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  1. - Top - End - #721
    Ogre in the Playground
     
    ElfPirate

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    Jan 2012

    Default Re: 3.5 Political Adventure [IC]

    The merman shakes his head and calls over the merfolk sorcerer. They converse quietly and then the youthful sorcerer raises his head to look at Aquarius.

    "I am not capable of this feat, but there are others in our shoal who could perhaps. But why do you ask; we are not disposed to assist humans even you."
    What pokemon are you:
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  2. - Top - End - #722
    Ogre in the Playground
     
    Sgt. Cookie's Avatar

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    Aug 2011
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    Default Re: 3.5 Political Adventure [IC]

    With a sly smile, Aquarius responds "What I have in mind may persuade you."

    "The Captain is a greedy man, after saving his life he demanded that we kill your kind, obviously none took heed. What I suggest is that we punish him, force him to track down he who first took the Coral Seeds and bring him to you. If nothing else, the Captain will curse his greed for the rest of his days."

    "But, there is the possibility he will succeed, therefore the original thief would be brought to you for punishment."
    Open the lid and snatch a homebrewed treat from Cookie's Jar

    Ponytar by Dirtytabs

    Quote Originally Posted by DudeWhyAreAllTheNamesTaken(Imgur)
    Chaotic neutral. Might rob you blind. Might save your life. Might do both.

  3. - Top - End - #723
    Barbarian in the Playground
     
    GreenSorcererElf

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    Aug 2009

    Default Re: 3.5 Political Adventure [IC]

    Clinging high up on the mast, working with the sailors to save it from the flames, Sel was suddenly struck by the odd sensation that a ship going back home might be hard to come by.

    "Wierd."

  4. - Top - End - #724
    Titan in the Playground
     
    ClericGuy

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    May 2011
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    Default Re: 3.5 Political Adventure [IC]

    Caladeran walked over to watch the Captain, the anger at this situation plain on his elven features. In a voice pitched for the captain's ears, he spoke in a low, even voice. "I am ... disappointed at your lack of transparency. We shall need to discuss this further once we have dealt with the situation at hand."
    Last edited by Starbin; 2013-02-24 at 11:04 PM.
    Life is ... life. As always bot/cut as necessary.
    DM: "Why do you have so many characters?"
    Me: "Because I never embraced the strategic value of running away."


    Fare thee well, N_R ... you will missed!y

  5. - Top - End - #725
    Firbolg in the Playground
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    Sep 2007
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    Vancouver, BC
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    Default Re: 3.5 Political Adventure [IC]

    Unaware of the drama above desck, Ivor whistles a jaunty tune as he helps himself to the glowing sword and javelin.

    He then returns to the top deck, only half-remembering why he went below to begin with.

    "I say," he says, "are the mermaid mollified?"
    Plot Hooks. Campaigns and Encounters - an aid for DMs in a hurry. A resource for all to enjoy! (Now archived)

  6. - Top - End - #726
    Ogre in the Playground
     
    ElfPirate

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    Jan 2012

    Default Re: 3.5 Political Adventure [IC]

    Spoiler
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    I'm seriously enjoying the fact that everyone in the party is doing something different here!


    The merman smirks, the first time you have seen one smile, but this looks distinctly malicious. "I could find a wizard to do this. If so I will return, but do not think to cross us." The merfolk leave with no more notice, vanishing into the deeps.

    The captain baulks at Cal's threat, stunned as he was from Aquarius's blow moments before. He is so cowed that he doesn't even comment when Ivor strolls past carrying two of his most prized trading items.
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  7. - Top - End - #727
    Firbolg in the Playground
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    Sep 2007
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    Default Re: 3.5 Political Adventure [IC]

    "Ah, captain," Ivor says to the glowering seaman, "I cannot help but notice the value of these items within my most royal grasp."

    He waits for the captain to decipher his colloquial and heavily-accented voice.

    "Today you looked me-Prince Ivor Khal-Khan, most High Prince of the Blood Steppe-in the eye and lied to me. Normally this would be sufficient for me to cut out your tongue, and at least three of your fingers to pay for this most fell crime."

    Spoiler
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    Intimidate +2 Bluff synergy

    (1d20+12)[20]


    "However. You may instead offer me one of these small trinkets instead, and I shall even have my retinue..."

    He points to his traveling companions.

    "...cease randomly hitting you. Furthermore, I may be able to convince your crew to not string you up for endangering them with your mindless greed."

    He pauses and lets all his words register.

    "What is your decision?"
    Last edited by redzimmer; 2013-02-25 at 07:47 PM.
    Plot Hooks. Campaigns and Encounters - an aid for DMs in a hurry. A resource for all to enjoy! (Now archived)

  8. - Top - End - #728
    Ogre in the Playground
     
    ElfPirate

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    Default Re: 3.5 Political Adventure [IC]

    The captain's face pales further and he holds out his hands mumbling; "Take them my lord, take them both."
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  9. - Top - End - #729
    Titan in the Playground
     
    ClericGuy

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    Default Re: 3.5 Political Adventure [IC]

    Caladeran nodded to himself, then he walked over to meet with the others, once they were all finished with their tasks.

    Spoiler
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    Okay, so I like Ivor ... he makes me laugh
    Life is ... life. As always bot/cut as necessary.
    DM: "Why do you have so many characters?"
    Me: "Because I never embraced the strategic value of running away."


    Fare thee well, N_R ... you will missed!y

  10. - Top - End - #730
    Barbarian in the Playground
     
    GreenSorcererElf

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    Aug 2009

    Default Re: 3.5 Political Adventure [IC]

    After helping the sailors save the rigging and some of the sail, Sel refuses to try running down the gently swaying mast. Instead she demands a rope to descend, even though her magical boots would likely save her from any significant sprains.

    She is just sufferring from an irrational fear of tumbling overboard on her way down. After carefully lowering herself to the surface of the deck.

    She nods companionably as Cal.

  11. - Top - End - #731
    Titan in the Playground
     
    ClericGuy

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    Default Re: 3.5 Political Adventure [IC]

    Caladeran raised an eye at Sel's apparent bravado, then gave her a rare smile, even if it were somewhat faint. "Well done with the flames. I am glad we will not sink just yet."
    Life is ... life. As always bot/cut as necessary.
    DM: "Why do you have so many characters?"
    Me: "Because I never embraced the strategic value of running away."


    Fare thee well, N_R ... you will missed!y

  12. - Top - End - #732
    Firbolg in the Playground
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    Default Re: 3.5 Political Adventure [IC]

    Satisfied for the time being, Ivor addresses his companions.

    "It seems our heroic efforts to save the ship not without reward. Pray dear friends, how feel you in regards to the splitting of said dividends?"

    He holds up the sword and javelin to remind them of what he is babbling about.

    "I say, is it possible for us to perhaps share quarters for the remainder of the voyage?"

    At their looks of confusion or suspicion he continues:

    "I am not a gambling man"-a complete lie-"but I would not be surprised to see an attempt at reprisal from this lot."
    Plot Hooks. Campaigns and Encounters - an aid for DMs in a hurry. A resource for all to enjoy! (Now archived)

  13. - Top - End - #733
    Titan in the Playground
     
    ClericGuy

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    Default Re: 3.5 Political Adventure [IC]

    Caladeran nodded curtly, glancing at the rest of the crew. "I concur. This lot was willing to bet their lives on a bunch of trinkets. I'm sure they would be willing to throw ours away. Perhaps Selena can insinuate herself into the our 'hosts' minds?"

    Spoiler
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    Not sure this is within Sel's specs, but if she could plant a suggestion or two (like scream bloody murder when one of the pirates is planning ... well, bloody murder).
    Life is ... life. As always bot/cut as necessary.
    DM: "Why do you have so many characters?"
    Me: "Because I never embraced the strategic value of running away."


    Fare thee well, N_R ... you will missed!y

  14. - Top - End - #734
    Barbarian in the Playground
     
    GreenSorcererElf

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    Aug 2009

    Default Re: 3.5 Political Adventure [IC]

    "I could make some of them more receptive to our viewpoints for a few hours, but wholesale domination of their minds is a power I'm not sure I will ever master. There are both technical and moral hurdles to the uses I have seen it put to."

    "If some segment of the crew is not thankful we intervened and transferred their captain's pearls without costing them their lives, it remains a great deal farther to attack us. Perhaps one of you could spread the word that such foolhardiness would be fatal at ANY hour."
    Last edited by sdream; 2013-03-04 at 08:53 AM.

  15. - Top - End - #735
    Firbolg in the Playground
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    Sep 2007
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    Default Re: 3.5 Political Adventure [IC]

    Seeing the wisdom of this, Ivor goes to the crew he had managed to rally during the fracas.

    If talking sense into them would not work, good old fashioned threats would suffice.

    Spoiler
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    First he will try diplomacy
    (1d20+3)[19]

    And failing that, Intimidate
    (1d20+10)[17]
    Plot Hooks. Campaigns and Encounters - an aid for DMs in a hurry. A resource for all to enjoy! (Now archived)

  16. - Top - End - #736
    Ogre in the Playground
     
    ElfPirate

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    Default Re: 3.5 Political Adventure [IC]

    The six men who had responded to Ivor's call during the battle are impressed by both Ivor's and Seal's contributions, and listen to him intently. They seem more inclined to celebrate the group as heroes then attack them.

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    What exactly are you saying to them? "Don't attack us, we saved you!"
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  17. - Top - End - #737
    Firbolg in the Playground
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    Sep 2007
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    Default Re: 3.5 Political Adventure [IC]

    Ivor explains the merits of siding with them should the rest of the crew seek retribution.

    For starters, Ivor illustrates the great power and ability that he and his companions have. And then reminds the crewmen that the merfolk are not killing them as a results of his companions' intervention.

    Common sense self-preservation.
    Plot Hooks. Campaigns and Encounters - an aid for DMs in a hurry. A resource for all to enjoy! (Now archived)

  18. - Top - End - #738
    Ogre in the Playground
     
    ElfPirate

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    Default Re: 3.5 Political Adventure [IC]

    The men seem suitably convinced, though they are nervous at the thought of another battle occurring on their decks.
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  19. - Top - End - #739
    Ogre in the Playground
     
    ElfPirate

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    Default Re: 3.5 Political Adventure [IC]

    You retreat to your cabins, a few of you nervous about how the crew might react in future.
    Before you have even awoken at dawn a cry goes up from the sailors, one of fear and anger.
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  20. - Top - End - #740
    Barbarian in the Playground
     
    GreenSorcererElf

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    Aug 2009

    Default Re: 3.5 Political Adventure [IC]

    Sel rolled over in her hammock.

    "What are the odds the boat will sink if I just stay in here?"

    But she put a foot down anyway and rubbed her eyes.

  21. - Top - End - #741
    Firbolg in the Playground
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    Default Re: 3.5 Political Adventure [IC]

    Ivor

    "I suppose it will be fish wit the legs of men this time," Ivor says, rubbing his scalp and returning to the main deck.
    Plot Hooks. Campaigns and Encounters - an aid for DMs in a hurry. A resource for all to enjoy! (Now archived)

  22. - Top - End - #742
    Titan in the Playground
     
    ClericGuy

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    Default Re: 3.5 Political Adventure [IC]

    Laying on his hammock, Caladeran had entered the trance his people often did to pass the time from dusk till dawn. However, at sunrise, cries from the deck drew his attention. Rising, he made sure his chain was ready and stepped forward to see what had happened.

    Spoiler
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    Listen: (1d20+3)[7]
    Spot: (1d20+3)[5]
    Life is ... life. As always bot/cut as necessary.
    DM: "Why do you have so many characters?"
    Me: "Because I never embraced the strategic value of running away."


    Fare thee well, N_R ... you will missed!y

  23. - Top - End - #743
    Firbolg in the Playground
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    Sep 2007
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    Vancouver, BC
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    Default Re: 3.5 Political Adventure [IC]

    Reaching the main deck, Ivor grabs one his cowed seamen.

    "You there, to what do you direct this screaming and consternation toward?"
    Last edited by redzimmer; 2013-03-09 at 01:53 AM.
    Plot Hooks. Campaigns and Encounters - an aid for DMs in a hurry. A resource for all to enjoy! (Now archived)

  24. - Top - End - #744
    Ogre in the Playground
     
    ElfPirate

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    Jan 2012

    Default Re: 3.5 Political Adventure [IC]

    Seal, Cal and Ivor head out onto the deck to find men scrambling away from one side, and as they approach the rails it is possible to see merfolk swimming cautiously beside the boat. One is recognizable as the man who spoke with Aquarius before.
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  25. - Top - End - #745
    Ogre in the Playground
     
    Sgt. Cookie's Avatar

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    Aug 2011
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    Default Re: 3.5 Political Adventure [IC]

    Hearing the yells, Aquarius gets out of bed, puts on his armour and sword and goes onto the deck. Seeing the others by the rails he goes there and calls out to the merman he spoke to before. "Do you know what's going on?"
    Open the lid and snatch a homebrewed treat from Cookie's Jar

    Ponytar by Dirtytabs

    Quote Originally Posted by DudeWhyAreAllTheNamesTaken(Imgur)
    Chaotic neutral. Might rob you blind. Might save your life. Might do both.

  26. - Top - End - #746
    Barbarian in the Playground
     
    GreenSorcererElf

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    Aug 2009

    Default Re: 3.5 Political Adventure [IC]

    Sel asks the sailors to ready wet cloths and buckets just in case the mermen light the rigging again.

  27. - Top - End - #747
    Ogre in the Playground
     
    ElfPirate

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    Jan 2012

    Default Re: 3.5 Political Adventure [IC]

    The sailors cringe at Seal's words but this time the merfolk show no sign of hostility.

    A merman with a long flowing silver beard answers Aquairus's question. "We have come to bind this human as you suggested: but we will require something of you. We do not punish beyond what is necessary and we do not work for humans either way."

    "If you require that he is bound to search for the thieves who stole our treasures, we will bind you also to perform a quest for us, for just as you cannot journey far beneath the sea, we rarely go deep into the grasslands."
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  28. - Top - End - #748
    Ogre in the Playground
     
    Sgt. Cookie's Avatar

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    Default Re: 3.5 Political Adventure [IC]

    Thinking about the situation, Aquarius instinctively goes to draw his hood, but had left his cloak down below. "Your conditions make sense, but buissines of import brought me to your waters, as such at this moment in time I am unable to accept the binding, if it were required. Once my buissines is concluded I would be more than willing to perform the task you require of me."

    "If it is in anyway connected to your task, my buissines is taking me to an island, where an artefact known as the Ice Heart may reside."
    Open the lid and snatch a homebrewed treat from Cookie's Jar

    Ponytar by Dirtytabs

    Quote Originally Posted by DudeWhyAreAllTheNamesTaken(Imgur)
    Chaotic neutral. Might rob you blind. Might save your life. Might do both.

  29. - Top - End - #749
    Ogre in the Playground
     
    ElfPirate

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    Default Re: 3.5 Political Adventure [IC]

    "You are a slippery man, either accept our binding now or we will be gone."
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  30. - Top - End - #750
    Ogre in the Playground
     
    Sgt. Cookie's Avatar

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    Default Re: 3.5 Political Adventure [IC]

    "An unfortunate habit, I'm afraid. Look, if my buissiness was not as important, I would accept it without hesitation. So, the question becomes "Can your task be delayed?", because mine cannot. Once my task is finished and my companions are on their way, which will only take the next couple of days, then I can accept the binding and begin your task."
    Open the lid and snatch a homebrewed treat from Cookie's Jar

    Ponytar by Dirtytabs

    Quote Originally Posted by DudeWhyAreAllTheNamesTaken(Imgur)
    Chaotic neutral. Might rob you blind. Might save your life. Might do both.

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