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  1. - Top - End - #511
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    Default Re: Thy Fearful Symmetry - Dark Heresy (OOC)

    "accidentally"

    oh destro

  2. - Top - End - #512
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    Default Re: Thy Fearful Symmetry - Dark Heresy (OOC)

    Posting because my invisible-post-sense is tingling.
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  3. - Top - End - #513
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    Default Re: Thy Fearful Symmetry - Dark Heresy (OOC)

    Okay. Here's Red's Awareness roll.
    Aware30 - (1d100)[82]
    Ouch

    I assume you're thinking of the Lambda Special, Crown? Because I'm really feeling up for the Lambda Special right now.
    Last edited by Thanatos 51-50; 2012-08-04 at 10:49 PM.
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  4. - Top - End - #514
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    Default Re: Thy Fearful Symmetry - Dark Heresy (OOC)

    Is that the one where we set everything on fire and run the hell away? I like that one.

    and I guess if we're all making awareness tests I should make one too? (1d100)[16] - and Tychon rolls four degrees of success.
    Last edited by Destro_Yersul; 2012-08-05 at 12:38 AM.
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  5. - Top - End - #515
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    Default Re: Thy Fearful Symmetry - Dark Heresy (OOC)

    Quote Originally Posted by Destro_Yersul View Post
    Is that the one where we set everything on fire and run the hell away? I like that one.
    No, we shoot holes in the flammable substance container to get it all over the place.
    Then we make fire go everywhere.
    So, yeah. Close enough.
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  6. - Top - End - #516
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    Default Re: Thy Fearful Symmetry - Dark Heresy (OOC)

    This will not backfire on us at all!
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  7. - Top - End - #517
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    Default Re: Thy Fearful Symmetry - Dark Heresy (OOC)

    Time for some back-of-the-envelope science tech-scripture!

    The hydrogen tank is a sphere with a radius of 5.5m (=> volume 697 m3), storing hydrogen at maybe about 750bar (that's the highest standard pressure at which it's stored today).

    Treating hydrogen as an ideal gas and assuming it's at ambient temperature (that's a bad assumption but I haven't done thermodynamics in way too long), that means that the density of hydrogen inside the tank is about 64kg/m3, meaning we have roughly 47 tonnes of hydrogen in there.

    Burning hydrogen will release 121 MJ per kg. Multiply that by 47 tonnes, and we have about 5.7 TJ of energy being released (assuming it all burns at once, again not the best assumption).

    A ton of TNT is 4.184 GJ, so the explosive force would be roughly equal to 1.4 kilotons. That's a little under 1/10th of the energy of the Little Boy atom bomb.

    Modelling the reaction as instantaneous over the whole volume of the tank probably inflates the number, but modelling the hydrogen as being stored at room temperature (when I think compressed gases are generally stored at as low a temperature as possible) means that I've probably under-estimated the amount of hydrogen in the tank.

    Bear in mind also that a decompressing gas undergoes a rapid temperature change. This is a big safety concern when people are using liquid hydrogen, as it can create conditions suitable for ignition.

    I think Jericus would have a rough idea of the size of this explosion. He's a tech-priest, he can probably do these calculations (with the same kind of guesswork numbers I'm using) pretty rapidly in the bit of his brain they replaced with a calculator.

    (Also, bear in mind that the tank is resisting a really hefty internal pressure; you probably need a powerful shot to punch through it at all. Not that you don't have powerful guns.)
    Last edited by LCP; 2012-08-05 at 05:01 AM.
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  8. - Top - End - #518
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    Default Re: Thy Fearful Symmetry - Dark Heresy (OOC)

    Maybe we just de-pressurise it then, and don't set it on fire.

    Does anyone have a grenade?

  9. - Top - End - #519
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    Default Re: Thy Fearful Symmetry - Dark Heresy (OOC)

    I think the only safe way to knock a hole in this tank is from waaaaaaay over there. In our ship.

    Otherwise, kaboom.
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  10. - Top - End - #520
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    Default Re: Thy Fearful Symmetry - Dark Heresy (OOC)

    How about we only threaten to de-pressurise it?

  11. - Top - End - #521
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    Default Re: Thy Fearful Symmetry - Dark Heresy (OOC)

    What if he calls our bluff? Personally, I think we're a lot better off bravely running away. Or shooting him. Or both!
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  12. - Top - End - #522
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    Default Re: Thy Fearful Symmetry - Dark Heresy (OOC)

    From an OOC perspective, I'm not sure whether Tauron will be able to successfully Deceive Fox after Tyvhon fluffed his roll, but he's probably going to try anyway. I won't be insulted if the game doesn't support a good test making up for a bad test, though. However, before I post in character would you mind letting me know if Tauron's basic awareness roll of 9 vs. 15 is good for anything, LCP?

    EDIT: Better idea! Tauron's going to try to convince Fox that Rhodes has set this all up, based on a) him and Millie sharing a love for skulking around ceilings, b) him quitting the auction as Millie was about to start shooting, and c) the suspiciously upmarket webgun Tauron's just picked up. I guess that's gonna be a Charm roll, but I'd still like to know of Tauron can see Rhodes before he says anything.
    Last edited by Thragka; 2012-08-05 at 02:26 PM.
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  13. - Top - End - #523
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    Default Re: Thy Fearful Symmetry - Dark Heresy (OOC)

    Sorted - awareness check results described IC.
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  14. - Top - End - #524
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    Default Re: Thy Fearful Symmetry - Dark Heresy (OOC)

    Okay guys, sorry for pulling this out of my nether regions but it just might work.
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  15. - Top - End - #525
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    Default Re: Thy Fearful Symmetry - Dark Heresy (OOC)

    You seem to have double-posted there, Thragka. May want to get rid of one of those.

    I'm betting, myself, that the gun belonged to the Beast House, before Millie swiped it. If your gambit doesn't work, I think we're shooting our way out of this one.
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  16. - Top - End - #526
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    Default Re: Thy Fearful Symmetry - Dark Heresy (OOC)

    Oops, thanks. It pains me to get rid of the
    Post with the successful fellowship test, but I guess it was the loser in the game of 500 errors.

    It did occur to me about the gun. But dammit, it must be worth a try.
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  17. - Top - End - #527
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    Default Re: Thy Fearful Symmetry - Dark Heresy (OOC)

    Well, looks like we're shooting.

  18. - Top - End - #528
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    Default Re: Thy Fearful Symmetry - Dark Heresy (OOC)

    Guess I need some initiative rolls.

    Tychon - (1d10+9)[13]
    Nova - (1d10+8)[17]
    Red - (1d10+4)[5]
    Tauron - (1d10+3)[11]
    Jericus already rolled an 8 a few posts back; well keep that.

    The Auctioneer (1d10+4)[14]
    Handlers (1d10+3)[10]
    Ripsaw Scuttlers (1d10+5)[8]

    Octavian (1d10+3)[13]
    Kill-team (1d10+3)[9]
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  19. - Top - End - #529
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    Default Re: Thy Fearful Symmetry - Dark Heresy (OOC)

    And I need Rapid Reaction checks for Tychon and Fox to avoid being Surprise Round'd:

    Tychon - (1d100)[21]
    Fox - (1d100)[25]

    So Tychon and Fox get to act (Fox first), then the grenades go off. Anyone within 15m of the photon flash when it goes off needs a Toughness test against being blinded for 1d5 rounds. As a houserule, if you don't have direct LOS to the square the grenade is in, you auto-pass - I don't think the intention of the rules as written is to let the flash work through solid walls.
    Last edited by LCP; 2012-08-06 at 04:46 AM.
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  20. - Top - End - #530
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    Default Re: Thy Fearful Symmetry - Dark Heresy (OOC)

    Quote Originally Posted by LCP View Post
    the grenades go off.
    what did I miss?

  21. - Top - End - #531
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    Default Re: Thy Fearful Symmetry - Dark Heresy (OOC)

    Sorry, that's just me rolling OOC before putting up the IC update. I saw no-one online so I thought I could get away with it.

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    Since he rolled a higher Initiative score than Tychon (who's faster now?) I've taken Fox's move for the surprise round already, putting him in cover. The grenades are in the square marked with the X - Tychon gets his actions for the Surprise round, then they go off and we go to the initiative order rolled.
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  22. - Top - End - #532
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    Default Re: Thy Fearful Symmetry - Dark Heresy (OOC)

    Wow. Red is being absolutely useless/shredded by grenades lately.
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  23. - Top - End - #533
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    Default Re: Thy Fearful Symmetry - Dark Heresy (OOC)

    Right, time for some rolls.

    Photon flash (toughness tests):

    Handler_1 - (1d100)[93] - fail
    Handler_2 - (1d100)[32] - fail
    Handler_3 - (1d100)[84] - fail
    Handler_4 - (1d100)[6] - pass
    Handler_5 - (1d100)[96] - fail
    Ripsaw_Scuttler - (1d100)[5] - pass (the one by Red the other one is out of LOS).

    These rolls are working down through the handlers from the top of the map. The one in the doorway is out of range of the flash, as is Jericus. Nova and Red still need to test, however Ill let you guys roll those when your turns come around.

    Frag grenade! Only Red and the Scuttler are now in the blast radius.

    Red - (2d10)[11] - 3 wounds
    Location - (1d100)[66] - body

    Scuttler - (2d10)[13] - 9 wounds
    Location - (1d100)[17] - clicky spider legs
    Last edited by LCP; 2012-08-06 at 04:25 PM.
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  24. - Top - End - #534
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    Default Re: Thy Fearful Symmetry - Dark Heresy (OOC)

    I forget, you get dodges against grenades, don't you?

    Red_Dodge - (1d100)[7] - that's got to be a pass

    Scuttler_Dodge - (1d100)[62] - pass

    So no-one got hurt at all.

    Into full combat time. Checking the rolls, we've got these initiative blocks:

    Nova
    Fox
    Tychon
    Rhodes
    Tauron
    Handlers
    Kill-Team
    Scuttlers

    Jericus
    Red

    This is going to make things a little awkward. I'll update as frequently as possible to try and give you the information of who's doing what in the correct order, but unless your actions are completely dependent on what comes before you, I encourage you to post away utterly irrespective of the initiative order. I can sort out what happens in what order in my posts, and if for any minor uncertainties you can give me conditional plans in OOC spoilers. This combat should be a cauldron of confusion anyway, with the flare and the smoke and the blast and the echoes, so I hope you guys'll forgive me if I suggest we accept a certain amount of muddle.

    Regarding the kill-team: Tauron and Tychon can see some of them already, and if they open up with their hellguns their position will become clearly visible to everyone. They're getting some considerable cover from their position, and for range purposes you should treat them as being at an average range of 25m from you wherever you are.

    If you want to reach them in close quarters, you can either try the challenging unassisted climb (just grab onto one of the grey bits I've been letting you move through and start making unmodified climb checks); alternatively you can make for the ladders at the far left of the map. I'll start extending the map into the 3rd dimension as soon as someone tries this; otherwise, unless it's requested, I'll put that off.

    Similarly, if you want to take cover against shots coming from above, it'll be a bit trickier than against the guys on the ground: get into a grey zone (or under the pipes like Nova) and make a concealment check. Just being there'll give you a base cover value of 5 AP to all locations; I'll boost it by 4 for each degree of success on the check.

    The only changes to the map are that Red and the Scuttler have dodged out of the blast radius of the frag grenade. The Scuttler went one square SE and one square E; the direction of Red's jump is Thanatos' choice.
    Last edited by LCP; 2012-08-06 at 04:52 PM.
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  25. - Top - End - #535
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    Default Re: Thy Fearful Symmetry - Dark Heresy (OOC)

    WHY IS THE BEAST HOUSE MAN POINTING HIS GUN AT RED RHODES LITERALLY JUST BETRAYED THEIR CONFIDENCE breaths

    At some point Tauron is gonna get Lambda Cell Syndrome and want to blow up the station just to get back at the people who've annoyed him. Heck, I think I've got Lambda Cell Syndrome by now.
    Last edited by Thragka; 2012-08-06 at 06:59 PM.
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  26. - Top - End - #536
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    Default Re: Thy Fearful Symmetry - Dark Heresy (OOC)

    Are you suggesting that wanting to blow up the station for revenge/heretic killing/lulz is a mental deficiency and not a valid tactic?

    As for who's faster, it's Tychon, the majority of the time. He seems to have been put off by the grenades, on this occasion. Plus Fox rolled a 10.

    Tychon. WHY DO YOU NOT HAVE CLIMB TRAINED. That's a S based skill, too. Bugger.

    Regarding cover: Tychon can basicallly put bullets wherever he wants them without any penalties. Does this mean he can ignore cover by aiming at exposed bits?
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  27. - Top - End - #537
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    Default Re: Thy Fearful Symmetry - Dark Heresy (OOC)

    These guys have sorted their ambush position out properly: you can consider them as having cover on every location, just leaning out/round to shoot. Called shots won't help.

    Against guys on the ground, though, if they are open on one side he can target that arm/leg and avoid the cover.
    Last edited by LCP; 2012-08-07 at 12:26 PM.
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    Default Re: Thy Fearful Symmetry - Dark Heresy (OOC)

    About to post IC, but one thing first: I don't think Nova needs to test against the photon flashers, because she is just barely outside the 15m range.

    13 meters west on the map, 8 meters south, Pythagoras says that she's (square root of the sum of 13 squared and 8 squared) = ~15.3m from the grenades.
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    Default Re: Thy Fearful Symmetry - Dark Heresy (OOC)

    Red needs a toughness test to fail!
    Toughness - (1d100)[59]
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    Default Re: Thy Fearful Symmetry - Dark Heresy (OOC)

    Pythagoras says that she's (square root of the sum of 13 squared and 8 squared) = ~15.3m from the grenades.
    Ah, cool. I did it in Inkscape by just making a 15m line and rotating it, but Pythagoras is less prone to human error/more transparent. A-climbing Nova goes.

    Since we're talking about metal laticework/bars/other rough metal thingies, would this give a bonus to attempts to climb it, since the base climb check is considered to be against a sheer (thus, difficult) surface?
    Good point. Let's call it a +20.
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