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Thread: Weapons of Legacy
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2012-02-15, 06:38 PM (ISO 8601)
- Join Date
- May 2011
Re: Weapons of Legacy
Custom spellcasting Legacy items are ridiculous though. Multiple free metamagic effects, a bunch of bonuses, some SLAs, all for the cost of a few spell slots is really good.
Most full casters can afford to sacrifice a spell slot, and Specialist Wizards get the most mileage out of it (sacrificing a specialist slot in place of a utility slot is fair game).
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2012-02-16, 01:26 AM (ISO 8601)
- Join Date
- Jul 2007
- Location
- Terra Australis
- Gender
Re: Weapons of Legacy
My winning competition entries: Kinvig Arrumskor | The Great Pumpkinhead | Wynfrith d'Acker
Torn-City - Massively multiplayer online browser based crime RPG
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2015-12-26, 01:59 PM (ISO 8601)
- Join Date
- Sep 2014
- Gender
Re: Weapons of Legacy
I enjoy WoL but i always made modifications. I dropped the monetarty loss due to all the characters in the game are making them from scratch so whatever you have to do to get to the next stage is on you. the negatives I kept but in turn i changed them a bit so the ends justify the means. Like is your weapon will give you a bonus to your str at plus 4 then your atk bonus will drop by one so you loose one and gain 2 in a since. If your character doesn't have a way to better the great cleave ability but you what that next level then you loose a tiny bit of health and a couple of skill points to gain the original feat known as supreme cleave where after every sucessful attack you can make a 5ft step to hit the next person in line. WoL can be made properly you just have to adjust for your DMing style and your players. That's why you go over what all is plausable with your players before introduincing them into your game.
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2015-12-26, 08:02 PM (ISO 8601)
- Join Date
- Nov 2015
- Location
- A Sauna in Hell
- Gender
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2016-02-22, 10:45 PM (ISO 8601)
- Join Date
- May 2006
- Location
Re: Weapons of Legacy
How about now?
giantitp.com/comics/oots1025.html
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2016-02-24, 05:59 AM (ISO 8601)
- Join Date
- Nov 2007
Re: Weapons of Legacy
Suddenly relevant thread is suddenly relevant.
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2016-02-25, 01:27 PM (ISO 8601)
- Join Date
- Sep 2010
- Location
- A Shallow Grave
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2016-02-25, 07:41 PM (ISO 8601)
- Join Date
- Feb 2016
Re: Weapons of Legacy
I don't know why so many people hate this book, it is, in my opinion, one of the best things to happen to D&D.
yes, the penalties need to either be ignored or heavily reduced. But I have yet to find a 3.5 or D&D book I didn't need to home-brew into being functional. The wonderful thing is that it is a concept of creating magical items tht mean something, tht grow with your player and are encouraged to have a history.
Roy gets to find out Greenhilt is a legacy weapon and.. well... that's amazing. Because it shows what they should be. yes many of the weapons in there are 'sub optimal' or whatever. Fine. Like anything in the rules just tweak and ignore until it works. But from a storytelling standpoint it is the chance to have items tuned to you, geared to you, an item that is a part of you. The Gae Bolg, Sting, Needle. Sure you can hand out, maybe even allow improvements on a sword. But it's so much more satisfying to open up a huge range of options.
Frankly I have to assume most people just look at the mechancis as is and shrug it off, not seeing the gem they have found. All I know is that It is and has been one of my most used books to date, with my own minor tweaks. You just have to be a bit fluid with the Rules as written, and creative with the special abilities you cook up.
Also, the fact that a guy who apparently has my exact same flavor of Aspergers is the one that gave Roy the book in the comic made my week.