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  1. - Top - End - #1
    Ogre in the Playground
     
    Mystify's Avatar

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    Default I feel like making a class, but I need a concept

    I'm in the mood to create a homebrew class, but I need a concept for it. Anyone got any cool ideas?

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    Default Re: I feel like making a class, but I need a concept

    A guy that infuses his equipment with power to turn even the most mundane piece of equipment into a deadly weapon. I'm working on this myself actually but i would like to see another person's take on it.

    That or a necrobiologist
    Last edited by EdroGrimshell; 2012-02-11 at 01:19 AM.
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    good thing they did body attribute instead of Physical attribute, otherwise the stats would look like:

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    Barbarian in the Playground
     
    Goblin

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    Default Re: I feel like making a class, but I need a concept

    A Genie Based class!
    Quote Originally Posted by Fredaintdead View Post
    *high fives*
    Someone get this man a medal, because he either reads my posts or my mind.

    Avvy by azuyomi244
    A Warforged Warlock who thinks he's a gnome in a power-suit?

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    Colossus in the Playground
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    Default Re: I feel like making a class, but I need a concept

    Snipers. RTDSTM*. An ozodrin prestige class. A bard who uses his music to animate skeletons and make them dance (and fight) to his tune. A prestige class for animal companions. A prestige class for medusas who enjoy art and try to "perfect" the "sculptures" of their victims. A series of base classes based on the paradigm system introduced in Final Fantasy XIII. Bears. A class based around raising mountains and landscaping through the shape stone and earthquake spells. A class that takes the flavor of an ur-priest (spurned divine caster who takes revenge against the gods) and gives it mechanics that don't break the game. A samurai fix.

    *Rogues That Don't Suck

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    DrowGuy

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    Default Re: I feel like making a class, but I need a concept

    A class that can animate inanimate objects that he/she touches.

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    Default Re: I feel like making a class, but I need a concept

    Secound bears. Espechialy with an aura of bears...

    Also, non broken thrall herd(or good leadership)
    Avatar by Szilard, thank you sir for the fine work!

    my home brew. you should PEACH them...
    Telekineticist
    Razor
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    blasterv4
    mindbender

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    Default Re: I feel like making a class, but I need a concept

    Last edited by Mystify; 2012-02-11 at 01:43 AM.

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    Default Re: I feel like making a class, but I need a concept

    Ok, in jokes on a D&D forum... now I feel dirty inside.

    On a side note, how about a double weapon fighter?
    Avatar by Szilard, thank you sir for the fine work!

    my home brew. you should PEACH them...
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    Razor
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    Colossus in the Playground
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    Default Re: I feel like making a class, but I need a concept

    Quote Originally Posted by bobthe6th View Post
    On a side note, how about a double weapon fighter?
    +1 to this. It's actually the only fighting style I haven't personally brewed a fix for.

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    Ettin in the Playground
     
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    Default Re: I feel like making a class, but I need a concept

    Ooh, could I suggest someone who becomes their own demiplane? I've been wanting to do that one... since I started DnD, but haven't thought of how to do it in a satisfactory manner.
    Quote Originally Posted by segtrfyhtfgj View Post
    door is a fake exterior wall
    If you see me try to discuss the nitty-gritty of D&D 5e, kindly point me to my signature and remind me that I shouldn't. Please and thank you!

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    Default Re: I feel like making a class, but I need a concept

    Quote Originally Posted by NeoSeraphi View Post
    +1 to this. It's actually the only fighting style I haven't personally brewed a fix for.
    Revanent blade is already pretty awesome for that. It makes both ends count as if you are weilding it 2-handed.throw on dervish on top, and you have a really awesome double weapon fighter.
    Quote Originally Posted by Amechra View Post
    Ooh, could I suggest someone who becomes their own demiplane? I've been wanting to do that one... since I started DnD, but haven't thought of how to do it in a satisfactory manner.
    Becomes a demiplane? I'm not even sure what that would do... or how you would adventure like that.

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    Default Re: I feel like making a class, but I need a concept

    A person that hunts monsters and gains abilities related to that creature.
    Ex. hunting vampires gives you some abilities of the undead but hunting giants will grant you their strength.

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    Colossus in the Playground
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    Default Re: I feel like making a class, but I need a concept

    An aerial combat prestige class. A prestige class based around a vow of silence. A 3.5 gunslinger. A prestige class for an awakened undead who wants to return to being human (like a reforged). A changeling prestige class that slowly grants them abilities similar to a greater doppelganger (Monsters of Faerun).

    No! No, I've got it! A half-elf only prestige class that is so bad ass, powerful, and unique, it makes people actually want to play a half-elf!

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    Ettin in the Playground
     
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    Default Re: I feel like making a class, but I need a concept

    Quote Originally Posted by Mystify View Post
    Revanent blade is already pretty awesome for that. It makes both ends count as if you are weilding it 2-handed.throw on dervish on top, and you have a really awesome double weapon fighter.

    Becomes a demiplane? I'm not even sure what that would do... or how you would adventure like that.
    Well, more like you are a living gateway to a demiplane of your own devising, that steadily grows as you level.

    You would get abilities to pull stuff out of your demiplane, start up planar breaches, and the like, or ven have a way to shove someone into your Demiplane.
    Quote Originally Posted by segtrfyhtfgj View Post
    door is a fake exterior wall
    If you see me try to discuss the nitty-gritty of D&D 5e, kindly point me to my signature and remind me that I shouldn't. Please and thank you!

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    Default Re: I feel like making a class, but I need a concept

    Quote Originally Posted by NeoSeraphi View Post
    A prestige class based around a vow of silence.
    I have a base class based on a vow of silence, is that good enough?

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    Default Re: I feel like making a class, but I need a concept

    Quote Originally Posted by Mystify View Post
    I have a base class based on a vow of silence, is that good enough?
    Whoops. Sorry. I was just tossing out ideas at random. Just trying to help.

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    Default Re: I feel like making a class, but I need a concept

    Quote Originally Posted by NeoSeraphi View Post
    Whoops. Sorry. I was just tossing out ideas at random. Just trying to help.
    I found it amusing that you mentioned it.

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    Default Re: I feel like making a class, but I need a concept

    Quote Originally Posted by togapika View Post
    A Genie Based class!
    Genie binder

    Requirements:
    knowledge(arcana) 9
    knowledge(planes) 9
    must have a familiar

    Features:
    {table=head] Level| Feature
    1 | Bind Jani
    2 |
    3 |
    4 | Bind Djinni
    5|
    6|
    7| Bind Kahal
    8|
    9|Bind Efreeti
    10| Bind Noble Djinni[/table]

    Spellcasting: You continue your spellcasting advancement for your previous class


    Bound genie:
    You have learned how to trap and bind genies into objects. With 1 day of uninterupted work, you bind a genie into a bottle,lamp, or similar object of your choosing. You may only have 1 such genie bound at a time. This genie counts as your familiar, and gains abilities as a familiar according to your class level. If your level is not enough to give it familiar abilities, it gets no such abilities.
    You may call forth your genie by rubbing its bottle as a move action. It appears in a space adjacent to its container.Your genie will do your bidding and follow your commands. The genie has whatever possessions are listed in its stat block. You may use a move action to recall the genie to the bottle, wherever it may be, as long as you hold the bottle. It will instantly return to the bottle. Anything it is carrying besides its own items will be left where the genie was.

    The bottle gains hardness 10, and 20 hp. While in the bottle, the genie cannot be targeted by any effects. If the bottle is ever destroyed, the genie is instantly released from service, and will often turn on the binder.

    At level 1, you may bind a janni(level-6 familiar). At level 4, you may bind a djinni(level-9 familiar), at level 7 you may bind a kahal genie(tome of magic)(level-12 familiar), and at level 9 you may bind an Efreeti(level-15 familiar). An efreeti bound to you does not have to grant wishes for you.

    Bind noble djinni:
    at 10th level, a Genie binder learns how to perform the elusive act of capturing a noble djinni(level-15 familiar). Unlike an Efreeti, a Noble djinni is bound to grant the wishes desired by its owner. Granting that wishes also frees it from service. This process is very time consuming and expensive, requiring 3 days and 10,000 xp to perform. The djinni is still under the normal restraints according to the bound genie ability until it is released.

    Improved familiars:
    The genie binder levels stack with the levels in other classes that grant a familiar for determining the familiar properties of your bound genie
    Last edited by Mystify; 2012-02-11 at 06:44 AM.

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    Default Re: I feel like making a class, but I need a concept

    A Slave Master class. Magical chains binds the slaves to him and maybe he can use any abilities, class features, or racial traits tthat they have. Maybe some damage transfering, can go both ways if he has favorites.

    For the genie binder, I think it would be cool if you could expand the number of wishes one can have. Or maybe the Noble Djinn is permanant but after the first 3 wishes he remains but can only perform one wish per day. I mean it is a capstone ability of a genie focused individual.

    I suggest checking out the manga Magi. It focuses on individuals that find "metal vessals' within dungouns and each is different and is associated with different elements. They even have an ability called Djinn Equip where you were part of your Djinn like a soul meld in a way.
    Last edited by Merchant; 2012-02-11 at 08:54 AM.

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    Default Re: I feel like making a class, but I need a concept

    Quote Originally Posted by Merchant View Post
    For the genie binder, I think it would be cool if you could expand the number of wishes one can have. Or maybe the Noble Djinn is permanant but after the first 3 wishes he remains but can only perform one wish per day. I mean it is a capstone ability of a genie focused individual.
    The noble djinni ispretty equivalent to an efreeti in terms of power, but the noble djinni comes with wishes. The cost to recapture a noble djinni means they aren't getting free wishes, but they are getting them at a discount. Even 1 free wish a day is enough to warp the game.

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    Default Re: I feel like making a class, but I need a concept

    Quote Originally Posted by NeoSeraphi View Post
    RTDSTM*.
    *Rogues That Don't Suck
    Rogue That Doesn't Suck
    AKA magebane Rogue

    Rogues like treasure. And if you have good treasure, you want to protect it? And what is the best way to protect your treasure? Magic. As such, rogues have learned how to foil magic.

    Alignment
    any

    Hit Dice
    d8

    {table=head] Level|BaB| fort| Ref| will | special
    1 |0| 0|2|0|Sneak attack +1d6,Magebending strike, trapfinding
    2 |1|0|3|0|evasion
    3 |2|1|3|1|sneak attack 2d6, trap sense +1
    4 |3|1|4|1|uncanny dodge, dispelling strike
    5|3|1|4|1|sneak attack+3d6, detect magic
    6| 4|2|5|2|Spell resistance, trap sense +2
    7| 5|2|5|2| sneak attack 4d6
    8|6|2|6|2| improved uncanny dodge
    9|6|3|6|3|sneak attack +5d6trap sense +3
    10|7|3|7|3|special ability, Arcane sight
    11|8|3|7|3| sneak attack +6d6, greater dispelling strike
    12|9|4|8|4| phantom, trap sense +4
    13|9|4|8|4|sneak attack +7d6
    14|10|4|9|4| Hide in plain sight
    15|11|5|9|5|sneak attack +8d6, trap sense +5
    16|12|5|10|5|special ability
    17|12|5|10|5|sneak attack +9d6
    18|13|6|11|6|Greater Arcane sight, trap sense +6
    19|14|6|11|6| sneak attack 10d6, special ability
    20|15|6|12|6| Reaving dispel
    [/table]
    Class Skills
    The rogue’s class skills (and the key ability for each skill) are Appraise (Int), Balance (Dex), Bluff (Cha), Climb (Str), Craft (Int), Decipher Script (Int), Diplomacy (Cha), Disable Device (Int), Disguise (Cha), Escape Artist (Dex), Forgery (Int), Gather Information (Cha), Hide (Dex), Intimidate (Cha), Jump (Str), Knowledge (local) (Int),Knowledge(arcana) (int) Listen (Wis), Move Silently (Dex), Open Lock (Dex), Perform (Cha), Profession (Wis), Search (Int), Sense Motive (Wis), Sleight of Hand (Dex), Spellcraft(intI), Spot (Wis), Swim (Str), Tumble (Dex), Use Magic Device (Cha), and Use Rope (Dex).

    Skill Points at 1st Level

    (8 + Int modifier) ×4.
    Skill Points at Each Additional Level

    8 + Int modifier.


    Class Features

    All of the following are class features of the rogue.
    Weapon and Armor Proficiency

    Rogues are proficient with all simple weapons, plus the hand crossbow, rapier, sap, shortbow, and short sword. Rogues are proficient with light armor, but not with shields.
    Sneak Attack

    If a rogue can catch an opponent when he is unable to defend himself effectively from her attack, she can strike a vital spot for extra damage.

    The rogue’s attack deals extra damage any time her target would be denied a Dexterity bonus to AC (whether the target actually has a Dexterity bonus or not), or when the rogue flanks her target. This extra damage is 1d6 at 1st level, and it increases by 1d6 every two rogue levels thereafter. Should the rogue score a critical hit with a sneak attack, this extra damage is not multiplied.

    Ranged attacks can count as sneak attacks only if the target is within 30 feet.

    With a sap (blackjack) or an unarmed strike, a rogue can make a sneak attack that deals nonlethal damage instead of lethal damage. She cannot use a weapon that deals lethal damage to deal nonlethal damage in a sneak attack, not even with the usual -4 penalty.

    A rogue can sneak attack only living creatures with discernible anatomies—undead, constructs, oozes, plants, and incorporeal creatures lack vital areas to attack. Any creature that is immune to critical hits is not vulnerable to sneak attacks. The rogue must be able to see the target well enough to pick out a vital spot and must be able to reach such a spot. A rogue cannot sneak attack while striking a creature with concealment or striking the limbs of a creature whose vitals are beyond reach.

    Magebending strike
    Most creatures without anatomies are powered by magic. Rogues learn to disrupt that magic, and hinder the foe. When a rogue would otherwise be granted a sneak attack to a undead, construct, plant, or incorporeal creature, the rogue may instead perform a magebending strike. This does half the sneak attack dice of a normal sneak attack. In addition, the subject must make a will save of a DC of 10+rogue's sneak attack dice + rogue's dex mod, or be slowed for 1 round.

    Trapfinding

    Rogues (and only rogues) can use the Search skill to locate traps when the task has a Difficulty Class higher than 20.

    Finding a nonmagical trap has a DC of at least 20, or higher if it is well hidden. Finding a magic trap has a DC of 25 + the level of the spell used to create it.

    Rogues (and only rogues) can use the Disable Device skill to disarm magic traps. A magic trap generally has a DC of 25 + the level of the spell used to create it.

    A rogue who beats a trap’s DC by 10 or more with a Disable Device check can study a trap, figure out how it works, and bypass it (with her party) without disarming it.

    Evasion (Ex)

    At 2nd level and higher, a rogue can avoid even magical and unusual attacks with great agility. If she makes a successful Reflex saving throw against an attack that normally deals half damage on a successful save, she instead takes no damage. Evasion can be used only if the rogue is wearing light armor or no armor. A helpless rogue does not gain the benefit of evasion.

    Trap Sense (Ex)

    At 3rd level, a rogue gains an intuitive sense that alerts her to danger from traps, giving her a +1 bonus on Reflex saves made to avoid traps and a +1 dodge bonus to AC against attacks made by traps. These bonuses rise to +2 when the rogue reaches 6th level, to +3 when she reaches 9th level, to +4 when she reaches 12th level, to +5 at 15th, and to +6 at 18th level.

    Trap sense bonuses gained from multiple classes stack.

    Uncanny Dodge (Ex)

    Starting at 4th level, a rogue can react to danger before her senses would normally allow her to do so. She retains her Dexterity bonus to AC (if any) even if she is caught flat-footed or struck by an invisible attacker. However, she still loses her Dexterity bonus to AC if immobilized.

    If a rogue already has uncanny dodge from a different class she automatically gains improved uncanny dodge instead.
    Improved Uncanny Dodge (Ex)

    A rogue of 8th level or higher can no longer be flanked.

    This defense denies another rogue the ability to sneak attack the character by flanking her, unless the attacker has at least four more rogue levels than the target does.

    If a character already has uncanny dodge from a second class, the character automatically gains improved uncanny dodge instead, and the levels from the classes that grant uncanny dodge stack to determine the minimum rogue level required to flank the character.

    Dispelling strike(Ex)
    Rogue's learn to unravel magic. When striking an opponent for sneak attack or magebending strike, the rogue produces a dispel effect. This acts as a targeted dispel magic, with a caster level equal to the rogue's level.
    A rogue can also use this as a standard action to dispel a spell directly.

    At level 11, this effect instead duplicated greater dispel magic.

    Detect magic(Su)
    at level 5, a rogue learns how to sense magical auras, so they can better find magical traps. This functions as detect magic.

    Spell resistance(Ex)
    At 6th level, a rogue becomes resistant to magic. This SR is equal to 11+level

    Phantom(Ex)
    At level 12, a rogue learns how to masks themselves from magical detection. Any divination effect that will reveal the rogue shows nothing. Any traps with a magical sensor will not trigger on the rogue. This only refers to detection of the rogue itself. See invisibility would still reveal an invisible rogue, since it is countering the invisibility, not detecting the rogue.

    Hide in plain sight(ex)
    At level 14, a rogue can hide in plain sight. They may make a hide check to become hidden even while being observed.

    Arcane sight(Su)
    At level 10, a rogue can perceive magical auras. This functions as a continual Arcane Sight spell.

    At level 18, this functions as greater arcane sight.

    Reaving dispel
    At level 20, a rogue may choose to apply any effect they dispel with dispelling strike to themselves. They must be a valid target of the spell, but they may take the effect even if the range is personal. This lasts until the normal duration of the spell expires.

    Special Abilities

    On attaining 10th level, and at every three levels thereafter (13th, 16th, and 19th), a rogue gains a special ability of her choice from among the following options.

    Crippling Strike (Ex)

    A rogue with this ability can sneak attack opponents with such precision that her blows weaken and hamper them. An opponent damaged by one of her sneak attacks also takes 2 points of Strength damage. Ability points lost to damage return on their own at the rate of 1 point per day for each damaged ability.

    Defensive Roll (Ex)

    The rogue can roll with a potentially lethal blow to take less damage from it than she otherwise would. Once per day, when she would be reduced to 0 or fewer hit points by damage in combat (from a weapon or other blow, not a spell or special ability), the rogue can attempt to roll with the damage. To use this ability, the rogue must attempt a Reflex saving throw (DC = damage dealt). If the save succeeds, she takes only half damage from the blow; if it fails, she takes full damage. She must be aware of the attack and able to react to it in order to execute her defensive roll—if she is denied her Dexterity bonus to AC, she can’t use this ability. Since this effect would not normally allow a character to make a Reflex save for half damage, the rogue’s evasion ability does not apply to the defensive roll.

    Improved Evasion (Ex)

    This ability works like evasion, except that while the rogue still takes no damage on a successful Reflex saving throw against attacks henceforth she takes only half damage on a failed save. A helpless rogue does not gain the benefit of improved evasion.
    Opportunist (Ex)

    Once per round, the rogue can make an attack of opportunity against an opponent who has just been struck for damage in melee by another character. This attack counts as the rogue’s attack of opportunity for that round. Even a rogue with the Combat Reflexes feat can’t use the opportunist ability more than once per round.

    Skill Mastery

    The rogue becomes so certain in the use of certain skills that she can use them reliably even under adverse conditions.

    Upon gaining this ability, she selects a number of skills equal to 3 + her Intelligence modifier. When making a skill check with one of these skills, she may take 10 even if stress and distractions would normally prevent her from doing so. A rogue may gain this special ability multiple times, selecting additional skills for it to apply to each time.

    Slippery Mind (Ex)

    This ability represents the rogue’s ability to wriggle free from magical effects that would otherwise control or compel her. If a rogue with slippery mind is affected by an enchantment spell or effect and fails her saving throw, she can attempt it again 1 round later at the same DC. She gets only this one extra chance to succeed on her saving throw. However, the spell must also beat the rogue's spell resistance a second time.

    Feat

    A rogue may gain a bonus feat in place of a special ability.
    Last edited by Mystify; 2012-02-20 at 03:12 AM.

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    Default Re: I feel like making a class, but I need a concept

    Quote Originally Posted by Mystify View Post
    The noble djinni ispretty equivalent to an efreeti in terms of power, but the noble djinni comes with wishes. The cost to recapture a noble djinni means they aren't getting free wishes, but they are getting them at a discount. Even 1 free wish a day is enough to warp the game.
    How about that you can have the Djinn fight for you. It says in the SRD page that a Djinn only grants the wishes. Can you have the Djinn use its spell like abilities like creating food and wine without the cost of a wish? If not add that to the class.

    I would love to Gestalt this prc with the Fusionist PRC in the Hybrid III Contest. It combines all the benefits from animal companion, familiar, soul spark familiar and one more thing.

    How about the Rouge can have a True Death attack an ability that causes maximum damage or additional die damage?

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    Default Re: I feel like making a class, but I need a concept

    Quote Originally Posted by Merchant View Post
    How about that you can have the Djinn fight for you. It says in the SRD page that a Djinn only grants the wishes. Can you have the Djinn use its spell like abilities like creating food and wine without the cost of a wish? If not add that to the class.

    I would love to Gestalt this prc with the Fusionist PRC in the Hybrid III Contest. It combines all the benefits from animal companion, familiar, soul spark familiar and one more thing.

    How about the Rouge can have a True Death attack an ability that causes maximum damage or additional die damage?
    I specifically stated that the noble djinni is still under the bounds of the normal bound djinni, and that gives you complete command over it. That would include having it use its spell-like abilities, and fighting for you.

    The true death attack could work.

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    Default Re: I feel like making a class, but I need a concept

    The Hide In Plain Sight ability isn't as useful without an ability like Camouflage that lets you Hide when you don't have cover or concealment.

    As for a capstone ability, how about whenever you successfully dispel an effect, you are allowed to take that effect for yourself for the rest of the duration?

    Also magebending rogues need Spellcraft as a class skill, to identify spells and stuff.

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    Default Re: I feel like making a class, but I need a concept

    I would say to double the sneak attack range. Not overly mystical But helpful none the less.

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    Default Re: I feel like making a class, but I need a concept

    Quote Originally Posted by NeoSeraphi View Post
    A bard who uses his music to animate skeletons and make them dance (and fight) to his tune.
    I'm sort of doing this with the Dirge Symphonist, though it ends up more of an undead-focused druid/gish feel. I'd love any ideas or collaboration for it, but I'm trying to keep it Su instead of a spellcaster.

    You make some really solid brew, really quickly. I'd love to see your take on a sniper/ranged character. And possibly steal your ideas for my own.

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    Default Re: I feel like making a class, but I need a concept

    I like classes that turn into things at the capstone (the monk becoming a native outsider at level 20 is the best example from Core). Like, a class that lets you augment yourself with technology (laser guns, advanced cyber natural armor, etc.) and at the end you become a living construct. Stuff like that.

  28. - Top - End - #28
    Ogre in the Playground
     
    Mystify's Avatar

    Join Date
    Aug 2010

    Default Re: I feel like making a class, but I need a concept

    Quote Originally Posted by NeoSeraphi View Post
    The Hide In Plain Sight ability isn't as useful without an ability like Camouflage that lets you Hide when you don't have cover or concealment.
    I find that the "nobody is looking" component is harder to satisfy than finding cover. Rangers have camafloauge to blend into nature, shadowdancers and blending into shadow, but neither feels appropriate for a base rogue.

    Quote Originally Posted by NeoSeraphi View Post
    As for a capstone ability, how about whenever you successfully dispel an effect, you are allowed to take that effect for yourself for the rest of the duration?
    thats a cool one.

    Quote Originally Posted by NeoSeraphi View Post
    Also magebending rogues need Spellcraft as a class skill, to identify spells and stuff.
    Yes, good idea. I'll add that.

  29. - Top - End - #29
    Bugbear in the Playground
    Join Date
    Mar 2011
    Location
    Arse end of nowhere, UK
    Gender
    Male

    Default Re: I feel like making a class, but I need a concept

    Quote Originally Posted by CharityB View Post
    I like classes that turn into things at the capstone (the monk becoming a native outsider at level 20 is the best example from Core). Like, a class that lets you augment yourself with technology (laser guns, advanced cyber natural armor, etc.) and at the end you become a living construct. Stuff like that.
    working on it already....gimme a fairly long while!!!!!! (epic concept, giving migraines)
    All I ask is a tall ship, and a star to steer her by.

    My homebrews Moloques! Sagacious Defender of the Forge, The Open Palm, Sacred Scourge, The Bastion
    Co-Developer of the Mutant Powers Project:
    World Warper
    Telekineticist and ACFs, Feats, Shadow Hand PrC

  30. - Top - End - #30
    Ogre in the Playground
    Join Date
    Nov 2011
    Location
    Chandler AZ
    Gender
    Male

    Default Re: I feel like making a class, but I need a concept

    A melee base class based around teleportation, a new PrC for shaper based psions, a ju jitsu-esque caster (using enemy spells against them)
    Going out of town, of you don't hear from me by 11/20 send me a poke

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