PM (ISO 8601)
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Re: Warhammer 40K Tabletop XV: "More People Should Be Punched In The Head."
No, the regular wolves are on normal bases. The Thundwolf cavelry are on terminator bases, but that's to be expected of a wolf capable of carrying a power-armored space marine. You can get a clear picture of this if you find the one with the THunderwolf Canis Wolfborn flanked by the two fenrisian wolves
Last edited by Squark; 2012-02-21 at 01:13 PM.
Steam ID: The Great Squark
3ds Friend Code: 4571-1588-1000
Currently Playing: Warhammer 40000, Hades, Stellaris, Warframe
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2012-02-21, 01:17 PM (ISO 8601)
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- May 2009
Re: Warhammer 40K Tabletop XV: "More People Should Be Punched In The Head."
Sweet, new models, and ones that have been in demand for a while!