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  1. - Top - End - #481
    Dwarf in the Playground
     
    BlueKnightGuy

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    Default Re: City of Ezerin (IC)

    As Issac points to the door, you all see a steel door with no window. It seems plain enough, and gives no indication as to what may be behind it.
    One day, this signature will be something. Until then... I guess it will still kinda be something.

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    City of Ezerin (homebrew)

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  2. - Top - End - #482
    Ogre in the Playground
     
    shugyosha's Avatar

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    Herlan

    The young man moves to the door and places his ear to it.

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    Perception check
    (1d20+11)[21]

  3. - Top - End - #483
    Dwarf in the Playground
     
    BlueKnightGuy

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    Herlan
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    There seems to be no sound coming from inside the room. The door is also cold to the touch, as a metal door should be, and you take note that it is unlocked.
    One day, this signature will be something. Until then... I guess it will still kinda be something.

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    City of Ezerin (homebrew)

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  4. - Top - End - #484
    Orc in the Playground
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    Default Re: City of Ezerin (IC)

    Isaac Hawking

    "Well? Anything?" He hoped there was nothing behind it, but part of him knew that would be too easy a route for the universe to throw their way.

  5. - Top - End - #485
    Bugbear in the Playground
     
    Athaleon's Avatar

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    Default Re: City of Ezerin (IC)

    Nirallus

    "It might not work through the metal, but I can check for any magical presence." The familiar sensation floods back into his mind as he opens his senses once again. The party's equipment gives off palpable auras, but Nirallus tries to ignore them as he squints at the door.

  6. - Top - End - #486
    Dwarf in the Playground
     
    BlueKnightGuy

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    Athaleon
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    The door gives off no magical energies, nor does there seem to be anything behind it giving off an aura.
    One day, this signature will be something. Until then... I guess it will still kinda be something.

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    City of Ezerin (homebrew)

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    PTTA: NWBS

  7. - Top - End - #487
    Ogre in the Playground
     
    shugyosha's Avatar

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    Default Re: City of Ezerin (IC)

    Herlan

    "I hear nothing... was this door unlocked last time we were here?" he asks with concern.

  8. - Top - End - #488
    Bugbear in the Playground
     
    Athaleon's Avatar

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    Nirallus

    "I'm not even sure that anyone checked it. And I can't sense anything through the door but I can't tell whether there's nothing back there or I just can't see it. Well, I don't see many options here, either leave it alone, or kick it down and hope for the best."

  9. - Top - End - #489
    Dwarf in the Playground
     
    BlueKnightGuy

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    So, is anyone going to open the door or kick it down?
    One day, this signature will be something. Until then... I guess it will still kinda be something.

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    City of Ezerin (homebrew)

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  10. - Top - End - #490
    Bugbear in the Playground
     
    Athaleon's Avatar

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    Default Re: City of Ezerin (IC)

    Nirallus

    "Well, no guts, no glory..."

    Nirallus attempts to ease the door open quietly, and peek inside if he can get it open.

  11. - Top - End - #491
    Dwarf in the Playground
     
    BlueKnightGuy

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    Default Re: City of Ezerin (IC)

    The door creaks open easily enough, but glancing in it's just another small room. It's bare, with nothing expect the walls and ceiling.

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    Perception checks for anything interesting.
    One day, this signature will be something. Until then... I guess it will still kinda be something.

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    City of Ezerin (homebrew)

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  12. - Top - End - #492
    Orc in the Playground
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    Default Re: City of Ezerin (IC)

    Isaac

    "Well, that was a little anticlimactic." He peered into the room over Nirallus' shoulder.

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    (d20+7)[20]

  13. - Top - End - #493
    Ogre in the Playground
     
    shugyosha's Avatar

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    Herlan

    He begins to look around as he recites again the description of the ring.

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    Bardic performance: team work +1 for perception rolls
    (1d20+12)[29]perception


  14. - Top - End - #494
    Bugbear in the Playground
     
    Athaleon's Avatar

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    Default Re: City of Ezerin (IC)

    Nirallus

    "Kind of strange to have a little dead-end room like this. Maybe there's another hidden door?"

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    Perception: (1d20+7)[17]

  15. - Top - End - #495
    Ogre in the Playground
     
    meemaas's Avatar

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    Default Re: City of Ezerin (IC)

    Kaim

    Kaim starts running his hands along the walls, following Nirallus's suggestion that there might be a hidden door.

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    Perception (1d20+3)[16]
    Kitten: *bats around a mini a few times*
    DM: "Ok, it looks like Fluffy...err, 'The Tarrasque'...Full Attacks the Cleric"
    Cleric: "Full attack my a**, that was just two claw attacks!"
    Kitten: *starts gnawing on the mini*
    Cleric: "...nevermind."

  16. - Top - End - #496
    Dwarf in the Playground
     
    BlueKnightGuy

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    Issac and Herlan
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    You both take note of odd scratches on the floor, seeming to start at the walls perpendicular to the door.


    Kiam and Nirallus
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    You notice nothing particular in the room, it seems to be empty.


    Everyone
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    Reflex saves please!
    One day, this signature will be something. Until then... I guess it will still kinda be something.

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  17. - Top - End - #497
    Ogre in the Playground
     
    shugyosha's Avatar

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    Default Re: City of Ezerin (IC)

    Herlan

    Herlan looked at the scratches on the ground and wonders who might have made it.

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    (1d20+6)[11] reflex +1 if vs trap

  18. - Top - End - #498
    Bugbear in the Playground
     
    Athaleon's Avatar

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    Default Re: City of Ezerin (IC)

    Nirallus
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    Reflex Save: (1d20+6)[26]
    Last edited by Athaleon; 2012-07-14 at 10:21 AM.

  19. - Top - End - #499
    Ogre in the Playground
     
    meemaas's Avatar

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    Default Re: City of Ezerin (IC)

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    Reflex save (1d20+3)[20]

    Least it wasn't will.
    Kitten: *bats around a mini a few times*
    DM: "Ok, it looks like Fluffy...err, 'The Tarrasque'...Full Attacks the Cleric"
    Cleric: "Full attack my a**, that was just two claw attacks!"
    Kitten: *starts gnawing on the mini*
    Cleric: "...nevermind."

  20. - Top - End - #500
    Orc in the Playground
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    Default Re: City of Ezerin (IC)

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    Reflex save (d20+3)[15]

  21. - Top - End - #501
    Dwarf in the Playground
     
    BlueKnightGuy

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    Default Re: City of Ezerin (IC)

    As you all inspect the floor and the room a creaking sound is heard, along with waht sounds like stone scraping against stone. With lightning quick reflexes, Nirallus puts it all together and bolts out of the room. Kiam looks at the walls as they begin to move in and bolts for the door, which is beginning to close on it's own. Kiam narrowly escapes out into the hall, but Jack and Herlan are not so lucky, as both watch the doors shut and the walls begin to close in.

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    Alright, We're going to need an initiatve order here, this is a trap, but It can be escaped from or disabled in more than one way. The initiative will just be used to keep the order of everyone's actions. Any and all skill checks are welcome to give you info about the room, they will be free actions and don't need to be announced in initiative order.


    Encounter Map
    One day, this signature will be something. Until then... I guess it will still kinda be something.

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    City of Ezerin (homebrew)

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  22. - Top - End - #502
    Bugbear in the Playground
     
    Athaleon's Avatar

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    Initiative: (1d20+7)[18]

    Edit: +1 from the teamwork bonus.
    Last edited by Athaleon; 2012-07-16 at 01:56 PM.

  23. - Top - End - #503
    Ogre in the Playground
     
    shugyosha's Avatar

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    Default Re: City of Ezerin (IC)

    Herlan

    Surprised by the trap he looks for a way to stop the walls.

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    everyone gets +1 init for an hour from Herlan's Teamwork btw.
    (1d20+3)[13] init

    (1d20+11)[28] disable device

  24. - Top - End - #504
    Orc in the Playground
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    Default Re: City of Ezerin (IC)

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    That's +1 initiative? Cool. In that case:

    (d20+3)[15]

  25. - Top - End - #505
    Ogre in the Playground
     
    meemaas's Avatar

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    Default Re: City of Ezerin (IC)

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    I guess i've been holding this up. I'm sorry, i feel bad.


    Kaim

    Kaim lines himself up quickly, and charges the door, hoping to break it down with sheer force to help the others out.

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    Strength check (1d20+3)[14]
    Kitten: *bats around a mini a few times*
    DM: "Ok, it looks like Fluffy...err, 'The Tarrasque'...Full Attacks the Cleric"
    Cleric: "Full attack my a**, that was just two claw attacks!"
    Kitten: *starts gnawing on the mini*
    Cleric: "...nevermind."

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