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  1. - Top - End - #361
    Orc in the Playground
     
    Devil

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    Default Re: [4E] Heroes of the Feywild [IC]

    Dredge

    "Now you've made me mad..." Dredge mutters, striding purposefully towards the cabin. As he approaches the Satyr, he seems to speed up, feet barely touching the ground, until his body dissolves into a shower of sparks. The sparks speed through the Satyr, curving around rapidly through the two Eladrin and another Satyr before coalescing on the other side.

    Spoiler
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    Wild Magic class feature for new day: (1d10)[2]
    Resist 5 Cold and Penetrate 5 Cold until my next extended rest.

    Move: to S14
    Standard: Spark Form. Shift 8, as follows:
    S13-S12-R11-Q11-P11-O11-N11-M11

    S13 Satyr
    Attack: (1d20+10)[29] vs Reflex
    Damage: (1d6+14)[17] lightning

    S12 Eladrin
    Attack: (1d20+10)[24] vs Reflex
    Damage: (1d6+14)[19] lightning

    Q11 Eladrin
    Attack: (1d20+10)[12] vs Reflex
    Damage: (1d6+14)[17] lightning

    N11 Satyr
    Attack: (1d20+10)[26] vs Reflex
    Damage: (1d6+14)[16] lightning

    Minor: If N11 Satyr isn't dead, I'll use Lightning Cuts
    Attack: (1d20+13)[29] vs Reflex
    Damage: (2d4+6)[10] lightning


    Chaos Burst: Saving throw.
    Last edited by Conundrum; 2012-12-11 at 12:11 AM.

  2. - Top - End - #362
    Pixie in the Playground
     
    GnomePirate

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    Default Re: [4E] Heroes of the Feywild [IC]

    Nistra

    Two bolts zip out from the bushes, imbued with a touch of Bloom's fire, striking a nearby satyr and sending it stumbling back a few steps. Nistra quickly moves to a new position before the satyr can discover her location.

    Spoiler
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    Standard: Impact Shot on Satyr at P14
    Attack vs AC: (1d20+12)[22]
    Damage: (2d6+5)[12] fire + (2d6)[6] Sneak Attack and pushed to O13

    Minor: Snap Shot on same satyr
    Attack vs AC: (1d20+12)[30]
    Damage: (1d6+5)[10] fire.
    + (2d6)[8] Sneak Attack if previous attack misses

    Move to K20 and Stealth (1d20+17)[30] to hide

  3. - Top - End - #363
    Dwarf in the Playground
     
    angille's Avatar

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    Default Re: [4E] Heroes of the Feywild [IC]

    Jalix

    "Oh, this is ex-citing!" Jalix exclaims as quietly as his tightened nerves can manage. He watches with interest as Baruk canters back to run down the eladrin. Just as he's about to strike, the trapmaker sprinkles a little black powder on his orb - a deafening BOOM immediately sounds from Auldfaxe's hooves, staggering Aramil back!

    Spoiler
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    Meta-game! I'm certain that 12 won't hit an eladrin's Will. You wanted a push, Shadow_Elf?

    Standard: Thundering Armor, targeting Baruk and then Aramil.
    Effect: +1 power bonus to Baruk's AC UEMNT
    Attack: (1d20+10)[30] vs Aramil's Fort
    Hit: (1d8+6)[10] thunder damage, and Aramil is pushed to N-12 ((2d6+14)[22] in the event of a crit)
    Move: walk to L-17

    Immediate action notes: If the triggers happen, Jalix will be using Arcane Anchor and Trip the Trap on the first opportunities. He will not use Heroic Effort on this turn's attack.
    Designer of Cortex Shuffle – Fantasy Playset complete, and available pending licensing
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  4. - Top - End - #364
    Ogre in the Playground
     
    Nai_Calus's Avatar

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    Default Re: [4E] Heroes of the Feywild [IC]

    The party springs into action, blades and arrows and magic brought to bear against their foes.

    Wagneri lashes out with his quarterstaff, and though his blow is meant to disable rather than harm, it's devestating nonetheless and the woman goes reeling even as Wagneri steps around through the ether to come from behind.

    Malkyr fires a few quick shots from the trees before climbing higher up even as he directs Owlgy in to the fray. Two Satyrs fall dead, their heads transfixed by arrows, but his shot goes wide against the eladrin in the cart.

    Dredge suddenly dissipates, zipping about the field damaging enemies before re-forming. Another Satyr falls, clutching his chest in agony, and the Eladrin on the cart shouts in pain as Dredge whips past.

    Nistra fires two bolts at the remaining Satyr, and while the first goes wide the second strikes home, the Satyr looking about in shock for a moment before collapsing.

    Jalix brings his powers to bear and sends a jolt of thunder towards Laranil that hits him square in the chest and staggers him back, though Laranil seems relatively unfazed.

    Baruk follows it up with an attempted charge, but the Eladrin nimbly dodges it.

    The woman hisses in rage to find herself between Wagneri and Owlgy and moves back to fire a bolt of fire energy at the Eladrin who would dare attack her. Wagneri's training serves him well, and he moves gracefully out of the way of the flame.

    The other eladrin female moves up to Dredge and buries a knife deep in his side, leaving him off-balance and open to further attack.

    The eladrin on the cart moves over and jumps down to try to see if he can locate the sources of the arrows and bolts, but sees nothing and sends an icy ray at Jalix instead, pinning the human in place with a thick layer of frost.

    Laranil smirks and whips his sword about in a quick circle, attacking the enemies who dare surround him. Auldfaxe manages to avoid the damage, but Baruk, Dredge and Wagneri are caught in the burst of arcane energies.

    Map:
    Spoiler
    Show




    Status:

    Malkyr:
    Dredge: 28 damage, granting CA
    Jalix: 8 damage, immobilized
    Nistra:
    Baruk: 11 damage
    Wagneri: 11 damage


    The Woman 28 damage N15
    Laranil 10 damage N12
    Eladrin 1 19 damage R15
    Eladrin 2 N11

    Dice rolls:
    Spoiler
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    The Woman: (1d20+13)[20] vs Wagneri's Ref, on hit (1d10+8)[11] and ongoing 5 fire(save ends)
    Eladrin 1: (1d20+12)[25] vs Jalix's Ref, on hit (1d8+7)[8] cold damage and target is immobilized until the end of his next turn
    Eladrin 2: (1d20+14)[30] vs Dredge's AC, on hit (2d6+8)[17] and target grants CA until EONT
    Laranil:
    (1d20+13)[21] vs Dredge's Ref
    (1d20+13)[21] vs Baruk's Ref
    (1d20+13)[15] vs Auldfaxe's Ref
    (1d20+13)[22] vs Wagneri's Ref
    On hit: [roll]1d6+10 force damage
    Last edited by Nai_Calus; 2012-12-10 at 11:15 PM.
    Every time you spell Corellon wrong, Gruumsh gets excited and kills a kitten. Please, think of the kittens.
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    RIP Eltain Sharma, Chosen of Corellon, and Frank, his faithful Celestial Pegamule. May you find the peace you sought.

  5. - Top - End - #365
    Orc in the Playground
     
    Devil

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    Default Re: [4E] Heroes of the Feywild [IC]

    Dredge

    Staggering, and clutching the wound in his side, a snarl escapes Dredge's dry lips. Neither Laranil nor the eladrin woman seem willing to allow him any space to move... so he decides to create some.

    First, though, some revenge. His shadow dagger glints dangerously, and strikes out at the eladrin woman with impossible speed. He then releases a mind-numbing blast towards the pair, hoping to at least distract them long enough to back off a bit, and maybe even allow Baruk some room to charge.

    Finally, he backs off as much as he can from the altogether-too-close enemies.

    Spoiler
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    Minor: Lightning Cuts v Eladrin 1
    Attack: (1d20+13)[20] vs Reflex
    Damage: (2d4+6)[11] Lightning

    Standard: Bedeviling Burst
    Attack vs Eladrin 1: (1d20+10)[20] vs Will
    and push to R11 on hit
    Attack vs Laranil: (1d20+10)[12] 22 vs Will (see OOC, used Elven Accuracy)
    Damage: (1d10+14)[20] Psychic
    and push to R16 on hit

    Move: If they've both been pushed, move to J12. Otherwise, shift to K11.

    Chaos Burst: Saving Throw -_-
    Last edited by Conundrum; 2012-12-16 at 05:34 PM.

  6. - Top - End - #366
    Orc in the Playground
     
    MiketheMountain's Avatar

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    Default Re: [4E] Heroes of the Feywild [IC]

    Opportunity Action on "The Woman's" Turn:
    Wagneri's training with the Illiyanbruen Knights brought his focus outside of just his present realm, and allows him to see and react to the battlefield as if he was moving pieces on a chessboard. When the Woman tries to step away from him, instead of merely pursuing her, Wagneri vanishes once again, appearing at her side and striking the confused Eladrin even as she fired off an attack of her own.

    Spoiler
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    Opportunity Action: Feywild Guardian
    Wagneri teleports to O16
    Melee Basic Attack against The Woman
    • Attack: (1d20+13)[21] vs AC
    • Damage: (1d8+9)[10]


    If hit:
    Spoiler
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    No Action: Power Strike
    • Damage: (1d8)[5]

    The Woman is pushed to M15
    Wagneri shifts to N16


    Wagneri's Turn:
    Wagneri shifts his grip on his quarterstaff, dropping down into a lower and more sturdy stance. As he does so, the Knight's eyes glow even brighter as shimmering arcane energy begins to flow down to the ends of the staff. Green lightning lashes out from each tip, arcing towards the stubborn criminal.

    Spoiler
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    Minor Action: Change to Defend the Line stance
    Standard Action: Witch Bolt against The Woman
    • Attack: (1d20+10)[21] vs Reflex
    • Damage: (1d10+7)[13] Lightning Damage (+2 if The Woman was pushed adjacent to Owlgy)

    Note: No OA from making a ranged attack due to Staff Expertise feat.

    Spoiler
    Show
    Wagneri Azazel, Eladrin Knight
    Init +6 HP 555/66 Bloodied 33 Healing Surge 16 (0 used /11)
    AC 24 Fort 21 Reflex 22 Will 20 Speed 5
    Str 9 (-1) Con 15 (+2) Dex 12 (+1) Int 19 (+4) Wis 14 (+2) Cha 12 (+1)

    Conditions: none
    Last edited by MiketheMountain; 2012-12-11 at 06:29 PM.

  7. - Top - End - #367
    Pixie in the Playground
     
    GnomePirate

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    Default Re: [4E] Heroes of the Feywild [IC]

    Nistra

    Another fiery bolt flies out from the brush and strikes the eladrin that tried to find Nistra, and the gnome vanishes further back into the bushes at the edge of the clearing.

    Spoiler
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    Standard: Deft Strike on Eladrin at R15
    Move to I20
    Attack (1d20+14)[16] vs AC (forgot to apply CA to attack roll last time)
    Damage: (1d6+5)[8] fire + (2d6)[9] SA

    Move to D20 and Stealth (1d20+17)[37] to remain hidden if the previous attack hit

  8. - Top - End - #368
    Titan in the Playground
     
    Shadow_Elf's Avatar

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    Default Re: [4E] Heroes of the Feywild [IC]

    Baruk
    The paladin smiles as his challenge smites the elf. I would think twice before ignoring me, Master Elf. Auldfaxe rears and Baruk levels his lance, charging Laranil again.

    Standard Action: Charge Laranil
    No Action: Iron Wolf Charge
    No Action: Furious Assault

    Spoiler
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    Attack: (1d20+15)[32] vs. AC
    Hit: (3d10+13)[27] + (1d6)[3] damage + secondary attack.

    Secondary Attack vs. Every Enemy Within 2 Squares (I am not entirely sure, since I think some things have moved around since the enemy phase, but Laranil is certainly one of them).

    Vs. Laranil: (1d20+7)[13] vs. Will
    Hit: Push 2 and -2 to attack rols UEMNT.
    My Homebrew
    Currently DMing: Heroes on a Sea of Swords - IC - OOC - OOC II - OOC III
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  9. - Top - End - #369
    Ogre in the Playground
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    Default Re: [4E] Heroes of the Feywild [IC]

    Malkyr

    Leaning up against the backside of the tree where he was perched, Malkyr reloaded his crossbow with a nasty looking bolt. After another low whistle, directing Owlgy to continue menacing the leader, Mal uncoiled himself, sprang around to the front side and fired at the eladrin woman before ducking around to the backside again.

    Spoiler
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    Very sorry again for the delay!

    Reload as a free action.

    Minor action to shift into Dancing Serpent stance.

    Move action to shift around the tree trunk, and Owlgy shifts 1 to M-14.

    Standard action to use Disruptive Shot on the woman (+1 to hit and damage per Dancing Serpent, +2 more from Owlgy).
    (1d20+16)[17] vs. AC
    Hit: (1d10+14)[15] damage and the target is dazed (save ends).
    Miss: half damage and the target is slowed until the end of my next turn.

    Free action to shift back behind cover (per Dancing Serpent).
    Currently playing: Jathal Darsha'an; Linie

  10. - Top - End - #370
    Dwarf in the Playground
     
    angille's Avatar

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    Default Re: [4E] Heroes of the Feywild [IC]

    Jalix

    The inexperienced student shivers a bit as he finds he cannot move his feet, grabs a couple of items from a pouch uncertainly, then drops them on his orb one by one.

    *plop*
    *zip* WHOOSH

    A soft blue light swirls briefly around Dredge, knitting up the knife wound cleanly and evenly. A brighter, red light explodes around Laranil, refocusing on Wagneri after almost completely dissipating.

    Spoiler
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    Minor: Curative Admixture on Dredge - heals 18 damage, no surge spent
    Standard: Altered Luck, targeting Laranil and Wagneri
    Attack: (1d20+10)[23] vs Will
    Hit: (1d6+6)[12] damage, -2 to saves UENT
    Effect: Wagneri gets 8 temp HP, and a +2 to a single d20 roll UENT (can use after rolling)
    Designer of Cortex Shuffle – Fantasy Playset complete, and available pending licensing
    Currently developing Mythikal Fantasy and coreTEK, both using Cortex Prime
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  11. - Top - End - #371
    Ogre in the Playground
     
    Nai_Calus's Avatar

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    Default Re: [4E] Heroes of the Feywild [IC]

    The battle continues apace, as Wagneri springs into action against the eladrin woman. Unfortunately, she ducks beneath his staff and then nimbly dodges his follow-up attack, laughing. Her laughter is quickly interrupted, though, by a bolt from Malkyr's crossbow lodging itself in her leg. Owlgy takes the opportunity to move in closer.

    Dredge, meanwhile, lashes out with his power at the enemies in front of him, lightning crackling painfully around the eladrin who'd tried to stab him before blasting both her and Laranil away, then moving back. Jalix joins in the party, and Laranil finds himself caught in yet another wave of energy even as Wagneri is strengthened.

    Nistra attacks, but luck is against her and she misses her mark.

    Baruk, annoyed to find his target gone, rides Auldfaxe around and thunders towards Laranil, dealing a mighty blow that causes him to wince in pain.

    The woman, angered by the continued attack and trapped between a rock and a hard place, turns to blast the mortals behind her, a wave of hot summer heat rolling over them as a bright light like the sun flashes in their eyes. Auldfaxe manages to weather it, but Wagneri and Baruk find themselves blinded by the light.

    The other female eladrin recovers from her abrupt trip and rushes to stab at Dredge, but her strike is bad and he easily avoids it. The male once again lashes out with his cold magic, to no avail.

    Laranil attacks Baruk, seeking to unseat him, but even with his opponent unable to see him, his blade goes short of its mark.

    Map:
    Spoiler
    Show




    Status:

    Wagneri - 20 damage, blinded
    Malkyr
    Owlgy
    Dredge
    Jalix
    Nistra
    Baruk - 20 damage, blinded

    The Woman - 35 damage
    Eladrin 1 - 50 damage, bloodied
    Eladrin 2 -
    Laranil - 76 damage, bloodied

    Dice rolls:
    Spoiler
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    Woman: All vs Will
    vs Baruk: (1d20+13)[22]
    vs Auldfaxe: (1d20+13)[18]
    vs Wagneri: (1d20+13)[30]
    vs Laranil: (1d20+13)[25] (Had him in incorrect square, he's out of range)
    On hit: (2d8+12)[20] fire damage, and target is blinded until the end of her next turn.
    Recharge: (1d6)[1]
    Eladrin 1: (1d20+13)[19] vs Dredge's AC, on hit: (1d6+8)[14]
    Eladrin 2: (1d20+12)[13] vs Baruk's Reflex, on hit: (2d6+7)[14] and target is slowed until the end of his next turn
    Laranil: (1d20+15)[22](24, CA) vs Baruk's AC, on hit (2d6+10)[16] damage and Baruk is teleported to S16
    Last edited by Nai_Calus; 2013-01-10 at 05:29 AM.
    Every time you spell Corellon wrong, Gruumsh gets excited and kills a kitten. Please, think of the kittens.
    Twitter | Google+ | AIM: iankunx | Skype: Nai.Calus | Y!IM: nai_calus
    RIP Eltain Sharma, Chosen of Corellon, and Frank, his faithful Celestial Pegamule. May you find the peace you sought.

  12. - Top - End - #372
    Orc in the Playground
     
    MiketheMountain's Avatar

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    Default Re: [4E] Heroes of the Feywild [IC]


    Immediate Interrupt
    Sensing the build-up of energy within his enemy, Wagneri is able to instinctively shift himself out of the plane for a split-second, long enough so that the blazing light passes through him without harm.

    Spoiler
    Show
    Immediate Interrupt: Warp in the Weave
    Effect: Wagneri spends a healing surge but regains no hit points. The triggering burst or blast does not target Wagneri or his square.


    Wagneri's Turn
    Taking advantage of Owlgy's looming presence, Wagneri strikes hard at the Woman's legs, trying to hobble her.

    Spoiler
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    Move Action: None
    Standard Action: Melee Basic Attack against The Woman
    • Attack: (1d20+15)[28] vs AC (including +2 for Combat Advantage from flanking)
    • Damage: (1d8+9)[15], The Woman is slowed until the end of Wagneri's next turn

    (If successful)
    Spoiler
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    Free Action: Power Strike, (1d8)[2] damage
    Minor Action: Switch stance to Glimmering Blade


    Spoiler
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    Wagneri Azazel, Eladrin (Sun Elf) Knight
    Init +6 HP 63/66 Bloodied 33 Healing Surge 16 (1 used /11)
    AC 24 Fort 21 Reflex 22 Will 20 Speed 5
    Str 9 (-1) Con 15 (+2) Dex 12 (+1) Int 19 (+4) Wis 14 (+2) Cha 12 (+1)

    Conditions: None
    Last edited by MiketheMountain; 2013-01-14 at 07:04 PM.

  13. - Top - End - #373
    Orc in the Playground
     
    Devil

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    Default Re: [4E] Heroes of the Feywild [IC]

    Dredge

    Using the female eladrin's clumsy strike to his advantage, Dredge backs off, putting some small distance between himself and her dagger. He then unleashes a ball of magic, difficult to look at because of the way it seems to constantly fold in on itself and change colour, almost imperceptibly.

    The bolt rushes towards the eladrin, hopefully finally ridding himself of that particular nuisance... but probably not, as it flies WAY wide.

    Spoiler
    Show
    Move: Shift to I12.
    Standard: Chaos Bolt vs Eladrin 2
    Attack: (1d20+10)[11] vs Will.
    Damage: (1d10+14)[22] psychic.

    Chaos Burst: Saving Throw.

    Extra attack and damage rolls in case I get even numbers and it bounces:
    Attack: (1d20+10)[26] vs Will, vs The Woman.
    Damage: (1d6+10)[12] psychic.

    Attack: (1d20+10)[27] vs Will, vs Laranil.
    Damage: (1d6+10)[16] psychic.
    Last edited by Conundrum; 2013-01-23 at 05:12 AM.

  14. - Top - End - #374
    Dwarf in the Playground
     
    angille's Avatar

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    Default Re: [4E] Heroes of the Feywild [IC]

    Jalix

    Jalix swings his orb through the air, collecting some of the arcane energy from the woman's blast of heat. The orb glows fiery-hot for a moment, then ice crystals form on it and snake a little way up Jalix's arm. He gently blows on the orb, and the crystals shoot out, encompassing Owlgy, the woman, and Wagneri with a subtle sheen of hoarfrost! A large, blue rune of cold glows briefly on the ground beneath their feet.

    This all takes place as the human darts around the group and towards the drawn carriage.

    Spoiler
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    Standard: Runic Resistance, centered on N-15
    Attack: (1d20+10)[19] vs The Woman's Reflex
    Hit: (2d6+6)[12] cold damage
    Effect: Owlgy and Wagneri gain Resist 8 Fire UENT
    Move: walk to Q-14
    Designer of Cortex Shuffle – Fantasy Playset complete, and available pending licensing
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  15. - Top - End - #375
    Ogre in the Playground
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    Default Re: [4E] Heroes of the Feywild [IC]

    Malkyr

    Coiled up against the backside of the tree, Mal cursed himself for his pitiful aim as he reloaded a second, vicious looking bolt. Springing around to the front side again, he fired a second time at her, praying silently to Eilistraee that he wouldn't miss this time, before once again ducking around back.

    Spoiler
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    Pretty much the same thing as last time. Reload as a free action. No minor action.

    Move action to shift around the tree trunk, and Owlgy stays put to keep up the flanking position.

    Standard action to use Disruptive Shot on the woman (+1 to hit and damage per Dancing Serpent, +2 more from Owlgy).
    (1d20+16)[17] vs. AC
    Hit: (1d10+14)[24] damage and the target is dazed (save ends).
    Miss: half damage and the target is slowed until the end of my next turn.

    Free action to shift back behind cover (per Dancing Serpent).
    Currently playing: Jathal Darsha'an; Linie

  16. - Top - End - #376
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    Shadow_Elf's Avatar

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    Default Re: [4E] Heroes of the Feywild [IC]

    Baruk Blackhand
    As the attack strikes him, runes flare up on his armor that provide a buffer of energy around the half-orc, protecting him somewhat from further harm. As he is blind, the half-orc gets his mount to kick his foe instead.

    Standard Action: Auldfaxe Kick @ Laranil

    Spoiler
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    Attack: (1d20+12)[22] vs. AC
    Hit: (2d6)[4] damage.

    Saving Throw: (1d20)[8]
    My Homebrew
    Currently DMing: Heroes on a Sea of Swords - IC - OOC - OOC II - OOC III
    Many thanks to the very talented Kymme for making an Avatar of my incredibly-specific D&D character!

  17. - Top - End - #377
    Pixie in the Playground
     
    GnomePirate

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    Default Re: [4E] Heroes of the Feywild [IC]

    Nistra

    Frustrated at her missing shots, Nistra lines up a shot at the Eladrin bothering Dredge, firing mid-stride to help hide her location.

    Spoiler
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    Standard: Deft Strike on Eladrin at K12
    Effect: Move to G20
    Attack vs AC: (1d20+14)[29]
    Damage: (1d6+5)[10] fire + (2d6)[8] SA

    If miss, Nistra remains hidden. If hit, Nistra moves to D19 and Stealth (1d20+17)[27]

  18. - Top - End - #378
    Ogre in the Playground
     
    Nai_Calus's Avatar

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    Default Re: [4E] Heroes of the Feywild [IC]

    Wagneri cuts at the woman's legs, leaving her staggering and trying to not fall over. She hisses in rage and steadies herself, shooting him a look that promises vengeance.

    Meanwhile, Malkyr's shot isn't quite on target, but still manages to catch her through the arm, causing her to wince in pain.

    Across the battlefield, Dredge's attack goes wide and the eladrin side steps it easily, smirking and waving her dagger tauntingly.

    Jalix too fails to make his mark, but manages to leave Wagneri with a bit of extra protection that's sure to come in handy.

    Nistra lets loose a shot at the eladrin bedevilling Dredge, with stunning results. The shot pierces her neck and she slumps slowly to the ground, a look of shocked surprise left on her lifeless face.

    Baruk, unable to see, urges Auldfaxe to attack. The mighty warhorse does its master's bidding, but alas, Laranil proves too quick and ducks under the kick aimed at him.

    The woman lashes out at Wagneri with a blast of heat, heedless of how open she leaves herself. Fortunately, Jalix's spell absorbs most of the heat and the damage isn't as bad as it might have been.

    "What are you fools doing? Finish these interlopers!"

    Another bolt of cold leaps from the hand of the male Eladrin and catches Auldfaxe's legs, freezing the noble steed in place.

    Laranil sweeps his sword about him again, catching Auldfaxe even as Baruk manages to evade his magic.

    Map:
    Spoiler
    Show




    Status:

    Wagneri - 7 fire damage, ongoing 5 fire.
    Malkyr
    Owlgy
    Dredge
    Jalix
    Nistra
    Baruk
    Auldfaxe - 23 damage, immobilized.

    The Woman - 65 damage, slowed until end of Wagneri's turn, dazed save ends
    Eladrin 1 - Dead
    Eladrin 2 -
    Laranil - 76 damage, bloodied

    Dice rolls:
    Spoiler
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    The Woman: (1d20+13)[23] vs Wagneri's Ref, on hit (1d10+8)[15] and ongoing 5 fire(save ends)
    Saving throw vs Dazed: (1d20+2)[4]
    Recharge: (1d6)[2]

    Eladrin 2: (1d20+12)[22] vs Auldfaxe's Ref, on hit (1d8+7)[10] cold damage and target is immobilized until the end of his next turn

    Laranil:
    (1d20+13)[14] vs Baruk's Ref
    (1d20+13)[29] vs Auldfaxe's Ref
    On hit: (1d6+10)[13] force damage
    Last edited by Nai_Calus; 2013-02-05 at 01:46 AM.
    Every time you spell Corellon wrong, Gruumsh gets excited and kills a kitten. Please, think of the kittens.
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    RIP Eltain Sharma, Chosen of Corellon, and Frank, his faithful Celestial Pegamule. May you find the peace you sought.

  19. - Top - End - #379
    Orc in the Playground
     
    MiketheMountain's Avatar

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    Default Re: [4E] Heroes of the Feywild [IC]


    Opportunity Attack
    The Woman stumbles under Wagneri's continued assault, releasing a sloppy attack that leaves her open for a counter-strike. The Knight shimmers briefly, as if he was straddling a line between two worlds.

    Spoiler
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    Opportunity Attack against The Woman (for making a ranged attack while adjacent)
    • Attack: (1d20+15)[27] vs AC (including +2 for Combat Advantage from flank or daze)
    • Damage: (1d8+11)[12] (including +2 for being adjacent to Owlgy)


    Wagneri's Turn
    Lost in the strict form of his Glimmering Blade stance, Wagneri barely notices as The Woman's attack is mostly washed away by the power of his new friend Jalix's arcane frost. With clockwork precision, Wagneri spins his quarterstaff around his shoulder and strikes out at The Woman's jaw.

    Spoiler
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    Ongoing 5 fire damage resisted by Jalix's Runic Resistance
    Move Action: none
    Minor Action: none
    Standard Action: Melee Basic Attack against The Woman
    • Attack: (1d20+15)[27] vs AC (including +2 for Combat Advantage from flank or daze)
    • Damage: (1d8+11)[13] (including +2 for being adjacent to Owlgy)

    Save versus ongoing 5 fire damage: (1d20)[1]

    Spoiler
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    Wagneri Azazel, Eladrin Knight
    Init +6 HP 56/66 Bloodied 33 Healing Surge 16 (1 used /11)
    AC 24 Fort 21 Reflex 22 Will 20 Speed 5
    Str 9 (-1) Con 15 (+2) Dex 12 (+1) Int 19 (+4) Wis 14 (+2) Cha 12 (+1)

    Conditions: ongoing 5 fire damage
    Last edited by MiketheMountain; 2013-02-05 at 11:28 AM.

  20. - Top - End - #380
    Orc in the Playground
     
    Devil

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    Default Re: [4E] Heroes of the Feywild [IC]

    Dredge inclines his head slightly towards Nistra's last location, as thanks for dispatching the frustrating eladrin.

    Finally able to gather his wits, he turns towards the remaining area of combat, and fires a similar ball of magic towards the mysterious woman.

    Spoiler
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    Standard: Chaos Bolt vs The Woman
    Attack: (1d20+10)[22] vs Will.
    Damage: (1d10+14)[23] psychic.

    Chaos Burst: +1 AC UENT

    First attack roll even, so if it hits, secondary attack:
    Attack: (1d20+10)[26] vs Will, vs Laranil.
    Damage: (1d6+10)[12] psychic.

    Second attack roll also even, so if it hits, tertiary attack:
    Attack: (1d20+10)[28] vs Will, vs Eladrin 2.
    Damage: (1d6+10)[15] psychic.
    Last edited by Conundrum; 2013-02-10 at 12:58 AM.

  21. - Top - End - #381
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    Shadow_Elf's Avatar

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    Default Re: [4E] Heroes of the Feywild [IC]

    Baruk Blackhand
    With his chosen foe down for the count, and the woman caught between an owlbear and a hard place, Baruk turns his gaze onto the other eladrin. With a gesture of his lance, a rune appears above the elf's head. A new challenger? How very brave of you! says the half-orc in a booming voice as the magic of his challenge compels the eladrin's attention. He levels his lance and urges his horse onwards. However, the horse's legs remain firmly frozen to the ground. Grunting in frustration, he drops his lance and draws a throwing hammer, chucking it at the smirking eladrin's face.

    Minor Action: Mark Eladrin 2
    Free Action: Drop Lance
    Minor Action: Draw Throwing Hammer
    Standard Action: RBA /w Throwing Hammer @ Eladrin 2

    Spoiler
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    Attack: (1d20+13)[29] vs. AC
    Hit: (1d6+8)[11] damage.
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  22. - Top - End - #382
    Ogre in the Playground
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    Default Re: [4E] Heroes of the Feywild [IC]

    Malkyr

    Coiled up against the backside of the tree, Mal cursed himself again for his pitiful aim as he reloaded a third, vicious looking bolt. Springing around to the front side again, he fired a third time at her before once again ducking around back.

    Spoiler
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    Sorry! I will do better about this from now on. Anyway, same thing as last time (maybe this time I'll hit). Reload as a free action. No minor action.

    Move action to shift around the tree trunk, and Owlgy stays put to keep up the flanking position.

    Standard action to use Disruptive Shot on the woman (+1 to hit and damage per Dancing Serpent, +2 more from Owlgy).
    (1d20+16)[29] vs. AC
    Hit: (1d10+14)[16] damage and the target is dazed (save ends).
    Miss: half damage and the target is slowed until the end of my next turn.

    Free action to shift back behind cover (per Dancing Serpent).
    Currently playing: Jathal Darsha'an; Linie

  23. - Top - End - #383
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    GnomePirate

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    Default Re: [4E] Heroes of the Feywild [IC]

    <b>Nistra</b>

    Nistra keeps up her barrage of fiery bolts, focusing her fire on The Woman now. She keeps her distance from the others, remaining hidden in the bushes.

    Spoiler
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    Standard: Deft Strike on The Woman
    Effect: Move to F20
    Attack vs AC: (1d20+14)[18]
    Damage: (1d6+5)[9] fire and (2d6)[3] SA

    If miss, Nistra remains hidden. If hit, Nistra continues moving to H20 and Stealth (1d20+17)[18] to hide

  24. - Top - End - #384
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    angille's Avatar

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    Default Re: [4E] Heroes of the Feywild [IC]

    Jalix

    Seeing the tide of battle turn decidedly in his side's favor, Jalix steps resolutely into a position between his allies and the last eladrin flunkie, and holds his orb up high above his head. The orb glows with the light of a thousand distant stars, and as the light fades, the eladrin has staggered back several paces and Jalix's comrades feel the light buoy their spirits.

    Spoiler
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    Move: to S-16, where I think the oncoming Burst 2 includes Baruk, Auldfaxe, Malkyr, and the eladrin 2 (but only attacks the eladrin)
    Standard: Glorious Presence
    Attack: (1d20+10)[27] vs Will (spending Heroic Effort if necessary)
    Hit: (2d6+6)[8] radiant damage, eladrin 2 is pushed 5 squares (off the map?)
    Effect: myself and allies in the burst gain 3 temp HP
    Designer of Cortex Shuffle – Fantasy Playset complete, and available pending licensing
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  25. - Top - End - #385
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    Nai_Calus's Avatar

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    Default Re: [4E] Heroes of the Feywild [IC]

    Wagneri reacts quickly as the woman carelessly attacks, striking out at her, his blade biting into flesh. He quickly repeats the process, his blade once more drawing blood as she grunts in pain.

    Malkyr quickly follows up, his bolt flying straight and true and lodging itself in her side. She staggers in pain, finding it hard to keep focus.

    Dredge quickly follows up with a devastating cascade of magic that slams into the woman before shooting on to Laranil. Even as he yells in pain and crumples to the ground, the magic leaps again to damage the other male Eladrin, wiping his smirk off his face.

    Nistra shoots at the woman, but her shot goes wide in the chaos.

    Baruk's challenge gets the male Eladrin's attention, but before he can respond Baruk's hammer sails into his head and he staggers almost comedically, rubbing the lump quickly rising on his scalp.

    Jalix follows up with more pain for the staggering Eladrin and sents a burst of magic at him that shoves him away reeling.

    The woman growls and tries to move back from the battle.

    The remaining Eladrin male fires another bolt of energy before running for the edge of the clearing, having had quite enough of this.

    Map:
    Spoiler
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    Status:

    Wagneri -
    Malkyr -
    Owlgy -
    Dredge -
    Jalix - 11 damage, immobilized.
    Nistra -
    Baruk -

    The Woman: 112 damage, bloodied, dazed, O14
    Eladrin 2: 34 damage, bloodied, FF10

    Rolls/actions:
    Spoiler
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    The Woman: Saving throw: (1d20+2)[8] Recharge: (1d6)[4]
    Eladrin 2: (1d20+12)[31] vs Jalix's Ref, on hit (1d8+7)[11] and target is immobilized until the end of his next turn.
    Last edited by Nai_Calus; 2013-03-13 at 11:17 PM.
    Every time you spell Corellon wrong, Gruumsh gets excited and kills a kitten. Please, think of the kittens.
    Twitter | Google+ | AIM: iankunx | Skype: Nai.Calus | Y!IM: nai_calus
    RIP Eltain Sharma, Chosen of Corellon, and Frank, his faithful Celestial Pegamule. May you find the peace you sought.

  26. - Top - End - #386
    Orc in the Playground
     
    Devil

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    Default Re: [4E] Heroes of the Feywild [IC]

    Dredge

    Dredge raises his arms from his sides, and his robes billow around his legs as he rises from the ground. He directs his excess magic to Auldfaxe, seeing Baruk rearing to chase down the fleeing eladrin.

    The wind gusts, and he swoops gracefully through the air, landing behind The Woman as she attempts to back away. His left arm curls around her neck, and his right hand brings his shadowy dagger to her throat.

    "I suggest you surrender," he whispers menacingly.

    Spoiler
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    Standard: Sorcerous Sirocco
    Move: Fly to P14 or N14, whichever is behind her (not sure which way she's facing).
    Intimidate: (1d20+14)[29]
    Last edited by Conundrum; 2013-03-14 at 04:41 PM.

  27. - Top - End - #387
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    MiketheMountain's Avatar

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    Default Re: [4E] Heroes of the Feywild [IC]


    Feywild Guardian (Opportunity Action in response to The Woman's shift)
    The dazed and bloodied woman stumbles back from the Knight's onslaught. However, in her distracted state, she only serves to open herself to further attack. With a mischievous grin, Wagneri disappears in a blink, and is instantly next to her once again, slamming his quarterstaff down on her collarbone. The instant his strike connects, Wagneri vanishes once more like a spark from a campfire, reappearing directly in front of the hopelessly confused criminal.

    Spoiler
    Show
    Effect: Wagneri teleports to P14
    Melee Basic Attack against The Woman
    Attack: (1d20+15)[27] vs AC (including +2 for Combat Advantage from daze)
    Damage: (1d8+9)[13] (non-lethal)
    If hit: Wagneri teleports to N14 (However this move works out, we can put Dredge in the open square (P14 or N14), assuming like as he wrote that he lands behind the Woman and Wagneri stands in front of her.)


    Wagneri's Turn
    Eyes still glowing brightly green, Wagneri presses one end of his heavy quarterstaff into the Woman's shoulder. "And I suggest you listen to my friend. He is not bound by the same regulations as I, and I don't know if I could stop him before he does something... unfortunate."

    Spoiler
    Show
    Standard Action: Aid Another (Dredge) - Intimidate: (1d20+9)[24]

    Save versus ongoing fire damage: (1d20)[6]
    Last edited by MiketheMountain; 2013-03-14 at 12:02 PM.

  28. - Top - End - #388
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    Shadow_Elf's Avatar

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    Default Re: [4E] Heroes of the Feywild [IC]

    Baruk
    Dredge's wind lifts even Auldfaxe's weight off of the ground. Ha! Did you truly believe you would escape so easily? I dare you to outrun a finely-bred elven horse such as this! FOR THE OLD ONE! roars Baruk as Auldfaxe charges after the fleeing eladrin. Baruk punches him as they come into range.

    Free Action: Fly after the fleeing guy
    Move Action: Move After him, if necessary
    Standard Action: Charging Ardent Strike

    Spoiler
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    Attack: (1d20+15)[22] vs. AC
    Hit: (1d8+8)[12] damage, and divine sanction.
    My Homebrew
    Currently DMing: Heroes on a Sea of Swords - IC - OOC - OOC II - OOC III
    Many thanks to the very talented Kymme for making an Avatar of my incredibly-specific D&D character!

  29. - Top - End - #389
    Pixie in the Playground
     
    GnomePirate

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    Default Re: [4E] Heroes of the Feywild [IC]

    Nistra

    Nistra grumbles to herself about missing the woman yet again as she reloads her crossbow. Spotting the other eladrin trying to flee, she sets her sights on him now, wanting to make sure no one gets away to report on them. A tricky shot right at the edge of her skill, but she lets her allies focus on their main target.

    Spoiler
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    Standard: Deft Strike on the fleeing Eladrin
    Effect: Move to H20
    Attack vs AC: (1d20+12)[16]
    (+2 for CA but -2 for long range. Eladrin is 24 squares away and Far Shot puts long range at 25)
    Damage: (1d6+5)[10] fire and (2d6)[7] SA damage

    If miss, remain hidden. Otherwise move to M20 and Stealth (1d20+17)[21] to hide

  30. - Top - End - #390
    Ogre in the Playground
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    Default Re: [4E] Heroes of the Feywild [IC]

    Malkyr

    Mal whistles for Owlgy to continue menacing the woman before he shifts around again, this time taking aim at the runner intending to slow him down at the very least so Baruk can keep up the pressure. Hit or miss, he shifts his stance and appears ready to climb down from his perch.

    Spoiler
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    Free action before attacking to shift to T17.

    Move action: order Owlgy to shift to N14.

    Standard action to use Clever Shot on the runner (I believe he's outside the 25-square range of Mal's superior crossbow, so the -2 penalty at long range offsets the bonus of combat advantage).

    Vs. AC: (1d20+16)[27]
    Hit: (1d10+12)[13] and the target is slowed (save ends).

    Minor action to change to Aspect of the Lurking Spider.
    Last edited by Dacia Brabant; 2013-03-23 at 10:37 AM.
    Currently playing: Jathal Darsha'an; Linie

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