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  1. - Top - End - #181
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    Default Re: Adeptus Evangelion: The Sun Never Sets (OOC)

    Initiative: Activate!

    "Initiative" - (1d10+7)[17]
    "I know a song that'll get on your nerves,
    Get on your nerves, Get on your nerves:
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    Get on your nerves, Get on your nerves:
    I know a song that'll get on your nerves," - Nobody

  2. - Top - End - #182
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    Default Re: Adeptus Evangelion: The Sun Never Sets (OOC)

    Initiative: (1d10+6)[10]

  3. - Top - End - #183
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    Default Re: Adeptus Evangelion: The Sun Never Sets (OOC)

    Angel Init: (1d10+4)[9]

    As it isn't possible for Palmer or the Angel to beat Rata's roll, Rata can go ahead and do her thing.

    You can set your position relative to the Angel, which is 10dm in from the north edge of the map.
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  4. - Top - End - #184
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    Default Re: Adeptus Evangelion: The Sun Never Sets (OOC)

    I wonder if Rata is going to respond to my technobabble. It's relevant, in a way!

  5. - Top - End - #185
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    Default Re: Adeptus Evangelion: The Sun Never Sets (OOC)

    As far as Rata knows Kwon was talking Korean again!
    "I know a song that'll get on your nerves,
    Get on your nerves, Get on your nerves:
    I know a song that'll get on your nerves,
    Get on your nerves, Get on your nerves:
    I know a song that'll get on your nerves," - Nobody

  6. - Top - End - #186
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    Default Re: Adeptus Evangelion: The Sun Never Sets (OOC)

    Haha close enough.

  7. - Top - End - #187
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    Default Re: Adeptus Evangelion: The Sun Never Sets (OOC)

    Joo-Eun can go ahead and go. I don't know where DM got off to, but for now he'll be last in the initiative rotation.
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  8. - Top - End - #188
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    Default Re: Adeptus Evangelion: The Sun Never Sets (OOC)

    Initiative

    (1d10+3)[8]

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  9. - Top - End - #189
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    Default Re: Adeptus Evangelion: The Sun Never Sets (OOC)

    Quote Originally Posted by Jade_Tarem View Post
    Joo-Eun can go ahead and go. I don't know where DM got off to, but for now he'll be last in the initiative rotation.
    Do I actually know where the Angel is? That sort of confused me about Valgunn's post, because I wasn't sure it was still getting hit by fire and therefore "visible."

  10. - Top - End - #190
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    Default Re: Adeptus Evangelion: The Sun Never Sets (OOC)

    I really want to comment as an outsider, but that wouldnt be fun just to give the answer away here. ^^

    Best of luck coming up with a strategy. I know Whiskeys sheet gives at least 2 different options for solving this dilema ; Val has at least one id say since you have a very 'general' idea of the enemies location - but the penalties for the awareness check by the book are likely pretty severe when you factor in all the little things like 'fighting in darkness' (assuming this is stealth field) 'utterly silent' (assuming this is stealth field) and the fact that the enemy is hovering and is therefore not likely to leave an obvious trail assuming it's not stupid enough to run into/knock down any tall buildings in its way.

    But im not the DM so i'd wait for a verdict from Jade to figure out if this is a possibility.
    Last edited by Lothmar; 2012-06-10 at 07:25 PM.

  11. - Top - End - #191
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    Default Re: Adeptus Evangelion: The Sun Never Sets (OOC)

    Alright, so Turn Order is:

    1. King
    2. Kwon
    3. Forcas
    4. Palmer

    The angel is basically at the intersection of Pratt St. and the "interstate" on the map, with Rata 20dm south of it, probably also on the highway. Kwon can start wherever she pleases.

    Also, as Rata has now moved within 20dm of the Angel, I need an Angelic Fear test (test willpower at +10). Should Joo-Eun also get within 20dm, she will also need to make an Angelic Fear test.

    Rata is neutralizing for 5, severely weakening the Angel's AT Field, but not eliminating it completely.

    Also, it might be helpful if Whiskeyjack and Aneurin could ask me questions on AIM, which I'm frequently on after work and during weekends. My AIM name is Jadetarem (spelled just like that). It's good for doing a lot of the little back-and-forth rolls or fast questions.

    Finally, to get the cycle right, I'd like to run the turns as Palmer -> King -> Kwon -> Forcas, so that I can do a round of combat and Whiskeyjack's thing at the same time. That lets me do the most stuff with each post and will move the combat faster.

    Kwon's fancy optics can see approximately where the Angel is, but Forcas remains "in darkness." The visual effect would be seeing the AT Field and ultraviolet lines bending in every direction at once, something that Kwon's brain can only process because it's linked to the Eva. This information is shared with the Command Bridge and Unit 04, but it merely appears as a blue floating dot to them.
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  12. - Top - End - #192
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    Default Re: Adeptus Evangelion: The Sun Never Sets (OOC)

    Angel Turn: Charge Attack

    WS: (1d100)[3] vs. 90
    Damage (1d10+10)[19]
    Possible Righteous Fury: (1d10+10)[20]
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  13. - Top - End - #193
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    Default Re: Adeptus Evangelion: The Sun Never Sets (OOC)

    Doesn't he have to confirm the RF?

    EDIT: hooooooly crap, good thing he didn't get RF on the first damage roll, that's gonna hurt.

    Also good thing that you don't just keep rolling 10s, ouch.
    Last edited by Whiskeyjack; 2012-06-11 at 01:30 AM.

  14. - Top - End - #194
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    Default Re: Adeptus Evangelion: The Sun Never Sets (OOC)

    Not if I parry! Go, go Gadget giant sword!

    "WS" - (1d100)[1]
    "I know a song that'll get on your nerves,
    Get on your nerves, Get on your nerves:
    I know a song that'll get on your nerves,
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    I know a song that'll get on your nerves," - Nobody

  15. - Top - End - #195
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    Default Re: Adeptus Evangelion: The Sun Never Sets (OOC)

    Testing against Angelic Fear...

    "WP" - (1d100)[10]
    "I know a song that'll get on your nerves,
    Get on your nerves, Get on your nerves:
    I know a song that'll get on your nerves,
    Get on your nerves, Get on your nerves:
    I know a song that'll get on your nerves," - Nobody

  16. - Top - End - #196
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    Default Re: Adeptus Evangelion: The Sun Never Sets (OOC)

    You're slowly learning Forcas's moves! You now know that his attack has the Flexible quality, and you know about what appears to be a better-than-average stealth field.

    Forcas doesn't get to bring his deflection back up until next turn though, so Palmer can still take his shots with a pretty good chance of someone doing actual damage. Speaking of which, it's Palmer's turn...
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  17. - Top - End - #197
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    Default Re: Adeptus Evangelion: The Sun Never Sets (OOC)

    Um, what timezone are you in? I ask because at the moment I think that after work for you is around 4am for me.

    GMT is a wonderfully inconvenient timezone to be in on these forums .
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  18. - Top - End - #198
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    Default Re: Adeptus Evangelion: The Sun Never Sets (OOC)

    US Central. After work for me is actually midnight for you.

    Also, sorry about yesterday. I passed out around 7 p.m. my time.
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  19. - Top - End - #199
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    Default Re: Adeptus Evangelion: The Sun Never Sets (OOC)

    Ah, okay. I'll try and catch you today or tomorrow, then. Most likely tomorrow, as I may be busy tonight.
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    Default Re: Adeptus Evangelion: The Sun Never Sets (OOC)

    Hmm - so with the turn order being pilots, forcas, OD - both pilots fully neutralized correct and thus Forcas should be on display (or did they fail to completely neutralize the enemy fully like magi projected?) at least until the start of the new turn where ATP is restored since one of the pilots can no longer maintain the free action needed to neutralize?

    Thus the OD and conventional forces should be able to shell round 1 - or did the OD do some strange 'change attack type' thing that took time (that I dont know about) and thus wasted the oppurtunity to shoot? Or are they refusing to fire because there's a penalty to hit and a percentage chance (if you play those sub rules) of hitting the Eva in melee with the angel by shooting into said melee (figured this was more likely)?

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    Default Re: Adeptus Evangelion: The Sun Never Sets (OOC)

    The OD opted not to fire every weapon in London-2 in the general direction of a stunned, ATS-less Rata. Hence he's delaying until/unless Joo-Eun can lure it out of melee.
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  22. - Top - End - #202
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    Default Re: Adeptus Evangelion: The Sun Never Sets (OOC)

    You assume that if it's ATP is zero, it decloaks. That was my assumption and it was told to be wrong.

    I'd say Palmer should make a Command roll but Joo-Eun could just ignore it anyway.

    Post will be up later today.

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    Default Re: Adeptus Evangelion: The Sun Never Sets (OOC)

    Huh, weird. ~shrug~

    Well at least now I know so im not confused. Stupid angels and their biological impossibilities. If I weren't rooting for Forcas i'd be a little irritated right now.

    Im gonna laugh if this round Forcas hits the other one and stuns them, then next turn restuns the first one as it is now free and then just continues this pattern until both eva's are defeated.

    Of course now everyone knows to use the 'dodge' or maybe 'deflection' action instead of parry.

  24. - Top - End - #204
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    Default Re: Adeptus Evangelion: The Sun Never Sets (OOC)

    We have no idea how muh Breach its weapon has either. Probably because we don't have enough ATP to really maintain effective Deflective Fields and Neutralize its whole Field.

    Incidentally how much Breach do the mob attacks have? If none, leaving 1 ATS to keep your Deflective Field able to shrug off mob hits isn't a bad idea. Then they can shell Rata's area without worrying about hurting her. Not that she thinks logically like that.
    Last edited by Whiskeyjack; 2012-06-13 at 10:08 AM.

  25. - Top - End - #205
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    Default Re: Adeptus Evangelion: The Sun Never Sets (OOC)

    Ultimately, a bunch of 2.0 rules got factored back in for this game - while the 2.5 change makes it easier for the OD to act like Misato in the show, it also makes for very boring gameplay - there are maybe half a dozen available options, of which one will generally be the "best" - meaning that a simple but well-written program could make optimal OD decisions.

    So instead of having every unit auto-hit with 0 breach for no damage, they instead roll, having misses, righteous furies, and precision breach available once again. So the mobs have a breach effectively equal to 1 for every 2 degrees of success on the BS roll, and since the BS runs at around 60 for each mob, that gives them a random breach of 0-3.

    Basically, this means that they'll never get through the deflection anyway... unless the Angel's deflection has been lowered. It also makes the OD choose every round between keeping the mobs clumped up in order to use their special moves, or split up in order to increase the odds of getting a righteous fury and actually doing a little damage. Either way, it's still extremely unlikely that the OD will finish off an Angel, but being the OD in combat is no longer a mindless enterprise like the 2.5 rules made it out to be.

    @Lothmar: Also, deflection is no longer an action that you take - it's 100% passive hit-or-miss now. If you have more breach than deflection, the attack isn't deflected. If you have more deflection than breach, then no dice.
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  26. - Top - End - #206
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    Default Re: Adeptus Evangelion: The Sun Never Sets (OOC)

    Oh so Deflection is no longer about being the defense of your choice and in effect no longer sucks up your Reaction for the round (unless you're using barrier or something), thank gord. It's now a secondary defense if the first fails?

    ex: You see a shot coming and try to dodge it, you fail the dodge check so the attack still hits the leg - lets say the breach doesn't beat deflection in this case so (for example) 50% deflection chance is rolled - the attack is nerfed if successful?

    In the old system I thought you had to effectively choose which defense you were using (at least that's the way certain GM's posed it to me), essentially 'you were focusing on dodging and therefore not focused on deflection so your AT field doesn't matter'.
    Last edited by Lothmar; 2012-06-13 at 11:50 AM.

  27. - Top - End - #207
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    Default Re: Adeptus Evangelion: The Sun Never Sets (OOC)

    You do not roll deflection. It's applied after Reaction-based defenses, yes.

    If the enemy's attack's Breach doesn't beat your Spread Field's effective ATS for Deflection, it's automatically negated, period, the end. If it does, they roll damage, you apply (AP-Pen) + TB to the attack as normal

  28. - Top - End - #208
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    Default Re: Adeptus Evangelion: The Sun Never Sets (OOC)

    "Synch Disruption" - (2d10)[5]

    This could end badly. Either she loses too much or gains too much...
    "I know a song that'll get on your nerves,
    Get on your nerves, Get on your nerves:
    I know a song that'll get on your nerves,
    Get on your nerves, Get on your nerves:
    I know a song that'll get on your nerves," - Nobody

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    Default Re: Adeptus Evangelion: The Sun Never Sets (OOC)

    "Synch Disruption" - (2d10)[6][2](8)

    This could end badly. Either she loses too much or gains too much... Oh wait. Damn! Ignore that first post. I need to know what dice were rolled. Sorry about that other one.

    Edit: Rata's synch ratio increases by eight points and it is now 70! Oh my.
    Last edited by Valgunn; 2012-06-13 at 12:36 PM.
    "I know a song that'll get on your nerves,
    Get on your nerves, Get on your nerves:
    I know a song that'll get on your nerves,
    Get on your nerves, Get on your nerves:
    I know a song that'll get on your nerves," - Nobody

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    Default Re: Adeptus Evangelion: The Sun Never Sets (OOC)

    Quote Originally Posted by Whiskeyjack View Post
    You do not roll deflection. It's applied after Reaction-based defenses, yes.

    If the enemy's attack's Breach doesn't beat your Spread Field's effective ATS for Deflection, it's automatically negated, period, the end. If it does, they roll damage, you apply (AP-Pen) + TB to the attack as normal
    Ooo- I'll be dipped. Just reread it - apparently I only skimmed it the first time assuming it worked like the old system, okay so now it's more like a Immunity(DR)/+x bonus instead of a probablility field like it used to be with a 10% chance of deflection per point on the basic deflective pattern.

    ~bobs head~ Neat. ^^

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