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- Aug 2010
With the head of a Rabbit... (3.5e Creature)
Large Magical Beast (Chaos)
Hit Dice 3d10+6 (22 HP)
Speed 60 ft. (12 squares)
Armor Class 13 (–1 size, +1 Dex, +3 natural), touch 10, flat-footed 12
Base Attack/Grapple +3/+9
Attack: Claw –1 melee (1d4+1)
Full-Attack: 2 Claw –1 melee (1d4+1)
Space:10 ft./ 5 ft.
Special Attacks: -
Special Qualities: Low-light vision, scent
Saves: Fort +5 Ref +4 Will +2
Abilities:Str 14, Dex 13, Con 15, Int 10, Wis 12, Cha 6
Skills: Jump +5, Listen +5, Spot +5
Feats Endurance, Run
Environment: Temperate Forest
Organization: Domesticated or herd (6–30)
Challenge Rating: 1
Alignment:Always Chaotic Neutral
Created by the god of madness as his first living creatures, Esquilax are known as horses with the head of a rabbit, and body of a Rabbit. Which would be an adequate description.
They look like perfectly normal cute harmless rabbits except for two things, firstly it is the size of a horse, secondly it has razor retractable claws which they use to maul their foes.
Carrying Capacity: A light load for an Esquilax is up to 150 pounds; a medium load, 151–300 pounds; and a heavy load, 301–450 pounds. An Esquilax can drag 2,250 pounds.
Despite appearances, Esquilax are as intelligent as humans. This causes them use some tactics like flanking and will generally attack mages first when in battle.
But as they are beings of pure chaos they don't care about wining or losing, and will often forgo tactics and efficiency for the purpose of its enjoyment.
An Esquilax cannot fight while carrying a rider.
Last edited by Milo v3; 2012-07-31 at 05:46 PM.My Homebrew Not up to date
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- Join Date
- Jan 2012
Re: With the head of a Rabbit... (3.5e Creature)
I like where this is going flavor-wise, but statistically it's just an awakened light horse with different fluff. This isn't really a problem, I'm just saying it seems to be trying to fill a niche that's already full.
Also, it should probably be chaotic if it has the Chaotic subtype, and have 2 claws rather than 2 hooves as its full attack. And its attacks should be at a -1 penalty rather than -2.