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  1. - Top - End - #2011
    Ettin in the Playground
     
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    Default Re: Cormyr - The Tearing of the Wave

    The group discusses various strategies, from illusions to using daylight and protective spells.

    Axara looks at Quill and smiles “Quillmeister, you look funny with your assistant on top of your head with your muddy robes. You don’t look like an accountant anymore. May be we can make an adventurer out of you …

    Ryxikor offers to scout around the mound to see if there are other entrances although he is surprised there are no guards.

    Maesyn thinks it is not necessary as he did not expect to have wandering patrols.

    Axara interjects “I agree with Maesyn here. I do think the shadowscales expect to be attacked/invaded. We stopped anything or anyone that could warm them. I think they feel safe and confident. But Ryxikor is also right. Finding other potential entrances/exits can be important to make sure that our presence on this curse plane is still unknown. And the hide from undead potion should do the trick. Just try to be quiet and don’t engage anyone. And the spell does not last forever.

    After about 5 minutes, Ryxikor comes back. The hide from undead spell has stopped working. The rogue has seen no sign of undead outside of the warren. He did however found two more wicker gates on the other sides of the camp. These gates did not have lights. The height of the warren varies from 5 to 7 feet. The walls are more of deadwood, underbrush and a crude mud-wattle. The thickness varies from area to area.

    Status
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    Axara spell: L0 5/5, L1 3/4 +1D, L2 1/4 +1D, L3 2/3+ 1D
    Turning attempts left: 4/5
    CLW Wand 1d8+3 – 35 charges left
    Message and Tongues: 5 minutes remaining.
    Spoiler
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    I am DMing Red Hand of Doom - IC - OOC

    Titus in Red Hand of Doom

    Playing Pelric Rantceur, a level 5 cleric in Nightfall - IC - OOC

  2. - Top - End - #2012
    Bugbear in the Playground
     
    ElfPirate

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    Default Re: Cormyr - The Tearing of the Wave

    "I've never liked crashing the front gates of any place." Ryx tells the others. "I suggest one of the other two entrances." he adds as he unshoulders his bow and nocks an arrow.

  3. - Top - End - #2013
    Bugbear in the Playground
     
    Ouroborosi's Avatar

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    Default Re: Cormyr - The Tearing of the Wave

    "5 minutes-- For the lack of time i agree with you this time Silks. If our enemies menace to escape us they would flee in a cleared direction "

    "Any would do really head the nearest coin the farest
    " The gnome throws up a coin (1d2)[1]

    "Let's go-- spell durations are wasting"
    ------------------------------------------------------
    "Never toss a Dwarf... Halflings are much lighter."

  4. - Top - End - #2014
    Bugbear in the Playground
     
    ElfPirate

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    Default Re: Cormyr - The Tearing of the Wave

    Ryx follows the rest of the group as they move towards the closest of the other two entrances. Once they arrive, the elf looks closely at the gate to see if it's locked or trapped. if it's not, he'll try to open it.

    Spoiler
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    search: (1d20+11)[22]

    ooc: Ryx does not stand right before a door when opening it, he'll stand to one side or the other.

  5. - Top - End - #2015
    Ettin in the Playground
     
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    Default Re: Cormyr - The Tearing of the Wave

    The group decides to go to the door on the north.

    Ryxikor approaches the door, trying to be as silent a possible. He put his door and hears a soft hissing. He checks and finds the wicker door is neither locked nor trapped.

    However, as he inspects the door, he steps on a twig and snaps it. Suddenly, the hissing stops.
    Spoiler
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    I am DMing Red Hand of Doom - IC - OOC

    Titus in Red Hand of Doom

    Playing Pelric Rantceur, a level 5 cleric in Nightfall - IC - OOC

  6. - Top - End - #2016
    Bugbear in the Playground
     
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    Default Re: Cormyr - The Tearing of the Wave

    Ryxikor quickly throws his right hand straight up in the air, so everyone can see, and hopefully stop everything they're doing, "Ssh, there's something in here and I think it heard me stepping on these dead twigs."

    The elf reaches for a vial on his potion belt as he whispers, "Everyone prepare yourselves. Quill and Maesyn, you should stay at the door, don't even come in until you know there are no undead near you."

    With deft fingers, Ryx pops the cork off the vial and drinks it's contents, a concoction to help protect against evil, then looks to Savin and Axara, "Protect yourselves, strike true, and let's kill some undead vermin." he whispers with his sinister smile.

    With that, the elven mercenary drops the vial, unsheathes organripper and a masterfully crafted dagger from a sheath strapped to his right calf. He opens the wicker door and does something he never likes to do, he leads the party into danger.

    He moves into the room and to one side, engaging the first enemy he see, with two vicious slashes with his daggers.

    Spoiler
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    Init: (1d20+3)[13]

    HP: 38/41, unless someone healed him the rest of the way
    AC: 23, (19 +2 protection from evil, +2 two sword style)

    Drinks the protect from evil potion
    Draws two daggers
    Opens wicker door and moves into mound, expecting to be attacked
    Last edited by puffmagicdragon; 2013-09-27 at 02:47 PM.

  7. - Top - End - #2017
    Bugbear in the Playground
     
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    Default Re: Cormyr - The Tearing of the Wave

    Quill just waits outside.
    ------------------------------------------------------
    "Never toss a Dwarf... Halflings are much lighter."

  8. - Top - End - #2018
    Ogre in the Playground
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    Default Re: Cormyr - The Tearing of the Wave

    Before the group goes in, Maesyn casts the following spells:

    Cat's grace (from scroll) on Ryxikor
    Eagle's splendor (from scroll) on Axara
    Alter self (Lizardfolk)


    Maesyn Silverhair

  9. - Top - End - #2019
    Ettin in the Playground
     
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    Default Re: Cormyr - The Tearing of the Wave

    Maesyn prepares the group by using the magic he knows well. He pulls out a scroll, read it and suddenly Ryxikor is much more agile than even before. He pulls another scroll and uses it on Axara. Suddenly the cleric is much more attractive and fascinating than she ever was. After that, the bard changes his appearance and looks like a lizardfolk.

    Steersissk looks at him with a nervous look“What kind of curse magic is this? A silver lizardfolk?”

    Quill smiles “No need to worry. This is good magic, approved by the Council of Elders of Wheloon and the Bardic Order of the Millenium Oak, as documented by Sir Geodefroy of the Leave in 1157 in his treatise ….

    Steersissk just nods, totally confused by what Quill is saying. The lizardfolk stays next to Quill, at Ryxikor, Savin and Axara are getting ready to enter the shadowscale mound.

    Axara looks at Savin“Plainsman, I think I should be the one following the elf. If it is undead as expected, I can try to deal with them. If it is more than that, you can step in and save me like a knight in a shiny armor! …

    In the meantime, Ryxikor drinks a potion of protection against evil and draws his weapon.

    Finally ready, the elf nods and opens the door and enters the mound. The inside of the mound is muddy and wet. Roots and branches jut through the floor, walls and ceiling, almost blocking the passage in spots. The ceiling is about 5 feet high and the floor is tangled an uneven. A musky, reptilian scent pervades the air. Torchlight flickers ahead in a large chamber where several more twisting passageways meet.

    Ryxikor steps in followed by Axara. The rogue is looking for shadowscales but does not see them. Luckily Axara behind spot one and warn the rogue, preventing him to be flatfooted.

    4 javelins go flying toward Ryxikor but the elf easily avoids them. However, he hears the sound of a jar being thrown and broken and a stirge, now free flies toward Ryxikor and attach itself to him

    Initiative time!

    Terrain information
    Spoiler
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    Uneven Slick Floor: A successful DC 12 balance check is required to run or charge across the surface. Failure means that the character cannot move in that round.
    Tree Trunk: A creature standing in the same square as a tree trunk gain a +2 bonua to AC and a +1 bonus on reflex saves (don’t stack on other cover bonuses)


    Status
    Spoiler
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    Axara spell: L0 5/5, L1 3/4 +1D, L2 1/4 +1D, L3 2/3+ 1D
    Turning attempts left: 4/5 – 6/7 with Eagle splendor
    CLW Wand 1d8+3 – 35 charges left
    Message and Tongues: 47/50 remaining.
    Ryxikor – Cat Grace (+4 DEX) – 48/50 remaining
    Axara – Eagle Splendor (+4 CHA) – 49/50
    Ryxikor – Protection from Evil (+2 Ac +2 saves vs. evil) – 49/50 -
    Spoiler
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    I am DMing Red Hand of Doom - IC - OOC

    Titus in Red Hand of Doom

    Playing Pelric Rantceur, a level 5 cleric in Nightfall - IC - OOC

  10. - Top - End - #2020
    Ogre in the Playground
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    Default Re: Cormyr - The Tearing of the Wave

    AC: 21
    HP: 25/25
    Spells: bard: 0 1/3, 1 4/5, 2 1/3; sorc: 0 3/3
    Bardic Music: 4/6

    Maesyn again begins his inspiring oratory, moving closer to the entrance to the camp to make sure everyone can hear him.

    Spoiler
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    Move action: Move to C30.

    Standard action: Inspire courage.



    Maesyn Silverhair

  11. - Top - End - #2021
    Bugbear in the Playground
     
    ElfPirate

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    Default Re: Cormyr - The Tearing of the Wave

    Ryxikor sees the stirge but can't get out of the way in time, as the large flying insect latches onto him. The elf stumbles around the corner so the others can come into the room. He drops his masterwork dagger so that he may grab ahold of the creature with his left hand as he tries to impale it with organripper.

    Spoiler
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    HP: 38/41 Did anyone ever get Ryx full on hp
    AC: 25, 23 vs stirge

    move action: move 10' around corner to E27
    free action: drop MW dagger
    standard action: attack with organripper

    attack: (1d20+9)[20] includes +1 inspire courage and -4 attack during grapple
    damage: (1d4+3)[7]

    edit: I forgot to add +1 to damage for inspire courage
    Last edited by puffmagicdragon; 2013-09-30 at 02:20 PM.

  12. - Top - End - #2022
    Bugbear in the Playground
     
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    Default Re: Cormyr - The Tearing of the Wave

    Initiative: (1d20+1)[18]

    "Just let us know if it is 'save' enough to enter, brave heroes"

    Quill said without any melange.

    His hand goes to his scrollcase ready to wipe up the daylight scroll but he stops. Will the spell really remove the illumition where it's rays shine. And if it does would somthing else be just as good? As he remembers they haven't even used a light spell or an other source of light as there eyes could see.

    he casts Dancing Lights and directs it at F28.

    "I hope the light aids in hitting our enemies better "

    With that he draws his magic missile wand once more
    ------------------------------------------------------
    "Never toss a Dwarf... Halflings are much lighter."

  13. - Top - End - #2023
    Ettin in the Playground
     
    Zombie

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    Default Re: Cormyr - The Tearing of the Wave

    Initiative: Maesyn, Quill, Axara, Ryxikor, Savin, enemies

    Maesyn moves closer to the mound but still staying outside to avoid losing his spells. He stands motivating the trouping, making them more efficient in their attack and stronger against fear.

    Steersissk looks at him with a nervous look“What kind of curse magic is this? A silver lizardfolk?”

    Quill prepares to cast a lighting spell and directs it inside the mound. He realizes that he needs to be extra careful with his magic to make sure the spell works. to do so and this would suck his spells. He also notices that each light only does 10 feet of bright light for normal vision or feet for low vision. The Shadow plane has its peculiarities as the group is learning.
    Spoiler
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    Ouro, what is Quill spell status? thanks
    Also, without entering the mound, Quill can only place his dancing lights where he can see.


    Axara goes inside the mound and raises her medallion of Mystra. “Lady of Mysteries, please grant me the power to turn these undead monstrosities to dust!. Her holy symbol turns really bright and the sound of 5 undead turning to dust can be heard.

    The group can also hear the sound of glass jar breaking and flying creature escaping.

    Axara says “ Keep talking Silver tongue elf. I like it. And I think we are free of undead monstrosities.”

    Savin positions himself behind Ryxikor as the elf battle the stirge.

    Ryxikor moves deeper in the mound and stabs the monster which was attached to him before he can drink his blood.

    A now free stirge start flying toward Ryxikor while another one attaches itself to the cleric.

    Terrain information
    Spoiler
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    Uneven Slick Floor: A successful DC 12 balance check is required to run or charge across the surface. Failure means that the character cannot move in that round.
    Tree Trunk: A creature standing in the same square as a tree trunk gain a +2 bonua to AC and a +1 bonus on reflex saves (don’t stack on other cover bonuses)


    Status
    Spoiler
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    Axara spell: L0 5/5, L1 3/4 +1D, L2 1/4 +1D, L3 2/3+ 1D
    Turning attempts left: 3/5 – 5/7 with Eagle splendor
    CLW Wand 1d8+3 – 35 charges left
    Message and Tongues: 46/50 remaining.
    Ryxikor – Cat Grace (+4 DEX) – 47/50 remaining
    Axara – Eagle Splendor (+4 CHA) – 48/50
    Ryxikor – Protection from Evil (+2 Ac +2 saves vs. evil) – 48/50 -
    Inspire Courage: +1 to Hit and Damages and Save vs. charm or fear
    Spoiler
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    I am DMing Red Hand of Doom - IC - OOC

    Titus in Red Hand of Doom

    Playing Pelric Rantceur, a level 5 cleric in Nightfall - IC - OOC

  14. - Top - End - #2024
    Bugbear in the Playground
     
    ElfPirate

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    Default Re: Cormyr - The Tearing of the Wave

    "Well done priestess !" Ryx says as he realizes Axara just destroyed all the undead in this room. "Savin, could you help her with that flying nuisance?" the elf asks of the plainsman, as he is ready to pick up his dagger until he spots another stirge flying in his direction. Ryxikor decides to keep his left hand empty, in case he need to grab at the large insect in order to not get stuck with the large needle of a nose. Once the creature gets close enough, Ryx swipes at it with organripper.

    Spoiler
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    HP: 38/41
    AC: 23, 21 vs stirge

    standard action: attack with organripper
    attack: (1d20+13)[20] includes inspire courage
    damage: (1d4+4)[6] includes inspire courage
    concealment: hit>20: (1d100)[100]
    Last edited by puffmagicdragon; 2013-10-01 at 01:55 PM.

  15. - Top - End - #2025
    Titan in the Playground
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    Default Re: Cormyr - The Tearing of the Wave

    Savin, seeing the strange bird creature latch on to Axara, rushes forward, spear drawn, as he carefully takes a stab at it.

    "Ryx, take care of that one." he says over his shoulder.

    Spoiler
    Show


    Savin
    AC ~17; Current ~ 17
    HP ~ 53; Current ~53

    Free Action
    Speak and take 5 foot step towards Axara/stirge (F-28 I think)


    Full Round Action
    Two attacks against stirge

    1st attack
    (1d20+11)[14](25)


    Crit Confirmation
    (1d20+11)[12](23)

    Damage
    (1d8+5)[7](12) +2 if it is an aberration and/or +2 if underground creature

    2nd attack
    (1d20+6)[18](24)

    Crit Confirmation
    (1d20+6)[11](17)

    Damage
    (1d8+5)[3](8) +2 if it is an aberration and/or +2 if underground creature


    Effects ~
    +1 to hit/damage from inspire courage

  16. - Top - End - #2026
    Bugbear in the Playground
     
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    Default Re: Cormyr - The Tearing of the Wave

    Quill turns to Steersissk "Just body altering magic my friend.. don't be alarmed it is not contagious"

    "It sounded like you got the undead, what is happening need any help?"

    Quill asks as he takes a step to the south.
    ------------------------------------------------------
    "Never toss a Dwarf... Halflings are much lighter."

  17. - Top - End - #2027
    Ogre in the Playground
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    Default Re: Cormyr - The Tearing of the Wave

    AC: 21
    HP: 25/25
    Spells: bard: 0 1/3, 1 4/5, 2 1/3; sorc: 0 3/3
    Bardic Music: 3/6

    Still reciting his oratory, lizard-Maesyn moves in, drawing his rapier, and slicing at the stirge grappling Axara.

    Spoiler
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    Move action: Move 5 squares to F27.

    Free action: Draw rapier while moving.

    Standard action: Attack Stirge (+1 morale): (1d20+8)[26]
    Damage (+1 morale): (1d6+2)[6]



    Maesyn Silverhair

  18. - Top - End - #2028
    Ettin in the Playground
     
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    Default Re: Cormyr - The Tearing of the Wave

    Maesyn eliminates the stirge that had attached to Axara and Ryxikor disposes of the one threatening him. Quietness returns to the mound.

    Steersissk listens to Quill explanation "Magic. Mysterious. Confusing. Scary."

    Axara invites Quill and Steersissk in. "All clear Quillmeister. Make sure our ranger Steersissk comes with you."

    The heroes rejoins inside the mound.

    Axara says. "Where next? Time is ticking ...."

    Status
    Spoiler
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    Assumed 1 round to finish the fight and one round to all be in the mound
    Axara spell: L0 5/5, L1 3/4 +1D, L2 1/4 +1D, L3 2/3+ 1D
    Turning attempts left: 3/5 – 5/7 with Eagle splendor
    CLW Wand 1d8+3 – 35 charges left
    Message and Tongues: 44/50 remaining.
    Ryxikor – Cat Grace (+4 DEX) – 45/50 remaining
    Axara – Eagle Splendor (+4 CHA) – 46/50
    Ryxikor – Protection from Evil (+2 Ac +2 saves vs. evil) – 46/50 -
    Inspire Courage: +1 to Hit and Damages and Save vs. charm or fear
    Spoiler
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    I am DMing Red Hand of Doom - IC - OOC

    Titus in Red Hand of Doom

    Playing Pelric Rantceur, a level 5 cleric in Nightfall - IC - OOC

  19. - Top - End - #2029
    Titan in the Playground
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    Default Re: Cormyr - The Tearing of the Wave

    "Through that doorway, same as before? Although, now that we have this light, I think we should give Ryx a bit of a headstart, though i can see just find down here." he says as he points with his spear towards the door just beyond Axara (K-28).
    Last edited by razorback; 2013-10-02 at 08:14 AM.

  20. - Top - End - #2030
    Ogre in the Playground
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    Default Re: Cormyr - The Tearing of the Wave

    Maesyn continues to inspire his comrades to move deeper into the encampment and to do so with as much alacrity as possible given the limits of his inspirational capacities.


    Maesyn Silverhair

  21. - Top - End - #2031
    Bugbear in the Playground
     
    ElfPirate

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    Default Re: Cormyr - The Tearing of the Wave

    Ryx agreeing with the others, moves to the next wicker door, that Savin indicates. Holding only organripper the elf opens the door and looks to see where it leads. The elven mercenary again leads the others into certain danger, however with the potions and spells placed on him, and with hide from undead and invisibility potions still within reach, Ryx is at least comfortable with his own outcome.

    Spoiler
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    HP: 38/41
    AC: 23

    move action: open wicker door
    standard action: move into the unknown

  22. - Top - End - #2032
    Bugbear in the Playground
     
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    Default Re: Cormyr - The Tearing of the Wave

    "And like any tool it can be dangerous or beneficial. Some distrust is healthy but like a spear no one would use it for hunting if one remained afraid of the pointy end."

    The gnome takes a bow and stretches his hand to the opening. "Let's go in our allies are waiting for us."

    When he joins the vigilantes the wizards suggests to head there way to the nearest exit
    ------------------------------------------------------
    "Never toss a Dwarf... Halflings are much lighter."

  23. - Top - End - #2033
    Ettin in the Playground
     
    Zombie

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    Default Re: Cormyr - The Tearing of the Wave

    Ryxikor opens the southern door and the group sees several thick trunks supporting the tangled branches and mud wattle ceiling of this spacious chamber. At its apex, the ceiling in this area looks to be about 20 feet high. To the south is a pool of dark, still water and large wicker gates lead to the south and the east. Several fire pits lines with stones are scattered about the room but all are dark and cold now. A clutter of dusty with cobwebs wicker baskets, fishing spears and rusty knives are against the wall, evidence that this tribe was once thriving in this plane. Near the center of the room stands a low wicker cage with something dark moving within.

    Several dark-scaled lizardfolks crouch here, fangs bared and claws extended. The shadows seem to cling to their bodies like thick black cloak, rippling silently.

    One of them looks at the elf with the double blades and states “You are not a black priest. Alarm!”

    All four shadowslains yell a loud a possible “Alarm! Alarm!” while picking up javelins.

    Initiative time .....

    Terrain information
    Spoiler
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    Uneven Slick Floor: A successful DC 12 balance check is required to run or charge across the surface. Failure means that the character cannot move in that round.
    Tree Trunk: A creature standing in the same square as a tree trunk gain a +2 bonua to AC and a +1 bonus on reflex saves (don’t stack on other cover bonuses)


    Status
    Spoiler
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    Assumed 1 round to finish the fight and one round to all be in the mound
    Axara spell: L0 5/5, L1 3/4 +1D, L2 1/4 +1D, L3 2/3+ 1D
    Turning attempts left: 3/5 – 5/7 with Eagle splendor
    CLW Wand 1d8+3 – 35 charges left
    Message and Tongues: 43/50 remaining.
    Ryxikor – Cat Grace (+4 DEX) – 44/50 remaining
    Axara – Eagle Splendor (+4 CHA) – 45/50
    Ryxikor – Protection from Evil (+2 Ac +2 saves vs. evil) – 45/50 -
    Inspire Courage: +1 to Hit and Damages and Save vs. charm or fear
    Spoiler
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    I am DMing Red Hand of Doom - IC - OOC

    Titus in Red Hand of Doom

    Playing Pelric Rantceur, a level 5 cleric in Nightfall - IC - OOC

  24. - Top - End - #2034
    Bugbear in the Playground
     
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    Default Re: Cormyr - The Tearing of the Wave

    Initiative: (1d20+1)[15]

    When the 3 scouts have entered the room Quill moves through J28 and fires his wand at number 3 (1d4+1)[5]
    ------------------------------------------------------
    "Never toss a Dwarf... Halflings are much lighter."

  25. - Top - End - #2035
    Bugbear in the Playground
     
    ElfPirate

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    Default Re: Cormyr - The Tearing of the Wave

    "Wow, that was surprisingly easy. Thanks to the expertise of Axara." the rogue says with a smile.

    As Ryx moves into the next large room, he sees the undead abominations, they yell something at him, but he can't understand their language. The elf doesn't wait for any translations, he understands they are there for only a couple reasons; to kill off the undead, and to possibly save some lizardfolk that haven't been changed yet. Ryx moves to the nearest of the undead and draws his masterfully crafted dagger, then attacks the creature with organripper, moving around the tree trunk as they fight.

    Spoiler
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    Init: (1d20+3)[7]
    HP: 38/41
    AC: 25 vs S4, 23 vs all others

    Move action: move 25' to K25, unsheathe MW dagger
    Standard action: melle attack with organripper

    Attack: (1d20+13)[27] includes inspire courage
    Damage: (1d4+4)[8] includes inspire courage
    Hit concealment: hit>20: (1d100)[47]



  26. - Top - End - #2036
    Ogre in the Playground
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    Default Re: Cormyr - The Tearing of the Wave

    AC: 21
    HP: 25/25
    Spells: bard: 0 1/3, 1 4/5, 2 1/3; sorc: 0 3/3
    Bardic Music: 3/6

    Maesyn continues his inspiring oratory while keeping an eye on the other door.


    Maesyn Silverhair

  27. - Top - End - #2037
    Titan in the Playground
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    Default Re: Cormyr - The Tearing of the Wave

    Savin, hearing the creature yell out 'Alarm!', fires his spear at the one lizardfolks he can see once Ryx is out of the way and then rushes forward while pulling out his chain, creating a defensive point for the others while allowing them to enter the room.

    Spoiler
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    Savin
    AC ~17; Current ~ 17
    HP ~ 53; Current ~53




    Standard Action
    Throw spear at S-3

    1st attack
    (1d20+10)[11](21)


    Crit Confirmation
    (1d20+10)[13](23)

    Damage
    (1d8+3)[1](4) +2 if it is an aberration and/or +2 if underground creature

    Move Action
    Move to M-25


    Effects ~
    +1 to hit/damage from inspire courage


  28. - Top - End - #2038
    Ettin in the Playground
     
    Zombie

    Join Date
    Oct 2010
    Location
    south side of reality ...
    Gender
    Male

    Default Re: Cormyr - The Tearing of the Wave

    Initiative: Axara, enemies (Action stopped there), Savin, Quill, Ryxikor, Maesyn

    Axara enters the room and decides not to try to turn undead as the alarm has been sound. She expects more undead lizardfolks to come and wants to destroy as many as she can. She does not go into the room to catch all the allies and cast bless to ensure her friends are more accurate in their attack and stronger against fear.

    One shadowslain goes to the wicker cage and opens it. A giant beetle like creature the size of a pony squats out of the wicker cage. It has two large claws, razor mandibles, and a flaring, bell like cup atop its heavily armored head.

    One shadowslain throws its javelin at Rxikor while the other two rush Ryxikor. Thanks to the elf agility, none of the attacks reach him. While attacking the shadowscales scream “Alarm! Alarm! Intruders”

    Please Read
    Spoiler
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    I stopped the action here because the enemies actions have made your posts illogical. Please review the map and let me know what your charater is doing.


    Terrain information
    Spoiler
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    Uneven Slick Floor: A successful DC 12 balance check is required to run or charge across the surface. Failure means that the character cannot move in that round.
    Tree Trunk: A creature standing in the same square as a tree trunk gain a +2 bonua to AC and a +1 bonus on reflex saves (don’t stack on other cover bonuses)


    Status
    Spoiler
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    Axara spell: L0 5/5, L1 2/4 +1D, L2 1/4 +1D, L3 2/3+ 1D
    Turning attempts left: 3/5 – 5/7 with Eagle splendor
    CLW Wand 1d8+3 – 35 charges left
    Message and Tongues: 42/50 remaining.
    Ryxikor – Cat Grace (+4 DEX) – 43/50 remaining
    Axara – Eagle Splendor (+4 CHA) – 44/50
    Ryxikor – Protection from Evil (+2 Ac +2 saves vs. evil) – 44/50 -
    Inspire Courage: +1 to Hit and Damages and Save vs. charm or fear
    Bless: +1 to Hit and Save vs fear – 50/50 remaining
    Spoiler
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    I am DMing Red Hand of Doom - IC - OOC

    Titus in Red Hand of Doom

    Playing Pelric Rantceur, a level 5 cleric in Nightfall - IC - OOC

  29. - Top - End - #2039
    Bugbear in the Playground
     
    Ouroborosi's Avatar

    Join Date
    Apr 2012
    Location
    H I Ambacht - Netherlands
    Gender
    Male

    Default Re: Cormyr - The Tearing of the Wave

    ooc somewhat Quill wil fire at his intended but won't only move if his current placement doesn't allow him to target
    ------------------------------------------------------
    "Never toss a Dwarf... Halflings are much lighter."

  30. - Top - End - #2040
    Bugbear in the Playground
     
    ElfPirate

    Join Date
    Mar 2012

    Default Re: Cormyr - The Tearing of the Wave

    Before the elf can enter the room, the undead rush the entryway, Ryx slashes out with both daggers, trying to make quick work of the first monster.

    Spoiler
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    All info for 2 dagger attacks are in last IC post and OOC post.

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