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    Bugbear in the Playground
    Join Date
    Jun 2011
    Gender
    Male

    Default General Exalted Discussion Thread IX: Errata is Combo-Ok!

    Did you know...

    • A new exalted splat is coming?
    • Masters of Jade hit Platinum on Drivethru?
    • In 2.5, Paranoia Suites changed from "Must Have" to "A reasonable idea"?
    • Exalted puppies use an "Oh No!" track instead of Limit?
    • Anathema character manager 3.0 is out? (Infernals are up!)
    • A lunar can eat 54 cakes in a Scene?

    This is your thread. Discuss!

    Popular Homebrew/Fixes
    • Kyeudo's warstrider fix.
    • Extra Ox body techniques(or equivalent charm) equal to Stamina/Essence
    • Pete Schaefer on Lunar Character Generation
    • Extra Excellencies. Generally, Solars/Abyssals get 5, Lunars get two, Sidereals 4, and Dragonblooded are 3, spread amoung caste and favored. Infernals get their caste Yozi's first Excellency free, including all future purchases of it.


    List of Previous Threads:
    General Exalted Discussion: There's a God for that! Except for Sorcery, of course.
    General Exalted Discussion II: No Longer Mortal
    General Exalted Discussion III: Weddings Are An Act of Villainy
    General Exalted Discussion IV: Roll Join Debate
    General Exalted Discussion V: Our Armies are Pants
    General Exalted Discussion VI: Ascendancy Mantle of the Playground
    General Exalted Discussion VII: Playground Eternal Essence
    General Exalted Discussion VIII: Ten Thousand Playgrounders Post As One!

    Useful Links:
    The White Wolf Exalted Forum
    Exalted Character Repository

    Reynard's Sheets:
    Spoiler
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    Infernal, Solar, and Abyssal Sheet
    Spoiler
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    Name:
    Exalt Type and Caste:
    Anima:

    Motivation:

    Urge [If Infernal]

    Background:

    Attributes
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    Primary (Physical/Social/Mental): 8
    Secondary (Physical/Social/Mental): 6
    Tertiary (Physical/Social/Mental): 4

    Physical:
    Strength ●
    Dexterity ●
    Stamina ●

    Social:
    Charisma ●
    Manipulation ●
    Appearance ●

    Mental
    Perception ●
    Intelligence ●
    Wits ●

    Abilities (Specializations +)
    Spoiler
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    [Note: Place [C]aste and [F]avoured tags, for clarity.]
    Total without BP/XP: 28
    (If using Dawn Solution rules, 4 free specialty dots, and Abilities can be raised to 5 without BP)

    Archery
    Martial Arts
    Melee
    Thrown
    War

    Integrity
    Performance
    Presence
    Resistance
    Survival

    Craft
    Investigate
    Lore
    Medicine
    Occult

    Athletics
    Awareness
    Dodge
    Larceny
    Stealth

    Bureaucracy
    Linguistics
    Ride
    Sail
    Socialize

    Backgrounds, Artifacts and Equipment:
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    Backgrounds:

    Artifacts and Equipment:
    Artifact: X [What it is], fluff name
    Important features.
    [Source]

    Manse: X
    Stone: [Which Hearthstone] (Location, if socketed) [Source]
    Spoiler
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    Creation Points: [(Value of Manse x2)+bonus from Manse Flaws]
    > [List what the points are spent on]

    Resources: X
    Reason for value
    Spoiler
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    > [List of purchases, and sources]

    Charms
    Spoiler
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    Ability/Yozi
    Excellencies
    [Charms]

    Combos:

    Combat Stats:
    Spoiler
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    Join Combat:

    Attacks:
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    Hands:
    Acc: X [(((Dex+Martial Arts)+1)+Any other dice bonuses)] | Damage: [Str+0B] | Parry DV: [(((Dex+Ability)+2)= X /2 round up) = Base + Modifiers] | Rate: 3

    Feet:
    Acc: X [(((Dex+Martial Arts)+0)+Any other dice bonuses)] | Damage: [Str+3B] | Parry DV: [(((Dex+Ability)-2)= X /2 round up) = Base + Modifiers] | Rate: 2

    Clinch:
    Acc: X [(((Dex+Martial Arts)+0)+Any other dice bonuses)] | Damage: [Str+0B] | Parry DV: - | Rate: 3

    Dodge DV: X [((((Dex+Ability)+Essence)+Bonus Dice From Equipment) = X /2 round up) = Base + Modifiers]

    Permanent Charms (Effects)

    Soak:
    Bashing: [((Stamina+Armour)+Any other Modifiers)]
    Lethal: [(((Stamina /2)+Armour)+Any other Modifiers)]
    Aggravated: [Armour+Any other Modifiers)]

    Hardness:
    Bashing: [Highest value from any source]
    Lethal: [Highest value from any source]
    Aggravated: [Highest value from any source]

    Health:
    -0 [ ]
    -1 [ ][ ]
    -2 [ ][ ]
    -4 [ ]
    X [ ]

    Mental Defenses:
    Dodge MDV: [((((Willpower+Integrity)+Relevant Specialty)+Essence)+Any other dice modifiers) /2 round down) + Any other bonuses.]
    Charisma Parry MDV:
    >Presence: [(((Charisma+Presence)+Relevant Specialty)+Any other dice modifiers) /2 round up) + Any other bonuses.]
    >Performance: [(((Charisma+Performance)+Relevant Specialty)+Any other dice modifiers) /2 round up) + Any other bonuses.]
    Manipulation Parry MDV:
    >Presence: [(((Manipulation+Presence)+Relevant Specialty)+Any other dice modifiers) /2 round up) + Any other bonuses.]
    >Performance: [(((Manipulation+Performance)+Relevant Specialty)+Any other dice modifiers) /2 round up) + Any other bonuses.]

    Virtues:
    Compassion ●
    Conviction ●
    Temperance ●
    Valor ●

    Virtue Flaw/Flawed Virtue:

    Intimacies:

    Languages:
    ??? (Native)

    Willpower: ●●●●●

    Essence:
    Permanent: ●●
    Personal: Current (Max) [(Permanent Essence x3)+Willpower]
    Peripheral: Current (Max) (Value Attuned) [(Permanent Essence x7)+Willpower)+Sum of Virtues]

    Bonus Points and XP:
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    Bonus Points:

    Total: 15/15 (18/18 If using Dawn Solution rules.) | Flaws:

    Experience Points. Spent: X | Left: Y | Total: Z

    Lunar Sheet
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    Name:
    Caste:
    Spirit Animal:
    Anima:
    Tell:

    Motivation:

    Background:

    Attributes
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    Primary (Physical/Social/Mental): 8 [9 If using Peter Schaefer's rules]
    Secondary (Physical/Social/Mental): 6 [7 If using Peter Schaefer's rules]
    Tertiary (Physical/Social/Mental): 4 [5 If using Peter Schaefer's rules]
    [Note: Place [C]aste and [F]avoured tags, for clarity. Casteless do not get Caste abilities, obviously]
    (Specializations +)

    Physical:
    Strength ●
    Dexterity ●
    Stamina ●

    Social:
    Charisma ●
    Manipulation ●
    Appearance ●

    Mental
    Perception ●
    Intelligence ●
    Wits ●

    Abilities (Specializations +)
    Spoiler
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    [Note: Place [F]avoured tags, for clarity.]
    Total without BP/XP: 25 [28 If using Peter Schaefer's rules]
    (If using Dawn Solution rules, 4 free specialty dots)

    Archery
    Martial Arts
    Melee
    Thrown
    War

    Integrity
    Performance
    Presence
    Resistance
    [F]Survival

    Craft
    Investigate
    Lore
    Medicine
    Occult

    Athletics
    Awareness
    Dodge
    Larceny
    Stealth

    Bureaucracy
    Linguistics
    Ride
    Sail
    Socialize

    Backgrounds, Artifacts and Equipment:
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    Backgrounds:

    Artifacts and Equipment:
    Artifact: X [What it is], fluff name
    Important features.
    [Source]

    Manse: X
    Stone: [Which Hearthstone] (Location, if socketed) [Source]
    Spoiler
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    Creation Points: [(Value of Manse x2)+bonus from Manse Flaws]
    > [List what the points are spent on]

    Resources: X
    Reason for value
    Spoiler
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    > [List of purchases, and sources]

    Charms and Knacks
    Spoiler
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    Attribute
    Excellencies
    [Charms]

    Knacks:

    Combos:

    Combat Stats:
    Spoiler
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    Join Combat:

    Attacks:
    Spoiler
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    Hands:
    Acc: X [(((Dex+Martial Arts)+1)+Any other dice bonuses)] | Damage: [Str+0B] | Parry DV: [(((Dex+Ability)+2)= X /2 round up) = Base + Modifiers] | Rate: 3

    Feet:
    Acc: X [(((Dex+Martial Arts)+0)+Any other dice bonuses)] | Damage: [Str+3B] | Parry DV: [(((Dex+Ability)-2)= X /2 round up) = Base + Modifiers] | Rate: 2

    Clinch:
    Acc: X [(((Dex+Martial Arts)+0)+Any other dice bonuses)] | Damage: [Str+0B] | Parry DV: - | Rate: 3

    Dodge DV: X [((((Dex+Ability)+Essence)+Bonus Dice From Equipment) = X /2 round up) = Base + Modifiers]

    Permanent Charms (Effects)

    Soak:
    Bashing: [((Stamina+Armour)+Any other Modifiers)]
    Lethal: [(((Stamina /2)+Armour)+Any other Modifiers)]
    Aggravated: [Armour+Any other Modifiers)]

    Hardness:
    Bashing: [Highest value from any source]
    Lethal: [Highest value from any source]
    Aggravated: [Highest value from any source]

    Health:
    -0 [ ]
    -1 [ ][ ]
    -2 [ ][ ]
    -4 [ ]
    X [ ]

    Mental Defenses:
    Dodge MDV: [((((Willpower+Integrity)+Relevant Specialty)+Essence)+Any other dice modifiers) /2 round up) + Any other bonuses.]
    Charisma Parry MDV:
    >Presence: [(((Charisma+Presence)+Relevant Specialty)+Any other dice modifiers) /2 round up) + Any other bonuses.]
    >Performance: [(((Charisma+Performance)+Relevant Specialty)+Any other dice modifiers) /2 round up) + Any other bonuses.]
    Manipulation Parry MDV:
    >Presence: [(((Manipulation+Presence)+Relevant Specialty)+Any other dice modifiers) /2 round up) + Any other bonuses.]
    >Performance: [(((Manipulation+Performance)+Relevant Specialty)+Any other dice modifiers) /2 round up) + Any other bonuses.]

    Virtues:
    Compassion ●
    Conviction ●
    Temperance ●
    Valor ●

    Virtue Flaw/Flawed Virtue:

    Intimacies:

    Languages:
    ??? (Native)

    Willpower: ●●●●●

    Essence:
    Permanent: ●●
    Personal: Current (Max) (Value Attuned) [Permanent Essence+(Willpower x2)]
    Peripheral: Current (Max) (Value Attuned) [(((Permanent Essence x4)+Willpower x2)+Highest Virtue x4]

    Bonus Points and XP:
    Spoiler
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    Bonus Points:

    Total: 15/15 (18/18 If using Dawn Solution rules.) | Flaws:

    Experience Points. Spent: X | Left: Y | Total: Z

    Sidereal Sheet
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    Name:
    Exalt Type and Caste:
    Anima:
    Anima Power:

    Motivation:

    Faction:

    Background:

    Attributes
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    Primary (Physical/Social/Mental): 8
    Secondary (Physical/Social/Mental): 6
    Tertiary (Physical/Social/Mental): 4

    Physical:
    Strength ●
    Dexterity ●
    Stamina ●

    Social:
    Charisma ●
    Manipulation ●
    Appearance ●

    Mental
    Perception ●
    Intelligence ●
    Wits ●

    Abilities (Specializations +)
    Spoiler
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    [Note: Place [A]uspicious and [F]avoured (You get four) tags, for clarity.]
    Total without BP/XP: 35, with at least 15 in Auspicious and Favoured.
    (If using Dawn Solution rules, 4 free specialty dots)
    Caste Requirements:
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    The character must have at least Awareness , Bureaucracy , Linguistics (Old Realm) , Lore , Martial Arts , Occult , Socialize , Stealth and at least one dot in Archery, Melee or Thrown. There are additional restrictions based on caste:

    Chosen of Journeys must have Athletics , Linguistics (Old Realm and an appropriate additional language) , Resistance , Survival and Ride or Sail .

    Chosen of Serenity must have either Craft or Performance , Linguistics (focusing on eloquent speaking and writing rather than languages), Medicine , Presence and Socialize .

    Chosen of Battles must have Archery or Melee , Athletics , Dodge , Presence and War .

    Chosen of Secrets must have Awareness , Investigation , Larceny , Socialize and Stealth .

    Chosen of Endings must have Awareness , Dodge , Integrity , Martial Arts and Stealth .

    Journeys
    Resistance:
    Ride:
    Sail:
    Survival:
    Thrown:

    Serenity
    Craft:
    Dodge:
    Linguistics:
    Performance:
    Socialize:

    Battles
    Archery:
    Athletics:
    Melee:
    Presence:
    War:

    Secrets
    Investigation:
    Larceny:
    Lore:
    Occult:
    Stealth:

    Endings
    Awareness:
    Bureaucracy:
    Integrity:
    Martial Arts:
    Medicine:

    Backgrounds, Artifacts and Equipment:
    Spoiler
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    Backgrounds:

    Artifacts and Equipment:
    Artifact: X [What it is], fluff name
    Important features.
    [Source]

    Manse: X
    Stone: [Which Hearthstone] (Location, if socketed) [Source]
    Spoiler
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    Creation Points: [(Value of Manse x2)+bonus from Manse Flaws]
    > [List what the points are spent on]


    Resources: X
    Reason for value
    Spoiler
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    > [List of purchases, and sources]

    Charms
    Spoiler
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    Ability
    Excellencies
    [Charms]

    Combos:

    Combat Stats:
    Spoiler
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    Join Combat: 9 +1 Sux

    Attacks:
    Spoiler
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    Hands:
    Acc: X [(((Dex+Martial Arts)+1)+Any other dice bonuses)] | Damage: [Str+0B] | Parry DV: [(((Dex+Ability)+2)= X /2 round up) = Base + Modifiers] | Rate: 3

    Feet:
    Acc: X [(((Dex+Martial Arts)+0)+Any other dice bonuses)] | Damage: [Str+3B] | Parry DV: [(((Dex+Ability)-2)= X /2 round up) = Base + Modifiers] | Rate: 2

    Clinch:
    Acc: X [(((Dex+Martial Arts)+0)+Any other dice bonuses)] | Damage: [Str+0B] | Parry DV: - | Rate: 3


    Dodge DV: X [((((Dex+Ability)+Essence)+Bonus Dice From Equipment) = X /2 round up) = Base + Modifiers]

    Permanent Charms (Effects)

    Soak:
    Bashing: [((Stamina+Armour)+Any other Modifiers)]
    Lethal: [(((Stamina /2)+Armour)+Any other Modifiers)]
    Aggravated: [Armour+Any other Modifiers)]

    Hardness:
    Bashing: [Highest value from any source]
    Lethal: [Highest value from any source]
    Aggravated: [Highest value from any source]

    Health:
    -0 [ ]
    -1 [ ][ ]
    -2 [ ][ ]
    -4 [ ]
    X [ ]

    Mental Defenses:
    Dodge MDV: [((((Willpower+Integrity)+Relevant Specialty)+Essence)+Any other dice modifiers) /2 round up) + Any other bonuses.]
    Charisma Parry MDV:
    >Presence: [(((Charisma+Presence)+Relevant Specialty)+Any other dice modifiers) /2 round down) + Any other bonuses.]
    >Performance: [(((Charisma+Performance)+Relevant Specialty)+Any other dice modifiers) /2 round down) + Any other bonuses.]
    Manipulation Parry MDV:
    >Presence: [(((Manipulation+Presence)+Relevant Specialty)+Any other dice modifiers) /2 round down) + Any other bonuses.]
    >Performance: [(((Manipulation+Performance)+Relevant Specialty)+Any other dice modifiers) /2 round down) + Any other bonuses.]

    Virtues:
    Compassion ●
    Conviction ●
    Temperance ●
    Valor ●

    Virtue Flaw/Flawed Virtue:

    Intimacies:

    Languages:
    ??? (Native)

    Willpower: ●●●●●

    Essence:
    Permanent: ●●
    Personal: Current (Max) (Value Attuned) [(Permanent Essence x2)+(Willpower)]
    Peripheral: Current (Max) (Value Attuned) [(((Permanent Essence x6)+Willpower 2)+Sum of all Virtues]

    Bonus Points and XP:
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    Bonus Points:

    Total: 15/15 (18/18 If using Dawn Solution rules.) | Flaws:

    [B]Experience Points. Spent: X | Left: Y | Total: Z

    Dynast Dragonblooded Sheet.
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    Name:
    Aspect:
    Anima:

    Motivation:

    Background:

    Attributes
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    Primary (Physical/Social/Mental): 7
    Secondary (Physical/Social/Mental): 6
    Tertiary (Physical/Social/Mental): 4

    Physical:
    Strength ●
    Dexterity ●
    Stamina ●

    Social:
    Charisma ●
    Manipulation ●
    Appearance ●

    Mental
    Perception ●
    Intelligence ●
    Wits ●

    Abilities (Specializations +)
    Spoiler
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    [Note: Place [A]spect and [F]avoured tags, for clarity.]
    Total without BP/XP: 35
    13 of these MUST be placed into Aspect or Favoured. Also, I placed Dots where Dots must be. (Archery 1, Lore 2, Martial Arts 1, Melee 1, Performance 1, Presence 1, Ride 1, Socialize 2 and War 1.) You cannot remove these Dots, or Peleps Deled will come for you for a discussion on literature. These dots count towards the Total and the requirement.

    Linguistics
    Lore ●●
    Occult
    Stealth
    Thrown

    Awareness
    Craft
    Integrity
    Resistance
    War ●

    Athletics
    Dodge
    Melee ●
    Presence ●
    Socialize ●●

    Bureaucracy
    Investigation
    Larceny
    Martial Arts ●
    Sail

    Archery ●
    Medicine
    Performance ●
    Ride
    Survival

    Backgrounds, Artifacts and Equipment:
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    Backgrounds:
    Dynasts start with 12 and may choose from Allies, Arsenal, Artifact, Backing, Breeding, Command, Connections, Familiar, Family, Henchmen, Manse, Reputation, Resources and Retainer. Also, note that Dynasts can go into the 4-5 range without using BP.

    Artifacts and Equipment:
    Artifact: X [What it is], fluff name
    Important features.
    [Source (Both it's Book and in-Game location]

    Manse: X
    Stone: [Which Hearthstone] (Location, if socketed) [Source]
    Spoiler
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    Creation Points: [(Value of Manse x2)+bonus from Manse Flaws]
    > [List what the points are spent on]

    Resources: X
    Reason for value
    Spoiler
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    > [List of purchases, and sources]

    Charms7 Charms, at least four of which must be from Aspect or Favored Abilities; Immaculate martial artists get 5 Immaculate Martial Arts Charms instead, all of which must be from the same elemental tree.
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    Ability
    Excellencies
    [Charms]

    Combos:

    Combat Stats:
    Spoiler
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    Join Combat:

    Attacks:
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    Hands:
    Acc: X [(((Dex+Martial Arts)+1)+Any other dice bonuses)] | Damage: [Str+0B] | Parry DV: [(((Dex+Ability)+2)= X /2 round up) = Base + Modifiers] | Rate: 3

    Feet:
    Acc: X [(((Dex+Martial Arts)+0)+Any other dice bonuses)] | Damage: [Str+3B] | Parry DV: [(((Dex+Ability)-2)= X /2 round up) = Base + Modifiers] | Rate: 2

    Clinch:
    Acc: X [(((Dex+Martial Arts)+0)+Any other dice bonuses)] | Damage: [Str+0B] | Parry DV: - | Rate: 3

    Dodge DV: X [((((Dex+Ability)+Essence)+Bonus Dice From Equipment) = X /2 round up) = Base + Modifiers]

    Permanent Charms (Effects)

    Soak:
    Bashing: [((Stamina+Armour)+Any other Modifiers)]
    Lethal: [(((Stamina /2)+Armour)+Any other Modifiers)]
    Aggravated: [Armour+Any other Modifiers)]

    Hardness:
    Bashing: [Highest value from any source]
    Lethal: [Highest value from any source]
    Aggravated: [Highest value from any source]

    Health:
    -0 [ ]
    -1 [ ][ ]
    -2 [ ][ ]
    -4 [ ]
    X [ ]

    Mental Defenses:
    Dodge MDV: [((((Willpower+Integrity)+Relevant Specialty)+Essence)+Any other dice modifiers) /2 round down) + Any other bonuses.]
    Charisma Parry MDV:
    >Presence: [(((Charisma+Presence)+Relevant Specialty)+Any other dice modifiers) /2 round up) + Any other bonuses.]
    >Performance: [(((Charisma+Performance)+Relevant Specialty)+Any other dice modifiers) /2 round up) + Any other bonuses.]
    Manipulation Parry MDV:
    >Presence: [(((Manipulation+Presence)+Relevant Specialty)+Any other dice modifiers) /2 round up) + Any other bonuses.]
    >Performance: [(((Manipulation+Performance)+Relevant Specialty)+Any other dice modifiers) /2 round up) + Any other bonuses.]

    Virtues:
    Compassion ●
    Conviction ●
    Temperance ●
    Valor ●

    Crazy Aspect Mode: (Differs, see your aspect entry in the DB book)

    Intimacies:
    You're a Realm-based DB. There will be many. See with your ST if you can arrange 'lesser' intimacies to represent your dozens of distant cousins and other members of your family that your character isn't that close to. List them in their own subsection just under this one, if so, and just use this for the Intimacies that will actually matter.

    Languages:
    High Realm (Native), ???

    Willpower: ●●●●●

    Essence:
    Permanent: ●●
    Personal: Current (Max) [(Essence + Willpower) + any gained from
    Breeding]
    Peripheral: Current (Max) (Value Attuned) [(Essence x 4) + Willpower + [the sum of the two highest Virtues] + any gained from Breeding]

    Bonus Points and XP:
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    Bonus Points:

    Total: 18/18 | Flaws:

    Lookshy Dragonblooded Sheet.
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    Name:
    Aspect:
    Anima:

    Motivation:

    Background:

    Attributes
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    Primary (Physical/Social/Mental): 7
    Secondary (Physical/Social/Mental): 6
    Tertiary (Physical/Social/Mental): 4

    Physical:
    Strength ●
    Dexterity ●
    Stamina ●

    Social:
    Charisma ●
    Manipulation ●
    Appearance ●

    Mental
    Perception ●
    Intelligence ●
    Wits ●

    Abilities (Specializations +)
    Spoiler
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    [Note: Place [A]spect and [F]avoured tags, for clarity.]
    Total without BP/XP: 35
    13 of these MUST be placed into Aspect or Favoured. Also, I placed Dots where Dots must be. (Archery 2, Linguistics 3, Lore 2, Martial Arts 2, Melee 2, Performance 1, Presence 1, Ride 1, Stealth 1 and War 2.) You cannot remove these Dots.

    Linguistics ●●●
    Lore ●●
    Occult
    Stealth ●
    Thrown

    Awareness
    Craft
    Integrity
    Resistance
    War ●●

    Athletics
    Dodge
    Melee ●●
    Presence ●
    Socialize ●●

    Bureaucracy
    Investigation
    Larceny
    Martial Arts ●●
    Sail

    Archery ●●
    Medicine
    Performance ●
    Ride ●
    Survival

    Backgrounds, Artifacts and Equipment:
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    Backgrounds:
    Lookshy Dragonblooded start with 13 points of Backgrounds and may choose from Allies, Arsenal, Artifact, Backing, Command, Connections, Familiar, Family, Manse, Mentor, Reputation, Resources and Retainer.

    Artifacts and Equipment:
    Artifact: X [What it is], fluff name
    Important features.
    [Source (Both it's Book and in-Game location]

    Manse: X
    Stone: [Which Hearthstone] (Location, if socketed) [Source]
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    Creation Points: [(Value of Manse x2)+bonus from Manse Flaws]
    > [List what the points are spent on]

    Resources: X
    Reason for value
    Spoiler
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    > [List of purchases, and sources]

    CharmsLookshy characters all start play with Wind-Carried Word Technique and Elemental Bolt Attack, to which they add 6 Dragon-Blooded Charms, 4 of which must come from Aspect or Favored Abilities; Lookshy DBs may not start play with Immaculate Martial Arts Charms.
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    Ability
    Excellencies
    [Charms]

    Combos:

    Combat Stats:
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    Join Combat:

    Attacks:
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    Hands:
    Acc: X [(((Dex+Martial Arts)+1)+Any other dice bonuses)] | Damage: [Str+0B] | Parry DV: [(((Dex+Ability)+2)= X /2 round up) = Base + Modifiers] | Rate: 3

    Feet:
    Acc: X [(((Dex+Martial Arts)+0)+Any other dice bonuses)] | Damage: [Str+3B] | Parry DV: [(((Dex+Ability)-2)= X /2 round up) = Base + Modifiers] | Rate: 2

    Clinch:
    Acc: X [(((Dex+Martial Arts)+0)+Any other dice bonuses)] | Damage: [Str+0B] | Parry DV: - | Rate: 3

    Dodge DV: X [((((Dex+Ability)+Essence)+Bonus Dice From Equipment) = X /2 round up) = Base + Modifiers]

    Permanent Charms (Effects)

    Soak:
    Bashing: [((Stamina+Armour)+Any other Modifiers)]
    Lethal: [(((Stamina /2)+Armour)+Any other Modifiers)]
    Aggravated: [Armour+Any other Modifiers)]

    Hardness:
    Bashing: [Highest value from any source]
    Lethal: [Highest value from any source]
    Aggravated: [Highest value from any source]

    Health:
    -0 [ ]
    -1 [ ][ ]
    -2 [ ][ ]
    -4 [ ]
    X [ ]

    Mental Defenses:
    Dodge MDV: [((((Willpower+Integrity)+Relevant Specialty)+Essence)+Any other dice modifiers) /2 round down) + Any other bonuses.]
    Charisma Parry MDV:
    >Presence: [(((Charisma+Presence)+Relevant Specialty)+Any other dice modifiers) /2 round up) + Any other bonuses.]
    >Performance: [(((Charisma+Performance)+Relevant Specialty)+Any other dice modifiers) /2 round up) + Any other bonuses.]
    Manipulation Parry MDV:
    >Presence: [(((Manipulation+Presence)+Relevant Specialty)+Any other dice modifiers) /2 round up) + Any other bonuses.]
    >Performance: [(((Manipulation+Performance)+Relevant Specialty)+Any other dice modifiers) /2 round up) + Any other bonuses.]

    Virtues:
    Compassion ●
    Conviction ●
    Temperance ●
    Valor ●

    Crazy Aspect Mode: (Differs, see your aspect entry in the DB book)

    Intimacies:

    Languages:
    ???

    Willpower: ●●●●●

    Essence:
    Permanent: ●●
    Personal: Current (Max) [(Essence + Willpower) + any gained from
    Breeding]
    Peripheral: Current (Max) (Value Attuned) [(Essence x 4) + Willpower + [the sum of the two highest Virtues] + any gained from Breeding]

    Bonus Points and XP:
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    Bonus Points:

    Total: 18/18 | Flaws:

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    Name:
    Aspect:
    Anima:

    Motivation:

    Background:

    Attributes
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    Primary (Physical/Social/Mental): 7
    Secondary (Physical/Social/Mental): 6
    Tertiary (Physical/Social/Mental): 4

    Physical:
    Strength ●
    Dexterity ●
    Stamina ●

    Social:
    Charisma ●
    Manipulation ●
    Appearance ●

    Mental
    Perception ●
    Intelligence ●
    Wits ●

    Abilities (Specializations +)
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    [Note: Place [A]spect and [F]avoured tags, for clarity.]
    Total without BP/XP: 25
    13 of these MUST be placed into Aspect or Favoured.

    Linguistics
    Lore
    Occult
    Stealth
    Thrown

    Awareness
    Craft
    Integrity
    Resistance
    War

    Athletics
    Dodge
    Melee
    Presence
    Socialize

    Bureaucracy
    Investigation
    Larceny
    Martial Arts
    Sail

    Archery
    Medicine
    Performance
    Ride
    Survival

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    Backgrounds:
    Outcastes get 7, and use the Backgrounds from the Core Exalted book; no Background may be higher than 3 without spending bonus points. Note that this means you don't get the awesome version of the Artifact background.

    Also, you get Breeding.

    Artifacts and Equipment:
    Artifact: X [What it is], fluff name
    Important features.
    [Source (Both it's Book and in-Game location]

    Manse: X
    Stone: [Which Hearthstone] (Location, if socketed) [Source]
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    Creation Points: [(Value of Manse x2)+bonus from Manse Flaws]
    > [List what the points are spent on]

    Resources: X
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    > [List of purchases, and sources]

    Charms Outcastes get 7 to choose from, 4 must be from Favoured or Aspect. Abilities; an outcaste with a Mentor 5 sifu who opts to learn Celestial martial arts [see sidebar on p. 95] get 5 Celestial Martial Arts Charms instead, all of which must be from the same elemental tree.
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    Hands:
    Acc: X [(((Dex+Martial Arts)+1)+Any other dice bonuses)] | Damage: [Str+0B] | Parry DV: [(((Dex+Ability)+2)= X /2 round up) = Base + Modifiers] | Rate: 3

    Feet:
    Acc: X [(((Dex+Martial Arts)+0)+Any other dice bonuses)] | Damage: [Str+3B] | Parry DV: [(((Dex+Ability)-2)= X /2 round up) = Base + Modifiers] | Rate: 2

    Clinch:
    Acc: X [(((Dex+Martial Arts)+0)+Any other dice bonuses)] | Damage: [Str+0B] | Parry DV: - | Rate: 3

    Dodge DV: X [((((Dex+Ability)+Essence)+Bonus Dice From Equipment) = X /2 round up) = Base + Modifiers]

    Permanent Charms (Effects)

    Soak:
    Bashing: [((Stamina+Armour)+Any other Modifiers)]
    Lethal: [(((Stamina /2)+Armour)+Any other Modifiers)]
    Aggravated: [Armour+Any other Modifiers)]

    Hardness:
    Bashing: [Highest value from any source]
    Lethal: [Highest value from any source]
    Aggravated: [Highest value from any source]

    Health:
    -0 [ ]
    -1 [ ][ ]
    -2 [ ][ ]
    -4 [ ]
    X [ ]

    Mental Defenses:
    Dodge MDV: [((((Willpower+Integrity)+Relevant Specialty)+Essence)+Any other dice modifiers) /2 round down) + Any other bonuses.]
    Charisma Parry MDV:
    >Presence: [(((Charisma+Presence)+Relevant Specialty)+Any other dice modifiers) /2 round up) + Any other bonuses.]
    >Performance: [(((Charisma+Performance)+Relevant Specialty)+Any other dice modifiers) /2 round up) + Any other bonuses.]
    Manipulation Parry MDV:
    >Presence: [(((Manipulation+Presence)+Relevant Specialty)+Any other dice modifiers) /2 round up) + Any other bonuses.]
    >Performance: [(((Manipulation+Performance)+Relevant Specialty)+Any other dice modifiers) /2 round up) + Any other bonuses.]

    Virtues:
    Compassion ●
    Conviction ●
    Temperance ●
    Valor ●

    Crazy Aspect Mode: (Differs, see your aspect entry in the DB book)

    Intimacies:

    Languages:
    ???

    Willpower: ●●●●●

    Essence:
    Permanent: ●●
    Personal: Current (Max) [(Essence + Willpower) + any gained from
    Breeding]
    Peripheral: Current (Max) (Value Attuned) [(Essence x 4) + Willpower + [the sum of the two highest Virtues] + any gained from Breeding]

    Bonus Points and XP:
    Spoiler
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    Bonus Points:

    Total: 18/18 | Flaws:
    Last edited by Andreaz; 2012-03-19 at 01:27 PM.

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    Default Re: General Exalted Discussion Thread IX: Errata is Combo-Ok!

    Hah, great title.

    On a tangent, Combo-OK is a stupid keyword. If 90% of all Charms have it, there should be an opposite keyword for the other 10% instead.
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    Default Re: General Exalted Discussion Thread IX: Errata is Combo-Ok!

    Errata Is Combo-OK! Shame fewer developers ( or publishers ) release it.



    Good thread title. Also, charms are by default not compatible with other charms unless they have a key-word. So...you're suggesting that Default or Combo-NO could be new key-words?
    Last edited by Story Time; 2012-02-11 at 09:11 AM. Reason: Added Content

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    Default Re: General Exalted Discussion Thread IX: Errata is Combo-Ok!

    I'm suggesting that instead of having a general rule ("no combo by default") that necessitates most Charms are exceptions from it (Combo-OK), you could have the opposite general rule ("combo by default") and point out the much much fewer exceptions (Combo-No).

    It'd save word count, and look neater.
    Quoth the raven, "Polly wants a cracker."

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    Default Re: General Exalted Discussion Thread IX: Errata is Combo-Ok!

    Quote Originally Posted by Weimann View Post
    I'm suggesting that instead of having a general rule ("no combo by default") that necessitates most Charms are exceptions from it (Combo-OK), you could have the opposite general rule ("combo by default") and point out the much much fewer exceptions (Combo-No).

    It'd save word count, and look neater.
    Well, yeah, but that would make sense.

    That should explain to you plenty enough why the Exalted writers of the day didn't do it .
    There is no God but Haruhi, and Kyon is Her prophet.

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    Default Re: General Exalted Discussion Thread IX: Errata is Combo-Ok!

    That's...a pretty good idea. Either way there would have to be a clause of, "Charms use Key-Words to determine what kind of Combos can be made with those charms, if any."

    But actually, that perspective turns mine up-side down. It's a much more...permissive way of wording things.

    Do you plan to re-label all Solar charms then?

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    Default Re: General Exalted Discussion Thread IX: Errata is Combo-Ok!

    Nah. The benefits would be that it might free up word count for authors and please my own aesthetic senses better. For the end user, it'd be about the same. I'm just bitching, really.
    Quoth the raven, "Polly wants a cracker."

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    Default Re: General Exalted Discussion Thread IX: Errata is Combo-Ok!

    Oh...

    Well, I'll try to keep that Can-Do Attitude in mind at least.

    Speaking of which, I still owe Drascin ice cream for a Lunar Short. If Drascin'll ever actually do it.
    Last edited by Story Time; 2012-02-11 at 09:50 AM.

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    Default Re: General Exalted Discussion Thread IX: Errata is Combo-Ok!

    Ah, that new thread smell.

    Smells like good soil.
    The name is "tonberrian", even when it begins a sentence. It's magic, I ain't gotta 'splain why.

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    Default Re: General Exalted Discussion Thread IX: Errata is Combo-Ok!

    I love the smell of a new thread in the morning.
    Smells like... victory.

    ...
    How would I go about making a Dusk with a thing for napalm and helicopters?

    Edit: Let me cross post this awesome thing from a thread I follow.
    Last edited by Lix Lorn; 2012-02-11 at 10:19 AM.
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    Default Re: General Exalted Discussion Thread IX: Errata is Combo-Ok!

    Quote Originally Posted by Lix Lorn View Post
    I love the smell of a new thread in the morning.
    Smells like... victory.

    ...
    How would I go about making a Dusk with a thing for napalm and helicopters?
    First you would have to have someone to invent helicopters. Then napalm.
    The name is "tonberrian", even when it begins a sentence. It's magic, I ain't gotta 'splain why.

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    Default Re: General Exalted Discussion Thread IX: Errata is Combo-Ok!

    Hmm. Dusk caste with craft then. Craft magitech.
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    Quote Originally Posted by Thanqol View Post
    It's like the feng shui version of an orbital death laser.

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    Default Re: General Exalted Discussion Thread IX: Errata is Combo-Ok!

    ...add copious amounts of Santa's charcoal.

    Stir in Intimacies which when heated will solidify into obsessions?

    Actually, napalm would be a great element for an undiscovered primordial. Liquid corrosive fire. Ouch.

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    Default Re: General Exalted Discussion Thread IX: Errata is Combo-Ok!

    Napalm::Ardent Embrace Resin (Oadenol's Codex)

    Now you just need one of the nifty flying machines from Alchemicals. Or create Colossus rules to become a nifty flying machine as an Alchemical.

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    Default Re: General Exalted Discussion Thread IX: Errata is Combo-Ok!

    Quote Originally Posted by Story Time View Post
    ...add copious amounts of Santa's charcoal.

    Stir in Intimacies which when heated will solidify into obsessions?

    Actually, napalm would be a great element for an undiscovered primordial. Liquid corrosive fire. Ouch.
    So, I think we've found the Flame Kimbery marched against.

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    Default Re: General Exalted Discussion Thread IX: Errata is Combo-Ok!

    Quote Originally Posted by Andreaz View Post
    Mr Gensh, you're the only person I recall feeling like that about the term "Chernozem". Are you sure it isn't localized among you and your inner circles?
    It's not that I actually find the name sinister (though I certainly don't like how it completely ignores the previous style for names), but rather from a writing standpoint, it's absolutely terrible. I've had enough writing classes that I have a spider sense about these things.

    Quote Originally Posted by Story Time View Post
    Actually, napalm would be a great element for an undiscovered primordial. Liquid corrosive fire. Ouch.
    I'm pretty sure vitriol is flammable.

    Quote Originally Posted by AdjectiveNoun View Post
    So, I think we've found the Flame Kimbery marched against.
    That was the EC. So if napalm is flaming vitriol, then it all actually makes sense. I love it when a plan comes together.

    Though on the topic: Intolerable Burning Truths represents things Kimbery learned from the EC. Existence is Agony in particular raises some questions. While Malfeas has lost all sense of subtlety he may have had as the EC, does he kill because he cares?
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    Default Re: General Exalted Discussion Thread IX: Errata is Combo-Ok!

    Dying of the Light can probably be removed as a recruiting game, and the others should probably be checked to see if they as well.

    On the other hand, this game is recruiting.
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    Default Re: General Exalted Discussion Thread IX: Errata is Combo-Ok!

    Quote Originally Posted by Gensh View Post
    It's not that I actually find the name sinister (though I certainly don't like how it completely ignores the previous style for names), but rather from a writing standpoint, it's absolutely terrible. I've had enough writing classes that I have a spider sense about these things.
    No offense intended, but (at least to me) "sounds evil if you growl it" and "my spider sense tells me" are not cogent arguments. It's fine if you don't like it; it's less fine if you say it's bad because you don't like it, and can't make a substantial argument as to why.

    I'll admit, I might be a little biased - I've never even met a Satanist, let alone had him rifle through my gardening book for words to steal - but I just don't see a problem with it.

    Quote Originally Posted by Gensh View Post
    I'm pretty sure vitriol is flammable.
    This is Exalted; I'm pretty sure everything is flammable. If it doesn't burn, you just haven't used enough fire yet. This includes fire.
    Last edited by TheCountAlucard; 2012-02-11 at 12:27 PM.
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    Default Re: General Exalted Discussion Thread IX: Errata is Combo-Ok!

    Quote Originally Posted by TheCountAlucard View Post
    No offense intended, but (at least to me) "sounds evil if you growl it" and "my spider sense tells me" are not cogent arguments. It's fine if you don't like it; it's less fine if you say it's bad because you don't like it, and can't make a substantial argument as to why.

    I'll admit, I might be a little biased - I've never even met a Satanist, let alone had him rifle through my gardening book for words to steal - but I just don't see a problem with it.
    The comments about growling and spider sense was just me trying to keep the debate from getting dead serious, because there's no reason for things to get all uptight over something as minor as names. Also I was trying to avoid linking TVTropes. But like my comment about "cellar door," the standard interpretation of certain linguistic constructs leads to well-mapped linguistic interpretations: if you're listening to elvish, you expect it to sound like a Romance language. I just feel that by stressing the players call the Liminals Chernozem, they're trying to invoke standardized tropes and draw "awesome" from them. While as Terrestrials (-ish), I wouldn't mind that they had an epithet that broke the pattern as does "dragonblooded," the deliberate use of a foreign word to invoke mystique seems to be poor writing to me more than anything. And they don't even have the "they're alien" excuse as with raksha and demons. I mean, calling them Chernozem in the Polish book makes sense. Calling them Chernozem in the English book is silly.

    And note that I said fake Satanist. The real ones actually have dignity.
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    Default Re: General Exalted Discussion Thread IX: Errata is Combo-Ok!

    So the next Fire Aspect should be "The flaming fire", whose motivation is along the lines of "burn the world". Or would that be a loyalist midnight. Or whatever the abyssal equivalent of a zenith is.
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    Default Re: General Exalted Discussion Thread IX: Errata is Combo-Ok!

    Quote Originally Posted by Weimann View Post
    Hah, great title.

    On a tangent, Combo-OK is a stupid keyword. If 90% of all Charms have it, there should be an opposite keyword for the other 10% instead.
    Eyup.

    On the other hand, the total wordcount lost to Combo-OK is something on the order of 3000 words, spread out across something like 23 different publications. That would be enough to have maybe an extra paragraph or sidebar in each of those books, not even a full Charm.
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    Default Re: General Exalted Discussion Thread IX: Errata is Combo-Ok!

    Quote Originally Posted by TheCountAlucard View Post
    This is Exalted; I'm pretty sure everything is flammable. If it doesn't burn, you just haven't used enough fire yet. This includes fire.
    It's true. You just need to send it to the WW forums.
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    Default Re: General Exalted Discussion Thread IX: Errata is Combo-Ok!

    Quote Originally Posted by The Demented One View Post
    Eyup.

    On the other hand, the total wordcount lost to Combo-OK is something on the order of 3000 words, spread out across something like 23 different publications. That would be enough to have maybe an extra paragraph or sidebar in each of those books, not even a full Charm.
    But we love sidebars!

    I figured the wasted wordcount was fairly insignificant, hence why I wasn't raising a big fuss over it.
    Last edited by TheCountAlucard; 2012-02-11 at 01:37 PM.
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    Default Re: General Exalted Discussion Thread IX: Errata is Combo-Ok!

    Quote Originally Posted by The Demented One View Post
    Eyup.

    On the other hand, the total wordcount lost to Combo-OK is something on the order of 3000 words, spread out across something like 23 different publications. That would be enough to have maybe an extra paragraph or sidebar in each of those books, not even a full Charm.
    There are 3000 Charms now? And that just the Combo-OK ones, too...
    Quoth the raven, "Polly wants a cracker."

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    Default Re: General Exalted Discussion Thread IX: Errata is Combo-Ok!

    Quote Originally Posted by Weimann View Post
    There are 3000 Charms now? And that just the Combo-OK ones, too...
    1500 Charms across 23 publications. It's two different words
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    Default Re: General Exalted Discussion Thread IX: Errata is Combo-Ok!

    Wow, don't know how I managed to fail that spectacularly.

    Sorry!
    Quoth the raven, "Polly wants a cracker."

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    Default Re: General Exalted Discussion Thread IX: Errata is Combo-Ok!

    Quote Originally Posted by Turalisj View Post
    1500 Charms across 23 publications. It's two different words
    No, it's around 3000 Charms the last time someone did an official count.

    "Combo-OK" is counted as one word by wordcount.
    I no longer actively read the forums, and probably won't respond to any PMs. I'm fine with people using my homebrew in anything, including fan-compilations and wikis, as long as you credit me.

    Homebrew by The Demented One.

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    Ogre in the Playground
     
    tonberrian's Avatar

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    Default Re: General Exalted Discussion Thread IX: Errata is Combo-Ok!

    Quote Originally Posted by The Demented One View Post
    No, it's around 3000 Charms the last time someone did an official count.

    "Combo-OK" is counted as one word by wordcount.
    That's a lot of charms.

    You obviously need to write more to increase the percentage that is yours. I bet Holden's way ahead of you.
    The name is "tonberrian", even when it begins a sentence. It's magic, I ain't gotta 'splain why.

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    Bugbear in the Playground
     
    Story Time's Avatar

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    Default Re: General Exalted Discussion Thread IX: Errata is Combo-Ok!

    Gensh! Um...I think I broke Exalted with the Fluff Patch.

    I'm...I'm sorry! ...it happened just today...


    Quote Originally Posted by The Demented One View Post
    No, it's around 3000 Charms the last time someone did an official count.

    "Combo-OK" is counted as one word by wordcount.
    Three thousand words closer to Sidereal erratum corrections!

    Really, I like side-bars too, as long as they're useful.

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    Bugbear in the Playground
     
    One Tin Soldier's Avatar

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    Default Re: General Exalted Discussion Thread IX: Errata is Combo-Ok!

    I have a question.

    My GF and I want to make Exalted characters based on Sherlock Holmes and John Watson, specifically from the BBC show. Sherlock would be a Solar, and John would be his Lunar. However, we don't know much about the system or the fluff. Any advice on building this?
    One Tin Pony avatar by Balmas

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