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    Default Riverside 16: Turn and face the strain


    Riverside, a small, modern city, some ways away from the sprawl of Inside. The city has always been in a state of flux since it came to be a part of the Nexus. Powers have risen and fallen, disasters have struck, and the climate has always been unstable. Because of all this, the people of Riverside are a hardy lot. They know what it takes to survive, and it's not always pleasant. Riverside sits on the edge of the Nexus, so while it's still prone to the strangeness common there, it's far more stable than other parts of the Nexus. A city like this is not a safe an stable place, but for many it's home and for some it's even opportunity.

    Welcome to Riverside.

    Current Events
    • Tenebras as an organization has dissolved and it's remnant have been absorbed into Malechenar. Consequently, Malechenar now governs both the north and west sectors of the city.
    • Malechenar has hired MERC to arrange for security in parts of the city. Mostly Westside, but the hired mercenaries can be found in other parts of the city as well.
    • A new party has been elected in Eastside, lead by their new mayor, Amyria.

    The Districts
    Spoiler
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    Northside
    Northside is the most prosperous part of the city. Many of the city's wealthiest live there, especially toward the center of the district. There a castle floats in the sky, housing the government of most of the entire city, Malechenar. Northside benefits from the careful eye of its rulers. There have been great strides taken toward making it the safest and most attractive part of the city.

    Eastside
    Eastside is mostly a middle-to-lower class, densely populated area. It's fairly multicultural, even by Nexus standards, and inhabited by a wide range of species and cultures. It has been a poorer area for most of it's existence, but fairly recently they have rallied under a democratic government and, as a result, their lot has improved.

    Southside
    Southside has fallen far behind the development of the rest of the city. First it was emptied by it's queen's parting, and then claimed by villains. Now, however, the remaining major powers of the city have begun to lay their claim to the once empty territory. New construction has sprung up and people are gradually moving back in. It isn't free from turmoil, but progress is being made.

    Westside
    Westside is unique compared to the rest of the districts because it is covered by a cloak of darkness. During the day the Light of Evolution, an artificial sun suspended in the sky, provides light. However, it is still home to a higher density of people that are adverse to the light for a number of reasons.

    The district has fallen on hard times since its government was absorbed into Malechenar. While the peace is being maintained, to an extent, it isn't given the same level of attention that Northside is, and even the new development in Southside has more attention. As a result, it can be quite unstable there at times.


    Places Within
    Riverside is a very modern city, and thus a person can find most of the expected amenities. All manner of stores, a hospital, parks and playgrounds, churches, you name it. Most of these places are run and attended to by the residents of the city, regular people without players to guide them most of the time. Players are free to invent and discard these places and the people in them as suits the needs of their roleplaying. Some have been named already, Moth Park, the Golden Flagon Tavern, Sawyer's Inn, but many more are out there.

    There are a number of places that have been defined by players, and can be observed and interacted with. Some of these have been listed below for reference.
    Spoiler: Location List
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    Northside
    • Malechenar Castle Shadowcaller
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      The castle is a gigantic structure, far larger than any other building in the city and somehow defying the laws of gravity by levitating right over it. This castle have no visible courtyard or entrances however, just a myriad of strained glass archway-shaped windows surrounded by round black walls. The walls are arranged like gigantic archways which supports structure with smaller archways on top which in turn supports other other archways which builds up the entire wall which is connected by an myriad of spires and build in passage ways. {Reference Image}

      There are five much larger spires coming off from the main structure, reaching up into the air like spikes. Four of them end with large diamond shaped objects made of a red glass-like material. The fifth and tallest spire is in the very middle of the structure and could be called a tower instead as it's much wider than the others and ends with five smaller spires arranged in a similar ways as the ones in the castle itself.

      All over Malechenar sit gargoyles upon ledges which seem to have been specifically made for them, their black skin blending in perfectly into the building.
    • Temple of Dalachrech: Earl of Purple
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      This building closely resembles all the other semi-detached houses along this road. The temple takes up both halves of the house, however; although the building has been designed such that the halves don't match to maintain the illusion of separate owners. It has a red tile roof and is constructed from red brick, although the left half has been painted white. There's a pair of garages and two front doors, both of which work.

      The temple is a private location. Please PM Earl of Purple before visiting.
      Posts for the temple should occur in this thread.


    Eastside
    • Abandoned Hospital: Shadowcaller
      Spoiler
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      Eastside Hospital was build on the ground of the old hospital which burned to the ground long ago. But after strange things started to happen inside the building and a financial crisis, the building was abandoned and all it's patients moved to the Northside Hospital. The building was supposed to have converted into office space but by that time people had started to refuse to set their foot in the haunted halls.
      So now the building stands empty, the only residents are wild animals. Yet despite no one living there there have still been reports of strange things happening at night to the degree that even the homeless has chosen to stay out of the building that is said to be haunted by the ghosts of those who perished in that fire many years ago.
      The building itself consists of three wings and a separate maternity ward building which remained after old hospital burned to the ground.
      The majority of the windows are cracked and there and the empty corridors are filled with junk left behind by the staff as well as graffiti and old rags left by the homeless (or teenagers).
    • Cosiellio's Temple: Halae
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      There's a small temple here that just finished construction last week. It's a fairly plain thing, more utilitarian than ostentatious, but it's made of marble and granite, giving it a glowing white appearance in the sun, with Cos' holy symbol in a large carved statue above the front door. It's a shield with feathered wings imposed along the front, giving it the impression of a heart. It's carved impeccably; it must have been done with magic.

      A few of Cos' faithful are here almost all the time - given the informal nature of the temple, everybody drifts in to say a few prayers whenever they're feeling like they should, or whenever they have the time. Cos himself regularly visits, of course, and answers prayers directly.
    • Fallow’s Furry & Feathered Friends: Earl of Purple
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      The shop is lit up with bright lights and neon advertising. Around the store is a secure, electrified fence and there's four watch towers in the corners. The gate is near a large, secure-looking building within which are three ogre guards. Inside lie four warehouses, a large collection of aquariums and gigantic tanks, a squat and ugly toilet block and three seperate bunkers for customers to evacuate into should something more dangerous escape, such as a smilodon from the Mammal House, a wyvern from the Reptile House, a giant carnivorous slug from the Invertebrate House or something worse. Patrolling the wide, open spaces are the occasional group of six uniformed humans armed with net-guns. Slaves can be bought here if one asks the right questions.
    • Light's Heart: Shadowcaller
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      The citadel rises up like something taken from a sci-fi movie. The walls are golden colored, untainted by age and dirt. Like something that was just build just recently. Five towers have been built into the wall, standing no less then 40 feet tall, looking like they have been cut out from the same stone. Above the towers rises the citadel itself, completely square in form and made of the same golden stone it have numerous arrow slits carved out at the upper floors. Leading around it's form is a wooden staircase going from the top of the citadel to the courtyard below.The only visible entrance is the massive gate made of obsidian colored wood which stands wide open, inviting anyone inside.
    • Parliament Buildings: Recaiden
      Spoiler
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      Converted from several buildings in the middle of the district, it serves as the seat of the administration. The Mayor resides there.

      Not far from the Town Hall, the small circular new building serves as the meeting place for the People's Parliament. It includes a large hall for meetings as well as offices for all the members.

      The main administration building for the Hunter force. The Hunter Commander's office is located there, as well as the rest of the administrative staff.


    Southside
    • Lotus Gardens: Wolfbane
      Spoiler
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      The Lotus Gardens are a veritable Eden, a paradise in the middle of an otherwise fairly "normal" city. The entire section appears carved of white marble and smells of sweets, a hint of sweat, and exotic flowers, inviting all to come and stay in the Lotus Garden's Embrace.

      Home to the Slaanesh Cult "The Masks", the population is full of exotic and beautiful appearing people who are always welcoming. Though many just live around the area, actual cultists seem few and far between, wearing their Masks as they patrol the streets as guards.

      In the very center is the Mask Temple, a cathedral of white marble and stained glass windows, surrounded by paired statues of lovers locked in eternal embrace.
    • AMENside: AMEN Players
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      A small portion of the district that was taken over AMEN. A number of structures were constructed here by the organization. Though it is quiet, most common people are reluctant to get to near to it and there has been very little construction near it.


    Westside
    • Cathedral of the Sacred Order of Cunningham: happyturtle
      Spoiler
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      The Westside Cathedral is large enough to house people for emergency purposes, but in general, only the family of the pastor and the groundskeeper live there.

      Pastor Rockwell
      is the Pastor
      Sister Janice is the Pastor's wife, and a skilled hippiemancer.
      Spoiler
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      [IMG][/IMG]
    • Club Pulse: Shadowcaller
      Spoiler
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      The club is quite easily noticed by the huge neon sign outside, Pulse was easily recognized as Riversides largest nightclub. Beyond the line and the bouncer outside is a classic club layout with a large dance floor with loud music and flashing lights.

      In a slightly more calm area of the club is the bar run by an one-eyed bartender called Ryo.

      There are two stairs leading up to the upper floor where it's easier to talk and drink.

      The atmosphere is pretty heavy as you walk inside with techno music playing very loud.
    • Evolution Industries: Darkcomet
      Spoiler
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      Three main buildings make up Evolution Industries' holdings in Riverside. The first is the main administrative building. A nondescript office building bearing the EI logo.

      Next there is the Evolution Industries power plant. It is a heavily reinforced building that houses a Class 3 MACE unit. It is ann incredibly potent power source that provides power to most of Riverside.

      Lastly there is the Light of Evolution's control center. The artificial sun that lights up Westside's days is maintained by EI and powered by it's power plant. A bright blue beam of energy links the structure and the sun above.
    • MagMart: Lord Magtok
      Spoiler
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      If the individual entering has any sort of familiarity with the other MagMart, back when it was its own building apart from Mallside, they'll probably notice that this Riverside one doesn't look anywhere near as glamorous as its predecessor. It's a modest purple brick building, the glass display windows aren't even properly bulletproof, and the smelly homeless people usually employed to wander around about the front of the store in a wacky MagMascot costume with an enormous cyborg head are mysteriously absent.

      That said, you can still find just about everything here that you can at the Mallside store. Curtains to carpets, macaroni to monkeys on motorcycles, groceries to zombies garlic. The staff is always happy to help (or else), and if you aren't entirely satisfied with your shopping experience, you can pay a small fee to watch the MagMart employee of your choosing get fired out the MagMart complimentary employee morale cannon. Except in this store, the 'morale cannon' is really more of a morale bazooka, and while it's still fun to watch, it's nowhere near as charming.
    • Toy Tinker: Murkus
      Spoiler
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      Here stands the Toy Tinker, a rich, ancient wooden building styled after the sort of boardwalk shop you might've found on Earth in the early American twentieth century. It's a crude blocky affair dominated by sweeping, simple architecture, built in two stories with a basement beneath. The front of the shop is covered by two long, shiny windows, behind which waits a plethora of playthings. Mostly metal work, plus some plastic or wood worked in. The various creatures move about with a life of their own, eyes aglow by some strange inner light. Dragons with clockwork guts waddle alongside tin soldiers run on batteries and copper wire. You can find just about any sort of toy here.

      The Tinker supplies the most lifelike toys anywhere, guaranteed. Just don't ask how the proprietor makes them - unless you're looking for business of a different sort.


    Archive

    This thread is managed by Gulaghar. He will create the new thread when this one reached 50 pages. Please contact him for updates to the OP.
    Last edited by Gullara; 2017-06-23 at 11:51 PM.

  2. - Top - End - #2
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    Default Re: Riverside 16

    Quote Originally Posted by Shadowcaller View Post
    Lotus Gardens

    "Too bad, but I guess we hang out with different people." Yet Jezebel could hang out with the majority of Cessie's friends! She then turns to look fully at Jezebel once she/he suggests going home. "It's a bit of a walk from here and it's already getting late so I suppose. It was a very pleasant evening though. I might even do it again, or maybe not, maybe if I get drunk again." She laughs a bit.
    Lotus Gardens

    "I'm glad you enjoyed it."
    He says honestly with a smile. "Though I do hope you say it again after you've sobered in the morning." Jezebel adds before wriggling his fingers a bit. "As for walking, you won't need to. Just take my hand so I can open a portal for you and take you right back." He explains, the hand still offered.

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    Default Re: Riverside 16: Turn and face the strain

    Quote Originally Posted by Shadowcaller View Post
    Azare blinks. "Our... vote? Well, I'm not sure I'm the right person to ask those questions and I'm supposed to keep an eye on the flames." And the guests. "You should speak to one of the servants, Daeva perhaps. She's most involved in politics." She gestures at the stairs leading up to the next floor. "She should be with the other servants right now."
    The woman nods and says, "Alright. Fair enough." She then stands still for a moment before saying, sounding embarrassed, "Can...Can I have a guide? My family has been cursed with blindness when we enter any place of worship. Happened a long time ago, some slight to a prophet. But, the curse hasn't been lifted, so..."

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    Default Re: Riverside 16: Turn and face the strain

    Quote Originally Posted by Murkus View Post
    [Alleyway]

    Sticks tries to keep himself from wondering who in their right mind licensed gnolls as a city's security force. This isn't the time or place for old adventurer's bigotries. He hesitates, but won't stop Wrikt from trying to bandage Kitty up.

    "Please, hold her a moment, would you?" Sticks asks of the gnoll woman. If she takes over keeping Kitty upright, Sticks will go and retrieve his Fabulous Focus Manipulator. More importantly, he detaches the Molkav hand so he can have two of them again. The clawed gripper reattaches to his wrist amiably enough, and he flexes the fingers to make sure they work properly. "If you've an ambulance waiting, let us not tarry."
    Quote Originally Posted by Morty View Post
    [Alleyway]

    The gnoll mercenary officer sniffs at Kitty.

    "Yes. She's unstable and if she doesn't get real help soon the damage may be permanent. But once we're there you'll have some questions to answer."

    For now, though, the two mercenaries will assist Sticks in carrying Kitty out of the alleyway, to where the ambulance should be waiting.
    [Alleyway]

    There's nothing Kitty is going to do to resist, if she even wanted to. A few words are all she can muster right now. "Is Obriane okay?"
    Last edited by Gullara; 2014-11-21 at 08:30 PM.

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    Default Re: Riverside 16: Turn and face the strain

    Lotus Gardens

    "Probably still then too." Cessie replies and smiles at Jezebel. She then looks down at the former daemons hand and reaches out and grabs it. "Very well, this is going to be an experience I'm sure. I wish I could simply make portals everywhere."

    [Alleyway]

    The ambulance will be waiting for them, with Obriane already being lifted into it on a stretcher.

    [Light's Hearth - Evening]

    "Oh. Of course... just take my hand." She offers it to Sandy. Her story sounded a bit odd, but it was far from the weirdest thing she had encountered in the nexus so far.

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    Default Re: Riverside 16: Turn and face the strain

    [Light's Hearth - Evening]

    Sandy nods and takes Azare's hand and allows the woman to lead her to the other servants.

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    Default Re: Riverside 16: Turn and face the strain

    [Light's Hearth - Evening]

    Azare will lead Sandy up the staircase and into a round room that I won't bother to describe as she's blind anyway. There a few armored beings stand lazing about in the room whom all suddenly turn to look at the guest. One of them doesn't waste any time however and within it's armored claws a flame of burning light is lit which flame immediately starts pointing towards Sandy. "Knew it." A dark voice states. "Reveal yourself dark one, or I will have the burning light itself do it." The speaker demands.

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    Default Re: Riverside 16: Turn and face the strain

    Lotus Gardens

    "I realize it isn't as nice as walking, but with the chill in the air, I figured it would be best."
    Jezebel admits as his grip firms on Cessie's hand. His other hand makes a cutting motion through the air, tearing apart the walls of reality and shearing open a passage directly towards Mithar Keep. Without waiting for any comment he steps through. Cessie will feel a blast of warm air as she travels before she's back in the cool night in front of her home.

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    Default Re: Riverside 16: Turn and face the strain

    [Temple of the Burning Light]

    "It is here," Dipsnig says, depositing the magical bag on the floor. "Inside you'll find the desired amount of the metal our golems are made of. You can check if you wish."
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    Default Re: Riverside 16: Turn and face the strain

    [Light's Hearth - Evening]

    Sandy turns towards the voice and says, "I'm sorry, what? My family has been cursed, but all I desire is aid from this temple."

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    Default Re: Riverside 16: Turn and face the strain

    [Light's Hearth - Evening]

    "Hold." Comes another more feminine voice before the first one can say anything else. It's like a whisper yet strangely audible. "Ignore him. He's just an idiot sometimes. I'm Daeva and you're most welcome here. I assume it's about your curse? Since we might be able to remove it."

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    Default Re: Riverside 16: Turn and face the strain

    [Alleyway --> Street?]

    Sticks stows his manipulator and assists again (if the gnolls allow or even need him) with carrying Kitty to the ambulance. "She's quite alright. Just as you shall be, dear," Sticks would pat Kitty somewhere, the hand or the arm, but he doesn't think his hands are particularly comforting. The tall man points and smiles, his worry stowed away momentarily. "See? She's there, resting. As you ought to be."

    Once Kitty's been lifted into the ambulance, with Sticks helping much as he can, the toymaker turns to the gnoll officers. "Will we be doing this here or at the hospital? Because I must say, medical equipment and I do not agree with one another." Of course, there's always the possibility they'll be doing it at the 'police station', as these gnolls seem to be properly licensed with Malechenar... but Sticks will leave that possibility out if the furry rot-eaters allow.
    Last edited by Murkus; 2014-11-23 at 09:55 PM.
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    Default Re: Riverside 16: Turn and face the strain

    The Pack - Leaving Southside
    Quote Originally Posted by Aric Kale View Post
    Oh, that can't be good.
    The wolves rush forward, less concerned about stealth, knowing that something out there had likely already found them.
    That did not matter.
    Safety matters.

    The child matters.

    Okami keeps a close grip on her, if all else fails, he'll pass the child along to Spook and face their predator himself...
    Regardless of whether or not the spec of movement was noticed in the distance, the pack might hear a murmur undulating in their heads and the pressure building up around them can be felt easing off the rest to slowly start settling in on the child. It's almost as if the focus of the scrying is shifted on the little one, and any sensible members of the pack ought to pick up on this.

    Suddenly, from the same direction of the spec, a cloud of dust is kicked up, growing rapidly and gunning for them with alarming speed. For now, it seems as if something is closing in about 700 yards away. Seconds later, a red and white humanoid figure can be seen in front of the dust by those with exceptional eyes.

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    Default Re: Riverside 16: Turn and face the strain

    [Street]

    The gnolls will deliver Kitty to the ambulance and leave her in the care of the medical crew. With the immediate threat to their health dealt with, the female turns to Sticks.

    "We'll start here and maybe move it into one of our offices if needed," she says, while one of the male gnolls produces a notebook. "Let's start from the beginning. What the hell happened here?"
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    Default Re: Riverside 16: Turn and face the strain

    Quote Originally Posted by Solidarity View Post
    The Pack - Leaving Southside


    Regardless of whether or not the spec of movement was noticed in the distance, the pack might hear a murmur undulating in their heads and the pressure building up around them can be felt easing off the rest to slowly start settling in on the child. It's almost as if the focus of the scrying is shifted on the little one, and any sensible members of the pack ought to pick up on this.

    Suddenly, from the same direction of the spec, a cloud of dust is kicked up, growing rapidly and gunning for them with alarming speed. For now, it seems as if something is closing in about 700 yards away. Seconds later, a red and white humanoid figure can be seen in front of the dust by those with exceptional eyes.
    The Pack - Leaving Southside

    Okami's head snaps to face the oncoming threat, the wolves instantly dashing to form a triangle around the Alpha and Child.
    He crouches, trying to figure out what kind of opponent they would be facing.

    Trace stands to his left, Flitter to the right, with Spook taking the forward position...
    #27
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    Default Re: Riverside 16: Turn and face the strain

    [Ambulance]

    Kanya tries to ride with Obrianne, or, failing that, follows her to the hospital, hoping the changeling is okay.

    [Light's Hearth - Evening]

    Sandy shrugs and says, "It's not of the utmost importance. A minor annoyance at worst. I'm here to talk business."

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    Default Re: Riverside 16: Turn and face the strain

    [Light's Hearth - Evening]

    There isn't an immediate reply from the other side, at least not to her directly. There are murmurs among the group before eventually Daeva replies. "Azare, what is this woman's name?"

    "Sandy Brown, she is a local politician. She was cursed with blindness whenever she enters a temple." The night elf replies, still holding firmly in Sandy's hand.

    "A likely story." The darker voice sneers.

    This time Daeva seems to ignore it however. "So how may we help you then, Sandy?"

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    Default Re: Riverside 16: Turn and face the strain

    [Light's Hearth - Evening]

    Sandy shrugs and, ignoring the dark voice, says, "Like your friend said, I'm a local politician. And I'm going around looking for people to back me up when I run. And temples and stuff are usually good places to start because of all the worshippers. So, what do you say? Will you support me?"

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    Default Re: Riverside 16: Turn and face the strain

    [Light's Hearth - Evening]

    There is a snort at her reply before Daeva can answer.
    "I think we need to know a bit more about you before we can support you, Sandy. The mayor is planning to expand out into Southside, what is your opinion on that for instance?" She asks.

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    Default Re: Riverside 16: Turn and face the strain

    [Light's Hearth - Evening]

    Sandy nods and says, "Fair enough. I do support expanding into Southside right now, mostly because from what I've seen of it, it's a lawless mess that very few people can live in and is due to be improved."
    Last edited by Ionbound; 2014-11-24 at 10:43 PM.

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    Default Re: Riverside 16: Turn and face the strain

    Quote Originally Posted by Morty View Post
    [Temple of the Burning Light]

    "It is here," Dipsnig says, depositing the magical bag on the floor. "Inside you'll find the desired amount of the metal our golems are made of. You can check if you wish."
    Temple of the Burning Light

    Frost does indeed open the bag to check, even reaching in to pull out a piece of the metal to check and make sure it is something she wished for.

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    Default Re: Riverside 16: Turn and face the strain

    [Temple of the Burning Light]

    The metal is, indeed, the same as that the golems are made of, as far as she can ascertain. The quantity also meets the requirements.
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    Ogre in the Playground
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    Default Re: Riverside 16: Turn and face the strain

    The Temple of Burning Light

    Frost takes out a piece and examines it before giving a nod. If there's any sort of trickery, it's likely she'll notice it, but if not, she just stands. "You know that if you guys manufactured this stuff on a larger scale, we'd be willing to play for it's weight in gold. And I'm willing to bet many others would as well." She says as she starts to depart. "Just food for thought." She adds, heading out the door. Unless stopped, the woman departs.

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    Default Re: Riverside 16: Turn and face the strain

    [Light's Hearth - Evening]

    "I see, but I think it's a bit late to discuss politics, especially standing in the doorway like that. Perhaps you can return tomorrow? I was actually going on patrol just now." Daeva replies.

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    Default Re: Riverside 16: Turn and face the strain

    [Light's Hearth - Evening]

    Sandy shrugs and says, "I can come with you and we can talk, if you want. I'm only blind in here."

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    Default Re: Riverside 16: Turn and face the strain

    [Light's Hearth - Evening]

    "If you so desire, I should note that we don't really have leader so to speak. So I'm not able to make the entire temple support you." Daeva replies, her armor clanking as she starts to move.
    "If you really want to do something good "politician", you should make sure they close down that shop of corruption they set up." The male voice comments.

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    Halfling in the Playground
     
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    Default Re: Riverside 16: Turn and face the strain

    Quote Originally Posted by Morty View Post
    [Street]

    The gnolls will deliver Kitty to the ambulance and leave her in the care of the medical crew. With the immediate threat to their health dealt with, the female turns to Sticks.

    "We'll start here and maybe move it into one of our offices if needed," she says, while one of the male gnolls produces a notebook. "Let's start from the beginning. What the hell happened here?"
    "Very well," Sticks nods respectfully and stands up straight, removing his hood so as not to be impolite. His arms are crossed, and when he's asked what the hell happened, well... His lilting, almost Latin voice begins to spout an explanation readily. "I came to the Dragon Inn to see the young lady Obriane regarding a significant danger to her wellbeing. Obriane, that's, er the antlered woman who's just been hauled away," He points in the direction of the retreating sirens. "She and her friend Miss Kitty were... intoxicated. Before I could make any real conversation, we were attacked. A poltergeist of enormous strength tossed the inn about for a few moments, injuring Miss Obriane and attempting to murder Miss Kitty. It... retreated, I think, only when Obriane herself had been hurt. I don't believe harming that particular girl was it's intent."

    "Miss Kitty, being drunk and possessing some caliber of fire magic, stormed off in a vengeful rage. I gave chase, using, ah..." Sticks extracts a tiny metal insect from his cloak. "Using this to track the pair of them. The poltergeist, having been cornered, attacked Miss Kitty with redoubled fury. They clashed, momentarily I think, before I arrived and destroyed the thing with a device of my, ah, personal invention..." Sticks glances away. He really doesn't like to talk about soul magic with strangers. Or anyone at all.

    "...There is more to tell, officer," Sticks adds, as the gnoll policeman no doubt finishes writing his account. He figures he'd better explain further before the more obvious questions are asked. "My shop was attacked earlier tonight by an entity very similar to the one that hurt those poor girls. It's the very reason I came looking for Obriane. She... she attracts spirits in a way I've never seen before, you see, and I had reason to believe there was more than one monstrous spectre roaming the streets of Riverside." There was one other reason - mostly that the power of Obriane's soul corresponds with the very same source of power that created the chimeric spectres, but he will keep that to himself for now. "I would advise you, officer, to warn any medium, oracle, shaman or other speaker-with-spirits that resides in Westside to guard themselves well these winter nights. At least until the source of these evil entities can be discerned..." Sticks glances about nervously at the benighted streets. Until he can discern their source, at any rate.
    Last edited by Murkus; 2014-11-26 at 08:34 PM.
    My avatar was done by Gullara. Thanks again!

    "If you meet a spirit walking,
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    Do not follow after."

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    Titan in the Playground
     
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    Default Re: Riverside 16: Turn and face the strain

    [Street]

    "Spirits and ghosts? This is rapidly moving beyond our paygrade," the gnoll woman says. "We'll send word to the people up there in Malechenar. Sounds like they might want to hire a bunch of magicians for that, if theirs aren't enough."
    My FFRP characters. Avatar by Ashen Lilies. Sigatars by Ashen Lilies, Gullara and Purple Eagle.
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    Question Re: Riverside 16: Turn and face the strain

    Quote Originally Posted by Shadowcaller View Post
    [Light's Hearth - Evening]

    "If you so desire, I should note that we don't really have leader so to speak. So I'm not able to make the entire temple support you." Daeva replies, her armor clanking as she starts to move.
    "If you really want to do something good "politician", you should make sure they close down that shop of corruption they set up." The male voice comments.
    Sandy blinks and says, "Shop of corruption? Where's that? What is it? I haven't heard of it."

  30. - Top - End - #30
    Halfling in the Playground
     
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    Default Re: Riverside 16: Turn and face the strain

    Quote Originally Posted by Morty View Post
    [Street]

    "Spirits and ghosts? This is rapidly moving beyond our paygrade," the gnoll woman says. "We'll send word to the people up there in Malechenar. Sounds like they might want to hire a bunch of magicians for that, if theirs aren't enough."
    "As luck would have it, I happen to be one of Malechenar's magicians. Sticks, I am called," Sticks claims yet again. Well, he isn't sure if he holds any permanent position, but... "Rest assured that I'll continue investigating the matter personally." His eyebrows, one of them a small curved piece of steel, rise inquisitively. "Was there to be anything else, officer?"
    Last edited by Murkus; 2014-11-28 at 07:46 AM.
    My avatar was done by Gullara. Thanks again!

    "If you meet a spirit walking,
    Incline your head.
    Do not meet their gaze.
    Do not follow after."

    -Things Our Mothers Tell Us

    Nexus Characters

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