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2012-04-18, 08:38 PM (ISO 8601)
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- Dec 2008
Re: Magic: The Gathering XIII: What A Horrible Night To Have An Enchantment- Curse
SpoilerNo. The RW one is very, very good and is one of the best in the cycle. It just gives you so much reach since suddenly all your random 2 drops that are normally terrible topdecks in the mid-lategame are now swinging in for 4ish damage the turn you drop them. It even lets them get in and still block (aka chump Grave Titan) if need be to buy you an extra turn or two to close out the game.
If it helps, think of it as giving all your guys "Kicker - RW: When this enters the battlefield it deals damage to target player equal to its power plus 2."Last edited by Suedars; 2012-04-18 at 10:31 PM.
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2012-04-18, 09:16 PM (ISO 8601)
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- Jun 2009
Re: Magic: The Gathering XIII: What A Horrible Night To Have An Enchantment- Curse
just got around to playing a bog standard wolf run deck... got to admit I didn't think making Monarchs in magic was possible.
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2012-04-18, 09:37 PM (ISO 8601)
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- May 2009
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2012-04-18, 10:54 PM (ISO 8601)
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- Dec 2009
Re: Magic: The Gathering XIII: What A Horrible Night To Have An Enchantment- Curse
Dimir member ingoodevil standing.
Member of the Evil League of Evil.
Browncoat. Because no power in the 'verse can stop us.
Member ingoodcontested standing of the Mammal Club.
Honorary turtle. See above.
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2012-04-18, 11:39 PM (ISO 8601)
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- Jan 2006
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- The Middle of Nowhere
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Re: Magic: The Gathering XIII: What A Horrible Night To Have An Enchantment- Curse
SpoilerIt's actually "Kicker 1RW" because you have to tap the Slayer's Stronghold. It's difficult to use the Haste part because it's so expensive. The card does seem good, but the deck for it doesn't exist yet and Slayer's Stronghold isn't a card that makes playing the deck worth it by itself.
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2012-04-18, 11:42 PM (ISO 8601)
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- Mar 2011
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Re: Magic: The Gathering XIII: What A Horrible Night To Have An Enchantment- Curse
SpoilerReforge the Soul looks like it could matter. I think it's worth running two of in my Black/Red Vamps. Now all I need is a good two drop.
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2012-04-18, 11:42 PM (ISO 8601)
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- Jan 2010
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Re: Magic: The Gathering XIII: What A Horrible Night To Have An Enchantment- Curse
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2012-04-18, 11:43 PM (ISO 8601)
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- Jun 2010
Re: Magic: The Gathering XIII: What A Horrible Night To Have An Enchantment- Curse
SpoilerThe land that has been talked about, Grotto of Souls I think, has that been confirmed? Or is it only rumour?DEGENERATION 86: Copy this into your sig and subtract 1 from the degeneration when you first see it. This is an antisocial experiment.
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2012-04-18, 11:52 PM (ISO 8601)
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- Jan 2010
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Re: Magic: The Gathering XIII: What A Horrible Night To Have An Enchantment- Curse
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2012-04-19, 12:30 AM (ISO 8601)
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- Jan 2006
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- The Middle of Nowhere
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2012-04-19, 12:53 AM (ISO 8601)
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- Jun 2009
Re: Magic: The Gathering XIII: What A Horrible Night To Have An Enchantment- Curse
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2012-04-19, 01:45 AM (ISO 8601)
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- Apr 2008
Re: Magic: The Gathering XIII: What A Horrible Night To Have An Enchantment- Curse
SpoilerYeah, for as much hype as Temporal Mastery got, I think Reforge the Soul is probably going to be the strongest of the miracle cards. Someone claimed that they were able to use it in testing to achieve victory on turn 1 via Storm with decent frequency. Not sure how accurate their testing was, but I can definitely see some strong possibilities for it.Last edited by Lord Seth; 2012-04-19 at 01:50 AM.
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2012-04-19, 05:03 PM (ISO 8601)
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- Aug 2008
Re: Magic: The Gathering XIII: What A Horrible Night To Have An Enchantment- Curse
About to draft triple dark ascension and I haven't even looked at the set list, which colors should I look for and what bombs exist for draft?
Thanks
Edit got to look at the set list, seems like wrg are the strong colors for draftLast edited by BobVosh; 2012-04-19 at 05:41 PM.
Originally Posted by Alabenson
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2012-04-19, 05:28 PM (ISO 8601)
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- Jan 2010
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Re: Magic: The Gathering XIII: What A Horrible Night To Have An Enchantment- Curse
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2012-04-19, 08:18 PM (ISO 8601)
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- Jan 2006
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- The Middle of Nowhere
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Re: Magic: The Gathering XIII: What A Horrible Night To Have An Enchantment- Curse
SpoilerDoes storm actually want Reforge the Soul?
I think Entreat the Angels is a more powerful than it seems. I agree that Reforge the Soul is most likely to make a constructed splash, though Terminus and Thunderous Wrath will probably end up appearing in the largest numbers.
Reforge the Soul and Terminus are the ones so far that aren't too bad to cast for their normal mana costs.
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2012-04-19, 09:14 PM (ISO 8601)
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- Dec 2007
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- California, USA
Re: Magic: The Gathering XIII: What A Horrible Night To Have An Enchantment- Curse
SpoilerPV wrote an excellent article regarding Miracle, and summed up my general thoughts regarding the mechanic (except that I feel more positive about it, particularly the excitement it will generate in limited).
Reforge the Soul reminds me a lot of Time Reversal - a very large and splashy effect that will fail to impact any format. 5 mana is a lot to ask, and Miracle is simply too random to rely on, except maybe Legacy.
Personally, the only Miracle cards I think have potential in serious play will be Thunderous Wrath, Entreat the Angels, and perhaps Temporal Mastery (most likely in Legacy). Bonfire of the Damned will probably be worked on, but it just feels inferior to Slagstorm and Whipflare. Terminus is nice and all, but if it gets played I expect it'll often just be as the 6 mana wrath. How often will you be able to cast it for 1 and need to cast it for 1?
The only one I'm really excited about it Entreat the Angels. 5 mana for a 4/4 flier is unexciting, and 7 for 2 4/4s is just ok. But 3 mana for a 4/4, 4 for 2, and so forth? The power scalling is huge, and given it's proactive nature you'll almost always be happy to cast it the turn you draw it. WSZ may be better for long, griding control games, but having your tokens fly is incredibly relevant in a world filled with Insectile Abberations and Spirit tokens. The only thing that makes me sad is that I have yet to see an angel token I really like.
In non-Miracle news, Infinite Reflection seems like it could be loads of fun. While it's almost assuredly not constructed worthy, being able to turn all your guys into Titans or whatever other nasty is on the board seems extremely powerful. Thank god it doesn't work with Lingering Souls! In RUG play a few mana dorks, maybe a huntmaster, then cast this on your opponent's Titan and swing with your board?Last edited by MammonAzrael; 2012-04-19 at 10:43 PM.
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2012-04-19, 10:30 PM (ISO 8601)
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- Jun 2009
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Re: Magic: The Gathering XIII: What A Horrible Night To Have An Enchantment- Curse
Steam ID
Chained Cambion Avatar by Elder Tsofu.
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2012-04-20, 12:47 AM (ISO 8601)
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- Mar 2009
Re: Magic: The Gathering XIII: What A Horrible Night To Have An Enchantment- Curse
So, I'm looking at various deck lists to give me ideas for future decks because I just like playing random new decks every once in a while, and I was looking at the deck lists for Tempered Steel.
What the heck does Hero of Bladehold do for tempered steel? Or Geist Of saint traft?
Also, just kinda random. If I have an Intangible virtue out, and attack with a hero of bladehold, do the tokens still come into play tapped? I assume yes, but I was curious.
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2012-04-20, 01:10 AM (ISO 8601)
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- Jan 2011
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- Dromund Kaas
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Re: Magic: The Gathering XIII: What A Horrible Night To Have An Enchantment- Curse
In other spoiler news:
Spoiler
Because screw Undying creatures.
Only problem is it's a sorcery, so you can't use it as a combat trick for the above purpose (e.g.- opponent attacks with Undying creature, you block with big enough creature to trade with it, then pop Pillar of Flame before combat damage is dealt just so it doesn't come back).
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2012-04-20, 04:23 AM (ISO 8601)
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- Dec 2008
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- Carlisle, Englund
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Re: Magic: The Gathering XIII: What A Horrible Night To Have An Enchantment- Curse
I think it is because that they are really good creatures, so it would be foolish not to include them.
Also, just kinda random. If I have an Intangible virtue out, and attack with a hero of bladehold, do the tokens still come into play tapped? I assume yes, but I was curious."Three blokes walk into a pub. One of them is a little bit stupid, and the whole scene unfolds with a tedious inevitability." - Bill Bailey
Androgeus' 3 step guide to Doctor Who speculation:
Spoiler- Pick a random character
- State that person is The Rani
- goto 1
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2012-04-20, 08:01 AM (ISO 8601)
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- Jul 2008
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- Broken Damaged Worthless
Re: Magic: The Gathering XIII: What A Horrible Night To Have An Enchantment- Curse
All that I say applies only to myself. You author your own actions and choices. I cannot and will not be responsible for you, nor are you for me, regardless of situation or circumstance.
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2012-04-20, 08:08 AM (ISO 8601)
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- May 2009
Re: Magic: The Gathering XIII: What A Horrible Night To Have An Enchantment- Curse
Hero, especially in Block, is a substantial threat that doesn't get hit by all the artifact hate that's good against Tempered Steel. It gives an edge in aggro matchups by going big, and forces control to keep in a certain amount of otherwise-iffy spot removal to deal with it. It was much better in Block than in Standard, though, because Scars Block Constructed had so few ways to deal with it that were also decent against Tempered Steel as a whole.
Also, just kinda random. If I have an Intangible virtue out, and attack with a hero of bladehold, do the tokens still come into play tapped? I assume yes, but I was curious.
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2012-04-20, 11:33 AM (ISO 8601)
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- Jun 2009
Re: Magic: The Gathering XIII: What A Horrible Night To Have An Enchantment- Curse
Spoiler
So Cavern of Souls makes my creature loving self happy.
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2012-04-20, 11:45 AM (ISO 8601)
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- Sep 2005
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- ...
Re: Magic: The Gathering XIII: What A Horrible Night To Have An Enchantment- Curse
SpoilerSame here 9MM, same here.
In non-spoilery news...or rather the answer is spoilery (maybe) but the question isn't, has there been any word on whats going on at the Helvault prereleases? Like what's in them? How many people are going to a Helvault pre-release?...It's driving me mad whats in that confounded thing!Warriors & Wuxia: A community world-building project focused on low-magic wuxia/kung-fu action using ToB.
"These 'no-nonsense' solutions of yours just don't hold water in a complex world of jet-powered apes and time travel."
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2012-04-20, 12:05 PM (ISO 8601)
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- Dec 2008
Re: Magic: The Gathering XIII: What A Horrible Night To Have An Enchantment- Curse
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2012-04-20, 12:42 PM (ISO 8601)
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- Sep 2005
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- ...
Re: Magic: The Gathering XIII: What A Horrible Night To Have An Enchantment- Curse
Helvault Contents
SpoilerAwww. I was kinda hoping for regular card-sized versions of the angels and demons in the Helvault, so I could use them in play, but the super-sized ones are still cool. Plus, free track-down dice in a classy color combination and double-sided tokens for angels and demons...and the angel token actually looks good!
...Course...now I'll need cards that actually make angel/demon tokens but how hard can that be?...Right? Hello? >.>Warriors & Wuxia: A community world-building project focused on low-magic wuxia/kung-fu action using ToB.
"These 'no-nonsense' solutions of yours just don't hold water in a complex world of jet-powered apes and time travel."
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2012-04-20, 12:45 PM (ISO 8601)
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- Dec 2008
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- Carlisle, Englund
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Re: Magic: The Gathering XIII: What A Horrible Night To Have An Enchantment- Curse
"Three blokes walk into a pub. One of them is a little bit stupid, and the whole scene unfolds with a tedious inevitability." - Bill Bailey
Androgeus' 3 step guide to Doctor Who speculation:
Spoiler- Pick a random character
- State that person is The Rani
- goto 1
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2012-04-20, 02:31 PM (ISO 8601)
- Join Date
- Mar 2009
Re: Magic: The Gathering XIII: What A Horrible Night To Have An Enchantment- Curse
Ohmygodohmygodohmygodohmygod.
The three Vensers I ordered for my cousin came today. It was in some rather heavy duty packaging, and there were a bunch of other cards, so once I saw the Vensers, I just assumed they'd put the other ones in to make sure the Vensers didn't bend.
Then I saw the Timely reinforcements and thought that was a curious choice, but I wasn't complaining.
Then I saw more. There were 4, and I didn't even order them.
There were also 4 Mana Leaks, 3 Day of Judgements, 2 Mimic Vats, and 4 think Twices.
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2012-04-20, 02:53 PM (ISO 8601)
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- Dec 2007
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- California, USA
Re: Magic: The Gathering XIII: What A Horrible Night To Have An Enchantment- Curse
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2012-04-20, 03:43 PM (ISO 8601)
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- Aug 2009
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- Canada
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Re: Magic: The Gathering XIII: What A Horrible Night To Have An Enchantment- Curse
Dude... That... is... an awesome purchase. 17 cards you didn't order? And as good as those?
If they truly were throw-ins, I will be jealous of you until the day I die. Which I don't intend to do (again).Demilich avatar by Smuchmuch. Thank you VERY much!
Old Extended Signature, last updated in 2012
Awright, Supagoof, that's just awesome. Thanks!
Spoiler
Infernal avatar by Savana. Thanks!
Nude version by SmuchMuch.