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Thread: Giants a 3.5 experience (IC)
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2012-03-18, 11:02 PM (ISO 8601)
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Re: Giants a 3.5 experience (IC)
SpoilerThe stone takes his turn before Hallok. Since Hallok has not yet done anything outright terrible, the stone is attempting to incapacitate him.
The stone casts a quickened Antimagic field, making it emanate from Nazelia. Regardless of whether the drow is in the air or not, Nazelia has no problem reaching him with a charge. Once she reaches him, she makes a touch attack against him to start a grapple. Remember, no magic item bonuses to AC.
Touch attack (1d20+29)[44]
Grapple Check (1d20+37)[45]
SpoilerI am betting she grabbed him, and is likely grappled. If he was in the air, this is where the drow and the dragon fall 70 feet.
(In undercommon) "Listen to the Stone, and listen good you pointed eared Gebroni. The Stone has no patience for your magic wielding shenanigans. The Stone, merciful as he is, offers you a one time chance to surrender. Decline and she will tear your face apart, while I gut you like the irrelevant Gebroni you are. Accept and you will not be harmed."
The stone swiftly moves over to the drow while drawing his bastard sword. He places it close enough to the drow that a swing would be very easy.
(Yelled in Common) "Attention all you Gebroni's that fall in with this drow, your comrade has been captured. If he or any of you take a hostile action, I will slice him in half. Now stand down. (Looking at the warforged) ...unless you want to be turned into a paperweight."
(Yelled in giant) "Attention comrades of the Stone, The stone has incapacitated the drow. He is my prisoner, so none of you shall take any actions against him unless you want to answer to the Stone! Unless he tries to escape. Do you hear what the Stone is saying?!!!"
A minor note, as he moves in and out of the antimagic field, he grows scales and yellow wings, clearly becoming draconic.
He has a standard action readied to attack the drow if he tries to escape or his companions do something hostile towards him.Last edited by CowMasterTrojan; 2012-03-18 at 11:15 PM.
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2012-03-18, 11:08 PM (ISO 8601)
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Re: Giants a 3.5 experience (IC)
Forgot about Hallok's Cohort.
Initiative: (1d20+13)[25]
Edit: Would you look at that? She got the higher init.
Anywho, seeing that it had been Hallok's plan from the moment he started getting wailed on, she casts Miracle in order to teleport the both of them back to their original encampment, emulating the Greater Teleport spell, and thus incurring no exp loss.
Incidentally, this would all be a whole lot easier if we had some sort of grid.Last edited by Fates; 2012-03-18 at 11:13 PM.
Originally Posted by inuyashaOriginally Posted by Jormengand
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2012-03-18, 11:17 PM (ISO 8601)
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Re: Giants a 3.5 experience (IC)
So you never cast your epic magic?, or are trying to get yet another turn into one round?
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2012-03-18, 11:34 PM (ISO 8601)
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Re: Giants a 3.5 experience (IC)
Turn order has gotten seriously messed up.
Suprise: Drow mage: Shrink/Suggestion
34: Vitis: Drops in, Blasting Drow Mage
30:Shake: No Action Yet
29:Shiver: No Action Yet
25: Drow Minion: Miracle For Greater Teleport to Run away
24:The Stone: AMF and have minion Grapple Drow Mage
24:Khrom: Whack Drow Mage
20:Drow Mage: Blast Fire giant, then run away
I'd suggest you wait to see what shiver and shack do before being smug about getting away.Last edited by jojolagger; 2012-03-18 at 11:36 PM.
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2012-03-18, 11:36 PM (ISO 8601)
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Re: Giants a 3.5 experience (IC)
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2012-03-19, 12:35 AM (ISO 8601)
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Re: Giants a 3.5 experience (IC)
Well, I got confused in the flurry of posts that were in no particular order. I suggest that in the future, everyone roll for initiative before the begin their actions, and then post their actions once they have confirmed that it is their turn. I will proceed to delete that last post, as it has no real relevance anymore.
Terribly sorry about all the confusion that I might have caused.Last edited by Fates; 2012-03-19 at 12:37 AM.
Originally Posted by inuyashaOriginally Posted by Jormengand
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2012-03-19, 12:42 AM (ISO 8601)
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2012-03-19, 07:23 AM (ISO 8601)
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Re: Giants a 3.5 experience (IC)
Rolling Initiative
(1d20+10)[14]
Sgrag looks around.
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2012-03-19, 02:04 PM (ISO 8601)
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Re: Giants a 3.5 experience (IC)
Dunchard yells in Common at the head, attempting to make sure he is heard.
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2012-03-19, 08:58 PM (ISO 8601)
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Re: Giants a 3.5 experience (IC)
SpoilerI think we can assume combat is over the drow amscraed and the other two haven't done anything.
"Everyone head to the river and I will make you all one with the town granting you proper ownership over my land which will soon be our land." The head speaks as it floats towards the river.This is horrifying beyond anything Lovecraft ever wrote or Giger ever drew.
MCulpa http://www.youtube.com/watch?v=JVopG...el_video_title
(Screw the point)-Doomboy911
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2012-03-19, 09:12 PM (ISO 8601)
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Re: Giants a 3.5 experience (IC)
Melk
Melk withdraws his sword, shrugging as he follows the Floating Head. He's got nothing better to do, so why not?Avatar by Savannah
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2012-03-19, 09:26 PM (ISO 8601)
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Re: Giants a 3.5 experience (IC)
the stone uses his gem of true seeing on the head and the tarrasque, feelingy something isnt right here.
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2012-03-19, 09:31 PM (ISO 8601)
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Re: Giants a 3.5 experience (IC)
In both spots you won't see anything.
This is horrifying beyond anything Lovecraft ever wrote or Giger ever drew.
MCulpa http://www.youtube.com/watch?v=JVopG...el_video_title
(Screw the point)-Doomboy911
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2012-03-19, 10:57 PM (ISO 8601)
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Re: Giants a 3.5 experience (IC)
Things that need to be clarified
Spoiler
1) I don't see anything unusual, or I don't see anything at all?
2) The dm let the drow escape, is this correct?
3) The handsome humanoid and the warforged, where have they gone?
It occurs to me that the stone has yet to attack, so he dismisses his invisibility.
(Assuming that I am correct in my assumption that he see's nothing, indicating a illusion, the stone calls out)
(In giant)
"GIANTS, TO THE STONE!!! WE MUST SPEAK BRIEFLY BEFORE WE GO DOWN TO THE RIVER!"
The stone uses See invisibility on himself and looks around for any invisible or ethereal creatures. Unlike true seeing, the range on this is based off his vision, which is much farther.
[Spot]1d20+30[/Roll]Last edited by CowMasterTrojan; 2012-03-19 at 11:01 PM.
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2012-03-19, 11:00 PM (ISO 8601)
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Re: Giants a 3.5 experience (IC)
mistyped
spot (1d20+30)[49]My OWoDhouse rule reference page.
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2012-03-19, 11:14 PM (ISO 8601)
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Re: Giants a 3.5 experience (IC)
Well the floating head is an image and the other two seem done. I suppose its up to everyone else if they want to continue fighting.
This is horrifying beyond anything Lovecraft ever wrote or Giger ever drew.
MCulpa http://www.youtube.com/watch?v=JVopG...el_video_title
(Screw the point)-Doomboy911
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2012-03-19, 11:54 PM (ISO 8601)
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Re: Giants a 3.5 experience (IC)
Well I got a 9 in initiative.. so I was just waiting for everyone else to go..
Well, assuming there's a good amount of you guys around where hallok was (or is) I drop a confusion there.
"Always dragging us into your fights... "
Edit: Whoops forgot (DC 34 Will)Last edited by King-Strawberry; 2012-03-20 at 12:33 AM.
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2012-03-20, 12:32 AM (ISO 8601)
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Re: Giants a 3.5 experience (IC)
Hallok surprise rounded us, and then (I think) his minion teleported him away. We haven't had the ref make any calls on the matter yet. Any other situation ends badly for him. But he literally was out of the fight, one way or another, rather quickly.
So I believe that leaves you, and the warforged, and possibly doomboy, depending on where he is hiding. You can attack, or you can do other things most likely. The giants have not attacked you, yet. And the illusions have successfully distracted them. (well most of them).
So with that in mind, the Gold dragon has a message for you, provided you are not attacking and it isn't currently pinning the drow. (I'm fairly positive he will be allowed to escape).
If this is to happen again, a few things need to happen
Spoiler1) One person needs to just roll everyone's initiative. It would speed up the situation greatly. Once we have a initiative, everyone goes in turn. Boom, neat and orderly.
2) Cohorts need to go when their masters go. People need to stick to one turn a round per person.
3) The situation needs to have better description. A drow, a warforged, and some guy with a charisma in the 30's would stand out in the crowd.
4) Status effects need to be noted. I am willing to bet you all didn't all have true seeing and/or see invisibility active. When we started combat, the kobold wasn't there yet and only shiver & shake were visible.
5) If you cast a spell, and it isn't a core spell, it needs to be given a source or a description of the effect at the very least. The dragon failed the save v. reduce monster, but i was never given an answer on what the heck it did.
6) I'm sure you have a few suggestions as well.My OWoDhouse rule reference page.
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2012-03-20, 08:04 AM (ISO 8601)
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Re: Giants a 3.5 experience (IC)
Spoiler
I more or less agree with all of those suggestions. Reduce monster simply causes a creature's size category to be reduced by 1; not especially useful, but I meant for it to be more annoying than harmful.
Originally Posted by inuyashaOriginally Posted by Jormengand
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2012-03-20, 09:20 AM (ISO 8601)
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Re: Giants a 3.5 experience (IC)
Shiver and Shake will approach the Stone, to see what he has to say before going to the river. Owning a town and becoming one with it are not really high on their list of things to do, and so any better option will take their interest.
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2012-03-20, 09:34 AM (ISO 8601)
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Re: Giants a 3.5 experience (IC)
On his go Sgrag will join The Stone, Shiver and Shake.
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2012-03-20, 11:18 AM (ISO 8601)
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Re: Giants a 3.5 experience (IC)
Gor stumbles over to The Stone and his friends, still looking dazed and a little in shock. (When he's able, if we're still moving by initiative.) Okay, I changed my mind, he mutters in Giant to the others, keeping his eye on the floating head. This town may have land and perhaps even wealth, but what it definitely has is weird. A whole lot of weird.
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2012-03-20, 01:09 PM (ISO 8601)
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Re: Giants a 3.5 experience (IC)
(In giant)
"Those creatures are not real. It is an illusion. Whatever waits at the river is most likely a trap. We are under attack and we are unprepared. The stone suggests we retreat from this place now. The Stone will make us all invisible again, and then we must return to where we found the first wolf creature. Do you hear what the stone is saying?"My OWoDhouse rule reference page.
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2012-03-20, 01:59 PM (ISO 8601)
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Re: Giants a 3.5 experience (IC)
"You worry about my images. I take them for they carry weight and gather attention. They also give me a form to communicate with, would you prefer I simply speak through the ground?" the head disappears and from the ground you hear "Is this more to your liking Odinsons?"
Also as you scan around with true seeing and see invisibility you spot....nothing.This is horrifying beyond anything Lovecraft ever wrote or Giger ever drew.
MCulpa http://www.youtube.com/watch?v=JVopG...el_video_title
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2012-03-20, 02:22 PM (ISO 8601)
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Re: Giants a 3.5 experience (IC)
"The stone believes this changes nothing. The stone suggests you do as you're told, but you have not made the stone leader. Yet! "
::the stone stretches his muscles and cracks his knuckles::
"Now to find out what this underground Gebroni really is"
First the stone turns invisible. Then The stone exams the ground to check its lucidity. If the soil is considered loose soil, he changes shape into a asherati (from sandstorm, a medium humanoid).
If the ground is more firm, he instead turns into a Armand (MM3, a small creature. He then burrows into the ground looking for this 'creature' beneath their feet. As a asherati, he would have a burrow speed of 40, as a Armand a burrow speed of 10. He heads towards the source of the voice.Last edited by CowMasterTrojan; 2012-03-20 at 03:02 PM.
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2012-03-20, 04:23 PM (ISO 8601)
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Re: Giants a 3.5 experience (IC)
The ground is rather firm in this area...
Spoiler
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2012-03-20, 06:09 PM (ISO 8601)
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Re: Giants a 3.5 experience (IC)
Jace flys onto a nearby roof and casts confusion on the clump of you. (DC 34 Will)
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2012-03-20, 07:03 PM (ISO 8601)
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Re: Giants a 3.5 experience (IC)
Melk
Melk seems unaffected by the confusion spell cast on him (Immune to Confusion).
"I'm confused, so where are we headed? Underground?"Avatar by Savannah
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2012-03-20, 11:40 PM (ISO 8601)
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Re: Giants a 3.5 experience (IC)
Before the question can be answered, a towering figure appears, grotesque, with too many limbs and heads to count, appears in a burst of green light. Each of the arms sprouting from the armored mass clings to a huge sword. You hear Hallok's voice, like a whisper. I expect you won't find this quite so easily defeatable.
That's right, people. It's a friggin' Hecatonchieres.
Here's its initiative: (1d20+6)[16]
This thing's CR 57, so I would seriously consider running right now, unless one of you has a really good plan.Last edited by Fates; 2012-03-20 at 11:41 PM.
Originally Posted by inuyashaOriginally Posted by Jormengand
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2012-03-21, 06:57 AM (ISO 8601)
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