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  1. - Top - End - #1291
    Ogre in the Playground
    Join Date
    Dec 2005

    Default Re: Cormyr - The Tearing of the Wave

    AC: 16 (20 this round)
    HP: 21/21
    Spells: bard: 0 3/3, 1 4/4, 2 2/2; sorc: 0 3/3

    Maesyn cautiously moves around the building, hoping the wisp can be spotted before it can attack.

    Spoiler
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    Standard action: Total defense.

    Move action: Move six squares toward Axara.



    Maesyn Silverhair

  2. - Top - End - #1292
    Dwarf in the Playground
     
    NinjaGirl

    Join Date
    Nov 2012
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    North Carolina
    Gender
    Female

    Default Re: Cormyr - The Tearing of the Wave

    Rayen walks up behind Savin and looks over his shoulder to see what the man is fighting. Then she takes a step to stand next to him and readies her weapon. She waits for the moment that the lizard decides to come closer to them and welcomes him with a morningstar to the face.

    Spoiler
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    HP: 41
    AC: 18

    5ft step to stand next to Savin
    Ready attack: (1d20+7)[19]
    Damage if successful (1d8+1)[5]

  3. - Top - End - #1293
    Titan in the Playground
    Join Date
    Dec 2010
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    Male

    Default Re: Cormyr - The Tearing of the Wave

    Savin grunts as the other Shadowslain returns the favor and its javelin strikes him.
    "The swamp will reclaim your putrid body in moments." he growls at the creature.

    Spoiler
    Show

    Savin
    AC ~16; Current ~ 16
    HP ~ 46; Current ~37

    Free action


    Move action


    Standard action
    Attack L2
    (1d20+9)[2](11)

    Crit conf
    (1d20+9)[5](14)

    Damage
    (2d4+5)[1][1](7)


    Effects~
    None

  4. - Top - End - #1294
    Ettin in the Playground
     
    Zombie

    Join Date
    Oct 2010
    Location
    south side of reality ...
    Gender
    Male

    Default Re: Cormyr - The Tearing of the Wave

    Initiative: Savin, Rayen, Enemies, Axara, Quill, [action stopped here] Maesyn, Ryxikor

    Maesyn, in full defensive mode, moves towards Axara while looking for the wisp.

    Ryxikor moves a double moves and get close to Savin ready to enter the fight.

    Savin, tries to strike the shadowslain who has hurt him but the creature strong hide deflects the blow.

    Rayen moves next to Savin and ready an attack with her morningstar.

    The woman orders “Back!” and the shadowslain takes 5 steps and unleashes its javelin against Savin. The weapon flies very high above his head, The woman moves into an angle when she can shot at Rayen without obstruction. She shoots her arrow and barely misses Rayen. There still is no sign of the wisp.

    Suddenly, the great hall doors open and 4 humanoids creatures appear. These creatures might be human, though they are tall and slender. Their skin is a dusky gray, and their hair is black. Their faces are marked with purple tattoos and pierced with iron jewelry stuck in their eyebrows, noses, and ears. They wear studded leather armor, and shadow seems to cling to them. They carry a short bow as well as a spike chain. In addition, they all wear large cold-forged iron band decorated with elaborate abstract design which has long needles piercing the wearer forearm.

    Knowledge Arcana –DC 10
    Spoiler
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    These are Gal-Ralan. They do 1 point of CON damages to increase the wearer resistance bonus (+1 to +5). The Shadar-kai wear these bands to affix their souls to their bodies and prevent them from being drawn back to the Plane of Shadow.


    The newcomers position themselves in the courtyard and load their short bow, ready to fire next round. The one that looks like their leader says “ What do you think you are , heroes? Are you ready to meet a heroic doom?"

    Axara moves next to Savin and pulls her wand and touches him. He fully heals immediately.

    The cleric says “The wisp is a shy creature, feeding on fear of isolated people. As long as we stay together and kicks Shar’s minions butts, we should be OK.”

    Spoiler
    Show
    Savin at full health


    Quill moves forward, making sure he keep a good distance with the spell sucking undead.

    Effects
    Spoiler
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    +1 to melee damages
    Spoiler
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    I am DMing Red Hand of Doom - IC - OOC

    Titus in Red Hand of Doom

    Playing Pelric Rantceur, a level 5 cleric in Nightfall - IC - OOC

  5. - Top - End - #1295
    Bugbear in the Playground
     
    ElfPirate

    Join Date
    Mar 2012

    Default Re: Cormyr - The Tearing of the Wave

    Ryx just shakes his head as the newcomers announce their presence, he would've never done that. He decides to sheath his weapons, as he takes a step back and grab his bow and an arrow, ready to face the newcomers.

    Spoiler
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    HP: 30/30
    AC: 17

    free action: 5' step to AR? , 5' east, closer to the gatehouse
    move action: sheath weapons
    move action: grab bow and arrow

  6. - Top - End - #1296
    Bugbear in the Playground
     
    Ouroborosi's Avatar

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    Apr 2012
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    H I Ambacht - Netherlands
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    Default Re: Cormyr - The Tearing of the Wave

    Spoiler
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    for the check: Knowledge Arcana (1d20+9)[10]


    Quills frowns his eyebrows caught in the open with archers once more. He has to find away to keep these new humans aceopied with something else then him. With enough water for inspiration he thinks back on a few colleges where he witnessed elemental summoning.

    "Heroes? Us? are you daft? Where government officials. The purple dragons don't take kindly to the once that refuse to pay there taxes! Where here to collect-- SO STAND DOWN OR BE PREPARED TO FACE THE FULL MIGHT OF CORMYR BEST!"

    As the gnome chants and waves his hands as a large water elemental rises out of the fountain.

    "Kill them if they resist!" the gnome orders the illusion

    With that the gnome tries to sneak into the guard house if the shadow slain are dealed with.

    Bluff: (1d20+1)[4]
    Second level spell dc 17 (base + gnome bonus in use of illusions)
    casting minor image to create a large size water elemental.
    (i think a wizard has seen one at wizard school at least once
    ------------------------------------------------------
    "Never toss a Dwarf... Halflings are much lighter."

  7. - Top - End - #1297
    Titan in the Playground
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    Dec 2010
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    Default Re: Cormyr - The Tearing of the Wave

    Savin feels the healing magic from Axara closing his wounds and grunts out a "Thank you" before stepping forward and lashing out at the Shadowslain.

    Spoiler
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    Savin
    AC ~16; Current ~ 16
    HP ~ 46; Current ~37

    Free action


    Move action
    5 foot step at AU-26

    Standard action
    Attack L2
    (1d20+9)[18](27)


    Crit conf
    (1d20+9)[11](20)

    Damage
    (2d4+6)[1][3](10)



    Effects~
    +1 to melee damage


  8. - Top - End - #1298
    Ogre in the Playground
    Join Date
    Dec 2005

    Default Re: Cormyr - The Tearing of the Wave

    AC: 16
    HP: 21/21
    Spells: bard: 0 3/3, 1 3/4, 2 2/2; sorc: 0 3/3

    Spoiler
    Show
    Maesyn can't fail the DC10 arcana check.


    Heeding Axara's words, Maesyn draws his crossbow and moves up to join the group, rather than hiding behind the corner of the guardhouse as he initially considers.

    "I don't suppose there's any point in attempting parlay," he says with some resignation, sotto voce.

    He then again bolsters his allies' resolve with a song of courage.

    Spoiler
    Show
    Move action: Move six squares to AT24. Draw crossbow.

    Standard action: Inspire courage: +1 morale bonus on saving throws against charm and fear effects and on attack and weapon damage rolls.



    Maesyn Silverhair

  9. - Top - End - #1299
    Dwarf in the Playground
     
    NinjaGirl

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    Default Re: Cormyr - The Tearing of the Wave

    When Savin moves forward, Rayen steps behind him once again. She keeps an eye on the newcomers waiting to see what they will do. Without taking her eyes off them, she whispers to Axara, "Maybe we should drawn them inside the guard house. Should still be two in there but if we can make them come through the door one at a time...." She cuts of her words and smiles at the cleric.

  10. - Top - End - #1300
    Ettin in the Playground
     
    Zombie

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    Oct 2010
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    south side of reality ...
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    Default Re: Cormyr - The Tearing of the Wave

    Initiative: Savin, Rayen, Enemies, Axara, Quill, [action stopped here] Maesyn, Ryxikor

    Maesyn realizes that a peaceful negotiation is not really in the cards, especially with the group having dispatched two people. He moves towards the group and starts singing, making everyone feel more courageous.

    Ryxikor moves 5 steps, sheathes his weapons and grab his bow and arrows.

    Savin, moves 5 steps and buries his spiked chain in the shadowslain deeply injuring but not killing the undead (<20% of HP left).

    Rayen moves next to Savin and proposes to take the guardhouse and use it as a natural gauntlet. Axara nods “Agreed. We need cover.”

    The woman orders “Back!” again and the shadowslain takes 5 steps and throws its javelin at Savin but the weapon does not even leave the room., The woman takes an arrow and fires it at Savin and pierce the warrior skin. Savin feels that something is on the tip of the arrow, some kind of sleep poison but his strong metabolism shakes it off easily.

    The fours shadar-kai aim their bows and unleashes their arrows at the heroes. The first two ain for Ryxikor and Maesyn but misses they target. The third one pierces Axara’s defense as the leader hit’s Quill.

    Spoiler
    Show
    Savin: -7HP – Currently at 39/46
    Quill: -7HP – Currently at 11/18
    Axara: -6HP – Currently at 25/31


    Knowledge Arcana – Shadar Kai
    DC 10
    Spoiler
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    Shadar-Kai or Shadow Fey is a race that made a pact with a dark power of the Plane of Shadow to cast the world into an endless twilight in which the shadow fey would rule supreme. But the experiment went awry, and the shadar-kai were left bound to the Plane of Shadow, cursed to lose their souls in its dark depths. This shadow curse affects shadar-kai to this day, and every member of the race is engaged in a lifelong struggle to stave off inevitable doom.


    DC 15
    Spoiler
    Show
    The Plane of Shadow exerts a tremendous pull on shadar-kai’s soul, which is only tenuously connected to its mortal body. Any time a shadar-kai is stunned, dazed, staggered, or unconscious (other than from natural sleep), the shadow fey must make a Will save or lose a portion of her soul to the Plane of Shadow.


    Axara deicdes to move into the gatehouse and attacks the shadowslain to allow the arcane caster to take safe refuge if she can kill it. she fails miserable

    Quill tries to scare the shadar-kai using the threat of Wheloon IRS group and creates a minor image of a water elemental.

    3 of them including the leader see it for what it is and only one if affected by it. The leader yells “This is an illusion. Ignore it”

    Effects
    Spoiler
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    +1 to melee damages - Rayen Aura
    +1 morale bonus on saving throws against charm and fear effects and on attack and weapon damage rolls. Maesyn Song
    Spoiler
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    I am DMing Red Hand of Doom - IC - OOC

    Titus in Red Hand of Doom

    Playing Pelric Rantceur, a level 5 cleric in Nightfall - IC - OOC

  11. - Top - End - #1301
    Bugbear in the Playground
     
    ElfPirate

    Join Date
    Mar 2012

    Default Re: Cormyr - The Tearing of the Wave

    Ryx fires his arrow at the closest of the new threat. Once he lets the arrow fly free, the elf grabs another arrow as he retreats fifteen feet. If everyone moves into the gatehouse, Ryx will move for cover also, ands retreat into the gatehouse.

    Spoiler
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    HP: 30/30
    AC: 17

    standard action: range attack with short bow at S!
    move action: move 15' to AT27

    attack: (1d20+8)[23]
    damage: (1d6)[6]

  12. - Top - End - #1302
    Ogre in the Playground
    Join Date
    Dec 2005

    Default Re: Cormyr - The Tearing of the Wave

    AC: 16
    HP: 21/21
    Spells: bard: 0 3/3, 1 3/4, 2 2/2; sorc: 0 3/3

    Maesyn fires his crossbow at the Shadowslain. He is still singing his song of courage, but he motions the rest of the party indoors. He then moves to enter the gatehouse himself.

    Spoiler
    Show
    Standard action: Crossbow attack on L2: (1d20+7)[21]
    Damage: (1d8+1)[7]

    Move action: Move six squares to AV25.



    Maesyn Silverhair

  13. - Top - End - #1303
    Dwarf in the Playground
     
    NinjaGirl

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    Nov 2012
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    Default Re: Cormyr - The Tearing of the Wave

    Rayen moves into the guardhouse and makes sure she is out of the door so the others can enter. If the lizard is still standing, she says hello by smacking it with her weapon.

    Spoiler
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    Hp: 41
    Ac: 18

    Move to AU28
    Attack L2 if still alive (1d20+7)[13]
    Damage: (1d8+2)[5]

  14. - Top - End - #1304
    Bugbear in the Playground
     
    Ouroborosi's Avatar

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    H I Ambacht - Netherlands
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    Default Re: Cormyr - The Tearing of the Wave

    "Does evil people! They just lack imagination-- yes that's must be the reason why they saw through his illusion" the gnome thinks as the arrow struck within his upper arm remains.

    Maesyn song of courage and the gnomes experience with sharp objects prevents the wizard from panicking.

    With his illusion blown and not feeling for the idea to turn into a pincushion.
    The illusion turns into a rainbow and heads toward the small mage.

    the rainbow circles around quill a few times clumsily and stops a illusionary wall is now stationed between him and the Shadar Kai.

    the wall turns form again as quill tries to make it resemble a more military wall with arrow slits a quite trumpet plays when it is finished

    Spoiler
    Show
    let's see how beatifull and useful it can get Knowledge (Architecture) (1d20+8)[20]
    the wall will form at AU- 22 AT-22 and AT-23


    the wall follows the gnome as he moves and when he gets inside of the guard house the wall will be placed infront of the door. AU- 26 AT-26 and AT-27
    If hit again quill grab one of his cure light wound potions and chucks it
    Last edited by Ouroborosi; 2013-01-29 at 05:43 PM. Reason: forgot to ad sound ^^
    ------------------------------------------------------
    "Never toss a Dwarf... Halflings are much lighter."

  15. - Top - End - #1305
    Titan in the Playground
    Join Date
    Dec 2010
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    Male

    Default Re: Cormyr - The Tearing of the Wave

    As Rayen runs past him and they group moves to use the guardhouse for cover, Savin steps behind her and lashes out at the Shadowslain, seeking to end it's existence as he prepares to hold the doorway from assault.


    Spoiler
    Show

    Savin
    AC ~16; Current ~ 16
    HP ~ 46; Current ~39

    Free action


    Move action
    5 foot step at AU-27

    Standard action
    Attack L2
    (1d20+10)[14](24)



    Crit conf
    (1d20+10)[12](22)

    Damage
    (2d4+7)[1][2](10)




    Effects~
    +1 to melee damage - Rayen
    +1 to hit and damage - Maesyn


  16. - Top - End - #1306
    Ettin in the Playground
     
    Zombie

    Join Date
    Oct 2010
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    south side of reality ...
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    Default Re: Cormyr - The Tearing of the Wave

    Initiative: Savin, Rayen, Enemies, Axara, [action stopped here], Quill, Maesyn, Ryxikor

    Maesyn fires his crossbow and the bolt finishes in the shadowslain’s head, turning it into dust. Free of the issue of having spells drained, he goes inside the gatehouse.

    Ryxikor unleashes an arrow that buries itself on the closest Shadar-Kai and moves inside the gatehouse. (SK1 <50%)

    Savin, mad that the woman attacked him , moves inside the gatehouse and with a swift swing of his spiked chain, terminates the life of the woman guard.

    Rayen moves inside the gatehouse, joining Maesyn, Savin and Axara.

    The fours shadar-kai are now down to one target,, the illusionist gnome, Quill. A cruel smile appears as they aim at the gnome who tried to fool them. 3 arrows hit him, and Quill falls down unconscious and bleeding. The water element illusion disappears.

    Spoiler
    Show
    Quill: -15HP – Currently at -4/18 – Unconscious and bleeding


    Axara goes outside to heal Quill, whispering under her breath “Damn accountant. He will get us all killed.. She touches him with the wand and the gnome regains consciousness.

    She yells at him “QUILL! INSIDE! NOW!..

    Spoiler
    Show
    Quill: +12HP – Currently at 8/18



    Effects
    Spoiler
    Show
    +1 to melee damages - Rayen Aura
    +1 morale bonus on saving throws against charm and fear effects and on attack and weapon damage rolls. Maesyn Song
    Spoiler
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    I am DMing Red Hand of Doom - IC - OOC

    Titus in Red Hand of Doom

    Playing Pelric Rantceur, a level 5 cleric in Nightfall - IC - OOC

  17. - Top - End - #1307
    Bugbear in the Playground
     
    ElfPirate

    Join Date
    Mar 2012

    Default Re: Cormyr - The Tearing of the Wave

    Satisfied the he hit one of the enemy archers, Ryx aims his next arrow at the same target. Once he lets the arrow fly, he grabs another.

    Spoiler
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    HP: 30/30
    AC: ? 17+cover

    standard action: range attack with shortbow at S1
    move action: grab arrow

    attack: (1d20+9)[19] includes bonus from Maesyn
    damage: (1d6+2)[7] includes bonus from Maesyn and Rayen
    Last edited by puffmagicdragon; 2013-01-30 at 03:47 PM.

  18. - Top - End - #1308
    Dwarf in the Playground
     
    NinjaGirl

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    Nov 2012
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    North Carolina
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    Default Re: Cormyr - The Tearing of the Wave

    Rayen calls out to those still outside, "Coming in here might be a good idea. Especially if we want to get the upper hand here." She tightens her grip on her weapon and holds her position waiting to see what the new opponents do.

    Spoiler
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    hp: 41
    ac: 18

  19. - Top - End - #1309
    Titan in the Playground
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    Dec 2010
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    Default Re: Cormyr - The Tearing of the Wave

    Savin grunts as he hears the commotion outside from Axara and Quill.

    Reaching in his pack as he steps out the door, he pulls out a javelin and throws it at the nearest of the grey man while he roars at his companions "Get up and get in here!
    Once the wooden missile is sent flying, Savin flicks the chain with his off-hand and catches it with a practiced and deadly motion.

    "Come on" he growls, low.

    Spoiler
    Show

    Savin
    AC ~16; Current ~ 16
    HP ~ 46; Current ~39

    Free action


    Move action
    5 foot step at AU-26

    Standard action
    Attack S2 with javelin
    (1d20+3)[5](8)




    Crit conf
    (1d20+3)[8](11)

    Damage
    (1d6+3)[1](4)




    Effects~
    +1 to melee damage - Rayen
    +1 to hit and damage - Maesyn


  20. - Top - End - #1310
    Bugbear in the Playground
     
    Ouroborosi's Avatar

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    Default Re: Cormyr - The Tearing of the Wave

    Last round

    Quill jumps up as he awkened from a nightmare and automaticly follows Axara's orders as the mage went inside.

    This round

    As Savin bumbs into the small mage one of the arrows still within him are pushed in a little a deeper as the gnome hisses in pain.

    ooc: delayed action please i need to write a lot and i don't have that time at work.
    ------------------------------------------------------
    "Never toss a Dwarf... Halflings are much lighter."

  21. - Top - End - #1311
    Ogre in the Playground
    Join Date
    Dec 2005

    Default Re: Cormyr - The Tearing of the Wave

    AC: 16
    HP: 21/21
    Spells: bard: 0 3/3, 1 3/4, 2 2/2; sorc: 0 3/3

    Maesyn stops singing to heal Quill and hopes Axara can get inside before the archers fire again.

    Spoiler
    Show
    Move action: move adjacent to Quill

    Standard action: cure light wounds on Quill: (1d8+5)[9]



    Maesyn Silverhair

  22. - Top - End - #1312
    Bugbear in the Playground
     
    Ouroborosi's Avatar

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    Default Re: Cormyr - The Tearing of the Wave

    Quill can't really feel al that gratefull for to the help he received from both Axara and Maesyn. The whole situation could have been avoided if they included him in there plans as well. He remembers he had barely finished his spell to discover he was left behind. He gives the bard a nod as thanks for the heal but his friendly attitude seems al gone as Quill fully realises it would have taken not much more and the healing would have been the least of his worries.

    Ignoring the stares of the others in the guardhouse the gnome moves to. AT-28

    With some difficulty he pulls one of the arrows from his body
    "Point one never attempt to distract cultist with an illusion spell they seem to have a bigger head then most politicians"
    There goes an other one.
    "Point two his life isn't worth much to these vigilantes. Better watch out only for number one right now"
    the gnomes hand goes to another arrow.
    "The new lady "bone burner" seems to be a compulsive lair. She promised to protect him back at the lizardfolk camp but has yet to make true on that promise."
    as he pulls the fourth arrow out of his shoulder.
    He realises he didn't tack alone for these vigilantes but to save the citizens Cormyr from cultists that follow an evil goddess.
    ------------------------------------------------------
    "Never toss a Dwarf... Halflings are much lighter."

  23. - Top - End - #1313
    Ettin in the Playground
     
    Zombie

    Join Date
    Oct 2010
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    south side of reality ...
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    Default Re: Cormyr - The Tearing of the Wave

    Initiative: Savin, Rayen, Enemies, Axara, Quill, [action stopped here], Maesyn, Ryxikor

    Quill gets up and decides to listen to Axara and enters the gatehouse.

    Maesyn moves next to the injured gnome and nearly fully heals the illusionist.

    Spoiler
    Show
    Quill: +9HP – Currently at 17/18



    Ryxikor unleashes another arrow on the same target he previously hit and it buries itself in the shadar-kai heart, sending back the creature to the plane of shadows.

    Savin realizes that Axara is now the single target and decides to make himself a target. He moves to the entrance of the gatehouse and throws a javelin that lands feet away from its intended target.

    Rayen urges the others to move inside the gatehouse.

    The fours shadar-kai have now two targets, Axara and Savin. They unleash their arrows but both the warrior and the cleric can deflect them. After that they start moving closer to the gate house.

    Axara goes back inside the gate house before saying to heal Quill, whispering under her breath “Wait! Did we just cage ourselves? There is no other way out …..

    Once in the gatehouse, Quill muses his situation. He realizes that he was not trained in the art of adventuring and that a lot of strategies which looks good in a book in the library are dangerously deadly on the battle field.

    Effects
    Spoiler
    Show
    +1 to melee damages - Rayen Aura
    +1 morale bonus on saving throws against charm and fear effects and on attack and weapon damage rolls. Maesyn Song round 1/5
    Spoiler
    Show
    I am DMing Red Hand of Doom - IC - OOC

    Titus in Red Hand of Doom

    Playing Pelric Rantceur, a level 5 cleric in Nightfall - IC - OOC

  24. - Top - End - #1314
    Titan in the Playground
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    Dec 2010
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    Default Re: Cormyr - The Tearing of the Wave

    Savin, seeing the one enemy fall, whispers back I'm going to try and draw them back. Keep on the other two" before rushing forward to try and take the archer by surprise and, hopefully, use him as cover against two enemies.

    Spoiler
    Show

    Savin
    AC ~16; Current ~ 14
    HP ~ 46; Current ~39

    Free action


    Move action
    Charge to AR-24

    Standard action
    Attack S2 with spiked chain with trip attack (touch attack)
    (1d20+12)[17](29)

    Opposed strength check
    (1d20+7)[4](11)

    If successful, follow up attack
    (1d20+16)[2](18) (adding +4 for prone)

    Crit conf
    (1d20+16)[12](28)

    Damage
    (2d4+7)[2][3](12)




    Effects~
    +1 to melee damage - Rayen
    +1 to hit and damage - Maesyn
    Charging - +2 to hit & -2 to AC

  25. - Top - End - #1315
    Bugbear in the Playground
     
    Ouroborosi's Avatar

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    Default Re: Cormyr - The Tearing of the Wave

    With no way to see outside safely quill resorts to his conection with his familiar that he order to follow Savin.

    "Assistant, what is the suituation?"
    ------------------------------------------------------
    "Never toss a Dwarf... Halflings are much lighter."

  26. - Top - End - #1316
    Ogre in the Playground
    Join Date
    Dec 2005

    Default Re: Cormyr - The Tearing of the Wave

    AC: 16
    HP: 21/21
    Spells: bard: 0 3/3, 1 2/4, 2 2/2; sorc: 0 3/3

    Maesyn takes a brief respite to examine the interior of the guardhouse. He looks around for any items of interest that might be useful, focusing first on the table. If he has time, he'll check to see if the fallen enemies possess any useful equipment.

    Spoiler
    Show
    Search check: (1d20+4)[12]



    Maesyn Silverhair

  27. - Top - End - #1317
    Bugbear in the Playground
     
    ElfPirate

    Join Date
    Mar 2012

    Default Re: Cormyr - The Tearing of the Wave

    The elven warrior, satisfied that he took out one of the archers, after dispatching the first guard so quietly and efficiently, just about to relax a bit, hears Savin's instructions and readies his next arrow to help cover the other warrior. Having flashbacks of headstrong warriors charging into battle, and many falling, Ryxikor shakes the images from his head as he sights down his next target. The elf turns his bow to the left a little to aim at his only option and lets the arrow fly.

    Spoiler
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    HP: 30/30
    AC: 17+cover

    standard action: range attack with shortbow on S3
    move action: grab another arrow

    attack: (1d20+9)[29]
    damage: (1d6+2)[5]

  28. - Top - End - #1318
    Dwarf in the Playground
     
    NinjaGirl

    Join Date
    Nov 2012
    Location
    North Carolina
    Gender
    Female

    Default Re: Cormyr - The Tearing of the Wave

    Rayen takes a couple of steps out of the guard house after Savin moves out. She unleashes her acid breath on the closest enemy and hopes that her shield and armor keeps her body protected from any arrows she might draw.

    Spoiler
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    hp: 41
    ac: 18

    Move to AT26
    Breath Weapon Acid on S2
    DC Reflex 14 half
    Damage: (2d6)[11]
    Recharge Rounds: (1d4)[4]

  29. - Top - End - #1319
    Dwarf in the Playground
     
    NinjaGirl

    Join Date
    Nov 2012
    Location
    North Carolina
    Gender
    Female

    Default Re: Cormyr - The Tearing of the Wave

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    Change move to AT27

  30. - Top - End - #1320
    Ettin in the Playground
     
    Zombie

    Join Date
    Oct 2010
    Location
    south side of reality ...
    Gender
    Male

    Default Re: Cormyr - The Tearing of the Wave

    Initiative: Savin, Rayen, Enemies, Axara, Quill, [action stopped here], Maesyn, Ryxikor

    Maesyn looks around the guard house and sees crates with the word “Food” on them. On the table he sees a deck of cards (depicting dragons of every color as well as a few humanoids) and a pair of ivory eight-sided dice with jet inlays.

    Ryxikor buries another arrow on the shadar-kai, damaging him badly (<20% HP).

    Savin charges the nearest shadar-kai. Using his spiked chain, he easily drops the shadar-kai. Once the man is on all fours and prone, the warrior hits his right in the face with the spiked ball. The bones are no match for the metal ball which buries itself deep into the skull, killing him instantly.

    Rayen comes outside and unleashes her acid breath on the shadar-kai that Ryxikor hurt. Although he has enough reflex to avoid some of the acid, the quantity is still to big for him to avoid it hit his face and the acid burns the brain through the eyes.

    The last standing shadar-kai gives them a strange smile. “If it is the way you want it, heroes, let’s do it” and withdraw back in the building.

    Axara goes back outside and sees no sign of living enemies.

    Quill asks his assistant who makes him feels that there is no danger outside.

    Effects
    Spoiler
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    +1 to melee damages - Rayen Aura
    +1 morale bonus on saving throws against charm and fear effects and on attack and weapon damage rolls. Maesyn Song round 2/5
    Spoiler
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    I am DMing Red Hand of Doom - IC - OOC

    Titus in Red Hand of Doom

    Playing Pelric Rantceur, a level 5 cleric in Nightfall - IC - OOC

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