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  1. - Top - End - #1
    Ogre in the Playground
    Join Date
    Oct 2007
    Gender
    Male

    Default [Nexus] Inside 43


    Flag of Inside, flown over all Remnant and Government Installations

    Current Events:
    ____________________

    The title is a misnomer, of course. No doubt the moniker of this place was settled on after a brief conversation that started with, 'Wouldn't it be funny if...?'. But now the name has stuck.

    But what is this place, you ask?

    Inside is everything within the City Walls. As opposed to Outside, which is everything without. This strange, whimsical city seems to be the center of a planar Nexus, a crossing point between all possible worlds. One can find just about anything in this wondrous place, dreams that defy imagination and terrors that freeze the soul. People and whole places are regularly drawn into the Nexus, added to the chaotic melting pot of all possible realities.

    And more than a few realities that aren't possible.

    The city is surrounded by defensive walls, with an artificially and accidentally created moat outside the walls, a moat that has been diverted into a river-channel for one many bodies of water flowing through Inside. A gap in the walls and a bridge allow for entrance into the city proper, the main gate opening up to welcome newcomers Inside.

    Welcome, traveler, to the City of Inside. The only boundaries you find within are the bounds of your own imagination.


    Rules, Zones, Streets, and Locations

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    Rules
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    1:Please Spoiler any Fanservice in this thread! It is accepted that there will of course be some, and that romance and curtains happen. However, please be courteous to others and spoiler any scene that goes on for a little while, and if it reaches the point, curtain. This is so you can stay within forum rules, as well as letting those uninterested in the scene, pass by. Thank you.

    2:Godmodding is not permissible! As stated in the rules in the FFRP Central Thread,, godmodding is generally not allowed without permission. If you're shaky on what might be, and what might not be godmodding, please follow the above link.

    3:The DOOM-Shield. Inside is currently equipped with a techno-magic shield that mitigates "global" effects to a survivable level. This is to prevent anyone from simply killing all the NPCs, or affecting the entire city. For example, a plot that envelops the entire city in sub-arctic temperatures, will find that the cold isn't as bad as it should be, and survivable.

    4:Remnant. Please remember when doing any plots or large events, that even though it has it's own thread, Remnant, the Inside Police Force and Army, is located in Inside, and may respond to events, or may be asked to respond to them. More information on them will be provided later.

    4:All Inside-Wide/Nexus-Wide plots need to be brought up in OOC first! We all want to have the entire city be cast into a frozen wasteland from time to time, but such things need to be brought up in OOC first, to allow players plenty of warning, and so people don't feel like anything is being forced upon them that they don't want to RP.

    5:Inside is not Space! Anything involving massive spaceships, meteors, satellites, Lasers From Space, and the like, do not belong in this thread. Few PCs have the ability to fight off an orbital bombardment, so it is considered unfair to be able to call down such things inside Inside. It can be assumed that the Doom Shield prevents such things from occurring. The place for these sorts of things should be in Outside, or another thread all together.



    Zones, Streets, and Locations
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    Please PM Wolfbane to have a new location placed in this registry.


    Zones:
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    In the Zone(s): The City of Inside is separated into three socioeconomic zones color-coded for your convenience.

    The Blue Zone is upper-class, well to do portions of Inside.

    The Grey Zone is the portion of the City that is middle-class. It also includes many commercial and industrial portions of the City.

    The Red Zone is the of the City that is degenerate, destitute, or downright dangerous. Sometimes all of the above.

    Streets:
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    Can you tell me how to get, how to get to Generic Street? The City of Inside also has a number of Streets. The Streets aren't a street in the literal sense, but rather portions of the City with a particular theme. While one can find anything anywhere in the City there are none the less areas were certain settings predominate.

    If you have an idea for a Street feel free to suggest it in the OOC thread.

    Known Streets:
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    Generic Street: The generically modern setting! Generic Street is perhaps the most plastic of the Streets, displaying a decent mix of all settings, though modern predominates. Generally speaking most locations without a Street name will be found here. The most commonly seen locations here are the Streets and the Slums. Occasionally The Rooftops if someone is feeling daring.

    Arkham Street: Spanning 1920s-1940s style sci-fi and horror, Arkham Street is home of such spooky locations as Philip Memorial Library, the haunted Carter House, and Dunwich Park. The more upscale portion of Arkham Street is known as Metropolis Square, a metropolitan area sporting Diesel Punk style robots and rayguns and mad scientists oh my!

    Cirrus Street: Cirrus Street is the FUTURE! sci-fi portion of Inside. Most commonly seen are the post-apocalyptic Bombed Out Zone with its never-ending zombie vs Martian vs killbot vs mutant war and the hopeless squalor of the Underhive. In addition to these areas there's also the chrome and glass clad Skyway. Think Jetsons with more foot-paths. Repulser Trams connect the Skyway to other portions of Inside for those not blessed with flying cars.

    Market Street: Market Street is the ye olde portion of Inside, complete with bards, fools, open market places, and the occasional damsel in distress. While products of any age can be found in the sprawling street booths everything is done ye olde style-e. If you need a chase scene to crash through a fruit-cart this is the place to do it.

    Yellow Dog

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    At the edge of the city of Inside, a unique street marks the border between the wilderness and the world of men. Two rows of wooden buildings stare at one another from across the sides of a dusty, unpaved street. The dark brown wood is bare, held in place with rough nails, only the occasional brightly painted sign relieving the earth tone monotony. This street is called Yellow Dog, and it is a little mining town right out of the Old West.

    Well, not quite right out of the Old West. You see, anything and anyone that has even a little to do with the West comes to Yellow Dog. It doesn't matter what kind of West you're from; a Fantasy West with dragons and demons, a Steampunk West with stompy mechs powered by cloud benching coal furnaces, a Samurai West were a man's sword is as trusted as his six-gun, a post apocalyptic or futuristic West were revolvers come in laser form and the horses are robots; heck, even folks from just the plain old regular West are welcome here, and they don't mind strangers round these parts. This is a place were a gaggle of fur trappers and buffalo hunters haggle with a squid faced merchant about the worth of their haul. This is a street where dwarf and gnome gold miners walk into town, comparing the size of the nuggets they've panned from the rivers as they head towards the saloon. This is a place where you can pass a man dressed like a Union Cavalry Officer talking with a robot cowboy on a steel horse. You can walk down the way and pass a mysterious man who greets you with a "Konnichiwa, pardner.", as his samurai sword rattles lightly against his holstered pistol. Gunslingers, cowpokes, gamblers, bandits, prospectors, pioneers, profiteers, preachers, snake oil salesmen, trappers, hunters, townsfolk, wildmen, and things much weirder all mingle along this dusty lane.

    Welcome to Yellow Dog, pilgrim. Enjoy your stay.



    Locations:
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    Azik's Enchantments(Player: Harnel, Grey Zone)

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    Those in the area will hear a rumbling as the Nexus begins pulling in something larger than just a single person. Reality bends, and the shape of portal opens above a certain street corner. For a sickening moment, nothing happens, but then things start coming out of the portal - all of them are bricks, building up finally to a door and a roof, with tiny windows built in. There's even a large chimney sticking out of the center of this strange, conical building that begins puffing rainbow smoke almost immediately.

    A creature steps out the front door, though many wouldn't consider it a creature - He is a warforged, a living golem. Covered in what appears to be adamantine plates, he looks up and down the street, his longcoat catching in the breeze. as it flutters, one can see a multitude of wands, schema, and scrolls all attached to several belts around his waist and upper legs. On his eyes he wears a pair of blue tinted shades, despite his lack of ears, and the metal orbs that serve as his eyes glow green behind these spectacles. He looks up and down the street. He doesn't seem to be particularly disturbed by the change in location, but he does take the time to call out, in a metallic voice:

    "Azik's Enchantments is open for business! Come find a potion, a wand, a scroll to fit any need! We have spellbooks for beginners and experts! Weapons of all shapes and sizes, and armor unlike anything you've ever seen! Come find what you're looking for here!"

    And then he heads back inside. So much work, so little time. Inside is as strange as outside, with magic trinkets lining the walls on shelves, but all behind the counter, to keep any stupid kid with the idea to steal something from doing so. You can find just about anything magical here, and that which you can't find, Azik the Warforged can make within a more than reasonable timeframe.


    Emergency Bunkers
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    Eight bunker-like structures in a ring-like arrangement at about the midpoint between the walls (or the docks) and the center of the city have been completed.

    The interior of each is rather dull, rather befitting a bunker, but there are underground areas beneath the visible bunkers. These are similarly dull and military-styled, but they also act as hospitals.

    These are mostly designed with emergencies such as shelling in mind, and are usually closed.


    Emergency Clinics

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    Like the bunkers the clinics are spread through-out the City and are equipped with technology akin to a modern emergency room. Since there's no magical healing available the speed of recovery is going to be noticeably lower than what is available at one of Inside's many temples. However their availability makes them absolutely vital in the application of life-saving care.


    Erin's Emporium
    (Player: The Bushranger, Grey Zone)
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    Construction Gnomes have been hard at work renovating a small store along one of the various merchantile roads. Well, it was small. Now it's bigger on the inside.

    And filled with every sort of weaponry imaginable, from across the multiverse. From blaster carbines to P-90s, surface-to-air missiles to ballistas, zats to nunchucks, they're all here.

    Is that a siege crossbow sitting in the corner?


    Evolution Industries Headquarters + Factories
    (Player: Darkcomet, Blue Zone)
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    The headquarters of the company known as Evolution Electronics and Power is a fairly standard-looking modern-day tower in appearance, not quite reaching the level of skyscraper.

    The company owns a large factory nearby, used in production of its MACE units, and potentially other products, should it be desired.

    The company also possesses a number of other factories around the city, used for production of weaponry and other military materiel.

    Retail outlets for Evolution's products are scattered around the city.


    Finders Keepers (Player: Reinholdt)
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    [Gray Zone]

    Sitting right near the edge of the Red Zone, a new shop has opened up. It's a basic looking office, part of a larger building. Out front is a sign,

    FINDERS KEEPERS*
    We find missing people, kidnapees, deadtime victims and more.

    *And no we don't actually keep them. It's just a name.

    Inside, is a secretary typing away at a typewriter. She directs customers to wait until their turn, at which point she sends them back to meet the shop owner, one Heinrik Hurtz. He is most clearly not related to any superheroes whatsoever. This is a fact in and of itself, proven clearly by the fact that Heinrik wears glasses.




    Hastings and Sons Mortuary (player: Kid Kris, Grey Zone)
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    Near one of the older parts of the city sits a large and somewhat dour building of brick and mortar, built in the traditional sense, with a metal plaque by the door that reads (predictably enough):
    Hastings and Sons
    MORTUARY
    For the preparation of the dearly departed.

    And indeed, should one go in one should find all the trappings of a conventional mortuary, including several large visitation rooms, run by this guy:
    Though of course, usually without the zombie there.
    In recent times however, the true business of the resident Mortician has branched into a more heretical bent, offering certain services to the living impaired (more commonly known as the foul Undead). These start at simple healings and flesh grafts (the flesh occasionally obtained 'legitimately', when a body comes in for cremation and the Mortician gives them an urn full of wood-ash, but usually corpses are obtained through donations from customers or good old fashioned grave-robbing). But services can also range into body part replacement and augmentation for the undead who wishes his creator had seen fight to give him a giant lobster claw or retractable venomous spines, or even full body/flesh reconstruction for the self-conscious lich (or lich in disguise, though making your new flesh look like someone else usually costs extra) or the zombie in his golden years. These customers usually come in through the back door, where there is a plaque listing the full list of services. Though of course some are brazen enough to come through the front door anyway.

    ((PM if you wish to interact with the Mortician, as Kid Kris may not always check the thread.))


    MagMart (Player: Lord Magtok, Blue Zone)
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    An absurd mash-up of K-Mart, Wall-Mart, Target, and every other vile retail chain, MagMart is staffed by an unswervingly loyal Magbots, lobotomized talking cats that are too brain-dead to know any better, several voodoo spirits, and a pickle jar that everyone insists is a sentient being that only communes with those who truly believe in it.

    Here you can find everything from curtains to carpets, macaroni to monkeys on motorcycles, groceries to zombies. The staff is always happy to help (or else), and if you aren't entirely satisfied with your shopping experience, you can pay a small fee to watch the MagMart employee of your choosing get fired out the MagMart complimentary employee morale cannon.


    The Misspelled Cemetary (Grey Zone)
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    It's the rain that makes for the perfect atmosphere.

    Since the party left the well lit cobbles lanes of the Market Streets the sky has opened up upon our intrepid band of adventurers with a vengeance. The wind howls through barren trees as the rain descends in sheets. The heavens are split by a ribbon of lightning and a roar of thunder.

    A massive cast iron gate surrounds this place of once hallowed ground. Yes, hallowed once but no longer. The earth appears dead. Rotten. A phosphorescent green fog creeping along the ground. Misshapen fungus and molds clinging to crumbling monuments. Corpses exposed on the surface, half-eaten with decay.

    The gate creeks open of its own accord as the party nears.

    And above the gate, in rusted iron letters, reads:

    The Misspelled Cemetary


    Needle and Thread (Blue Zone, Player: Artemis97)
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    On one side of a wide cobblestoned street is a small shop. The sign hanging over the door depicts a simple spool of thread, pierced by a needle. No words were included, as a courtesy to those who could not read, nor were they needed. It was clear from the merchandise displayed in the two large windows on either side of the door that this was a clothing boutique. The right side displayed the latest in women's fashions, dresses and skirts in unique designs, all detailed by hand with beading and embroidery. The left window showed men's clothing, from a beautifully tailored three piece suit, cut from expensive fabrics, to the very best in adventuring style, rugged and sturdy, clearly built to last.

    Inside, racks and manequins display more clothing, split down the middle between men's and women's fashions. The back wall held rolls of fabric, some plain, others with obviously magical properties. A large, three-sided mirror sits in the back corner, next to a small changing stall. On the other side is a small counter holding a cash register, behind that the door that led to a small workroom.

    The Needle and Thread is a clothing shop specializing in custom tailoring and specialty designs. It is owned and operated by Lillith Rock, and the kindly fiendish woman can usually be found behind the counter, or working on orders in the back workroom.


    Pontius' Custom Constructs
    (Player: Earl of Purple, Grey Zone)
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    The caravan of 6 wagons (I never said 3! Well, I did, but still.) arrives at a warehouse, previously for sale. The gnomes lead the golems and other constructs inside, and get to work. The warehouse has an open yard at the main entrance, and several golems, like crude figures of worked stone or wood, stand in the yard. A gnome wearing an apron over smart-yet-practical artesan's clothes and puts a sign up.


    Pontius's Custom Constructs
    Golems of Any Material* at Unbelievably Low Prices!!!**
    You Won't Find a Golem, Gargoyle, Guardian or Homonculus Cheaper!!***
    Come Now and Buy 1 Get 1 Full Price!!!****



    *Flesh has an additional charge. **Define 'low'. ***Except at our competitors. ****Terms and conditions apply.


    Sanctuary Fortress of Zoemaytare (Player: Rebonack, Red Zone)

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    Like so many other prominent buildings in Town, or not so prominent buildings for that matter, this place seemed to pop up out of nowhere over night.

    Buildings are like mushrooms in Town. Probably spread via spores, too.

    Regardless, here it is. A rather sizable campus marble hewn from the mountains some distance away. Carved and hauled here near the edge of the slums where they were no doubt assembled. Though... no one can quite place a finger on when this happened.

    Though the buildings aren't of only cold hard stone, no. There are timbers as well. Not what one might expect, however. They seem almost organic. As though they had grown into place rather than being hewn.

    Oddness aside, the temple is arranged in a rather interesting fashion. Several concentric wall and courtyards ending in a central temple.

    The outer wall is lower than the rest, each tier of the temple built onto higher ground like a wedding cake. Each wall is topped with a roof supported on the inside by pillars, creating a sheltered walkway. The exact use of these porches depends on the section of the temple one happens to be in.

    Anyone is allowed entry through the first wall and into the first court, the Court of Meeting. Beyond the second wall only worshipers of Zoemaytare are allowed admittance to the second court, the Court of the Blessed. Beyond the third wall only the priests are allowed, where they carry out holy rituals within the temple itself.

    The Court of Meeting is dedicated to service of those the worshipers of Zoemaytare dwell among. Food is prepared for the hungry here and given out without expectation of recompense. Those without a place to lay their head are allowed to sleep within the porch. The grounds beyond the porch are devoted to a wondrous garden boasting vibrancy and spectacular color. This are is always comfortably warm and brimming with life. Wounds heal faster as the body is refreshed. Undead creatures will find that remaining here is decidedly uncomfortable.

    The sky above the temple seems to be perpetually clear, filled with pleasant sunlight in the day and cloaked with gossamer stars at night. Benches are set up here and there, under trees with hanging branches and above fragrant shrubbery. A lively stream flows endlessly in a circuit about the Court, spilling into several larger pools and meandering up a small outcrop of stone before cascading back down the other side.

    This section of the temple is tended by members of the faith. Not priests, though devote. They can be found tending the garden and serving warm food. When in service to the temple these devotees wear a white linen ephod bearing the symbol of a willow tree, ornately rendered in blue thread. They'll be more than happen to answer any questions. Priests tend to have stricter ceremonial garb, including a blue tunic and white robe in addition to the ephod.

    Welcome, traveler. May you be more blessed when you leave than when you came.

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    New information that isn't readily noticeable at first glance at the temple will be added here.

    The temple grounds are protected by a dampening field that blocks unauthorized teleporation and dimensional shifting. The place is something of a fortress after all. Being able to pop in and out at will would defeat the purpose.

    Zoemaytare isn't a god of (fill in the black) but rather the patron and protector of her people. As such, her domain, if she even has one, is over all that her people do. The people in question are collectively known as the Zoeos, and this particular temple is their first major venture into Town. At present their stated goal is to set up trade relations and aid the city. This is ministered through the temple on account of the Zoeos government being a theocracy.

    It just so happens that there's a dungeon under the temple, though the entrance to it is well hidden.

    NPCs thus far:

    Potentate of the temple: the head priest and administrator. He has yet to be seen 'on screen' though he has been referred to.

    Regent Zachius: And elderly human with a coppery complexion and deep-set wrinkles, the sort of face one expects of a person who has spent a great deal of time in the sun smiling. He's a kind old fellow who is in charge of the Court of Meeting.

    Regent Stephen: A younger human who smells rather distinctly of wolf. He's in charge of the dungeons of the temple and seems to be a rather caring and compassionate fellow. It's his job to bring the cases of prisoners before the Potentate.

    Regent Thadeus: One of the priests who aids in minor upkeep in the temple proper. He usually isn't seen outside the temple and since his position doesn't put him in much contact with the common folk he tends to be somewhat aloof and judgmental. Also happens to be an elf. Those snooty elves!

    Bognus Thundershield: a lay dwarf that operates the temple's teleporter, primarily from Trog's. Though people can be 'ported in from elsewhere as well. While it isn't commonly known, this device can send people over rather long distances, though it's somewhat inaccurate when doing so. Bognus is a bit gruff, though generally good natured. He speaks with a thick Scottish Dwarven accent.


    St. Guinevere's Sanatorium for Lunatics and Object Seekers (Player: Anyone, Gray Zone)
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    This insane asylum exists for people questing after Objects from the Holders Mythos. Anyone can run an Object quest, but please look at the community agreed guidelines first as it helps keep things consistent.

    If you want to use the Sanatorium for other uses, feel free, but expect it to be a house of unspeakable horrors.


    The Temple of Dalachrech (Player: Earl of Purple, Grey Zone)
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    The first room entered is a foyer. On the walls are red drapes with silver, two-tailed scorpions embroidered on to them, and next to the door is an ornate font. The granite font stands about waist height, and is a plinth with a bowl of unholy water. Winding around the font are carved centipedes. A door away from this chamber leads to the main prayer hall. This room also has drapes with the two-tailed scorpion device on the walls, and a red velvet carpet flanked by wooden pews leads to an altar at the far end. The altar is covered with red velvet, with a gold statue and red candles placed upon it. The statue depicts a demon with a centipede's body, a scorpion's tail with spinnerets next to the sting, a stag beetle's head and the claws of a praying mantis.

    This is a hidden location in the Grey Zone. Please PM Earl of Purple if you wish to interract there.
    The Temple is now open to the public.


    Trollfinger, Ironpick & Greencheek, Mining & Engineering
    (Player: Morty, Blue Zone)
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    A run-down building near Trog's Tavern was bought by three goblin enterpreneurs with a large crew and now houses their mining and engineering company. Everyone who needs something dug, built, repaired or blown up is welcome.


    Warwick Works
    (player: happyturtle, Grey Zone)
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    In the industrial area, a building is rented and has a new sign put out front.

    W
    Warwick Works


    The building itself consists of a small office area in front and warehouses in back. There is no indication of what sort of business this is, but a certain cyborg with a satellite might recognize the logo and name.


    Witch Which's Wish Shop
    (Grey, Player: Haruki-kun)
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    Welcome. If you have stepped into this store, it is because you have a wish.

    The store is big, ancient and beautiful. It has a large garden with colorful flowers, a pond with fish and running water, and chirping birds. This is the outside of the store. The inside, however, is, to put it simply, gloomy. There’s burning candles and incense everywhere. From the hall where you enter you are led off into a side room with a low table and cushions around it. A tall, masked and unnamed stranger brings tea and snacks to the guests. The Witch sits opposite and rarely ever moves.

    RULES (OOC):
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    This is a Wish shop. Your character will only enter this shop if he has a wish. Whether the wish is granted or not is a different issue.
    Witch Which is in charge of the shop and will grant wishes to everyone who asks, regardless of intent or alignment, as long as the appropriate price is paid. Under certain conditions:

    Condition one: Witch Which will not haggle. She couldn’t lower a price or overcharge even if she wanted to. A balance must be kept in order for the wish to be granted.

    Condition two: When a Wish directly affects another player’s character in a way that would be considered godmodding, the other player must agree first.

    Condition three: The Witch may not reject any wish unless the price is too high to be paid. Wishes to take a life or to destroy the world, for example, carry a price higher than anyone can pay. ANYONE.

    Condition Four: The Witch will never engage in battle. Be glad. The Witch is the very definition of True Neutral.

    Condition Five: The store is not hard to access; in fact, there’s a big sign outside and everything. However, the store’s grounds exist in a special separate dimension, protecting it from anything that could destroy it, up to and including plot.

    Condition Six: Haruki-kun reserves the right to alter the conditions if he feels they’re causing problems such as godmodding or similar issues.


    (Haruki-Kun wishes for a PM to be sent to him upon someone entering the shop so he knows about it.)




    Inside's Defenses, Remnant, and The Council
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    Defenses
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    As stated above, the city of Inside is defended by the Walls, Moat and DOOM-Shield, but it is also defended by a more "mundane" force field that can be called upon in times of need, as well as a number of more conventional defensive capabilities, nearly all of which are manned and controlled by Remnant(Controlled for the most part by Wolfbane). These include things from Emergency Bunkers, Relief Stations, Anti-Aircraft Cannon, and the like.


    Remnant
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    As stated before, Remnant is Inside's police force, army, and main defensive body. It is made up of the remains of what was once the Acronymian Empire, and consists of hundreds of men, women, and machines, both soldier and civilian, sacrificing their daily lives and time to make sure the city of Inside is relatively safe for it's citizens. There are Remnant Outposts all throughout the city, with the main HQ in Blue Zone, and less Outposts in Red Zone. These can be reached fairly easily, and allow people to report crimes, turn in criminals, collect bounties, and even ask to be recruited. Remnant controls most of Inside's defenses, but also controls Rapid Response Units capable of stopping fires, providing emergency medical aide, and even disaster relief to clean up debris and fix buildings and roads damaged by the day to day events of Inside.

    Squads of Remnants patrol the streets "every so often" and should anyone need one, can interact with them(Please PM Wolfbane upon doing so, however).

    As a note, Low-Level Remnants can be Godmodded! They can be assumed to fight the fires that pop up, but can also be asked to provide basic information. This also means that they can be bribed for less well-known information such as someone's name and rank, or to look the other way for a small crime, such as theft. Anything more, please PM Wolfbane to let him know, in case there is something that needs clarified. The Remnants can be godmodded to be killed on occasion, but if it happens too fast, too often, Wolfbane may step in and RP it out. Once again, please PM Wolfbane if you plan on killing a Remnant NPC.

    What is NOT Godmoddable:

    -Getting Security Codes
    -Accessing Secure Areas
    -Killing off more than one or two NPCs at a time, or killing a Named Remnant NPC/PC
    -Stealing Identities
    -Destroying Remnant facilities

    It is not impossible for these to happen, but with proper warning provided to Wolfbane, it can be RP'd out and attempted. However, it should be noted that only Low-Ranking Remnants can be Godmodded in this way.


    Council
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    The Council is the "ruling" body of Inside. A small group of individuals reside on it, and decide Inside Policy. People can go here for diplomatic relations, trials, or other activities that may concern dealing with an actual government instead of a police force or army.

  2. - Top - End - #2
    Ogre in the Playground
     
    Halae's Avatar

    Join Date
    Aug 2010
    Location
    Questing
    Gender
    Male2Female

    Default Re: [Nexus] Inside 43

    [Some Street]

    Come one now, you know that if something happens, I'll protect you! You're my master, after all. It's what I'm here for.


    Ann seems remarkably happy about that fact, like always when she calls Howard 'Master'. She just wishes he was a bit more adventurous. Or adventurous at all. I mean really, this was a beautiful opportunity!
    If You need me to post somewhere, drop me a message, please

    Awesome avatar by the wondrous Kurien.

  3. - Top - End - #3
    Dwarf in the Playground
    Join Date
    Jun 2011
    Location
    Where I am.

    Default Re: [Nexus] Inside 43

    Some Street

    Howard sighs again, and does not answer. After a bit more wandering, he stops and sighs. Someone could walk up to the confused individual, if they're feeling particularly outgoing at the moment. Or whatever.

  4. - Top - End - #4
    Barbarian in the Playground
     
    Rebonack's Avatar

    Join Date
    Nov 2006
    Location
    The King's Grave

    Default Re: [Nexus] Inside 43

    Wow.

    See?

    Just look at that!

    If that isn't a call for PC interaction I just don't know what is! Really too bad that it fell on deaf ears.

    Welp!

    One way to fix that issue!

    [Some Street]


    As if on cue from Ann's desire for adventure a potential source of adventure reveals itself! In this particular case the potential source of adventure happens to be a fellow in a rather SPAAAAAAAACE!ish looking uniform. Red long-sleeved shirt with a stylized star-like symbol on it. Black slacks. And some kind of funny looking little ray-gun.

    He appears to be human. Or at least a human that's supposed to be an alien on account of some chin-putty.

    "Greetings indigenous life form," the totally-an-alien begins, making a funny gesture with one hand. "Long life and fortune. I am Ensign D'nar of the UFA Sojourner. Our ship has crash-landed on your world and we are in dire need of assistance."

    That sounds like an adventure!

    In truth, quite a few Expendable-Class crew members have been dispatched through-out Inside to seek help from any would be heroes! Totally feel free to encounter one!
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    Default Re: [Nexus] Inside 43

    [Some Other Street]

    Marcus is wandering the streets of the city, somewhat bored. The blue-skinned half-drow comes across something odd: people in uniforms carrying odd devices in their hands. One was in a blue shirt, using something that made a strange whirring noise. Curious, Marcus decides to approach.
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    Default Re: [Nexus] Inside 43

    [Some Other Street]

    "There are concentrations of alloys below the surface here that could be used to repair the hull," the woman in the Blue Shirt comments as she waves a small cylindrical device at the ground whilst looking at a little box in her hands.

    Because after all, everyone knows that alloys are something you mine. Not a combination of metals that are synthetically combined.

    The fellow next to her nods. He's wearing a red shirt. And... he looks human? Though a human in darkish face paint with a fu-manchu mustache and painted on eyebrows.

    Clearly he must be an alien of some kind.

    "It'll take an army to mine enough, though. The hull was severely compromised when we tested the new Warp Drive. And that's not even considering-" he breaks off as the half-drow approaches!

    The woman glances up from her device, snaps it shut, and turns her attention to Marcus. "Greetings. We're members of the crew of the UFA Sojourner. Our ship has crashed on your world and we're hoping we might get some assistance."
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    Default Re: [Nexus] Inside 43

    [Some Other Street]

    Marcus is a tad confused by the talk between the crewmembers, but nods, mostly understanding. They were stranded here. It was a common story. "I'll help you how I can, sure. What do you need?" The half-drow couldn't help but assist a lady in need.
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    Default Re: [Nexus] Inside 43

    [Some Other Street]

    The two crew members spare each other a glance before the damsel in distress continues. "We were testing out a new Warp Drive. One that totally submerges the ship in sub-space rather than simply creating a bubble of real space within sub-space. It had some... eerr... unforeseen complications."

    Oh no!

    Those are the worst kind of complications!

    "It turns out that there are actually life-forms living in sub-space," the mustache alien explains. "And they didn't take kindly to our intrusion. Some of them appear to be simply confused and afraid. Others are overtly hostile and openly malicious. Our Captain thought they would be left behind when we dropped back to real space, but the life forms have been pulled here with us. We can't very well repair our ship with hostile life-forms crawling around everywhere."
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    Default Re: [Nexus] Inside 43

    Quote Originally Posted by Rebonack View Post
    [Some Street]

    As if on cue from Ann's desire for adventure a potential source of adventure reveals itself! In this particular case the potential source of adventure happens to be a fellow in a rather SPAAAAAAAACE!ish looking uniform. Red long-sleeved shirt with a stylized star-like symbol on it. Black slacks. And some kind of funny looking little ray-gun.

    He appears to be human. Or at least a human that's supposed to be an alien on account of some chin-putty.

    "Greetings indigenous life form," the totally-an-alien begins, making a funny gesture with one hand. "Long life and fortune. I am Ensign D'nar of the UFA Sojourner. Our ship has crash-landed on your world and we are in dire need of assistance."

    That sounds like an adventure!

    In truth, quite a few Expendable-Class crew members have been dispatched through-out Inside to seek help from any would be heroes! Totally feel free to encounter one!
    The look on Howard's face is one of complete confusion and befuddlement. What is this thing talking about? Most of those words make sense, but they have been strung together in such a way to make no sense whatsoever. What was this madman talking about? For that matter, what is he wearing?

    "Umm... No, I don't think I can help you, sorry. We-err, I only just got here myself. Best of luck!"

    He takes a step back, but his sense of etiquette keeps him doing more than that. He honestly has no clue what to make of this.

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    Default Re: [Nexus] Inside 43

    [Some Street]

    Oh no, Howard! You are most definitely accepting this! I have no idea what it is, but he's looking for help! We're the perfect pair to take care of things, so you better damn well go along for the ride.

    Push, Ann, push! it's only a matter of time before he relents!
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    Default Re: [Nexus] Inside 43

    [Some Street]

    Certainly can't let this one drop, now.

    No, not after that guy with the quest just walked up and asked for aid. Everyone knows that answering 'no' will just result in an obnoxious dialog loop until you finally accept the quest and get the job done.

    "I... see," the chin-putty-alien replies. "That is most unfortunate. Perhaps you know of a location where I might find natives of this world willing to lend aid to myself and my comrades?"

    Come on Howard.

    Don't ditch this guy.

    You'll be letting his comrades down!
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    Default Re: [Nexus] Inside 43

    Some Street

    "I don't know. What do you need help with?"

    Ann, let's be realistic. He's from some kind of odd other culture, asking for help because his ship crashed. I don't know a thing about sailing or ships... what they need is a bunch of strong men and several skilled carpenters. Maybe metalworkers or wizards, depending on the kind of ship. All these things are things that we cannot help with. That's just how it works: even if I were to rush to help him, I would most likely not be any good. At most, it would be manual labor, which I am no good at.


    Okay, you have to admit that he's smart even if he isn't adventurous.

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    Default Re: [Nexus] Inside 43

    [Some Street]

    Then why would he ask you if he didn't think you could help, hmm? Ann asks.

    That logic is infallible!
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    Default Re: [Nexus] Inside 43

    [Some Street]

    Wrong kind of ship!

    Though if they decide to lend a hand then that will become pretty apparent in a hurry.

    "While testing a new propulsion system our ship was infested with alien life forms," the Expendable-Class crew member explains. "We lack the numbers sufficient to remove them so that we might continue repairs on our vessel."

    Those blighted vermin!

    "As such, we are recruiting a number of volunteers from this world to aid us in the endeavor. Should you require compensation there are no doubt sufficient materials aboard the UFA Sojourner to be used for trade."

    See?

    They might even get payed.
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    Default Re: [Nexus] Inside 43

    Some Street

    He's desperate. The basic idea is that if you ask enough people, you eventually will find someone with the skills you need to...

    Now the guy with the odd facial feature and the funny clothes says his ship has an infestation of... what now?

    "I'm sorry, but... I am not familiar with that word, "Alien." What does it mean?"


    What is this guy talking about? Is his ship full of rats or termites or somesuch?

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    Default Re: [Nexus] Inside 43

    Animal Shelter

    A very redfaced goblin stalks up to the shelter, a pressurized tank strapped to his back, attached via hose to a series of tubes and valves that seem to be leeking foul smelling sludge everywhere. On his head sits a welding mask, flipped up for the moment and painted on each side with crudely drawn bright red flames.

    "Shraaaahaahahahaha...." The goblin will give a quick survey of his surroundings and then attempt to walk inside. S'time to do the job.
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    Default Re: [Nexus] Inside 43

    [Bast's Animal Shelter]

    The shelter-temple, and the street it's on, looks normal enough. The goblin will find that the flimsy wooden door to the building is locked. There's a cat flap, though, and that's unlocked all the time so the cats can come and go as they please. He could try to squeeze through it, reach through and try for the lock blindly, or just destroy the door itself if he pleased.
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    Cowards die many times before their deaths;
    The valiant never taste of death but once.
    Of all the wonders that I yet have heard,
    It seems to me most strange that men should fear,
    Seeing that death, a necessary end,
    Will come when it will come.
    Nexus characters

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    Default Re: [Nexus] Inside 43

    Bast's Animal Shelter

    Darned Bobbie and her fire-blasted rules. Rather than exploded down the door, Shraaaah will go for the cat flap, unstrapping the tank from his back so that he can fit. Good thing he's a wiry little goblinoid, or this wouldn't work at all.

    If he gets through, he'll haul the tank in after him and look around, assuming he has the time to do so.
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    Default Re: [Nexus] Inside 43

    Bast's Animal Shelter

    Neme Hat Reinholdt is currently sleeping! In Arel's room no less. The scandal!

    Whether he's a kitty or a person depends on how cold Arel seemed to be at the time.
    >>
    Quote Originally Posted by Lord Magtok View Post
    Gods, Reinholdt was right, a hundred percent right.
    Spoiler
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    Tale as old as thread
    And you find yourself dead
    Reinholdt was the Beast
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    Reinholdt had already told the truth once in that post, and therefore was over his annual quota.

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    Default Re: [Nexus] Inside 43

    [Bast's Animal Shelter]

    The goblin can get through the cat flap easily enough. There doesn't seem to be any defenses on the door. The cats are either asleep or out roaming the streets, and the one or two who are awake and in the shelter ignore the goblin, since they're not the magically intelligent sort. The way to the room Reinholdt and Arel are sleeping in is clear, at least of my characters.
    Avatar by Gulaghar. Yeah.

    Quote Originally Posted by Julius Caesar, Shakespeare
    Cowards die many times before their deaths;
    The valiant never taste of death but once.
    Of all the wonders that I yet have heard,
    It seems to me most strange that men should fear,
    Seeing that death, a necessary end,
    Will come when it will come.
    Nexus characters

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    Default Re: [Nexus] Inside 43

    Street

    Marciano and Grantaire run through the streets happily. They recently managed to get their greedy hands on half a million gold. From another PC! They are heading to Mallside to go on a shopping spree. The pair of thieves smoke long cigars and jeer wildly. Marciano has a big bottle of a caffeine-loaded soda. He takes a huge gulp and passes it to Grantaire before continuing to run to Mallside like a child after candy.

    Feel free to interact with 'em.

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    Default Re: [Nexus] Inside 43

    Gray Zone - Street
    Mindfreak is just finishing up a fantastic, mundane magic show! He has drawn a sizable crowd!
    "Thank you everyone for watching my show! Donations are appreciated, just put them in my cash box on the table over there..." he pointed at the cash box on the table as he flicked his fingers towards the sky, setting off simple fireworks.
    The crowd begins to disperse, placing money into his cashbox and chattering about the show.
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    Default Re: [Nexus] Inside 43

    [Bast's Animal Shelter]

    Arel isn't exactly a warm person, so Rein curling up with her would be welcome, rather than him being in cat form. There's probably other reasons she'd want that too. >.> Of course, it took her a lot longer to go to sleep as she was very conscious of him, but by this point she's fast asleep.

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    Default Re: [Nexus] Inside 43

    [Gray Zone - Street]

    Though normally, Iamar would be in the Remnant base, she had decided to try and learn the streets of Inside, and had stumbled upon this show. Though she was able to see through most of the tricks, she was still very impressed about Mindfreak's skill, so she makes her way through the crowd to the donation box.

    "Your show was very impressive, sir. I am glad to have seen it." Iamar, as usual, has her face obscured by her white hood, and almost all of her weapons are plainly worn. She goes to place a couple of bronze Syrian coins into the cashbox.

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    Default Re: [Nexus] Inside 43

    Quote Originally Posted by Gulaghar View Post
    [Bast's Animal Shelter]

    Arel isn't exactly a warm person, so Rein curling up with her would be welcome, rather than him being in cat form. There's probably other reasons she'd want that too. >.> Of course, it took her a lot longer to go to sleep as she was very conscious of him, but by this point she's fast asleep.
    [Bast's Animal Shelter]

    Catboy form then, with his tail draped over the two of them as he curls around her, one arm snuggling her close. It took a fair bit to get to sleep as well, but he's more used to it than she by a long shot.
    Quote Originally Posted by Lord Magtok View Post
    Gods, Reinholdt was right, a hundred percent right.
    Spoiler
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    Quote Originally Posted by Supagoof View Post
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    And you find yourself dead
    Reinholdt was the Beast
    Quote Originally Posted by Philistine View Post
    Reinholdt had already told the truth once in that post, and therefore was over his annual quota.

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    Default Re: [Nexus] Inside 43

    Gray Zone - Street
    Mindfreak bows towards Iamar, tipping his hat.
    "Why thank you! I'm glad to hear you say that!"
    He offers his hand for her to shake.
    "The name's Mindfreak, though I bet you've gathered that already."
    Mindfreak by...I don't quite know who
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    Default Re: [Nexus] Inside 43

    [Gray Zone Street]

    "Yes, I heard. I am Iamar Shalhoub. A pleasure to meet you, Mindfreak." Iamar shakes Mindfreak's hand. He might notice that her left hand is missing a left finger.

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    Default Re: [Nexus] Inside 43

    Bast's Animal Shelter

    Shraaaah is tempted to just roast the fuzzy little monsters and have a bit of lunch, but he knows what he's here for. He can torch them after he's done with the pinkies.

    And so, he'll put the tank back on his shoulder and start looking around, probably coming across Reinholdt and Arel's room, and unless the door is similarly locked their sleeping forms.

    "Syeheheehehe.... Dem tings gonna burn tonight!" The goblin flips down his welding helmet as he mumbles to himself, turning the eye shield hinge up so he can see what he's doing. Once that's accomplished, he'll turn one of the valves on the contraption, letting a small hiss of gas out of one of the tubes. He takes a second to fumble with a pack of matches, and the post stops here, as he's made a bit of noise, so it's possible one of the two will wake up any moment now.
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    Default Re: [Nexus] Inside 43

    Gray Zone - Street
    Mindfreak smiles.
    "Likewise, Iamar."
    He notices the finger missing, but just ignores it. He wasn't one to ask about amputations after all.
    "So what do you do for a living, Iamar? I'd tell you what I do...but you kinda just saw it..."
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    Default Re: [Nexus] Inside 43

    [Gray Zone - Street]

    "Well, until I can find a reliable way back to my home, I am working for Remnant," Iamar says, deciding not to elaborate on her role any further.

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