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2012-03-25, 08:00 PM (ISO 8601)
- Join Date
- Aug 2009
- Location
- Mansfield, OH
- Gender
Re: Star Wars: The Old Republic II: Hutts don't have feet!
Requesting access to guild on Rubaat, Imperial side. character name: Meretrix
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2012-03-25, 09:07 PM (ISO 8601)
- Join Date
- Apr 2006
- Location
- Endicott, NY
- Gender
Re: Star Wars: The Old Republic II: Hutts don't have feet!
You have permission. You just need to get a hold of one of us on the server.
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2012-03-25, 09:48 PM (ISO 8601)
- Join Date
- Nov 2006
Re: Star Wars: The Old Republic II: Hutts don't have feet!
So I am now 5/5 in both Nightmare Mode KP and EV, and I've got my Infernal title. Bonethrasher isn't being cooperative though, so Unyielding will have to wait another week.
How are you guys on Rubat doing with the raid content? I might roll an Imp over there.Last edited by Neftren; 2012-03-25 at 09:48 PM.
Avatar by araveugnitsuga | Play by Post (Guide) | Steam
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2012-03-25, 10:07 PM (ISO 8601)
- Join Date
- Jan 2007
- Gender
Re: Star Wars: The Old Republic II: Hutts don't have feet!
I think we can probably perform fairly well if we can get a coordinated team together. Problem is, we only have 2-3 DPS and 2 tanks, and the rest have to come from PUGs and Friends lists.
Steam ID: The Great Squark
3ds Friend Code: 4571-1588-1000
Currently Playing: Warhammer 40000, Hades, Stellaris, Warframe
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2012-03-26, 07:46 AM (ISO 8601)
- Join Date
- Aug 2009
- Location
- Mansfield, OH
- Gender
Re: Star Wars: The Old Republic II: Hutts don't have feet!
The character I made (Meretrix) will be a healer type (Sith Sorc) once I get it leveled up. I'm brand new to SWTOR however. I've done healer types in WoW, EQ, DDO so this shouldn't be all that different. Just have to get the game figured out, which doesn't seem like it's all that hard.
Any wants to throw advice my way, feel free.
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2012-03-26, 08:03 AM (ISO 8601)
- Join Date
- Mar 2006
- Gender
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2012-03-26, 08:55 AM (ISO 8601)
- Join Date
- Sep 2009
- Location
- Alabama, USA
- Gender
Re: Star Wars: The Old Republic II: Hutts don't have feet!
I generally agree with this, but it's still a trifle annoying. I rarely use medpacs, but I love to challenge Bosses (Gold+Silver). It's easy for me to bite off more than I can chew and need a medpac or two. (I know the solution here would be to be more careful or get more help, but it's still nice to have an option of you want a bit more healing.)
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2012-03-26, 11:28 AM (ISO 8601)
- Join Date
- Nov 2006
Re: Star Wars: The Old Republic II: Hutts don't have feet!
So I take it you guys need healers and DPS? I might roll a Mercenary or something, unless you guys have something you especially need?
I only ever use medpacs in Nightmare mode Bonethrasher, Karagga, and Soa, so... I dunno. Maybe if I had more buttons on my keyboard, but for questing, the healer companion seems to be more than enough for me. In raids, the medpac seldom changes things up beyond "oh we can skip one of the platforms on Soa" and really, the only one where a medpac really really really helps is in Bonethrasher after he stomps the ground.Avatar by araveugnitsuga | Play by Post (Guide) | Steam
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2012-03-26, 03:04 PM (ISO 8601)
- Join Date
- Mar 2006
- Location
- Up there past them trees!
Re: Star Wars: The Old Republic II: Hutts don't have feet!
I can't speak for the rest of my team, my Juggernaut tank is sporting about 14k hit points, has daily armor and hilt, plus a handful of 50 purple mods/enhancements in his modded armor kit. The rest is 48-50 blue gear. My team consists of an Operative Healer, Marauder DPS, Assassin DPS, and myself, the Juggernaut tank.
We clear the trash on the way to GXR-5 Sabotage Droid without incident, but knocking him over has proven impossible. The boss can't be moved because he's ranged and appears to shoot through intervening objects, so LOS doesn't work, and if you engage him in his little alcove, he blows up me and my 2 other melee DPS, and the healer can't keep up. I can have the melee try to run away from the suicide droids, but then our DPS goes into the toilet, and eventually the healer runs out of resources and we die.
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2012-03-26, 04:41 PM (ISO 8601)
- Join Date
- Sep 2009
- Location
- Where ever trouble brews
- Gender
Re: Star Wars: The Old Republic II: Hutts don't have feet!
And there's nothing you can do to move him out of the alcove? No force pushes/pulls, no knockback of any kind? Nothing to stop range attacks and force melee, such as some kind of disarm? Can you stop him from entering the alcove? How about just zerging it once he's in the alcove, rely on raw damage output an just go to town on his robotic arse?
~~Courage is not the lack of fear~~
"In soviet dungeon, aboleth farms you!"
"Please consult your DM before administering Steve brand Aboleth Mucus.
Ask your DM if Aboleth Mucus is right for you.
Side effects include coughing, sneezing, and other flu like symptoms, cancer, breathing water like a fish, loss of dignity, loss of balance, loss of bowel and bladder control."
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2012-03-26, 04:50 PM (ISO 8601)
- Join Date
- Mar 2006
- Location
- Up there past them trees!
Re: Star Wars: The Old Republic II: Hutts don't have feet!
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2012-03-26, 05:02 PM (ISO 8601)
- Join Date
- Feb 2005
- Gender
Re: Star Wars: The Old Republic II: Hutts don't have feet!
I'm trying to remember, is the Sabotage Droid the one you get for taking the DS dialogue option on the bridge, or the bonus boss?
NOW COMPLETE: Let's Play Starcraft II Trilogy:
Hell, It's About Time: Wings of Liberty
Does This Mutation Make Me Look Fat: Heart of the Swarm
My Life For Aiur? I Barely Know 'Er: Legacy of the Void
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2012-03-26, 05:07 PM (ISO 8601)
- Join Date
- Mar 2006
- Location
- Up there past them trees!
Re: Star Wars: The Old Republic II: Hutts don't have feet!
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2012-03-26, 05:08 PM (ISO 8601)
- Join Date
- Jan 2007
- Gender
Re: Star Wars: The Old Republic II: Hutts don't have feet!
Easy, there. He's just trying to be helpful.
Hm... A few more dailies wouldn't be remiss (I'm pretty sure I had around 16k base HP when I did my first Op as the off-tank, not sure about my first HM fp). That being said, if you're really having trouble, you could try taking the LS route, which most people feel is easier. Healer-Sniper-Melee-Bossman is the order I reccomend. I've never actually done the DS route without a well geared group, so we've just been able to burn him down without really caring about the probes. Wish I was more help.
Couple other things about HM Black Talon
Sgt. Plasma Probe, as I am going to call him, is skippable. The main challenge in this fight are the aforementioned plasma probes he summons; Aside from tearing through your Melee DPS's defenses, these are deadly because they DO NOT go away until the Sergeant is dead. So, work out a schedule for interupts here.
Bonus Boss: Interupting Power Punch does not stop the knockback, and I don't think it stops the damage either. Therefore, save your interupt for powerblast. One tactic is to have the tank Line of sight him around the crates, but with decent gear, you can just tank and spank.
Yadira Ban: Her AoE is her only real source of damage, but it hits like a truck. When she begins cyclone, just run away immediately and don't stop until she releases it. She has a pretty tight enrage timer; Beware of it, as a single Enraged Cyclone will 1HK most DPS and healers, especially if she leaps to them after the cyclone.Last edited by Squark; 2012-03-26 at 05:18 PM.
Steam ID: The Great Squark
3ds Friend Code: 4571-1588-1000
Currently Playing: Warhammer 40000, Hades, Stellaris, Warframe
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2012-03-26, 05:11 PM (ISO 8601)
- Join Date
- Feb 2005
- Gender
Re: Star Wars: The Old Republic II: Hutts don't have feet!
Is Ghulil skippable? The only time I tried, it seemed like he auto-aggroed by crossing through the doorway out of his room.
NOW COMPLETE: Let's Play Starcraft II Trilogy:
Hell, It's About Time: Wings of Liberty
Does This Mutation Make Me Look Fat: Heart of the Swarm
My Life For Aiur? I Barely Know 'Er: Legacy of the Void
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2012-03-26, 06:18 PM (ISO 8601)
- Join Date
- Apr 2006
- Location
- Endicott, NY
- Gender
Re: Star Wars: The Old Republic II: Hutts don't have feet!
Concerning the healer issue:
We'll have a healer just as soon I stop getting sidetracked and progressing through the other stories.
I can't help it! So...many...choices!
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2012-03-27, 08:09 AM (ISO 8601)
- Join Date
- Jan 2011
- Location
- Dromund Kaas
- Gender
Re: Star Wars: The Old Republic II: Hutts don't have feet!
Okay, so I think the Inquisitor officially wins the "best dialogue" award, if only for the Spreading the Word mission on Nar Shaddaa.
SpoilerThis is a side quest available in the Network Security District while you're doing the bonus series. You're tasked with escorting an Imperial speaker past Hutt security so he can broadcast from a major Holonet hub server, then delivering the speech yourself after he get stomped by droids in a cutscene.
At that point, you can either:
1. Deliver the pre-written speech, described by the quest giver as "a message of intimidation."
2. Deliver a distinctly less intimidating speech (I assume), preview text: "This is a message of peace..."
3. Deliver a personal speech specific to your class.
I picked the last option (preview text for Inquisitors: "Galaxy, I am your master!"), and was treated to one of the single most awesome pieces of writing I've ever heard. All in all, it made me feel just a little bit like this.
Here are the few bits and pieces I can remember right now of the speech, which runs for about 45 seconds total:
"I know you can hear me! ... Your fear endears you to me, it makes me strong. I rose from slavery to become Sith, and soon I will rise to be your lord and master. ... Creatures of the galaxy! ... You will know my name!"
As you might guess, not only did I not think to record this until it was too late, but after an hour or two of searching it seems that no one else has done it for me.
So, I am putting out an official request to the Playground, with a reward of OVER 9000 Internets: Could anyone with an Inquisitor that has not done this mission please do it, choose the bottom dialogue option on the "Deliver the Speech" step, and film the outcome?
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2012-03-27, 10:01 AM (ISO 8601)
- Join Date
- Sep 2009
- Location
- Alabama, USA
- Gender
Re: Star Wars: The Old Republic II: Hutts don't have feet!
Do you remember about how far into the bonus series it is? I wouldn't mind if it was near the beginning, but I might not want to do the entire line again just for one speech. (Although, I'm high enough level now that combat would probably be a breeze back on Nar Shadaa.....)
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2012-03-27, 11:32 AM (ISO 8601)
- Join Date
- Nov 2006
Re: Star Wars: The Old Republic II: Hutts don't have feet!
Avatar by araveugnitsuga | Play by Post (Guide) | Steam
Homebrewers' Extended Signatures
Hey Look, a Summer Reading List!
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2012-03-27, 11:45 AM (ISO 8601)
- Join Date
- Sep 2009
- Location
- Alabama, USA
- Gender
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2012-03-27, 01:13 PM (ISO 8601)
- Join Date
- Oct 2007
- Location
- St. Louis
- Gender
Re: Star Wars: The Old Republic II: Hutts don't have feet!
Ask me about our low price vacation plans in the Elemental Plane of Puppies and PieSpoiler
Evoker avatar by kpenguin. Evoker Pony by Dirtytabs. Grey Mouser, disciple of cupcakes by me. Any and all commiepuppies by BRC
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2012-03-27, 06:02 PM (ISO 8601)
- Join Date
- Apr 2006
- Location
- Endicott, NY
- Gender
Re: Star Wars: The Old Republic II: Hutts don't have feet!
Do we have anyone with Armormech/Cybermech?
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2012-03-27, 06:18 PM (ISO 8601)
- Join Date
- Jan 2007
- Gender
Re: Star Wars: The Old Republic II: Hutts don't have feet!
Gorin is a cybertech. I don't know about armormech, although we do have more than enough synthweavers (Look, when you have a companion with +5 crit to a skill, you can tell Bioware wants you to take that skill).
Steam ID: The Great Squark
3ds Friend Code: 4571-1588-1000
Currently Playing: Warhammer 40000, Hades, Stellaris, Warframe
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2012-03-27, 11:47 PM (ISO 8601)
- Join Date
- Apr 2006
- Location
- Endicott, NY
- Gender
Re: Star Wars: The Old Republic II: Hutts don't have feet!
Apparently, not having Armormech isn't as much as a problem as I thought. Stupid Osiris, thinking Armoring improvements would be in Armormech or Synthweaving, when it makes SO much sense that they're in Cybertech. Or that Enhancements aren't in Synthweaving or Cybertech, but are instead in Artifice.
The reason I bring this up is because I seem to have hit a snag in my "Finish leveling Dao-ren up" plan. Namely...I've run in the bloody, violent wall that is my gear is subpar enough that I can't actually do much in the way of content anymore. Solo strongs can be taken down easily enough, namely because I can stun them, however a Strong + 2 Standards, 2 Strongs or an Elite can do enough damage that my healing just can't compensate.
TL;DR If anyone can send some Upgrades my way, I'd be most appreciative.
What I'm looking for is as follows:
Spoiler
5x Reflex Armoring
7x Reflex/Agile Mods
7x +Surge/+Power Enhancements
2x Color Crystals (I checked, I was still using the two that Hessar had made for me when I was back on Balmorra)
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2012-03-28, 10:13 AM (ISO 8601)
- Join Date
- Jul 2008
- Location
- here
Re: Star Wars: The Old Republic II: Hutts don't have feet!
You should specify your alignment if you need color crystals unless you want yellow/orange (which tend to be more expensive than red/blue/green). Also, while the low-level crystals only come with endurance, at mid-levels they branch out so you can get power or crit if you prefer (I generally go with power for healing).
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2012-03-28, 10:38 AM (ISO 8601)
- Join Date
- Jan 2007
- Gender
Re: Star Wars: The Old Republic II: Hutts don't have feet!
Alignment for crystals was ditched a while ago. Technically, artificers can make endurance and crit crystals from the get-go (although the crit schematics must be purchased, while the initial endurance crystals are learned on training)
My reccomendation would be to shoot a pm to Gorin (Cybertech) and Salur (Armstech). I'm afraid I don't know if we have a guild artificer any more, though.Steam ID: The Great Squark
3ds Friend Code: 4571-1588-1000
Currently Playing: Warhammer 40000, Hades, Stellaris, Warframe
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2012-03-28, 11:12 AM (ISO 8601)
- Join Date
- Dec 2011
Re: Star Wars: The Old Republic II: Hutts don't have feet!
I can't actually help much, unless you want barrels/weapons for you or your companions, but I'll let Gorin know that you need mods and armoring. He should have a decent amount of Reflex stuff (and I could make Reflex barrels if you needed). What level are you/what level mods do you want?
Also, I just finished Mass Effect 3 on Monday, so I'll probably pop into SWTOR a bit more often than I have been recently.
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2012-03-28, 01:34 PM (ISO 8601)
- Join Date
- Mar 2006
- Location
- Up there past them trees!
Re: Star Wars: The Old Republic II: Hutts don't have feet!
Yeah, I realized after my post that I was a bit harsh. Just my belligerent nature showing through the veneer of civility. Thanks for the tips on HMBT, I don't think I'm likely to get anyone to take the lightside options on purpose in our guild, we're all pretty staunch on maintaining character, myself included.
That said, I have switched off my Juggernaut to level an Operative healer, in order to have a deeper bench of healers (right now we have one good healer in the guild, and 3 potential tanks). With a second healer, we can try to pug some DPS and start working on Operations, which ironically appear to have a lower barrier to entry than Hard Modes. Of course I'll have to spend time leveling and gearing my operative, but I feel it's the right move in the long run.
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2012-03-28, 04:45 PM (ISO 8601)
- Join Date
- Jan 2011
- Location
- Dromund Kaas
- Gender
Re: Star Wars: The Old Republic II: Hutts don't have feet!
It's right after the mission to track down the slicer "Zero."
SpoilerThe one who turns out to be a droid, with this fact completely not being followed up on.
And trust me, this is totally worth replaying most of the bonus series for.
In case you're curious, I found this video of the (much lamer) Warrior speech and a transcipt of the Bounty Hunter speech here (sixth comment down). No results of any kind for Agent or Inquisitor.
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2012-03-28, 05:03 PM (ISO 8601)
- Join Date
- May 2008
- Location
- Iceland
- Gender
Re: Star Wars: The Old Republic II: Hutts don't have feet!
Say, what is the latest word on the 1.2 patch, date and content wise?
"Is this 'cause I killed the hippie? Is that even illegal?"