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  1. - Top - End - #451
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    Default Re: [Welknair Update/Game Idea] Fourth Land

    Alright, my votes as to questions:

    What are the names and equivalent concepts of the following energies: 3, 5, 6, 7, 8?

    What are the cycles, explained in the most straight-forward manner that you possibly can achieve, without the answer being a variation of the sentiment "I can't tell you"?

    I can't think of any others, but here are initial, small loop-hole questions.

    The first is phrased the way it is just in case a given Energy has a confusing name, or he obfuscates a given name.

    The second is phrased in such a way that he can't answer with a riddle .

    I am assuming for the purpose of these questions that nothing Welknair reveals to us will be a lie by addition, with his answers being limited to the truth and lies of omission. Are these correct surmises?

    (Note: The last question in this post is not about Fourthland itself, and therefor is not included in the 4 questions we get to ask you.)
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  2. - Top - End - #452
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    Default Re: [Welknair Update/Game Idea] Fourth Land

    I think "How are the cycles significant" is in the vein of the questions we want to ask.
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  3. - Top - End - #453
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    Default Re: [Welknair Update/Game Idea] Fourth Land

    Quote Originally Posted by Amechra View Post
    Alright, my votes as to questions:

    What are the names and equivalent concepts of the following energies: 3, 5, 6, 7, 8?

    I am assuming for the purpose of these questions that nothing Welknair reveals to us will be a lie by addition, with his answers being limited to the truth and lies of omission. Are these correct surmises?

    (Note: The last question in this post is not about Fourthland itself, and therefor is not included in the 4 questions we get to ask you.)
    Energy question: I think I ought to put a rule in place that you cannot have multi-part questions. If I don't, you'd be able to string as many as you like together. If you want to know the identities of all those energies, you'll need a separate question for each. Or I suppose you could try a more creative wording in an attempt to get me to reveal information on more than one.

    Truthfullness: This is entirely correct. I said at the start of this that I will be entirely truthful, but will maintain the power to limit my responses to a degree I see fitting.

    Not a question: Fully bold any question you're voting for. You ought only do this when you have the wording worked out to a point your satisfied with and so on. This ought to help clear up any confusion or worry about me accidentally answering one of your questions you didn't intend me to.
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    Default Re: [Welknair Update/Game Idea] Fourth Land

    Quote Originally Posted by Welknair View Post
    Energy question: I think I ought to put a rule in place that you cannot have multi-part questions. If I don't, you'd be able to string as many as you like together. If you want to know the identities of all those energies, you'll need a separate question for each. Or I suppose you could try a more creative wording in an attempt to get me to reveal information on more than one.
    Would the question about the cycles I worded earlier: "What is the significance of the Grand, Mother and Father Cycles?" apply to this ruling?

    Truthfullness: This is entirely correct. I said at the start of this that I will be entirely truthful, but will maintain the power to limit my responses to a degree I see fitting.
    If you are asked a question you cannot answer, will not answer or do not have an answer to, would you give us our question back or is it spent?
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    Default Re: [Welknair Update/Game Idea] Fourth Land

    Quote Originally Posted by TheWombatOfDoom View Post
    Would the question about the cycles I worded earlier: "What is the significance of the Grand, Mother and Father Cycles?" apply to this ruling?
    No, as long as you aren't looking for specific descriptions of each.

    Quote Originally Posted by TheWombatOfDoom View Post
    If you are asked a question you cannot answer, will not answer or do not have an answer to, would you give us our question back or is it spent?
    Yes, I would. Though I think I'm active enough on this thread to point out no-answers before they get the full four votes.
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  6. - Top - End - #456
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    Default Re: [Welknair Update/Game Idea] Fourth Land

    For the energies obviously thefirst 8 would be the most important for us to know at this point since we all I am sure are already trying to create characters in our head. So perhaps a variation on the wording of "what are the first 8 energies"
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    Default Re: [Welknair Update/Game Idea] Fourth Land

    Quote Originally Posted by Virdish View Post
    For the energies obviously thefirst 8 would be the most important for us to know at this point since we all I am sure are already trying to create characters in our head. So perhaps a variation on the wording of "what are the first 8 energies"
    I think that's a pretty good question.

    VOTE: What are the First Eight Energies and the element or idea they represent?

    Underlined for voting.
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    Default Re: [Welknair Update/Game Idea] Fourth Land

    Quote Originally Posted by Welknair View Post
    No, as long as you aren't looking for specific descriptions of each.


    Yes, I would. Though I think I'm active enough on this thread to point out no-answers before they get the full four votes.
    True enough. I thought of that but wanted to see my wiggle room anyway. Speaking of wiggle room, can we assume you will answer in english, and not some other language such as bianary, fictional, ?

    Quote Originally Posted by Amechra View Post
    What are the cycles, explained in the most straight-forward manner that you possibly can achieve, without the answer being a variation of the sentiment "I can't tell you"?
    "What are the cycles" could lead to him answering with a list of the cycles. As Sam said, I think we should be following the "What is the significance" venture...How about: "How would you explain the significance of the Grand, Father and Mother Cycles in the Fourthland omniverse to one who does not know anything about them?"
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    Default Re: [Welknair Update/Game Idea] Fourth Land

    Quote Originally Posted by SamBurke View Post
    I think that's a pretty good question.

    VOTE: What are the First Eight Energies and the element or idea they represent?

    Underlined for voting.
    What about: "What are the First Eight Energies and their basic concepts?"
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    Default Re: [Welknair Update/Game Idea] Fourth Land

    Quote Originally Posted by TheWombatOfDoom View Post
    What about: "What are the First Eight Energies and their basic concepts?"
    That's close enough to my vote. Let's do it!
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    Default Re: [Welknair Update/Game Idea] Fourth Land

    Quote Originally Posted by TheWombatOfDoom View Post
    What about: "What are the First Eight Energies and their basic concepts?"
    Multi-question alert. This could be separated into "What are the First Eight Energies?" and "What are the basic concepts of the First Eight Energies?". And even then, do realize that a general question will be met with a general answer.
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  12. - Top - End - #462
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    Default Re: [Welknair Update/Game Idea] Fourth Land

    Quote Originally Posted by Welknair View Post
    Multi-question alert. This could be separated into "What are the First Eight Energies?" and "What are the basic concepts of the First Eight Energies?". And even then, do realize that a General Question (salutes) will be met with a General Answer (salutes) .
    Hmmm. Point. So folks! We need to decide whether we want what each is or how the 8 energies work to create a creature (since they represent the stats so that's their basic concept).

    Or we'll need to be more specific. What if it were something like: "If I were to use each energy one by one, what would be the result of each in turn?" Or: "What would be good examples of manipulating each of the 12 energies."
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    Default Re: [Welknair Update/Game Idea] Fourth Land

    Quote Originally Posted by TheWombatOfDoom View Post
    Hmmm. Point. So folks! We need to decide whether we want what each is or how the 8 energies work to create a creature (since they represent the stats so that's their basic concept).

    Or we'll need to be more specific. What if it were something like: "If I were to use each energy one by one, what would be the result of each in turn?" Or: "What would be good examples of manipulating each of the 12 energies."
    Too broad is my best guess of his answer.

    I do like splitting the question of the energies and asking two, "What are they" and "What do they do?"
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    Default Re: [Welknair Update/Game Idea] Fourth Land

    Quote Originally Posted by SamBurke View Post
    Too broad is my best guess of his answer.

    I do like splitting the question of the energies and asking two, "What are they" and "What do they do?"
    Perhaps it is too broad, but my arguement is I ask not what the identity is, I just want an example of how I could manipulate each one. Though he could be very vague, such as for 11th - Steal the moon. Well that tells me nothing.

    ...I think I just invalidated my own arguement. Excellent. Moving on, I'm with Sam. However, perhaps we can specify things a bit more, so that we don't get a broad answer.

    I wonder if he'll be answering per agreed one or all four at once. I think if it's the latter it might be wise to save the second two in case the first two inspire further questions.
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    Default Re: [Welknair Update/Game Idea] Fourth Land

    Splitting the questions works because both are highly important questions.
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    Default Re: [Welknair Update/Game Idea] Fourth Land

    *ahem*
    "In regards to the first eight energies, what would be the result of the most common/direct manipulation of each?"

    Perhaps that would work? Also, I would definitely like to know more about shapes.
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    Default Re: [Welknair Update/Game Idea] Fourth Land

    Quote Originally Posted by Dimonite View Post
    *ahem*
    "In regards to the first eight energies, what would be the result of the most common/direct manipulation of each?"

    Perhaps that would work? Also, I would definitely like to know more about shapes.
    Works for me.

    I too want to know about the "Not-classes."
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    Default Re: [Welknair Update/Game Idea] Fourth Land

    So, gents. It seems we have four potential questions. I wanted to wait for other fourthland "veterans" to put in their two sense, since they've been around awhile, so I'm going to propose one that has not been argued:

    For nomination:

    How would you explain the significance of the Grand, Father and Mother Cycles in the Fourthland omniverse to one who does not know anything about them?
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    Default Re: [Welknair Update/Game Idea] Fourth Land

    Quote Originally Posted by TheWombatOfDoom View Post
    So, gents. It seems we have four potential questions. I wanted to wait for other fourthland "veterans" to put in their two sense, since they've been around awhile, so I'm going to propose one that has not been argued:

    For nomination:

    How would you explain the significance of the Grand, Father and Mother Cycles in the Fourthland omniverse to one who does not know anything about them?

    Other than their names.


    Add that. not sure how badly it could be mangled without it, but specifics are always nice.

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    Default Re: [Welknair Update/Game Idea] Fourth Land

    It's got my vote.
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    Default Re: [Welknair Update/Game Idea] Fourth Land

    Quote Originally Posted by jojolagger View Post

    Other than their names.


    Add that. not sure how badly it could be mangled without it, but specifics are always nice.
    I think that it's fine the way it is...I name the names in the question, and it makes the question more awkward adding other than their names...plus i say in the question what is their significance. so stating more specifics just overly complicates the question.
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    Default Re: [Welknair Update/Game Idea] Fourth Land

    Quote Originally Posted by TheWombatOfDoom View Post
    I think that it's fine the way it is...I name the names in the question, and it makes the question more awkward adding other than their names...plus i say in the question what is their significance. so stating more specifics just overly complicates the question.
    Indeed. I don't think Welk is out to put us down so obviously: it'll be a riddle, not a cheat.
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    Default Re: [Welknair Update/Game Idea] Fourth Land

    Quote Originally Posted by SamBurke View Post
    Indeed. I don't think Welk is out to put us down so obviously: it'll be a riddle, not a cheat.
    Quite correct. I wouldn't have set this up if I intended to give you a useless answer.
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    Default Re: [Welknair Update/Game Idea] Fourth Land

    Quote Originally Posted by SamBurke View Post
    It's got my vote.
    So I'd say that's +3 for How would you explain the significance of the Grand, Father and Mother Cycles in the Fourthland omniverse to one who does not know anything about them? if we count jojolagger.
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    Default Re: [Welknair Update/Game Idea] Fourth Land

    Quote Originally Posted by TheWombatOfDoom View Post
    So I'd say that's +3 for How would you explain the significance of the Grand, Father and Mother Cycles in the Fourthland omniverse to one who does not know anything about them? if we count jojolagger.
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    Default Re: [Welknair Update/Game Idea] Fourth Land

    Adding my vote to

    How would you explain the significance of the Grand, Father and Mother Cycles in the Fourthland omniverse to one who does not know anything about them?
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    Default Re: [Welknair Update/Game Idea] Fourth Land

    DING DING DING DING! First question issued:
    How would you explain the significance of the Grand, Father and Mother Cycles in the Fourthland omniverse to one who does not know anything about them?
    Answer: Grand, Father and Mother cycles are the last three of the phases, of which there are ten in total. Beings in Fourthland do not live linear lives as we do, but instead cycle about, through existence and non-existence, with the periods growing longer each time. The Mother Cycle is the longest of these and precedes the repetition of the Full Cycle.
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    Default Re: [Welknair Update/Game Idea] Fourth Land

    I don't think we could have gotten more out of that other than asking about the cycles as a whole. Even then - the answer would have likely been even more general than the current one. I'm pleased with the result.

    Interestingly enough, while he mentions Full coming after Mother, it's Tick on the line up of ten (tick,tock,click,clack,so on). Not sure, but since he speaks of existence and non, perhaps the converse of each cycle is the non. Tick's converse is Tock. So maybe Full Cycle and then Empty? I wonder what the differences are to each. Haha. Questions always lead to questions, and I think these we won't find answers to without sacrificing some of the other causes.

    On a related note, I love that he Dinged four times.
    (EDIT: I now also think I understand his "bianary" hint, where "10" is repeated over and over)

    So...what are we asking next?
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    Default Re: [Welknair Update/Game Idea] Fourth Land

    Cyclical existence, eh?

    How delightfully quaint.
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    Default Re: [Welknair Update/Game Idea] Fourth Land

    EPIC!

    We also can generally look at the question and answer as precedent for Welk's answers.

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