Results 1 to 30 of 34
-
2012-03-17, 04:07 PM (ISO 8601)
- Join Date
- Jul 2010
You ever get the feeling this has all happened before? [3.5 Base Class - The Oracle]
The Oracle
Hit Dice: d6
Starting Age: Simple
Starting Gold: 4d4x10
Class Skills
The Oracle's class skills (and the key ability for each skill) are Appraise (Int), Bluff (Cha), Concentration (Con), Craft (Int), Decipher Script (Int), Gather Information (Cha), Knowledge (all skills, taken separately) (Int), Listen (Wis), Sense Motive (Wis), Spellcraft (Int), Spot (Wis), and Use Magic Device (Cha)
Skills Points at Each Level: 6 + int, x4 at 1st level
{table=head]Level|Base Attack Bonus|Fort Save|Ref Save|Will Save|Special|0th|1st|2nd|3rd|4th|5th|6th|7th|8th|9th
1st|+0|+2|+0|+2|Domains, Prescience (offensive, standard)|5|3|-|-|-|-|-|-|-|-
2nd|+1|+3|+0|+3|Uncanny Dodge|6|4|-|-|-|-|-|-|-|-
3rd|+1|+3|+1|+3|Prescience (defensive, limited)|6|5|-|-|-|-|-|-|-|-
4th|+2|+4|+1|+4|Eclectic Learning, Unclouded Divination|6|6|3|-|-|-|-|-|-|-
5th|+2|+4|+1|+4|Oracle's Warding|6|6|4|-|-|-|-|-|-|-
6th|+3|+5|+2|+5|Sight Beyond Sight (blindsense 30 ft.)|6|6|5|3|-|-|-|-|-|-
7th|+3|+5|+2|+5|Eclectic Learning|6|6|6|4|-|-|-|-|-|-
8th|+4|+6|+2|+6|Prescience (offensive, move)|6|6|6|5|3|-|-|-|-|-
9th|+4|+6|+3|+6|Oracle's Shield|6|6|6|6|4|-|-|-|-|-
10th|+5|+7|+3|+7|Eclectic Learning, Prescience (defensive, greater)|6|6|6|6|5|3|-|-|-|-
11th|+5|+7|+3|+7|Sight Beyond Sight (blindsight 30 ft.)|6|6|6|6|6|4|-|-|-|-
12th|+6/+1|+8|+4|+8|The Unwoven Pattern|6|6|6|6|6|5|3|-|-|-
13th|+6/+1|+8|+4|+8|Eclectic Learning|6|6|6|6|6|6|4|-|-|-
14th|+7/+2|+9|+4|+9|Sight Beyond Sight (true seeing)|6|6|6|6|6|6|5|3|-|-
15th|+7/+2|+9|+5|+9|Prescience (offensive, swift)|6|6|6|6|6|6|6|4|-|-
16th|+8/+3|+10|+5|+10|Eclectic Learning|6|6|6|6|6|6|6|5|3|-
17th|+8/+3|+10|+5|+10|Prescience (defensive, flawless)|6|6|6|6|6|6|6|6|4|-
18th|+9/+4|+11|+6|+11|Oracle's Intervention|6|6|6|6|6|6|6|6|5|3
19th|+9/+4|+11|+6|+11|Eclectic Learning, Sight Beyond Sight (touchsight)|6|6|6|6|6|6|6|6|6|4
20th|+10/+5|+12|+6|+12|True Foresight|6|6|6|6|6|6|6|6|6|5
[/table]
Class Features The following are all class features of the Oracle.
Weapon and Armor Proficiencies: Oracles are proficient with simple weapons and with light armor, but no shields.
Spells: An Oracle casts arcane spells, which are drawn from the Oracle spell list (see below). When you gain access to a new level of spells, you automatically learn all the spells for that level on the Oracle spell list. You can cast any spell you know without preparing it ahead of time. Essentially, your spell list is the same as your spells known list. You can also add spells to your existing spell list through your domains and eclectic learning class feature (see below) as you increase in level.
To cast an Oracle spell, you must have a Charisma score of 10 + the spell's level (Cha 10 for 0th-level spells, Cha 11 for 1st level spells, and so forth). The Difficulty Class for a saving throw against an Oracle's spell is 10 + the spell's level + the Oracle's Charisma modifier. Like other spellcasters, an Oracle can cast only a certain number of spells of each spell level per day. This base daily allotment is shown on the table above. In addition, you receive bonus spells for a high Intelligence score.
Domains: Like a Cleric, Oracles receive two domains of their choice at 1st level, though their choices are more limited and they do not receive domain slots to cast any spells granted by the domain. Instead, an Oracle adds any domain spells that are not normally on her spell list to it, and may cast them normally. If a domain granted power references a Cleric level or effective Cleric level, the Oracle uses her class level instead.
The domains available to an Oracle are Balance, Celerity, Community, Darkness, Dream, Healing, Illusion, Knowledge*, Luck, Magic, Mentalism, Mind, Mysticism, Oracle, Protection, Renewal, Time, and Trickery.
*An Oracle with the Knowledge Domain gains a +2 competence bonus to all Knowledge checks and may make Knowledge checks untrained, instead of the domain's usual granted power.
Prescience (Su): To an Oracle, seeing glimpses of the future is as simple as concentrating on what they wish to know. Doing so puts great strain on the Oracle's mind however, and so they are limited in the amount of time they may spend viewing the future. The Oracle may use this ability once per day per class level, and no more than once per round. This ability may be used in the following ways:- At 1st level, the Oracle may concentrate on future events as a standard action to replicate the effects of a true strike spell.
- At 3rd level, the Oracle may designate one foe that she can percieve and concentrate as a move action. Until the start of her next turn, the Oracle gains a +5 insight bonus to AC against the first attack made against her by that foe.
- At 8th level, the Oracle may replicate the effects of a true strike spell as a move action.
- At 10th level, the Oracle may choose a single foe and concentrate as a move action. Until the start of her next turn, the next attack made against the Oracle by that foe automatically misses.
- At 15th level, the Oracle may replicate the effects of a true strike spell as a swift action.
- At 17th level, the Oracle may concentrate as a standard action. Until the start of her next turn, all attacks made against her miss, and she automatically succeeds on all saving throws.
Uncanny Dodge (Ex): Beginning at 2nd level, an Oracle retains her Dexterity bonus to AC (if any) even if she is caught flat-footed or struck by an invisible attacker. However, she still loses her Dexterity bonus to AC if immobilized. If an Oracle already has uncanny dodge from a different class, she gains improved uncanny dodge instead.
Eclectic Learning: At 4th level, and again at 7th level and every three levels thereafter, the Oracle adds a new spell to her spells known. The chosen spell is drawn from the Wizard spell list, but may be of any school. The chosen spell is treated as being one level higher than normal for the Oracle (that is, a magic missile spell would be a 2nd level spell for an Oracle, a fireball spell would be a 4th level spell, and so on).
Unclouded Divination (Ex): Beginning at 4th level, the Oracle may roll twice and take the better result when using divination spells such as augury or divination.
Oracle's Warding (Ex): Beginning at 5th level, the Oracle adds one-quarter her class level to any AC bonuses granted by spells she casts. If a given spell grants more than one form of bonus AC, this ability applies only to one bonus of the Oracle's choice.
Sight Beyond Sight (Su): Beginning at 6th level, the Oracle may voluntarily shroud her senses in complete darkness, closing her eyes and willfully ignoring any special senses she may possess. While ignoring her senses in this fashion, the Oracle is effectively blinded until the beginning of her next turn, but she also gains special advantages against foes, based on her level.- At 6th level, the Oracle gains blindsense out to 30 feet while using this ability. She does not suffer the penalties of being blind against attacks made by creatures she can detect in this fashion.
- At 11th level, the Oracle's blindsense increases to 60 feet, and she gains blindsight out to 30 feet.
- At 14th level, the Oracle's blindsense increases to 90 feet, her blindsight increases to 60 feet, and she may see all things as they truly are within 30 feet, as if she were under the effects of a true seeing spell.
- At 19th level, the Oracle's blindsense increases to 120 feet, her blindsight increases to 90 feet, and her true seeing increases to 60 feet. In addition, the Oracle gains a special form of touchsight out to the range of her blindsense; the Oracle learns the type and physical ability scores of any creature she detects with this touchsight (the character receives a general description, while the player receives the precise numbers).
Oracle's Shield (Su): Beginning at 9th level, the Oracle may twist fate in small ways, preventing unfortunate outcomes. As an immediate action, the Oracle may grant an ally within Close range a +4 insight bonus to AC against one attack. If used to ward an ally against a full attack, this bonus AC applies only to the first attack made.
The Unwoven Pattern (Su): Nothing is certain until it is made so. At the start of each encounter, until the Oracle's normal turn in the initiative order, she and all allies within 60 feet gain a +20 insight bonus to AC and saving throws. Once the Oracle's turn comes around, this bonus is lost, even if she delays her action or is otherwise prevented from acting.
Oracle's Intervention (Su): Death comes for all, no matter one's preparations. Even the most accurate divinations cannot prevent all unfortunate outcomes, and even the Oracle will fail eventually. Beginning at 18th level, once per day when an ally within line of sight would be killed by any means, the Oracle may use this ability as an immediate action, unraveling and weaving anew the strands of fate that brought about the end of life. All effects of the attack or ability that slew the ally are negated, and all negative effects currently affecting the ally are purged. If the Oracle wishes, she may also cause the chosen ally to disappear from its current location and manifest adjacent to herself.
For the purpose of this ability, the Oracle is not considered an ally of herself.
True Foresight (Su): Compared to your power, all other divinations are as mere parlor tricks. At 20th level, you may experience the future with absolute clarity, able to plan out an entire battle before the first blow has been made.
Once per encounter, you may enter an oracular trance as an immediate action. When you do, immediately note the status and position of all combatants. Afterwards, the encounter plays out as normal–except that the actual rounds played out are only future events seen by you. Note all actions taken during the trance, and the results of all die rolls. You can simulate combat for a number of rounds equal to your Intelligence modifier, minimum one round, after which all things are reset to the way they were when you first used this ability, as if the simulation had never happened. You may choose to end the simulation at any time before then as a swift action. In subsequent rounds, your allies and enemies must take the same actions they took in the simulation. Instead of rolling dice, they simply use the results of the rolls they made in the simulation. You may act as you did in the simulation, in which case you use your prior dice rolls, or you may choose to act differently, breaking away from the future. Once you do, your simulation ceases to apply, as your actions have permanently shifted the future, and all allies and enemies may act freely, without repeating their simulated actions. If you come to the end of the simulated rounds without breaking from what occurred in the simulation, then the rest of the battle carries out normally.
---
Oracle Alternate Class Features
Insightful Divination
Replaces: If you choose this alternate class feature, you do not gain the Oracle's Shield class feature at 9th level.
Benefit: Whenever you cast a spell of the divination school with a level-dependent variable (such as the augury or divination spells) you may add half your Oracle level to the final result. This bonus can cause the effects of the spell to exceed their normal success chance limitations.Last edited by Circle of Life; 2013-03-02 at 10:32 AM.
Dealing with massive extended family DRAMAAAAA, posting slow to nonexistent until issues resolved.
Avatar by the wonderful Ceika. Many praises be unto she.
Live your life without regrets.
-
2012-03-17, 04:08 PM (ISO 8601)
- Join Date
- Jul 2010
Re: You ever get the feeling this has all happened before? [3.5 Base Class - The Orac
Oracle Spells
0th: Arcane mark, detect poison, detect magic, guidance, light, read magic, resistance
1st: Alarm, bane, bless, comprehend languages, doom, critical strike, detect undead, endure elements, guided shot, hold portal, identify, mage armor, master's touch, nightshield, protection from chaos/evil/good/law, shield, true strike
2nd: Arcane lock, augury, black karma curse, calm emotions, chain of eyes, detect thoughts, hold person, insight of good fortune, locate object, portal alarm, protection from arrows, resist energy, silence, see invisibility, stay the hand
3rd: Alter fortune, anticipate teleportation, arcane sight, bestow curse, blindness/deafness, circle dance, clairaudience/clairvoyance, dispel magic, invisibility purge, magic circle against chaos/evil/good/law, lesser telepathic bond, nondetection, protection from energy, reverse arrows, tongues, unluck
4th: Arcane eye, contingent energy resistance, delay death, detect scrying, dimensional anchor, discern lies, divination, forceward, greater resistance, know vulnerabilities, lesser globe of invulnerability, locate creature, mass resist energy, ray deflection, scrying, sending, shadow conjuration, stoneskin, wrack
5th: Break enchantment, celerity, contact other plane, commune, duelward, field of resistance, indomitability, lesser ironguard, mordenkainen's private sanctum, permanency, prying eyes, telepathic bond, true seeing
6th: Analyze Dweomer, animate objects, antimagic field, forbiddance, globe of invulnerability, greater anticipate teleportation, greater dispel magic, guards and wards, heroes' feast, interplanar telepathic bond, legend lore, overwhelm, probe thoughts, repulsion, word of recall
7th: Antimagic ray, control weather, energy immunity, ethereal jaunt, greater arcane sight, greater bestow curse, greater scrying, ironguard, prismatic wall, refuge, sequester, transfix, vision
8th: Chain dispel, dimensional lock, discern location, earthquake, greater celerity, greater prying eyes, mind blank, moment of prescience, veil of undeath
9th: Absorption, effulgent epuration, eye of power, freedom, foresight, imprisonment, mordenkainen's disjunction, reaving dispel, time stop, unbindingLast edited by Circle of Life; 2013-03-02 at 10:25 AM.
Dealing with massive extended family DRAMAAAAA, posting slow to nonexistent until issues resolved.
Avatar by the wonderful Ceika. Many praises be unto she.
Live your life without regrets.
-
2012-03-17, 05:52 PM (ISO 8601)
- Join Date
- Apr 2007
- Location
- Boston, MA
Re: You ever get the feeling this has all happened before? [3.5 Base Class - The Orac
If an Oracle gets cleric levels with a shared domain do the cleric and oracle levels stack for purposes of the domain power?
My homebrew:
Spoiler
Completed:
ToB disciplines:
The Narrow Bridge
The Broken Blade
Prestige classess:
Disciple of Karsus -PrC for Karsites.
The Seekers of Lost Swords and the Preserver of Future Blades Two interelated Tome of Battle Prcs,
Master of the Hidden Seal - Binder/Divine hybrid
Knight of the Grave- Necromancy using Gish
Worthwhile links:
Age of Warriors
-
2012-03-17, 06:49 PM (ISO 8601)
- Join Date
- Jul 2010
Re: You ever get the feeling this has all happened before? [3.5 Base Class - The Orac
Dealing with massive extended family DRAMAAAAA, posting slow to nonexistent until issues resolved.
Avatar by the wonderful Ceika. Many praises be unto she.
Live your life without regrets.
-
2012-03-18, 08:08 PM (ISO 8601)
- Join Date
- Jul 2010
Re: You ever get the feeling this has all happened before? [3.5 Base Class - The Orac
A couple of updates across the board to the first post, including finishing out the logical progression of Sight Beyond Sight.
Dealing with massive extended family DRAMAAAAA, posting slow to nonexistent until issues resolved.
Avatar by the wonderful Ceika. Many praises be unto she.
Live your life without regrets.
-
2012-03-19, 12:52 AM (ISO 8601)
- Join Date
- Jan 2011
- Location
- 6 feet under
- Gender
Re: You ever get the feeling this has all happened before? [3.5 Base Class - The Orac
I am seeing all kinds of possibilities with this class, thanks for brewing it. The capstone is amazing!
Speaking of which, is there a duration length for the foresight, or does it last as long as the encounter?Last edited by JustineSane; 2012-03-19 at 12:54 AM.
You can't spell "funeral" without "F-U-N!"
Avatar gimpedited by me!
My meager homebrews
-
2012-03-19, 03:54 AM (ISO 8601)
- Join Date
- Jul 2010
Re: You ever get the feeling this has all happened before? [3.5 Base Class - The Orac
Thanks.
Originally Posted by True ForesightDealing with massive extended family DRAMAAAAA, posting slow to nonexistent until issues resolved.
Avatar by the wonderful Ceika. Many praises be unto she.
Live your life without regrets.
-
2012-03-20, 04:33 PM (ISO 8601)
- Join Date
- Sep 2009
Re: You ever get the feeling this has all happened before? [3.5 Base Class - The Orac
This looks like an amazing class!
I've been working on a Divination specialist base class myself and this looks pretty great! I like the capstone especially! This has definitely given me a lot of inspiration
-
2012-03-20, 09:10 PM (ISO 8601)
- Join Date
- Apr 2007
- Location
- Boston, MA
Re: You ever get the feeling this has all happened before? [3.5 Base Class - The Orac
Overall, this does look very good, and I'd be willing to play it. The capstone is quite interesting and original, although I do have to wonder how it would play out if two oracles both tried to use their capstone ability.
My homebrew:
Spoiler
Completed:
ToB disciplines:
The Narrow Bridge
The Broken Blade
Prestige classess:
Disciple of Karsus -PrC for Karsites.
The Seekers of Lost Swords and the Preserver of Future Blades Two interelated Tome of Battle Prcs,
Master of the Hidden Seal - Binder/Divine hybrid
Knight of the Grave- Necromancy using Gish
Worthwhile links:
Age of Warriors
-
2012-03-20, 09:11 PM (ISO 8601)
- Join Date
- Nov 2010
- Gender
Re: You ever get the feeling this has all happened before? [3.5 Base Class - The Orac
-
2012-03-20, 09:23 PM (ISO 8601)
- Join Date
- Jul 2010
Re: You ever get the feeling this has all happened before? [3.5 Base Class - The Orac
I'm inclined to agree with Youtube on this one.
Strictly from a mechanical standpoint, whoever uses the first True Foresight enters the virtual rounds first, and if another Oracle enters their own True Foresight during that duration, it can still be undone by the first Oracle ending their trance.Dealing with massive extended family DRAMAAAAA, posting slow to nonexistent until issues resolved.
Avatar by the wonderful Ceika. Many praises be unto she.
Live your life without regrets.
-
2012-03-20, 09:30 PM (ISO 8601)
- Join Date
- Nov 2010
- Gender
Re: You ever get the feeling this has all happened before? [3.5 Base Class - The Orac
-
2012-03-20, 10:43 PM (ISO 8601)
- Join Date
- Nov 2010
- Gender
Re: You ever get the feeling this has all happened before? [3.5 Base Class - The Orac
If I'm going to play this class, I have to tear it apart first. Be warned, I'm going to be harsh. Also, keep in mind that since I'm going to play one of these, every time I want to weaken something I'm asking you to weaken one of my favorite characters. That's a pretty big grain of salt.
Spells: *Beguiler/Warmage/Dread Necromancer style casting.*
To cast an Oracle spell, you must have a Charisma score of 10 + the spell's level (Cha 10 for 0th-level spells, Cha 11 for 1st level spells, and so forth). The Difficulty Class for a saving throw against an Oracle's spell is 10 + the spell's level + the Oracle's Charisma modifier. Like other spellcasters, an Oracle can cast only a certain number of spells of each spell level per day. This base daily allotment is shown on the table above. In addition, you receive bonus spells for a high Intelligence score.
That said, the list=known casting classes are all excellent and balanced; it's a great place to start.
Domains:The domains available to an Oracle are Balance, Celerity, Community, Darkness, Dream, Healing, Knowledge*, Luck, Magic, Mentalism, Mind, Mysticism, Oracle, Protection, Renewal, Time, and Trickery.
Prescience (Su): To an Oracle, seeing glimpses of the future is as simple as concentrating on what they wish to know. Doing so puts great strain on the Oracle's mind however, and so they are limited in the amount of time they may spend viewing the future. The Oracle may use this ability once per day per class level, and no more than once per round.
This ability may be used in the following ways:- At 10th level, the Oracle may choose a single foe and concentrate as a move action. Until the start of her next turn, the next attack made against the Oracle by that foe automatically misses.
- At 15th level, the Oracle may replicate the effects of a true strike spell as a free action.
- At 17th level, the Oracle may concentrate as a standard action. Until the start of her next turn, all attacks made against her miss, and she automatically succeeds on all saving throws.
Eclectic Learning: At 4th level, and again at 7th level and every three levels thereafter, the Oracle adds a new spell to her spells known. The chosen spell is drawn from the Wizard spell list, but may be of any school. The chosen spell is treated as being one level higher than normal for the Oracle (that is, a magic missile spell would be a 2nd level spell for an Oracle, a fireball spell would be a 4th level spell, and so on).
Unclouded Divination (Ex): Beginning at 4th level, the Oracle may roll twice and take the better result when using divination spells such as augury or divination.
Oracle's Warding (Ex): Beginning at 5th level, the Oracle adds one-quarter her class level to any AC bonuses granted by spells she casts. If a given spell grants more than one form of bonus AC, this ability applies only to one bonus of the Oracle's choice.
Sight Beyond Sight (Su): Beginning at 6th level, the Oracle may voluntarily shroud her senses in complete darkness, closing her eyes and willfully ignoring any special senses she may possess. While ignoring her senses in this fashion, the Oracle is effectively blinded until the beginning of her next turn, but she also gains special advantages against foes, based on her level.- Stuff that is later subsumed.
- At 19th level, the Oracle's blindsense increases to 120 feet, her blindsight increases to 90 feet, and her true seeing increases to 60 feet. In addition, the Oracle gains a special form of touchsight out to the range of her blindsense; the Oracle learns the type and physical ability scores of any creature she detects with this touchsight (the character receives a general description, while the player receives the precise numbers).
Oracle's Shield (Su): Beginning at 9th level, the Oracle may twist fate in small ways, preventing unfortunate outcomes. As an immediate action, the Oracle may grant an ally within Close range a +4 insight bonus to AC against one attack. If used to ward an ally against a full attack, this bonus AC applies only to the first attack made.
The Unwoven Pattern (Su): Nothing is certain until it is made so. At the start of each encounter, until the Oracle's normal turn in the initiative order, she and all allies within 60 feet gain a +20 insight bonus to AC and saving throws. Once the Oracle's turn comes around, this bonus is lost, even if she delays her action or is otherwise prevented from acting.
Oracle's Intervention (Su): Death comes for all, no matter one's preparations. Even the most accurate divinations cannot prevent all unfortunate outcomes, and even the Oracle will fail eventually. Beginning at 18th level, once per day when an ally within line of sight would be killed by any means, the Oracle may use this ability as an immediate action, unraveling and weaving anew the strands of fate that brought about the end of life. All effects of the attack or ability that slew the ally are negated, and all negative effects currently affecting the ally are purged. If the Oracle wishes, she may also cause the chosen ally to disappear from its current location and manifest adjacent to herself.
True Foresight (Su): Compared to your power, all other divinations are as mere parlor tricks. At 20th level, you may experience the future with absolute clarity, able to plan out an entire battle before the first blow has been made. *Rules Snip*
So, yeah. I'm sorry that I had to end on that unhappy note, and I'm sorry that most of my comments here are criticisms; I had previously included a bunch of positive remarks, but they made my post almost twice as long as the OP, which is a bit intimidating. This is an excellent class, and I love both the fluff and the crunch. I look forward to playing as one.
-
2012-03-20, 11:10 PM (ISO 8601)
- Join Date
- Jul 2010
Re: You ever get the feeling this has all happened before? [3.5 Base Class - The Orac
The cost is that you just burned one of your strongest defensive abilities for the round to gain a to-hit bonus on a class that doesn't have a single attack roll spell, short of Miracle-replication. Honestly, at that level, I'd say it's more like eliminating miss chances for your targeted dispels. Would you call a 19th level class feature with limited uses per day that eliminates the first miss chance you would suffer in a round overpowered?
This inches the Oracle up to Tier 2, when coupled with the Domains. You don't really have the selection of a Sorcerer, but when all is said and done I think you have way more power/variety than a Wilder, and they're considered Tier 2.
This scales pretty well, I think. At level 20 you can get +35 AC from three 1st level spells, but AC doesn't really matter at 20. At lower levels it just makes you a less squishy.
This is amazingly strong. You give up nothing to use this, it costs no action, and you can use it as much as you want.
In return, you become a Roguebane,
you can True See all the damn time,
and you get to know the stats of everything near you all the time.
I would put an action cost on this, either a move or standard to 'bring yourself into focus'. Either that, or limit the rounds/day.
This is another strong ability, and at this point I'm beginning to suspect that you can't stand an empty level. The problem is, you fill each an every level with something strong. It's beginning to add up to a nearly untouchable class, if played intelligently. What's the limit on this? Just an Immediate action? This needs a cap, be it uses/day or /encounter.
This is too good. This ability, due to the nature of encounters in D&D, means that the entire group walks around with a +20 to AC, all the time.
Sniper in the trees? Nope. Sneak attack in a crowded market? Nope. Arrow from a flying scout five hundred feet away? Nope. This should give everyone Uncanny Dodge and allow your party to always act in the Surprise round, or something like that. As is, this is as strong as a near-capstone.
This is awesome, in both the "cool" and "terrifyingly powerful* way. This is almost a capstone in itself. I feel like there should be some penalty to the person that's saved; they should be dazed or stunned or something for a round or two after you bring them back. An Immediate-action "no" to death plus tactical teleportation shouldn't be so easy; even a Cleric can't stop death this easily, and they'd have to spend a spell/gold to do it.
This is perhaps the most powerful, and complicated, capstone I've ever seen.
I really, really like it, but I think it may have the problem, especially in PbP (and let's be honest, most games with a level 20+ Oracle will be PbP) in that this can take weeks, even months of play and invalidate them in one moment. I don't like that. I love the fluff of this, but the mechanics make the other players seem like chess pieces on a board, and that isn't fun for anyone but the Oracle. Your Int mod will be at least 5-6, and you can do this every encounter. I love this capstone, I really do, but as written it will make games crawl and frustrate the other players.
It doesn't need to be a complete redo unless the PCs got trounced from turn 1, and at that point you'll probably be glad you had it.
Would you be happier with it if it was a 1/day ability, instead of 1/encounter? I thought of it as the defining feature of the class, but if you really think it needs to be castrated just for PbP play...Last edited by Circle of Life; 2012-03-20 at 11:14 PM.
Dealing with massive extended family DRAMAAAAA, posting slow to nonexistent until issues resolved.
Avatar by the wonderful Ceika. Many praises be unto she.
Live your life without regrets.
-
2012-03-20, 11:23 PM (ISO 8601)
- Join Date
- Apr 2007
- Location
- Boston, MA
Re: You ever get the feeling this has all happened before? [3.5 Base Class - The Orac
My homebrew:
Spoiler
Completed:
ToB disciplines:
The Narrow Bridge
The Broken Blade
Prestige classess:
Disciple of Karsus -PrC for Karsites.
The Seekers of Lost Swords and the Preserver of Future Blades Two interelated Tome of Battle Prcs,
Master of the Hidden Seal - Binder/Divine hybrid
Knight of the Grave- Necromancy using Gish
Worthwhile links:
Age of Warriors
-
2012-03-20, 11:38 PM (ISO 8601)
- Join Date
- Nov 2010
- Gender
Re: You ever get the feeling this has all happened before? [3.5 Base Class - The Orac
And thus begins a long period of me sighing at how I should have spent another hour looking through the spell list.
Psions are tier 2, actually. Wilders are commonly thought of as tier 3. You really don't get very many spells out of it, all in all, and Oracles need some way of getting an offensive spell or two if they really want them.
Eh? Over the course of 20 levels, you get the effect of Abjurant Champion 5. I'm curious which three 1st level spells you used to get +35 AC too; all I can think of are Mage Armor (+9 @ 20th), Shield (+9 @ 20th), and Shield of Faith (which isn't on the Oracle spell list unless you took the Protection domain, in which case more power to you) (+10 @ 20th), for a grand total of +28 AC. Given the to-hit numbers monsters of CR 20-23 can pump out, that hardly seems excessive. What am I missing?
You blind yourself until the start of your next turn, unless your foes are right up in your face at first, or actually capable of being detected by blindsense/touchsight at the very latest levels. True Seeing is a 5th level spell, and at the very highest levels you get the ability to use it at half range.
There are many ways around Blindsense, and Blindsight isn't that much harder to bypass. When you're talking about challenges near or at epic levels, the sneaky types can't be expected to just breeze by your class features without working on their own.
The physical stats, yes, of creatures that you can find with touchsight. It's like a reverse Mindsight. Again, bordering on Epic levels when it comes into play.
Eh. The range limitation is much harsher than you seem to be giving it credit for.
Would granting an ally a 20% miss chance against one attack per round be an overpowered class feature in your opinion? Unless their AC is ridiculously high, adding +4 AC (maybe; insight bonuses don't stack, after all) is equivalent to a weaker version of concealment. Food for thought.
Until the first round of combat, yes. Just to clarify, you would rather have the ability grant the party the ability to act in the surprise round, rather than protecting them from direct threats of such? That seems like the stronger option to me.
Clerics have been able to stop death at next to no cost since level 9. If someone wants to take the class to 18th, eliminating the best PrCs, let them have a 1/day combat rez. It doesn't hurt anyone's fun to come back in the battle instead of sitting it out, and no party enjoys throwing away 25k on a true rez. Is there really any harm here, aside from obviating a costly 9th level spell?
"I have seen the future. It isn't pretty."
Well, unless you decide to entirely redo the encounter from turn 1, nothing will change until you reach the point that you want to alter things - i.e., no time need actually elapse while you reach the point you want to go back to. Just say "okay, we're going back to round 4, on my turn before Joe failed his save against Disintegrate. You'll be alright now buddy!".
It doesn't need to be a complete redo unless the PCs got trounced from turn 1, and at that point you'll probably be glad you had it.
Would you be happier with it if it was a 1/day ability, instead of 1/encounter? I thought of it as the defining feature of the class, but if you really think it needs to be castrated just for PbP play...
-
2012-03-20, 11:49 PM (ISO 8601)
- Join Date
- Jul 2010
Re: You ever get the feeling this has all happened before? [3.5 Base Class - The Orac
Okay, allow me to rephrase that. You're blind except for the limited vision modes afforded you by the ability. Something 125 feet away can attack you and you'd be entirely unaware of it.
And what blocks True Seeingand Touchsight? Not even Superior Invisibility blocks True Seeing, and that's the absolute peak of the Invisibility line.
As far as I know, it's just Darkstalker. That said, I agree with your last point.
Again, what blocks touchsight? You make it sound like most things will be utterly imperceptible at high levels.
Not really; at the level you get this it means that your party is nearly immune to attacks until combat gets under way.
Shouldn't they be more vulnerable when they have no idea an attack is coming, not less?Last edited by Circle of Life; 2012-03-20 at 11:56 PM.
Dealing with massive extended family DRAMAAAAA, posting slow to nonexistent until issues resolved.
Avatar by the wonderful Ceika. Many praises be unto she.
Live your life without regrets.
-
2012-03-20, 11:56 PM (ISO 8601)
- Join Date
- Nov 2010
- Gender
Re: You ever get the feeling this has all happened before? [3.5 Base Class - The Orac
You have sufficiently convinced me that this ability is not overpowered, though I still believe that it is strong.
Above, and... no, not most things. No more so than most creatures should be invisible to your normal vision at low levels. My point was that sneaky things can continue to be sneaky things despite your advantages, and a few interesting vision abilities don't exactly do much against something you could have seen anyway.
That is the point of the ability, yes.
Not with an Oracle in the party, no.
-
2012-03-20, 11:58 PM (ISO 8601)
- Join Date
- Jul 2010
Re: You ever get the feeling this has all happened before? [3.5 Base Class - The Orac
Last edited by Circle of Life; 2012-03-20 at 11:58 PM.
Dealing with massive extended family DRAMAAAAA, posting slow to nonexistent until issues resolved.
Avatar by the wonderful Ceika. Many praises be unto she.
Live your life without regrets.
-
2012-03-21, 12:14 AM (ISO 8601)
- Join Date
- Nov 2010
- Gender
Re: You ever get the feeling this has all happened before? [3.5 Base Class - The Orac
-
2012-03-21, 12:18 AM (ISO 8601)
- Join Date
- Jul 2010
Re: You ever get the feeling this has all happened before? [3.5 Base Class - The Orac
Dealing with massive extended family DRAMAAAAA, posting slow to nonexistent until issues resolved.
Avatar by the wonderful Ceika. Many praises be unto she.
Live your life without regrets.
-
2012-03-21, 12:23 AM (ISO 8601)
- Join Date
- Nov 2010
- Gender
-
2012-03-21, 12:31 AM (ISO 8601)
- Join Date
- Jul 2010
Re: You ever get the feeling this has all happened before? [3.5 Base Class - The Orac
Dealing with massive extended family DRAMAAAAA, posting slow to nonexistent until issues resolved.
Avatar by the wonderful Ceika. Many praises be unto she.
Live your life without regrets.
-
2012-03-22, 10:16 PM (ISO 8601)
- Join Date
- Nov 2010
- Gender
Re: You ever get the feeling this has all happened before? [3.5 Base Class - The Orac
Is there any chance we could see an Epic advancement for the Oracle? I was going to write one up all quick-like, but I'm not sure which class features would be advanced and which wouldn't. Prescience? Sight Beyond Sight? How many Bonus Feats? Too much guesswork for me to feel confident doing it.
-
2012-03-22, 10:55 PM (ISO 8601)
- Join Date
- Jul 2010
Re: You ever get the feeling this has all happened before? [3.5 Base Class - The Orac
The Epic Oracle
{table=head]Oracle Level|Special
21|Bonus Feat
22|Eclectic Learning
23|-
24|Bonus Feat
25|Eclectic Learning
26|-
27|Bonus Feat
28|Eclectic Learning
29|-
30|Bonus Feat[/table]
Spells: The Epic Oracle's caster level is equal to her class level. The Epic Oracle's number of spells per day does not increase after 20th level.
Eclectic Learning: An Epic Oracle continues to learn new spells via her Eclectic Learning class feature.
Bonus Feats: At 21st level and every 3 levels thereafter, the Epic Oracle gains a bonus feat drawn from the Epic Oracle bonus feat list.
Epic Oracle Bonus Feats: Armor Skin, Automatic Quicken Spell, Automatic Silent Spell, Automatic Still Spell, Bonus Domain, Enhance Spell, Epic Spell Focus, Epic Spell Penetration, Epic Spellcasting, Fast Healing, Ignore Material Components, Improved Alignment-Based Casting, Improved Combat Casting, Improved Heighten Spell, Improved Metamagic, Improved Spell Capacity, Intensify Spell, Multispell, Permanent Emanation, Spell Stowaway, Spell Opportunity, Tenacious Magic.Last edited by Circle of Life; 2012-03-22 at 10:58 PM.
Dealing with massive extended family DRAMAAAAA, posting slow to nonexistent until issues resolved.
Avatar by the wonderful Ceika. Many praises be unto she.
Live your life without regrets.
-
2012-03-23, 01:23 PM (ISO 8601)
- Join Date
- Feb 2007
- Location
- Earth
- Gender
Re: You ever get the feeling this has all happened before? [3.5 Base Class - The Orac
What if you went blind completely? Would the blindsight (and the rest) still stand?
-
2012-03-26, 12:34 AM (ISO 8601)
- Join Date
- Nov 2010
- Gender
Re: You ever get the feeling this has all happened before? [3.5 Base Class - The Orac
It would by RAW, though you would still have to close your eyes. I'm not sure about RAI, but it makes sense. Playing a blind Oracle would be cool, and it wouldn't be too much of a setback to your character.
EDIT- I just noticed that you changed the True Strike ability from a free action at level 17 to a swift action, and my first thought was "dang, now it'll be harder to get off crazy combos!"
So, uh, good job. If my inner munchkin is upset, it means you did something right.
-
2012-03-26, 12:58 AM (ISO 8601)
- Join Date
- Jan 2009
- Location
- Georgia + Inner World
- Gender
Re: You ever get the feeling this has all happened before? [3.5 Base Class - The Orac
I hate to put extra work on you but would it be possible to cut the spellcasting off a variant of this class and quasi-merge it with Factotum. My Sherlock Holmes fanboy just Squeed.
Having trouble writing up hard stat blocks but I'm doing a lot of sharing ideas and soft mechanics lately.
-
2012-03-26, 04:38 PM (ISO 8601)
- Join Date
- Sep 2011
Re: You ever get the feeling this has all happened before? [3.5 Base Class - The Orac
this is absurdly awesome and reminds me kinda of koA:Reckoning.
just putting this out there... what about giving bigger bonuses to the actual divination spells at higher levels?
the only one i saw, unless i missed something, was allowing them to reroll, which is very good, but in a class based entirley around divinations thematically i doesnt seem out of place to allow bonuses to the roll or hell, auto 20 at high levels?
-
2012-03-26, 04:47 PM (ISO 8601)
- Join Date
- Nov 2010
- Gender
Re: You ever get the feeling this has all happened before? [3.5 Base Class - The Orac
This is actually an interesting idea. Cutting, say, Oracle's Shield and adding a bonus to divination rolls? Or, you know, just adding the bonus without dropping any other features, because when you get powerful enough divination it basically adds up to "so, Mr. DM, hand over your notes for three or four minutes."