New OOTS products from CafePress
New OOTS t-shirts, ornaments, mugs, bags, and more
Page 10 of 23 FirstFirst 1234567891011121314151617181920 ... LastLast
Results 271 to 300 of 661
  1. - Top - End - #271
    Ettin in the Playground
     
    Amechra's Avatar

    Join Date
    Dec 2010
    Location
    Where I live.

    Default Re: [Welknair Update/Game Idea] Fourth Land

    Don't worry; Risunomics should be able to fit on two sheets of paper, at the most. If I want to make the text large enough to be legible, that is.

    Quote Originally Posted by segtrfyhtfgj View Post
    door is a fake exterior wall
    If you see me try to discuss the nitty-gritty of D&D 5e, kindly point me to my signature and remind me that I shouldn't. Please and thank you!

  2. - Top - End - #272
    Orc in the Playground
     
    Fako's Avatar

    Join Date
    Dec 2006

    Default Re: [Welknair Update/Game Idea] Fourth Land

    Quote Originally Posted by Welknair View Post
    I agree very much here. There's something I talk about, called the "Hello World" test. It's usually applied to various coding languages and is the measure of how long it takes someone to learn how to make a simple program that outputs "Hello World!" once. If you need to read through entire manuals which are hundreds of pages long to do such a simple function, it fails the test. Similarly, I believe that people picking up a game for the first time should be able to dive right into it, without having to first read and reread the entire darn thing. Deathwatch, I'm looking at you.
    I haven't seen Deathwatch myself, but I am well acquainted with the Hello World! test. One of the things I am most looking forward to is your Progressive Start idea - normally our games start with me moving from player to player for a few hours, helping them fill out their character sheets... a change from that will be nice.

    That reminds me! Why do games so often have their mechanics bound up in fluff, like you said? Even the core mechanics, often. These things should be in a clear, concise format for easy learning. I have the majority of my game written on sheets of notebook paper at this point, and the main mechanics occupy less than two such pages. Why should i need to read a hundred pages to learn what I could have in two? Of course content, context, and examples are important. But still, I think that game makers could afford to be a little more clear with the way things work.
    Honestly, I personally think it's because the designers are trying to not bore the players with raw information. Sure, it's handy when it's boiled down and concise, but some people can't absorb formulas unless they're expanded a bit and easier to read. The problem is striking a balance so that you don't alienate either side of the spectrum, which a lot of books seem to do. Before throwing out my Exalted manual, I had handwritten notes below some of the lengthier abilities marked as TL;DR, followed by the numerical effect...

    With the group you've collected on here, I highly doubt the rules will need to be diluted for their enjoyment, but it might be something to consider later on. If you do decide to do so, I have one request: either a DM Screen printout or a glossary for quick reference.
    Amazing Abjuration Avatar made by Serpentine.
    Quote Originally Posted by Gramarie IRC
    <Fako> Most of my contributions to the system have been in the form of taking a baseball bat to other homebrewer's works.
    <~sirpercival> haha
    <Fako> You laugh because it's true :P
    <~sirpercival> yes. yes i do.
    Skinshred Swarm (CR 9) / Reaper Wolf (CR 5) / Demonecris (CR 18)
    Indomitable (Melee PrC [5 Lvl])

  3. - Top - End - #273
    Ogre in the Playground
     
    Welknair's Avatar

    Join Date
    Dec 2009
    Location
    Surrounded by Books
    Gender
    Male

    Default Re: [Welknair Update/Game Idea] Fourth Land

    Deathwatch is the TT RPG of Warhammer 40k. It is complicated. I don't have too much experience with it, so I'm no expert, but I'd say that it is among the more complicated of games I've seen.

    If you've taken a look at my Essays post (Link can be found in my extended signature, but I haven't updated it in ages), you know how many games I've looked at. I've become exceedingly adept at picking up a new game and flipping through to find the important bits. Deathwatch was one of the few instances where my first attempt at this fell short. I'm sure I could get it if I spent the time, but it just didn't appeal to me too much.

    I agree about the balance between mechanics and fluff. You don't want it to be too dry, but at the same time you need to actually have the crunch in there. I think that a glossary or "Rules Reference" section would be a very good idea. And I'd looove it if I could get to the point of offering GM screens for sale that has said references.

    For the record, GMs in my game are called "Muses", though I make sure to note that "Muse" is just a fancy name for GM, specifc to Fourthland. And the recommended party size is... Wait for it... Four. Though given the relatively easy mechanics, I'd imagine having groups closer to 6 players should still operate pretty well. But 4 is a safe minimum.
    Avatar by Araveugnitsuga

    Fourthland: A Game of Abstraction
    Quotes
    Spoiler
    Show

    Quote Originally Posted by Daverin View Post
    Welknair, you are like... some living avatar of win. Who's made of win. And wields win as if it were but a toy. Win.
    Quote Originally Posted by Virdish
    Welknair you are a god among men. Thank you for creating a playground for the completely insane.
    Quote Originally Posted by Morph Bark
    There have also been times where I was jealous of your ingenuity and skills.

    Extended Homebrewer's Signature

  4. - Top - End - #274
    Bugbear in the Playground
     
    Story Time's Avatar

    Join Date
    Jun 2011

    Default Re: [Welknair Update/Game Idea] Fourth Land

    Quote Originally Posted by Welknair View Post
    "Muses"
    ...doling out product identity to the common peoples...


    On the other hand, assembling of a first draft is a good thing. Congratulations, Welknair.

  5. - Top - End - #275
    Orc in the Playground
     
    Fako's Avatar

    Join Date
    Dec 2006

    Default Re: [Welknair Update/Game Idea] Fourth Land

    While I understand that you're probably referencing the mystical ideas of a "muse", I'll personally use it under the pretense that the job of the Muse is to aMuse the group...
    Amazing Abjuration Avatar made by Serpentine.
    Quote Originally Posted by Gramarie IRC
    <Fako> Most of my contributions to the system have been in the form of taking a baseball bat to other homebrewer's works.
    <~sirpercival> haha
    <Fako> You laugh because it's true :P
    <~sirpercival> yes. yes i do.
    Skinshred Swarm (CR 9) / Reaper Wolf (CR 5) / Demonecris (CR 18)
    Indomitable (Melee PrC [5 Lvl])

  6. - Top - End - #276
    Bugbear in the Playground
     
    Story Time's Avatar

    Join Date
    Jun 2011

    Default Re: [Welknair Update/Game Idea] Fourth Land

    ...actually, no, I was specifically referencing an English word that is to my knowledge so unique in gaming systems that it could be considered as part of what will becoming the established product identity for FourthLand. I have no special knowledge that it will be. It could simply become, "only a term." That's fine if so. But...I'm the cautious type.

    Welknair is a very generous and perhaps unassuming person.

  7. - Top - End - #277
    Orc in the Playground
     
    Fako's Avatar

    Join Date
    Dec 2006

    Default Re: [Welknair Update/Game Idea] Fourth Land

    Quote Originally Posted by Story Time View Post
    ...actually, no, I was specifically referencing an English word that is to my knowledge so unique in gaming systems that it could be considered as part of what will becoming the established product identity for FourthLand. I have no special knowledge that it will be. It could simply become, "only a term." That's fine if so. But...I'm the cautious type.

    Welknair is a very generous and perhaps unassuming person.
    That he is. I was actually referencing Welknair's post, but I admit, mine was rather ambiguous. Personally, I like the idea of calling the person running the show a "Muse" as opposed to a Game/Dungeon Master or Story Teller, which are the common ones... seems more organic, and it has four letters to help it fit in with the game's theme. As far as how "important" the term shall be to the identity of the game... only one man knows.
    Amazing Abjuration Avatar made by Serpentine.
    Quote Originally Posted by Gramarie IRC
    <Fako> Most of my contributions to the system have been in the form of taking a baseball bat to other homebrewer's works.
    <~sirpercival> haha
    <Fako> You laugh because it's true :P
    <~sirpercival> yes. yes i do.
    Skinshred Swarm (CR 9) / Reaper Wolf (CR 5) / Demonecris (CR 18)
    Indomitable (Melee PrC [5 Lvl])

  8. - Top - End - #278
    Ogre in the Playground
     
    Welknair's Avatar

    Join Date
    Dec 2009
    Location
    Surrounded by Books
    Gender
    Male

    Default Re: [Welknair Update/Game Idea] Fourth Land

    My impression is that it is a general enough word (Greek mythology) that I wouldn't be able to register it even if I wanted to. Though I honestly hadn't thought of the possibility of people trying to take the term.. I'll make sure to be a bit more cautious in the future.
    Avatar by Araveugnitsuga

    Fourthland: A Game of Abstraction
    Quotes
    Spoiler
    Show

    Quote Originally Posted by Daverin View Post
    Welknair, you are like... some living avatar of win. Who's made of win. And wields win as if it were but a toy. Win.
    Quote Originally Posted by Virdish
    Welknair you are a god among men. Thank you for creating a playground for the completely insane.
    Quote Originally Posted by Morph Bark
    There have also been times where I was jealous of your ingenuity and skills.

    Extended Homebrewer's Signature

  9. - Top - End - #279
    Bugbear in the Playground
     
    Story Time's Avatar

    Join Date
    Jun 2011

    Default Re: [Welknair Update/Game Idea] Fourth Land

    Quote Originally Posted by Fako View Post
    [...]I like the idea of calling the person running the show a "Muse"[...]
    Ditto. It'll be a neat change. One more reason to run the system, if one of my campaign slots becomes available.

  10. - Top - End - #280
    Ettin in the Playground
    Join Date
    Apr 2011
    Location
    You lost the game.
    Gender
    Male

    Default Re: [Welknair Update/Game Idea] Fourth Land

    Quote Originally Posted by Welknair View Post
    Additionally, I am very much aware of the importance of those first few pages. The intro is extremely important in grabbing the attentions of would-be players and GMs. I'm doing my best to make the intro as engaging and up-front as possible.

    That reminds me! Why do games so often have their mechanics bound up in fluff, like you said? Even the core mechanics, often. These things should be in a clear, concise format for easy learning. I have the majority of my game written on sheets of notebook paper at this point, and the main mechanics occupy less than two such pages. Why should i need to read a hundred pages to learn what I could have in two? Of course content, context, and examples are important. But still, I think that game makers could afford to be a little more clear with the way things work.
    Honestly, this world is pretty much built for power gamers. That guy who wants to see just how far he can push the rules. The one who decided to build the lightning mace build, or see if he could break 40,000 HP damage in a single turn. It's for the abstractors, the attempters, the people who really ask, "Why do we have gravity this way, anyway? Who cares about Einstein!"

    I have no idea how that helps, though.

    Derp.
    James/TheDoge Avatar by Ceika!

    Quotes:
    Spoiler
    Show

    Quote Originally Posted by TravelLog View Post
    Quote Originally Posted by SamBurke View Post
    *snip* ...Hands down the funniest class critique ever... *snip*
    I cannot tell you the number of times I laughed while reading this.

    Homebrew Awards:
    Spoiler
    Show

    First Place Pathfinder Grab Bags:
    XIII
    XIV
    XV
    XVIII

  11. - Top - End - #281
    Ogre in the Playground
     
    Welknair's Avatar

    Join Date
    Dec 2009
    Location
    Surrounded by Books
    Gender
    Male

    Default Re: [Welknair Update/Game Idea] Fourth Land

    Quote Originally Posted by SamBurke View Post
    Honestly, this world is pretty much built for power gamers. That guy who wants to see just how far he can push the rules. The one who decided to build the lightning mace build, or see if he could break 40,000 HP damage in a single turn. It's for the abstractors, the attempters, the people who really ask, "Why do we have gravity this way, anyway? Who cares about Einstein!"

    I have no idea how that helps, though.

    Derp.
    Yeah.. My target audience is pretty much you guys, my crazy-player, and about anyone that makes game-exploiting redstone contraptions on Minecraft. I have long since realized, and embraced this fact. The way it's set up, though, said game-breaking tends to be a TEAM ACTIVITY instead of a solo thing. So yeah, you can break the world. But at least the players are doing it together!
    Avatar by Araveugnitsuga

    Fourthland: A Game of Abstraction
    Quotes
    Spoiler
    Show

    Quote Originally Posted by Daverin View Post
    Welknair, you are like... some living avatar of win. Who's made of win. And wields win as if it were but a toy. Win.
    Quote Originally Posted by Virdish
    Welknair you are a god among men. Thank you for creating a playground for the completely insane.
    Quote Originally Posted by Morph Bark
    There have also been times where I was jealous of your ingenuity and skills.

    Extended Homebrewer's Signature

  12. - Top - End - #282
    Bugbear in the Playground
     
    radmelon's Avatar

    Join Date
    Feb 2010
    Location
    The Blind Eternities
    Gender
    Male

    Default Re: [Welknair Update/Game Idea] Fourth Land

    This of course makes me wonder what would happen were non-powergamers to play this system, people with little to no tabletop experience. Heck, they'd probably come up with things the powergamers wouldn't think of, simply from a different perspective.
    Homebrew:
    Spoiler
    Show

    Misc:
    Spoiler
    Show
    Quote Originally Posted by A Friend Of Mine
    Bloody Mess: The gift that keeps on gibbing.
    Fatigue makes me wax philosophic and/or babble. If I've posted something strange and tangential, that is probably the cause. This entry would be an example.

  13. - Top - End - #283
    Ogre in the Playground
     
    Welknair's Avatar

    Join Date
    Dec 2009
    Location
    Surrounded by Books
    Gender
    Male

    Default Re: [Welknair Update/Game Idea] Fourth Land

    Quote Originally Posted by radmelon View Post
    This of course makes me wonder what would happen were non-powergamers to play this system, people with little to no tabletop experience. Heck, they'd probably come up with things the powergamers wouldn't think of, simply from a different perspective.
    That IS a very good question.

    Given how entirely peculiar this game is, I think it'll be veeeery interesting to see how different people react to it. It says something about you if the first thing you do in a new and pristine world of wonder is... Make a doomsday-machine. *Coughcough* I have a couple of friends that are willing to test that have far less experience in the genre, and are a little less maniacal. I'm curious to see how that goes.

    Now I'm wondering how would approach this world if I were a player... *Ponderponder* That'd make a great doomday machine...
    Avatar by Araveugnitsuga

    Fourthland: A Game of Abstraction
    Quotes
    Spoiler
    Show

    Quote Originally Posted by Daverin View Post
    Welknair, you are like... some living avatar of win. Who's made of win. And wields win as if it were but a toy. Win.
    Quote Originally Posted by Virdish
    Welknair you are a god among men. Thank you for creating a playground for the completely insane.
    Quote Originally Posted by Morph Bark
    There have also been times where I was jealous of your ingenuity and skills.

    Extended Homebrewer's Signature

  14. - Top - End - #284
    Ettin in the Playground
    Join Date
    Apr 2011
    Location
    You lost the game.
    Gender
    Male

    Default Re: [Welknair Update/Game Idea] Fourth Land

    Quote Originally Posted by Welknair View Post
    That IS a very good question.

    Given how entirely peculiar this game is, I think it'll be veeeery interesting to see how different people react to it. It says something about you if the first thing you do in a new and pristine world of wonder is... Make a doomsday-machine. *Coughcough* I have a couple of friends that are willing to test that have far less experience in the genre, and are a little less maniacal. I'm curious to see how that goes.

    Now I'm wondering how would approach this world if I were a player... *Ponderponder* That'd make a great doomday machine...
    I think the problem will be counter-responses.

    Because every yin has a yang. Someone will always have a disable-inator sitting around, waiting to restructure any device.

    WHICH does sound pretty handy.
    James/TheDoge Avatar by Ceika!

    Quotes:
    Spoiler
    Show

    Quote Originally Posted by TravelLog View Post
    Quote Originally Posted by SamBurke View Post
    *snip* ...Hands down the funniest class critique ever... *snip*
    I cannot tell you the number of times I laughed while reading this.

    Homebrew Awards:
    Spoiler
    Show

    First Place Pathfinder Grab Bags:
    XIII
    XIV
    XV
    XVIII

  15. - Top - End - #285
    Dwarf in the Playground
    Join Date
    Nov 2010

    Default Re: [Welknair Update/Game Idea] Fourth Land

    We can only begin to imagine what someone's RPG career would be like whose experience in them began with mastery of Fourthland.

    What kind of thinkers could a school system turn out if Social Studies were replaced with Fourthland Hall/Hour?

  16. - Top - End - #286
    Ogre in the Playground
     
    Welknair's Avatar

    Join Date
    Dec 2009
    Location
    Surrounded by Books
    Gender
    Male

    Default Re: [Welknair Update/Game Idea] Fourth Land

    Quote Originally Posted by SamBurke View Post
    I think the problem will be counter-responses.

    Because every yin has a yang. Someone will always have a disable-inator sitting around, waiting to restructure any device.

    WHICH does sound pretty handy.
    That's another interesting point... How would one defend against these various abuses? What kind of weird protections could you come up with to prevent people rocketing through no-gravity zones at you? The defenses and responses will likely be just as outlandish as the original methods. If not moreso.

    Quote Originally Posted by Centric View Post
    We can only begin to imagine what someone's RPG career would be like whose experience in them began with mastery of Fourthland.

    What kind of thinkers could a school system turn out if Social Studies were replaced with Fourthland Hall/Hour?
    This would be horrifying and glorious. And welcome! It's always to see a new follower of the thread!
    Avatar by Araveugnitsuga

    Fourthland: A Game of Abstraction
    Quotes
    Spoiler
    Show

    Quote Originally Posted by Daverin View Post
    Welknair, you are like... some living avatar of win. Who's made of win. And wields win as if it were but a toy. Win.
    Quote Originally Posted by Virdish
    Welknair you are a god among men. Thank you for creating a playground for the completely insane.
    Quote Originally Posted by Morph Bark
    There have also been times where I was jealous of your ingenuity and skills.

    Extended Homebrewer's Signature

  17. - Top - End - #287
    Ettin in the Playground
     
    Amechra's Avatar

    Join Date
    Dec 2010
    Location
    Where I live.

    Default Re: [Welknair Update/Game Idea] Fourth Land

    Innertia-less fields, of course. Most people don't bother keeping their hands on the propulsion controls, and an area of space where that glide just stops... They wouldn't get whiplash, but we would need some way to get rid of the extra energy... I suggest transmuting it into heat.

    In other words, they rocket at you and incinerate themselves. Alternatively, a thin film of reversed inertia would cause them to crash into themselves, which would hurt. A lot.
    Quote Originally Posted by segtrfyhtfgj View Post
    door is a fake exterior wall
    If you see me try to discuss the nitty-gritty of D&D 5e, kindly point me to my signature and remind me that I shouldn't. Please and thank you!

  18. - Top - End - #288
    Bugbear in the Playground
     
    jojolagger's Avatar

    Join Date
    Dec 2009
    Location
    PST
    Gender
    Male

    Default Re: [Welknair Update/Game Idea] Fourth Land

    Quote Originally Posted by Amechra View Post
    Innertia-less fields, of course. Most people don't bother keeping their hands on the propulsion controls, and an area of space where that glide just stops... They wouldn't get whiplash, but we would need some way to get rid of the extra energy... I suggest transmuting it into heat.

    In other words, they rocket at you and incinerate themselves. Alternatively, a thin film of reversed inertia would cause them to crash into themselves, which would hurt. A lot.
    Confetti infused with "sharpness". They fly right in and get torn to shreds.

  19. - Top - End - #289
    Ogre in the Playground
     
    Welknair's Avatar

    Join Date
    Dec 2009
    Location
    Surrounded by Books
    Gender
    Male

    Default Re: [Welknair Update/Game Idea] Fourth Land

    Quote Originally Posted by Amechra View Post
    Innertia-less fields, of course. Most people don't bother keeping their hands on the propulsion controls, and an area of space where that glide just stops... They wouldn't get whiplash, but we would need some way to get rid of the extra energy... I suggest transmuting it into heat.

    In other words, they rocket at you and incinerate themselves. Alternatively, a thin film of reversed inertia would cause them to crash into themselves, which would hurt. A lot.
    A layer of anti-inertia.. Wouldn't that be entirely unpassable? If you're lucky and only moving slowly, you'll get gently bounced away. *Makes mental note to include an Alchemy to produce anti-inertial fields*

    ...

    *And portals*

    Quote Originally Posted by jojolagger View Post
    Confetti infused with "sharpness". They fly right in and get torn to shreds.
    Giving "Papercut" a whole new meaning.
    Avatar by Araveugnitsuga

    Fourthland: A Game of Abstraction
    Quotes
    Spoiler
    Show

    Quote Originally Posted by Daverin View Post
    Welknair, you are like... some living avatar of win. Who's made of win. And wields win as if it were but a toy. Win.
    Quote Originally Posted by Virdish
    Welknair you are a god among men. Thank you for creating a playground for the completely insane.
    Quote Originally Posted by Morph Bark
    There have also been times where I was jealous of your ingenuity and skills.

    Extended Homebrewer's Signature

  20. - Top - End - #290
    Ettin in the Playground
     
    Amechra's Avatar

    Join Date
    Dec 2010
    Location
    Where I live.

    Default Re: [Welknair Update/Game Idea] Fourth Land

    Make a field that separates out/harvests 4th.

    Let them fly through it.

    Profit.
    Quote Originally Posted by segtrfyhtfgj View Post
    door is a fake exterior wall
    If you see me try to discuss the nitty-gritty of D&D 5e, kindly point me to my signature and remind me that I shouldn't. Please and thank you!

  21. - Top - End - #291
    Bugbear in the Playground
     
    Story Time's Avatar

    Join Date
    Jun 2011

    Default Re: [Welknair Update/Game Idea] Fourth Land

    Quote Originally Posted by Welknair View Post
    *Makes mental note to include an Alchemy to produce anti-inertial fields*
    I knew that was going to happen. I knew it.

  22. - Top - End - #292
    Barbarian in the Playground
     
    TravelLog's Avatar

    Join Date
    Apr 2011
    Gender
    Male

    Default Re: [Welknair Update/Game Idea] Fourth Land

    *And portals*
    VICTORY! The cake is not a lie!
    My Extended Homebrewer's Signature


    Gunslinger avatar and banner by Flumphy.

    Old Avatars:
    Spoiler
    Show


    Auron avatar by C-Lam

  23. - Top - End - #293
    Ogre in the Playground
     
    Welknair's Avatar

    Join Date
    Dec 2009
    Location
    Surrounded by Books
    Gender
    Male

    Default Re: [Welknair Update/Game Idea] Fourth Land

    Quote Originally Posted by Story Time View Post
    I knew that was going to happen. I knew it.
    How.. How could you have possibly know that was going to happen?

    Quote Originally Posted by TravelLog View Post
    VICTORY! The cake is not a lie!
    "What's cake?"


    I'm considering another crazy addition, but I'm hesitant. Namely, I'm afraid this is too wacky even for MY standards: A fourth spacial dimension. Every time I've brought the idea up with one of my friends, they tell me the same thing, "Time is the fourth dimension". That's why I specificied SPACIAL dimension!

    I've just finished wrapping my head fully around the idea myself. I'm pretty sure you guys would take to it as easy as you have everything else, but I fear it may be a bit too much for the vast population less insane than us.

    Secure structures become a little more complicated, due to them now being four-dimensional. If you build a structure only in the first three, someone could go forwards on the fourth plane, move in the three dimensions to where the interior of the structure is, then move backwards through the fourth plane into the structure on its native plane. To protect against this, you'd need to recreate the structure on adjacent planes, but without doors or such. Unless you wanted them, that is. It also means just as we can have buildings with small floor dimensions but can still be quite large by being tall, in the same way we could have what appears to be a shack, but is in fact a massive four-dimensional longhouse.

    ...Thoughts?
    Avatar by Araveugnitsuga

    Fourthland: A Game of Abstraction
    Quotes
    Spoiler
    Show

    Quote Originally Posted by Daverin View Post
    Welknair, you are like... some living avatar of win. Who's made of win. And wields win as if it were but a toy. Win.
    Quote Originally Posted by Virdish
    Welknair you are a god among men. Thank you for creating a playground for the completely insane.
    Quote Originally Posted by Morph Bark
    There have also been times where I was jealous of your ingenuity and skills.

    Extended Homebrewer's Signature

  24. - Top - End - #294
    Bugbear in the Playground
     
    jojolagger's Avatar

    Join Date
    Dec 2009
    Location
    PST
    Gender
    Male

    Default Re: [Welknair Update/Game Idea] Fourth Land

    Quote Originally Posted by Welknair View Post
    I'm considering another crazy addition, but I'm hesitant. Namely, I'm afraid this is too wacky even for MY standards: A fourth spacial dimension. Every time I've brought the idea up with one of my friends, they tell me the same thing, "Time is the fourth dimension". That's why I specificied SPACIAL dimension!

    I've just finished wrapping my head fully around the idea myself. I'm pretty sure you guys would take to it as easy as you have everything else, but I fear it may be a bit too much for the vast population less insane than us.

    Secure structures become a little more complicated, due to them now being four-dimensional. If you build a structure only in the first three, someone could go forwards on the fourth plane, move in the three dimensions to where the interior of the structure is, then move backwards through the fourth plane into the structure on its native plane. To protect against this, you'd need to recreate the structure on adjacent planes, but without doors or such. Unless you wanted them, that is. It also means just as we can have buildings with small floor dimensions but can still be quite large by being tall, in the same way we could have what appears to be a shack, but is in fact a massive four-dimensional longhouse.

    ...Thoughts?
    I actually did some work on a D&D character that did something similar using bent extradimensional spaces. Mapping it is hell. Honestly, mapping building with multiple floors is bad due to needing a 2D map for each floor, but this means you need a separate building map for each 4th dimensional unit.

    I'm sure it would be interesting, and we could handle it, but it might cause some problems for less expert players.

  25. - Top - End - #295
    Ogre in the Playground
     
    Welknair's Avatar

    Join Date
    Dec 2009
    Location
    Surrounded by Books
    Gender
    Male

    Default Re: [Welknair Update/Game Idea] Fourth Land

    Quote Originally Posted by jojolagger View Post
    I actually did some work on a D&D character that did something similar using bent extradimensional spaces. Mapping it is hell. Honestly, mapping building with multiple floors is bad due to needing a 2D map for each floor, but this means you need a separate building map for each 4th dimensional unit.

    I'm sure it would be interesting, and we could handle it, but it might cause some problems for less expert players.
    My thoughts exactly. It's worth noting that players would only be able to move through one space on the fourth dimension at a time, and doing so takes considerable resources, so we wouldn't constantly be dealing with four-dimensional hijinks. It would likely still be very difficult to adjudicate. For the sake of simplicity and resources, many structures would only exist on one fourth-dimension-coordinate, allowing the potential of four dimensional theft. Which frankly, I find very cool. Secure castles and walls would be among the only plalces where they'd go the extra mile to secure it on multiple dimensions.

    Any GM making a four-dimensional labyrinth deserves whatever comes of that. *Shudder*
    Avatar by Araveugnitsuga

    Fourthland: A Game of Abstraction
    Quotes
    Spoiler
    Show

    Quote Originally Posted by Daverin View Post
    Welknair, you are like... some living avatar of win. Who's made of win. And wields win as if it were but a toy. Win.
    Quote Originally Posted by Virdish
    Welknair you are a god among men. Thank you for creating a playground for the completely insane.
    Quote Originally Posted by Morph Bark
    There have also been times where I was jealous of your ingenuity and skills.

    Extended Homebrewer's Signature

  26. - Top - End - #296
    Dwarf in the Playground
     
    Xechon's Avatar

    Join Date
    Aug 2011
    Gender
    Male

    Default Re: [Welknair Update/Game Idea] Fourth Land

    Portals...

    YES!! However, assuming you will keep dimensions the same, for the sake of players being able to visually comprehend the game, what are you going to do about the portal paradoxes? What happens when you drop a portal into another? What happens when you place an object in-between two portals and close them around it? What happens if you put an iron rod in a portal so that both sides of it are touching, then solder it together and move one of the portals? You need a rule of Paradox, not only for spacial mind puzzles, but also through time.

    Also, about the 4th dimension:

    Fractional Dimensions:
    http://en.wikipedia.org/wiki/Fractal
    http://en.wikipedia.org/wiki/Fractal_dimension

    4th Spatial Dimension:
    http://en.wikipedia.org/wiki/Four-dimensional_space
    https://sites.google.com/site/scimat...atics/geometry

    And Finally, a theory of Gravity that I came up with (Not written by me, obviously, I don't have enough education on these topics to write such an amazing article, but I had the idea before this was posted. All credit goes to the author):
    http://www.sciencefile.org/system/ho...y-of-spacetime

    Wow.
    Avatar by Ceika

  27. - Top - End - #297
    Bugbear in the Playground
     
    Story Time's Avatar

    Join Date
    Jun 2011

    Default Re: [Welknair Update/Game Idea] Fourth Land

    Quote Originally Posted by Welknair View Post
    *Makes mental note to include an Alchemy to produce anti-inertial fields*
    Quote Originally Posted by Story Time View Post
    I knew that was going to happen. I knew it.
    Quote Originally Posted by Welknair View Post
    How.. How could you have possibly know that was going to happen?
    Quote Originally Posted by Story Time View Post
    ...not so worried about anti-matter and negative energy. ...more concerned about anti-energy and negative matter.
    ...um...I'm...kind of brilliant...some-times... I like to hide it and pretend I'm not. It tends to bother people...
    Last edited by Story Time; 2012-05-22 at 02:53 PM. Reason: Added Original Quote

  28. - Top - End - #298
    Ettin in the Playground
    Join Date
    Apr 2011
    Location
    You lost the game.
    Gender
    Male

    Default Re: [Welknair Update/Game Idea] Fourth Land

    I've spent a lot of time figuring out what the Fourth Dimension would look like, or, at least, getting my mind wrapped around the idea.

    Thing is, it'll be really, really complicated. Sure, it's pretty cool, and will fit well with the thoughts behind the game.

    Perhaps it can be an optional plugin? Used by a villain? Extremely rare?
    James/TheDoge Avatar by Ceika!

    Quotes:
    Spoiler
    Show

    Quote Originally Posted by TravelLog View Post
    Quote Originally Posted by SamBurke View Post
    *snip* ...Hands down the funniest class critique ever... *snip*
    I cannot tell you the number of times I laughed while reading this.

    Homebrew Awards:
    Spoiler
    Show

    First Place Pathfinder Grab Bags:
    XIII
    XIV
    XV
    XVIII

  29. - Top - End - #299
    Ogre in the Playground
     
    Welknair's Avatar

    Join Date
    Dec 2009
    Location
    Surrounded by Books
    Gender
    Male

    Default Re: [Welknair Update/Game Idea] Fourth Land

    Quote Originally Posted by SamBurke View Post
    I've spent a lot of time figuring out what the Fourth Dimension would look like, or, at least, getting my mind wrapped around the idea.

    Thing is, it'll be really, really complicated. Sure, it's pretty cool, and will fit well with the thoughts behind the game.

    Perhaps it can be an optional plugin? Used by a villain? Extremely rare?
    I realize how complicated the concept is: If it takes people like us this amount of time to grasp it, it'll be nigh-on impossible for "Normal" people to fully understand it. Because of this, I've decided a few things: I will likely include it in the game, but in a little appendix at the back, possibly with other crazy-butt ideas that are too complicated to include in the main portion. These will be optional elements, for groups that are entirely insane and seeking even more brain-bending weirdness. More narrowly, on the topic of four-dimensional space, movement through the fourth dimension will be exceedingly difficult and resource-consuming, such that it isn't a daily occurence. I may further increase this difficulty, and limit the fourth dimension to a particular number of layers (Given that space is discrete in my game anyways). This could help minimize confusion while still having the option open.
    Avatar by Araveugnitsuga

    Fourthland: A Game of Abstraction
    Quotes
    Spoiler
    Show

    Quote Originally Posted by Daverin View Post
    Welknair, you are like... some living avatar of win. Who's made of win. And wields win as if it were but a toy. Win.
    Quote Originally Posted by Virdish
    Welknair you are a god among men. Thank you for creating a playground for the completely insane.
    Quote Originally Posted by Morph Bark
    There have also been times where I was jealous of your ingenuity and skills.

    Extended Homebrewer's Signature

  30. - Top - End - #300
    Bugbear in the Playground
     
    Story Time's Avatar

    Join Date
    Jun 2011

    Default Re: [Welknair Update/Game Idea] Fourth Land

    Wait, the lim...

    You know what, I'm not going to ask that. I retract my question.
    Last edited by Story Time; 2012-05-22 at 05:33 PM. Reason: Punctuation

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •