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  1. - Top - End - #391
    Ogre in the Playground
     
    PirateGuy

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    Default Re: Can YOU survive? (IC)

    John will attack the Aasimar with a non-lethal flurry.

    Attack1: (1d20+8)[15]
    Damage1: (2d6+5)[10]

    Attack2: (1d20+8)[9]
    Damage2: (2d6+5)[11]


    Confirm1: (1d20+8)[25]
    Confirm2: (1d20+8)[11]
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    Yuri

  2. - Top - End - #392
    Ogre in the Playground
     
    PirateGuy

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    Default Re: Can YOU survive? (IC)

    John attacked the Aasimar with a non-lethal flurry.

    Attack1:(1d20+8)[17]
    Damage1:(2d6+5)[13]
    Attack2:(1d20+8)[12]
    Damage2:(2d6+5)[11]
    Last edited by stanleyindraven; 2012-08-24 at 01:16 PM.
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  3. - Top - End - #393
    Bugbear in the Playground
     
    Eric Scott's Avatar

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    Default Re: Can YOU survive? (IC)

    The Aasimar manages to avoid your flurry entirely... possible reason could included: distracted by breasts, or loose clothing... among other things...
    I do all of this on my phone... I'm sorry if I'm slow or miss a post.

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    Quote Originally Posted by Hazzardevil View Post
    You are quite possibly the best DM I have ever had.

  4. - Top - End - #394
    Ogre in the Playground
     
    CowMasterTrojan's Avatar

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    Default Re: Can YOU survive? (IC)

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    I'm going to take a turn for Vaarth just to keep things moving. I hope no one minds. I hope even more that we haven't lost blade artist.


    Vaarth attacks T2 with Arcane Channeling, casting Shocking Grasp in the process.
    Attack roll (1d20+12)[21] (Make that a 23 because of flanking) Add 3 if she is wearing metal armor.
    Weapon damage (1d8+7)[14]
    Shocking Grasp Damage (5d6)[6][3][5][2][6](22)
    Last edited by CowMasterTrojan; 2012-08-31 at 11:55 AM.

  5. - Top - End - #395
    Bugbear in the Playground
     
    Eric Scott's Avatar

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    Default Re: Can YOU survive? (IC)

    Quote Originally Posted by CowMasterTrojan View Post
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    I'm going to take a turn for Vaarth just to keep things moving. I hope no one minds. I hope even more that we haven't lost blade artist.


    Vaarth attacks T2 with Arcane Channeling, casting Shocking Grasp in the process.
    Attack roll [roll0] (Make that a 23 because of flanking) Add 3 if she is wearing metal armor.
    Weapon damage [roll1]
    Shocking Grasp Damage [roll2]
    The attack hits... causing her hair to stand... the hair remains standing... then she coughs and says, As shocking as that was... I expected worse...
    I do all of this on my phone... I'm sorry if I'm slow or miss a post.

    Avatar by Crimmy.


    Quote Originally Posted by Hazzardevil View Post
    You are quite possibly the best DM I have ever had.

  6. - Top - End - #396
    Bugbear in the Playground
     
    Eric Scott's Avatar

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    Default Re: Can YOU survive? (IC)

    The Aasimar takes a 5ft step away from John to avoid an AoO then moves to Colt to trip him...

    Touch Attack: (1d20+12)[21]
    Strength Check: (1d20+13)[15]
    I do all of this on my phone... I'm sorry if I'm slow or miss a post.

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    Quote Originally Posted by Hazzardevil View Post
    You are quite possibly the best DM I have ever had.

  7. - Top - End - #397
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    jojolagger's Avatar

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    Default Re: Can YOU survive? (IC)

    Quote Originally Posted by Eric Scott View Post
    The Aasimar takes a 5ft step away from John to avoid an AoO then moves to Colt to trip him...

    Touch Attack: [roll0]
    Strength Check: [roll1]
    You can't 5 ft. step, and move normally during your turn.
    Quote Originally Posted by PH 138
    If you move no actual distance in a round (commonly because you have swapped your move for one or more equivalent actions, such as standing up), you can take one 5-foot step either before, during, or after the action.
    So either there is an AoO, or colt won't be tripped this round.
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  8. - Top - End - #398
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    Eric Scott's Avatar

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    Default Re: Can YOU survive? (IC)

    Quote Originally Posted by jojolagger View Post
    You can't 5 ft. step, and move normally during your turn.

    So either there is an AoO, or colt won't be tripped this round.
    Well... clearly I'm going to have to relearn the rules of D&D... I've recently been playing Exodus... so, please for give my awfulness...

    But since that is no excuse, go for the AoO... if you're lucky you'll probably kill her.
    I do all of this on my phone... I'm sorry if I'm slow or miss a post.

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    Quote Originally Posted by Hazzardevil View Post
    You are quite possibly the best DM I have ever had.

  9. - Top - End - #399
    Bugbear in the Playground
     
    jojolagger's Avatar

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    Default Re: Can YOU survive? (IC)

    So john get's an AoO, and if it fails to mess them up, (1d20+4)[14] str check to resist the trip.
    Also, I though we we're trying to non-lethal the Aasimar...

    Looks like I failed to avoid the trip if she doesn't get ganked. Oh well, I designed a really cool way to stand back up. I shoot a missile at the ground, launching myself into the air and doing splash damage to our foes. From there I make a tumble or jump check to remain standing.
    Last edited by jojolagger; 2012-09-04 at 08:25 PM.
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  10. - Top - End - #400
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    PirateGuy

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    Default Re: Can YOU survive? (IC)

    OOC: I did do non-lethal last round.

    AoO:
    Attack (1d20+9)[21]
    Damage (2d6+5)[12] Non lethal
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  11. - Top - End - #401
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    CowMasterTrojan's Avatar

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    Default Re: Can YOU survive? (IC)

    If the Aasimar is still conscious, Bourbon will pelt her with Magic missiles. It looks like she might be knocked out though, so instead he would target T2.
    (4d4+11)[3][2][1][4](21)
    21 Damage
    Last edited by CowMasterTrojan; 2012-09-05 at 11:38 AM.

  12. - Top - End - #402
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    Eric Scott's Avatar

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    Default Re: Can YOU survive? (IC)

    Quote Originally Posted by jojolagger View Post
    So john get's an AoO, and if it fails to mess them up, [roll0] str check to resist the trip.
    Also, I though we we're trying to non-lethal the Aasimar...

    Looks like I failed to avoid the trip if she doesn't get ganked. Oh well, I designed a really cool way to stand back up. I shoot a missile at the ground, launching myself into the air and doing splash damage to our foes. From there I make a tumble or jump check to remain standing.
    Actually, I couldn't find anywhere in the rules where if an AoO does damage that it makes the trip attempt fail...

    Also, that idea for standing up... ★★★★★

    Quote Originally Posted by stanleyindraven View Post
    OOC: I did do non-lethal last round.

    AoO:
    Attack [roll0]
    Damage [roll1] Non lethal
    That is a hit...

    Quote Originally Posted by CowMasterTrojan View Post
    If the Aasimar is still conscious, Bourbon will pelt her with Magic missiles. It looks like she might be knocked out though, so instead he would target T2.
    [roll0]
    21 Damage
    The Aasimar is still standing... even after your missiles hit.
    I do all of this on my phone... I'm sorry if I'm slow or miss a post.

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    Quote Originally Posted by Hazzardevil View Post
    You are quite possibly the best DM I have ever had.

  13. - Top - End - #403
    Ogre in the Playground
     
    CowMasterTrojan's Avatar

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    Default Re: Can YOU survive? (IC)

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    I believe Colt is up, and it's missile the ground time

  14. - Top - End - #404
    Bugbear in the Playground
     
    jojolagger's Avatar

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    Default Re: Can YOU survive? (IC)

    Having been recently introduced to the ground, Colt fires a Missile straight down, causing a explosion sufficient to launch him into the air and likely harm both T2 and the Aasimar. Assuming he lands well, He will then move to X22

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    splash damage (3d6+1)[10]
    Fort Save DC 23 or each foe is thrown 5 ft. away from me and prone
    Jump (1d20+21)[25]
    Tumble (1d20+16)[26]
    Tumble re-roll via chronocharm if first roll is less than 4 (1d20+16)[35]
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  15. - Top - End - #405
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    Eric Scott's Avatar

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    Default Re: Can YOU survive? (IC)

    The blast throws T2 to the ground, she is no longer a threat...

    And for the sake of laziness, the Aasimar is also thrown to the ground, although, she is still a threat...

    You also land quite soundly on your feet...
    I do all of this on my phone... I'm sorry if I'm slow or miss a post.

    Avatar by Crimmy.


    Quote Originally Posted by Hazzardevil View Post
    You are quite possibly the best DM I have ever had.

  16. - Top - End - #406
    Ogre in the Playground
     
    CowMasterTrojan's Avatar

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    Default Re: Can YOU survive? (IC)

    that makes it T1's turn

  17. - Top - End - #407
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    Eric Scott's Avatar

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    Default Re: Can YOU survive? (IC)

    Targeting Bourbon again...

    Attack: (1d20+10)[12]

    Damage: (1d8+6)[7]
    I do all of this on my phone... I'm sorry if I'm slow or miss a post.

    Avatar by Crimmy.


    Quote Originally Posted by Hazzardevil View Post
    You are quite possibly the best DM I have ever had.

  18. - Top - End - #408
    Ogre in the Playground
     
    PirateGuy

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    Default Re: Can YOU survive? (IC)

    John will move up and attack the Aasimar with Pharaoh's Fist.

    Attack: (1d20+9)[16]
    Damage: (2d6+5)[11]

    If successful then Fort save DC 20 or stun for 1 round and any adjacent creatures to the aasimar.
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  19. - Top - End - #409
    Barbarian in the Playground
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    Default Re: Can YOU survive? (IC)

    "Here! I'll help you get your skin so 'silky smooth'!" Vaarth shouts, slinging a green streak that covers the nearest tiefling in acid.

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    move to AA and cast melf's acid arrow at t2

    ranged touch attack (1d20+11)[21]
    init. damage (2d4)[5]
    round 1 damage (2d4)[6]
    round 2 damage (2d4)[3]
    It's not that I thrash around with them, I simply draw them in their elegance.

    good is too mainstream
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  20. - Top - End - #410
    Bugbear in the Playground
     
    Eric Scott's Avatar

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    Default Re: Can YOU survive? (IC)

    Quote Originally Posted by blade artist View Post
    "Here! I'll help you get your skin so 'silky smooth'!" Vaarth shouts, slinging a green streak that covers the nearest tiefling in acid.

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    move to AA and cast melf's acid arrow at t2

    ranged touch attack [roll0]
    init. damage [roll1]
    round 1 damage [roll2]
    round 2 damage [roll3]
    The Tiefling dissolves as it drops to -13 HP...
    I do all of this on my phone... I'm sorry if I'm slow or miss a post.

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    Quote Originally Posted by Hazzardevil View Post
    You are quite possibly the best DM I have ever had.

  21. - Top - End - #411
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    CowMasterTrojan's Avatar

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    Default Re: Can YOU survive? (IC)

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    That makes it the Aasimar's turn Eric

  22. - Top - End - #412
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    Eric Scott's Avatar

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    Default Re: Can YOU survive? (IC)

    The Aasimar stands up... triggering AoO's from those around her.
    I do all of this on my phone... I'm sorry if I'm slow or miss a post.

    Avatar by Crimmy.


    Quote Originally Posted by Hazzardevil View Post
    You are quite possibly the best DM I have ever had.

  23. - Top - End - #413
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    jojolagger's Avatar

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    Default Re: Can YOU survive? (IC)

    AoO only for me.
    Colt lashes out with one of his energy claws when the aasimar tries to rise.
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    (1d20+10)[23] attack
    (3d4+5)[11] damage

    (1d20+10)[23] crit confirm
    (3d4+5)[13] crit damage
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  24. - Top - End - #414
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    PirateGuy

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    Default Re: Can YOU survive? (IC)

    John had moved up next to the Aasimar so AoO.
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    Attack (1d20+9)[17]
    Damage (2d6+5)[15]
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  25. - Top - End - #415
    Barbarian in the Playground
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    Default Re: Can YOU survive? (IC)

    Quote Originally Posted by Eric Scott View Post
    The Tiefling dissolves as it drops to -13 HP...
    Ummm... that damage was spread out. Remember, acid arrow does damage over time, not in one turn. So, the Tiefling has a couple turns unless she was already at -8
    It's not that I thrash around with them, I simply draw them in their elegance.

    good is too mainstream
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  26. - Top - End - #416
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    CowMasterTrojan's Avatar

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    Default Re: Can YOU survive? (IC)

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    Unless you plan on giving her some healing, the point is moot since it doesn't look like these chicks have healing stuff...

  27. - Top - End - #417
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    Eric Scott's Avatar

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    Default Re: Can YOU survive? (IC)

    Quote Originally Posted by jojolagger View Post
    AoO only for me.
    Colt lashes out with one of his energy claws when the aasimar tries to rise.
    Spoiler
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    [roll0] attack
    [roll1] damage

    [roll2] crit confirm
    [roll3] crit damage
    Hit...

    Quote Originally Posted by stanleyindraven View Post
    John had moved up next to the Aasimar so AoO.
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    Attack [roll0]
    Damage [roll1]
    Hit...

    Quote Originally Posted by blade artist View Post
    Ummm... that damage was spread out. Remember, acid arrow does damage over time, not in one turn. So, the Tiefling has a couple turns unless she was already at -8
    She was at -8... which is why I said that she was no longer a threat... either way, she isn't a threat...

    Quote Originally Posted by CowMasterTrojan View Post
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    Unless you plan on giving her some healing, the point is moot since it doesn't look like these chicks have healing stuff...
    Healing is for the weak! (And the well prepared...)
    I do all of this on my phone... I'm sorry if I'm slow or miss a post.

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    Quote Originally Posted by Hazzardevil View Post
    You are quite possibly the best DM I have ever had.

  28. - Top - End - #418
    Ogre in the Playground
     
    CowMasterTrojan's Avatar

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    Default Re: Can YOU survive? (IC)

    did the Aasimar drop from the two hits? She would still have a standard action from standing up.

  29. - Top - End - #419
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    Eric Scott's Avatar

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    Default Re: Can YOU survive? (IC)

    Quote Originally Posted by CowMasterTrojan View Post
    did the Aasimar drop from the two hits? She would still have a standard action from standing up.
    She's still alive for now... but, all she did was stand up...
    I do all of this on my phone... I'm sorry if I'm slow or miss a post.

    Avatar by Crimmy.


    Quote Originally Posted by Hazzardevil View Post
    You are quite possibly the best DM I have ever had.

  30. - Top - End - #420
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    CowMasterTrojan's Avatar

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    Default Re: Can YOU survive? (IC)

    Right. Which means its still her turn.

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