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  1. - Top - End - #1
    Ogre in the Playground
     
    Mulletmanalive's Avatar

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    Default GitP Monster Competition Chat Thread V

    Welcome to the Giant in the Playground Monster Competition chat thread where you can ask questions, comment, or just in general discuss about the submissions to our monthly monster mash.

    This month's contest is...

    Past Competitions

    Rebirth
    The Long Night
    Pressure's Dropping
    He was a man once, but no longer
    Gears and Ghouls
    Spirited Away
    Dark Deceptions
    Once More, With Spirit
    Achilles Heel
    The Hunt
    Nightmare Before Christmas
    Considered To Be Unnatural II
    It's The Great Pumpkin, Playground
    Underfoot
    Through the Looking Glass
    Beings of Legend IV
    ACHOO!
    Plop Plop Fizz Fizz
    Gits and Shiggles
    Mr. Roboto
    One Flesh
    My Immortal
    Angels Among Us
    Grateful Dead
    Fear Itself
    Way of the Wyrm
    A Thing of Beauty
    Beings of Legend III
    On the Road Again
    Faerie Tales
    Game Masters
    Mayonnaise Mayhem
    Animal Kingdom
    Paragons of Passion
    Tick... Tock...
    Banquet of Beasts
    Out of This World
    Spooks and Spirits
    Urban Legends
    ♫ Sing Along ♫
    We The People
    Beings of Legend II
    Now You See Me...
    Gone Mental
    Creepy Crawlies
    Of the Rising Sun
    Flights of Fancy
    Built of Faith
    Home and Hearth
    Gratuitous Gore
    Dream A Little Dream
    Tiny But Tough!
    Beings of Legend
    Burn, Baby, BURN!
    Birds and the Bees
    April Fools
    A Wizard Did It
    Champions of Good
    Fimbulwinter
    Holly Jolly
    Harvest Moon
    Fell Beasts
    Considered To Be Unnatural

    -=-=-=-=-

    I felt that we needed to keep track of the new competitions as even i'm having trouble finding them at times, so, new thread. Let me save a couple of extra posts for the monster archive...
    Last edited by Mulletmanalive; 2012-02-07 at 01:15 PM.
    Mine is not so much a Peter Pan Complex as a Peter Pan Doom Fortress and Underground LairTM!
    Fae-o-matic Want a fae from folklore stated? Give me the lore and I'll do it for you!
    Le Cirque Funeste Evil Fairy Circus! Ray Bradbury, refined down to snortable powder!

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    Default Re: GitP Monster Competition Chat Thread V

    Spoiler
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    {table=head]Monster|Author

    A Shadow of Spiders | Yahzi
    * Aadar Llwach | Stycotl
    Ajatarra | strawberryman
    Anamnesis | Closet_Skeleton
    Angel, Caries | Bisected8
    * Angel, Dairymaid | Debihuman
    Angel of Sustenance | rtg0922
    Angelic Preener | Admiral Squish
    Anima Aderendo | NemoUtopia
    Ankou | Mulletmanalive
    Arcadian Beetle | Belboz
    Asherah, Spirit of the Shores | Sir Shadow
    Ashling | Mr.Bookworm
    Aspect of Leviathan | Schylerwalker
    Assimilator Flies | DarkShard
    Astarus | Bakkan
    Astral Pack-Beast | DracoDei
    Astral Shard | vegetalss4
    Autumnal Avenger | waterpenguin43
    Autumnal Seer | The Demented One
    Bad Harvest | Reltzik
    * Banksie | Mulletmanalive
    Barbed Fleshworm | Reltzik
    Bardfly | Cespenar
    Bee-Holder | Bhu
    Behemoth, Demon Prince of Gluttony | Iamyourking
    Belly Serpent | Joxer t' Mighty
    Bitterbug | Bisected8
    Blight Cow | LordOfNarf
    Bloodscarab | Abjurer
    * Bloody Handed Jack | Bhu
    Blood Ooze | Vaynor
    Bone Conductor | adanedhel9
    Bornura | Lappy9000
    * Bubba the Headless Chicken | Bhu
    Burning Bush | OOTS_Rules.
    Busker | Vaynor
    Butchery Golem | The_Glyphstone
    Cab't | NemoUtopia
    Cake Golem | Fangthane
    Carnivorous Thyme | Bisected8
    Caterwaul | Debihuman
    Charspawn | Closet_Skeleton
    * Chef's Mage™ Brand Fully Automatic Kitchen | Adanedhel9
    Chelissadhu | Stormthorn
    Child of Flame | Macrovore
    Chocolate Truffle | Afroakuma
    Christmas Goodies Golem | Purple gelatinous cube o' Doom
    Chroneruts | Kellus
    Clockwork Weaver | Sir Shadow
    Cloud of Strife | Excellence
    Coal Elf | Belboz
    Coronal Elemental | Icewalker
    Corrupted Offshoot of Yggdrasil | Random_person
    * Crow Mistress | Sir Shadow
    Cruor Skeleton | Bisected8
    Cyrocerebellus | Khantalas
    * Dadafly | The Demented One
    Daemon, Malzalalim | Amiel
    Dancing Golem | Bisected8
    Dark Seed | Belboz
    * Dattar | Poppatomus
    Deadly Gaze | Bisected8
    * Death | Lyinginbedmon
    Deathspore Mushroom | ShneekeyTheLost
    Delphine | waterpenguin43
    Deus Die | Qube
    Devouring Domicile | Kyace
    Diatock | Lappy9000
    Digit Swarm | rtg0922
    Dirgesinger | XenoGeno
    * Discernable Anatomy Golem | ArmorArmadillo
    Disco Dragon | DracoDei
    Dismal Haze | Stormthorn
    Disruptor | Lord Tataraus
    Divine Brigadier
    Divine Spark of Inspiration | Fax_Celestis
    Domestic Brownie | Littlechicory
    Doomborn Warrior | Carrion_Humanoid
    Dopplepunkt | Bisected8
    Dracolocust Swarm | Bisected8
    Dragon Victim bySlaadLord
    Dread Colossus | Holocron Coder
    Dringwr | Bisected8
    Drome | NakedCelt
    Drummer Ghoul | The Demented One
    * Dust Bunny | Fax_Celestis
    Edible Golem | Bhu
    Eggnog Elemental | DragonTounge
    Envious Plaguebearer | strawberryman
    Emberwilde | The Demented One
    E.M.I.T | Bisected8
    Empress of Rot | Jaerc
    Ender | Schylerwalker
    Eqach Wuilees | Grey Knight
    Ergotine | Belboz
    Essence of Fire | Kel
    Ethercat | Adanedhel9
    Existential Terror | Ghill
    Exploding Chicken | Bitzeralisis
    * Facsimilix | Maerok
    Falling Foam | Shuryougospel
    * False God | Bhu
    Farceur | PhantomBread
    Favored of the Traveler God | DracoDei
    Fear Archon | Flarp
    * Fergaast | Palcosmo
    Fimbulwight | Purple gelatinous cube o' Doom
    Finger of Loki | Beldak
    Fish In A Barrel | Cog
    Flamefly | Onasuma
    Flamehaunt Wraith | Athenodorus
    Flent | Kuja.girl
    Flesh Beast | Beldak
    Flying Spaghetti Monster | NakedCelt
    Forsaken Blade | Vaynor
    Fractal Bear | DracoDei
    Free Spirit | DracoDei
    Fungal Banshee | Penguinizer
    Furnace Shadow | Bisected8
    Futureling | Glooble Glistencrist
    Fyumyad | Sir Shadow
    Galuverant | MechaKingGhidra
    * Gamer | sidhe3141
    Gastrus | Belboz
    Geliefd | Knight9910
    Ghostfolk | Silence
    Giant Bacillus | Belboz
    Gingerbread Giant | RS14
    Glass Golem | Duchess_of_Elysian
    Glass Spider | Blue_C.
    Gluttonous Plague | Khantalas
    Golden Flame of Pelor | Glooble Glistencrist
    Gorin No Oni | Caracol
    Gorshk | Nelphine
    Gothad | Sir Shadow
    Graveforged | Hyrael
    Gray Master | Vrel
    Grey Goo | Belboz
    Grey Reaper | Schylerwalker
    *Gridoll | Guyr Adamantine
    Gumwad | Enlong
    Guoreeat | Unosarta
    Gut Snake | DracoDei
    Haint o’ the Crossroads | rtg0922
    * Harvester | Deca
    Haurla | dentrag2
    * Headhunter | Kellus
    Headless Dragon | Bisected8
    Hearth Protector | Lord Tataraus
    Hearthworm | FirebirdFlying
    Heliotoad | Lord Tataraus
    Helon of the Heaven's Lore | Anonymouswizard
    Herald of Winter | MandibleBones
    Hidden Flame | hylian chozo
    * Hjordis | Bisected8
    Hollow Vicegerent | Jaerc
    Hordeling | Cespenar
    Icicle Beast | Glooble Glistencrist
    Idle Chill | TheLogman
    Ilthslamael | Closet_Skeleton
    Immortal Frawg | Bhu
    In-F-able Horror | Zom B
    Inaran Fae | RandomFellow
    Invisible Giant | Vaynor
    Issun-bōshi | Paragon Badger
    Jack-o'-Ripper | Jergmo
    Janus Golem | Debihuman
    Jump-At-A-Body | Joxer t' Mighty
    Karnak the Everfrozen | gorknmork
    Kawaii Ooze | Goober4473
    Ketrakion | NakedCelt
    * Khrysalathi's Memorandum | Joxer t' Mighty
    Kindling | Mattarias
    * Kiseichuu Yuurei | Bhu
    Kittenbush | Shuryougospel
    Knight Divine | Peregrine
    Lap Dog | Blue_C.
    Legendary Crocodile | Bhu
    Limb Louse | Bisected8
    Living Bard Song | Daedu
    Llorrick | Lord Iames Osari
    Lord of Rest | DracoDei
    Lost Hope | TheLogman
    Loutae | Nhoj
    *Lowfolk | AKA_Bait
    Luugu | NakedCelt
    Lure Eel | Icewalker
    Lusca | strawberryman
    Magic Eater Termites | Caracol
    Magypsy | waterpenguin43
    Maiden of Plumes | SlaadLord
    Malicious Slander | Bisected8
    ManBearPig | Maerok
    Mandrake Oak | The Gilded Duke
    Man o’War | Belboz
    Marauder of the Flesh | Maerok
    Mawstinger | Bisected8
    Megadentis | Mulletmanalive
    Melodic Dragon | Arkanis
    Mepholk | DracoDei
    Mherephess | TheEscapist
    Mindmite | Fax_Celestis
    * Minimus Drone | The Demented One
    Mist Maiden | NakedCelt
    Monstrous Cicada | Paragon Badger
    Monstrous Silk Worm | rtg0922
    Mortal Devil | Bisected8
    Mother of Shadow | Fangthane
    Mourning Dove | Thistle
    Mousefolk | Belboz
    MS-OBv9 | waterpenguin43
    * Muliwai | Fax_Celestis
    Mynithar Beetle | MattKatt
    Nephilim | The Gilded Duke
    Nephtyan Rivermaid | waterpenguin43
    Nigh | Krimm_Blackleaf
    Nightleech | Closet_Skeleton
    * Nimbus Golem | Poppatomus
    Noble Fir | LordOfNarf
    Nobody's Problem | TheLogman
    Nog Fairy | Thomar_of_Uointer
    Nudibrancha | Levi
    Occult Cúcharraige | strawberryman
    Oculans | Magnor Criol
    * Old Man of the Field | Bearofbadnews
    * Oneiroi | AKA_Bait
    Oran-Spawn | The Demented One
    * Oreichalkos Dragon | Stycotl
    Panic Shade | Crafty Cultist
    Patchcorners | Bisected8
    Peanut Reaper | Lappy9000
    Pembunuh | Bhu
    Penumbral Stalker | The_Glyphstone
    Perfected One | Random_person
    Phaighthmeam | NakedCelt
    Phobus Beast | SlaadLord
    Pituku | flyingpoo22
    Poisonskin Crusher | Leicontis
    Porcelain Doll | Sir Shadow
    * Precious Little Thing | strawberryman
    Preymaker | Icewalker
    Pure Thought | Bisected8
    Pyrotechnic Golem | Simius
    Pyroworm | Bisected8
    * Qliphoth | The Demented One
    Quencher | Hyrael
    Quiet | Hairb
    Quintessence Dragon | NakedCelt
    Quintessence Golem | rtg0922
    Raenia | Phoenix Talion
    Raisuden | Bisected8
    Rampant Runner | SlaadLord
    Raver Swarm | Stormthorn
    Raw Sinusoid | RS14
    Raze, the Soul of the Sun | Proven_Paradox
    * Reality Shifter | Vaynor
    Reanimator | Zom B
    Relentless Cuckolder | EndlessEnnui
    Repenter of Heironeos | Onasuma
    Retrospect | Stycotl
    Reveler | Admiral Squish
    Rider's Angel | Arioch
    Rift Demon | Corncracker
    Roach | Billwill91
    Roc Golem | Bisected8
    Rook, The Greymount Fortress | Admiral Squish
    Rthuote | SmileyX
    Sabretooth | NakedCelt
    Sacrificial | Cespenar
    Sandalphon, the Hand of God | Iamyourking
    Sandblighter | Sir Conkey
    Sapphiren | Elrond
    Savior of the Forest | Corncracker
    * Scaramouche | The Demented One
    Scorpell | Ajkkjjk52
    Sebal, Power Unbound | SilveryCord
    Sentient Tumour | AtomicKitKat
    Seraph of the Heavenly Host | Schylerwalker
    Serviceforged | Finerty
    * She Who Walks Beneath the Ice | Bearofbadnews
    Shimmering Ooze | RS14
    Sialla Danda | Afroakuma
    Silly Frocker | Bisected8
    Silver Lionling | rtg0922
    * Skratta-sker | Stycotl
    Shiny | Owrtho
    Shrieking Slicer | McDeath
    Singers From Outside | Bhu
    Singing Stone | KingGolem
    *Singing Tree | Sir Shadow
    Skin Spiders | Dove
    Sleeper In the Deep | Alveanerle
    Slumber Cat | Thistle
    Smokey Floater | DracoDei
    Snap Dragon | Sir Shadow
    Snowball Warrior | The Demented One
    Snowy Archon | The_Cowinator
    Soil Keeper | The Demented One
    Soluminaire Ooze | ShneekeyTheLost
    Somesclaustrum (Whining Head) | Bisected8
    Somniletum | FlyingWhale
    Sonorous Mouther | rtg0922
    Sons/Daughters of Silence | Lord_Gareth
    Soot Brownie | Thistle
    Soul Hound | RandomFellow
    Sower of Seasons | adanedhel9
    Spartoi | Joxer t' Mighty
    Spideer | Fax_Celestis
    Spirit Gate | Owrtho
    Spirit of Dullness | Bisected8
    Spirit of the North Wind | Duke of URL
    Spirit of the Woods | Vaynor
    Split Second | Titanium Dragon
    Spook | RS14
    Spriggan | NakedCelt
    Starperson | belboz
    Star Spore Seedling | Glimworm
    Stoic, Shield of Shields | Proven_Paradox
    * Storm Serpent | RS14
    Stormhaunt | The_Snark
    Strangefolk | Fangthane
    Sun Devil | Stolenchariot
    Sun Sprite | ZeroNumerous
    Sun Thief | Haruspex
    Sycophantic Specter | Kyace
    Taco Fairy | Lappy9000
    Talmascalion | Foeofthelance
    * Temporal Echo | TheLogman
    Thane of the Anvil | Haruspex
    The Angel of Death | Bhu
    The Benefactors | Schylerwalker
    The Black Mask | Bhu
    The Colors Purple | The Gilded Duke
    * The Eight Brothers | TheEscapist
    The Final/First Word | DracoDei
    The Grandfather Djinn_In_Tonic
    The Gray Man | Jergmo
    The Harvest King | Admiral Squish
    The Hawk | Headwarpage
    The Jester | The Dark Fiddler
    The Known World | The Gilded Duke
    The Kulreich von Lemminstantrophonees Legacy | CabbageTheif
    The Morrígna | Stycotl
    The Name and the Soul | Khantalas
    The Resurrection Women | Bhu
    * The Slender Man | Hyooz
    The Terror | Gorgondantess
    The Weeping Children | Jkoshe
    These Boots | The Gilded Duke
    Thoughtleech | Dennetik
    Tome of the Worlds | Vaynor
    Torell the Nightheart | Kel
    Tosurak | Maerok
    Träumen | Calver
    Tuatha de Danaan | sidhe3141
    Turtlehawk | Krimm_Blackleaf
    Unbound Elemental Spirit | Bisected8
    Unspoken Chorus | Djinn_In_Tonic
    Urban Oasis | rtg0922
    Vascula | Kai-Palin
    * Vastor | NakedCelt
    Vazjura | Lord Iames Osari
    Veiled Deer | Malachite
    Vertigo Swarm | Ertier
    Vetala | Lord Tataraus
    Vilapi | Hyrael
    Violence | Runeir
    Voice of Divinity | Blue_C.
    Voracious Lemming | Bhu
    * Votive Guardian | Thistle
    * Wanderwish | SlaadLord
    Watchdog | Debihuman
    *Watcher | Paragon Badger
    Weirded Way | Adanedhel9
    Whimsycap Toadstool | Djinn_In_Tonic
    Whisperlings | Daverick
    Windsider | Thomar_of_Uointer
    Wing Dragon | DracoDei
    Wingbane Glider | Cespenar
    * Winterchilde | Bearofbadnews
    Witch-Begotten Stalker | Closet_Skeleton
    Wonup | Bisected8
    Woodsman | The Gilded Duke
    Woror |Kyace
    Woruldoomwere | Bisected8
    Wrath |Krimm_Blackleaf
    Wupperhin |The Great Skenardo
    Xintri |Sir Shadow
    Yersinia |Lucid_Archon
    Yule Pig |Total_Viking_Power
    Zodiacal Hydra |Calver
    Zuni Warrior Fetish Doll |Debihuman
    [/table]

    Last edited by Mulletmanalive; 2012-01-10 at 04:39 PM.
    Mine is not so much a Peter Pan Complex as a Peter Pan Doom Fortress and Underground LairTM!
    Fae-o-matic Want a fae from folklore stated? Give me the lore and I'll do it for you!
    Le Cirque Funeste Evil Fairy Circus! Ray Bradbury, refined down to snortable powder!

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    Default Re: GitP Monster Competition Chat Thread V

    Ok, slight rule question.

    I know you say "1 entry per user", but what if my idea requires 2 separate monsters to function, one as the entry himself, the other as his "resurrection mechanic"
    Effectively what I am aiming for is something that has a method of generating minions, and if slain takes over the body of one of said minions and is "reborn" from it.


    Quote Originally Posted by Cormag81 View Post
    2117: No matter how good a debater I am out of character there is no way to logically get out of falling after your paladin kills his patron god.

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    Default Re: GitP Monster Competition Chat Thread V

    Derivative monsters are allowed, they'll be considered as "cream" on the monster they come from.

    Please keep it to one post so there's no confusion.
    Mine is not so much a Peter Pan Complex as a Peter Pan Doom Fortress and Underground LairTM!
    Fae-o-matic Want a fae from folklore stated? Give me the lore and I'll do it for you!
    Le Cirque Funeste Evil Fairy Circus! Ray Bradbury, refined down to snortable powder!

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    Ettin in the Playground
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    Default Re: GitP Monster Competition Chat Thread V

    Rawr, I'm here.

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    Default Re: GitP Monster Competition Chat Thread V

    ok...works fine...but the "mini-monsters" might have multiple variations...(if I have the energy to make the multiple variations...probably settle for only 1 mini-monster variation...)


    Quote Originally Posted by Cormag81 View Post
    2117: No matter how good a debater I am out of character there is no way to logically get out of falling after your paladin kills his patron god.

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    Default Re: GitP Monster Competition Chat Thread V

    Evisceration Titan: normally I don't like to critique epic creatures (too time consuming and it is far to easy to make mistakes).

    However, this stood out:

    Armor Class: 48 (-4 Size, +24 Natural, +5 Dex, + 13 Armour), touch 11, flat-footed 43. Technically it should be +13 Titan Armour (in keeping with your UK spelling).

    The reason for this is that it comes from a Special Ability that fuses armor to its skin. Since you did not state that the Titan could not wear other armor over its fused armor, it's possible that the creature's armor slot is still open. This will cause much bickering among rules lawyers and munchkins until this is decided because I guarantee someone will want to add better armor to it.

    Titan's Grip should probably only apply to the weapon of choice since it only uses a greatsword. It is probably an overpowered ability if it applies to all weapons. The standard Titan has Oversized Weapon and this should probably have the same. If this had multiple weapon choices, then I could see a need for it.

    Frightful Presence's DC should follow the standard ability: "An affected opponent can resist the effects with a successful Will save (DC 10 + ˝ frightful creature’s racial HD + frightful creature’s Cha modifier; the exact DC is given in the creature’s descriptive text)." You have it as DC 27 but the correct DC should be (10 +15 +7) or DC 32.

    Outsiders should always have either Extraplanar or Native Subtypes. Native Outsiders can be raised and reincarnated as other living creatures and have to eat, breathe and sleep. This titan should be Extraplanar.

    Environment should mention which plane of existence that the Outsider is from. See all other Outsiders. For example, Azers list Elemental Plane of Fire, Archons are from a lawful good-aligned plane, etc. A chaotic evil-aligned plane suffices (when in doubt, match alignment).

    There Can Be Only One special ability almost guarantees that everyone will call this the Highlander Titan and will name it either Duncan or Connor.

    I haven't had time to check the stat block but it looks like you did a good job.

    Aenjahko

    Its special abilities are too powerful for CR 10. Conversely, 10 HD for a Huge creature is generally too low. These are the kinds of design flaws that really make a creature difficult to judge.

    Environment should be Beastlands since you state that is where they are from in your opening paragraph.

    Touch of Vitality: Undead are generally immune to fear since all fear attacks are mind-affecting. They aren't Shaken either. Perhaps they should have the ability to Turn Undead as if they were clerics of three levels lower. Also, this ability probably should not affect creatures with more than 50% more HD than the Aenjahko (i.e. creatures with 15 HD or more). This keeps it in check for proper CR.

    If I think of anything else, I'll let you know.

    Debby
    Last edited by Debihuman; 2012-01-11 at 09:31 PM.
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    Default Re: GitP Monster Competition Chat Thread V

    Quote Originally Posted by Debihuman View Post
    Evisceration Titan: normally I don't like to critique epic creatures (too time consuming and it is far to easy to make mistakes).
    Nothing better than a semi-gibberish block of numbers and letters, huh?

    Spoiler
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    However, this stood out:

    Armor Class: 48 (-4 Size, +24 Natural, +5 Dex, + 13 Armour), touch 11, flat-footed 43. Technically it should be +13 Titan Armour (in keeping with your UK spelling).

    The reason for this is that it comes from a Special Ability that fuses armor to its skin. Since you did not state that the Titan could not wear other armor over its fused armor, it's possible that the creature's armor slot is still open. This will cause much bickering among rules lawyers and munchkins until this is decided because I guarantee someone will want to add better armor to it.
    Good catch. I shall quash that immediately.

    Titan's Grip should probably only apply to the weapon of choice since it only uses a greatsword. It is probably an overpowered ability if it applies to all weapons. The standard Titan has Oversized Weapon and this should probably have the same. If this had multiple weapon choices, then I could see a need for it.
    Sure.

    Frightful Presence's DC should follow the standard ability: "An affected opponent can resist the effects with a successful Will save (DC 10 + ˝ frightful creature’s racial HD + frightful creature’s Cha modifier; the exact DC is given in the creature’s descriptive text)." You have it as DC 27 but the correct DC should be (10 +15 +7) or DC 32.
    Gotcha.

    Outsiders should always have either Extraplanar or Native Subtypes. Native Outsiders can be raised and reincarnated as other living creatures and have to eat, breathe and sleep. This titan should be Extraplanar.
    Added.

    Environment should mention which plane of existence that the Outsider is from. See all other Outsiders. For example, Azers list Elemental Plane of Fire, Archons are from a lawful good-aligned plane, etc. A chaotic evil-aligned plane suffices (when in doubt, match alignment).
    Snazzy.

    There Can Be Only One special ability almost guarantees that everyone will call this the Highlander Titan and will name it either Duncan or Connor.
    And so the unoriginal names shall reign supreme! BWHAHAHAHAHA!

    I haven't had time to check the stat block but it looks like you did a good job.
    Yay!
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    Ettin in the Playground
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    Default Re: GitP Monster Competition Chat Thread V

    Quote Originally Posted by Debihuman View Post
    Its special abilities are too powerful for CR 10.
    Can you be a little more specific?

    Conversely, 10 HD for a Huge creature is generally too low.
    And you're right, thanks for the catch.

    Environment should be Beastlands since you state that is where they are from in your opening paragraph.
    I copy/pasted my old entry and just editted and forgot to change that bit. Thanks for the catch.

    Touch of Vitality: Undead are generally immune to fear since all fear attacks are mind-affecting. They aren't Shaken either. Perhaps they should have the ability to Turn Undead as if they were clerics of three levels lower. Also, this ability probably should not affect creatures with more than 50% more HD than the Aenjahko (i.e. creatures with 15 HD or more). This keeps it in check for proper CR.
    Nowhere in the Undead type is there any immunity to fear or the shaken condition. They are immune to mind-affecting effects but that tag isn't included as part of Touch of Vitality as part of its design.

    So...basically make it's main combat ability completely useless against mid to late game PCs? No offense, but that sounds like poor game design, especially for a CR 10+ creature.

    If I think of anything else, I'll let you know.

    I'm all ears for anything else you see. ^_^

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    Default Re: GitP Monster Competition Chat Thread V

    Quote Originally Posted by Troll Brau View Post
    Nowhere in the Undead type is there any immunity to fear or the shaken condition. They are immune to mind-affecting effects but that tag isn't included as part of Touch of Vitality as part of its design.
    From the SRD:

    Fear

    Spells, magic items, and certain monsters can affect characters with fear. If a fear effect allows a saving throw, it is a Will save (DC 10 + ˝ fearsome creature’s racial HD + creature’s Cha modifier; the exact DC is given in the creature’s descriptive text). All fear attacks are mind-affecting fear effects. A failed roll usually means that the character is shaken, frightened, or panicked.
    Bolding mine. Undead have a blanket immunity to all things mind-affecting. All fear effects are mind-affecting. Therefore, undead have a blanket immunity to all fear effects.

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    Default Re: GitP Monster Competition Chat Thread V

    Quote Originally Posted by MammonAzrael View Post
    From the SRD:



    Bolding mine. Undead have a blanket immunity to all things mind-affecting. All fear effects are mind-affecting. Therefore, undead have a blanket immunity to all fear effects.
    Actually, only Fear attacks are always mind-affecting fear effects. So no, Undead do not have blanket immunity to all Fear effects. But Undead in this case would have immunity, but I'll just add rules text saying they don't get it. *shrugs*

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    Default Re: GitP Monster Competition Chat Thread V

    I'll save this a lot of bickering:

    This is another case of the SRD being a poorly edited mess of a document. The chapter mentioned is in the wrong book to be directly relevant to players but whatever.

    We'll assume that all Fear effects are mind affecting [silly as that is] and that Undead are immune to them as standard. Stick a plate ability allowing the ability to ignore immunity to mind-affecting abilities and we can move on.

    I agree that it makes little sense; vermin are apparently immune to mind affecting but i've seen them run away loads of times.

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    For reference, i think the original intention was that Shaken and Frightened were supposed to be Morale penalties, given the way that the Undead type is written. Hence, you could actually drive an undead off with intimidation [a la Dracula] but they didn't suffer from the effects.
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    Default Re: GitP Monster Competition Chat Thread V

    Originally posted by Aotrs Commander here:

    The rules are pretty much emphatic: in every reference to the rules for fear, it says fear attacks are mind-affecting right in the first paragraph (Rules Compendium, MM, etc). Fear "effects" and fear "attacks" are basically the same thing. Basically anything that causes fear (as in the thing that results in Shaken, Frightened of Panckied conditions) is an attack.

    (If you have to make a saving throw (or no saving throw is allowed), that's pretty much a good definition of an attack, like any other effect that causes a condition. In any case, I think it would be hard if not impossible, to find any reference to fear in the rules that is not categorised as an attack. (Shadow Well specifically requires a Will save verses becoming frightened, which is about as clear an indicator to me as an attack as can be. Unless someone wants to argue a spell that transports someone (unwillingly) to another plane is a spell that doesn't qualify for an attack, that you could cast, e.g. while under the effect of Sanctuary?)

    On top of that, the bolded line Person_Man also includes Undead being immune to morale effects, which is pretty much the definition of fear.

    So I think the rules are emphatic about Undead being immune to fear.

    This doesn't mean Undead (or arguably, Paladins) can't get scared on an emotional (i.e. roleplaying level); but they cannot be affected by induced Fear, the specific condition as described in the rules. Basically, they don't get scared unless the player or DM makes a roleplaying decision that they do. So, your DM might allow you to Batman-style psyche out an Undead creature or something, but it would have to be something based entirely on a roleplaying perspective; mechanically, Undead cannot be affected by fear.
    On an unrelated note, I'm working on a couple ideas, and hopefully will have a submission within the week.

    Also, the list of past competitions can probably be stuck in spoiler tags, don't you think?

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    Default Re: GitP Monster Competition Chat Thread V

    Quote Originally Posted by MammonAzrael View Post
    Originally posted by Aotrs Commander here:
    And I care about his RAHIT because...?

    I was wrong in thinking I didn't need rules text because, as you pointed out, Fear attacks are always mind affecting. So I'll be adding rules text that the ability ignores it. But since the relevant piece of the SRD takes the time to specify "Fear attacks" as something separate on it's own from Fear effects as a whole...

    @Mullet: I've always had an issue with vermin being mindless in the first place. Ants, Crabs, Scorpions, etc. are no more mindless than other animals.

    Edit: And that comes off sounding waaaay more assholish then I meant it to.

    Edit Edit: Updated my entry.
    Last edited by Tanuki Tales; 2012-01-12 at 09:48 PM.

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    Default Re: GitP Monster Competition Chat Thread V

    Quote Originally Posted by TheGeckoKing View Post
    Nothing better than a semi-gibberish block of numbers and letters, huh?
    I've seen plenty of that before but usually from newbies who don't have a grasp of the rules or from more experienced people who miss the nuances and obscure rules.

    However, I'm math dyslexic and it takes me too long to crunch the numbers for epic creatures. Since I don't have all the feats and special abilities that epic creatures can have memorized, I'm usually looking up how those affect the numbers as well. Hence, I don't usually bother checking epic creatures unless something pops out at me. Your evisceration titan looked pretty good at first glance, so there wasn't much to critique.

    Getting back to the Aenjahko.

    This one has more issues. I'll try to get to them and explain exactly what I mean.

    It has 17 HD but the wrong hit points. 17x4.5=76.5 plus con modifier 5x17= 85 +17 from Improved toughness. This gives you 76 hp +102 bonus hp for a grand total of 178 hp. I think you may have made some changes while I was editing my critique.

    Hit Dice: 17d8+102 (178 hp).

    As for the aenjahko's special abilities being too powerful for CR 10, you should compare to other CR 10 creatures say a bebilith with 12 HD and CR 10.

    Because it has 5 more HD, it gets an extra feat for its CR. (It's like it gets a bonus feat)

    It also has more hit points than the bebilith but it will take a lot less damage due to its damage reduction and regeneration abilities. This will simply drag out combat for far too long.

    It has DR 10/Evil and Regeneration 5. I think having both, along with its other special abilities is a bit overpowering. When you have regeneration 5, you should not list what damage it takes normally in the stat block. That information belongs in the text (see Troll for example)

    Regeneration (Ex): Attacks with evil descriptor and from negative energy deal normal damage to the aenjahko.

    I suppose the DR 10/Evil and Regeneration 5 were given to offset that it only makes one slam attack as a Full Attack. If it didn't have all the other abilities it wouldn't be too much to have both but considering its other abilities, it should have one or the other and even losing one wouldn't necessarily drop its CR to 10 for other reasons.

    Giving it one slam attack as a full attack is reminiscent of an Ooze but I think you went to far in giving it ooze traits since it doesn't have all of them. It isn't mindless for example.

    It should have Elemental traits rather than Ooze traits based on its Type. Here are the elemental traits that it should have:

    An elemental possesses the following traits (unless otherwise noted in a creature’s entry).

    Darkvision out to 60 feet.
    Immunity to poison, sleep effects, paralysis, and stunning.
    Not subject to critical hits or flanking.
    Unlike most other living creatures, an elemental does not have a dual nature—its soul and body form one unit. When an elemental is slain, no soul is set loose. Spells that restore souls to their bodies, such as raise dead, reincarnate, and resurrection, don’t work on an elemental. It takes a different magical effect, such as limited wish, wish, miracle, or true resurrection, to restore it to life.
    Proficient with natural weapons only, unless generally humanoid in form, in which case proficient with all simple weapons and any weapons mentioned in its entry.
    Proficient with whatever type of armor (light, medium, or heavy) that it is described as wearing, as well as all lighter types. Elementals not indicated as wearing armor are not proficient with armor. Elementals are proficient with shields if they are proficient with any form of armor.
    Elementals do not eat, sleep, or breathe.
    If it doesn't have those traits, you need to state so in the text. You can mention it in the creature's description if it is appropriate.

    Furthermore, you shouldn't give it traits that conflict with it being an Elemental. Instead, give it specific special abilities that mimic the traits that you do want it to have. For example, it could have the amorphous ability like a gibbering mouther.

    Amorphous (Ex): An aenjahko is not subject to critical hits. It cannot be flanked.

    You never state whether the aenjanko is blind or not and whether it has darkvision or not. This is where the Elemental and Ooze traits conflict. Elementals have darkvision 60 ft and Oozes are blind but have blindsight. Your creature has Blindsense 60 ft. but this only matters if it is blind.

    Part of creature design is that you aren't merely challenging the players but you are creating a creature that works for other DMs as well.

    Touch of Vitality is too easy to abuse. Creatures can gain ridiculous amounts of hit points and Undead creatures of any level can take damage. This is simply not balanced. Also it has a higher DC than normal because the saves are Con based rather than Cha based. Generally you make a Reflex save to avoid physical damage and a Will save to avoid mental damage. I think the fact that it does both kinds of damage makes more powerful than necessary. However, in keeping with your original entry, this is how I'd tone it down:

    Touch of Vitality (Su): An aenjahko's touch holds the scales of life, able to take away as readily as it can give. As a standard action, an aenjanko's touch has the following effect:
    • Against living willing creatures, it heals 1d10+5 hit points and grants Fast Healing 5 property for 5+1d6-1 rounds. If the creature would gain more than its capacity of hit points, it gains them as temporary hit points that last the duration. A living willing creature can only benefit from this ability once per hour.
    • Against a living unwilling creature, an aenjanko's touch causes 5d10 points of damage and the creature is unable to benefit from any form of healing (magical or otherwise) for 24 hours. Creatures that successfully make a Will save (DC 23) take half damage and benefit from half healing for 24 hours instead. The save is constitution based.
    • Against Undead creatures, an aejanko's touch causes 10d10 points of damage and causes them to Frightened for 24 hours. This only affects Undead creatures with hit dice equal to or fewer than the aejanko's hit dice. Undead creatures that are normally immune to fear attacks are not immune to the condition inflicted by this ability. Creatures that successfully make a Will save (DC 23) take only half damage and are Shaken instead of Frightened. The save is constitution based.


    A creature that successfully saves against an aenjahko's touch of vitality is immune to the effects of that aenjahko's touch for 24 hours.

    Champion of Life is actually well done in that it allows an elemental to be resurrected. The only failing is the the level check DC is too low. A level check is 1d20+the creature's HD. There is no way it could fail a DC 15 level check. It should be DC 25 at least. [If it It it were under the effect of a true resurrection, the DC check would be 27 so this is slightly better. ] The +1 bonus for every creature that is Small sized or larger is a bit overkill. That number will add up quickly in a 100-foot radius (which if it is blind and only has blindsense 60 ft. doesn't add up) and it isn't really needed. I like that the DC goes up for every death. That was a very nice touch.

    I want to see which abilities you choose to add or subtract before I comment on the creature's CR.

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    Default Re: GitP Monster Competition Chat Thread V

    Quote Originally Posted by Debihuman View Post
    If you aren't happy with this, so be it. A least I bother to point out potential problems.
    It was a joke about how silly epic monsters are. And I am happy with your critique. So, what?
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    Default Re: GitP Monster Competition Chat Thread V

    Quote Originally Posted by Debihuman View Post
    It has 17 HD but the wrong hit points. 17x4.5=76.5 plus con modifier 5x17= 85 +17 from Improved toughness. This gives you 76 hp +102 bonus hp for a grand total of 178 hp. I think you may have made some changes while I was editing my critique.

    Hit Dice: 17d8+102 (178 hp).
    I literally woke up no more than 10 minutes ago and realized that I updated everything when I increased the Hit Dice except the actual hit points. *face palm* I'll be fixing that.

    As for the aenjahko's special abilities being too powerful for CR 10, you should compare to other CR 10 creatures say a bebilith with 12 HD and CR 10.
    Well...there's also the Hezrou at CR 11, which is way better than the Bebilith.

    Because it has 5 more HD, it gets an extra feat for its CR. (It's like it gets a bonus feat)
    1, 3, 6, 9, 12, 15 = 6 feats, right?

    It also has more hit points than the bebilith but it will take a lot less damage due to its damage reduction and regeneration abilities. This will simply drag out combat for far too long.

    It has DR 10/Evil and Regeneration 5. I think having both, along with its other special abilities is a bit overpowering. When you have regeneration 5, you should not list what damage it takes normally in the stat block. That information belongs in the text (see Troll for example)
    This creature has mediocre AC, one option for full attacking (that isn't all that great) and no real combat utility in its abilities. So I don't particularly see much issue with it having Damage Reduction and Regeneration, especially since DR and Regen exists on some creatures (Chain Devils and War Trolls for example).

    Eh, I don't see an issue there. Yeah, it's a Pathfinder formatting thing, but does it really matter where I mention the creature's regeneration weaknesses as long as they're clearly stated?

    Anyways, I'll probably knock down the Regen a few points and up the CR to 12 if it's that much an issue.


    I suppose the DR 10/Evil and Regeneration 5 were given to offset that it only makes one slam attack as a Full Attack. If it didn't have all the other abilities it wouldn't be too much to have both but considering its other abilities, it should have one or the other and even losing one wouldn't necessarily drop its CR to 10 for other reasons.
    Covered most things here higher up.

    Giving it one slam attack as a full attack is reminiscent of an Ooze but I think you went to far in giving it ooze traits since it doesn't have all of them. It isn't mindless for example.

    It should have Elemental traits rather than Ooze traits based on its Type. Here are the elemental traits that it should have:
    Sorry, this is another Pathfinder formatting thing. They (correctly in my opinion), found it asinine to include a type's traits in the stat block as a special quality. So when you see "Creature Type X Traits" in their stat blocks it means it has the qualities of that type on top of the traits they already had.

    So I'll go fix that by adding in Elemental too.


    Furthermore, you shouldn't give it traits that conflict with it being an Elemental. Instead, give it specific special abilities that mimic the traits that you do want it to have. For example, it could have the amorphous ability like a gibbering mouther.

    Amorphous (Ex): An aenjahko is not subject to critical hits. It cannot be flanked.
    Elementals are already immune to critical hits. And Flanking. All Ooze traits nets them is immunity to Polymorph. So I'm not seeing how anything is really conflicting, sorry.

    You never state whether the aenjanko is blind or not and whether it has darkvision or not. This is where the Elemental and Ooze traits conflict. Elementals have darkvision 60 ft and Oozes are blind but have blindsight. Your creature has Blindsense 60 ft. but this only matters if it is blind.
    Ooze traits give the Blind condition.


    Touch of Vitality is too easy to abuse. Creatures can gain ridiculous amounts of hit points and Undead creatures of any level can take damage. This is simply not balanced.
    See, I can see issue with the healing, so I will add a 1/hour caveat, but I don't see an issue with the second one. Like...at all. I fail to see how this creature being a real threat to any form of one specific creature type regardless of its relative power is not balanced.

    Snip
    Eh, I don't feel like hunting down every example of a Con based monster ability, especially since I lost most my books recently.

    Still don't agree with gimping it's ability against Undead, but as I said, I see your opinion on the healing and had reservations myself and will be changing that when I get a chance.

    Snip
    And you caught the second thing I forgot to calibrate when I upped it's Hit Dice. Thanks for the catch.

    Though I don't know why an ability's range (one that doesn't rely on active use of the creature) needs to sync up with it's vision.


    Thanks for your input.


    Edit: Herp-da-derp. Updated my entry. I really need to stop posting and updating this thing at odd hours to save myself from the embarrassment of missing obvious flaws and editting/formatting errors.
    Last edited by Tanuki Tales; 2012-01-14 at 07:50 AM.

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    Default Re: GitP Monster Competition Chat Thread V

    YYYYEEEEEEESSSSS! I have no idea if this monster is mechanically sound or if it even entirely fits this month's theme! I know for a fact that my wording is off on several key points and there are probably numerous redundancies! But none of that matters because I GOT A TABLE WORKING!
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    Default Re: GitP Monster Competition Chat Thread V

    Quote Originally Posted by The Tygre View Post
    YYYYEEEEEEESSSSS! I have no idea if this monster is mechanically sound or if it even entirely fits this month's theme! I know for a fact that my wording is off on several key points and there are probably numerous redundancies! But none of that matters because I GOT A TABLE WORKING!
    And I am happy for you. :-) Those are nice looking tables too.
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    Default Re: GitP Monster Competition Chat Thread V

    Quote Originally Posted by The Tygre View Post
    if it even entirely fits this month's theme!
    I love it, but I don't think it does. Mullet wants the Rebirth/Resurrect/What have you to directly affect how the creature is fought, like a Phoenix.

    Let me see if I can find the message he sent me when I asked about time frames...


    No, no time frame... Unless it affects the way you have to fight the creature, it probably shouldn't count though; a creature that ressurrects, no matter what, at the end of the week doesn't really fit that criteria, a troll that grows new copies from every severed part, however, certainly would.

    I'm going to clarify that in the competition post, methinks.
    There we go.

    So I don't think "Sometimes they come back" meets the criteria, but Mullet will make the decision if it does.

    Again, love your entry and there's no way I'm not voting for it or even seeing it as not winning if it's allowed.

    Edit: And I'm so tempted to withdraw my entry. I really, really don't know why I made what I did... *sigh*


    Edit Edit:

    Though now I'm at least confused by Mullet's definition of the theme. Does flat "coming back" not count at all? Or does it count as long as it's within the same encounter and if its longer it needs to not just be "coming back" or what?
    Last edited by Tanuki Tales; 2012-01-20 at 09:59 PM.

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    Default Re: GitP Monster Competition Chat Thread V

    If it comes back, it counts, as long as that alters the way the creature is fought.

    This is a patchy definition, I know, but it's actually based on an example Beliel created for the competition Fear Itself. His entry just kept coming back, no matter what you did to it. You couldn't contain it, couldn't kill it permenantly, nothing. That wasn't an interesting effect, hence why I wanted to avoid that.

    Just make sure that, even if you can't keep it dead, there's a way of defeating it included [even if that's just a reference in the Lore to needing to seal it in something specific] and I'll let it fly.

    For reference, yes, i've seen more than one "can't be killed" ability that causes them to escape from an Imprison spell...
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    Default Re: GitP Monster Competition Chat Thread V

    Quote Originally Posted by Mulletmanalive View Post
    If it comes back, it counts, as long as that alters the way the creature is fought.
    Can you define that a little more though?

    I mean, you give The Phoenix and Star Archon as examples, both of which can resurrect in combat as a dynamic effect.

    You then say something that just keeps coming back no matter what isn't what you mean by the theme and that also covers resurrecting no matter what at the end of a week/year/day/etc.

    My entry covers the theme as defined by the examples because it keeps coming back the round after it's killed if it makes the level check.

    But the other two don't qualify by the examples given because their ability kicks in after 24 hours and 1d10 years respectively.

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    Default Re: GitP Monster Competition Chat Thread V

    Evisceration Titan
    The Evisceration Titan definitely passes muster because it's There Can Be Only One ability allows it to be slain permenantly.

    This alters the way the PCs have to fight it, either tracking down a weapon owned by a dead evisceration titan, stealing the weapon from another titan or disarming the one they're fighting, or even just successfully beating the damn thing into submission and coup de grace-ing it with its own sword.

    It's not just a chain of identical fights, it's a chain of mildly frustrating fights with a puzzle element.

    Aenjahko
    Yours is fine because the check fluctuates with the number of living creatures in the area. Figuring out how to stop it taking advantage of this is a major element in fighting it: trying to fight it while near a herd of cattle or in a town is a different challenge to simply destroying it in an isolated cavern.

    Note also that you could come up with a clever plan involving maybe inward facing Circle Against Good spells to block off the advantage.

    The Craven Slasher aka The Giallo
    I'm not entirely sure this one fills the criteria; it's resurrections most definitely change the way it is fought each time, they just aren't enough to build an adventure around, given the slow return rate.

    As a side note, it does ignore the convention for immortal killers, that they have a means to be laid to rest by circuitous means after enough sequals have passed [usually family members].

    Tygre, ol'buddy, i'm sure you can adjust this a little to make the resurrection process have a more direct imlication on play. Shouldn't take much.
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    Default Re: GitP Monster Competition Chat Thread V

    Oooh, you meant that the theme requires the party to think outside the box to kill the entry.

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    Default Re: GitP Monster Competition Chat Thread V

    I could probably shorten the amount of resurrection time down to a few hours, with the sub-clause that the giallo doesn't come back with a new Feature, just the one it died with, but that still ultimately counts towards its total number of resurrections possible.
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    Default Re: GitP Monster Competition Chat Thread V

    The shorter time would wokr, even if it were a week. You should also specify the circumstances of the death resurrection thing [and i'm not against the thing getting more powerful each time, for reference]:

    Does, like Jason, the thing just get up more powerful than before, or does it mysteriously disappear after its "death" like Micheal Myers? This is the sort of thing that dictates a lot of how the beast is fought.
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    Default Re: GitP Monster Competition Chat Thread V

    Well the whole point of the Horrible Features was that the Slasher got stronger each time it died, or more specifically, that it cam back with a new unexpected feature each time. So I'd say that that would make it like Jason in that respect. I originally intended for the features to stack, but then thought better of it what with the type-changing features and spell replicating abilities.

    EDIT: In any case, I've made some tweaks to the giallo.
    Last edited by The Tygre; 2012-01-23 at 05:07 PM.
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    Default Re: GitP Monster Competition Chat Thread V

    Right, closing the competition on time, though because of some personal issues i've had, i'm making a concession:

    @The Tygre: I'm afraid the slasher can't qualify as it is. it has two issues;

    One, the Aura of Terror effet doesn't have durations and unlike most fear effects, you can't become temorarily resistant to it. Unless you have immunity to far, you can't actually confront the thing; you'll just keep running forever.

    Two, there is no direct effect on how you have to fight the thing because of the way it resurrects. If you just include a stipulation that you can contain the damn thing in the lore, [see Jason X (I love that movie, so stupid)], you don't have to worry about that too much. Other options include assigning the powers based on means if death, granting immunities based on the means of death or possibly being inescapably drawn to their previous killer.

    I should have said this a few days ago, but i've been having some issues
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    WolfInSheepsClothing

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    Default Re: GitP Monster Competition Chat Thread V

    Is okay. I thought the other monsters were better anyway.
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    Default Re: GitP Monster Competition Chat Thread V

    If you wish to make some alterations, it's cool if yu do so before midnight today [it's after midnight here].

    I really liked the table and what-not, so it's not all that hard to shove him back into play.

    If you'd prefer not to, that's cool.
    Mine is not so much a Peter Pan Complex as a Peter Pan Doom Fortress and Underground LairTM!
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