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  1. - Top - End - #271
    Barbarian in the Playground
     
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    Default Re: Trissociate [3.5 Base Class] (PEACH)

    The Missingno
    Spoiler: Missingno
    Show
    Level Special Exploits States
    Starter - - -
    1st Exploits (least) 1 1
    2nd - 1 1
    3rd LIMBO (highest score) 1 1
    4th - 1 1
    5th Errorsight (1/day) 1 1
    6th - 1 1
    7th Exploits (lesser), LIMBO (2nd highest score) 2 2
    8th - 2 2
    9th LIMBO (3rd highest score) 2 2
    10th - 2 2
    11th Errorsight (2/day) 2 2
    12th - 2 2
    13th Exploits (greater), LIMBO (4th highest score) 3 2
    14th - 3 2
    15th LIMBO (5th highest score) 3 3
    16th - 3 3
    17th Exploits (terminal) 4 3
    18th - 4 3
    19th Errorsight (all around vision), LIMBO (5th highest score) 5 3


    I was going to try modifying the Avatar project to association form, but I don't know how to restrict them without squashing their checks.


    Xenotheurgist
    Spoiler: Xenotheurgist
    Show
    Level Special Murmurs
    Starter Disturbance -
    1st Unearthly Will 1
    2nd - 1
    3rd Disturbance, Subverted Insanity 1/day 1
    4th - 1
    5th Disturbance, Lesser Harbringer's Mark 2
    6th - 2
    7th Disturbance, Bonus Feat 2
    8th - 2
    9th Disturbance, Lesser Harbringer's Mark 2
    10th - 2
    11th Disturbance, Harbringer's Mark, Subverted Insanity 2/day 2
    12th - 2
    13th Disurbance, Bonus Feat 3
    14th - 3
    15th Disturbance, Harbringer's Mark 3
    16th - 3
    17th Disturbance, Greater Harbringer's Mark, Subverted Insanity 3/day 3
    18th - 3
    19th Disturbance, Greater Harbringer's Mark, Bonus Feat 4


    My Din Child
    Spoiler: The Din Child
    Show
    Level Special Maneuvers Known Maneuvers Readied Stances Known
    Starter - - - -
    1st Maneuvers, Unarmed Combat (1d6), Might 2 1 1
    2nd - 2 1 1
    3rd Aspect of Din 3 1 1
    4th - 3 1 1
    5th Magic Hands (+1), Unarmed Combat (2d6) 4 1 2
    6th - 4 1 2
    7th Aspect of Din 5 2 2
    8th - 5 2 2
    9th Magic Hands (+2) 6 2 3
    10th - 6 2 3
    11th Aspect of Din, Unarmed Combat (3d6) 7 2 3
    12th - 7 2 3
    13th Extreme Ability 8 2 3
    14th - 8 2 3
    15th Aspect of Din, Unarmed Combat (4d6) 9 3 4
    16th - 9 3 4
    17th Magic Hands (+3) 10 3 4
    18th - 10 3 4
    19th Aspect of Din, Unarmed Combat (5d6) 11 3 4

    Uses the Mightless version at the bottom of the class. Recovers no maneuvers on bringing a creature to half health, and one maneuver when killing a creature.
    Last edited by qazzquimby; 2014-07-11 at 12:49 PM.

  2. - Top - End - #272
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    Default Re: Trissociate [3.5 Base Class] (PEACH)

    Quote Originally Posted by qazzquimby View Post
    My Din Child
    Spoiler: The Din Child
    Show
    Level Special Maneuvers Known Maneuvers Readied Stances Known
    Starter - - - -
    1st Maneuvers, Unarmed Combat (1d6), Might 2 1 1
    2nd - 2 1 1
    3rd Aspect of Din 3 1 1
    4th - 3 1 1
    5th Magic Hands (+1), Unarmed Combat (2d6) 4 1 2
    6th - 4 1 2
    7th Aspect of Din 5 2 2
    8th - 5 2 2
    9th Magic Hands (+2) 6 2 3
    10th - 6 2 3
    11th Aspect of Din, Unarmed Combat (3d6) 7 2 3
    12th - 7 2 3
    13th Extreme Ability 8 2 3
    14th - 8 2 3
    15th Aspect of Din, Unarmed Combat (4d6) 9 3 4
    16th - 9 3 4
    17th Magic Hands (+3) 10 3 4
    18th - 10 3 4
    19th Aspect of Din, Unarmed Combat (5d6) 11 3 4

    All might point costs are tripled.
    I'm not so sure about this one. I would argue that it would not gain any maneuvers (as that is what the Martial Initiator Association is for), but that the other main abilities would be improved to make up for that.

  3. - Top - End - #273
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    Default Re: Trissociate [3.5 Base Class] (PEACH)

    The class was rewritten at public request to be more maneuver-centric :) taking them out would be very hard.
    It has 1/3 the maneuver using frequency of the base class, because costs are tripled, but I'm not sure about all balance. Everything that runs off might points becomes significantly less useful, as does everything that runs off maneuvers, but the few that require neither aren't reduced at all. Any ideas how to fix this? I also have a might-pointless version which I'm less fond of but would probably convert easier.

    EDIT: I just changed to the might-pointless version to make everything smoother. First post is updated.

  4. - Top - End - #274
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    Default Re: Trissociate [3.5 Base Class] (PEACH)

    Ooh, I'm liking this class.

    If you're still taking homebrew ones, I'm thinking a Disciple Apparent or Nihilist Association would be pretty awesome.

    Mutant Dragon Pyromaniac association, anyone?

    But in all seriousness, this is a cool idea and I could do things for it.

  5. - Top - End - #275
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    Default Re: Trissociate [3.5 Base Class] (PEACH)

    @Jormengand
    I am, but I need links to the classes. I can't seem to find either.

    @Jemini
    Could prcs be adapted into associations? Could you change an association partway through, like traditional multiclassing?

    Spoiler: Tall Tale
    Show
    Level Special
    Starter -
    1st Exaggerated Skills, Least Skill
    2nd -
    3rd Least Skill
    4th -
    5th Skill Focus, Skin of your Teeth
    6th -
    7th Lesser Skill,
    8th -
    9th Lesser Skill
    10th -
    11th Greater Skill, Skill Mastery
    12th -
    13th Greater Skill, Limited Exaggerated Ease (take 12)
    14th -
    15th Skill Focus, Skill Mastery
    16th -
    17th Storied Skill, Limited Greater Exaggerated Ease (take 15)
    18th -
    19th Storied Skill, Limited Legendary Ease (take 18)

    Tall Tale Class Features: You gain Tall Tale class features, which works just like a normal Tall Tale except while following the association table above even when it would contradict a class feature.

    Limited Exaggerated Ease progression: Functions exactly as the unlimited versions in the Tall Tale class, but only apply to skills you have selected with Skill Mastery.

  6. - Top - End - #276
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    Default Re: Trissociate [3.5 Base Class] (PEACH)

    Quote Originally Posted by qazzquimby View Post
    @Jormengand
    I am, but I need links to the classes. I can't seem to find either.
    I was more thinking, "If the actual creator is still adding these, I could make them", rather than "If you're still creating these, you could make those two." Regardless, they're in my sig.

    As for PrCs, you should also look in my sig. Yes, yes a PrC probably could be turned into an association.

    EDIT: If someone can find a way of getting rid of the extra column, we have this:

    Spoiler: Disciple Apparent Association
    Show
    Level Special Momentum
    Starter -
    1st Combo (1), finishing move (1) 11
    2nd 14
    3rd Combo (1) 17
    4th 22
    5th Combo (2) 27
    6th 34
    7th Finishing move (2) 41
    8th 49
    9th Combo (2) 57
    10th 67
    11th Combo (3) 77
    12th 88
    13th Finishing move (3) 100
    14th 112
    15th Combo (3) 125
    16th 138
    17th Combo (4) 153
    18th 168
    19th Finishing move (4) 183

    Combo (X) and finishing move (X)

    At this level, you gain an Xth-level combo or finishing move, as appropriate, from the disciple apparent and veteran superior lists, as appropriate for your level. You may swap these in the same way a disciple apparent does.

    Oh, and another one.
    Spoiler: Nihilist Association
    Show
    Level Smite Extremist Special
    Starter - Detect Extremist 1/day, No Aura
    1st 1/encounter Detect Extremist at will
    2nd 1/encounter
    3rd 2/encounter No Fear
    4th 2/encounter
    5th 3/encounter Null stance: No Accuracy 1/day
    6th 3/encounter
    7th 4/encounter Null stance: No Escape 1/day
    8th 4/encounter
    9th 5/encounter Null stance: No Failure 1/day
    10th 5/encounter
    11th 6/encounter Extra Null Stance
    12th 6/encounter
    13th 7/encounter Extra Null Stance
    14th 7/encounter
    15th 8/encounter Extra Null Stance
    16th 8/encounter
    17th 9/encounter Extra Null Stance
    18th 9/encounter
    19th 10/encounter Extra Null Stance

    Nihilist class features
    You gain Nihilist class features, which works just like a normal Nihilist except as noted here. Your Nihilist class features are gained according to the progression in the table above.

    Extra Null Stance
    At the levels shown, you gain the ability to use one of your 1/day null stances once more per day.
    Last edited by Jormengand; 2014-09-06 at 03:40 PM.

  7. - Top - End - #277
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    Default Re: Trissociate [3.5 Base Class] (PEACH)

    Oh, I'd recently made a thread asking what associations I should build, so I read with that in mind.

    Spoiler
    Show
    Level Special Momentum
    Starter -
    1st Combo (1), finishing move (1) 11
    2nd 14
    3rd Combo (1) 17
    4th 22
    5th Combo (2) 27
    6th 34
    7th Finishing move (2) 41
    8th 49
    9th Combo (2) 57
    10th 67
    11th Combo (3) 77
    12th 88
    13th Finishing move (3) 100
    14th 112
    15th Combo (3) 125
    16th 138
    17th Combo (4) 153
    18th 168
    19th Finishing move (4) 183

  8. - Top - End - #278
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    Default Re: Trissociate [3.5 Base Class] (PEACH)

    Quote Originally Posted by qazzquimby View Post
    Oh, I'd recently made a thread asking what associations I should build, so I read with that in mind.

    Spoiler
    Show
    Level Special Momentum
    Starter -
    1st Combo (1), finishing move (1) 11
    2nd 14
    3rd Combo (1) 17
    4th 22
    5th Combo (2) 27
    6th 34
    7th Finishing move (2) 41
    8th 49
    9th Combo (2) 57
    10th 67
    11th Combo (3) 77
    12th 88
    13th Finishing move (3) 100
    14th 112
    15th Combo (3) 125
    16th 138
    17th Combo (4) 153
    18th 168
    19th Finishing move (4) 183
    Ah, I see.

    Thanks for the table that works. : 3

  9. - Top - End - #279
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    Default Re: Trissociate [3.5 Base Class] (PEACH)

    I just realized this is perfect for theurge classes, with an association in each base class and in the prc.
    Are there any pitfalls to watch out for in balancing a theurge prc association? Would I more or less dump another sixth on to each side's advancing abilities while adding any interaction abilities that are appropriate?

  10. - Top - End - #280
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    Default Re: Trissociate [3.5 Base Class] (PEACH)

    Quote Originally Posted by qazzquimby View Post
    I just realized this is perfect for theurge classes, with an association in each base class and in the prc.
    Are there any pitfalls to watch out for in balancing a theurge prc association? Would I more or less dump another sixth on to each side's advancing abilities while adding any interaction abilities that are appropriate?
    Honestly, I'm not sure a theurge association would work, or even be necessary when you can just take the sum of its parts anyway.

  11. - Top - End - #281
    Barbarian in the Playground
     
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    Default Re: Trissociate [3.5 Base Class] (PEACH)

    There are some very interesting prcs in combining classes that I think deserve more play, especially between two homebrew classes. I made one that combines the owthro evolutionist and swarmlord to that allowed all feature lists and point pools to be combined, and I think the evolutionist has a lot of theurge content. I find it very fun.
    Also I might make it a project to rewrite all the material for owthro ozodrin for the remix, but that's not relevant to anything.

  12. - Top - End - #282
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    Default Re: Trissociate [3.5 Base Class] (PEACH)

    Curious, will this ever get a pathfinder update? Or at least have some trisocciations for alchemist and such?

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    Default Re: Trissociate [3.5 Base Class] (PEACH)

    You should make them, its pretty easy.
    Also 3.5 = pathfinder, if you want it in a pathfinder game, just change the skills and boost any teeny HD.

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    Default Re: Trissociate [3.5 Base Class] (PEACH)

    And how would go about adding to the EZ generator?

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    Default Re: Trissociate [3.5 Base Class] (PEACH)

    I just make it and whoever updates the generate will add it in eventually.

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    Default Re: Trissociate [3.5 Base Class] (PEACH)

    I don't think the person making it is active, sadly.

  17. - Top - End - #287
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    Default Re: Trissociate [3.5 Base Class] (PEACH)

    Regrettably, I am not sufficiently experienced in Pathfinder to know what needs to change. As mentioned by qazzquimby, a quick glance through http://rpg.stackexchange.com/questio...nder]this page tells me that they get a HD boost and a skill list change (easy enough), and some class features are changed (Turn Undead replaced by Channel Energy).

    If you want, you could write up an Alchemist Association, while I try and figure out how to handle the Homebrew section growing too large (e.g. you notice that XenoAlchemist is spilling over into Sample Trissociate).

    Also for those wondering, the EZ-trissociate program can be edited/compiled by any Java editor. Although, I tend to use Eclipse.
    ESPRE Super Powers Roleplay Engine: An open game RPG about super powers.
    Spoiler
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    Trissociate 3.5 Homebrew Base Class. Mix & match abilites & templates to make virtually any sort of character!
    Emerald Legion A Mind Flayer's guide to breeding Ikea Tarrasques
    The Blob Ikea Tarrasques Redux through Fusion+Astral Seed
    Spellblade Tennis Throw out nigh infinite spells per round
    Sleeping Raven Infinite Blood Frenzy Nigh infinite melee damage exploit

  18. - Top - End - #288
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    Default Re: Trissociate [3.5 Base Class] (PEACH)

    Translation to 3.P takes all of 30 seconds when building a character, but it's a pain to write the classes to be directly 3.5 and 3.P compatible as you'd need to write skill lists and things twice. It's also easier to go from 3.5 to pathfinder than the other way around, because 3.5 is simplified to pathfinder, so there's detail loss.

    May I recommend getting a new thread with a billion reserve posts? There's a lot of homebrew that should still be added, and several of the existing ones could use class feature tweaks, rather than using the base's features exactly.

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    Default Re: Trissociate [3.5 Base Class] (PEACH)

    Also do you plan on updating the Geneator?

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    Default Re: Trissociate [3.5 Base Class] (PEACH)

    JeminiZero do you have any experience with github?
    Because if you have and know how to upload the EZ project that would be amazing, and would enable others than yourself to help adding to the program to expand it.

    I am though also currently working on a version that is completely web based (PHP and SQL) but I don't have much time so it is going slowly.
    Homebrew currently in the air:
    Beastmaster (Single strong companion) (Merge) (Buff) (Companions CC)
    Life-bender (move HP)(Shielding)

    My Homebrew:
    Lycanthropic Barbarian[3.5]
    Guerilla Warrior[3.5]
    Pact Bound[3.5][WIP]

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    Default Re: Trissociate [3.5 Base Class] (PEACH)

    My Ley Siphon
    Spoiler: The Ley Siphon
    Show
    Level Special
    Starter -
    1st Draw Ley, Plans, Deploy
    2nd -
    3rd Ley Siphon Feat
    4th -
    5th Ley Siphon Feat x2
    6th -
    7th Ley Siphon Feat
    8th -
    9th Ley Siphon Feat x2
    10th -
    11th Ley Siphon Feat
    12th -
    13th Ley Siphon Feat x2
    14th -
    15th Ley Siphon Feat
    16th -
    17th Ley Siphon Feat x2
    18th -
    19th Ley Siphon Feat

    Class features are identical to those in the base class, except:

    In Draw Ley (Su):
    At any given time, a ley siphon has a base amount of pulse equal to their class level plus their Wisdom mod, though this can be modified.
    is replaced with
    At any given time, a ley siphon has a base amount of pulse equal to one third their class level plus their Wisdom mod, though this can be modified.

    Levels granting "Ley Siphon Feat x2" grant two bonus feats, each selected normally for the Ley Siphon Feat class feature.


    Last edited by qazzquimby; 2015-04-25 at 07:06 PM.

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    Default Re: Trissociate [3.5 Base Class] (PEACH)

    We need a Gramarie MK II association. Since the newest one shall never be finished.

    Who is with me?!

    EDIT: TOO SLOW!

    I probably made them too strong or too weak, first attempt at doing something related to Trissociate. You are free to modify it in any way.

    Mythos: Kreikiri Association
    Spoiler
    Show

    Kreikiri Association Progression (Based on Associate Level)
    Level Kreikiri Mythos Kreikiri Excellencies Special
    Starter Bellator-Equipment Mastery I
    1 Exceptional Mythos (+1) Bellator (The Kyniteros Mythos, Mythos Known, Broken Excellence,)
    2
    3 +1
    4
    5
    6
    7 Fantastic Mythos (+1)
    8
    9 +1
    10
    11
    12
    13 Legendary Mythos (+1)
    14
    15 +1
    16
    17
    18
    19 Exalted Mythos (+1)

    Kreikiri Skills: Add Heal to your Trissociate class skill list.

    Kreikiri Class Features: You gain Kreikiri class features, which works just like a normal Kreikiri except as noted here. Your Kreikiri class features are gained according to the progression in the table above. Class features which normally rely on Kreikiri levels may instead use your Trissociate level (e.g. for the purposes of calculating saving throw DC). You learn Kreikiri Mythos which you qualify for, and gain access to the next tier of Mythos, as indicated in the 'Kreikiri Mythos' column. You gain Kreikiri Excellencies according to the 'Kreikiri Excellencies' column. You may spend Mythos Points and XP to learn new Mythos and Excellencies.


    Gramarie Association
    Spoiler
    Show

    Gramarie Association Progression (Based on Associate Level)
    Level Principles Known Special
    Starter - -
    1st 1 Baccalaureate Principles, Specialization
    2nd 1 -
    3rd 1 -
    4th 2 -
    5th 2 -
    6th 2 Spectoconstruction
    7th 3 -
    8th 3 -
    9th 3 -
    10th 4 Magisterial Principles
    11th 4 Extra Construction
    12th 4 Discovery
    13th 5 -
    14th 5 -
    15th 5 Discovery, Second Degree
    16th 6 Extra Construction
    17th 6 Doctorate Principles
    18th 6 Discovery
    19th 7 -

    Gramarist Skills: Add Forgery, Heal, Survival and Use Magic Device to your Trissociate class skill list.

    Grammarist Class Features: You gain Gramarist class features, which works just like a normal Gramarist except as noted here. Your Gramarist class features are gained according to the progression in the table above. Class features which normally rely on Gramarist levels may instead use your Trissociate level (e.g. for the purposes of calculating saving throw DC)
    Last edited by Yasahiro; 2015-06-16 at 07:06 PM.
    "If you can't slam with the best, then jam with the rest" - Charles Barkley

  23. - Top - End - #293
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    Default Re: Trissociate [3.5 Base Class] (PEACH)

    I would have it scale up to 5 or 8 principles rather than 10, but everything else looks good.

    Please finish mark III. I did ARCD, that's my share, right? Please finish it.

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    Default Re: Trissociate [3.5 Base Class] (PEACH)

    Quote Originally Posted by qazzquimby View Post
    I would have it scale up to 5 or 8 principles rather than 10, but everything else looks good.

    Please finish mark III. I did ARCD, that's my share, right? Please finish it.
    Fixed the Gramarie Association
    "If you can't slam with the best, then jam with the rest" - Charles Barkley

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    Default Re: Trissociate [3.5 Base Class] (PEACH)

    The Princess by Zaydos
    Spoiler: The Princess
    Show
    Level Special
    Starter Aura of Good, Code of Conduct
    1st Healing Affection, Soft Blows, Friend to Nature, Wild Empathy
    2nd -
    3rd Too Fair to Kill, Least Mystical Song
    4th -
    5th Speak with Animals, 2nd Least Mysical Song
    6th -
    7th Animal Pal, Increased Inspiration, Friend to the Common Man
    8th -
    9th Friend to the Common Man, Beauty Unburnt by Flames, Lesser Mystical Songs, Radiance of Purity
    10th -
    11th Beauty to Great to Tarnish, Kiss that Breaks the Curse, 2nd Lesser Mystical Song
    12th -
    13th Friend to All, Friendly Face
    14th -
    15th Greater Mysical Songs, Increased Inspiration
    16th -
    17th Kiss of Life, 2nd Greater Mystical Song
    18th -
    19th Miraculous Song

    Class features are identical to those in the base class, except:

    Healing Affection:
    Max healing per day reduced to half Charisma modifier per level, from twice Charisma modifier per level.

    Too Fair to Kill:
    DC reduced to 10 + 1/4 level + Cha mod.

    * Mystical Song:
    Songs per day are reduced to 1/3 class level. You gain additional songs where listen on the table instead of when you normally would.

    Animal Pal:
    Your animal friends have their stats calculated as if you were one set of levels lower on the relevant animal friend table.

    Increased Inspiration:
    You gain the bonus only on the levels on the association table, not 5th, 10th, 15th and 20th.

    Beauty to Great to Tarnish:
    DC reduced to 10 + 1/4 level + Cha mod.

    Kiss that Breaks the Curse:
    Reduced to 1 per day.

    Kiss of Life:
    Creature must have died within 1 round per class level, rather than per 3 class levels.


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    Default Re: Trissociate [3.5 Base Class] (PEACH)

    Xenoalchemist, Swarm Lord and Evolutionist combine to form the most stupidly varied character in the world. Someone try to char-op this insanity, because I can't imagine what it could become. And I may make a character for my name based on this combo. At level 80, for both the Trissociate and the classes themselves.

  27. - Top - End - #297
    Barbarian in the Playground
     
    qazzquimby's Avatar

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    Default Re: Trissociate [3.5 Base Class] (PEACH)

    There are also PRCs theurging each 2 of the 3, I believe. It's also missing ozodrin.

  28. - Top - End - #298
    Ogre in the Playground
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    Default Re: Trissociate [3.5 Base Class] (PEACH)

    Quote Originally Posted by qazzquimby View Post
    There are also PRCs theurging each 2 of the 3, I believe. It's also missing ozodrin.
    Ozodrin would fit the theme better than Xenoachemist, though an Essentia using class that focuses on non-equipment bonuses would synergies with Azure Form, which is an Evolutionist feat that uses Essentia for temporary mutations. If there's a Swarmlord build that allows for mutation swapping, then that would be amazing. Honestly, I think that the Evolutionist, Swarmlord and maybe the Ozodrin should be standardized to all use the same setup of mutation points and mutator levels, if only in an overhaul thread to make them act like they're from a themed splatbook. And let feats for any of them work for all of them. Though this would take a lot of work to make construct and undead themed Ozodrin and Swarmlord abilities.

  29. - Top - End - #299
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    NecromancerGirl

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    Default Re: Trissociate [3.5 Base Class] (PEACH)

    Bump.

    I am eagerly awaiting the tome of radiance associations

  30. - Top - End - #300
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    Thumbs up Re: Trissociate [3.5 Base Class] (PEACH)

    I did not see this class before now and I must admit, it is insanely awesome.

    I will study this class carefully in order to be able to use it from now on, hwenever I DM/GM a 3.x game :)

    Thank you for this excellent piece of work.

    An I think it is very good news to see that this class is still being expanded.

    This class is... perfection! :)

    I salute you good sir.


    ---

    one suggestion, I could not find the alchemist PF class features in here :) but it might just be me that is not looking hard enough.

    ---

    One question, when using your program, i selected cleric association twice, and it seems the generated html file is flawed.. I get cleric spells twice? but also 2 domains, which was wht I aimed at.... is this intentional and is such a charecter really tier 3 ? or is it lower since it gets many things twice ?

    I selected the following...

    Mental focus: Cleric, Rebuke Undead, Cleric
    Last edited by tsj; 2016-01-15 at 04:57 AM.

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