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  1. - Top - End - #331
    Ogre in the Playground
     
    shugyosha's Avatar

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    Default Re: City of Ezerin (IC)

    Herlan

    Seeing Nirallus draw a bow he hands him his last two fire arrows, "Here, these seem to hurt them. Does anyone one have a way to make fire?"

    The detective tries to remember anything about zombies, especially their weaknesses.

    Spoiler
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    knowledge check religion on zombies
    (1d20+7)[21]

  2. - Top - End - #332
    Barbarian in the Playground
     
    Jack DeCoeur's Avatar

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    Default Re: City of Ezerin (IC)

    Isaac Hawking

    "Try that again shall we?"

    Isaac moved his hands and chanted the celestial verse, this time blessing his companions.

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    Cast Bless. +1 to-hit and saves against fear for everyone within 30ft (except the zombies... obviously.

  3. - Top - End - #333
    Dwarf in the Playground
     
    BlueKnightGuy

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    Default Re: City of Ezerin (IC)

    This time out of danger, Issac is able to cast a blessing on the party, making them feel stronger and a little less scared.

    OOC
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    Everyone gets +1 to attack and saves against fear! Also, welcome back shugyosha.


    Battle Map


    Meemaas' Turn!
    One day, this signature will be something. Until then... I guess it will still kinda be something.

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    City of Ezerin (homebrew)

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  4. - Top - End - #334
    Ettin in the Playground
     
    NecromancerGuy

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    Default Re: City of Ezerin (IC)

    Kaim

    Kaim lashes his chain out at another zombie, swinging it cleanly, before stepping back a step to lead the zombies to follow after him.

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    Attack roll (1d20+10)[22]
    Damage (2d4+7)[11]

    If these things have nine HP, do i even have to roll damage? lol

    Also, five foot step back so now to reach me they have to come one at a time.
    Kitten: *bats around a mini a few times*
    DM: "Ok, it looks like Fluffy...err, 'The Tarrasque'...Full Attacks the Cleric"
    Cleric: "Full attack my a**, that was just two claw attacks!"
    Kitten: *starts gnawing on the mini*
    Cleric: "...nevermind."

  5. - Top - End - #335
    Dwarf in the Playground
     
    BlueKnightGuy

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    Default Re: City of Ezerin (IC)

    Kiam lashes out with his chain, landing it square in the stomach of the zombie. As he pulls it back, a large portion of the zombies stomach come with it, revealing the rotting innards of the zombie in front of him. The zombie, however, is still standing.

    Soren stands at the ready, waiting for his chance to get the zombies back for his wounds.

    OOC
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    Zombie is hit and takes 11 damage. Who says they only have 9HP? There was just 9 of them to start out with.


    Battle Map


    Chained Bird's Turn!
    One day, this signature will be something. Until then... I guess it will still kinda be something.

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    City of Ezerin (homebrew)

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  6. - Top - End - #336
    Troll in the Playground
     
    Flumph

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    Red Eyes

    "I guess the setup is almost complete."

    Red Eyes drops the caltrops bag on the ground next to her. She then uses her necklace's ability to Mage Hand the caltrops bag to the space by the entrance and scatter its contents to potentially cause difficult movement for the undead.

    Spoiler
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    Free Action: Drop Caltrops
    Standard Action: Mage Hand on Caltrops
    Move Action: Move Caltrops to [F-4]

    If a creature enters the space:
    - Attack: (1d20)[9] vs AC (Shield, armor, and deflection bonuses do not count towards the AC but it does gain a +2 if wearing footwear)
    - Damage: 1 point

    An creature damaged from the caltrops will have its movement Halved (I believe preventing a 5ft step) for 24 hours or until a successful Heal DC 15 Check.
    Avatar by Savannah
    Quote Originally Posted by Karoht View Post
    In soviet dungeon, aboleth farms you!
    Spoiler: Characters
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  7. - Top - End - #337
    Dwarf in the Playground
     
    BlueKnightGuy

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    Default Re: City of Ezerin (IC)

    Red Eyes uses her magical item to carefully set up the caltrops, and then lays in wait, hoping her plans unfold as they should.

    Battle Map

    Athaleon's Turn!
    One day, this signature will be something. Until then... I guess it will still kinda be something.

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    City of Ezerin (homebrew)

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  8. - Top - End - #338
    Ettin in the Playground
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    Default Re: City of Ezerin (IC)

    Nirallus takes the fire-enchanted arrows with gratitude, but as of yet, he cannot take a shot through the narrow hallway for fear of hitting his companions. He nocks one of the arrows to his bow and backs away another few feet, then he gets an idea.

    "Anyone have some lamp oil, or something similar? Maybe a grease spell?"

    Spoiler
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    Taking another 5-foot step backwards, which would technically put him off the edge of the current battle map. Readying an action to shoot as soon as he has a clear shot at a zombie and/or something flammable is thrown into the hall.

    To Hit: (1d20+11)[17]
    Damage: (1d6)[2] + (1d4)[1] Fire Damage
    Flaming Arrow remains alight for (1d6)[5] rounds.

    Edit: I just realized the Flaming Arrow I rolled for is a third-party item. What sort of fire arrow was I given?
    Last edited by Athaleon; 2012-05-03 at 05:09 PM.

  9. - Top - End - #339
    Dwarf in the Playground
     
    BlueKnightGuy

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    Nirallus moves deeper into the room, waiting for his moment to take a shot.

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    I believe it's just an arrow plus 1d6 fire damage.


    Battle Map

    Shugyosha's Turn!
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  10. - Top - End - #340
    Ogre in the Playground
     
    shugyosha's Avatar

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    Herlan

    "I don't have any oil."

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    The arrows are 1d6 + 1d6 (flame). Although the first 1d6 is because it is a short bow.

    Hold action, there's not much he can do.

  11. - Top - End - #341
    Dwarf in the Playground
     
    BlueKnightGuy

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    Default Re: City of Ezerin (IC)

    Herlan waits for the zombies to attack, and sure enough, they begin shambling towards the hallway. The lead zombie who ha dbeen previously mauled by Kiam steps directly on the caltrops, which embed into it's foot, causing it to lose it's footing for just a moment. The creature then falls, hitting the ground with a crunch, and all signs of movement stop.

    OOC
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    Zombie steps on caltrops with 1HP left, it dies.


    Battle Map

    Jack DeCoeur's Turn!
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  12. - Top - End - #342
    Barbarian in the Playground
     
    Jack DeCoeur's Avatar

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    Default Re: City of Ezerin (IC)

    Isaac Hawking

    Isaac was more or less out of tricks. He had no weapons, and no real strength to wield one even if he did, and no spells capable of affecting these mindless abominations. He pulled one of his holy water vials out of his pocket and gripped it tightly.

    "Sorry guys, but don't think I'm going to be much use I'm afraid."

    Spoiler
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    Move Action: Draw Holy Water from pocket.
    Standard Action: Nothing.

  13. - Top - End - #343
    Dwarf in the Playground
     
    BlueKnightGuy

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    Issac draws his holy water and waits.

    Battle Map

    Meemaas' Turn!
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  14. - Top - End - #344
    Ettin in the Playground
     
    NecromancerGuy

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    Default Re: City of Ezerin (IC)

    Kaim

    He prepared himself, taking up a ready stance, since he couldn't back up any further, he instead held his position, ready to lash out at the next zombie to come towards him.

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    Readied action to attack the first zombie to step within my range.

    Attack roll (1d20+10)[30]
    Damage (2d4+7)[10]
    Kitten: *bats around a mini a few times*
    DM: "Ok, it looks like Fluffy...err, 'The Tarrasque'...Full Attacks the Cleric"
    Cleric: "Full attack my a**, that was just two claw attacks!"
    Kitten: *starts gnawing on the mini*
    Cleric: "...nevermind."

  15. - Top - End - #345
    Dwarf in the Playground
     
    BlueKnightGuy

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    Default Re: City of Ezerin (IC)

    Kiam holds his ground, preparing to strike as soon as a zombie gets close. Soren also does nothing, unsure of what to do really.

    OOC
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    Jesus... well... yea, ok, that's gonna be on dead zombie. Also, just moved into a new place, so posting might be spottier than usual.


    Battle Map

    Chained Bird's Turn!
    One day, this signature will be something. Until then... I guess it will still kinda be something.

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  16. - Top - End - #346
    Troll in the Playground
     
    Flumph

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    Red Eyes

    Red Eyes doesn't have many options, so she'll just hide behind Kaim before firing her hand crossbow at any approaching undead.

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    Stealth Check: (1d20+2)[5]
    Standard Action: Shoot Crossbow at Undead
    - Attack: (1d20+7)[20]
    - Damage: (1d3)[1]
    - Crit Attack (19-20): (1d20+7)[26]
    - CritDamage: (1d3)[1]
    - Sneak Attack: (3d6)[8] if applicable
    Avatar by Savannah
    Quote Originally Posted by Karoht View Post
    In soviet dungeon, aboleth farms you!
    Spoiler: Characters
    Show

  17. - Top - End - #347
    Dwarf in the Playground
     
    BlueKnightGuy

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    Default Re: City of Ezerin (IC)

    Red Eyes does her best to hide behind Kiam, but his legs prove unsuitable hiding places, as the zombie seems to lock eyes with her. So, she fires an arrow straight at it, and although it hits, the zombies decaying skin seems too tough for the arrow to pierce.

    OOC
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    Hit, but no damage.


    Battle Map

    Athaleon's Turn!
    One day, this signature will be something. Until then... I guess it will still kinda be something.

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    City of Ezerin (homebrew)

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  18. - Top - End - #348
    Ettin in the Playground
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    Default Re: City of Ezerin (IC)

    Nirallus

    Still unable to get a clear shot through the doorway, Nirallus has little choice but to wait.

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    Still readying the action to shoot as soon as he has a shot.

  19. - Top - End - #349
    Dwarf in the Playground
     
    BlueKnightGuy

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    Default Re: City of Ezerin (IC)

    And so Nirallus waits.

    Battle Map

    Shugyosha's Turn!
    One day, this signature will be something. Until then... I guess it will still kinda be something.

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    City of Ezerin (homebrew)

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  20. - Top - End - #350
    Ogre in the Playground
     
    shugyosha's Avatar

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    Default Re: City of Ezerin (IC)

    Herlan

    He hated the feeling of not being able to do anything. His fingers twitched about his bow as he waited.

  21. - Top - End - #351
    Dwarf in the Playground
     
    BlueKnightGuy

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    Default Re: City of Ezerin (IC)

    Herlan holds. THe zombies continue to shamble forward, as one moves into the hallway, Kiam lets loose a mighty swing, tearing the zombie's head from it's torso, and the body collapses on the one below it.

    OOC
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    Yea... poor thing never stood a chance. Anyways, I'm thinking that if the person before you in initiative isn't doing anything, you can post without me posting an interlude... I can only come up with so many battle-related euphemisms for not doing anything.


    Battle Map

    Jack DeCoeur's Turn!
    One day, this signature will be something. Until then... I guess it will still kinda be something.

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    City of Ezerin (homebrew)

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  22. - Top - End - #352
    Barbarian in the Playground
     
    Jack DeCoeur's Avatar

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    Default Re: City of Ezerin (IC)

    Isaac Hawking

    Isaac continued to wait. He hated it, but its all he could do.

  23. - Top - End - #353
    Ettin in the Playground
     
    NecromancerGuy

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    Default Re: City of Ezerin (IC)

    Kaim

    "If you all are ready for it, clear a way so i can back up into that room with you." He called over his shoulder, preparing himself to take down another zombie when it approaches.

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    I think my initiative order should have been lafloidled, but if this is still my spot in the initiative, here it goes. Ready an attack for a zombie approaching me again.

    Attack (1d20+10)[21]
    Damage [roll]2d4+7
    Kitten: *bats around a mini a few times*
    DM: "Ok, it looks like Fluffy...err, 'The Tarrasque'...Full Attacks the Cleric"
    Cleric: "Full attack my a**, that was just two claw attacks!"
    Kitten: *starts gnawing on the mini*
    Cleric: "...nevermind."

  24. - Top - End - #354
    Dwarf in the Playground
     
    BlueKnightGuy

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    Default Re: City of Ezerin (IC)

    Kiam prepares another strike, and take down another zombie. Soren moves in front of Nirallus, preparing to battle.

    Battle Map

    Chained Bird's Turn!
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  25. - Top - End - #355
    Troll in the Playground
     
    Flumph

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    Red Eyes

    Red Eyes just tries the weave her way around her ally to attack from the shadows. The she runs out of there into the next room.

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    Stealth Check: (1d20+2)[4]
    Standard Action: Hand Crossbow Attack
    - Attack: (1d20+7)[24]
    - Damage: (1d3)[3]
    - Crit Attack (19-20): (1d20+7)[18]
    - Damage: (1d3)[2]
    - Sneak Attack: (3d6)[15] (if applicable)
    Move Action: Move to [B-7].


    OOC:
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    I appologize for making things boring with my suggestion... it seemed like a good strategy and is paying off. Though very slowly.
    Last edited by Chained Birds; 2012-05-10 at 10:23 PM.
    Avatar by Savannah
    Quote Originally Posted by Karoht View Post
    In soviet dungeon, aboleth farms you!
    Spoiler: Characters
    Show

  26. - Top - End - #356
    Dwarf in the Playground
     
    BlueKnightGuy

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    Default Re: City of Ezerin (IC)

    Red eyes fires another arrow at the zombies, and while he has yet to miss a shot, his arrows still can't seem to penetrate the zombies hide. However, the light from the other rooms and the narrowness of the hall don't seem to allow Red Eyes to find a good spot to hide.

    OOC
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    Don't worry about it, it's a good strategy, one I didn't consider when designing the room. Sometimes the good ones can be not as interesting.


    Battle Map

    Athaleon's Turn!
    One day, this signature will be something. Until then... I guess it will still kinda be something.

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    City of Ezerin (homebrew)

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  27. - Top - End - #357
    Ettin in the Playground
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    Default Re: City of Ezerin (IC)

    "You can back out of there any time", Nirallus calls back to Kaim, with a hint of concern on his voice. So far the man had been dispatching every approaching zombie with ease, but there was always the chance something nastier could appear, and if it did nobody was in a position to help.

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    Still readying an action to shoot as soon as there is a clear shot.

    Also, trying to look at the map prompts me for a username and password.

  28. - Top - End - #358
    Ogre in the Playground
     
    shugyosha's Avatar

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    Default Re: City of Ezerin (IC)

    Herlan

    It looked like a loosing position. They weren't really equipped for long stay here. He did his best to make room for the other two.

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    I had the same problem but it went away when I logged into Goggle or gmail.

    Herlan is going to hold action again, if he can move so that others can get through.

  29. - Top - End - #359
    Dwarf in the Playground
     
    BlueKnightGuy

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    Default Re: City of Ezerin (IC)

    The zombies swarm, stepping over the mangled bodies for their two fallen brethren. Kaim is again prepared and lashes out against the zombie, this time however, though he rips off a good chunk of flesh with his weapon, the zombie does not fall. The zombie strikes back, slamming against Kiam's armor, but is unable to do nay damage.

    OOC
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    Readied action hits zombie, zombie misses Kiam with a 21 vs. AC.


    Battle Map

    Jack DeCoeur's Turn!
    One day, this signature will be something. Until then... I guess it will still kinda be something.

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  30. - Top - End - #360
    Barbarian in the Playground
     
    Jack DeCoeur's Avatar

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    Default Re: City of Ezerin (IC)

    Isaac Hawking

    "Kaim! You doing ok there man?"

    Despite checking on the condition of the newcomer, Isaac continues to wait, anxious to do something but unable to see anything worthwhile.

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    Hold action.

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