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Thread: [Nexus] OoC 30
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2012-04-16, 06:42 AM (ISO 8601)
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2012-04-16, 06:51 AM (ISO 8601)
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Re: [Nexus] OoC 30
C'Nor. It seems you missed my Mr. C post in Trog's. Think it was 2-3 pages ago on the top.
Grammer is my declared deadly enemy!
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2012-04-16, 07:02 AM (ISO 8601)
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Re: [Nexus] OoC 30
Sorry Mind, the inside of his hat is his own personal demiplane and time flows a lot quicker in there than the outside. So in the hat it was a few minutes. Outside it was a few seconds.
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2012-04-16, 07:03 AM (ISO 8601)
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Re: [Nexus] OoC 30
Er... Is what she moved in the chess game really that important when she's now laying on the floor (or possibly atop a Huldra) and bleeding out fairly quickly, especially since the board and the pieces winked out when she stopped concentrating on them?
Last edited by Lady Serpentine; 2012-04-16 at 07:07 AM.
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2012-04-16, 07:07 AM (ISO 8601)
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Re: [Nexus] OoC 30
Hmmm... who're we waiting on in the Watchtower expedition to the Hermitage?
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2012-04-16, 07:08 AM (ISO 8601)
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Re: [Nexus] OoC 30
I know, but I wasn't referring to that.
I was talking about this post:
When I never got to respond to these:
Which I would have if I wasn't so tired. Which is why I said you skipped meBusy with Life
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2012-04-16, 07:16 AM (ISO 8601)
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2012-04-16, 07:26 AM (ISO 8601)
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Re: [Nexus] OoC 30
Grammer is my declared deadly enemy!
Avatar by Ceika
Let's PLay's in German Take a Look at Bravely Default.
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2012-04-16, 07:31 AM (ISO 8601)
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2012-04-16, 07:33 AM (ISO 8601)
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2012-04-16, 07:34 AM (ISO 8601)
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Re: [Nexus] OoC 30
Reinholdt also stole Magtok's gun. Remember Vera?
Vera was awesome.
As for people avenging Reinholdt by going after Thenardier, I think most of the people who have befriended Reinholdt are the kind to be super forgiving of wrongdoers, particularly wrongdoers with mental instabilities. So they'd probably forgive Thernardier too.
Except Ermine. She's evil and mean and deadly cute, and she'll make Thernadier walk the plank into a laser shark infested ocean after shooting a few holes in him. If Then is lucky.My avatar! Isn't it just utterly diabolical? Ashen Lilies made it!
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2012-04-16, 07:37 AM (ISO 8601)
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Re: [Nexus] OoC 30
Pirate Justin avatar by myself. Emmi avatar by Gulaghar, Much Thanks!
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2012-04-16, 07:39 AM (ISO 8601)
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Re: [Nexus] OoC 30
Original:
Edited:
Did this for emphasis. I don't understand how your edit changes anything.
Sure, it would have been mere seconds, but it still takes mere milliseconds for Gamma Girl to open a portal.
Which is what she was going to do to make the hat go into an animal's cage, then surround it with portals so he can't escape, so then she can interrogate him.Busy with Life
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2012-04-16, 07:43 AM (ISO 8601)
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Re: [Nexus] OoC 30
There is, y'know, a little thing called reaction time... Unless Gamma Girl has some kind of superhuman reflexes, it's going to take at least few seconds for her to react to the change. The act of opening a portal only takes a few milliseconds, sure, but to see that he's vanished into his hat, come up with a fairly complex plan, and then enact it, doesn't, at least for a normal human.
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2012-04-16, 07:51 AM (ISO 8601)
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Re: [Nexus] OoC 30
What C'nor said.
Also, this is why I don't like portals. It was cool in the videogame where you could only make two but in a free-form RP ANYTHING can be beaten and defeated by portals relatively quickly.
That being said I thought we agreed Jurassico would escape swearing vengeance for the justice crew ruining his plans.
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2012-04-16, 07:53 AM (ISO 8601)
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Re: [Nexus] OoC 30
Really? Because it only took me a few seconds to think up that idea last night.
And as with reaction time, there's still the fact that a girl picked up the fedora and then was sucked into it. Because as you said, she'd also have to see him vanish into his hat, come up with a plan, then enact it.
And that wouldn't give Gamma Girl all the extra time she needed, then I don't know what would.Busy with Life
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2012-04-16, 07:58 AM (ISO 8601)
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2012-04-16, 08:00 AM (ISO 8601)
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Re: [Nexus] OoC 30
Guys guys guys...
... take a deep breath. It's a single action that the two of you are in disagreement about. You've discussed it and are still in disagreement. Unless another player has a direct stake in this, that's all you can do. In this case, default to the general rule of defender prevails.
Remember, the theme of comic books is that the bad guy never is completely defeated. They get stuffed into the easily escapableGLoG prisonArkham Asylum or they lose their pilfered goods, but make their escape. Or they seem to get off scot-free in the middle of the story arc, but get their comeuppance later.
If you're still really in disagreement, the best thing to do is ask a couple of non-involved players to arbitrate. But they're likely to just say defender prevails as well.Last edited by happyturtle; 2012-04-16 at 08:02 AM.
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2012-04-16, 08:02 AM (ISO 8601)
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Re: [Nexus] OoC 30
The impulsive action of 'Hat! I should take it!' is considerably less complex than Gamma Girl's thing involving multiple portals and dropping the hat into an animal cage...
The idea itself may only have taken you a few seconds to come up with, but, for one thing, is that including the time taken to read the post? And also, a few seconds is not what you were originally saying it took Gamma Girl to come up with it.
Plus, the basic idea is easy enough, yes. It's the details that are tricky. Such as 'which cage do I stick him in?' and 'what is the optimal arrangement of portals to prevent escape?'. Did you also come up with all of those in a few seconds, or were you planning to simply drop him in 'one of the cages' with a non-specific grouping of portals surrounding him?Last edited by Lady Serpentine; 2012-04-16 at 08:03 AM.
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2012-04-16, 08:08 AM (ISO 8601)
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Re: [Nexus] OoC 30
Just a sitiuation check
The Dino was hit in the face, think this was very much ignored. Is the Dino's skin to har? Maybe
But Gamma Girl has very big problem. One leg is normal size and the other one is nonly a few inch long, wouldn't that slow her reactions down to keep balance?Grammer is my declared deadly enemy!
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2012-04-16, 08:12 AM (ISO 8601)
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2012-04-16, 08:16 AM (ISO 8601)
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Re: [Nexus] OoC 30
I'm complaining because it changes what I was going to do completely and it was unfair for you to skip me. Which you don't seem to be understanding.
And C'nor, maybe it wouldn't have to be as complex as that in the end, maybe it'd just be he dropping him in a cage. And if Hipho would be willing to compromise, I'd like to do that.
And Zefir...no. It affected her foot because it was her foot coming out of the portal.
So now, it's more like she's just standing on a stump than anything else, while slightly squatting. Which, while not the most heroic position, gets the job done.Busy with Life
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2012-04-16, 08:19 AM (ISO 8601)
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2012-04-16, 08:35 AM (ISO 8601)
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Re: [Nexus] OoC 30
Can't we just drop this and continue the plot?
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2012-04-16, 08:56 AM (ISO 8601)
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Re: [Nexus] OoC 30
Interjection!
For excitement! And emotion!
... Curse Schoolhouse Rock. Just...curse it.
Anyways, C'nor, I'm disputing your reflex/reaction argument in this post so that I can learn from and reflect on your points! True, everyone has a bit of a delay before they react to something, but that delay doesn't begin at the end of the enemy character's post. The set of principles and logic I'm talking of are directly derived from the most basic game of chess.
Now in chess, you're always one or two moves ahead of the opponent. You calculate what move would be most advantageous for an opponent to take and take inventory of their whole stock of moves either while they are taking their turn or, if you aren't on a timer, while you are taking your's. You then use this information to plan your next move under the assumption that all but one piece is going to remain in the same place (unless castling is clearly being setup for). Well, that's what I did anyway. I don't actually have formal chess training, but I did play a whole lot while involved in the theatrical arts.
As for how that applies to reality, whenever I speak to someone, I come up with the goal for the conversation and method of accomplishing it as we are greeting one another as is customary, factoring in all the little details I can gather about the person's mentality from their speech, apparel, and telling mementos on their desktops or in/on their backpacks. When I see an unfinished balanced equation, I can determine moles present and the identity of the compound without taking any time to formulate a strategy to use to go about doing so. When I recognize an integral, BAM! I praise the math gods because already know how to solve it.
The take home message from these examples is that training decreases reaction time and in some cases nearly eliminates it. For a policeman or superhero, locking a criminal away doesn't take time to dream up. It is suggested from experience immediately, without any substantial thought processes. I'll stay out of the portal part of this piece, however, because I have no clue what that's all about.
But more important than all that in my mind is respecting turn order. If one goes on and writes an epic saga about his/her character overnight when you aren't on because you are human, not machine, and need sleep to function, my dead serious question is what's the point of even being involved in the scene after all? I mean, they've just went and got away with whatever they wanted there anyway without requesting your input on any of it so why bother giving any input at all? They obviously could care more whether or not you post (this paragraph is fight-scene exclusive, for the record). So the question is, why not have had a character do something constructive with their time accounting for the whatever number of posts went by without you without the other players inputs, like, say, *extreme example* construct a giant laser deadly-doom cannon and point it at their faces because they left your character alone for so long that they had the opportunity to do so, apparently, and respect is a two-way street!
Summary: "Time manipulation" is no valid excuse for turn order violations and should never be treated as such except with vocal, not tacit, approval from other players in a scene. You can't kick someone out of turn order just to win, which is precisely how I interpret the situation. Permission is required for such things, else there's no point to rping combat scenes at all.
*Bangs gavel against table!*
And don't get me started on the mechanics of time...
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2012-04-16, 08:59 AM (ISO 8601)
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Re: [Nexus] OoC 30
I tried to read the summary but my brain asplode an' go fwoosh. Send firemen to put out brain fire pls.
Though as far as I know we BOTH agreed my character would escape. Planning on surrounding him with portals so he CANT escape goes against what we agreed upon hence the 'time manipulation' bs to avoid said thing happening!
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2012-04-16, 09:11 AM (ISO 8601)
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Re: [Nexus] OoC 30
Actually, Libra did end up telling Julie about the bagel curse, when she was asking Julie for advice on how to make Reinholdt more dashing. I'm pretty sure Julie has forgotten about that by now though.
EDIT: Julie would gladly introduce Then to a couple variations of hell. She can be quite the hypocrite when it comes to forgiving others for their trespasses against her, and being understanding of their evil impulses.
That being said, she really didn't know Reinholdt well enough to risk her family by going to bat for him, so she'll probably just pour some whiskey on his grave and hope his prudish catboy clone doesn't show up to glare at her at his funeral.Last edited by Slii Arhem; 2012-04-16 at 09:21 AM.
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For anyone in plots run by me, know that I always tailor solutions to those in the plot. The answer may not be obvious, but it's there, and doable by the displayed abilities of the present characters. If you need help or hints, I'll try to be available to provide them.
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2012-04-16, 09:12 AM (ISO 8601)
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Re: [Nexus] OoC 30
I gave it a quick look over and with the dimension shifting, it's too complicated for me to easily tell if turn order skipping occurred or not. Honestly, I think you guys should both log off for a while (which MF already seems to have done) and take a break. Then when you come back, if you're still in disagreement, then I think it's time for arbitration. Each of you should choose a player who is not involved in the scene to read the scene carefully, speak to both of you, and come to a solution of some type.
Remember, we're all here to have fun, and internet arguments are fun for no one.My avatar! Isn't it just utterly diabolical? Ashen Lilies made it!
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2012-04-16, 09:25 AM (ISO 8601)
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Re: [Nexus] OoC 30
I figured MF's character's response was a reaction to him being skipped in the scene. I'd guess he was exasperated, as I would be, and wrote that post to indicate that he was upset.
In my opinion, skipping someone's turn in combat rp is wrong because it isolates one player (and character), hindering their chance at responding to the actions others are taking. Saying that a character gets two posts in the time it takes for another combatant, ally or enemy, to take one doesn't fly with me.
However, I'd like to say that you shouldn't feel bad about doing that if you agree with the above two sentences. We all have to learn about the tenants of ffrp at some point.
On that note, exploitation of teleportation in combat scenes isn't cool either (there's kinda an unspoken rule about it), so if you are doing that, MF, please don't. It breaks combat rp like the Wii breaks televisions.
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2012-04-16, 09:27 AM (ISO 8601)
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Re: [Nexus] OoC 30
No problem.
But on second thought I probably will keep Mister Marble on the team, since my second and third choices have just been vetoed by Mindfreak. Both are retired heroes: unlikely to have accepted 'recruitment' from Gamma Girl, more likely to agree to help out the team after seeing them in action; mostly out of pity and desire for lulz on the part of Soul Justice (also, because hot chicks), more out of generous interest and desire to help out fledgling heroes on the part of The Cryogenic Woman (would have said 'also, because hot chicks', except she's a married woman). Plus introducing Soul Justice would simply be trading one duplicate for another, since Soul Justice is a sound-based hero, like DOCTOR DECIBEL.
I'll just downplay his strength a little, and exaggerate his ability as a brick wall. Or the other way round. It's an interesting dynamic to have two bruisers on the team anyway.Last edited by Ashen Lilies; 2012-04-16 at 09:36 AM.
Originally Posted by Lord Magtok