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    JNAProductions's Avatar

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    Default The Stormlord's Wargear

    Skysplitter Pattern Tactical Dreadnought Armour
    Artifact, Heavy Armor

    This massive suit of Terminator Armour is nigh-indestructible, and heavily resistant to psykers. It operates as Heavy Armor that requires a minimum Strength Score of 18 to wear without being slowed and grants AC 23. Anyone who dons the armor and has 12 Strength or less finds themselves completely unable to move properly, only able to waddle awkwardly at 5'. Furthermore, this armour grants resistance to all non-magical damage.

    It also has inbuilt powerfields, capable of repelling sorcerous attacks. The wearer of this armor is immune to cantrips, as if affected by a smallGlobe Of Invulnerability. The wearer can use a bonus action to empower the fields, increasing the Globe's effects to work on spells of 1st level as well, or use their action to empower the fields to work on spells of 3rd level or lower.

    The Stormlord's Claws
    Artifact, Lightning Claws

    These are a pair of powerfield equipped claws. They are Light and Finesse weapons that deal 2d8 slashing damage plus 1d8 lightning damage, and can work as a spellcasting focus. The save DC and to-hit rolls of any spell that deals in lightning or thunder is increased by 2 when using the claws as a focus. Finally, if such a spell is cast through them, the wielder may make a single attack as a bonus action with the claws.



    These items are for Jbe's PC in this game.
    Last edited by JNAProductions; 2020-12-15 at 02:50 PM.
    I have a LOT of Homebrew!

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    Daemon

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    Default Re: The Stormlord's Wargear

    Shouldn't most artifact rarity gear have quirks/personalities/etc?

    Or should that be legendary instead? Or is that a system-rebuild change for this (WH40K) version of 5e?
    Dawn of Hope: a 5e setting. http://wiki.admiralbenbo.org
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    Colossus in the Playground
     
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    Default Re: The Stormlord's Wargear

    Quote Originally Posted by PhoenixPhyre View Post
    Shouldn't most artifact rarity gear have quirks/personalities/etc?

    Or should that be legendary instead? Or is that a system-rebuild change for this (WH40K) version of 5e?
    They're wholly unique items, custom-built by and for a missing Primarch.

    I could switch them down to Legendary, but Artifact feels more appropriate. That being said, I'll ask the player what they think of generating some quirks.
    I have a LOT of Homebrew!

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    Daemon

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    Default Re: The Stormlord's Wargear

    Quote Originally Posted by JNAProductions View Post
    They're wholly unique items, custom-built by and for a missing Primarch.

    I could switch them down to Legendary, but Artifact feels more appropriate. That being said, I'll ask the player what they think of generating some quirks.
    I might in that case just make a separate category: unique. Unlike artifacts which generally are intelligent and shape the world by themselves, this is just a one-off, special piece of gear.

    But either way works.
    Dawn of Hope: a 5e setting. http://wiki.admiralbenbo.org
    Rogue Equivalent Damage calculator, now prettier and more configurable!
    5e Monster Data Sheet--vital statistics for all 693 MM, Volo's, and now MToF monsters: Updated!
    NIH system 5e fork, very much WIP. Base github repo.
    NIH System PDF Up to date main-branch build version.

  5. - Top - End - #5
    Colossus in the Playground
     
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    Default Re: The Stormlord's Wargear

    Quote Originally Posted by PhoenixPhyre View Post
    I might in that case just make a separate category: unique. Unlike artifacts which generally are intelligent and shape the world by themselves, this is just a one-off, special piece of gear.

    But either way works.
    Fair enough. I do see your point.
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