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  1. - Top - End - #1081
    Ogre in the Playground
     
    Fates's Avatar

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    Default Re: Lords of Creation: Vicious Betrayals

    Arziak fades into the void, quickly transporting himself to another area of it. He sighs inwardly, feeling his power refreshed. Feeling that he has done enough for the mortal world for the time being, Arziak chooses to empower himself. Drawing in his innate divine capabilities, he grins as the rush of magic flows through him. He lets the magic outward, forming it into two powerful objects.

    The first is a long, white staff, seeming to made of light. It crackles with electricity, and the archmage clutches it in his left hand.
    The second is a ring, made of dark metal, with a large, violet gem in the middle. He wears this on the second finger of his right hand, and it seems to burn with pale, eldritch fire.

    Arziak smiles to himself, knowing that, should battle come, he will be prepared to defend himself properly.

    Spoiler
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    AP=3 (5-2=3 (Applying sorcery domain))
    Create Combat Artifact: The Staff of Supremacy

    AP=2 (3-1=2 (Applying wizardry domain and portfolio point))
    Create Combat Artifact: The Ring of Magefire

    AP=0 (2-2=0)
    Gain Divine Level: Caster
    Formerly known as MasterofFates

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    Quote Originally Posted by inuyasha
    Master I think you are a psychotic genius
    Quote Originally Posted by Jormengand
    MasterofFates, you are a god amongst men. Like, the god of bad luck.


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    Edwin

    Iron Penguin


    Sublimepie



  2. - Top - End - #1082
    Ettin in the Playground
     
    Arcran's Avatar

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    Default Re: Lords of Creation: Vicious Betrayals

    Artoran – The Void
    Using the powers of the Mask, Artoran begins his plans. It begins as a whisper, spreading across the Material Plane, seeking out small groups of individuals, moving them to battle and bloodshed. It was a perfect plan, foolproof! Akna would pay for her intervention, and the sounds of battle would ring out on the plane below.

    Lunaeri Delegation – High Onari Capital
    It begins as a whisper in the back of their minds. Then it grows stronger, more demanding. They try to fight it at first, but slowly are forced to bend to the will of Artoran. Finding whatever weapons they can from swords, to bows, to knives, they head towards the palace, the home of the queen, a red aura glowing around each and every one of them. They were not all armed, but it was of no matter. Soon enough they would be. They would have weapons.

    A guard at the gate tries to stop the small band of warriors. The lead Lunaeri doesn’t even slow his stride, drawing a knife and hurling it at just one of many obstacles in his way. The blade flies true, blessed by Artoran, finding the guards throat, dropping him to the ground. The few Lunaeri who had not yet been armed rush to take his weapons, arming themselves. They slip in through the gate, running fast enough to dash through before it slams shut behind them.

    As a single deadly body the small delegation cut their way through the palace. Normally these Lunaeri wouldn’t have made it past the palace gate, but with the blessings of Artoran they do that and so much more. They are perfect warriors; unstoppable. Any attack directed at them falls just short, missing the Lunaeri diplomats by a hair’s breadth. Even when a blow gets through the blessings of a god, the Lunaeri press on as if they feel no pain. Their assailants can only watch on in horror as their foes’ wounds heal before their very eyes, flesh stitching itself back together.

    The Lunaeri’s blows are amplified, made more powerful than needed. What would be a simple scratch from one of their swords can result in the loss of a limb or decapitation where none would exist before. Their aura exudes power, strength, and pure fear. Nearly half the Onari flee, seized by supernatural panic and the more mundane fear that they will be the next to die at the end of a Lunaeri sword. The remaining stand their ground, attempting to stop the machine of death that is the Lunaeri diplomats. They died well, somehow managing to bring down three of the Lunaeri. Their weapons and armor were quickly seized by the Lunaeri, turning them into even deadlier soldiers.

    Soon enough the small party of the nine remaining reaches the throne room. The lead Lunaeri casts open the doors, strength amplified to a point where no barricade would be sufficient to stop him.

    “We have come for you,” they say simply, striding into the room, bloody weapons leaving lines of Onari blood across the ground as they stride forward. Two pull back bows, dropping two of the guards before they can even hope to attack the Lunaeri, knocking new arrows in a heartbeat.

    Nayleth Delegation – Wood Onari Capital
    The Nayleth in negotiations with the Queen suddenly hears a voice in her head.
    Kill.
    She shrugs it off, continuing to speak to the Queen.
    Kill, it says again, more urgently.
    Once again, she ignores it.
    KILL! the voice demands.
    And, finally, the Nayleth gives in to the command.

    In one fluid motion she leaps across the clearing onto the back of a banth. With the natural strength that a Nayleth possses, amplified by the strange red aura around her, the neck snaps like a fragile twig. She repeats a similar process to another, the aura amplifying her speed far beyond that of most mortal creatures.

    By then the other banths had reacted. Leaping towards the Nayleth, she was barely able to defend herself. With only the natural strength and speed of a Nayleth or the blessing, she would have soon been quickly overwhelmed. But with both, she is able to deflect the blows, arms moving at blinding speed to intercept the dozens of paws assaulting her from every side. Somehow, somehow she dodges them, picking off blows before they can connect. But even with the natural speed and blessings of Artoran, a few blows sneak through, hitting her. The Nayleth continues to fight, unphazed, as if she feels no pain. Then her flesh begins to knit back together, healing her almost as fast as blows get through her defenses. But even like this, she would soon be overwhelmed, and her mission would go unfinished.

    Then Artoran directs her to the stoned Wood Onari laying around the clearing, somehow oblivious to the attack. With one powerful leap she launches herself out of the ring of banths, landing in a cluster of Wood Onari. In seconds almost a dozen of them had been slashed, blood pouring out from multiple wounds, the mutagen’s effects amplified by the aura, soon taking effect. The Nayleth runs, leading the banths away from the infected Onari. And why would they go after them? They were seemingly dead!

    For over two minutes the Nayleth avoids the banths, dodging them, barely escaping, keeping just feet ahead. Then the infected Wood Onari begin to stir. Clothed in the same red aura of battle, the newly born Bloodthieves rush into battle. With even numbers now and the amplified strength of their new form, the banths soon fall, only managing to drag down four of the newborns, who, despite they’re natural strength, speed, and blessing, are stilled stoned, slowing their reactions just enough that the banths were able to take them down.

    The enemy dead, the Nayleth circle the queen, blood dripping from their claws.

    “We have come for you,” they simply say, striding forward.

    Artoran – The Moon
    His work finished, Artoran removes the mask. Their mission was set, his blessing in place long enough to finish the job. His revenge was nowhere near completion, but this was a good start. Akna would pay for insulting his honor, and he’d take all she loved away from her, his way.

    Ariving on the Moon, the powers of the Mask begin to fade. “One hour, as promised. Now watch and see what happens to those that break a deal with one of the Blood Line.”

    Spoiler
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    AP 2 = 1 AP + 3 AP (2 Rollover, 1 PAP) – 1 AP (Guide Populace: Force Lunaeri Diplomats to assault the Palace ( 2 AP – 1 (Combat Domain))) – 1 AP (Guide Populace: Force Nayleth to assault the Queen ( 2 AP – 1 (Bloodshed Domain)))

    Combat Domain: Used
    Bloodshed Domain: Used
    The Pyre: Free
    Weapons Portfolio: Free
    Last edited by Arcran; 2012-04-27 at 08:16 AM.
    Props to Ceika for the new and improved avatar!

    Quotes:
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    Quote Originally Posted by IrnBruAddict
    Yeah, but Arcran is the GM. Can we be sure of anything?
    Quote Originally Posted by IrnBruAddict
    I always picture Arc as LE, with CE tendancies
    Quote Originally Posted by Espirit15
    Arc is a good GM. Evil, but a good GM





  3. - Top - End - #1083
    Troll in the Playground
     
    TechnOkami's Avatar

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    Default Re: Lords of Creation: Vicious Betrayals

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    Ack, sorry. Murdok is another character of mine in a completely different game. I was writing a response for the game he's in, and somehow his name stuck.
    Sephyrdiam- Eldritch Tower

    "Interesting. I will return."

    Without saying anything more, Sephyrdiam disappears, this time crumbling and fading into dust as plants in winter do... if winter existed on this world.

    With a burst of green verdant energy, Sephyrdiam appears before the tower, himself still, but younger, far younger. Sephyrdiam takes a step inside the tower, listening to these supposed whispers and echos, magnified by this colossal divine creation.
    Be calm. Take your time.

    Oh, and my Extended Signature.

    78% of DM's started their first campaign in a tavern. If you're one of the 22% that didn't, copy and paste this into your signature.

    I started my first campaign outside of an abandoned mine, just as soon as a meteor storm from the moon hits.

  4. - Top - End - #1084
    Bugbear in the Playground
     
    Jeriah's Avatar

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    Default Re: Lords of Creation: Vicious Betrayals

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    Only thing to note, the males are never guards.
    Quote Originally Posted by Arcran View Post
    Lunaeri Delegation – High Onari Capital
    It begins as a whisper in the back of their minds. Then it grows stronger, more demanding. They try to fight it at first, but slowly are forced to bend to the will of Artoran. Finding whatever weapons they can from swords, to bows, to knives, they head towards the palace, the home of the queen, a red aura glowing around each and every one of them. They were not all armed, but it was of no matter. Soon enough they would be. They would have weapons.

    A guard at the gate tries to stop the small band of warriors. The lead Lunaeri doesn’t even slow his stride, drawing a knife and hurling it at just one of many obstacles in his way. The blade flies true, blessed by Artoran, finding the guards throat, dropping him to the ground. The few Lunaeri who had not yet been armed rush to take his weapons, arming themselves. They slip in through the gate, running fast enough to dash through before it slams shut behind them.

    As a single deadly body the small delegation cut their way through the palace. Normally these Lunaeri wouldn’t have made it past the palace gate, but with the blessings of Artoran they do that and so much more. They are perfect warriors; unstoppable. Any attack directed at them falls just short, missing the Lunaeri diplomats by a hair’s breadth. Even when a blow gets through the blessings of a god, the Lunaeri press on as if they feel no pain. Their assailants can only watch on in horror as their foes’ wounds heal before their very eyes, flesh stitching itself back together.

    The Lunaeri’s blows are amplified, made more powerful than needed. What would be a simple scratch from one of their swords can result in the loss of a limb or decapitation where none would exist before. Their aura exudes power, strength, and pure fear. Nearly half the Onari flee, seized by supernatural panic and the more mundane fear that they will be the next to die at the end of a Lunaeri sword. The remaining stand their ground, attempting to stop the machine of death that is the Lunaeri diplomats. They died well, somehow managing to bring down three of the Lunaeri. Their weapons and armor were quickly seized by the Lunaeri, turning them into even deadlier soldiers.

    Soon enough the small party of the nine remaining reaches the throne room. The lead Lunaeri casts open the doors, strength amplified to a point where no barricade would be sufficient to stop him.

    “We have come for you,” they say simply, striding into the room, bloody weapons leaving lines of Onari blood across the ground as they stride forward. Two pull back bows, dropping two of the guards before they can even hope to attack the Lunaeri, knocking new arrows in a heartbeat.
    Spoiler
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    For reference sake:
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    Quote Originally Posted by Jeriah View Post
    As she is speaking, a male Onari with sandy brown skin with deep set wrinkles, giving him the appearance of dry, cracked soil, steps out from where he was hidden behind one of the columns.

    Tread carefully highness. It asks forgiveness now, but what secrets have they stolen from us? What knowledge have they taken? Perhaps they have even slain your daughters and replaced them with their own. Do not trust one such as this.

    The Queen Mother nods solemnly for a moment, thinking.

    Aridai makes valid points. I had no considered your kind dangerous, but how do I know that for certain? What proof can I have?
    Quote Originally Posted by Rizban View Post
    Posting this now, because I missed posting it when it was first introduced.

    AP ?? = ??? - 3(Create Artifact: Aegis of the Mother Earth)
    The Queen Mother of the High Onari blanches as they enter the throne room, a cold rage draining the color from her face.

    After the hospitality we've shown you, you turn and slaughter my daughters? How dare you?! Aridai!

    Yes, your majesty.

    The body aging, earthen skinned "Onari" suddenly shifts and warps, a mass of shimmering brownish light leaping from where he stood to the Queen Mother's arm. There the light coalesced into a large shield of metal and stone with veins of glowing crystal shot through it.

    A slightly glowing crystalline orb grows out of the ground to surround the Queen Mother, protecting her from all harm. It begins a milky pink color but soon clears to be almost completely transparent. With a quick motion of the shield, similar orbs burst forth from the ground to encase the hostile Lunaeri, though these instead turn a dark, opaque color blotting out all light within. Fortunately for the Lunaeri, the crystal prisons created by the artifact are air permeable, allowing them just enough to breathe but not enough to exert any real effort without suffocating.

    The Queen Mother smiles a dark smile as her eyes glint with a look of malice never before seen on her face...


    2
    Quote Originally Posted by Arcran View Post
    Nayleth Delegation – Wood Onari Capital
    The Nayleth in negotiations with the Queen suddenly hears a voice in her head.
    Kill.
    She shrugs it off, continuing to speak to the Queen.
    Kill, it says again, more urgently.
    Once again, she ignores it.
    KILL! the voice demands.
    And, finally, the Nayleth gives in to the command.

    In one fluid motion she leaps across the clearing onto the back of a banth. With the natural strength that a Nayleth possses, amplified by the strange red aura around her, the neck snaps like a fragile twig. She repeats a similar process to another, the aura amplifying her speed far beyond that of most mortal creatures.

    By then the other banths had reacted. Leaping towards the Nayleth, she was barely able to defend herself. With only the natural strength and speed of a Nayleth or the blessing, she would have soon been quickly overwhelmed. But with both, she is able to deflect the blows, arms moving at blinding speed to intercept the dozens of paws assaulting her from every side. Somehow, somehow she dodges them, picking off blows before they can connect. But even with the natural speed and blessings of Artoran, a few blows sneak through, hitting her. The Nayleth continues to fight, unphazed, as if she feels no pain. Then her flesh begins to knit back together, healing her almost as fast as blows get through her defenses. But even like this, she would soon be overwhelmed, and her mission would go unfinished.

    Then Artoran directs her to the stoned Wood Onari laying around the clearing, somehow oblivious to the attack. With one powerful leap she launches herself out of the ring of banths, landing in a cluster of Wood Onari. In seconds almost a dozen of them had been slashed, blood pouring out from multiple wounds, the mutagen’s effects amplified by the aura, soon taking effect. The Nayleth runs, leading the banths away from the infected Onari. And why would they go after them? They were seemingly dead!

    For over two minutes the Nayleth avoids the banths, dodging them, barely escaping, keeping just feet ahead. Then the infected Wood Onari begin to stir. Clothed in the same red aura of battle, the newly born Bloodthieves rush into battle. With even numbers now and the amplified strength of their new form, the banths soon fall, only managing to drag down four of the newborns, who, despite they’re natural strength, speed, and blessing, are stilled stoned, slowing their reactions just enough that the banths were able to take them down.

    The enemy dead, the Nayleth circle the queen, blood dripping from their claws.

    “We have come for you,” they simply say, striding forward.
    The Queen Mother of the High Onari takes a long drag on her pipe as she watches them slaughter her pets and her children.

    Okay, sure. This job really sucked anyway. But, really, why don't you chill and take a few puffs with me before you end this, okay? Can't tell me you don't have time at least for basic civility.

    She takes another long drag on her pipe, blowing out a large, heavy red could that slowly drifts down to the ground. She then motions to a small collection of pipes on the table next to her and a box containing a mixture of dry, red powder and the dried leaves of some plant.
    Homebrewer's extended signature

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  5. - Top - End - #1085
    Titan in the Playground
     
    Rizban's Avatar

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    Default Re: Lords of Creation: Vicious Betrayals

    Quote Originally Posted by TechnOkami View Post
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    Ack, sorry. Murdok is another character of mine in a completely different game. I was writing a response for the game he's in, and somehow his name stuck.
    Sephyrdiam- Eldritch Tower

    "Interesting. I will return."

    Without saying anything more, Sephyrdiam disappears, this time crumbling and fading into dust as plants in winter do... if winter existed on this world.

    With a burst of green verdant energy, Sephyrdiam appears before the tower, himself still, but younger, far younger. Sephyrdiam takes a step inside the tower, listening to these supposed whispers and echos, magnified by this colossal divine creation.
    Sephyrdiam hears nothing out of the ordinary, though he finds that he can hear the prayers and supplication of his followers more clearly here than he normally can.
    If I've helped you out, please check out some my homebrew and post in the threads. Thank you.
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    Fivefold Paths of Magic

    Rizban's E6 Compendium
    The Kreen of the Desert - Races, classes, feats, and more

    Full Homebrew List


    Aldhaven: Vicious Betrayals - May 27, 2010 to May 27, 2013.

    Quod tibi vis fieri, facias.

  6. - Top - End - #1086
    Ogre in the Playground
     
    DwarfBarbarianGuy

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    Default Re: Lords of Creation: Vicious Betrayals

    Quote Originally Posted by Arcran View Post

    Ariving on the Moon, he hands the Mask to Nysv. “One hour, as promised. Now watch and see what happens to those that break a deal with one of the Blood Line.”
    ]

    "Very well..."
    says Nysv as it watches with interest as to what happens next "... I do hope you are prepared for any potential consequences?" Not that it really cared. Conflict was good for business.
    "Do not anger a bard...for you are silly, and would make for a funny song."

  7. - Top - End - #1087
    Dwarf in the Playground
     
    Q'telun's Avatar

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    Default Re: Lords of Creation: Vicious Betrayals

    The Vashta Nerada: Wood Onari capital
    Eat. Kill. Breed. This was always the extent of the Lonely Angels commands to the colonies of the living shadows across all of creation. But a goddess of endings never fails to notice when the number of endings, and most of those not at their appointed time, starts to increase. Inside the cities of the Onari the shadows had always simply been scavengers, feeding on the vermin that would steal from their creator's mother. They were everywhere, the entire castle inundated, and the living shadows simply bred and fed increasing their numbers beyond count. Its surprising that no one noticed the attackers had grown another shadow...

    A Weeping Angel: High Onari Capital
    The cocoons of the Lunaeri provided the blind spot the angel needed to enter the throne room. It froze the nanosecond it entered line of sight of someone, but thats all it needed.
    Last edited by Q'telun; 2012-04-27 at 08:59 AM.
    Happiness is the most insidious prison of all.
    -Alan Moore
    Vemrya, The Knight
    Ognya, The Mage, Wielder of Fire
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    Onyx 4
    Skills:
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    [+10] Astrogate (INT) 8 ranks +2
    [+10] Demolitions (INT) 8 ranks +2
    [+9] Heal (WIS) ~ 8 ranks +1
    [+13] Pilot (DEX) ~ 8 ranks +5
    [+10] Repair (INT) ~ 8 ranks +2


  8. - Top - End - #1088
    Firbolg in the Playground
     
    stack's Avatar

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    Default Re: Lords of Creation: Vicious Betrayals

    Quote Originally Posted by planswalker View Post
    "Read the message written in stone." the onari male said.

    If they do so, the message reads "Surrender the city by sunset or the walls will be leveled."
    The Vardr first looks shocked, then scornful. He is about to throw the rock back before remembering his duty, sending one of the others to take it to his superiors. He shouts back, "We shall see."

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    Could get interesting, how would we handle this, mechanically?
    Check out these DSP projects:
    Akashic Mysteries (Incarnum-esque)
    Channeling Unleashed
    (I am not affiliated with either, just trying to get them more exposure.)

  9. - Top - End - #1089
    Ettin in the Playground
     
    Arcran's Avatar

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    Default Re: Lords of Creation: Vicious Betrayals

    Quote Originally Posted by Jeriah View Post
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    Only thing to note, the males are never guards.
    Spoiler
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    For reference sake:
    The Queen Mother of the High Onari blanches as they enter the throne room, a cold rage draining the color from her face.

    After the hospitality we've shown you, you turn and slaughter my daughters? How dare you?! Aridai!

    Yes, your majesty.

    The body aging, earthen skinned "Onari" suddenly shifts and warps, a mass of shimmering brownish light leaping from where he stood to the Queen Mother's arm. There the light coalesced into a large shield of metal and stone with veins of glowing crystal shot through it.

    A slightly glowing crystalline orb grows out of the ground to surround the Queen Mother, protecting her from all harm. It begins a milky pink color but soon clears to be almost completely transparent. With a quick motion of the shield, similar orbs burst forth from the ground to encase the hostile Lunaeri, though these instead turn a dark, opaque color blotting out all light within. Fortunately for the Lunaeri, the crystal prisons created by the artifact are air permeable, allowing them just enough to breathe but not enough to exert any real effort without suffocating.

    The Queen Mother smiles a dark smile as her eyes glint with a look of malice never before seen on her face...
    The Lunaeri, their goal set, and without further guidance from Artoran, struggle against their prisons, seeking to finish their job. One by one they suffocate, slumping dead inside of their orbs. Soon nine dead Lunaeri scatter the room, bodies covered in terrible wounds that were not there before the blessing left.

    Spoiler
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    And I think we know who has the Aegis of Mother Earth.



    2The Queen Mother of the High Onari takes a long drag on her pipe as she watches them slaughter her pets and her children.

    Okay, sure. This job really sucked anyway. But, really, why don't you chill and take a few puffs with me before you end this, okay? Can't tell me you don't have time at least for basic civility.

    She takes another long drag on her pipe, blowing out a large, heavy red could that slowly drifts down to the ground. She then motions to a small collection of pipes on the table next to her and a box containing a mixture of dry, red powder and the dried leaves of some plant.
    Three of the Nayleth stride over to the table, only to take up the box and hurl it across the clearing, dashing it against a tree. The others fall on the Queen, tearing her to shreds with their vicious claws. Their mission done, the blessing leaves them, and all the wounds they had sustained erupt across their bodies, the Nayleth almost falling apart as they fall to the ground.

    Quote Originally Posted by Shmee View Post

    "Very well..."
    says Nysv as it watches with interest as to what happens next "... I do hope you are prepared for any potential consequences?" Not that it really cared. Conflict was good for business.
    "Consequences? The consequences are war Nysv. The true war upon that plane. Just watch, and revel in the bloody swath of destruction left behind.
    Props to Ceika for the new and improved avatar!

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    Quote Originally Posted by IrnBruAddict
    Yeah, but Arcran is the GM. Can we be sure of anything?
    Quote Originally Posted by IrnBruAddict
    I always picture Arc as LE, with CE tendancies
    Quote Originally Posted by Espirit15
    Arc is a good GM. Evil, but a good GM





  10. - Top - End - #1090
    Titan in the Playground
     
    planswalker's Avatar

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    Default Re: Lords of Creation: Vicious Betrayals

    Voimond - Geminus

    Voimond emerges from the caves that his Twilight Guardians are born markedly different.

    His physical form itself was no different, but there was a marked change about him. Where before he wore tight-fitting clothes of a simple cut, save for the odd metal bracers, now he wore a set of fine armor, all made of that same odd metal.

    His helm was a fierce depiction of an owl whose feathers were leaves. It covered all of his face save his eyes. The cuirass itself had an emblem of a Twilight Guardian, balance in one hand, fistful of arrows in the other. The sabotons had a bladed keel splitting the toe, a depiction of Geminus to either side of the keel, one dark and one bright.

    On his back rested a quiver full of the starry arrows he favored. Each time he pulled one out, another formed in its place.

    "As much as I do not approve of Akna's deranged actions, I do trust her to know of what she speaks when she says that something is coming, something grim. I am as prepared as best I can."

    Spoiler
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    ap: 0=3+2(rollover)-2(Owl Greathelm, combat artifact, nature domain discount)-2(Cuirass of Judgment, combat artifact, balance domain discount)-1(one of two ap used for Moonblade Sabotons, combat artifact)

    pap: 0=2+1(rollover)-1(other ap for Moonblade Sabotons, Moon discount)-2(Starkeeper, combat artifact, star domain discount)

    that uses up my four domains, all ap, all pap, and leaves me with:
    Bracers of Twilight to discount initiating combat by 1 ap... which I cannot pay for even with the discount
    preservation portfolio discount, which cannot be used with other discounts

    The Lunar Temple is available to anyone born on the moon who wants to join the Blood Line for free.

    my CM is now 4.5, 5.5 when aiding in combat or on a plane for which I can claim homefield advantage, 6.5 if aiding on such a plane.

    2.5 from 5 combat artifacts
    2 from warrior 6
    1 from striker 1 when aiding
    1 from homefield advantage when applicable


    Quote Originally Posted by stack View Post
    The Vardr first looks shocked, then scornful. He is about to throw the rock back before remembering his duty, sending one of the others to take it to his superiors. He shouts back, "We shall see."

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    Could get interesting, how would we handle this, mechanically?
    Spoiler
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    I'll pm you the game plan I was hoping for, see if it's agreeable to you.


    William the Bloody - Promises, Not Threats

    "Sunset." He says and walks off.

    At the hour of dusk, a ragged-looking vardr comes stumbling in off the road, a pair of daggers at his waist.

    "Please... help me!" he cries out, stumbling to the guards.
    Best. Thread. Ever!

    Much thanks to Ceika for the Collin Brady Poketar!

  11. - Top - End - #1091
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    Default Re: Lords of Creation: Vicious Betrayals

    Wood Onari Capital
    Every scrap of flesh in the bloody throne room is devoured by the swarm. Only the bones of the dead remain as testament to the slaughter, even the blood pooling on the floor is eaten. The shadows withdraw to the darker recesses of the throne room.

    The Lonely Angel, Lunar Temple
    The angel stirs from her reverie and runs from the temple, the second she clears the walls she springs into the air and wings her way to her mother. "Mother, have you checked the mortal plane recently? Something is wrong, mortals are dying before their time, a god may be involved in this."
    Happiness is the most insidious prison of all.
    -Alan Moore
    Vemrya, The Knight
    Ognya, The Mage, Wielder of Fire
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    Onyx 4
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    [+10] Astrogate (INT) 8 ranks +2
    [+10] Demolitions (INT) 8 ranks +2
    [+9] Heal (WIS) ~ 8 ranks +1
    [+13] Pilot (DEX) ~ 8 ranks +5
    [+10] Repair (INT) ~ 8 ranks +2


  12. - Top - End - #1092
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    Default Re: Lords of Creation: Vicious Betrayals

    Vardheim - getting interesting

    The gate, about to be closed for the night, stays open. Guards run out securing the wounded man and bringing him in for healing and questioning by the captain of the watch.
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    William the Bloody - Earning a Name

    Once inside the gate, the poor injured fellow says, "Thanks, fellows. Damage is always best when internal." On the last word, the injured vardr transforms into a great beast the vardr have never encountered before, but which was known as a czar to those who have met Sephyrdiam's great beastmen. A pair of silver gauntlets covered its forelimbs, which were as much paws as hands.

    "Time to die." With that, it swipes its left paw at the guards, and a tremendous wave of water crushes them.

    The beast stands up on its hind legs and howls out. "You have chosen not to surrender. Now I will remove the walls you think protect you. Tomorrow you will surrender or your homes are next." The beast stalks towards the city gate.
    Best. Thread. Ever!

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  14. - Top - End - #1094
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    Vardhiem - An Unexpected Guest

    The guards are slammed away by the water. Vardr being tougher than most, two manage to stand as the creature turns away. One limps off, raising the alarm, the other draws his sword. He leaps into the air, landing behind his assailant, and tries to plunge the blade in, headless of danger.

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    not that mechanics matter, but he's leaping, then using mountain hammer, presuming that the thing has some DR


    The city is impressively organized. Within minutes guards are issuing from the neighboring stations, taking position on the streets with drawn bows and ready spears, unsure of the nature of the threat (or the existence, so many drills...).
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    William - Mayhem

    The great beast casually throws its right hand up, and the assailant is blown away by a great wall of water.

    An evil grin shows on his face. "Playtime"

    Another left swipe, and another great wave of water crashes through the town.

    Arriving at the gates, the great beast throws another wave of water to break the gates from within.
    Best. Thread. Ever!

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  16. - Top - End - #1096
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    The heavy doors of the gate buckle and fall free, but the surrounding stone holds against the sudden tide. The works of Heimvard can withstand many waves, though they will not last indefinitely.

    Arrows rain down on the creature as more troops file in, preparing to charge.
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  17. - Top - End - #1097
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    The Void: Gazardiel, Akna, Kansheri, and the Lonely Angel

    Gazardiel winces as his sister's shape changes before his eyes, obvious taken aback. When she offers to sign, he shakes his head and says, "No, that won't be necessary. Just know that I will not be happy if my creations are tampered with." Pausing for a moment to think, he begins to speak again. "You know, together we coul--"

    Gazardiel is cut off by feelings of uncontrollable and unexpected anguish from his children before it suddenly stops altogether. Frantically turning his attention to the mortal plane, he watches as several of his children sink to their knees, dead in their prisons, suffocated by the cages of their captor. The Queen Mother of the Onari stands before a mess of carnage with a strange look in her eye.

    "What is the meaning of this!" snaps Gazardiel at his mother, just as the Lonely Angel arrives, obviously aware of what had just happened.

    The Citadel: Maedro

    Gazardiel's lesser form feels the anguish of the Children as well. In a rage, the High King leaves the mortal plane for the first time and goes to the Citadel to speak with his companions. "Alorn, Agone. I have pressing matters to discuss!"

    Spoiler
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    Beginning AP: 7AP (5AP/2PAP) [4AP + 3AP (Rollover 4.27.12) = 7AP]

    Ending AP: 7AP (5AP/2PAP)

    Beauty Domain: Available
    Preservation Domain: Available
    Lunaeri Domain: Available
    Sept of Gazardiel: Available
    The Angel's Forge: Available

    For my own sake:
    Spoiler
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    Actions:
    Create Race [Lunaeri]: 1AP & Beauty Domain
    Mold Land [Lunar Vale]: Preservation Domain
    Join Pantheon [Guardians]: 1AP & Preservation Domain
    Create Plane (with Guardians) [The Citadel]: 1PAP
    Create Utility Artifact [Sept of Gazardiel] (Teach Populace Artifact): 2AP & Beauty Domain
    Create Concept [Grace Magic]: 2AP & Preservation Domain
    Teach Populace [Grace Magic - The Lunaeri]: 1 Free Teach Populace Action
    Gain Portfolio Element [Lunaeri-kind]: 1PAP
    Gain Divine Level [Warrior]: 2AP
    Create Avatar [Maedro, High King of the Lunaeri, the Shining One]: Lunaeri-kind Portfolio Discount + 2AP
    Mold Land [Gardens of the Moon]: Beauty Domain
    Teach Populace [Metalworking - The Lunaeri]: Sept of Gazardiel Utility Artifact
    Gain Domain [Lunaeri]: 1PAP + 1AP
    Create Utility Artifact [The Angel's Forge]: Preservation Domain & 2AP
    Create Subrace [Gryphons]: Lunaeri Domain
    Create Combat artifact [The Guardian's Shield]: Preservation Domain, the Angel's Forge, and 1AP
    Mold Land [Golden Caverns]: Lunaeri Domain
    Intervene [Underground Kobolds - Gold Lust]: Beauty Domain
    Teach Populace [Domestication - The Lunaeri]: Sept of Gazardiel
    Gain Divine Level [Warrior]: 2AP
    Join Pantheon [Cosmic Conclave]: 1AP + Preservation Domain
    Teach Populace [Cremation - The Lunaeri]: Sept of Gazardiel Utility Artifact[/SPOILER
    Intervene [Immortality - The Lunaeri]: 1AP
    Create Organization [Paladins of the Angel]: 1AP + Lunaeri Domain
    Intervene [Mural of "Friendship", Kobolds and Lunaeri]: Beauty Domain
    Total War Stats:
    Spoiler
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    Celestial Empire
    Spoiler
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    MIL:+++++ +++-
    ECO:+++++ +++++ +++++ +++++
    MOR:+++++ ++-
    ESPD:+++++ +++++ +++++ ++
    ESPO:+++++ +++++ +++-
    WO:+++++ +

    Gobotopia
    Spoiler
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    ADV:++
    ECO:+++++ +++++ +++++ +++++ +++++ +++-
    ESP:+
    LOY:+++++ +++++ ++
    MAG:+++++ +++++ +++++
    MIL:+++++ +++++ +++++
    REP:+++++ +++++ +
    STA:+++++ +++++ +
    Lost Woods: ++

    Greater Egypt
    Spoiler
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    MIL:++
    ESP:++
    ECO:++++
    RES: ++
    MOR:+++++ ++
    WO:+++++
    REP: +++


  18. - Top - End - #1098
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    Alorn, the Citadel

    Alorn rises in response to the call. "Hail, Gazardiel. What is the call for alarm? Come, let us meet in the great hall." Divine senses reach out, sensing the beginnings of the disturbance in Vardheim. Normally it would not have been enough to draw his attention, but with his allies distress...

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    3 AP = 0 +2 rollover +1 PAP
    Check out these DSP projects:
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  19. - Top - End - #1099
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    Quote Originally Posted by stack View Post
    The heavy doors of the gate buckle and fall free, but the surrounding stone holds against the sudden tide. The works of Heimvard can withstand many waves, though they will not last indefinitely.

    Arrows rain down on the creature as more troops file in, preparing to charge.
    Wiliam - Adaptation

    The invader changes in the blink of an eye into the form of a lizard, and a hastily thrown up shield of ice stop the few arrows that hit the now much smaller form. The lizard skitters off into the nearby carnage, unleashing a crushing wave of ice on the walls once more.
    Best. Thread. Ever!

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  20. - Top - End - #1100
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    Vardhiem - mounting defenses

    The walls start to buckle under the force of the ice, repeated blows shifting even the mighty stone.

    Spears leveled, the guard advances. They have seen the creatures abilities, but hope to overwhelm it by quick action and superior numbers.

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    I expect them to get wasted. Figure it will buy time to bring in escalating forces.
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  21. - Top - End - #1101
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    William - Power and Madness

    Another wave of ice rushes the guards, crushing them under its weight. Suddenly, though, the assaults stop. Then a wave of water washes the walls, followed immediately by a wave of ice, freezing in the cracks of the wall and weakening it from within.
    Best. Thread. Ever!

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  22. - Top - End - #1102
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    Sephyrdiam- Turning a New Leaf
    Quote Originally Posted by Rizban View Post
    Sephyrdiam hears nothing out of the ordinary, though he finds that he can hear the prayers and supplication of his followers more clearly here than he normally can.
    Sephyrdiam walks through the tower, listening to the prayers of those who choose his worship. It was strange... never before had he been able to hear them all so clearly before. It wasn't that his senses were forced, but rather they were clearer than they had been. Although... as clear as they were, it all sounded very quiet. This would not do. As interesting as the tower was and curious to its secret, Sephyrdiam left and returned to Akna, just like he said he would.

    "I heard voices, but likely not the same ones you heard. It was my worshippers, and all of them were so clear in my mind. However... I think that I have stayed out of mortal affairs for far too long. My Czar have remained north, and north I believe they shall stay. They like the cold. But I want followers I can act and move through as need be, and I would like you to stay as they are woven to life."

    Turning to the conch, directly over the great tree whose branches held within them the seeds of creation, Sephyrdiam let loose his power. A great emerald ball of natural energies pulsated from the deity, falling to the world below. The ball of light sped faster and faster, until it finally reached the tree which would birth his race. The energies surrounded the tree's entirety, swirling and spinning around it, until finally the energy had found its way inside the tree.

    All was silent, a quiet hush... then a great rumbling occurred, centered at the tree. It grew to a monumental size, its roots stretching deep and far into the earth, anchoring itself within with strong verdant tendrils. Power moved and flowed within the tree, until that energy coalesced at the seeds which for far too long had hung upon its branches. The seeds were cut, and fell to the earth, splitting open with a burst of nature's power. Four prominent figures stood out from the rest of them, and all of them looked to be female.

    One had skin like driftwood, with hair and clothes of woven kelp and seaweed.

    Another with skin of a light, natural wood, with hair and clothes of bright green leaves.

    Another with softer, cellulose skin, with hair and clothes in a menagerie of summer flowers.

    The final was of a rough but durable darkwood, with hair and clothes with leaves of autumnal color.

    These four figures looked at themselves, and the green world around them, just as dawn was breaking. The sun's golden light poured over them, and they felt strong. Looking up at the stars through the tree's beautiful branches, these four figures and their other kin of similar shades and coloration all stopped to listen, and hear the voice of their creator.

    "Welcome, my Dryads. You shall be my chosen, the living conduits of Nature. The world will know of your grace, and your strength. Here, far to the east of this world, you shall build a green world, a beautiful world, one of peace and prosperity, and yet of great slumbering power. Live, and throw your seeds to the Earth. It is here where you will grow, and rise as a people. My blessings that it will be a fruitful one."

    On that day, the Dryads of Sephyrdiam first stepped foot upon the soil, explored, cultivated, and were joyous for their life and the life around them.

    Spoiler
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    AP: 1=3-2 Create Race: Dryads

    AP: 0=1-1 Create Subrace: Fourth Dryad

    The Dryads are humanoid females all composed of plant material. Inside them are nature spirits similar to the spirits I have already created, but instead of collecting inside the Twilight Forest, they will return to the Father Tree from which they were all created. When they die (which is when they are forcibly killed by external forces, because they are immortal), their body takes root and forms a tree or plant of whatever type they are either in that spot or in a location such a tree/plant would survive in. Their spirit returns to the Father Tree, and is then recycled into a completely new Dryad, in due time.

    Water Dryad: Sirens. These Dryads live within the seas and oceans, swimming through the waters and underwater forests of kelp and aqueous plants. They are called Sirens due to their power of the voice, where they can use it as a tool to empower or ensnare.

    Air Dryad: Hamadryad. These Dryads are very similar to normal Dryads, but are closer to flowers than trees. Their skin is made of smooth cellulose and not rough bark, making them the most beautiful of the types of Dryads. Their hair and clothes in turn look like the fine petals of flowers, and they too vary according to what kind of flower they are derived from. They all look to be wearing a skirt of petals. This long skirt extends from their back, and they are able to unfold the skirt into a pair of wings with which to fly with. Their special ability is to become insubstantial for a few moments, breaking into a flurry of petals upon the wind. They cannot harm, but nor can they be harmed. They can also move at fast speeds when flying or in their dispersed form.

    Fire Dryad: Emberkin. These Dryads are composed of darker woods, with leaves ranging from golden yellow to the deep reds of autumn. They are immune to fire, and (once I gain AP again) will have the power of fire magic at their beck and call. From them the Ironwood plant will be derived, due to their extreme durability and fire-resistant properties.

    Earth Dryad: Dryads. These are your more stereotypical Dryads, composed of wood, vines, and leaves. They can range in tree-type, taking on skin and qualities found for Oaks, Spruce, Birch, and any other trees which exist. However, it is only to one tree-type which their external qualities are bound to. Their special ability is to take on a more titanic form, becoming something more of a treant. Not only their size, but their strength increases manyfold.
    Be calm. Take your time.

    Oh, and my Extended Signature.

    78% of DM's started their first campaign in a tavern. If you're one of the 22% that didn't, copy and paste this into your signature.

    I started my first campaign outside of an abandoned mine, just as soon as a meteor storm from the moon hits.

  23. - Top - End - #1103
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    Quote Originally Posted by planswalker View Post
    William - Power and Madness

    Another wave of ice rushes the guards, crushing them under its weight. Suddenly, though, the assaults stop. Then a wave of water washes the walls, followed immediately by a wave of ice, freezing in the cracks of the wall and weakening it from within.
    The wall crumbles, shedding stone on the already bludgeoned warriors. Those remaining draw back, unable to stand against the terrible might of their shifting foe.

    Winged forms appear in the sky, descending rapidly. The Lord Overseer, master of the Inquisition Arcane, a platinum kobold surrounded by swirls of arcane energy, will soon join the fray.
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  24. - Top - End - #1104
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    William the Bloody - At Last!

    A platinum kobold emerges from the wreckage. "At last! Now you're sending the competition."

    The power-mad one arcs his hand downward, and a wave rushes from the sky to down the oncoming foe.
    Best. Thread. Ever!

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  25. - Top - End - #1105
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    Vardhiem - Competition

    The water is about to overtake the shining-scaled figure, when translucent wings of force cover him, forcing the water to flow around, leaving him unharmed.

    A gravelly voice calls out after the deluge, "You have broken the peace and brought unlicensed enchantments into the city. Stand and be judged, or fall here." A hand of stone reaches up from the ground to grasp at the shapershifter as the kobold continues his descent, coming to hover just above the rubble that was the wall.
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  26. - Top - End - #1106
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    William the Bloody - Competition

    The hand closes around the villain just as a sphere of ice closes around him. Silence is his response.
    Best. Thread. Ever!

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  27. - Top - End - #1107
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    Vardhiem - the Direct Approach

    The kobols glides down, landing next to the ball of ice in the stone hand. The rock falls away as he strikes the ice with a closed fist, sending cracks throughout. "You cannot hide from your judgement."
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  28. - Top - End - #1108
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    William - Peekaboo!

    The ice drops away and a great snake falls out. Its silvered fangs snap out and shards of ice fly from in front and behind. As the Overseer is protecting himself from them, a lance of ice shoots through his left leg from below, piercing through the knee.

    "Peekaboo!" the snake says, a sheet of rotating water surrounding it.
    Best. Thread. Ever!

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  29. - Top - End - #1109
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    The Angel extends a wing and smacks Gazardiel. "Don't jump to conclusions brother. Mothers creations were also interfered with. If we don't work together, what is the point of being in a pantheon together? Mother, could Yiasial's creation help us find out what happened?"
    Happiness is the most insidious prison of all.
    -Alan Moore
    Vemrya, The Knight
    Ognya, The Mage, Wielder of Fire
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    Onyx 4
    Skills:
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    [+10] Astrogate (INT) 8 ranks +2
    [+10] Demolitions (INT) 8 ranks +2
    [+9] Heal (WIS) ~ 8 ranks +1
    [+13] Pilot (DEX) ~ 8 ranks +5
    [+10] Repair (INT) ~ 8 ranks +2


  30. - Top - End - #1110
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    Vardheim - Getting Warmer

    The kobold writhes,, then snaps the ice lance off with a quick blow. The nearby water boils as flames wring him, encompassing both fighters under its white tongues.
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